{"id":7125,"date":"2026-02-03T11:28:53","date_gmt":"2026-02-03T11:28:53","guid":{"rendered":"https:\/\/magicstark.cz\/?post_type=pruvodce&#038;p=7125"},"modified":"2026-02-17T14:57:21","modified_gmt":"2026-02-17T14:57:21","slug":"diablo-4-masterworking-complete-guide-season-11","status":"publish","type":"pruvodce","link":"https:\/\/magicstark.cz\/en\/guides\/diablo-4-masterworking-complete-guide-season-11\/","title":{"rendered":"Masterworking in Diablo 4 &#8211; Complete Guide to Endgame Gear Enhancement"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">What is Masterworking in Diablo 4?<\/h2>\n\n\n\n<p><strong>Masterworking<\/strong> is the endgame crafting system that allows you to improve the inherent value of your <strong>Armor, Weapons, and Jewelry<\/strong>. This system is applied at the Blacksmith using special crafting materials you obtain from high-level content.<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>You might be wondering<\/strong>: Why does Masterworking matter? This system is essential for min-maxing your character&#8217;s power in endgame content. A fully Masterworked item with the right Greater Affix can be the difference between struggling in Torment difficulties and dominating them.<\/p>\n<\/blockquote>\n\n\n\n<p>In Season 11, <strong><a href=\"https:\/\/www.blizzard.com\/\">Blizzard<\/a><\/strong> fundamentally redesigned Masterworking to make it simpler and more predictable. The changes removed many frustrating RNG elements while maintaining the excitement of perfecting your gear.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"256\" height=\"505\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-57.png\" alt=\"\" class=\"wp-image-7127\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-57.png 256w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-57-152x300.png 152w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-57-76x150.png 76w\" sizes=\"auto, (max-width: 256px) 100vw, 256px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Season 11 Masterworking Changes \ud83d\udd04<\/h2>\n\n\n\n<p>Season 11 brought <strong>fundamental changes<\/strong> that completely transformed how Masterworking works:<\/p>\n\n\n\n<p>\u2713 <strong>Inherent Properties Only<\/strong> &#8211; Masterworking now only applies to the item&#8217;s inherent property (Armor for armor pieces, Damage for weapons, All Resists for jewelry) <br>\u2713 <strong>No More Rare Item Masterworking<\/strong> &#8211; Rare items can no longer be Masterworked <br>\u2713 <strong>No Tempering Requirement<\/strong> &#8211; You don&#8217;t need to Temper an item before Masterworking <br>\u2713 <strong>Fixed Pricing<\/strong> &#8211; Prices per Masterworking level don&#8217;t change from rank to rank <br>\u2713 <strong>No Ancestral Penalty<\/strong> &#8211; Ancestral items don&#8217;t cost more to Masterwork<\/p>\n\n\n\n<p>\ud83d\udca1 <strong>Pro tip<\/strong>: These changes make Masterworking much more accessible and predictable. You can now focus on farming the right materials without worrying about excessive gold costs or complicated prerequisites.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Eligible Items for Masterworking \ud83d\udccb<\/h2>\n\n\n\n<p>You can Masterwork the following item types:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Item Rarity<\/th><th>Masterwork Available<\/th><\/tr><\/thead><tbody><tr><td>Legendary<\/td><td>\u2713 Yes<\/td><\/tr><tr><td>Unique<\/td><td>\u2713 Yes<\/td><\/tr><tr><td>Mythic Unique<\/td><td>\u2713 Yes<\/td><\/tr><tr><td>Rare<\/td><td>\u274c No (Season 11 change)<\/td><\/tr><tr><td>Magic<\/td><td>\u274c No<\/td><\/tr><tr><td>Common<\/td><td>\u274c No<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">How Masterworking Works \ud83d\udee0\ufe0f<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Base Mechanics<\/h3>\n\n\n\n<p><strong>Masterworking adds 1% per level<\/strong> to your item&#8217;s inherent property:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Armor pieces<\/strong>: +1% Armor per level<\/li>\n\n\n\n<li><strong>Weapons<\/strong>: +1% Damage per level<\/li>\n\n\n\n<li><strong>Jewelry<\/strong>: +1% All Resists per level<\/li>\n<\/ul>\n\n\n\n<p>You can <strong>Masterwork up to 20 levels<\/strong> (up to 20% enhancement), with a final 21st step that grants the Greater Affix conversion.