{"id":15784,"date":"2026-02-18T15:13:15","date_gmt":"2026-02-18T15:13:15","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/atmas-reckoning\/"},"modified":"2026-03-07T12:57:40","modified_gmt":"2026-03-07T12:57:40","slug":"atmas-reckoning","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/atmas-reckoning\/","title":{"rendered":"Atma&#8217;s Reckoning"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Atma&#8217;s Reckoning? \u2694\ufe0f<\/strong><\/h2>\n\n\n\n<p>Atma&#8217;s Reckoning is <strong>Arena&#8217;s dedicated HP-to-crit-chance converter<\/strong> \u2014 a 2,500 gold legendary designed exclusively for Arena&#8217;s accelerated item economy, where hybrid fighter-crit builds can be assembled in a shorter timeframe than SR&#8217;s 35-minute games allow. The item is a spiritual successor to the original Atma&#8217;s Impaler from early League of Legends history, which also converted HP into AD. Atma&#8217;s Reckoning modernises the concept: instead of converting HP to AD, it converts <strong>bonus health into critical strike chance via BIG HANDS<\/strong>.<\/p>\n\n\n\n<p>The <strong>BIG HANDS passive<\/strong> scales from 0% to 30% bonus crit chance based on the holder&#8217;s bonus HP \u2014 meaning the item has a variable effective value depending on how much HP the rest of the build provides. At zero bonus HP, BIG HANDS grants 0% additional crit \u2014 the item provides only the base 20% crit and 700 HP. At maximum bonus HP investment (typically achievable in Arena&#8217;s 2-item or 3-item window), BIG HANDS approaches 30% additional crit, potentially giving the item&#8217;s total crit contribution a <strong>combined 50% critical strike chance<\/strong> from a single item slot (20% base + 30% BIG HANDS).<\/p>\n\n\n\n<p>The <strong>Arena exclusivity<\/strong> is the defining context for everything about this item. Arena&#8217;s 2v2 format, compressed game duration, accelerated gold income, and Prismatic Anvil item pool all create conditions where Atma&#8217;s Reckoning&#8217;s HP-to-crit model is viable. In SR, where reaching 700 bonus HP from items takes 2\u20133 item slots and crit carries don&#8217;t typically build tank items, the crossover between HP and crit has no natural home. In Arena, fighter builds that stack HP as a primary defensive stat \u2014 Garen, Darius, Sett, Mordekaiser \u2014 can simultaneously acquire meaningful crit chance from BIG HANDS without abandoning their HP-stacking identity.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f Arena-Exclusive Item \u2014 SR\/ARAM\/Nexus Blitz Not Available:<\/strong>Atma&#8217;s Reckoning exists only in Arena&#8217;s item pool. It cannot be purchased in SR 5v5, ARAM, or Nexus Blitz under any circumstances. If you see it referenced in a standard SR build or tier list, that source is incorrect \u2014 the item is Arena-only. Plan builds around Atma&#8217;s Reckoning specifically when entering Arena queue; it has no relevance to SR itemization decisions.<strong>Trivia \u2014 Item History:<\/strong>Atma&#8217;s Reckoning was first introduced to the PBE for patch V8.12 but was delayed multiple times before being released exclusively to Nexus Blitz alongside that mode&#8217;s debut in V8.16. The item later transitioned to Arena when that mode became the dedicated alternative game mode. The spiritual predecessor, Atma&#8217;s Impaler, was a classic item from early League of Legends that converted max HP into bonus AD \u2014 Atma&#8217;s Reckoning retains the HP-to-offensive-stat conversion concept but applies it to critical strike chance instead of AD.