{"id":15772,"date":"2026-02-18T18:16:55","date_gmt":"2026-02-18T18:16:55","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/lee-sin-the-blind-monk\/"},"modified":"2026-02-18T18:16:55","modified_gmt":"2026-02-18T18:16:55","slug":"lee-sin-the-blind-monk","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/lee-sin-the-blind-monk\/","title":{"rendered":"Lee Sin: The Blind Monk"},"content":{"rendered":"\n<p><strong>Lee Sin<\/strong> is a champion in League of Legends played in the <strong>Jungle<\/strong>, classified as a <strong>Diver<\/strong> (legacy: Fighter, Assassin). The Blind Monk uses <strong>Energy<\/strong> (200, regen 50\/s) and deals <strong>Physical<\/strong> adaptive damage. Released April 1, 2011, last changed V26.04, patch V26.04. Lee Sin je champion, kter\u00fd definoval jungle jako roli v League of Legends. Lee Sin has been the most popular jungler in League history for good reason: no other champion offers as much <strong>mechanical creativity and playmaking potential<\/strong>. His kit is built on the <strong>double-cast system<\/strong> \u2013 every basic ability (Q, W, E) has two activations with different effects. This creates a staggering number of ability combinations and sequencing decisions in every fight. The signature play \u2013 the <strong>Insec<\/strong> \u2013 involves Q1 to an enemy, ward-hopping behind them with W, then R kicking them into your team. It sounds simple, but executing it in 0.3 seconds under pressure separates Iron players from Challengers. Lee Sin\u2019s 48.9% overall win rate is deceptive: in <strong>expert hands (Grandmaster+), his win rate jumps to 57.47%<\/strong>). That\u2019s one of the largest skill-ceiling gaps in the game. Played correctly, Lee Sin dominates early game, controls objectives, and single-handedly wins teamfights with one perfect R kick.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Lee Sin, The Blind Monk | Champion Theme - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/8q34ETMSLck?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>645<\/td><td>2768.82<\/td><\/tr><tr><td><strong>Energy<\/strong><\/td><td>200<\/td><td>200 (regen 50\/s)<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>66<\/td><td>138.76<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>36<\/td><td>124.49<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>345<\/td><td>345 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Unique Mechanic \u2013 Double-Cast System + Ward-Hop: <\/strong>Every Lee Sin basic ability has <strong>two casts<\/strong>. After casting Q1\/W1\/E1, the ability becomes recastable for 3 seconds with a completely different effect. This doubles Lee Sin\u2019s effective abilities from 4 to 7. The <strong>ward-hop<\/strong> technique uses W (Safeguard) to dash to a ward you place. Since W can target allied units (champions, minions, wards), you can <strong>place a ward anywhere and instantly dash to it<\/strong>. This gives Lee Sin a free 700-range dash on a 12-second cooldown that works over walls, through terrain, in any direction. Combined with Q dash (1200 range to enemy), Flash (400 range), and R knockback (800 units) \u2013 Lee Sin has <strong>the most mobility tools of any champion in the game<\/strong>. The ward-hop is also the foundation of the Insec combo: Q to enemy \u2192 ward behind enemy \u2192 W to ward \u2192 R kick enemy into your team. All in ~0.5 seconds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive: Flurry<\/strong><\/h2>\n\n\n\n<p><strong>INNATE: <\/strong>After casting an ability, Lee Sin\u2019s next <strong>2 basic attacks within 3 seconds gain 40% bonus AS<\/strong> and restore <strong>energy<\/strong>: first attack restores <strong>20\/30\/40 (by level)<\/strong> energy, second restores <strong>10\/15\/20 (by level)<\/strong> energy.