{"id":15780,"date":"2026-02-18T15:13:51","date_gmt":"2026-02-18T15:13:51","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/abyssal-mask\/"},"modified":"2026-03-07T18:14:12","modified_gmt":"2026-03-07T18:14:12","slug":"abyssal-mask","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/","title":{"rendered":"Abyssal Mask"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Abyssal Mask? \ud83c\udfad<\/strong><\/h2>\n\n\n\n<p>Abyssal Mask is <strong>the proximity aura item that amplifies all incoming magic damage on nearby enemies<\/strong> \u2014 a tank and support legendary whose UNMAKE passive converts the holder&#8217;s frontline positioning into a persistent magic damage debuff on any enemy champion within 700 units. Unlike items that scale the holder&#8217;s own damage output, Abyssal Mask&#8217;s value is <strong>entirely team-oriented<\/strong>: every AP damage dealer on the team \u2014 mid lane mage, AP support, jungle AP carry \u2014 benefits from UNMAKE&#8217;s 12% increased magic damage debuff as long as the Abyssal Mask holder maintains proximity to the target.<\/p>\n\n\n\n<p>The <strong>700-unit aura range<\/strong> is the defining mechanical parameter of the item. At 700 units, UNMAKE covers the range of most melee combat, short-range AoE abilities, and support proximity positions \u2014 it requires the Abyssal Mask holder to actively position <strong>near enemies<\/strong>, not at range. Tanks who dive into the enemy backline (Amumu R, Malphite R, Leona W-E), support champions who walk alongside the front engage (Nautilus, Galio), and melee AP champions who fight at close range (Swain, Mordekaiser) naturally maintain the 700-unit proximity that keeps UNMAKE active against priority targets.<\/p>\n\n\n\n<p>What makes UNMAKE distinctly powerful is its <strong>universal application<\/strong>: the 12% increased magic damage applies from <strong>all sources<\/strong> \u2014 every ally&#8217;s ability, every magic damage item passive, every AP carry&#8217;s full rotation. In a team composition with two AP damage dealers (mid lane Viktor + jungle Amumu + support Zyra), each of those three champions&#8217; magic damage is increased by 12% against any enemy within Abyssal Mask&#8217;s 700-unit range. The item effectively provides a <strong>team-wide 12% magic damage amplifier<\/strong> in any fight where the holder stays close to the enemy \u2014 a unique passive with no direct equivalent in the item pool.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca UNMAKE \u2014 How 12% Increased Magic Damage Translates to Effective Damage:UNMAKE formula: <\/strong>Enemy champion takes 12% more magic damage from ALL sources while within 700 units of the Abyssal Mask holder.<strong>Example \u2014 Viktor E Death Ray (300 base + 0.6 AP at 400 AP = 540 damage):Without UNMAKE: <\/strong>540 magic damage.<strong>With UNMAKE (12% amp): <\/strong>540 \u00d7 1.12 = <strong>604.8 magic damage<\/strong> \u2014 +64.8 per Death Ray.<strong>Example \u2014 Lux R Final Spark (300 base + 1.0 AP at 400 AP = 700 damage):Without UNMAKE: <\/strong>700 magic damage.<strong>With UNMAKE: <\/strong>700 \u00d7 1.12 = <strong>784 magic damage<\/strong> \u2014 +84 per R.<strong>Example \u2014 Syndra R Unleashed Power (7 spheres \u00d7 200 base + 0.2 AP at 400 AP = 7 \u00d7 280 = 1,960):Without UNMAKE: <\/strong>1,960 total R damage.<strong>With UNMAKE: <\/strong>1,960 \u00d7 1.12 = <strong>2,195.2 total R damage<\/strong> \u2014 +235.2 on full R volley.<strong>Team-wide compounding:<\/strong>If Viktor (400 AP) + Syndra (400 AP) both attack the same UNMAKE-cursed target simultaneously:Viktor E: +64.8 bonus damage. Syndra R: +235.2 bonus damage. <strong>Combined UNMAKE bonus from one fight: +300 bonus magic damage<\/strong> \u2014 all from a single passive item held by the tank.<strong>Stacking with magic pen:<\/strong>UNMAKE&#8217;s 12% magic damage increase applies after magic resistance reduction. If the target has 0 MR (fully penetrated), the 12% amp still applies to the post-penetration damage value. UNMAKE stacks multiplicatively with void staff&#8217;s 40% magic pen \u2014 the target first takes more pen&#8217;d damage, then UNMAKE applies on top.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,650 gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>1,000 gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,855 gold (~70% return)<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><\/tr><tr><td>Magic Resistance<\/td><td>+45 MR (SR 5v5 \/ ARAM \/ Nexus Blitz)<\/td><\/tr><tr><td>Health<\/td><td>+350 HP (SR 5v5 \/ ARAM \/ Nexus Blitz)<\/td><\/tr><tr><td>Item ID<\/td><td>8020<\/td><\/tr><tr><td>Item Limit<\/td><td>Limited to 1 Abyssal Mask<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><tr><td>Passive Name<\/td><td>UNMAKE<\/td><\/tr><tr><td>UNMAKE: Aura range<\/td><td>700 units<\/td><\/tr><tr><td>UNMAKE: Debuff<\/td><td>Enemy champions within 700 units receive 12% increased magic damage from all sources<\/td><\/tr><tr><td>UNMAKE: Duration<\/td><td>Indefinite \u2014 active as long as enemy is within 700 units of the holder<\/td><\/tr><tr><td>UNMAKE: Visual indicator bug<\/td><td>Visual debuff indicator lasts up to 60 seconds; actual debuff is indefinite while within aura<\/td><\/tr><tr><td>Swiftplay: Total Cost<\/td><td>2,850 gold (+200 vs SR)<\/td><\/tr><tr><td>Swiftplay: HP<\/td><td>350 HP (same as SR)<\/td><\/tr><tr><td>Swiftplay: MR<\/td><td>50 MR (+5 vs SR)<\/td><\/tr><tr><td>Arena: MR<\/td><td>50 MR (+5 vs SR base)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc7b UNMAKE \u2014 Complete Mechanics Reference<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Aura Proximity \u2014 The 700-Unit Requirement<\/strong><\/h3>\n\n\n\n<p>UNMAKE functions as a <strong>proximity aura<\/strong> \u2014 the Abyssal Mask holder must physically be within 700 units of the enemy champion for the UNMAKE curse to apply. 700 units is roughly the range of a melee champion&#8217;s auto-attack (typically 125\u2013175 units) extended to short-range ability cast range \u2014 just under the radius at which a melee tank would be fighting in close combat. It is <strong>not a long-range aura<\/strong>: the holder must be in the fight, not standing in the backline. This proximity requirement is by design \u2014 UNMAKE rewards the tank who dives into the enemy team and forces a 700-unit engagement rather than the one who positions conservatively at the edge of battle.<\/p>\n\n\n\n<p>The debuff is applied <strong>continuously and instantly<\/strong> the moment an enemy enters the 700-unit radius. There is no delay, charge time, or activation requirement \u2014 if the enemy champion is within 700 units, they are cursed and take 12% more magic damage from all sources. If they exit the 700-unit range, the curse is immediately removed. The <strong>visual indicator bug<\/strong> (shows for up to 60 seconds visually on the debuffed target) means the debuff icon can persist on the enemy&#8217;s portrait after they&#8217;ve moved away from the aura \u2014 but the actual damage amplification is only active while the physical proximity condition is met.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca 700-Unit Range \u2014 Context for Positioning:700 units vs common ability ranges:Melee auto-attack range: <\/strong>~125\u2013175 units \u2014 well within 700 units (the tank auto-attacking is definitely in UNMAKE range).