{"id":15778,"date":"2026-02-18T15:17:18","date_gmt":"2026-02-18T15:17:18","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/ludens-companion\/"},"modified":"2026-02-23T11:05:46","modified_gmt":"2026-02-23T11:05:46","slug":"ludens-companion","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/","title":{"rendered":"Luden&#8217;s Companion"},"content":{"rendered":"\n<p><strong>Luden&#8217;s Companion<\/strong> was a <strong>Legendary Ability Power item<\/strong> costing <strong>2750 gold<\/strong> providing <strong>+100 Ability Power<\/strong>, <strong>+10 Ability Haste<\/strong>, and <strong>+600 Mana<\/strong>. Its passive <strong>FIRE<\/strong> gave the carrier <strong>6 Shot Charge stacks<\/strong> and fired them when dealing ability damage to an enemy champion: <strong>consuming all Shot Charges to deal 75 + 5% AP bonus magic damage<\/strong> to the primary target, plus <strong>firing an orb at each additional enemy within 600 units<\/strong> per charge consumed beyond the first, with orbs impacting after <strong>0.52 seconds each<\/strong>. If the number of additional targets fired at was less than the charges consumed, the remaining charges dealt <strong>15-75 based on remaining Shot Charges (+ 1%-5% AP) magic damage to the primary target<\/strong>, with a total of <strong>90-150 + 6%-10% AP per 12-second cooldown<\/strong>. FIRE dealt default damage (not spell effects), was blocked by spell shields, and was auto-targeted. FIRE&#8217;s bolts were projectiles. The item was limited to <strong>1 Luden&#8217;s Companion<\/strong> per player. ID <strong>6655<\/strong>. Previously available on SR 5v5, ARAM, Nexus Blitz, and Arena.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udccb Item Lineage \u2014 The Luden&#8217;s Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Status<\/strong><\/td><td><strong>Relationship<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\">Luden&#8217;s Tempest<\/a><\/td><td>Predecessor \u2014 likely still in game (check current patch)<\/td><td>Earlier version of the Luden&#8217;s burst mage AP item archetype<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\">Luden&#8217;s Companion<\/a><\/td><td>REMOVED \u2014 patch V26.01<\/td><td>The version documented in this guide; no longer obtainable<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ludens-echo\/\">Luden&#8217;s Echo<\/a><\/td><td>Successor \u2014 current version (check current patch)<\/td><td>Replaced Luden&#8217;s Companion; see Luden&#8217;s Echo guide for current mechanics<\/td><\/tr><tr><td>Force of Arms<\/td><td>Removed Masterwork version<\/td><td>The Masterwork upgrade of Luden&#8217;s Companion; also removed<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Why This Historical Guide Still Has Value: <\/strong>Understanding Luden&#8217;s Companion&#8217;s mechanics provides context for how the Luden&#8217;s item archetype evolved across multiple patches. The FIRE system with Shot Charges was a unique splash-bouncing design that differed from both Luden&#8217;s Tempest (which had a simpler charge system) and Luden&#8217;s Echo (the current version with different parameters). Players who encountered Luden&#8217;s Companion in older VODs, tier lists, or guides from the pre-V26.01 era and want to understand what the item did can use this document as historical reference.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Stats (As of Last Active Patch, Before V26.01 Removal)<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>Value<\/strong><\/td><td><strong>Context<\/strong><\/td><\/tr><tr><td>Ability Power<\/td><td>+100 AP<\/td><td>Among the highest AP on any non-mythic AP item of its era; competitive with Shadow Flame and Rabadon&#8217;s component value<\/td><\/tr><tr><td>Ability Haste<\/td><td>+10 AH<\/td><td>Moderate AH \u2014 meaningful but not the primary reason to purchase<\/td><\/tr><tr><td>Mana<\/td><td>+600 Mana<\/td><td>Highest mana contribution of any AP Legendary at the time; solved mana sustain in one item slot<\/td><\/tr><tr><td>FIRE Shot Charges<\/td><td>6 charges generated by