<\/p>\n\n\n\n<p><strong>\u27a1\ufe0f Key Mechanic: <\/strong>Flurry is <strong>critical for energy management and DPS<\/strong>. Lee Sin uses Energy (200 max, 50\/s regen), and abilities cost 50\/25\/50\/25\/50\/25 energy for Q1\/Q2\/W1\/W2\/E1\/E2. A full combo (Q1+Q2+W1+W2+E1+E2) costs 250 energy \u2013 more than your 200 pool. Flurry solves this by restoring 30\u201360 energy per ability cast (2 autos \u00d7 20+10 at level 1). The optimal pattern is: <strong>cast ability \u2192 auto \u2192 auto \u2192 cast next ability \u2192 auto \u2192 auto<\/strong>. This weaving doubles your DPS (40% AS bonus) AND keeps energy sustainable. Players who spam all abilities without auto-weaving run out of energy instantly and deal 40\u201350% less damage. In the jungle, always auto twice between ability casts for fastest clear and zero energy issues.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd0a Q: Sonic Wave \/ Resonating Strike<\/strong><\/h2>\n\n\n\n<p><strong>Q1 (Sonic Wave) \u2013 <\/strong>Cost: 50 Energy | CD: 10\/9\/8\/7\/6s | Cast: 0.25s | Range: 1200 | Width: 120 | Speed: 1800<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Fires sonic blast dealing <strong>physical damage<\/strong> and <strong>marking + revealing<\/strong> target for 3 seconds. While marked, can cast <strong>Resonating Strike<\/strong>.<\/p>\n\n\n\n<p><strong>Q2 (Resonating Strike) \u2013 <\/strong>Cost: 25 Energy | Range: 1250 | Speed: 1350 + 100% MS<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Dashes to marked enemy dealing <strong>physical damage increased by 0\u2013100% based on target\u2019s missing HP<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Q1 Damage<\/strong><\/td><td>60\/90\/120\/150\/180 (+95% bAD)<\/td><\/tr><tr><td><strong>Q2 Min Damage<\/strong><\/td><td>60\/90\/120\/150\/180 (+95% bAD)<\/td><\/tr><tr><td><strong>Q2 Max Damage (target at 0% HP)<\/strong><\/td><td>120\/180\/240\/300\/360 (+190% bAD)<\/td><\/tr><tr><td><strong>Total Q1+Q2 (max execute)<\/strong><\/td><td>180\/270\/360\/450\/540 (+285% bAD)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Q2\u2019s damage scales with <strong>target\u2019s missing HP<\/strong> \u2013 0% missing HP = base damage, 100% missing HP (near death) = double damage. This makes Q2 a powerful <strong>execute ability<\/strong>: always deal your other damage FIRST, then Q2 as a finisher. The combo pattern Q1 (mark) \u2192 W1 to ward behind enemy \u2192 R kick \u2192 Q2 follow-up is optimal because R damage + collision damage chunks the target BEFORE Q2 executes. At max rank with 300 bAD: Q1+Q2 on a near-dead target = <strong>540 + 855 = 1395 physical damage<\/strong> from Q alone. Q1 is also Lee Sin\u2019s <strong>primary jungle gap-closer<\/strong> for ganks. Missing Q1 means the gank likely fails. Practice Q1 accuracy \u2013 it\u2019s a relatively narrow skillshot (120 width) at 1800 speed. IMPORTANT: <strong>Don\u2019t blindly Q2 to every Q1 hit<\/strong>. Q2 dashes you INTO the enemy team. If you Q1 a tank but the enemy team is around, Q2 = suicide. Only Q2 when it\u2019s safe or for a calculated play.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udee1\ufe0f W: Safeguard \/ Iron Will<\/strong><\/h2>\n\n\n\n<p><strong>W1 (Safeguard) \u2013 <\/strong>Cost: 50 Energy | CD: 12s | Cast: None | Range: 700 | Speed: 1350 + 100% MS<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Dashes to target <strong>allied unit<\/strong> (champion, minion, ward). If ally is a champion, both gain <strong>shield for 2 seconds<\/strong> and CD is halved (6s). Can self-cast for self-shield. After casting, can cast <strong>Iron Will<\/strong> within 3 seconds.