{"id":11419,"date":"2026-02-14T10:54:38","date_gmt":"2026-02-14T10:54:38","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/akshan-the-rogue-sentinel\/"},"modified":"2026-02-18T15:22:02","modified_gmt":"2026-02-18T15:22:02","slug":"akshan-the-rogue-sentinel","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/akshan-the-rogue-sentinel\/","title":{"rendered":"Akshan: The Rogue Sentinel"},"content":{"rendered":"\n<p><strong>Akshan<\/strong> is a champion in League of Legends primarily played in the <strong>middle lane<\/strong> position, classified as a <strong>Marksman<\/strong> with <strong>Assassin<\/strong> tendencies. This Rogue Sentinel combines ranged marksman gameplay with unique resurrection mechanics and mobility. His resource pool uses <strong>Mana<\/strong> (350 \u2013 1136.6 at max level). Akshan was first released on July 22, 2021, and received updates in version V26.01, solidifying his position as one of the most unique mid lane picks with game-changing resurrection mechanics.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Akshan: the Rogue Sentinel | Champion Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/lAX04HWlgSs?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca <\/strong><strong>Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>610<\/td><td>2714.16<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>350<\/td><td>1136.6<\/td><\/tr><tr><td><strong>HP Regen (HP5)<\/strong><\/td><td>3.75<\/td><td>16.53<\/td><\/tr><tr><td><strong>Mana Regen (MP5)<\/strong><\/td><td>8.2<\/td><td>21.97<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>26<\/td><td>118.43<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>52<\/td><td>111<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>330<\/td><td>330 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>500<\/td><td>500 (fixed)<\/td><\/tr><tr><td><strong>Attack Speed (Base)<\/strong><\/td><td>0.638<\/td><td>0.638 + (0 \u2013 78.66%)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Resource System: <\/strong>Akshan uses <strong>Mana<\/strong> as his primary resource (350 \u2013 1136.6 at max level). His passive provides mana regeneration bonuses when facing Scoundrels, enabling sustained trading in lane.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc80 <\/strong><strong>Passive Ability: Dirty Fighting<\/strong><\/h2>\n\n\n\n<p><strong>Speed: <\/strong>2000 \/ 5000&nbsp; |&nbsp; <strong>Static Cooldown: <\/strong>16 \/ 12 \/ 8 \/ 4 (based on level)<\/p>\n\n\n\n<p><strong>INNATE: <\/strong>Whenever Akshan uses a <strong>basic attack<\/strong>, he fires an <strong>additional shot<\/strong> after a delay that deals <strong>50% AD physical damage<\/strong>, increased to <strong>100% AD<\/strong> against <strong>minions<\/strong>. Issuing an attack order on a different target before the additional shot has been launched causes Akshan to fire it at the new target. If the second shot is cancelled instead, he gains <strong>20 \u2013 81.47 (based on level) \u00d7 (1 + 100% bonus attack speed) bonus movement speed<\/strong> decaying over <strong>1 second<\/strong>.<\/p>\n\n\n\n<p>The additional shot applies <strong>on-hit effects<\/strong>, triggers <strong>on-attack effects<\/strong>, and is affected by <strong>critical strike modifiers<\/strong>.<\/p>\n\n\n\n<p><strong>INNATE: <\/strong>Akshan&#8217;s <strong>basic attacks<\/strong> <strong>on-hit<\/strong> and <strong>ability hits<\/strong> apply a <strong>stack<\/strong> of <strong>Dirty Fighting<\/strong> to enemies for <strong>5 seconds<\/strong>, refreshing on subsequent applications and stacking up to <strong>3 times<\/strong>. The third stack against a target consumes them all to deal them <strong>15 \/ 40 \/ 80 \/ 150 (based on level) (+ 60% AP) bonus magic damage<\/strong>; if the target is a <strong>champion<\/strong>, Akshan will also gain a <strong>40 \u2013 317.62 (based on level) (+ 35% bonus AD) shield<\/strong> for <strong>2 seconds<\/strong>. The shield may be gained only once every few seconds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude83 <\/strong><strong>Q: Avengerang<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>60 \/ 65 \/ 70 \/ 75 \/ 80 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>9 \/ 8 \/ 7 \/ 6 \/ 5 seconds&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.25s&nbsp; |&nbsp; <strong>Range: <\/strong>850 + 500 per enemy hit&nbsp; |&nbsp; <strong>Width: <\/strong>120&nbsp; |&nbsp; <strong>Speed: <\/strong>1500 \/ 2400<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Akshan throws a <strong>boomerang<\/strong> in the target direction that briefly grants <strong>sight<\/strong> around its trajectory and deals <strong>physical damage<\/strong> to enemies hit, <strong>revealing<\/strong> them for <strong>1 second<\/strong> and extending its range each time it hits a target. If this hits an enemy <strong>champion<\/strong>, Akshan gains <strong>20% (+ 5% per 100 AP) bonus movement speed<\/strong> that decays over <strong>1 second<\/strong>.