default<\/td><td>Full 6 charges ready before any ability damage is dealt \u2014 always starts with maximum charges<\/td><\/tr><tr><td>FIRE Primary Damage<\/td><td>75 + 5% AP bonus magic damage to primary target<\/td><td>At 100 AP (item only): 75 + 5 = 80 bonus magic damage; at 500 AP: 75 + 25 = 100 bonus<\/td><\/tr><tr><td>FIRE Secondary Bolts<\/td><td>1 orb per charge consumed beyond the first, to enemies within 600 units<\/td><td>6 charges consumed = 1 damage to primary + 5 bolts to 5 different secondary targets maximum<\/td><\/tr><tr><td>FIRE Bolt Delay<\/td><td>0.52 seconds per bolt, sequentially<\/td><td>Bolts hit after 0.52s each \u2014 not instant; important for moving targets<\/td><\/tr><tr><td>FIRE Remaining Charge Damage<\/td><td>15-75 based on remaining charges (+ 1%-5% AP) to primary target<\/td><td>If fewer secondaries than charges, leftover charges deal additional damage to primary<\/td><\/tr><tr><td>FIRE Total Damage (12s CD)<\/td><td>90-150 + 6%-10% AP<\/td><td>Full 12-second cycle total potential damage from one FIRE proc<\/td><\/tr><tr><td>FIRE Cooldown<\/td><td>12 seconds<\/td><td>Standard mage item cooldown \u2014 slightly longer than some alternatives<\/td><\/tr><tr><td>FIRE Damage Type<\/td><td>Default damage \u2014 does NOT trigger spell effects<\/td><td>No Liandry&#8217;s stacking, no Luden&#8217;s chain-procs from FIRE itself<\/td><\/tr><tr><td>FIRE vs Spell Shield<\/td><td>Blocked by spell shield<\/td><td>Unlike some other item passives \u2014 spell shields prevent FIRE damage<\/td><\/tr><tr><td>FIRE Auto-Targeted<\/td><td>Yes \u2014 fires without player input<\/td><td>Auto-targeting selects secondary orb targets automatically<\/td><\/tr><tr><td>FIRE Bolts Projectile<\/td><td>FIRE&#8217;s bolts ARE projectiles<\/td><td>Can be blocked by Wind Wall, spell shields on secondary targets<\/td><\/tr><tr><td>Total Cost<\/td><td>2750 gold<\/td><td>450g combine<\/td><\/tr><tr><td>Sell Value<\/td><td>1925 gold<\/td><td>70% sell-back ratio<\/td><\/tr><tr><td>Item Limit<\/td><td>1 Luden&#8217;s Companion per player<\/td><td>Standard unique limitation<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Build Path (Historical)<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Stats Provided<\/strong><\/td><\/tr><tr><td>Lost Chapter<\/td><td>1200 gold (250g combine)<\/td><td>+40 AP, +300 Mana, +10 AH \u2014 primary AP\/Mana foundation<\/td><\/tr><tr><td>\u21b3 Amplifying Tome<\/td><td>400 gold<\/td><td>+20 AP<\/td><\/tr><tr><td>\u21b3 Sapphire Crystal<\/td><td>300 gold<\/td><td>+200 Mana<\/td><\/tr><tr><td>\u21b3 Glowing Mote<\/td><td>250 gold<\/td><td>+10 AH<\/td><\/tr><tr><td>Hextech Alternator<\/td><td>1100 gold (300g combine)<\/td><td>+40 AP \u2014 additional AP component<\/td><\/tr><tr><td>\u21b3 Amplifying Tome<\/td><td>400 gold<\/td><td>+20 AP<\/td><\/tr><tr><td>\u21b3 Amplifying Tome<\/td><td>400 gold<\/td><td>+20 AP<\/td><\/tr><tr><td>Combine Cost<\/td><td>450 gold<\/td><td>Moderate combine<\/td><\/tr><tr><td>TOTAL<\/td><td>2750 gold<\/td><td>+100 AP, +10 AH, +600 Mana, FIRE (Shot Charges splash system)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Lost Chapter as First-Back Enabler: <\/strong>Lost Chapter (1200g) was the standard first component and one of the most impactful first-back purchases for mages using Luden&#8217;s Companion \u2014 providing +10 AH, +40 AP, and +300 Mana simultaneously. In the era when Luden&#8217;s Companion was available, Lost Chapter&#8217;s passive also restored a percentage of missing mana on level-up, making it particularly strong during the laning phase where leveling occurred frequently. The 1200g price and strong intermediate stats made it the consistent first-back regardless of lane opponent.