<strong>Leona W Eclipse aura: <\/strong>400 units \u2014 inside UNMAKE range when W is active.<strong>Amumu W Despair aura: <\/strong>~250 units \u2014 well inside UNMAKE range; Amumu&#8217;s entire kit operates within UNMAKE&#8217;s range.<strong>Galio W Shield of Durand channel radius: <\/strong>~550 units \u2014 inside UNMAKE range during taunt channel.<strong>Viktor E Death Ray (full laser): <\/strong>800 units \u2014 the ability has range beyond UNMAKE aura; the beginning of the ray may be in range while the end is not. Viktor fires from backline \u2014 positioning matters.<strong>Lux Q snare: <\/strong>1,300 units \u2014 far longer than UNMAKE&#8217;s 700 units; Lux in backline position typically won&#8217;t be within 700 units of the target. UNMAKE is irrelevant for Lux unless she&#8217;s unusually close.<strong>Practical implication \u2014 UNMAKE benefits abilities\/champions fighting NEAR the holder:<\/strong>UNMAKE maximises team value when AP damage dealers have moderate range (600\u2013800 units) and the tank maintains front-line proximity. It&#8217;s most valuable for AP junglers (Amumu, Sejuani with AP items, Zac) fighting in close range, AP supports (Zyra E, Lux at close range), and mid-range AP mages (Viktor, Orianna, Syndra) who position 700\u2013800 units from the fight \u2014 where some of their abilities hit the UNMAKE-cursed frontline target the tank is engaging.<strong>UNMAKE is least valuable for:<\/strong>Long-range poke mages (Xerath, Ziggs, Zoe) who are 1,000+ units away from the tank&#8217;s position \u2014 their abilities rarely hit UNMAKE-cursed targets unless the fight moves into close range.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>UNMAKE \u2014 &#8216;All Sources&#8217; Coverage<\/strong><\/h3>\n\n\n\n<p>The <strong>12% increased magic damage from all sources<\/strong> is the broadest damage amplification condition in the item pool. &#8216;All sources&#8217; means every ability, every magic damage on-hit, every magic damage item passive \u2014 if it deals magic damage and the target is within 700 units of Abyssal Mask, that damage is increased by 12%. This coverage includes champion abilities (Q\/W\/E\/R), magic damage runes (Lethal Tempo magic on-hit, Scorch), magic damage items passives (when they apply \u2014 some are bugged with certain items), and Infernal Dragon Soul magic damage.<\/p>\n\n\n\n<p>The <strong>compounding with Void Staff magic pen<\/strong> is particularly significant. Void Staff grants 40% magic penetration \u2014 reducing the target&#8217;s effective MR. UNMAKE then applies a 12% increase on the post-penetration damage. Against a target with 100 MR (taking 50% magic damage) and Void Staff (40% pen \u2192 effective 60 MR \u2192 37.5% magic damage reduction \u2192 62.5% damage taken), UNMAKE&#8217;s 12% applies multiplicatively on the 62.5% damage multiplier: <strong>62.5% \u00d7 1.12 = 70% effective magic damage taken<\/strong> \u2014 versus 50% without pen and 62.5% without UNMAKE. The combination of pen and UNMAKE is additive in the sense that both improve the damage formula sequentially, but multiplicative in terms of their combined effect on actual damage output.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca UNMAKE + Void Staff \u2014 Combined Magic Damage Formula:Scenario: Enemy has 100 MR. Your team has Abyssal Mask holder (UNMAKE) + AP carry with Void Staff (40% magic pen).Step 1 \u2014 MR after Void Staff 40% pen: <\/strong>100 \u00d7 (1 \u2212 0.40) = 60 effective MR.<strong>Step 2 \u2014 Magic damage multiplier at 60 MR: <\/strong>100 \/ (100 + 60) = 62.5% of magic damage lands.<strong>Step 3 \u2014 UNMAKE +12%: <\/strong>62.5% \u00d7 1.12 = <strong>70% of raw magic damage lands<\/strong> on target.<strong>Comparison \u2014 No pen, no UNMAKE: <\/strong>100 \/ (100 + 100) = 50% damage lands.<strong>Void Staff only (no UNMAKE): <\/strong>62.5% damage lands.<strong>UNMAKE only (no Void Staff): <\/strong>50% \u00d7 1.12 = 56% damage lands.<strong>Both Void Staff + UNMAKE: <\/strong>70% damage lands.<strong>Viktor E at 540 damage (400 AP) vs 100 MR target:No pen\/UNMAKE: <\/strong>540 \u00d7 0.50 = 270 effective damage.<strong>Void Staff only: <\/strong>540 \u00d7 0.625 = 337.5.<strong>UNMAKE only: <\/strong>540 \u00d7 0.56 = 302.4.<strong>Both: <\/strong>540 \u00d7 0.70 = <strong>378 effective damage<\/strong> \u2014 +40% over baseline. UNMAKE contribution in this combined scenario: +40.5 damage on top of Void Staff alone.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>UNMAKE Visual Bug \u2014 What It Means in Practice<\/strong><\/h3>\n\n\n\n<p>The wiki notes a documented bug: the <strong>visual indicator<\/strong> of UNMAKE&#8217;s debuff on affected enemy champions lasts up to <strong>60 seconds<\/strong> \u2014 persisting on their portrait\/debuff bar even after the enemy moves beyond 700 units of the Abyssal Mask holder. The <strong>actual damage amplification is not bugged<\/strong> \u2014 it correctly deactivates the moment the enemy leaves the 700-unit range. Only the visual icon persists incorrectly. The practical implication: don&#8217;t rely on the visual debuff indicator to judge whether UNMAKE is actively amplifying damage. Instead, track the physical proximity \u2014 if the Abyssal Mask holder is within 700 units of the target, UNMAKE is active regardless of whether the icon is showing or not.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Swiftplay<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Stat \/ Effect<\/td><td>SR 5v5 \/ ARAM \/ Nexus Blitz<\/td><td>Swiftplay<\/td><td>Arena<\/td><\/tr><tr><td>Total Cost<\/td><td>2,650 gold<\/td><td>2,850 gold (+200)<\/td><td>2,650 gold (unchanged)<\/td><\/tr><tr><td>Magic Resistance<\/td><td>+45 MR<\/td><td>+50 MR (+5)<\/td><td>+50 MR (+5)<\/td><\/tr><tr><td>Health<\/td><td>+350 HP<\/td><td>+350 HP (same)<\/td><td>+350 HP (unchanged)<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><td>+15 AH (same)<\/td><td>+15 AH (unchanged)<\/td><\/tr><tr><td>UNMAKE<\/td><td>12% increased magic damage<\/td><td>Same<\/td><td>Same<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena &amp; Swiftplay: +5 MR Over SR \u2014 Meaningful Upgrade for Tanks:<\/strong>Both Arena and Swiftplay provide <strong>+50 MR instead of +45 MR<\/strong> \u2014 a 5-point improvement that adds approximately 1.8% additional magic damage reduction at 100 total MR scenarios. While the difference is minor in absolute terms, for Arena&#8217;s sustained 2v2 fight format where the Abyssal Mask holder is consistently in 700-unit proximity of multiple opponents (smaller arena = more frequent UNMAKE activation), the combined 50 MR + UNMAKE&#8217;s team-amplification creates a strong synergy. In Arena, the holder&#8217;s improved survivability at 50 MR means UNMAKE stays active longer per fight \u2014 the tank survives the AP damage to continue providing the aura.<strong>Swiftplay&#8217;s 200g higher cost:<\/strong>Swiftplay charges 2,850g for Abyssal Mask (+200 vs SR&#8217;s 2,650g). This accounts for Swiftplay&#8217;s accelerated gold income and compressed economy \u2014 the relative cost within Swiftplay&#8217;s gold curve is roughly equivalent to SR&#8217;s cost relative to SR&#8217;s economy. The +5 MR partially offsets the extra 200g cost when comparing pure stat efficiency.