{"id":5963,"date":"2026-01-25T14:01:21","date_gmt":"2026-01-25T14:01:21","guid":{"rendered":"http:\/\/magicstark.cz\/?p=5963"},"modified":"2026-02-11T16:04:41","modified_gmt":"2026-02-11T16:04:41","slug":"eldegarde-launch-wow-veterans-mmo-struggles","status":"publish","type":"post","link":"https:\/\/magicstark.cz\/en\/gaming-articles\/eldegarde-launch-wow-veterans-mmo-struggles\/","title":{"rendered":"Eldegarde Launches in Full \u2013 WoW Veterans&#8217; MMO Struggles to Find Players"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">The Hype That Didn&#8217;t Deliver<\/h2>\n\n\n\n<p>Exactly one year ago, <strong>Notorious Studios announced <a href=\"https:\/\/www.youtube.com\/watch?v=6TKQaN0YNOE\">Legacy: Steel &amp; Sorcery<\/a><\/strong> as a &#8220;mini-MMORPG,&#8221; and the gaming community was genuinely excited. Why? Because Notorious Studios consists of <strong>World of Warcraft veterans<\/strong> \u2013 people who literally helped build the most successful MMORPG in history.<\/p>\n\n\n\n<p>When developers with that kind of resume announce a new MMO project, expectations naturally skyrocket. <strong>WoW&#8217;s success wasn&#8217;t accidental<\/strong> \u2013 it required exceptional design talent, deep understanding of player psychology, and technical expertise that few studios possess. Notorious Studios had all those credentials on paper.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Eldegarde - Official Launch Trailer 4K\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/bFy3_1O7bmQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>But here&#8217;s the brutal reality: <strong>having worked on World of Warcraft doesn&#8217;t automatically translate to success<\/strong> when you&#8217;re building something new. And Eldegarde&#8217;s launch numbers prove it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Early Access Was a Complete Disaster<\/h2>\n\n\n\n<p><strong>February 2025<\/strong> marked the Steam Early Access launch for Legacy: Steel &amp; Sorcery. Initial player count? <strong>Only 3,000 concurrent players<\/strong>. That&#8217;s not catastrophically low for an indie MMO, but it&#8217;s nowhere near the numbers you&#8217;d expect from a team with Blizzard pedigree.<\/p>\n\n\n\n<p>What happened next was worse \u2013 <strong>player counts didn&#8217;t stabilize, they crashed<\/strong>. Week over week, active player numbers declined until the game was teetering on the edge of complete abandonment. By late 2025, <strong>the game was moments away from literally zero concurrent players<\/strong> on Steam.<\/p>\n\n\n\n<p>Think about that. A game made by <strong>World of Warcraft veterans<\/strong> was so unsuccessful in Early Access that it nearly had no active playerbase whatsoever. That&#8217;s not just disappointing \u2013 it&#8217;s a fundamental failure of design, marketing, or both.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-1024x576.jpg\" alt=\"Eldegarde is a mini-MMO Action RPG with PvE, PvPvE and Arena modes. Explore vast outdoor zones, craft powerful gear, and fight to survive in a living fantasy world.\" class=\"wp-image-5965\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-600x338.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-1536x864.jpg 1536w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/ss_2d00f5062b40e711ff266cff56992355c54e7aca.1920x1080.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>To Notorious Studios&#8217; credit, <strong>they didn&#8217;t give up<\/strong>. While most developers would&#8217;ve cut their losses and moved on, they kept working, preparing the full release with significant additions including the <strong>PvE extraction mode<\/strong> that players had been requesting.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Rebrand to Eldegarde Changed Nothing<\/h2>\n\n\n\n<p>On <strong>January 21st, 2026<\/strong>, the full version launched under a new name: <strong>Eldegarde<\/strong>. Rebranding is a classic move when a product underperforms \u2013 distance yourself from negative associations, create fresh marketing momentum, hope players give you a second chance.<\/p>\n\n\n\n<p><strong>Did it work?<\/strong> Not really.