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive \u2014 UNIQUE: FIRE (Historical Documentation)<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value \/ Mechanic<\/strong><\/td><\/tr><tr><td>Stack Generation<\/td><td>Gain 6 Shot Charge stacks \u2014 always starts at full 6 charges<\/td><\/tr><tr><td>Trigger<\/td><td>Dealing ability damage to an enemy champion<\/td><\/tr><tr><td>On Trigger<\/td><td>Consumes ALL Shot Charges<\/td><\/tr><tr><td>Primary Target Damage<\/td><td>75 + 5% AP bonus magic damage<\/td><\/tr><tr><td>Secondary Bolt Count<\/td><td>1 orb per charge consumed beyond the first (max 5 bolts for 5 secondary targets at 6 charges)<\/td><\/tr><tr><td>Secondary Target Range<\/td><td>600 units from primary target \u2014 orbs fire at eligible enemies within this radius<\/td><\/tr><tr><td>Secondary Bolt Impact Delay<\/td><td>0.52 seconds per bolt \u2014 sequential, NOT simultaneous<\/td><\/tr><tr><td>Secondary Bolt Targeting<\/td><td>Auto-targeted \u2014 selects enemies within 600 units automatically<\/td><\/tr><tr><td>If Fewer Secondaries Than Charges<\/td><td>Remaining charges deal 15-75 (based on remaining charges) + 1%-5% AP to primary target<\/td><\/tr><tr><td>Damage Scaling: Remaining Charges<\/td><td>1 remaining charge: 15 + 1% AP; 2: 30 + 2% AP; 3: 45 + 3% AP; 4: 60 + 4% AP; 5: 75 + 5% AP<\/td><\/tr><tr><td>Total Maximum Cycle Damage<\/td><td>90-150 + 6%-10% AP per 12-second cooldown<\/td><\/tr><tr><td>FIRE Cooldown<\/td><td>12 seconds<\/td><\/tr><tr><td>Blocked by Spell Shield<\/td><td>YES \u2014 FIRE is blocked by spell shields (unlike some other passives)<\/td><\/tr><tr><td>Triggers Spell Effects<\/td><td>NO \u2014 FIRE deals default damage and does not trigger spell effects<\/td><\/tr><tr><td>Auto-Targeted<\/td><td>YES \u2014 no player input required; fires and targets automatically<\/td><\/tr><tr><td>Bolts Are Projectiles<\/td><td>YES \u2014 Wind Wall and projectile blocks can prevent secondary orbs<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 The Shot Charge System \u2014 How FIRE Actually Worked: <\/strong>FIRE&#8217;s design was a <strong>charge-based splash damage system<\/strong> that rewarded engaging grouped enemies over single targets. At 6 default charges, every ability hit consumed all 6 simultaneously: 1 damage hit to the primary target (75 + 5% AP) and up to 5 secondary orbs firing at up to 5 enemies within 600 units. Against a single isolated target with no nearby enemies, <strong>all 6 charges funneled back into the primary target<\/strong> as the remaining-charge damage formula: 75 (primary) + 75 (5 remaining charges, 5% AP per remaining charge) = 150 + 10% AP total. Against 5 grouped enemies: 1 primary damage hit + 5 orb bounces covering all 5 additional targets \u2014 <strong>maximum area coverage<\/strong> but reduced per-target total. The design explicitly rewarded hitting abilities into enemy clusters while still providing meaningful solo-target damage through the remaining-charge fallback.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 The 0.52-Second Bolt Delay \u2014 Why This Mattered in Practice: <\/strong>FIRE&#8217;s secondary orbs did not arrive instantly \u2014 each orb impacted after <strong>0.52 seconds from the time FIRE triggered<\/strong>. For the full 5 bolts at 6 charges: <strong>total bolt delivery time was 0.52 \u00d7 5 = 2.6 seconds<\/strong> from trigger to last orb landing. Against mobile targets or enemies using movement abilities (Ezreal E, Leblanc E, Ahri W during FIRE&#8217;s trigger window), secondary orbs could miss if the target moved beyond orb tracking range during the 0.52-second flight time. The bolts being <strong>projectiles<\/strong> made them additionally vulnerable to Wind Wall interception and physical projectile blocking. Smart players could dodge FIRE&#8217;s orbs by moving immediately after the primary ability hit triggered FIRE \u2014 particularly against long-range ability hits where the 0.52s window was observable.