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Abyssal Mask (Total)<\/td><td>2,650 gold<\/td><td>15 AH + 45 MR + 350 HP + UNMAKE; high combine cost (1,000g) is the price of the team-wide passive; no mid-build stopping point beyond completing Kindlegem \u2014 Negatron Cloak first recommended<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/kindlegem\/\">Kindlegem<\/a><\/td><td>800 gold (150 combine)<\/td><td>Ruby Crystal (400g) + Glowing Mote (250g) + 150 combine; +200 HP + 10 AH; the primary HP + AH input; also builds into Spirit Visage (MR + HP heal amp), Warmog&#8217;s Armor, Locket of the Iron Solari, Shurelya&#8217;s Battlesong, and other tank\/support items; completing Kindlegem provides a mid-build HP + AH spike relevant for lane sustain and cooldown management before completing Abyssal Mask<\/td><\/tr><tr><td>&nbsp; \u2514 Ruby Crystal<\/td><td>400 gold<\/td><td>HP input (+150 HP at component stage)<\/td><\/tr><tr><td>&nbsp; \u2514 Glowing Mote<\/td><td>250 gold<\/td><td>AH input<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/negatron-cloak\/\">Negatron Cloak<\/a><\/td><td>850 gold (450 combine)<\/td><td>Null-Magic Mantle (400g) + 450 combine; +30 MR at component; the primary MR input; also builds into Force of Nature, Spirit Visage, Hollow Radiance; purchasing Negatron Cloak first back provides a meaningful MR foundation against AP lane pressure before completing Abyssal Mask \u2014 the same strategic value as Negatron Cloak in Force of Nature builds<\/td><\/tr><tr><td>&nbsp; \u2514 Null-Magic Mantle<\/td><td>400 gold<\/td><td>MR input (+25 MR at component stage)<\/td><\/tr><tr><td>Combine Cost<\/td><td>1,000 gold<\/td><td>High combine \u2014 one of the most expensive combines in the item pool (alongside Heartsteel, Galeforce); the 1,000g combine purchases the UNMAKE passive and converts the component stats into Abyssal Mask&#8217;s final profile<\/td><\/tr><tr><td>Sell Value<\/td><td>1,855 gold<\/td><td>~70% return<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udd11 Build Order \u2014 Negatron Cloak First for Early MR Against AP Pressure:Negatron Cloak (850g) on first back:<\/strong>+30 MR immediately \u2014 the same high-value first-back purchase recommended for <a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a> builds. Against AP mid lane or AP jungle pressure, Negatron Cloak at 850g provides a substantial magic damage barrier before completing Abyssal Mask. Negatron Cloak also maintains item flexibility: it builds into Force of Nature, Spirit Visage, and Hollow Radiance \u2014 if the AP threat assessment changes before completing Abyssal Mask, the Negatron Cloak can redirect into those alternatives without losing the gold investment.<strong>Kindlegem (800g) as second component:<\/strong>+200 HP + 10 AH \u2014 adds HP bulk and tightens ability cooldowns. For engage tanks, the AH from Kindlegem allows more frequent CC applications mid-game before completing the full item. Same as Negatron Cloak, Kindlegem maintains redirect flexibility into Spirit Visage, Warmog&#8217;s, or Locket builds if needed.<strong>Combine (1,000g) \u2192 Abyssal Mask completion:<\/strong>With both components held, the 1,000g combine activates UNMAKE. Abyssal Mask is typically completed at <strong>12\u201316 minutes<\/strong> in standard game pacing as a second full item (after a tank&#8217;s first item priority like Sunfire Aegis, Heartsteel, or Hollow Radiance). As a first item on support champions who start with component gold income, completion occurs earlier \u2014 potentially at <strong>8\u201312 minutes<\/strong> on a support who builds Kindlegem on first back and Negatron Cloak on second.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Abyssal Mask<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Build Abyssal Mask When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Your team has 2+ AP damage dealers: <\/strong>UNMAKE&#8217;s 12% magic damage amplification applies from all sources \u2014 every AP carry, every AP support, every AP jungler benefits. A team with Viktor mid + Amumu jungle + Zyra support extracts three simultaneous beneficiaries from UNMAKE. The more AP damage dealers on the team, the higher the total fight damage increase from a single Abyssal Mask. In a team with three AP sources each dealing 500 damage to an UNMAKE target, the total fight contribution from UNMAKE is 3 \u00d7 (500 \u00d7 0.12) = 180 bonus damage per fight rotation.<\/li>\n\n\n\n<li><strong>You&#8217;re an engage or frontline tank who stays in 700-unit proximity: <\/strong>UNMAKE requires proximity \u2014 a tank who dives into the fight, locks onto priority targets, and stays in melee range consistently applies UNMAKE for the full fight duration. Amumu&#8217;s W Despair (250-unit AoE), Galio&#8217;s W taunt channel (550 units), Malphite&#8217;s R engage (lands at melee range) all place the tank within 700 units for extended periods. The longer the UNMAKE holder maintains 700-unit proximity, the more of the AP team&#8217;s total fight damage benefits from the 12% amplification.<\/li>\n\n\n\n<li><strong>Facing a mixed AD\/AP composition where MR investment is still needed: <\/strong>Abyssal Mask is the MR item that simultaneously amplifies your team&#8217;s damage \u2014 unlike pure MR items (Force of Nature, Spirit Visage, Kaenic Rookern) that focus exclusively on the holder&#8217;s survivability, Abyssal Mask converts the MR investment into a team-wide damage tool. Against a composition with 1\u20132 AP threats, Abyssal Mask provides the MR needed for personal survivability while UNMAKE taxes every magic damage interaction from the enemy&#8217;s AP champions against your team&#8217;s own AP sources.<\/li>\n\n\n\n<li><strong>Playing AP melee champions who fight in close range naturally: <\/strong>Swain, Mordekaiser, Vladimir, and Gragas all fight within 700 units of their targets by default \u2014 their kits demand close-range engagement. These AP-damage dealers who also hold Abyssal Mask benefit from UNMAKE both as self-amplification (their own AP abilities amplified) and as the aura source for nearby AP teammates. The unique case of an AP champion holding Abyssal Mask means UNMAKE amplifies the holder&#8217;s own magic damage as long as the target is within 700 units \u2014 a self-amplifying loop.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Do NOT Build Abyssal Mask When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Your team has primarily AD\/physical damage dealers: <\/strong>UNMAKE amplifies magic damage \u2014 a team with Jinx (AD), Darius (AD), and Nasus (AD) extracts zero UNMAKE value even if the tank maintains perfect 700-unit proximity. The item&#8217;s 15 AH + 45 MR + 350 HP provides reasonable tank stats, but at 2,650g those stats without an active passive are outperformed by other tank items (Sunfire Aegis&#8217;s IMMOLATE + HP + armor, Heartsteel&#8217;s HP stacking, Hollow Radiance&#8217;s AoE proximity burn).<\/li>\n\n\n\n<li><strong>The game will end before you can maintain consistent proximity: <\/strong>Stomped games where the enemy team is primarily at long range or where the fights are extremely short (sub-5 seconds) may not allow enough sustained 700-unit proximity to justify Abyssal Mask&#8217;s passive. In games that are heavily snowballed, gold investment in more immediate tank items may be higher value than an aura item whose value scales with fight duration and proximity time.