<\/p>\n\n\n\n<p>Once the boomerang has passed its original range and has not hit a target in the last <strong>500 units<\/strong> of travelling, it homes back to Akshan and applies the same effects to enemies hit.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Damage Type<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage (per pass)<\/strong><\/td><td>45 \/ 75 \/ 105 \/ 135 \/ 165 (+ 70% bonus AD)<\/td><\/tr><tr><td><strong>Total (both passes)<\/strong><\/td><td>90 \/ 150 \/ 210 \/ 270 \/ 330 (+ 140% bonus AD)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc64 <\/strong><strong>W: Going Rogue<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>40 \/ 30 \/ 20 \/ 10 \/ 0 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>18 \/ 14 \/ 10 \/ 6 \/ 2 seconds&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.5s&nbsp; |&nbsp; <strong>Detection Radius: <\/strong>800<\/p>\n\n\n\n<p><strong>PASSIVE: <\/strong>Akshan marks enemy <strong>champions<\/strong> that kill allied champions as <strong>Scoundrels<\/strong> for <strong>60 seconds<\/strong>. If Akshan scores a <strong>takedown<\/strong> against a <strong>Scoundrel<\/strong> while alive and within <strong>3 seconds<\/strong> of damaging them, he receives an additional <strong>100 gold<\/strong> and <strong>resurrects<\/strong> all <strong>dead allied champions<\/strong> that they have slain after <strong>1 second<\/strong>.<\/p>\n\n\n\n<p>When Akshan claims a <strong>Scoundrel&#8217;s<\/strong> bounty he removes the marks of all other enemies. <strong>Scoundrels<\/strong> refresh their mark duration on subsequent kills, and will have their mark removed when they die by any means. Akshan cannot mark enemies as <strong>Scoundrels<\/strong> while they are dead. Allies are resurrected at their summoning platform.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Akshan enters <strong>camouflage<\/strong>, which lasts indefinitely while he is <strong>near terrain<\/strong> or inside <strong>brush<\/strong>, and for <strong>2 seconds<\/strong> otherwise. During this time, he can see trails leading toward <strong>Scoundrels<\/strong>; and while facing them if they are within <strong>5000 units<\/strong>, he gains <strong>bonus mana regeneration<\/strong> equal to <strong>12% of his missing mana<\/strong> as well as <strong>bonus movement speed<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Movement Speed<\/strong><\/td><td>80 \/ 90 \/ 100 \/ 110 \/ 120<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Going Rogue<\/strong> can be recast after <strong>1 second<\/strong>, and does so automatically after its duration. Attacking or casting abilities ends <strong>Going Rogue<\/strong> immediately.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude9d <\/strong><strong>E: Heroic Swing<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>70 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>18 \/ 16.5 \/ 15 \/ 13.5 \/ 12 seconds&nbsp; |&nbsp; <strong>Cast Time: <\/strong>NONE&nbsp; |&nbsp; <strong>Target Range: <\/strong>800&nbsp; |&nbsp; <strong>Speed: <\/strong>2500 \/ 1200 \/ 3000<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Akshan can activate <strong>Heroic Swing<\/strong> <strong>three times<\/strong> before the ability goes on cooldown, and can use the third cast only after <strong>0.5 seconds<\/strong> of the second cast. Akshan may input an attack or movement command to use the second and third casts.<\/p>\n\n\n\n<p><strong>FIRST CAST: <\/strong>Akshan fires a <strong>hook<\/strong> in the target direction that embeds in the first <strong>terrain<\/strong> hit, and enters preparation for up to <strong>2.125 seconds<\/strong>. Heroic Swing&#8217;s second cast can be used while the hook is attached. If the hook fails to attach or Akshan is moved or becomes <strong>immobilized<\/strong>, <strong>grounded<\/strong>, or <strong>polymorphed<\/strong> within the duration, the preparation will end prematurely, cancelling <strong>Heroic Swing<\/strong> in the process.<\/p>\n\n\n\n<p><strong>SECOND CAST: <\/strong>Akshan <strong>swings<\/strong> around the terrain in either a clockwise or counterclockwise direction based on the position of the cursor relative to his facing direction, stopping upon colliding with an enemy champion or terrain. While swinging, he fires at the nearest visible enemy every <strong>0.231 seconds<\/strong> to deal them <strong>physical damage<\/strong> and apply <strong>on-hit effects<\/strong> for each shot, with on-hit damage reduced to <strong>25% effectiveness<\/strong>.<\/p>\n\n\n\n<p>Akshan will be <strong>knocked down<\/strong> by any <strong>immobilizing<\/strong> or <strong>polymorphing<\/strong> crowd control during the dash.