<\/p>\n\n\n\n<p><strong>W2 (Iron Will) \u2013 <\/strong>Cost: 25 Energy<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Gains <strong>omnivamp for 4 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Shield<\/strong><\/td><td>70\/115\/160\/205\/250 (+80% AP)<\/td><\/tr><tr><td><strong>Omnivamp (W2)<\/strong><\/td><td>10\/14\/18\/22\/26% for 4 seconds<\/td><\/tr><tr><td><strong>CD if dashing to champion<\/strong><\/td><td>6 seconds (halved)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u27a1\ufe0f Key Mechanic \u2013 Ward-Hop: <\/strong>W can target allied units including <strong>wards<\/strong>. Place a ward \u2192 instantly W to it = free 700-range dash in any direction. This is the <strong>most important Lee Sin technique<\/strong>. It enables: escape over walls (place ward over wall \u2192 W to it), the Insec combo (Q to enemy \u2192 ward behind them \u2192 W to ward \u2192 R kick into team), repositioning in teamfights, and general mobility. <strong>Always carry a Control Ward or use Trinket for ward-hops<\/strong>. Running out of wards = losing your primary mobility tool. W2\u2019s 26% omnivamp at max rank is also strong in the jungle \u2013 W2 + Smite + auto-attacks heals Lee Sin significantly during clears. Iron Will omnivamp applies to ALL damage, including abilities.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a E: Tempest \/ Cripple<\/strong><\/h2>\n\n\n\n<p><strong>E1 (Tempest) \u2013 <\/strong>Cost: 50 Energy | CD: 8s | Cast: 0.25s | Radius: 450<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Smashes ground dealing <strong>magic damage<\/strong> to nearby enemies, <strong>marking + revealing<\/strong> for 4 seconds (reveals invisible enemies). After hitting, can cast <strong>Cripple<\/strong>.<\/p>\n\n\n\n<p><strong>E2 (Cripple) \u2013 <\/strong>Cost: 25 Energy | Radius: 550\/600<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Slows all marked enemies, <strong>decaying over 4 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>E1 Magic Damage<\/strong><\/td><td>35\/60\/85\/110\/135 (+100% AD)<\/td><\/tr><tr><td><strong>E2 Slow<\/strong><\/td><td>35\/45\/55\/65\/75% decaying over 4 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Tempest deals <strong>magic damage<\/strong> \u2013 this is important because Lee Sin\u2019s kit is otherwise entirely physical. E provides mixed damage that tanks can\u2019t fully stack armor against. E1 also <strong>reveals invisible\/stealthed enemies<\/strong> (Evelynn, Shaco, Twitch, Akali Shroud) within 450 radius. Use E reactively when you suspect invisible enemies nearby. E2\u2019s <strong>75% slow at max rank<\/strong> is massive for sticking to targets after Q2 dash. Standard gank pattern: Q1 hit \u2192 Q2 dash in \u2192 E1 (AoE damage + mark) \u2192 auto \u2192 auto \u2192 E2 (75% slow) \u2192 auto \u2192 auto. This maximizes damage through Flurry weaving while the slow prevents escape.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd4a R: Dragon\u2019s Rage (Ultimate)<\/strong><\/h2>\n\n\n\n<p><strong>CD: <\/strong>110\/85\/60s | <strong>Cast: <\/strong>0.25s | <strong>Range: <\/strong>375 | <strong>Knockback: <\/strong>800 units | <strong>Collision Radius: <\/strong>160<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Roots target enemy champion during cast, then roundhouse kicks them dealing <strong>physical damage<\/strong> and <strong>knocking them back 800 units<\/strong> (airborne for 1 second). Enemies hit by the <strong>knocked-back champion<\/strong> take <strong>the same damage + bonus damage based on kicked target\u2019s bonus HP<\/strong> and are <strong>knocked up for 1 second<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Kick Damage<\/strong><\/td><td>175\/400\/625 (+200% bAD)<\/td><\/tr><tr><td><strong>Collision Damage<\/strong><\/td><td>175\/400\/625 (+200% bAD) + 12\/15\/18% kicked target&#8217;s bonus HP<\/td><\/tr><tr><td><strong>Knockback Distance<\/strong><\/td><td>800 units<\/td><\/tr><tr><td><strong>Collision Knockup<\/strong><\/td><td>1 second (airborne)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u27a1\ufe0f Key Mechanic: <\/strong>Dragon\u2019s Rage is <strong>the most impactful single ability in League of Legends<\/strong>). At max rank with 300 bAD: kick deals <strong>625 + 600 = 1225 physical damage<\/strong>) to the primary target AND 1225 + 18% bonus HP to ALL enemies hit by the knockback. Against a 3000 bonus HP tank kicked into 3 enemies: <strong>1225 + 540 = 1765 AoE physical damage + 1-second knockup on the entire backline<\/strong>). That\u2019s a teamfight-winning ability on a 60-second CD. <strong>The Insec Combo:<\/strong> Q1 to enemy ADC \u2192 Q2 dash to them \u2192 immediately ward behind them \u2192 W to ward (now you\u2019re behind them) \u2192 R kick them into your team. All in ~0.5 seconds. The enemy carry goes from \u201csafe behind team\u201d to \u201cknocked 800 units into 4 enemies.