<\/p>\n\n\n\n<p>Player activity did increase \u2013 going from &#8220;literally dozens&#8221; to &#8220;hundreds&#8221; sounds impressive until you realize the <strong>all-time peak sits at only 1,164 concurrent players<\/strong> on Steam. For context, successful indie MMOs routinely hit 5,000-10,000+ concurrent players at launch. Major MMO releases see six-figure concurrent numbers.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn-1024x576.jpg\" alt=\"\" class=\"wp-image-5969\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn-1024x576.jpg 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn-600x338.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn-150x84.jpg 150w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/scsldn.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><strong>1,164 players is a rounding error<\/strong> in MMO terms. That&#8217;s barely enough to populate a single moderately-sized server, let alone sustain a thriving multi-server ecosystem with healthy PvP queues and active endgame content.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">User Reviews Tell the Real Story<\/h2>\n\n\n\n<p>Steam reviews currently sit at <strong>&#8220;Mixed&#8221;<\/strong> \u2013 which translates to roughly <strong>5-6 out of 10<\/strong> in traditional scoring. That&#8217;s the death zone for online games. Not bad enough to be meme-worthy, not good enough to generate positive word-of-mouth.<\/p>\n\n\n\n<p><strong>Mixed reviews kill momentum<\/strong>. When potential players research the game, they see lukewarm reception and decide to skip it. Without strong reviews driving organic growth, player counts stagnate or decline. It&#8217;s a vicious cycle that&#8217;s extremely difficult to escape.<\/p>\n\n\n\n<p>I haven&#8217;t personally played Eldegarde extensively yet, but <strong>mixed reviews from actual players<\/strong> suggest fundamental problems beyond just &#8220;needs more polish.&#8221; Players are identifying core design issues that can&#8217;t be fixed with patches \u2013 systems that don&#8217;t work, gameplay loops that aren&#8217;t engaging, content that feels thin.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Went Wrong? My Analysis<\/h2>\n\n\n\n<p>Let&#8217;s be real about why <strong>Eldegarde is struggling<\/strong> despite the team&#8217;s impressive credentials:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. &#8220;Mini-MMORPG&#8221; Is a Red Flag<\/h3>\n\n\n\n<p>The term <strong>&#8220;mini-MMORPG&#8221; immediately sets problematic expectations<\/strong>. MMO players want massive worlds, deep progression systems, and thriving communities. &#8220;Mini&#8221; suggests compromises in all those areas.<\/p>\n\n\n\n<p>If you&#8217;re going to build a smaller-scale MMO, you need to nail the core experience so perfectly that players don&#8217;t care about reduced scope. <strong>Eldegarde apparently didn&#8217;t achieve that<\/strong>. Players got the &#8220;mini&#8221; part without the compensating excellence.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">2. The Extraction Mode Came Too Late<\/h3>\n\n\n\n<p><strong>PvE extraction gameplay<\/strong> is hot right now thanks to games like Escape from Tarkov and Hunt: Showdown. Players were asking for this feature, and Notorious Studios delivered it\u2026 <strong>but only at full launch after Early Access already failed<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"900\" height=\"506\" src=\"http:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-notorious-studios-900x506-1.jpg\" alt=\"\" class=\"wp-image-5971\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-notorious-studios-900x506-1.jpg 900w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-notorious-studios-900x506-1-600x337.jpg 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-notorious-studios-900x506-1-300x169.jpg 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-notorious-studios-900x506-1-768x432.jpg 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-notorious-studios-900x506-1-150x84.jpg 150w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><\/figure>\n\n\n\n<p>Early Access exists to iterate based on player feedback. <strong>Waiting until 1.0 to add the most-requested feature<\/strong> means you wasted the entire Early Access period building something players didn&#8217;t want instead of pivoting toward what they actually demanded.