<\/p>\n\n\n\n<p>Additionally, <strong>each level of Masterworking Quality increases the power of all Affixes by 1%<\/strong>, meaning at 20\/20 Masterworking, all your affixes are 20% stronger.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"401\" height=\"368\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-58.png\" alt=\"\" class=\"wp-image-7128\" style=\"width:441px;height:auto\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-58.png 401w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-58-300x275.png 300w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-58-150x138.png 150w\" sizes=\"auto, (max-width: 401px) 100vw, 401px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">The RNG Element<\/h3>\n\n\n\n<p>When you Masterwork an item, the interface <strong>skips levels randomly<\/strong>. You might get anywhere from 1-4 levels per roll, averaging around <strong>12 rolls to reach 20\/20<\/strong>.<\/p>\n\n\n\n<p>\u274c <strong>Common mistake<\/strong>: Players often think they need to do 20 separate rolls. In reality, you&#8217;ll only push the button 10-13 times on average to get to 20\/20, which saves materials since you pay per roll, not per level.<\/p>\n\n\n\n<p>The current Masterworking rank appears on the item tooltip underneath the Item Power, displayed as &#8220;Rank X\/20 Masterworked [Item Name]&#8221;.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Greater Affix Conversion at Rank 20 \u2b50<\/h2>\n\n\n\n<p>At <strong>Masterworking 20\/20<\/strong>, you have the opportunity to convert one of your standard Affixes into a <strong>Greater Affix (GA)<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Important Notes About GA Conversion:<\/h3>\n\n\n\n<p>\u2713 You <strong>don&#8217;t get to choose<\/strong> which affix becomes a Greater Affix<br>\u2713 You <strong>can reroll<\/strong> this result if you don&#8217;t like it (see Resetting section) <br>\u2713 There&#8217;s <strong>no benefit<\/strong> to rolling this on a 4GA item &#8211; it won&#8217;t improve existing GAs <br>\u2713 I <strong>strongly recommend<\/strong> completing any Enchanting to remove unwanted affixes before the final 20\/20 step<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><strong>Strategic advice<\/strong>: Since the GA conversion is random, make sure every affix on your item is one you&#8217;d be happy to have as a Greater Affix before you complete the final Masterworking step.<\/p>\n<\/blockquote>\n\n\n\n<h2 class=\"wp-block-heading\">Required Crafting Materials \ud83d\udcca<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Materials for Ranks 1-20<\/h3>\n\n\n\n<p>For each roll up to Masterworking 20, you&#8217;ll need:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><thead><tr><th>Item Type<\/th><th>Obducite<\/th><th>Forgotten Soul<\/th><th>Specialized Material<\/th><\/tr><\/thead><tbody><tr><td>Armor<\/td><td>50<\/td><td>1<\/td><td>2 Coiling Wards<\/td><\/tr><tr><td>Weapon<\/td><td>50<\/td><td>1<\/td><td>2 Baleful Fragments<\/td><\/tr><tr><td>Jewelry<\/td><td>50<\/td><td>1<\/td><td>2 Abstruse Sigils<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Materials for Greater Affix Roll (20\/20)<\/h3>\n\n\n\n<p>At Masterworking 20, the cost is <strong>the same for all item types<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>500 Obducite<\/strong><\/li>\n\n\n\n<li><strong>3 Forgotten Souls<\/strong><\/li>\n\n\n\n<li><strong>6 Abstruse Sigils<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Total Material Investment<\/h3>\n\n\n\n<p>Since you average <strong>12 rolls to reach 20\/20<\/strong>, expect to spend approximately:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>600 Obducite<\/strong> (50 \u00d7 12 rolls)<\/li>\n\n\n\n<li><strong>12 Forgotten Souls<\/strong> (1 \u00d7 12 rolls)<\/li>\n\n\n\n<li><strong>24 Specialized Materials<\/strong> (2 \u00d7 12 rolls)<\/li>\n\n\n\n<li>Plus the final roll: <strong>500 Obducite + 3 Forgotten Souls + 6 Abstruse Sigils<\/strong><\/li>\n<\/ul>\n\n\n\n<p><strong>Total average<\/strong>: ~1,100 Obducite, 15 Forgotten Souls, 24 Specialized Materials, 6 Abstruse Sigils<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Where to Farm Masterworking Materials \ud83c\udfaf<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Obducite (Primary Material)<\/h3>\n\n\n\n<p>You can obtain <strong>Obducite<\/strong> from these sources, ranked by efficiency:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Nightmare Dungeons<\/strong> &#8211; Starts dropping at level 60 (possibly high 50s in small amounts)<\/li>\n\n\n\n<li><strong>Infernal Hordes<\/strong> &#8211; Select the Spoils of Materials chest (also yields Gem Fragments)<\/li>\n\n\n\n<li><strong>Kurast Undercity<\/strong> &#8211; Use the Tribute of Refinement<\/li>\n\n\n\n<li><strong>Mercenary&#8217;s Den<\/strong> &#8211; Barter for Masterworking Cache (small amounts)<\/li>\n<\/ol>\n\n\n\n<p>\ud83d\udca1 <strong>Efficiency tip<\/strong>: Nightmare Dungeons remain the most reliable source for Obducite farming. Run high-tier dungeons in groups for maximum efficiency and combine this with other endgame objectives.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Forgotten Souls<\/h3>\n\n\n\n<p><strong>Forgotten Souls<\/strong> drop from:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Helltide activities<\/li>\n\n\n\n<li>Nightmare Dungeons<\/li>\n\n\n\n<li>World Boss kills<\/li>\n\n\n\n<li>Salvaging Legendary items<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Specialized Materials<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Coiling Wards<\/strong> (Armor) &#8211; Salvage armor pieces, targeted dungeon runs<\/li>\n\n\n\n<li><strong>Baleful Fragments<\/strong> (Weapons) &#8211; Salvage weapons, world drops<\/li>\n\n\n\n<li><strong>Abstruse Sigils<\/strong> (Jewelry) &#8211; Occultist activities, salvage jewelry<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Resetting Masterwork Ranks \ud83d\udd04<\/h2>\n\n\n\n<p>If you reach 20\/20 and the <strong>Greater Affix doesn&#8217;t apply to your desired slot<\/strong>, you can try again by clicking the <strong>red Reset Masterworking button<\/strong> next to the item picture.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Reset Cost:<\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>1,000 Obducite<\/strong><\/li>\n\n\n\n<li><strong>1 Neathiron<\/strong><\/li>\n\n\n\n<li><strong>1,000,000 Gold<\/strong><\/li>\n<\/ul>\n\n\n\n<p>This resets all Masterworking ranks back to 0\/20, and you&#8217;ll need to start over and try the final roll again.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"358\" height=\"499\" src=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-59.png\" alt=\"\" class=\"wp-image-7129\" srcset=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-59.png 358w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-59-215x300.png 215w, https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/image-59-108x150.png 108w\" sizes=\"auto, (max-width: 358px) 100vw, 358px\" \/><\/figure>\n\n\n\n<p>\u26a0\ufe0f <strong>Important<\/strong>: There&#8217;s <strong>no guarantee you won&#8217;t get the same result<\/strong> on the reroll. However, the reset cost is primarily gold, not rare materials, making it relatively affordable to try multiple times.<\/p>\n\n\n\n<p>You can <strong>reset Masterworking as many times as you want<\/strong> as long as you have the necessary materials.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Salvaging Masterworked Items \u267b\ufe0f<\/h2>\n\n\n\n<p>Players with unused Masterworked gear can salvage them at the <strong>Blacksmith<\/strong> and receive a refund on <strong>nearly all materials<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What You Get Back:<\/h3>\n\n\n\n<p>\u2713 Most Obducite spent <br>\u2713 Forgotten Souls <br>\u2713 Specialized materials<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What You Don&#8217;t Get Back:<\/h3>\n\n\n\n<p>\u274c Gold <br>\u274c Abstruse Sigils used for the GA upgrade<\/p>\n\n\n\n<p>\ud83d\udca1 <strong>Special bonus<\/strong>: Salvaging any <strong>Mythic Unique<\/strong> yields a <strong>Resplendent Spark<\/strong>, even if it was from a drop and not crafted.