{"id":20002,"date":"2026-03-07T11:04:52","date_gmt":"2026-03-07T11:04:52","guid":{"rendered":"https:\/\/magicstark.cz\/?post_type=herni-recenze&#038;p=20002"},"modified":"2026-03-07T11:04:53","modified_gmt":"2026-03-07T11:04:53","slug":"marathon-review-pc","status":"publish","type":"herni-recenze","link":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/","title":{"rendered":"Marathon Review \u2013 A Technical Nightmare in Cyberpunk Colors"},"content":{"rendered":"\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<h2 class=\"wp-block-heading\">What is Marathon exactly?<\/h2>\n\n\n\n<p><strong><a href=\"https:\/\/magicstark.cz\/en\/game\/marathon\/\">Marathon<\/a><\/strong> was supposed to be the grand return of a legendary IP and <a href=\"https:\/\/www.bungie.net\/7\">Bungie&#8217;<\/a>s answer to the rising popularity of extraction shooters like <em><a href=\"https:\/\/magicstark.cz\/en\/kategorie-produktu\/plakaty\/plakaty-arc-raiders\/\">Arc Raiders<\/a><\/em>. The studio that gave us <em>Halo<\/em> and <em>Destiny<\/em> attempted to graft its world-class action onto hardcore looting and survival mechanics. However, the result in its current state is a cautionary tale of how an ambitious project can fail when technical polish and basic world readability are neglected.<\/p>\n\n\n\n<p>While the game tries to lure players with high stakes and adrenaline-fueled loot runs, the reality of 17 hours played is one of pure frustration. The &#8220;high-stakes looting deathmatch&#8221; concept only works if the game doesn&#8217;t trip the player up with its own broken architecture. While <strong>Bungie<\/strong> can still craft a great shooting feel, in <strong>Marathon<\/strong>, this element is wrapped in so many layers of problems that it is difficult to actually enjoy.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Marathon - Official Launch Cinematic Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/KF24WS4MMC0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>Visually, the game aims for a unique transhumanist aesthetic that looks great in screenshots but fails miserably in motion. The <strong>stylistic choice<\/strong> here clashes with functionality. The color palette and character designs cause everything to bleed into a single, unreadable smudge, which is a cardinal sin in a genre where life is decided by milliseconds and target identification.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Story &amp; Atmosphere<\/h2>\n\n\n\n<p>The atmosphere of <strong>Marathon<\/strong> is undeniably spooky and unsettling, which was clearly the intention. The cyberpunk visuals combined with strange metaphors for immortality create a unique &#8220;vibe.&#8221; Unfortunately, this atmosphere is constantly shattered by technical shortcomings. It is hard to immerse yourself in deep lore when the game crashes right before the end of a mission, causing you to lose all progress.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-1024x576.jpg\" alt=\"\" class=\"wp-image-10016\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-600x338.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-destroyer-2.avif 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The story is told through factions and snippets of post-mission dialogue, which could be interesting if the game didn&#8217;t constantly suffer from <strong>bad geometry<\/strong>. It frequently happens that your character gets caught on a piece of texture while trying to soak in the atmosphere or escape enemies. <strong>Mantling<\/strong> is incredibly unreliable and, combined with severe fall damage, creates a deadly cocktail that reliably yanks you out of any immersive experience.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-1024x576.jpg\" alt=\"\" class=\"wp-image-10009\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-600x338.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-1.avif 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The biggest issue, however, is the <strong>visual chaos<\/strong>. The game uses a hero shooter model with classes like <strong>Assassin<\/strong> or <strong>Triage<\/strong>, but their silhouettes are so generic and similar to enemy NPCs in the heat of battle that you often fire at anything that moves, only to find you&#8217;ve wasted precious ammo on a robot while a real player is standing three feet away. This inability to distinguish live players from AI is a fatal flaw in a PvPvE game.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Gameplay &amp; Mechanics<\/h2>\n\n\n\n<p>Shooting is the only thing that truly works in <strong>Marathon<\/strong>. The <strong>gunplay<\/strong> from Bungie is legendary, and you feel every shot, recoil, and bullet impact here. <strong>Bullet magnetism<\/strong> and tuned projectile speeds give you the feeling that you are better at combat than you actually are. Sadly, that &#8220;four-second loop of perfection&#8221; the developers talk about is broken by everything else happening in the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-1024x576.jpg\" alt=\"\" class=\"wp-image-19212\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon-600x337.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/unlock-self-revive-in-nucal-faction-tree-in-marathon.avif 1650w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Movement is clunky. You constantly have to monitor the <strong>Heat gauge<\/strong>, which is essentially a stamina meter. If you overheat, you become a &#8220;sluggish blob,&#8221; which, combined with the unreadable terrain, leads to a quick death. <strong>RPG elements<\/strong> and looting are buried under atrocious menus. The inventory is a messy jumble of identical icons. Want to swap a weapon mod? You have to hover over every single icon because they look exactly the same. In the heat of combat, such equipment management is practically impossible.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-1024x576.jpg\" alt=\"\" class=\"wp-image-10011\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-600x338.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-recon-2.avif 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Another stumbling block is the missions. Objectives are so poorly explained that you often just wander the map looking for a single floating marker representing your task. For newcomers, <strong>onboarding<\/strong> in Marathon is a nightmare. The game explains almost nothing, and complex upgrade trees require hours of study just to understand which item you need to progress. This artificial difficulty through player confusion is not a challenge\u2014it\u2019s bad design.