\u201d <strong>Flash-R Insec:<\/strong> Even faster \u2013 Q1 hit \u2192 Q2 dash \u2192 Flash behind enemy \u2192 R. Flash is 400 range instant blink, faster than ward-hop. This variant is virtually impossible to react to.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd25 Essential Lee Sin Combos<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>1. Standard Gank: Q1 \u2192 Q2 \u2192 E1 \u2192 AA \u2192 AA \u2192 E2<\/strong><\/h3>\n\n\n\n<p>Q1 skillshot from fog of war \u2192 Q2 dash to target \u2192 E1 AoE damage + mark \u2192 2 Flurry autos (energy restore + 40% AS) \u2192 E2 slow. This is the safe, reliable gank combo. Deals solid damage with Flurry weaving and the 75% slow prevents escape for your laner to follow up.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>2. Insec: Q1 \u2192 Q2 \u2192 Ward \u2192 W1 \u2192 R<\/strong><\/h3>\n\n\n\n<p>Q1 hit enemy carry \u2192 Q2 dash to them \u2192 place ward behind them \u2192 W1 to ward (now behind) \u2192 R kick into team. THE signature Lee Sin play. <strong>Practice this in Practice Tool until muscle memory is instant<\/strong>. Key: place the ward BEHIND the target relative to your team\u2019s position. The kicked target flies 800 units toward your team, knocking up anyone in the path.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>3. Flash-R Insec: Q1 \u2192 Q2 \u2192 Flash \u2192 R<\/strong><\/h3>\n\n\n\n<p>Same as Insec but Flash replaces ward-hop. <strong>0.1 seconds faster and virtually unreactable<\/strong>. Flash behind enemy \u2192 immediately R before they can respond. Costs Flash (300s CD) so use selectively for high-value targets (enemy carry in teamfight). This combo wins games and is <strong>the highest-skill expression in League<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>4. Chinese Insec: Ward \u2192 W1 \u2192 Q1 \u2192 R \u2192 Q2<\/strong><\/h3>\n\n\n\n<p>Place ward near enemy \u2192 W1 dash to ward \u2192 Q1 from point-blank (easier to hit) \u2192 R kick enemy away \u2192 Q2 follows the kicked enemy for execute damage. This variant is used when Q1 accuracy from range is uncertain \u2013 ward-hop in first, then Q from melee range (can\u2019t miss), R kick, then Q2 follows for massive execute.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-5) \u2013 Aggression and Ganks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Strongest Level 3 Duelist: <\/strong>Lee Sin is one of the strongest level 3 junglers. Q1+Q2 execute + E slow + W shield + Flurry AS \u2013 no jungler out-duels Lee Sin early. <strong>Invade the enemy jungle aggressively<\/strong>. If you spot the enemy jungler at their second buff, contest it. You win almost every 1v1 at levels 2\u20134.<\/li>\n\n\n\n<li><strong>Gank Heavy Pathing: <\/strong>Start Raptors \u2192 Red \u2192 Krugs (level 3) \u2192 immediately gank mid or bot. Lee Sin\u2019s Q1 from fog of war is devastating at level 3. Alternatively, 3-camp into invade if the enemy jungler is weak (Karthus, Evelynn, Amumu). The goal is to <strong>impact the map before level 6<\/strong> \u2013 every minute spent farming instead of ganking is wasted Lee Sin potential.<\/li>\n\n\n\n<li><strong>Auto-Weaving (CRITICAL): <\/strong>In jungle clears and fights, <strong>ALWAYS auto-attack twice between ability casts<\/strong>. Ability \u2192 AA \u2192 AA \u2192 Ability. Flurry\u2019s 40% AS + energy restore makes this mandatory. Spamming abilities without autos = 50% less DPS + instant energy drain. This is the #1 difference between good and bad Lee Sin players.