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. World of Warcraft Pedigree Created Unrealistic Expectations<\/h3>\n\n\n\n<p>Being &#8220;made by WoW veterans&#8221; is a <strong>double-edged sword<\/strong>. It generates initial interest, but it also creates comparisons to one of the greatest games ever made. <strong>Eldegarde isn&#8217;t World of Warcraft<\/strong>, and players judge it harshly because they expected something closer to that quality level.<\/p>\n\n\n\n<p>Additionally, &#8220;worked on WoW&#8221; doesn&#8217;t specify <strong>what they worked on<\/strong>. Were these lead designers who shaped core systems? Or were they environment artists who built zones? The difference matters enormously, but marketing never clarifies these details.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. The MMO Market Is Brutally Competitive<\/h3>\n\n\n\n<p><strong>2025-2026 has been stacked with MMO releases<\/strong> \u2013 established titles receiving major expansions, new IPs with massive budgets, and indie darlings capturing niche audiences. Eldegarde launched into a market where players have unlimited options and zero patience for mediocrity.<\/p>\n\n\n\n<p>If your game doesn&#8217;t immediately grab attention and deliver exceptional experiences, <strong>players move on to the dozens of alternatives<\/strong>. Eldegarde failed to stand out in any meaningful way, so it got buried under the avalanche of competition.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Console Plans Won&#8217;t Save This Game<\/h2>\n\n\n\n<p>Notorious Studios confirmed <strong>console versions are planned for later<\/strong>. That&#8217;s standard industry practice \u2013 launch on PC first, optimize, then port to consoles with broader audience reach.<\/p>\n\n\n\n<p>But here&#8217;s the problem: <strong>console ports don&#8217;t magically fix fundamental design issues<\/strong>. If the PC version has mixed reviews and can&#8217;t sustain 2,000 concurrent players, the console version will face identical problems. You&#8217;re just spreading your small playerbase across more platforms, fragmenting the community further.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"http:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-review-3-1024x576-1.webp\" alt=\"\" class=\"wp-image-5967\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-review-3-1024x576-1.webp 1024w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-review-3-1024x576-1-600x338.webp 600w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-review-3-1024x576-1-300x169.webp 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-review-3-1024x576-1-768x432.webp 768w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-review-3-1024x576-1-150x84.webp 150w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Console launches work when you&#8217;re bringing a <strong>proven success<\/strong> to new platforms. Bringing a struggling PC game to consoles is like opening new retail locations for a failing business \u2013 you&#8217;re expanding infrastructure for a product nobody wants.<\/p>\n\n\n\n<p>Unless Notorious Studios dramatically overhauls Eldegarde before console launch, <strong>those versions will flop even harder<\/strong> than the PC release.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Can Eldegarde Recover? Probably Not<\/h2>\n\n\n\n<p>I hate writing this because I genuinely want indie MMO projects to succeed, but <strong>the data doesn&#8217;t support optimism<\/strong> here. MMOs that fail to gain traction at launch rarely recover unless they undergo complete overhauls (see Final Fantasy XIV: A Realm Reborn).<\/p>\n\n\n\n<p><strong>Notorious Studios would need to:<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Identify and fix core design problems<\/strong> causing mixed reviews<\/li>\n\n\n\n<li><strong>Generate massive positive word-of-mouth<\/strong> to overcome negative perceptions<\/li>\n\n\n\n<li><strong>Retain the tiny existing playerbase<\/strong> while attracting new players<\/li>\n\n\n\n<li><strong>Compete with established MMOs<\/strong> that have larger budgets and teams<\/li>\n\n\n\n<li><strong>Sustain development funding<\/strong> despite minimal revenue from current player counts<\/li>\n<\/ol>\n\n\n\n<p>That&#8217;s an uphill battle against nearly impossible odds. <strong>Most studios in this position shut down<\/strong> rather than throw good money after bad trying to save an unsuccessful project.