<\/li>\n\n\n\n<li><strong>Your team&#8217;s AP damage dealers are all long-range poke champions: <\/strong>Xerath (1,700 range), Ziggs (Q: 900 range), Zoe (Q: very long range) typically position far from frontline fight zones. If the Abyssal Mask holder is at 700 units of the target and Xerath is at 1,500 units, Xerath&#8217;s Q likely doesn&#8217;t hit UNMAKE-cursed targets \u2014 making the 12% amplification irrelevant for the team&#8217;s primary damage source. UNMAKE requires AP damage to actually hit targets within the aura range, not AP damage in general.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Abyssal Mask<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Optimal \u2014 Frontline Tanks and AP Melee Champions<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a>: <\/strong>W Despair is a continuous AoE magic damage pulse at 250 units \u2014 the entire Despair range is well within UNMAKE&#8217;s 700-unit aura, meaning Amumu&#8217;s own W amplifies itself via UNMAKE simultaneously. Every enemy in Amumu&#8217;s W field is cursed by Abyssal Mask, and the 12% increased magic damage applies to both Amumu&#8217;s own W pulses and all AP teammate abilities hitting the same targets. Curse of the Sad Mummy (R) AoE snare places Amumu at the center of a clustered group of UNMAKE-cursed enemies \u2014 the multi-target W + R engage converts into a team-wide 12% magic damage increase on the entire engaged cluster. Amumu&#8217;s Q Bandage Toss stun + W continuous damage creates sustained 700-unit engagement that keeps UNMAKE active throughout fights.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/galio-the-colossus\/\">Galio<\/a>: <\/strong>Shield of Durand (W) forces taunted enemies to attack Galio \u2014 the taunt channel places Galio within melee range of multiple enemies for its full duration. Every enemy attacking Galio during W is within UNMAKE&#8217;s 700-unit range, receiving the 12% magic damage debuff as AP teammates follow up on the W taunt engagement. Hero&#8217;s Entrance (R) global knockup arrives into the fight zone \u2014 Galio lands at the center of fight proximity, ensuring immediate UNMAKE application on arrival. Galio&#8217;s passive Colossal Smash also deals magic damage on empowered autos \u2014 UNMAKE amplifies Galio&#8217;s own magic damage output while providing the team aura.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/swain-the-noxian-grand-general\/\">Swain<\/a> (AP tank\/support): <\/strong>Swain&#8217;s passive Vision of Empire and E Nevermove pull opponents into melee range \u2014 directly forcing enemies into UNMAKE&#8217;s 700-unit zone. Demonic Ascension (R) channels a sustained AoE life drain at close range, with Swain dealing magic damage continuously while absorbing health. Every tick of Swain&#8217;s R drain during Demonic Ascension is amplified by UNMAKE on any cursed target within the drain range. Since Swain&#8217;s R operates within 700 units inherently, UNMAKE amplifies every tick of R damage and simultaneously curses nearby enemies for AP teammate follow-up. Swain is one of the few champions who self-amplifies via UNMAKE on their own primary DPS ability.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mordekaiser-the-iron-revenant\/\">Mordekaiser<\/a>: <\/strong>Indestructible (W) shield, Death Grasp (E), and Realm of Death (R) all operate in close-range proximity. Mordekaiser&#8217;s entire kit requires melee-range engagement \u2014 he is always within 700 units of his target during a fight. UNMAKE amplifies Mordekaiser&#8217;s own magic damage output (Obliterate Q, Indestructible W drain, Death Grasp E, and Realm of Death R drain) simultaneously with providing the aura for teammates. Mordekaiser&#8217;s isolation of carries into Death Realm (R) creates a scenario where the isolated carry is at 700 units range inside Death Realm \u2014 Abyssal Mask&#8217;s UNMAKE continues to apply in the Death Realm if Mordekaiser stays in proximity.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/nautilus-the-titan-of-the-depths\/\">Nautilus<\/a>: <\/strong>Dredge Line (Q) hook + Riptide (E) AoE + Depth Charge (R) tracking knockup all engage at or into melee range. Nautilus&#8217;s typical pattern as support \u2014 hook engage onto priority target \u2192 auto-attack passive root \u2192 E slow AoE \u2192 R tracking knockup chain \u2014 places him within 700 units of multiple enemies during the fight initiation. The knockup chain from Depth Charge that bounces between targets creates a clustered engage where UNMAKE curses multiple targets simultaneously. AP support teammates (Zyra, Lux as support) hitting those cursed targets benefit from UNMAKE&#8217;s amplification on the follow-up damage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/leona-the-radiant-dawn\/\">Leona<\/a>: <\/strong>Eclipse (W) + Zenith Blade (E) dive + Solar Flare (R) AoE stun chain defines Leona&#8217;s engage \u2014 all three abilities operate within 700 units of the primary target. Leona is among the best Abyssal Mask carriers because her engage guarantees close-range proximity for the full fight duration: W keeps Leona in melee range, E root arrives at melee range, and R lands at the target location. The AP support (Syndra, Orianna, Lux) following up Leona&#8217;s hard CC chain hits UNMAKE-cursed targets, receiving the 12% magic damage bonus on the burst combo. Leona + Syndra with Abyssal Mask on Leona is a textbook UNMAKE synergy.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/vladimir-the-crimson-reaper\/\">Vladimir<\/a>: <\/strong>Hemoplague (R) already provides a 10% increased magic damage debuff from Vladimir&#8217;s own ultimate \u2014 stacking with Abyssal Mask&#8217;s UNMAKE for a combined team-wide magic damage increase. Vladimir&#8217;s Tides of Blood (E) + Q Transfusion + R Hemoplague all deal magic damage at close range (Q: 600 units, E: AoE around Vladimir). Vladimir holding Abyssal Mask self-amplifies his entire kit: his own Q\/E\/R magic damage is increased by UNMAKE when enemies are within 700 units. R Hemoplague + UNMAKE stacking: enemies take Vladimir&#8217;s 10% Hemoplague increase AND Abyssal Mask&#8217;s 12% UNMAKE increase simultaneously \u2014 multiplicatively amplifying the follow-up magic burst from teammates.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/gragas-the-rabble-rouser\/\">Gragas<\/a>: <\/strong>Body Slam (E) charge + Explosive Cask (R) knockback engage creates close-range fight initiation. Gragas&#8217;s W Drunken Rage stance and auto-attacks deal magic damage at melee range \u2014 both amplified by UNMAKE. As a tanky AP champion with AoE CC, Gragas benefits from building Abyssal Mask for the dual purpose of personal magic damage output amplification (E + Q + R in close range) and team aura for AP backline follow-up.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a>: <\/strong>Unstoppable Force (R) delivers Malphite to the center of the fight, placing him within 700 units of the entire enemy team on arrival. If Malphite is the team&#8217;s frontline anchor and the composition has multiple AP carries, Abyssal Mask is a valid pick for UNMAKE coverage during and after the R engage. However, Malphite typically benefits more from MR items that stack higher total MR (Force of Nature&#8217;s 125 MR at max stacks vs Abyssal Mask&#8217;s 45 MR base) \u2014 choose Abyssal Mask only when the team explicitly has 2+ AP damage dealers who need UNMAKE amplification more than Malphite needs the extra MR.