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 6-10) \u2013 Insec and Objectives<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Level 6 Power Spike: <\/strong>Dragon\u2019s Rage at rank 1 deals 175 (+200% bAD) \u2013 with typical level 6 stats (~100 bAD), that\u2019s <strong>375 physical damage + 800-unit knockback<\/strong>. Combined with Q execute, Lee Sin\u2019s level 6 burst often kills squishy targets from 60% HP. Look for R kicks under tower for easy kills.<\/li>\n\n\n\n<li><strong>Objective Control: <\/strong>Lee Sin\u2019s Q2 execute + Smite creates one of the <strong>strongest objective secures in the game<\/strong>. Q1 Dragon\/Baron \u2192 wait for low HP \u2192 Smite + Q2 simultaneously. The combined burst deals 1000+ damage in an instant, making it nearly impossible for enemies to outsmite you.<\/li>\n\n\n\n<li><strong>Flash-R Teamfights: <\/strong>At level 6+, Lee Sin\u2019s teamfight contribution is R. Position on the flank. When the enemy carry is accessible, Flash \u2192 R kick them into your team. One successful Flash-R on the enemy ADC wins the teamfight. <strong>Always track enemy carry position on the minimap for Insec opportunities<\/strong>.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Levels 11+) \u2013 Fall-Off and Team Peel<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Lee Sin Falls Off: <\/strong>Lee Sin\u2019s damage doesn\u2019t scale well into late game. At 35+ minutes, enemies have enough HP and armor to survive your full combo. Transition from assassin to <strong>utility tank\/diver<\/strong>. Your R knockback is still 800 units and 1-second knockup regardless of damage. Use R defensively to peel for your carry: kick the enemy diver AWAY from your ADC.<\/li>\n\n\n\n<li><strong>Pick Potential: <\/strong>In late game, one successful Insec can still win the game. If you catch the enemy ADC with Q and Insec them into your team, the resulting 4v5 ends the game. Ward aggressively, look for vision, and wait for one mistake from the enemy carry. <strong>One Insec at 35 minutes = Nexus<\/strong>.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Following Every Q2: <\/strong>Just because Q1 hit doesn\u2019t mean you MUST Q2. <strong>Q2 dashes you into the enemy<\/strong>. If you Q1 a tank surrounded by their team, Q2 = suicide. Only Q2 when: the target is isolated, you can win the duel, or you have a specific plan (Insec combo). Learn to use Q1 as poke without committing Q2.<\/li>\n\n\n\n<li><strong>Not Auto-Weaving: <\/strong>Spamming Q1 \u2192 Q2 \u2192 E1 \u2192 E2 \u2192 W1 without autos loses <strong>40\u201350% of Lee Sin\u2019s total damage<\/strong>) and drains all energy instantly. Always: ability \u2192 AA \u2192 AA \u2192 ability. This is non-negotiable.<\/li>\n\n\n\n<li><strong>Kicking Wrong Target: <\/strong>R kicks ONE target 800 units. <strong>Kicking the enemy tank INTO your team is catastrophic<\/strong> \u2013 you\u2019ve just delivered a free engage for their frontline. Always kick the squishy carry. If the tank is in front of the carry, wait for better positioning or kick the tank AWAY instead.<\/li>\n\n\n\n<li><strong>No Wards for Ward-Hop: <\/strong>Running out of wards = no W mobility. <strong>Always carry Control Ward + Trinket<\/strong>). Swap to Oracle Lens only after confirming you have ward-hop options available. A Lee Sin without wards is a Lee Sin without his signature mechanic.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization (51% WR)<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/profane-hydra\/\">Profane Hydra<\/a>: <\/strong>First item. AD + ability haste + Cleave passive for AoE jungle clear. Profane Hydra\u2019s active burst adds ~150 damage to combos, amplifying Lee Sin\u2019s already-strong early burst. The AoE also improves wave clear and teamfight damage.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Armor boots for surviving against AD-heavy teams. Lee Sin dives into fights and needs durability to survive after comboing. Mercury\u2019s Treads alternative against heavy CC.