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Notorious Studios Should Do Next<\/h2>\n\n\n\n<p>If I were consulting with Notorious Studios (which I&#8217;m obviously not), here&#8217;s what I&#8217;d recommend:<\/p>\n\n\n\n<p><strong>Option 1: Pivot Dramatically<\/strong><\/p>\n\n\n\n<p>Acknowledge Eldegarde as-is isn&#8217;t working and <strong>completely rework core systems<\/strong> based on the most common player complaints. This requires significant investment with no guarantee of return, but it&#8217;s the only path to potential success.<\/p>\n\n\n\n<p><strong>Option 2: Cut Losses and Move On<\/strong><\/p>\n\n\n\n<p>Accept that Eldegarde failed, put it in maintenance mode with skeleton crew support, and <strong>start planning your next project<\/strong> using lessons learned. Sometimes the smartest business decision is knowing when to quit.<\/p>\n\n\n\n<p><strong>Option 3: Go Free-to-Play<\/strong><\/p>\n\n\n\n<p>The <strong>$30 entry price<\/strong> (or whatever they&#8217;re charging) creates a barrier for curious players. Going free-to-play with cosmetic monetization might boost player counts enough to create critical mass. This is risky and might not work, but it&#8217;s less expensive than Option 1.<\/p>\n\n\n\n<p>My personal prediction? <strong>Notorious Studios will likely choose Option 2<\/strong> once they realize recovery is impossible. The studio will quietly move on to other projects, and Eldegarde will become a footnote in &#8220;promising games that failed&#8221; discussions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Lessons for Other Indie MMO Developers<\/h2>\n\n\n\n<p>Eldegarde&#8217;s failure offers <strong>valuable lessons<\/strong> for anyone building MMOs:<\/p>\n\n\n\n<p>\u274c <strong>Developer pedigree doesn&#8217;t guarantee success<\/strong> \u2013 players judge games on their own merits<br>\u274c <strong>Early Access feedback must drive immediate iteration<\/strong> \u2013 don&#8217;t wait for 1.0 to add requested features<br>\u274c <strong>&#8220;Mini-MMORPG&#8221; sends mixed signals<\/strong> \u2013 commit to either full MMO or a different genre<br>\u274c <strong>Launch window matters<\/strong> \u2013 releasing into heavy competition kills momentum<br>\u274c <strong>Rebranding doesn&#8217;t fix fundamental problems<\/strong> \u2013 it just resets marketing without addressing core issues<\/p>\n\n\n\n<p>These aren&#8217;t revolutionary insights, but <strong>Eldegarde ignored all of them<\/strong> and paid the price.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Final Thoughts: A Cautionary Tale<\/h2>\n\n\n\n<p><strong>Eldegarde&#8217;s launch failure<\/strong> despite World of Warcraft veteran developers proves that <strong>past success doesn&#8217;t predict future performance<\/strong>. The gaming industry is littered with studios founded by legendary developers who couldn&#8217;t recapture their former glory.<\/p>\n\n\n\n<p>The <strong>1,164 peak concurrent players<\/strong> and <strong>mixed Steam reviews<\/strong> tell a clear story \u2013 this game isn&#8217;t connecting with audiences regardless of who made it. Whether that&#8217;s due to design flaws, poor marketing, bad timing, or some combination of factors, the result is the same: <strong>commercial failure<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"590\" height=\"336\" src=\"http:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-screenshot-file-df6b5ddf.jpg.webp\" alt=\"\" class=\"wp-image-5966\" style=\"width:832px;height:auto\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-screenshot-file-df6b5ddf.jpg.webp 590w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-screenshot-file-df6b5ddf.jpg-300x171.webp 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/eldegarde-screenshot-file-df6b5ddf.jpg-150x85.webp 150w\" sizes=\"auto, (max-width: 590px) 100vw, 590px\" \/><\/figure>\n\n\n\n<p>I genuinely hope Notorious Studios can turn this around, but <strong>realistic expectations suggest Eldegarde will quietly fade<\/strong> into obscurity as the tiny remaining playerbase drifts away and the studio moves on to other projects.