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/zac-the-secret-weapon\/\">Zac<\/a>: <\/strong>Elastic Slingshot (E) + Let&#8217;s Bounce! (R) AoE engage places Zac within melee range of multiple targets. Zac deals magic damage on abilities \u2014 UNMAKE amplifies his close-range R bouncing chunks and E impact. Situational because Zac&#8217;s primary value is CC chain and HP stacking, and other tank items (Sunfire Aegis, Heartsteel) typically outperform Abyssal Mask as core purchases for the HP stacking playstyle.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Not Recommended<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ranged tank champions (Tahm Kench, Braum at range): <\/strong>Champions who play defensively and position at the edge of fights rather than diving to 700-unit proximity don&#8217;t maintain UNMAKE&#8217;s aura on priority AP targets. UNMAKE is irrelevant if the holder stays in the backline or plays extreme peel positioning.<\/li>\n\n\n\n<li><strong>AD\/armor-focused tanks in full AD compositions: <\/strong>No magic damage to amplify \u2014 the entire UNMAKE passive provides zero team value. Armor items (Frozen Heart, Thornmail, Randuin&#8217;s Omen) are the correct investment for AD-heavy enemy teams.<\/li>\n\n\n\n<li><strong>Full AP damage dealers as primary item: <\/strong>AP carries like Syndra, Viktor, and Lux deal magic damage but hold Abyssal Mask primarily for UNMAKE \u2014 at the cost of significant damage item opportunity (Shadowflame provides 110 AP + magic pen vs Abyssal Mask&#8217;s 0 AP + team aura). Let the tank build Abyssal Mask; AP carries should build dedicated damage items.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Amumu \u2014 AP Teamfight Composition Abyssal Mask Core<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/negatron-cloak\/\">Negatron Cloak<\/a> \u2014 First back (850g): +30 MR against AP mid lane; MR foundation before full item completion<\/li>\n\n\n\n<li><strong>Abyssal Mask \u2014 First or second item (2,650g): <\/strong>UNMAKE active; W Despair AoE proximity amplifies itself and AP teammates; all enemies within Despair range are UNMAKE-cursed; team AP damage increased by 12% on every fight target<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sunfire-aegis\/\">Sunfire Aegis<\/a> \u2014 Second item: IMMOLATE proximity burn + HP + armor + AH; melee-range proximity ensures Sunfire&#8217;s burn overlaps with UNMAKE aura; Note: Sunfire IMMOLATE does NOT generate STEADFAST stacks for Force of Nature \u2014 but provides consistent armor for physical threat mitigation alongside Abyssal Mask&#8217;s MR<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a> \u2014 Third item: 55 base MR + STEADFAST 8-stack 70 MR = 125 MR total; combined with Abyssal Mask 45 MR = 170 MR from two items; STEADFAST&#8217;s movement speed helps Amumu maintain 700-unit proximity to kiting AP targets<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor<\/a> \u2014 Fourth item: HEART full HP regen between fights; +800 HP; sustains Amumu through repeated engagements maintaining UNMAKE coverage<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kaenic-rookern\/\">Kaenic Rookern<\/a> \u2014 Fifth item: MANAWALL magic ability block + 50 MR; total MR: 45 (Abyssal) + 125 (Force of Nature at 8 stacks) + 50 (Kaenic) = 220 MR \u2014 extreme AP composition defense<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Leona \u2014 Engage Support Abyssal Mask Build<\/strong><\/h3>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/kindlegem\/\">Kindlegem<\/a> \u2014 First back (800g): +200 HP + 10 AH; AH tightens Zenith Blade + Solar Flare cooldowns for more frequent engage windows<\/li>\n\n\n\n<li><strong>Abyssal Mask \u2014 First full item (2,650g): <\/strong>UNMAKE active on engage; every W+E engage sequence places Leona within 700 units of the locked-down target; Syndra\/Lux follow-up amplified by 12% on cursed target<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\">Locket of the Iron Solari<\/a> \u2014 Second item: DEVOTION active shielding \u2014 shields nearby allies including AP carries attempting to follow up Leona&#8217;s engage; UNMAKE debuff on target + Solari shield on allies = complete fight support cycle<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spirit-visage\/\">Spirit Visage<\/a> \u2014 Third item: SANCTIFY +25% healing amplification + 60 MR + 450 HP; Leona&#8217;s HP pool with Abyssal Mask HP + Spirit Visage HP becomes substantial enough for repeated engages<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/shurelya's-battlesong\/\">Shurelya&#8217;s Battlesong<\/a> \u2014 Fourth item: INSPIRE active MS boost for allies following engage; coordinates AP teammate approach to UNMAKE-cursed targets after Leona&#8217;s CC chain<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Abyssal Mask + Force of Nature \u2014 MR Stack with UNMAKE Aura:<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a>: +55 base MR + STEADFAST 70 bonus MR at 8 stacks = 125 MR. +400 HP. +4% MS (+10% at max stacks).<a href=\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/\">Abyssal Mask<\/a>: +45 MR + 350 HP + 15 AH + UNMAKE (12% magic damage debuff on nearby enemies).<strong>Combined MR at Force of Nature 8 stacks: <\/strong>125 + 45 = <strong>170 MR total from two items<\/strong>.<strong>MR damage reduction at 170 MR: <\/strong>170 \/ (100 + 170) = 63% magic damage reduction.<strong>Why this pairing works for melee tanks:<\/strong>Force of Nature&#8217;s STEADFAST stacks from taking magic damage \u2014 Amumu, Galio, and Malphite who receive consistent AP ability hits stack STEADFAST rapidly. Once at 8 stacks, Force of Nature&#8217;s +10% MS helps the tank chase kiting AP carries back into 700-unit UNMAKE range \u2014 the MS bonus directly enables maintaining the aura. Meanwhile, UNMAKE on those same AP carries curses them, amplifying the AP teammates&#8217; damage even as the carries attempt to kite. The two items form a self-reinforcing loop: FoN stacks from AP damage \u2192 MS bonus helps maintain UNMAKE proximity \u2192 UNMAKE amplifies AP teammate damage on the target \u2192 target deals more magic damage trying to kite \u2192 more FoN stacks.<strong>HP total from both items: <\/strong>400 (FoN) + 350 (Abyssal) = <strong>+750 HP combined<\/strong> \u2014 substantial bulk alongside the 170 MR ceiling.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Vladimir R Hemoplague + Abyssal Mask UNMAKE \u2014 Stacking Magic Damage Debuffs:Vladimir R Hemoplague: <\/strong>applies a debuff causing affected enemies to take 10% increased magic damage for 4 seconds, then triggers a burst heal and DoT explosion.<strong>Abyssal Mask UNMAKE: <\/strong>enemies within 700 units take 12% increased magic damage from all sources.<strong>Combined on a single target:Hemoplague + UNMAKE multiplicative: <\/strong>1.10 \u00d7 1.12 = <strong>1.232 = 23.2% more magic damage<\/strong> from all sources on the cursed + Hemoplague target during the 4-second R window.<strong>Practical example \u2014 AP teammate Syndra&#8217;s R during Vladimir R:<\/strong>Syndra R at 1,960 base (see earlier example).<strong>No debuffs: <\/strong>1,960 damage (vs 0 MR for simplicity).<strong>UNMAKE only: <\/strong>1,960 \u00d7 1.12 = 2,195.<strong>Hemoplague only: <\/strong>1,960 \u00d7 1.10 = 2,156.<strong>Both: <\/strong>1,960 \u00d7 1.232 = <strong>2,414.7<\/strong> \u2014 +454.7 vs unamplifed, +219.7 vs UNMAKE alone, +258.7 vs Hemoplague alone.