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Final Verdict<\/h2>\n\n\n\n<p><strong>Marathon<\/strong> is currently in a painful state. On one hand, you have brilliant shooting mechanics and amazing sound design; on the other, a pile of technical garbage and design flaws. Just because a game looks stylish doesn&#8217;t excuse the fact that it is, in many moments, simply unplayable. <strong>Backtracking<\/strong> due to poorly explained quests and constant snagging on world geometry makes playing feel like a chore rather than fun.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-1024x576.jpg\" alt=\"\" class=\"wp-image-9989\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-600x338.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/marathon-glitch-character-design.avif 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>The most frustrating part is the feeling that a great game is hidden under all this grime. But the moment the game crashes in the middle of a firefight, or when you die simply because you couldn&#8217;t tell a player from an NPC, all patience ends. Bungie has a massive amount of work ahead of them if they want Marathon to become a staple in the extraction shooter field.<\/p>\n\n\n\n<p>At its current price and in this state, Marathon cannot be recommended to anyone but the most die-hard studio fans willing to tolerate a <strong>technical hell<\/strong> for the price of a few minutes of good gunplay. For everyone else, it is currently a chaotic, confusing, and technically unfinished product that needs at least another year of intensive development.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<p><strong>Q: Is Marathon free-to-play?<\/strong> <br>A: No, the game has a $40 price tag, which is a very bold decision given its current technical state and design flaws.<\/p>\n\n\n\n<p><strong>Q: Are there different character classes?<\/strong> <br>A: Yes, Marathon uses a hero system (e.g., Assassin or Triage), but their identities are very unclear in combat and feel generic.<\/p>\n\n\n\n<p><strong>Q: How technically unstable is the game?<\/strong> <br>A: During testing, we experienced frequent crashes, characters getting stuck in textures, and server connection issues that often resulted in lost loot.<\/p>\n\n\n\n<p><strong>Q: Can a newcomer to the genre understand Marathon?<\/strong> <br>A: With great difficulty. Tutorials are almost non-existent, and the UI is extremely chaotic and hostile to new players.<\/p>\n\n\n\n<p><strong>Q: Why is it so hard to tell players apart from NPCs?<\/strong> <br>A: Due to the chosen visual style and color palette, player characters and enemies have very similar silhouettes that blend together in dark or visually busy environments.<\/p>\n<\/blockquote>\n","protected":false},"featured_media":20001,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-20002","herni-recenze","type-herni-recenze","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Marathon Review \u2013 Bungie&#039;s Broken Extraction Shooter<\/title>\n<meta name=\"description\" content=\"Read our Marathon review. Great gunplay, but disastrous technical state, confusing visuals, and broken UI drag this game down.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Marathon Review \u2013 Bungie&#039;s Broken Extraction Shooter\" \/>\n<meta property=\"og:description\" content=\"Read our Marathon review. Great gunplay, but disastrous technical state, confusing visuals, and broken UI drag this game down.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-07T11:04:53+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1440\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/\",\"url\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/\",\"name\":\"Marathon Review \u2013 Bungie's Broken Extraction Shooter\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg\",\"datePublished\":\"2026-03-07T11:04:52+00:00\",\"dateModified\":\"2026-03-07T11:04:53+00:00\",\"description\":\"Read our Marathon review. Great gunplay, but disastrous technical state, confusing visuals, and broken UI drag this game down.\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#primaryimage\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg\",\"width\":2560,\"height\":1440},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Hern\u00ed recenze\",\"item\":\"https:\/\/magicstark.cz\/herni-recenze\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Marathon Review \u2013 A Technical Nightmare in Cyberpunk Colors\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Marathon Review \u2013 Bungie's Broken Extraction Shooter","description":"Read our Marathon review. Great gunplay, but disastrous technical state, confusing visuals, and broken UI drag this game down.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/","og_locale":"en_US","og_type":"article","og_title":"Marathon Review \u2013 Bungie's Broken Extraction Shooter","og_description":"Read our Marathon review. Great gunplay, but disastrous technical state, confusing visuals, and broken UI drag this game down.","og_url":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/","og_site_name":"MagicStark","article_modified_time":"2026-03-07T11:04:53+00:00","og_image":[{"width":2560,"height":1440,"url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg","type":"image\/jpeg"}],"twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"1 minute"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/","url":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/","name":"Marathon Review \u2013 Bungie's Broken Extraction Shooter","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"primaryImageOfPage":{"@id":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#primaryimage"},"image":{"@id":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#primaryimage"},"thumbnailUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg","datePublished":"2026-03-07T11:04:52+00:00","dateModified":"2026-03-07T11:04:53+00:00","description":"Read our Marathon review. Great gunplay, but disastrous technical state, confusing visuals, and broken UI drag this game down.","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#primaryimage","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/03\/Magicstark-47-scaled.jpg","width":2560,"height":1440},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/game-reviews\/marathon-review-pc\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/en\/"},{"@type":"ListItem","position":2,"name":"Hern\u00ed recenze","item":"https:\/\/magicstark.cz\/herni-recenze\/"},{"@type":"ListItem","position":3,"name":"Marathon Review \u2013 A Technical Nightmare in Cyberpunk Colors"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/herni-recenze\/20002","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/herni-recenze"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/herni-recenze"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=20002"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media\/20001"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=20002"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}