<\/p>\n\n\n\n<p>If you&#8217;re considering trying Eldegarde, <strong>go in with lowered expectations<\/strong>. The World of Warcraft pedigree created hype that the actual game can&#8217;t deliver on. Judge it as a small indie MMO from an unknown studio, and you might find something enjoyable. Judge it as &#8220;from WoW veterans,&#8221; and you&#8217;ll only be disappointed.<\/p>\n\n\n\n<p><strong>Have you tried Eldegarde, or are you waiting to see if it improves?<\/strong> I&#8217;m curious whether the small existing community sees potential I&#8217;m missing, or if the mixed reviews accurately represent the experience. Drop your thoughts below.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h1 class=\"wp-block-heading\">FAQ: Eldegarde Full Release &amp; Development<\/h1>\n\n\n\n<p><strong>Q: When did Eldegarde officially launch?<\/strong><br>A: January 21st, 2026. The game previously existed as Legacy: Steel &amp; Sorcery during Early Access starting February 2025, but underwent complete rebranding for the full 1.0 release.<\/p>\n\n\n\n<p><strong>Q: Who are the developers behind Eldegarde?<\/strong><br>A: Notorious Studios, a team composed of World of Warcraft veterans who worked on Blizzard&#8217;s flagship MMO. Specific roles and contributions to WoW haven&#8217;t been publicly detailed, just general &#8220;veteran&#8221; status.<\/p>\n\n\n\n<p><strong>Q: What is Eldegarde&#8217;s current player count?<\/strong><br>A: Peak concurrent players on Steam sits at 1,164 as of the January 21st launch. Daily active counts fluctuate between hundreds of players \u2013 far below what successful MMOs typically maintain.<\/p>\n\n\n\n<p><strong>Q: Why did Legacy: Steel &amp; Sorcery rebrand to Eldegarde?<\/strong><br>A: Notorious Studios hasn&#8217;t officially explained the rebrand, but it coincided with the full release and likely attempted to distance the game from Early Access negative perceptions and create fresh marketing momentum.<\/p>\n\n\n\n<p><strong>Q: Is Eldegarde worth playing?<\/strong><br>A: Depends on your expectations. Steam reviews sit at &#8220;Mixed&#8221; (roughly 5-6\/10), suggesting fundamental design issues beyond just polish. If you&#8217;re desperate for a small-scale MMO and don&#8217;t mind rough edges, maybe. If you expect World of Warcraft quality from the veteran developers, you&#8217;ll be disappointed.<\/p>\n\n\n\n<p><strong>Q: What is the &#8220;PvE extraction mode&#8221; players requested?<\/strong><br>A: A game mode where players enter instanced areas, complete objectives, collect loot, and attempt to extract before dying or being killed by other players. Think Escape from Tarkov or Hunt: Showdown mechanics applied to MMO framework.<\/p>\n\n\n\n<p><strong>Q: Will Eldegarde come to consoles?<\/strong><br>A: Yes, according to official statements. Console versions are planned for later release dates, though specific platforms and timelines haven&#8217;t been announced. Given the PC version&#8217;s struggles, console success seems unlikely.<\/p>\n\n\n\n<p><strong>Q: How much does Eldegarde cost?<\/strong><br>A: The article doesn&#8217;t specify exact pricing, but it&#8217;s a premium purchase on Steam (not free-to-play). Based on similar indie MMOs, expect $20-40 USD price point.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Hype That Didn&#8217;t Deliver Exactly one year ago, Notorious Studios announced Legacy: Steel &amp; Sorcery as a &#8220;mini-MMORPG,&#8221; and the gaming community was genuinely excited. Why? Because Notorious Studios&#8230;<\/p>\n","protected":false},"author":2,"featured_media":5970,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-5963","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming-articles"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Eldegarde Launches in Full \u2013 WoW Veterans&#039; MMO Struggles to Find Players - MagicStark<\/title>\n<meta name=\"description\" content=\"Eldegarde (formerly Legacy: Steel &amp; Sorcery) launched with only 1,164 peak players despite WoW veteran developers. 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