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,500 gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,250 gold (50% return \u2014 Arena sell ratio)<\/td><\/tr><tr><td>Critical Strike Chance<\/td><td>+20% (base, always active)<\/td><\/tr><tr><td>Health<\/td><td>+700 HP<\/td><\/tr><tr><td>Item ID<\/td><td>223039<\/td><\/tr><tr><td>Item Limit<\/td><td>Limited to 1 Atma&#8217;s Reckoning<\/td><\/tr><tr><td>Availability<\/td><td>Arena ONLY (SR 5v5, ARAM, Nexus Blitz: NOT AVAILABLE)<\/td><\/tr><tr><td>BIG HANDS: Type<\/td><td>Passive \u2014 bonus critical strike chance based on bonus health<\/td><\/tr><tr><td>BIG HANDS: Minimum bonus crit<\/td><td>0% (at 0 bonus HP)<\/td><\/tr><tr><td>BIG HANDS: Maximum bonus crit<\/td><td>30% (at maximum bonus HP threshold)<\/td><\/tr><tr><td>BIG HANDS: Scaling<\/td><td>Linear \u2014 scales from 0% to 30% based on total bonus health<\/td><\/tr><tr><td>Total crit at max BIG HANDS<\/td><td>20% (base) + 30% (BIG HANDS) = 50% critical strike chance from item alone<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfb2 BIG HANDS \u2014 Complete Mechanics &amp; HP-to-Crit Scaling<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>How BIG HANDS Works<\/strong><\/h3>\n\n\n\n<p>BIG HANDS grants <strong>additional critical strike chance that scales linearly from 0% to 30% based on the holder&#8217;s total bonus health<\/strong>. Bonus health is defined as all HP that comes from items, runes (Overgrowth, Grasp of the Undying stacks, etc.), and champion growth beyond base HP \u2014 not the champion&#8217;s base HP at their current level. The scaling is proportional: the more bonus HP in the build, the closer BIG HANDS approaches its 30% cap.<\/p>\n\n\n\n<p>The <strong>practical implication<\/strong> is that Atma&#8217;s Reckoning has a <strong>variable effective crit contribution<\/strong> per gold spent depending on build context. A champion who builds exclusively Atma&#8217;s Reckoning with no other HP items receives minimal BIG HANDS value \u2014 the 700 HP from the item itself contributes to bonus HP, but without additional HP investment, the scaling is well below 30%. Conversely, a champion who stacks Heartsteel, Titanic Hydra, Warmog&#8217;s Armor, or other high-HP items in Arena accumulates large bonus HP totals that push BIG HANDS toward its 30% maximum \u2014 making the item&#8217;s effective crit contribution approach <strong>50% total from a single item slot<\/strong> in high-HP build scenarios.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca BIG HANDS Scaling \u2014 HP Thresholds &amp; Crit Contribution:Scaling model: <\/strong>BIG HANDS scales linearly from 0% at 0 bonus HP to 30% at the maximum bonus HP threshold. The exact per-HP conversion rate depends on the cap \u2014 at a typical Arena bonus HP range of 1,000\u20133,000+ from items.<strong>Approximate BIG HANDS contributions at bonus HP milestones:~700 bonus HP (Atma&#8217;s own +700 only, no other HP items): <\/strong>BIG HANDS provides low crit contribution \u2014 well below 10% at this HP level. Item&#8217;s primary value is the flat 20% crit + 700 HP.<strong>~1,500 bonus HP (Atma&#8217;s + one HP item, e.g., Warmog&#8217;s 800 HP): <\/strong>BIG HANDS scaling mid-range \u2014 approximately 10\u201315% bonus crit depending on exact cap.<strong>~2,500 bonus HP (Atma&#8217;s + two high-HP items): <\/strong>BIG HANDS scaling high range \u2014 approximately 20\u201325% bonus crit. Total crit from item: ~40\u201345%.<strong>~3,500+ bonus HP (Atma&#8217;s + Heartsteel stacks + HP items): <\/strong>BIG HANDS approaching 30% maximum \u2014 total crit from Atma&#8217;s: approaching 50%.<strong>High-HP Arena build context:<\/strong>In Arena, Heartsteel is a Prismatic item that stacks bonus HP on every takedown. A Heartsteel user who has accumulated 1,000+ bonus HP from stacks alone \u2014 combined with other HP items \u2014 creates the ideal BIG HANDS scaling environment. Heartsteel + Titanic Hydra + Atma&#8217;s Reckoning in Arena is the archetype HP-to-crit build: Heartsteel stacks HP continuously, Titanic converts HP to AoE damage, and Atma&#8217;s converts HP to crit chance. All three items reward the same stat (bonus HP) with different offensive outputs.