<strong>This stacking is the reason Vladimir + Abyssal Mask is a legitimate team composition synergy:<\/strong>Vladimir provides Hemoplague&#8217;s 10% window, Abyssal Mask extends the amplification permanently while in range. Any AP carry dumping damage during Hemoplague + UNMAKE simultaneously achieves 23%+ amplified magic damage \u2014 a significant burst multiplier that requires only a tank item and the R activation to enable.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 MR Tank Passive Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Profile<\/strong><\/td><td><strong>vs. Abyssal Mask<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a><\/td><td>+55 MR (base), +400 HP, +4% MS; STEADFAST: stacking MR + MS from taking magic damage, up to +70 MR at 8 stacks = 125 total MR<\/td><td>Stacking self-MR vs team damage aura. FoN scales the holder&#8217;s own MR to 125 total \u2014 the highest single-item MR ceiling. Abyssal Mask provides 45 MR for the holder but applies a 12% magic damage debuff to enemies. FoN for extreme personal AP defense; Abyssal Mask for team magic damage amplification. Synergistic together (170 MR combined + UNMAKE aura)<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spirit-visage\/\">Spirit Visage<\/a><\/td><td>+60 MR, +450 HP, +10 AH, +150% base HP regen; SANCTIFY: +25% healing and regen received<\/td><td>Healing amplification vs team damage aura. Spirit Visage scales the holder&#8217;s incoming healing \u2014 best on champions with sustain tools (Volibear R, Zac passive, Soraka self-heal, lifesteal). Abyssal Mask amplifies AP team damage regardless of holder&#8217;s healing capability. Both provide 10\u201315 AH + substantial MR + HP. Complementary builds when AP composition needs both UNMAKE and healing sustain<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kaenic-rookern\/\">Kaenic Rookern<\/a><\/td><td>+50 MR, +450 HP; MANAWALL: blocks one magic ability hit per 40 seconds<\/td><td>Single-ability block vs proximity aura debuff. Kaenic Rookern guarantees one magic ability hit is completely blocked \u2014 direct personal protection. Abyssal Mask applies team-wide magic damage amplification on nearby enemies. Choose Kaenic for guaranteed single-hit burst protection (Veigar R, Syndra R); choose Abyssal Mask when team AP amplification provides more fight value than personal one-hit protection<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/hollow-radiance\/\">Hollow Radiance<\/a><\/td><td>+40 MR, +400 HP, +60 armor; SMOLDERING: proximity AoE magic burn; SCORCHED: fire immunity<\/td><td>Hybrid armor+MR AoE burn vs pure MR team debuff aura. Hollow Radiance provides armor alongside MR \u2014 correct for mixed AD\/AP compositions where both damage types threaten the tank. SMOLDERING burn is an active proximity damage tool vs UNMAKE&#8217;s purely defensive\/amplification passive. Choose Hollow Radiance for mixed-damage compositions; choose Abyssal Mask for pure AP compositions with multiple AP damage dealers<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor<\/a><\/td><td>+800 HP, +200% base HP regen; HEART: full HP regen after 6 seconds out of combat if 3,000+ total HP<\/td><td>Pure HP sustain vs MR + team aura. Warmog&#8217;s provides extreme HP and out-of-combat regeneration \u2014 no MR, no passive damage amplification. Against full AP compositions, Abyssal Mask&#8217;s MR is necessary and Warmog&#8217;s should supplement (not replace) it. Against hybrid compositions where HP is the primary defensive need, Warmog&#8217;s provides more bulk than Abyssal Mask&#8217;s 350 HP<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building Abyssal Mask on teams with 0\u20131 AP damage dealers: <\/strong>UNMAKE&#8217;s 12% magic damage amplification requires AP damage sources to actually land on cursed targets. On a team where only one champion deals magic damage (the Abyssal Mask holder themselves), UNMAKE&#8217;s team value drops to self-amplification only \u2014 a modest benefit compared to other tank items that provide better personal stats for the same 2,650g. Count the team&#8217;s AP damage dealers before purchasing: 2+ AP sources = Abyssal Mask is excellent; 1 AP source = situational; 0 AP sources = never build it.<\/li>\n\n\n\n<li><strong>Positioning outside 700-unit UNMAKE range during fights: <\/strong>UNMAKE is proximity-dependent \u2014 if the Abyssal Mask holder positions at 800+ units (just outside basic ability range of most fight targets), UNMAKE provides zero amplification for the entire fight. The most common mistake is a tank who dives to initiate but retreats to the backline after the initial CC, moving outside UNMAKE range just as AP teammates begin their damage rotation. Abyssal Mask tanks should commit to melee-range proximity throughout the fight, not just during the initial engage.<\/li>\n\n\n\n<li><strong>Mistaking the visual bug for the actual debuff status: <\/strong>The UNMAKE visual indicator persists on enemy portraits for up to 60 seconds after they&#8217;ve moved outside the 700-unit range \u2014 but the actual 12% amplification is not active once they leave the aura. Relying on the visual icon to confirm UNMAKE status leads to incorrect assessments of fight amplification. Track proximity physically: if the Abyssal Mask holder is not within 700 units of the target, UNMAKE is off regardless of what the debuff indicator shows.<\/li>\n\n\n\n<li><strong>Buying Abyssal Mask as a first item when the enemy has primarily AD damage: <\/strong>The 45 MR from Abyssal Mask is irrelevant against a physical damage composition. Tanks facing AD-heavy enemies need armor (Sunfire Aegis, Frozen Heart, Thornmail, Randuin&#8217;s Omen) as their first purchase \u2014 the MR from Abyssal Mask provides no mitigation against AD damage. Evaluate the primary damage source before committing to Abyssal Mask as an early item; it&#8217;s a situational MR purchase, not an all-game-states first item.<\/li>\n\n\n\n<li><strong>Stacking multiple UNMAKE-limited items: <\/strong>Abyssal Mask is limited to 1 \u2014 you cannot hold two. Beyond the limitation, the 12% UNMAKE debuff does not stack with itself. Attempting to build two separate magic damage debuff items (Abyssal Mask + a hypothetical second debuff source) where UNMAKE is the limiting factor wastes the item slot. One Abyssal Mask is the correct investment; reinforce the composition with other items (Force of Nature for MR, Sunfire for armor\/HP) rather than attempting to double the UNMAKE effect.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Commit to melee-range proximity after the engage to maintain UNMAKE throughout the fight: <\/strong>The full value of UNMAKE is only realised when the holder stays within 700 units of priority targets for the entire fight duration \u2014 not just during the initial engage CC. After the R\/E engage lands and CC is applied, continue auto-attacking and ability-casting on the locked-down target rather than retreating. Every additional second the target is within UNMAKE range while AP teammates are dealing damage is additional 12% amplification delivered. For Amumu, this means staying inside the R AoE with W Despair active; for Leona, it means following up with auto-attacks after Zenith Blade roots rather than immediately retreating.