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>FIRE Damage by Scenario Reference Table<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Scenario<\/strong><\/td><td><strong>AP<\/strong><\/td><td><strong>Primary Damage<\/strong><\/td><td><strong>Total Damage (All Charges)<\/strong><\/td><\/tr><tr><td>1 target, 6 charges funneled back<\/td><td>100 AP<\/td><td>75 + 5 = 80<\/td><td>80 + (75 + 25) = 180 magic damage (all to primary)<\/td><\/tr><tr><td>2 targets (primary + 1 secondary)<\/td><td>100 AP<\/td><td>80 to primary<\/td><td>80 primary + 75 + 5 = 80 to secondary; total 160<\/td><\/tr><tr><td>6 targets (primary + 5 secondaries)<\/td><td>100 AP<\/td><td>80 to primary<\/td><td>80 primary + 5 \u00d7 (75 + 5%) AP each \u2014 but each secondary only gets 1 bolt<\/td><\/tr><tr><td>1 target, 6 charges funneled back<\/td><td>500 AP<\/td><td>75 + 25 = 100<\/td><td>100 + (75 + 125) = 300 magic damage (all to primary)<\/td><\/tr><tr><td>2 targets, 500 AP<\/td><td>500 AP<\/td><td>100 to primary<\/td><td>100 primary + 100 to secondary; total 200 split<\/td><\/tr><tr><td>6 targets, 500 AP<\/td><td>500 AP<\/td><td>100 to primary<\/td><td>100 primary + 5 \u00d7 100 secondaries = 600 total magic damage across 6 targets<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 The Isolated Target vs Clustered Target Dilemma \u2014 How FIRE Changed Positioning: <\/strong>FIRE created a unique positioning consideration for mages. Against a <strong>single isolated target<\/strong> (no enemies within 600 units), full 6 charges all dealt damage to that target: primary 80 magic + remaining-charge 80 magic = 160 total at 100 AP. Against a <strong>target surrounded by 5 allies<\/strong>, the damage distribution shifted: 80 magic to primary + 5 orbs at secondary targets = 80 + 80 \u00d7 5 = <strong>480 total damage across 6 targets at 100 AP<\/strong>. The single-target total (160) was lower than the clustered total (480), but the single target received 160 damage versus only 80 in the clustered scenario. <strong>FIRE rewarded hitting abilities into grouped enemies for maximum total AoE damage but provided less single-target burst than hitting an isolated target where charges funneled back<\/strong>. This made optimal FIRE usage contextually dependent on the fight composition \u2014 mage burst build versus mage AoE wave-control build.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Who Built This Item (Historical)<\/strong><\/h2>\n\n\n\n<p>Luden&#8217;s Companion was the <strong>primary first-Legendary item for mana-dependent burst mages<\/strong> who needed AP, mana sustain, and waveclear in one purchase. The +600 Mana was the highest single-item mana contribution available among AP Legendaries, solving a chronic early-game mana problem for champions who go OOM quickly in extended laning phases.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Champion<\/strong><\/td><td><strong>Role<\/strong><\/td><td><strong>Why Luden&#8217;s Companion<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/lux-the-lady-of-luminosity\/\">Lux<\/a><\/td><td>Mid\/Support Mage<\/td><td>Q + E into clustered enemies triggered FIRE orbs across multiple targets; Lux&#8217;s long-range poke created FIRE at distance; +600 Mana solved Lux&#8217;s frequent OOM laning phase; 100 AP accelerated Q\/E burst combo<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/zoe-the-aspect-of-twilight\/\">Zoe<\/a><\/td><td>Mid Mage<\/td><td>Sleepy Trouble Bubble Q poke from maximum range triggered FIRE; orbs bounced to nearby sleeping targets; mana sustain for Zoe&#8217;s frequent Q spam; AP scaling directly buffed Paddle Star P and all abilities<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/syndra-the-dark-sovereign\/\">Syndra<\/a><\/td><td>Mid Mage<\/td><td>Dark Sphere Q spam generated rapid FIRE cooldown triggers; sphere clusters created secondary orb firing opportunities into grouped enemies; +600 Mana sustained Syndra&#8217;s notoriously high mana costs<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/velkoz-the-eye-of-the-void\/\">Vel&#8217;Koz<\/a><\/td><td>Mid\/Support Mage<\/td><td>All 3 basic abilities trigger FIRE independently; Plasma Fission Q + Void Rift W combo hitting grouped enemies maximized secondary orb coverage; high AP base scaling benefited from 100 AP<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/xerath-the-magus-ascendant\/\">Xerath<\/a><\/td><td>Mid\/Support Mage<\/td><td>Maximum range poke abilities triggered FIRE from far outside danger zones; FIRE secondary orbs covered nearby clustered