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Step-by-Step Masterworking Guide \ud83d\udcdd<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">For Beginners<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Farm Materials First<\/strong> &#8211; Don&#8217;t start Masterworking until you have enough Obducite and Forgotten Souls for at least 2-3 complete items<\/li>\n\n\n\n<li><strong>Choose Your Items Wisely<\/strong> &#8211; Only Masterwork items you plan to use long-term in your build<\/li>\n\n\n\n<li><strong>Complete Enchanting First<\/strong> &#8211; Make sure all affixes are desirable before the final GA roll<\/li>\n\n\n\n<li><strong>Start with Weapons<\/strong> &#8211; Weapons give the biggest damage boost, making them highest priority<\/li>\n\n\n\n<li><strong>Don&#8217;t Masterwork Rares<\/strong> &#8211; Since Season 11, rares can&#8217;t be Masterworked anyway<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">For Advanced Players<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Optimize Affix Quality<\/strong> &#8211; Ensure all affixes are max or near-max rolls before Masterworking<\/li>\n\n\n\n<li><strong>Plan Your GA Target<\/strong> &#8211; Identify which affix would benefit most from becoming a Greater Affix<\/li>\n\n\n\n<li><strong>Calculate Material Efficiency<\/strong> &#8211; Decide if resetting for perfect GA is worth the material cost<\/li>\n\n\n\n<li><strong>Coordinate with Build Updates<\/strong> &#8211; Save materials for when you finalize your seasonal build<\/li>\n\n\n\n<li><strong>Farm Systematically<\/strong> &#8211; Establish efficient farming routes for all required materials<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\">For Masterworking Experts<\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Multi-Item Strategy<\/strong> &#8211; Prepare multiple copies of the same item to increase GA success odds<\/li>\n\n\n\n<li><strong>Track Your Rolls<\/strong> &#8211; Keep data on your average rolls-to-20 to predict material needs<\/li>\n\n\n\n<li><strong>Economic Analysis<\/strong> &#8211; Understand when to reset vs. accept a suboptimal GA based on material availability<\/li>\n\n\n\n<li><strong>Build Integration<\/strong> &#8211; Coordinate Masterworking with Tempering and gem optimization for maximum synergy<\/li>\n\n\n\n<li><strong>Seasonal Planning<\/strong> &#8211; Front-load material farming early in the season when content is fresh<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\">Common Mistakes to Avoid \u274c<\/h2>\n\n\n\n<p>\u274c <strong>Masterworking Before Enchanting<\/strong> &#8211; Always finalize your affixes before the 20\/20 GA roll <br>\u274c <strong>Wasting Materials on Temporary Items<\/strong> &#8211; Only Masterwork items you&#8217;ll use for the foreseeable future <br>\u274c <strong>Ignoring Inherent Property<\/strong> &#8211; Remember that the 1-20 ranks only boost inherent stats, not affixes <br>\u274c <strong>Not Planning for Resets<\/strong> &#8211; Keep extra materials available if you need to reset for a better GA <br>\u274c <strong>Rushing the Process<\/strong> &#8211; Take time to optimize each step rather than blindly pushing buttons<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Best Practices for Masterworking \u2713<\/h2>\n\n\n\n<p>\u2713 <strong>Prioritize Build-Defining Items<\/strong> &#8211; Masterwork items that are central to your build first <br>\u2713 <strong>Farm in Batches<\/strong> &#8211; Accumulate materials for 3-5 items before starting any Masterworking <br>\u2713 <strong>Document Your Results<\/strong> &#8211; Track which affixes become GAs to identify patterns <br>\u2713 <strong>Coordinate with Team<\/strong> &#8211; Share farming routes and material sources with your group <br>\u2713 <strong>Stay Flexible<\/strong> &#8211; Be willing to adapt your build around exceptional GA rolls<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Masterworking and Build Optimization \ud83c\udfae<\/h2>\n\n\n\n<p>Masterworking integrates with other endgame systems:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Synergy with Tempering<\/h3>\n\n\n\n<p>While you <strong>don&#8217;t need to Temper before Masterworking<\/strong> (Season 11 change), Tempering remains valuable for adding specific affixes. Complete Tempering before final Masterworking to ensure you&#8217;re happy with all affixes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Synergy with Gems<\/h3>\n\n\n\n<p>The <strong>1% per level affix boost<\/strong> from Masterworking also affects gem bonuses, making properly socketed items even more powerful when Masterworked.