{"id":15861,"date":"2026-02-20T15:55:54","date_gmt":"2026-02-20T15:55:54","guid":{"rendered":"https:\/\/magicstark.cz\/?post_type=herni-recenze&#038;p=15861"},"modified":"2026-02-23T05:38:09","modified_gmt":"2026-02-23T05:38:09","slug":"god-of-war-sons-of-sparta-review","status":"publish","type":"herni-recenze","link":"https:\/\/magicstark.cz\/en\/game-reviews\/god-of-war-sons-of-sparta-review\/","title":{"rendered":"God of War Sons of Sparta Review"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">What Exactly is God of War Sons of Sparta?<\/h2>\n\n\n\n<p>It was a shock that no one saw coming. During the February <strong>2026 PlayStation State of Play<\/strong>, Sony announced and immediately shadow-dropped <strong><a href=\"https:\/\/magicstark.cz\/en\/game\/god-of-war-sons-of-sparta\/\">God of War Sons of Sparta<\/a><\/strong>. This surprise release takes us back to when <strong>Kratos<\/strong> was a young Spartan warrior. However, instead of an epic 3D adventure, we received a 2D action platformer with <strong><a href=\"https:\/\/magicstark.cz\/kategorie-hry\/metroidvania\/\">Metroidvania<\/a><\/strong> aspirations.<\/p>\n\n\n\n<p>The intention of the developers at <strong><a href=\"https:\/\/sms.playstation.com\/\">Santa Monica Studio<\/a><\/strong> was clear: keep the brand relevant while the next major installment is in development. A smaller project means lower risk and room for experimentation. In theory, it sounds great, but in practice, <strong>Sons of Sparta<\/strong> hits the limits of its own ambition. It feels like the game can&#8217;t decide if it wants to be a full-fledged entry or just a forgettable spin-off.<\/p>\n\n\n\n<p>Players step into the sandals of young <strong>Kratos<\/strong>, who, alongside his brother <strong>Deimos<\/strong>, learns the true meaning of duty to the army and family. This entire epic is narrated as a story told by an older <strong>Kratos<\/strong> to his daughter <strong>Calliope<\/strong>. While this storytelling element is refreshing, the gameplay itself is far from divine perfection.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Story &amp; Atmosphere<\/h2>\n\n\n\n<p>The narrative framework is honestly one of the few ideas that truly works. Watching <strong>Kratos<\/strong> reflect on his past through storytelling adds a layer of depth you wouldn&#8217;t expect from a 2D platformer. The biggest draw is the return of <strong><a href=\"https:\/\/en.wikipedia.org\/wiki\/Terrence_C._Carson\">TC Carson<\/a><\/strong>, whose iconic voice immediately evokes the atmosphere of the original series entries.nchor \u2014 one of the few moments where you actually feel like you&#8217;re in the <strong><a href=\"https:\/\/magicstark.cz\/en\/game\/god-of-war-2018\/\">God of War universe<\/a><\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-1024x576.jpg\" alt=\"\" class=\"wp-image-15852\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-2048x1152.jpg 2048w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-port-of-messenia-scaffold-600x338.jpg 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The problem is that young Kratos doesn&#8217;t feel like Kratos at all. That signature weight, that sheer presence tThe problem arises when you focus on the characters themselves. Young <strong>Kratos<\/strong> in this iteration lacks the magnetic weight of personality we&#8217;ve grown accustomed to. His relationship with <strong>Deimos<\/strong> is the heart of the story, yet their interactions suffer from constant repetition. Dialogues loop in a cycle: argument, persuasion, resigned agreement. And you are forced to watch it all without the option to skip.<\/p>\n\n\n\n<p>Furthermore, there&#8217;s a lingering feeling that the game could have existed without the <strong><a href=\"https:\/\/magicstark.cz\/en\/game\/god-of-war-2005\/\">God of War<\/a><\/strong> license. Aside from two or three moments that wink at the main canon, the story is largely interchangeable. <strong>Kratos<\/strong> and <strong>Deimos<\/strong> could have been replaced by any pair of anonymous Spartans, and the experience would remain virtually unchanged, which is a letdown for such a powerful brand.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Gameplay &amp; Mechanics<\/h2>\n\n\n\n<p>Let\u2019s be clear: <strong>Sons of Sparta<\/strong> is not a full-fledged <strong>Metroidvania<\/strong>. It is a linear 2D action game wearing a Metroidvania coat. While genre classics build on organic discovery and complex world interconnection, the map here feels like a collection of unrelated corridors. Backtracking feels more like a chore than a rewarding exploration.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"15854\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-1024x576.jpg\" alt=\"\" class=\"wp-image-15854\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-2048x1152.jpg 2048w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-frontal-assault-600x338.jpg 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" data-id=\"15856\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-1024x576.jpg\" alt=\"\" class=\"wp-image-15856\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-2048x1152.jpg 2048w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-best-skills-laconian-retaliation-600x338.jpg 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/figure>\n\n\n\n<p>The <strong>Gifts from Olympus<\/strong> abilities do unlock new paths, but they do so in such an explicit way that any sense of discovery is lost. The game simply tells you: &#8220;Use lightning here,&#8221; and you do. Exploring side content, such as collecting <strong>owls<\/strong> or opening <strong>Gorgon Doors<\/strong>, feels like &#8220;barebones&#8221; filler intended to stretch the playtime.