enemies after Arcanopulse Q hit; mana sustain for Xerath&#8217;s heavy mana costs<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/orianna-the-lady-of-clockwork\/\">Orianna<\/a><\/td><td>Mid Mage<\/td><td>Command: Attack Q and Command: Dissonance W triggered FIRE; ball positioning near enemy clusters maximized secondary orb distribution; +600 Mana sustained Orianna&#8217;s multi-ability rotation pattern<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Key Mechanical Notes (For Historical Accuracy)<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>FIRE is blocked by spell shields \u2014 unlike many other item passives: <\/strong>This was a distinct characteristic that separated FIRE from similar item passives. Banshee&#8217;s Veil and Edge of Night spell shields absorbed FIRE&#8217;s damage and negated the Shot Charge consumption \u2014 meaning the carrier could trigger their ability (which was blocked by the shield, presumably), lose FIRE&#8217;s trigger, and have the 12-second FIRE cooldown begin from a blocked spell-shield interaction. Against champions who reliably had spell shields (Banshee&#8217;s Veil users), FIRE&#8217;s value was significantly reduced.<\/li>\n\n\n\n<li><strong>FIRE charges against the primary target deal additional damage in 0.25-second intervals: <\/strong>The remaining charges that funnel back to the primary target fire at <strong>0.25-second intervals<\/strong> \u2014 not simultaneously. Against a lone target triggering all 6 charges back: the 5 remaining charges deal their damage at 0.25, 0.50, 0.75, 1.0, and 1.25 seconds respectively after FIRE&#8217;s initial trigger. Total time for all charges to resolve: 1.25 seconds. Against a moving target, this meant the damage arrived sequentially across 1.25 seconds rather than as a burst \u2014 relevant for targets who activated movement speed or began escaping between the initial ability hit and the final remaining charge landing.<\/li>\n\n\n\n<li><strong>FIRE&#8217;s bolt count against secondaries was capped by available enemies within 600 units: <\/strong>With 6 charges and only 2 enemies within 600 units of the primary target, FIRE would fire 2 secondary orbs (using charges 2 and 3) and then use the remaining 3 charges as remaining-charge damage against the primary \u2014 balancing between maximum secondary coverage and primary damage based on the number of viable secondary targets in range.<\/li>\n\n\n\n<li><strong>FIRE was auto-targeted for secondary selections: <\/strong>The carrier had no control over which enemies within 600 units received secondary orbs \u2014 FIRE auto-selected targets within range. This meant it was possible for FIRE orbs to target low-priority enemies (retreating minions at the edge of range, jungle monsters passing through 600 units) rather than high-priority champions if those champions were positioned further from the primary target than lower-priority units.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Successor \u2014 Luden&#8217;s Echo<\/strong><\/h2>\n\n\n\n<p>Luden&#8217;s Companion was succeeded by <strong>Luden&#8217;s Echo<\/strong>. The core Luden&#8217;s archetype \u2014 a mana-sustaining AP Legendary with an AoE splash passive on ability damage \u2014 was preserved in Luden&#8217;s Echo, but the specific FIRE mechanics (Shot Charges, per-charge secondary orbs, remaining-charge funneling back to primary, 0.52-second bolt delay) were reworked or replaced with different parameters. <strong>If you are looking for the current Luden&#8217;s item<\/strong>, consult the Luden&#8217;s Echo guide for current stats, passive mechanics, and build recommendations specific to the V26.01+ era.