<strong>Crit chance cap at 100%:<\/strong>League of Legends&#8217; critical strike chance caps at 100% \u2014 building beyond 100% crit provides no additional benefit. In Arena builds with multiple crit items, track the total crit chance including BIG HANDS to avoid overcapping. At high HP totals where BIG HANDS approaches 30%, adding the base 20% = 50% from Atma&#8217;s alone \u2014 still 50% short of the 100% cap, so additional crit items remain efficient.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>BIG HANDS vs Standard Crit Items \u2014 The HP-Crit Efficiency Trade<\/strong><\/h3>\n\n\n\n<p>Standard crit items (Infinity Edge, Kraken Slayer, Galeforce, Navori Quickblades) provide fixed crit chance per gold spent \u2014 typically 20\u201325% crit at 3,000\u20133,400 gold. Atma&#8217;s Reckoning provides <strong>20% base + 0\u201330% variable = 20\u201350% total crit at 2,500 gold<\/strong>, making it potentially the <strong>highest crit-per-gold item in the game at maximum BIG HANDS scaling<\/strong>. At 30% BIG HANDS (50% total), Atma&#8217;s provides 2\u00d7 the crit per gold of standard crit items \u2014 but only if sufficient bonus HP is maintained to reach that scaling threshold.<\/p>\n\n\n\n<p>The <strong>trade-off<\/strong> is explicit: to unlock BIG HANDS&#8217; maximum value, the holder must invest in HP items that typically don&#8217;t provide offensive stats. In Arena&#8217;s compressed 2v2 format, this means dedicating item slots to HP (Warmog&#8217;s, Heartsteel, Spirit Visage, Titanic Hydra) rather than pure damage (Infinity Edge, Rabadon&#8217;s, Trinity Force). The hybrid build is Arena-viable precisely because Arena&#8217;s accelerated gold income allows more items per game than SR&#8217;s typical 4\u20135 item completion window.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfdf\ufe0f Arena Context \u2014 Why This Item Only Works Here<\/strong><\/h2>\n\n\n\n<p>Atma&#8217;s Reckoning&#8217;s design requires three conditions to function optimally: <strong>(1) enough game time to build multiple HP items, (2) a champion whose kit benefits from both HP and crit, and (3) an environment where hybrid fighter-crit builds are competitively viable<\/strong>. All three conditions are specific to Arena and not easily replicated in SR.<\/p>\n\n\n\n<p>In SR, crit ADCs don&#8217;t build HP items (they build crit + AS), and HP-building fighters don&#8217;t build crit items (they build armor pen or AD). The crossover is inefficient in SR because HP doesn&#8217;t contribute to carries&#8217; damage models and crit doesn&#8217;t contribute to fighters&#8217; survivability. In <strong>Arena, where the item pool is broader and Prismatic items create synergistic bundles that SR itemization doesn&#8217;t support<\/strong>, the HP-to-crit model can be assembled within the game&#8217;s shorter duration. A Garen with Heartsteel (Prismatic), Titanic Hydra, and Atma&#8217;s Reckoning in Arena is a legitimate build \u2014 three items that share the bonus HP axis and derive different offensive outputs from it.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena HP-to-Crit Ecosystem \u2014 Items That Synergize with BIG HANDS:Heartsteel (Prismatic item \u2014 Arena only):<\/strong>Gain stacks of Colossal Consumption on epic monsters and champion takedowns \u2014 each stack permanently increases max HP. A Heartsteel user who has accumulated 800\u20131,500+ bonus HP from stacks creates the highest BIG HANDS values available. Every Heartsteel stack directly increases BIG HANDS&#8217; crit output. Heartsteel + Atma&#8217;s Reckoning is Arena&#8217;s definitive HP-crit synergy pair.<strong>Titanic Hydra:<\/strong>Cleave passive deals physical damage to nearby enemies based on max HP (5% max HP to primary, 3% max HP as AoE). Titanic Hydra turns HP into AoE physical cleave damage \u2014 sharing the bonus HP axis with BIG HANDS. A champion with Heartsteel + Titanic Hydra + Atma&#8217;s Reckoning converts bonus HP into three simultaneous benefits: Titanic AoE cleave, BIG HANDS crit chance, and Heartsteel stack accumulation.