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf <\/strong><strong>R: Comeuppance (Ultimate)<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>100 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>100 \/ 85 \/ 70 seconds&nbsp; |&nbsp; <strong>Cast Time: <\/strong>NONE&nbsp; |&nbsp; <strong>Target Range: <\/strong>2500&nbsp; |&nbsp; <strong>Speed: <\/strong>3200<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Akshan locks onto the target enemy champion and begins <strong>channeling<\/strong> for <strong>2.5 seconds<\/strong>, <strong>revealing<\/strong> them as well as <strong>revealing<\/strong> himself. He gradually stores bullets into his weapon over the duration.<\/p>\n\n\n\n<p><strong>Comeuppance<\/strong> can be recast after <strong>0.5 seconds<\/strong> during the channel, and does so automatically afterwards. <strong>Comeuppance<\/strong> is placed on a <strong>1.5-second cooldown<\/strong> if the channel is cancelled.<\/p>\n\n\n\n<p><strong>RECAST: <\/strong>Akshan fires all stored bullets at the target, each briefly granting <strong>sight<\/strong> around their trajectory and dealing <strong>physical damage<\/strong> to the first enemy hit, increased by <strong>0% \u2013 30%<\/strong> (+ <strong>0% \u2013 9%<\/strong>) <strong>(based on critical strike chance)<\/strong>, as well as by <strong>0% \u2013 200%<\/strong> <strong>(based on target&#8217;s missing health)<\/strong>. The shots can hit <strong>structures<\/strong>.<\/p>\n\n\n\n<p>Each bullet&#8217;s damage applies <strong>life steal<\/strong> and <strong>executes<\/strong> <strong>minions<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf <\/strong><strong>Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-5)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Passive Double-Shot: <\/strong>Your passive fires two shots per auto attack. Weave autos between abilities to maximize DPS and stack Dirty Fighting faster.<\/li>\n\n\n\n<li><strong>Three-Stack Shield: <\/strong>Your passive grants a shield on the third stack against champions. Use this defensively in trades \u2013 land two autos, then go for the third to proc the shield.<\/li>\n\n\n\n<li><strong>Q Boomerang Poke: <\/strong>Avengerang extends its range on each enemy hit. Use it through minions to poke enemies from safe distance.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 6-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Scoundrel Hunting: <\/strong>Once enemies kill your allies, they&#8217;re marked as Scoundrels. Hunt them down to resurrect your team \u2013 this is game-changing.<\/li>\n\n\n\n<li><strong>Heroic Swing Mobility: <\/strong>E is your primary mobility and damage tool. Use it to reposition, escape, or chase while firing shots.<\/li>\n\n\n\n<li><strong>Comeuppance Channeling: <\/strong>R requires 2.5 seconds to channel maximum bullets. Position safely before channeling \u2013 you&#8217;re vulnerable during this time.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c <\/strong><strong>Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Wasting W Passive: <\/strong>Your resurrection mechanic only works if you get the takedown on a Scoundrel. Don&#8217;t die trying to claim bounties recklessly.<\/li>\n\n\n\n<li><strong>Channeling R in Danger: <\/strong>Comeuppance channels for 2.5 seconds. Don&#8217;t channel in the middle of fights \u2013 you&#8217;ll get CC&#8217;d and cancelled.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f <\/strong><strong>Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/galeforce\/\">Galeforce<\/a>: <\/strong>Kraken for tank shredding; Galeforce for extra mobility and burst.<\/li>\n\n\n\n<li><strong>Berserker&#8217;s Greaves: <\/strong>Attack speed is critical for double-shot passive efficiency.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/infinity-edge\/\">Infinity Edge<\/a>: <\/strong>Essential for crit scaling and damage amplification.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: How does the resurrection mechanic work?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>When an enemy kills your ally, they&#8217;re marked as a Scoundrel for 60 seconds. If you get a takedown on them within 3 seconds of damaging them, ALL allies they killed are resurrected at base after 1 second. This is game-changing in teamfights.<\/p>\n","protected":false},"featured_media":11322,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-11419","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Akshan: The Rogue Sentinel - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/akshan-the-rogue-sentinel\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Akshan: The Rogue Sentinel - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Akshan is a champion in League of Legends primarily played in the middle lane position, classified as a Marksman with Assassin tendencies. 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