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sundered-sky\/\">Sundered Sky<\/a>: <\/strong>HP + AD + ability haste. Passive heals on first hit against champions, synergizing with Lee Sin\u2019s dive-and-fight pattern. The sustain from Sundered Sky + W2 omnivamp makes Lee Sin surprisingly durable in extended skirmishes.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Scaling Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/deaths-dance\/\">Death\u2019s Dance<\/a>: <\/strong>AD + ability haste + damage delay passive. Converts burst damage into bleed over time, giving Lee Sin seconds of survivability after diving. The cleanse-on-takedown effect refunds HP when Lee Sin gets a kill mid-fight.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>Revive passive. After Insec-kicking the enemy carry into your team, Lee Sin often dies. GA revives you for the cleanup. The armor also helps against AD threats.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/steraks-gage\/\">Sterak\u2019s Gage<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/black-cleaver\/\">Black Cleaver<\/a>: <\/strong>Sterak\u2019s for anti-burst shield when diving. Black Cleaver for armor shred stacking through Flurry rapid autos + E AoE. Both provide HP + AD for the bruiser Lee Sin late-game identity.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd36 Runes<\/strong><\/h2>\n\n\n\n<p><strong>Primary \u2013 Precision:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Conqueror: <\/strong>Lee Sin\u2019s optimal keystone. Flurry auto-weaving (2 autos per ability) stacks Conqueror rapidly \u2013 full stack in one Q+AA+AA+E+AA+AA combo. At max stacks: bonus AD + healing. The sustained fight pattern (auto-weave between abilities) keeps Conqueror permanently stacked.<\/li>\n\n\n\n<li><strong>Triumph: <\/strong>Heal on takedown. Lee Sin dives into multiple enemies for Insec plays \u2013 Triumph healing after the kicked target dies keeps him alive for the follow-up fight.<\/li>\n\n\n\n<li><strong>Legend: Alacrity: <\/strong>Bonus AS. Faster Flurry autos = faster energy restore = more abilities cast per fight = more damage and mobility.<\/li>\n\n\n\n<li><strong>Coup de Grace: <\/strong>Bonus damage to low-HP targets. Synergizes perfectly with Q2\u2019s execute mechanic \u2013 Coup de Grace amplifies the already-increased Q2 damage on low-HP enemies.<\/li>\n<\/ul>\n\n\n\n<p><strong>Secondary \u2013 Inspiration:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Cosmic Insight: <\/strong>Summoner spell CDR. Lower Flash CD = more Flash-R Insec opportunities. Lower Smite CD = better objective control.<\/li>\n\n\n\n<li><strong>Magical Footwear: <\/strong>Free boots at ~12 minutes. Saves 300 gold that Lee Sin can redirect toward his first item power spike. The slight bonus MS also helps gap-closing for ganks.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Lee Sin Counters (Strong Against)<\/strong><\/h3>\n\n\n\n<p><strong>1.<a href=\"https:\/\/magicstark.cz\/wiki\/zed-the-master-of-shadows\/\"> Zed<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/qiyana-empress-of-the-elements\/\">Qiyana<\/a> (Squishy AD Junglers)<\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Lee Sin <strong>out-duels squishy AD junglers at every stage of early game<\/strong>). Q execute + Flurry autos + W shield wins every 1v1 against assassin junglers. Lee Sin\u2019s E reveals Zed shadows and Qiyana stealth. Invade their jungle aggressively.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/maokai-the-twisted-treant\/\">Maokai<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Maokai is <strong>slow, immobile, and reliant on E sapling poke<\/strong>). Lee Sin dodges saplings with Q\/W dashes and out-duels Maokai at every camp. Lee Sin\u2019s early aggression prevents Maokai from reaching his tanky late-game power.