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Synergy with Enchanting<\/h3>\n\n\n\n<p>Use the <strong>Occultist to reroll unwanted affixes<\/strong> before completing your 20\/20 Masterwork, ensuring the random GA lands on something useful.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Economic Considerations \ud83d\udcb0<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Material Value Assessment<\/h3>\n\n\n\n<p>Based on current farming rates:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Obducite<\/strong> &#8211; Medium value (farmable but time-intensive)<\/li>\n\n\n\n<li><strong>Forgotten Souls<\/strong> &#8211; Low value (common from multiple sources)<\/li>\n\n\n\n<li><strong>Specialized Materials<\/strong> &#8211; Low value (abundant from salvaging)<\/li>\n\n\n\n<li><strong>Abstruse Sigils<\/strong> &#8211; Medium value (needed for GA roll)<\/li>\n\n\n\n<li><strong>Neathiron<\/strong> &#8211; High value (required for resets)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">When to Reset vs. Accept<\/h3>\n\n\n\n<p><strong>Reset if<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The wrong affix became a GA and it significantly weakens your build<\/li>\n\n\n\n<li>You have abundant Neathiron and gold reserves<\/li>\n\n\n\n<li>The item is build-defining and worth the investment<\/li>\n<\/ul>\n\n\n\n<p><strong>Accept if<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The GA is on a decent affix, even if not optimal<\/li>\n\n\n\n<li>Material reserves are low<\/li>\n\n\n\n<li>You can compensate through other gear pieces<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">FAQ<\/h2>\n\n\n\n<p><strong>Q: Can I Masterwork rare items in Season 11?<\/strong><br>A: No, Season 11 removed the ability to Masterwork rare items. You can only Masterwork Legendary, Unique, and Mythic Unique items.<\/p>\n\n\n\n<p><strong>Q: Do I need to Temper an item before Masterworking?<\/strong><br>A: No, this requirement was removed in Season 11. However, I recommend finalizing all your affixes (through Tempering and Enchanting) before completing the 20\/20 Greater Affix roll.<\/p>\n\n\n\n<p><strong>Q: What happens to my materials if I salvage a Masterworked item?<\/strong><br>A: You&#8217;ll get back nearly all materials except gold and the Abstruse Sigils used for the Greater Affix upgrade. Salvaging Mythic Uniques also yields a Resplendent Spark.<\/p>\n\n\n\n<p><strong>Q: How many rolls does it take to reach Masterwork 20?<\/strong><br>A: On average, you&#8217;ll need 10-13 rolls to reach 20\/20, as each roll can grant 1-4 levels randomly. The average is around 12 rolls.<\/p>\n\n\n\n<p><strong>Q: Is it worth resetting Masterworking if I get a bad Greater Affix?<\/strong><br>A: It depends on your material reserves and how build-defining the item is. If the GA landed on a completely useless affix and you have 1,000 Obducite, 1 Neathiron, and 1M gold to spare, it&#8217;s usually worth one or two reset attempts.<\/p>\n\n\n\n<p><strong>Q: Does Masterworking increase affix values?<\/strong><br>A: Yes, each Masterworking level increases all affix power by 1%, meaning at 20\/20 all your affixes are 20% stronger in addition to the inherent property boost.<\/p>\n\n\n\n<p><strong>Q: What&#8217;s the best order to Masterwork my gear?<\/strong><br>A: Prioritize weapons first (biggest damage increase), then armor with your most important affixes, then jewelry. Within each category, focus on items that are core to your build.<\/p>\n\n\n\n<p><strong>Q: Can I Masterwork items with 4 Greater Affixes?<\/strong><br>A: Yes, but as of Season 11 PTR, there&#8217;s no benefit to rolling the 20\/20 Greater Affix conversion on items that already have 4 GAs &#8211; it won&#8217;t change or improve existing Greater Affixes.<\/p>\n","protected":false},"featured_media":7126,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-7125","pruvodce","type-pruvodce","status-publish","has-post-thumbnail","hentry","pruvodce-category-diablo-4"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Masterworking Guide Diablo 4 Season 11 | MagicStark<\/title>\n<meta name=\"description\" content=\"Learn everything about Masterworking in Diablo 4 Season 11. 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