<\/p>\n\n\n\n<p>However, everything changes in the second half. Once the game stops holding your hand, the difficulty spikes, and the boss fights finally start to shine. This is where the game demands a precise understanding of <strong>Kratos&#8217; attack patterns<\/strong> and positioning. It\u2019s the moment <a href=\"https:\/\/magicstark.cz\/en\/gaming-articles\/god-of-war-sons-of-sparta-greek-trilogy-remake-announced\/\"><strong>Sons of Sparta<\/strong> finally finds its breath<\/a>, but for many players, four hours of boredom might already be too much.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Where the Game Actually Works<\/h2>\n\n\n\n<p>The first half of Sons of Sparta is painfully slow. It plays like an extended tutorial that doesn&#8217;t fully trust the player, easing you into mechanics that never feel particularly complex to begin with.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-1024x576.jpg\" alt=\"\" class=\"wp-image-15858\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-2048x1152.jpg 2048w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/god-of-war-sons-of-sparta-slain-boss-600x338.jpg 600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The second half is genuinely better. <strong>Boss encounters<\/strong> start demanding more from you, environmental challenges become more layered, and the game begins to test something it should have leaned into far earlier: <strong>movement and spatial awareness<\/strong>. Understanding Kratos&#8217; attack combos, enemy patterns, positioning on the map \u2014 this is where Sons of Sparta finds its identity, however slim.<\/p>\n\n\n\n<p>Equipment and upgrades do shift certain strategies in minor but noticeable ways. The problem is that these moments of actual engagement come too late and don&#8217;t develop far enough before the credits roll. Had the game reached this point sooner and built on it more aggressively, the overall experience would look very different.<\/p>\n\n\n\n<p>The <strong>co-op mode<\/strong> is restricted to post-game content and brings nothing substantial to the table \u2014 it feels like an afterthought rather than a genuine addition.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Final Verdict<\/h2>\n\n\n\n<p><strong>God of War Sons of Sparta<\/strong> is a textbook example of a game that is &#8220;not bad&#8221;\u2014which is also its biggest problem. The design philosophy feels frozen in the early 2000s, which comes across as somewhat archaic in 2026. Technically, everything works; the controls are tight, and the late-game combat has real impact, but the overall experience is diluted by mediocrity and uninspired exploration.<\/p>\n\n\n\n<p>If you are a die-hard fan and <strong>TC Carson\u2019s<\/strong> voice is enough reason for you to buy in, go for it. You\u2019ll get a solid 8\u201310 hours of action that won&#8217;t offend. However, if you&#8217;re looking for the next revolution in 2D platforming or a vital piece of the God of War lore, I recommend waiting for a significant sale.<\/p>\n\n\n\n<p>Ultimately, the game feels like a &#8220;product&#8221; designed to fill the gap until the next big project. It will find its audience through nostalgia and a solid combo system, but in the historical records of the <strong>God of War<\/strong> series, it will likely remain just a small footnote. For fans of hardcore Metroidvanias, there are many better alternatives on the market.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<p><strong>Q: Is God of War Sons of Sparta a true Metroidvania?<\/strong> <br>A: Not really. It&#8217;s more of a 2D action game with minor genre elements. The map connectivity and ability-gating are too shallow to meet the standards of the genre&#8217;s best titles.<\/p>\n\n\n\n<p><strong>Q: Do I need to know the previous games to understand the story?<\/strong> <br>A: No, the game works as a standalone prequel. However, fans will appreciate a few connecting moments that tie back to the main series lore.<\/p>\n\n\n\n<p><strong>Q: Can I skip cutscenes and dialogue?<\/strong> <br>A: Unfortunately, no. The game offers no skip option, which becomes a point of frustration during repetitive arguments between Kratos and Deimos.<\/p>\n\n\n\n<p><strong>Q: Does the game have a co-op mode?<\/strong> <br>A: Yes, but it&#8217;s only available as <strong>post-game<\/strong> content after finishing the main story. It is not part of the core campaign loop.<\/p>\n\n\n\n<p><strong>Q: How long is the game?<\/strong> <br>A: The main story takes about 6\u20138 hours. If you go for 100% completion (owls, lore entries, optional bosses), expect around 10\u201312 hours.<\/p>\n","protected":false},"featured_media":15850,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-15861","herni-recenze","type-herni-recenze","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>God of War Sons of Sparta Review - Kratos&#039; New 2D Adventure<\/title>\n<meta name=\"description\" content=\"Read our full review of God of War Sons of Sparta on PS5. 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