<\/li>\n\n\n\n<li><strong>Pair with Force of Nature to convert UNMAKE proximity into STEADFAST stacks simultaneously: <\/strong>Force of Nature generates STEADFAST stacks from taking magic damage \u2014 the same AP champions hitting Abyssal Mask&#8217;s UNMAKE target are hitting the holder with abilities, generating STEADFAST stacks. The two passives are activated by the same gameplay condition: being close to AP damage dealers. Building both items creates a self-reinforcing synergy where proximity to AP threats simultaneously provides UNMAKE amplification for the team AND stacks STEADFAST MR + MS for personal survivability. At 170 MR combined and UNMAKE active, the tank is both durable and team-amplifying in the same position.<\/li>\n\n\n\n<li><strong>Prioritise UNMAKE targets based on your AP teammates&#8217; primary damage targets: <\/strong>UNMAKE provides the most value when the curse is applied to targets that your AP carries are already focused on \u2014 the main tank\/carry target in the enemy backline, or the most dangerous AP threat that needs to be burst. Coordinate engages so the Abyssal Mask holder dives onto the priority target (typically ADC or enemy carry) that the AP mid laner and AP jungler are also targeting. All three damage sources hitting the same UNMAKE-cursed target maximise the passive&#8217;s fight contribution. Spreading UNMAKE across multiple targets (jumping between different enemies) reduces the single-target amplification benefit.<\/li>\n\n\n\n<li><strong>On AP melee champions (Swain, Vladimir, Mordekaiser), use Abyssal Mask to amplify your own kit: <\/strong>AP champions who build Abyssal Mask as a tank item simultaneously benefit from UNMAKE&#8217;s self-amplification \u2014 their own Q\/W\/E\/R abilities hitting enemies within 700 units deal 12% more magic damage. This self-amplifying property means Vladimir with Abyssal Mask deals 12% more R damage during Hemoplague + UNMAKE stacking, Swain deals 12% more W drain damage, and Mordekaiser deals 12% more across his entire close-range kit. The investment in UNMAKE is effectively an AP-damage-amplifier that also provides MR and HP for survivability \u2014 high combined value on AP melee champions who fight in melee range by default.<\/li>\n\n\n\n<li><strong>Time the Abyssal Mask engage to land before AP teammates&#8217; burst windows: <\/strong>UNMAKE applies instantly when the target enters 700 units \u2014 but if the Abyssal Mask holder engages and the AP carry&#8217;s key ability (Syndra R, Lux R, Orianna R) fires a second before the engage closes the proximity, that burst misses the UNMAKE window. Coordinate communication or habitual timing: dive first, establish 700-unit proximity, then signal for the AP burst rotation. In premade team contexts, building the engage pattern around the Abyssal Mask dive \u2192 UNMAKE active \u2192 AP burst sequence extracts the maximum 12% amplification on the highest-damage abilities in the team&#8217;s rotation.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfac Final Summary<\/strong><\/h2>\n\n\n\n<p>Abyssal Mask is <strong>the team magic damage amplification item for frontline tanks in AP-heavy compositions<\/strong> \u2014 a 2,650 gold legendary that converts proximity into a passive 12% magic damage debuff on every enemy within 700 units. No other tank item in the pool provides team-wide damage amplification; UNMAKE is the defining reason to choose Abyssal Mask over any alternative MR purchase. At 45 MR + 350 HP + 15 AH, the item&#8217;s personal stat profile is respectable but not exceptional \u2014 the purchase justification is the <strong>UNMAKE passive&#8217;s compounding team value<\/strong> that scales multiplicatively with the number of AP damage dealers benefiting from the curse.<\/p>\n\n\n\n<p>The <strong>700-unit proximity requirement<\/strong> makes Abyssal Mask a fundamentally different design philosophy from passive tank items \u2014 it rewards <strong>aggressive frontline positioning<\/strong>, melee-range engagement commitment, and coordination with AP teammates. Tanks who dive into fights and stay within melee range of cursed targets (Amumu, Galio, Leona, Nautilus) deliver consistent UNMAKE uptime across full teamfight durations. Tanks who retreat after the initial engage lose UNMAKE coverage precisely when the AP burst rotation begins \u2014 wasting the item&#8217;s primary value. Building Abyssal Mask is a commitment to active, close-range, sustained engagement \u2014 not passive damage mitigation.<\/p>\n\n\n\n<p>The <strong>pairing with Force of Nature<\/strong> (170 MR combined + UNMAKE aura) is among the strongest two-item defensive combinations available to AP-composition-focused tanks, providing both extreme personal survivability and team-wide damage amplification from the same frontline position. Combined with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/kaenic-rookern\/\">Kaenic Rookern<\/a> (MANAWALL ability block), the three-item sequence creates a tank who is near-unkillable by AP burst while simultaneously amplifying every magic damage source on the team \u2014 the complete anti-AP\/pro-team offensive-defensive tank build.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Key Action Items:1. <\/strong>Maintain 700-unit proximity throughout fights \u2014 not just during initial engage; commit to melee range after the CC lands and stay on the cursed target while AP teammates deliver their burst rotations; every second within UNMAKE range is 12% amplification on all AP damage<strong>2. <\/strong>Build <a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a> as a complement to reach 170 MR total (45 Abyssal + 125 FoN at max STEADFAST) \u2014 the proximity that generates STEADFAST stacks is the same proximity that keeps UNMAKE active; both passives activate from the same frontline position<strong>3. <\/strong>Count AP damage dealers before purchasing \u2014 2+ AP sources on your team justify Abyssal Mask; single-AP or full-AD compositions cannot extract UNMAKE&#8217;s team value; on AP melee champions (Swain, Vladimir, Mordekaiser), UNMAKE self-amplifies their own kit as a bonus<strong>4. <\/strong>Ignore the visual UNMAKE debuff indicator for proximity tracking \u2014 the 60-second visual persistence bug means the icon can appear active on enemies outside 700 units; track proximity physically, not through the debuff icon<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Related Articles<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spirit-visage\/\">Spirit Visage \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kaenic-rookern\/\">Kaenic Rookern \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/hollow-radiance\/\">Hollow Radiance \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sunfire-aegis\/\">Sunfire Aegis \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\">Void Staff \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/frozen-heart\/\">Frozen Heart \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/bloodletters-curse\/\">Bloodletter&#8217;s Curse \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/cryptbloom\/\">Cryptbloom \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/best-mr-tank-items-tier-list-2026\/\">Best MR Tank Items Tier List 2026<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How far is 700 units in practical terms during a fight?