<strong>Warmog&#8217;s Armor:<\/strong>+800 HP + HEART full HP regen between rounds. Warmog&#8217;s provides the single largest HP spike of any non-Prismatic item \u2014 +800 HP directly contributes to BIG HANDS scaling. In Arena&#8217;s between-round format, the full HP regen between fights maintains the full bonus HP total (no regen-dependent HP reduction during fights). Warmog&#8217;s + Atma&#8217;s is a straightforward HP investment that pushes BIG HANDS significantly toward its 30% cap.<strong>Sterak&#8217;s Gage:<\/strong>+400 HP + LIFELINE shield triggered on HP drop (scales with bonus HP). Sterak&#8217;s HP contribution advances BIG HANDS scaling while its LIFELINE shield (which itself scales with bonus HP) provides burst survivability. The HP stacks doubly: directly increasing BIG HANDS crit and increasing the LIFELINE shield value.<strong>Spear of Shojin:<\/strong>+40 AD, +300 HP, +20 AH, +15% armor penetration + FERVOR stacking. Spear of Shojin provides a moderate HP contribution alongside AD and AH \u2014 for ability-using fighters who crit (Aatrox, Fiora, Riven in Arena), Shojin&#8217;s HP advances BIG HANDS while the AH enables more frequent ability use that synergises with crit-enabled attacks.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Atma&#8217;s Reckoning in Arena<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Build Atma&#8217;s Reckoning When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Arena build is committed to bonus HP stacking (Heartsteel Prismatic, multiple HP items): <\/strong>BIG HANDS&#8217; value is entirely contingent on bonus HP. If the build already targets bonus HP as the primary defensive\/scaling stat (Heartsteel stacks, Warmog&#8217;s Armor, Titanic Hydra), Atma&#8217;s Reckoning provides the most crit-per-gold of any available crit item in those scenarios. The HP investment pays dividends across multiple items simultaneously \u2014 Titanic&#8217;s cleave, Heartsteel&#8217;s stacks, and Atma&#8217;s crit all scale from the same bonus HP pool.<\/li>\n\n\n\n<li><strong>The champion&#8217;s kit can leverage critical strikes meaningfully \u2014 auto-attack-based or crit-scaling abilities: <\/strong>Atma&#8217;s Reckoning&#8217;s crit value is only relevant if the champion uses crit \u2014 either through autoattacks or crit-scaling abilities (Garen Q empowered, Fiora Lunge Q with crit, Tryndamere&#8217;s crit identity, Aatrox W crit interact). Champions whose primary damage is abilities without crit scaling (AP champions, ability-heavy fighters who deal fixed damage regardless of crit) gain no benefit from the crit component of Atma&#8217;s Reckoning \u2014 the item reduces to 700 HP at 2,500g, which is poor value without BIG HANDS contributing.<\/li>\n\n\n\n<li><strong>The Prismatic Anvil rolled a Heartsteel or the round-based economy supports 3+ item completion with HP items: <\/strong>Arena&#8217;s Prismatic item system can provide Heartsteel as the Prismatic slot, making it the free cornerstone of the build. With Heartsteel as the Prismatic, every subsequent HP item (including Atma&#8217;s own 700 HP) directly stacks BIG HANDS. The Prismatic context matters: Atma&#8217;s Reckoning is a top-tier purchase when Heartsteel is already in the build, and a situational purchase otherwise.<\/li>\n\n\n\n<li><strong>Against physical-and-magic mixed damage in Arena where HP&#8217;s damage mitigation (through Warmog&#8217;s regen sustainability) enables staying in fights longer: <\/strong>HP is Arena&#8217;s most universal defensive stat because it mitigates all damage types (physical, magic, and true damage in terms of total HP pool). In Arena fights where both opponents deal physical and magic damage, HP-building survives both without needing to itemize both armor and MR. Atma&#8217;s Reckoning&#8217;s 700 HP contributes to this universal mitigation while BIG HANDS converts the HP investment into crit.