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcdc Historical Context \u2014 Where Luden&#8217;s Companion Fit in the Meta<\/strong><\/h2>\n\n\n\n<p>During its active lifespan (before V26.01), Luden&#8217;s Companion occupied the <strong>burst mage first-item slot<\/strong> that had previously been defined by Luden&#8217;s Tempest. The transition to Companion from Tempest changed the passive from the earlier version&#8217;s charge system to the multi-target orb architecture documented above. Luden&#8217;s Companion competed primarily with <strong>Malignance<\/strong> (AH + ability burn passive), <strong>Blackfire Torch<\/strong> (ability burn + HP scaling), and <strong>Rod of Ages<\/strong> (long-term scaling AP + HP + Mana) as alternative first-Legendary options for mages. The primary reason to choose Companion over competitors was: <strong>highest AP per gold (100 AP at 2750g)<\/strong>, <strong>highest single-item mana (+600)<\/strong>, and <strong>the FIRE passive&#8217;s AoE splash enabling minion wave interaction on ability hits<\/strong>. Against compositions where the mage needed to shove waves quickly and poke champions simultaneously with single ability hits, FIRE&#8217;s dual-function of wave pressure + AoE orbs made Companion the highest-efficiency choice.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Weaknesses and Limitations (Historical)<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>FIRE blocked by spell shield \u2014 investment denied by Banshee&#8217;s Veil: <\/strong>Opponents who built Banshee&#8217;s Veil or had champion-native spell shields (Sivir, Nocturne) could periodically negate FIRE entirely. For a 2750g item whose passive was one of its primary selling points, a spell shield denial was a meaningful counterplay that reduced Luden&#8217;s Companion&#8217;s burst efficiency on the FIRE trigger.<\/li>\n\n\n\n<li><strong>Secondary orbs were projectiles \u2014 Wind Wall blocked splash coverage: <\/strong>Yasuo and Yone&#8217;s Wind Wall blocked FIRE&#8217;s secondary orbs as projectiles. Against a clustered enemy team that included a Yasuo, a well-placed Wind Wall positioned after the primary ability hit but before the 0.52-second orb arrivals could block all 5 secondary orbs \u2014 preventing the AoE coverage that justified building Companion over single-target alternatives.<\/li>\n\n\n\n<li><strong>0.52-second delay allowed skilled players to dodge secondary bolts: <\/strong>Against highly mobile targets (Ahri, Leblanc, Ezreal) who recognized FIRE&#8217;s trigger (the visual audio cue), the 0.52-second window was enough time to move out of orb tracking range. Skilled opponents could deliberately bait FIRE&#8217;s trigger and then use a movement ability to avoid both the primary hit and the orbs directed at them as secondary targets.<\/li>\n\n\n\n<li><strong>Single-target damage was lower against isolated enemies than clustered enemies: <\/strong>When hitting a single isolated champion (no enemies within 600 units), FIRE&#8217;s remaining-charge funneling back dealt meaningful damage but remained lower than an equivalent one-shot burst item. Against enemies who deliberately spread out and avoided clustering near each other during the mage&#8217;s ability windows, FIRE&#8217;s AoE advantage was eliminated \u2014 reducing Companion to a stat stick with a mediocre single-target passive.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Was there a way to manually control FIRE&#8217;s secondary target selection?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>No \u2014 FIRE was an <strong>auto-targeted effect<\/strong>. The carrier had no control over which enemies within 600 units received secondary orbs. Target priority was handled by the game&#8217;s auto-targeting logic, which generally prioritized visible champions over minions and monsters within range. In scenarios with both enemy champions and minions at approximately equal distance from the primary target, secondary orbs could target champions preferentially \u2014 but this was not guaranteed and could not be manually directed.<\/p>\n\n\n\n<p><strong>Q: Could FIRE proc multiple times from AoE abilities that hit multiple champions?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>FIRE triggered from <strong>dealing ability damage to an enemy champion<\/strong> \u2014 the 12-second cooldown began from the first trigger. AoE abilities that simultaneously damaged multiple champions triggered FIRE once from the initial damage event \u2014 not once per champion hit. The secondary orbs that fired from FIRE were then auto-targeted at nearby enemies automatically, but the cooldown was triggered by the first instance of ability-to-champion damage, not by the number of champions hit.