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/evelynn-agonys-embrace\/\">Evelynn<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Evelynn is <strong>extremely weak pre-6<\/strong>) and Lee Sin\u2019s E reveals her camouflage. Invade Evelynn at level 3 for guaranteed kills. She can\u2019t fight Lee Sin in any scenario before 2 items.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Lee Sin Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/rammus-the-armordillo\/\">Rammus<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Rammus <strong>stacks armor and returns physical damage<\/strong>). Lee Sin\u2019s entire kit is physical. Q2 dash + Flurry autos against Rammus\u2019s Spiked Shell = Lee Sin kills himself. Rammus W (Defensive Ball Curl) makes him nearly immune to Lee Sin\u2019s damage while taunting him in place.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/reksai-the-void-burrower\/\">Rek\u2019Sai<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Rek\u2019Sai <strong>out-duels Lee Sin at levels 3\u20136<\/strong>) with Furious Bite true damage execute. Her tremor sense detects Lee Sin\u2019s ward-hops, and her tunnel system provides equal mobility. Lee Sin can\u2019t escape Rek\u2019Sai\u2019s R (Void Rush) lock-on.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/ivern-the-green-father\/\">Ivern<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Ivern <strong>doesn\u2019t fight \u2013 he supports<\/strong>). Lee Sin can\u2019t invade Ivern effectively because Ivern doesn\u2019t duel. Ivern\u2019s shields and Daisy protect his team from Lee Sin\u2019s Insec attempts. Lee Sin\u2019s early aggression is wasted against a jungler who avoids combat entirely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: How do I perform the Insec combo?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Q1 hit enemy \u2192 Q2 dash to them \u2192 <strong>immediately place ward behind them<\/strong> \u2192 W to ward (now you\u2019re behind) \u2192 R kick toward your team. Practice in Practice Tool: set up a dummy, practice Q \u2192 Q2 \u2192 ward \u2192 W \u2192 R until it takes under 1 second. The Flash variant (Q2 \u2192 Flash behind \u2192 R) is faster but costs Flash.<\/p>\n\n\n\n<p><strong>Q: Why is Lee Sin\u2019s win rate so low (48.9%)?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Lee Sin has <strong>the highest pick rate in jungle (11.1%) and extreme skill ceiling<\/strong>). Most players can\u2019t execute his combos consistently, dragging the average WR down. In <strong>Grandmaster+ where players master his mechanics, Lee Sin\u2019s WR jumps to 57.47%<\/strong> \u2013 one of the highest in the game. His WR reflects player skill, not champion strength.<\/p>\n\n\n\n<p><strong>Q: Should I use Q2 every time Q1 hits?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>NO. Q2 dashes you <strong>into the enemy<\/strong>). Only Q2 when: target is isolated, you win the duel, you\u2019re doing an Insec, or for jungle camp execute. Using Q2 into 3+ enemies without a plan = instant death. Q1 alone is good poke\/scouting.<\/p>\n\n\n\n<p><strong>Q: Does Lee Sin fall off late game?<\/strong><strong>A: <\/strong>Yes. Lee Sin\u2019s <strong>damage falls off significantly after 25\u201330 minutes<\/strong>). Enemies get tanky enough to survive full combos. Transition to a <strong>utility bruiser role<\/strong>: use R to peel for your carry or Insec the enemy carry. R\u2019s 800-unit knockback + 1-second knockup is impactful regardless of damage.<\/p>\n","protected":false},"featured_media":14617,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-15772","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Lee Sin: The Blind Monk - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/lee-sin-the-blind-monk\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Lee Sin: The Blind Monk - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Lee Sin is a champion in League of Legends played in the Jungle, classified as a Diver (legacy: Fighter, Assassin). 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