<\/strong><\/h3>\n\n\n\n<p>A: 700 units is roughly the distance between two champions in active melee combat \u2014 approximately 4\u20135 champion model lengths. It&#8217;s well within auto-attack range for melee champions (125\u2013175 units), within Amumu&#8217;s W Despair aura (250 units), and within the typical proximity of an engage tank who has dived onto a target. For reference, a long-range ability like Lux&#8217;s Q snare has a 1,300-unit range \u2014 Lux positioned to fire at maximum range is typically not within UNMAKE&#8217;s 700-unit radius of the target. UNMAKE rewards being in the fight, not observing it from a distance.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does UNMAKE amplify the Abyssal Mask holder&#8217;s own magic damage?<\/strong><\/h3>\n\n\n\n<p>A: Yes \u2014 UNMAKE applies to &#8216;magic damage from all sources,&#8217; which includes the holder&#8217;s own abilities if the holder is within 700 units of the cursed enemy. This self-amplification is most relevant for AP melee champions (Swain, Vladimir, Mordekaiser, Gragas) who build Abyssal Mask and fight within 700 units of their targets by default. Every magic damage ability cast on a 700-unit range enemy by the holder is amplified by UNMAKE&#8217;s 12%. Pure tank champions who deal minimal magic damage from items\/runes still benefit from UNMAKE through their AP teammates, but the self-amplification element is less impactful.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does UNMAKE stack with Void Staff&#8217;s magic penetration?<\/strong><\/h3>\n\n\n\n<p>A: UNMAKE (12% increased magic damage received) and Void Staff (40% magic penetration) stack multiplicatively. Void Staff&#8217;s pen first reduces the enemy&#8217;s effective MR, then UNMAKE&#8217;s 12% amplification applies to the post-penetration damage multiplier. At 100 enemy MR: Void Staff reduces effective MR to 60 (37.5% magic damage reduction \u2192 62.5% lands), then UNMAKE applies: 62.5% \u00d7 1.12 = 70% effective magic damage taken. Without either: 50%. The combined effect of Void Staff + UNMAKE is therefore 40% more magic damage than baseline against a 100 MR target \u2014 a substantial combined boost.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: The UNMAKE debuff icon is still showing on an enemy who&#8217;s far away \u2014 is it still active?<\/strong><\/h3>\n\n\n\n<p>A: No \u2014 this is the documented visual bug. The UNMAKE debuff indicator persists visually on the enemy&#8217;s portrait for up to 60 seconds even after they&#8217;ve left the 700-unit aura range. The actual 12% magic damage amplification is not active once the enemy exits 700 units from the Abyssal Mask holder. Do not rely on the visual icon to judge UNMAKE status \u2014 track the physical proximity. If the holder is not within 700 units of the target, UNMAKE is inactive regardless of what the debuff display shows.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Abyssal Mask worth building if only one AP champion is on my team?<\/strong><\/h3>\n\n\n\n<p>A: It depends on whether that single AP champion justifies the passive. With one AP damage dealer, UNMAKE&#8217;s team value is halved compared to a two-AP composition \u2014 only one champion extracts the 12% amplification bonus. At 2,650g, the question becomes whether 12% more damage from one source plus the 45 MR + 350 HP + 15 AH stats justifies the purchase over alternative tank items. If that single AP damage dealer is a hyper-carry (Ryze late game, fed Syndra) where 12% more damage translates to significant fight advantages, Abyssal Mask can be justified. If the AP source is secondary (AP jungle who doesn&#8217;t deal much damage), other MR items (Spirit Visage, Force of Nature) deliver better personal defensive value.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does UNMAKE work in Arena?<\/strong><\/h3>\n\n\n\n<p>A: Yes \u2014 Abyssal Mask is available in Arena and UNMAKE functions normally in Arena&#8217;s 2v2 format. In Arena&#8217;s smaller combat zones, maintaining 700-unit proximity is easier than in SR due to the reduced arena size \u2014 UNMAKE tends to have higher uptime in Arena&#8217;s constant close-range combat. Arena&#8217;s increased MR stat (50 vs SR&#8217;s 45) also makes Abyssal Mask marginally more durable in Arena compared to SR. Against AP opponents in Arena, Abyssal Mask provides both the UNMAKE aura on the enemy and improved personal MR alongside HP for the sustained fight rounds.<\/p>\n","protected":false},"featured_media":14538,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-15780","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Abyssal Mask - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Abyssal Mask - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Abyssal Mask? \ud83c\udfad Abyssal Mask is the proximity aura item that amplifies all incoming magic damage on nearby enemies \u2014 a tank and support legendary whose UNMAKE passive...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-07T18:14:12+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/\",\"name\":\"Abyssal Mask - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png\",\"datePublished\":\"2026-02-18T15:13:51+00:00\",\"dateModified\":\"2026-03-07T18:14:12+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#primaryimage\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png\",\"width\":64,\"height\":64},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Abyssal Mask\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Abyssal Mask - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/","og_locale":"en_US","og_type":"article","og_title":"Abyssal Mask - MagicStark","og_description":"What is Abyssal Mask? \ud83c\udfad Abyssal Mask is the proximity aura item that amplifies all incoming magic damage on nearby enemies \u2014 a tank and support legendary whose UNMAKE passive...","og_url":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/","og_site_name":"MagicStark","article_modified_time":"2026-03-07T18:14:12+00:00","og_image":[{"width":64,"height":64,"url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png","type":"image\/png"}],"twitter_card":"summary_large_image","schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/","url":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/","name":"Abyssal Mask - MagicStark","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"primaryImageOfPage":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#primaryimage"},"image":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#primaryimage"},"thumbnailUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png","datePublished":"2026-02-18T15:13:51+00:00","dateModified":"2026-03-07T18:14:12+00:00","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#primaryimage","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Abyssal_Mask_item.png","width":64,"height":64},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/wiki\/abyssal-mask\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/en\/"},{"@type":"ListItem","position":2,"name":"Wiki","item":"https:\/\/magicstark.cz\/wiki\/"},{"@type":"ListItem","position":3,"name":"Abyssal Mask"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki\/15780","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/wiki"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=15780"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media\/14538"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=15780"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}