<\/p>\n\n\n\n<p><strong>Q: What was the difference between Luden&#8217;s Companion and its predecessor Luden&#8217;s Tempest?<\/strong><strong>A: <\/strong>Luden&#8217;s Tempest was an earlier version of the Luden&#8217;s archetype with different passive mechanics \u2014 it used a simpler charge system without the per-secondary-orb architecture and the remaining-charge funneling that Companion introduced. The transition from Tempest to Companion increased mechanical complexity through the Shot Charge multi-target bounce system. The successor Luden&#8217;s Echo (current as of V26.01+) represents the current design direction. Each iteration adjusted the passive&#8217;s parameters, targeting rules, and damage distribution between the primary target and secondary targets.<\/p>\n","protected":false},"featured_media":14545,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-15778","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Luden&#039;s Companion - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Luden&#039;s Companion - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Luden&#8217;s Companion was a Legendary Ability Power item costing 2750 gold providing +100 Ability Power, +10 Ability Haste, and +600 Mana. Its passive FIRE gave the carrier 6 Shot Charge...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-02-23T11:05:46+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\",\"name\":\"Luden's Companion - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png\",\"datePublished\":\"2026-02-18T15:17:18+00:00\",\"dateModified\":\"2026-02-23T11:05:46+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#primaryimage\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png\",\"width\":64,\"height\":64},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Luden&#8217;s Companion\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Luden's Companion - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/","og_locale":"en_US","og_type":"article","og_title":"Luden's Companion - MagicStark","og_description":"Luden&#8217;s Companion was a Legendary Ability Power item costing 2750 gold providing +100 Ability Power, +10 Ability Haste, and +600 Mana. Its passive FIRE gave the carrier 6 Shot Charge...","og_url":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/","og_site_name":"MagicStark","article_modified_time":"2026-02-23T11:05:46+00:00","og_image":[{"width":64,"height":64,"url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png","type":"image\/png"}],"twitter_card":"summary_large_image","schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/","url":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/","name":"Luden's Companion - MagicStark","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"primaryImageOfPage":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#primaryimage"},"image":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#primaryimage"},"thumbnailUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png","datePublished":"2026-02-18T15:17:18+00:00","dateModified":"2026-02-23T11:05:46+00:00","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#primaryimage","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Ludens_Companion_item.png","width":64,"height":64},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/en\/"},{"@type":"ListItem","position":2,"name":"Wiki","item":"https:\/\/magicstark.cz\/wiki\/"},{"@type":"ListItem","position":3,"name":"Luden&#8217;s Companion"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki\/15778","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/wiki"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=15778"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media\/14545"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=15778"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}