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Consider Alternatives When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The build has minimal bonus HP and BIG HANDS is providing below 10% bonus crit: <\/strong>At low bonus HP totals, Atma&#8217;s Reckoning is essentially a 2,500g purchase for 20% crit + 700 HP. Standard crit items in Arena (Infinity Edge provides 20% crit + damage passive + AD at similar costs) provide better pure offensive value for crit-focused builds that don&#8217;t stack HP. If BIG HANDS isn&#8217;t contributing meaningfully, Infinity Edge or another pure crit\/damage item is likely more efficient.<\/li>\n\n\n\n<li><strong>The champion is a pure AP mage whose damage doesn&#8217;t scale with crit: <\/strong>AP mages don&#8217;t use critical strike chance in their damage calculations (unless specifically building AP crit items like Riftmaker with crit interactions). Atma&#8217;s Reckoning&#8217;s crit is entirely wasted on AP champions \u2014 the item provides only 700 HP and 20% wasted crit stat. AP tanks who want HP should consider Warmog&#8217;s Armor or Banshee&#8217;s Veil instead.<\/li>\n\n\n\n<li><strong>The Prismatic slot is not Heartsteel and no other high-HP items are planned: <\/strong>Without a Heartsteel stack engine or multiple high-HP items, BIG HANDS plateaus at low values and the item&#8217;s primary appeal disappears. In these scenarios, the 700 HP from Atma&#8217;s is moderate and the crit component is underwhelming compared to dedicated crit items.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Atma&#8217;s Reckoning in Arena<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Optimal \u2014 HP-Building Fighters and Auto-Attack Champions<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/garen-the-might-of-demacia\/\">Garen<\/a>: <\/strong>Judgment (E) spinning deals bonus damage per attack and critically strikes at 100% with Q Decisive Strike empowerment. Garen builds HP naturally (Sunfire, Warmog&#8217;s, Sterak&#8217;s) and benefits from crit through E&#8217;s crit-interact design. In Arena, Garen with Heartsteel (Prismatic) \u2192 Titanic Hydra \u2192 Atma&#8217;s Reckoning reaches the build&#8217;s ideal state: Heartsteel stacks accumulate through kills, Titanic&#8217;s cleave fires on E rotations, and Atma&#8217;s BIG HANDS converts the large HP pool into meaningful crit chance on E and Q crits.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/tryndamere-the-barbarian-king\/\">Tryndamere<\/a>: <\/strong>Tryndamere&#8217;s entire identity is built around critical strike chance \u2014 his Fury (Q) passive converts stacks into crit chance, and his abilities scale with crit. Atma&#8217;s Reckoning in Arena gives Tryndamere both crit and HP \u2014 the HP keeps him alive longer (reducing the need to use R Undying Rage defensively), and BIG HANDS adds crit that stacks with his already-high natural crit from Fury. At high HP totals, Tryndamere&#8217;s BIG HANDS crit approaches 30%, adding to his Fury-based crit chance for potentially very high total crit values.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/darius-the-hand-of-noxus\/\">Darius<\/a>: <\/strong>Decimating Smash (Q) can critically strike \u2014 the full Q charge deals physical damage and crits apply. Darius builds HP (Sterak&#8217;s Gage, Titanic Hydra, Heartsteel in Arena) as his primary defensive identity. BIG HANDS converts this natural HP stacking into Q crit chance \u2014 transforming Darius from a pure HP fighter into one whose fully charged Q can critically strike with meaningful probability. Arena&#8217;s Heartsteel Prismatic on Darius creates a large HP pool rapidly through kills, accelerating BIG HANDS toward its cap.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sett-the-boss\/\">Sett<\/a>: <\/strong>The Show Stopper (R) and Haymaker (W) benefit from HP scaling, and Sett&#8217;s base kit focuses on HP-scaling abilities. In Arena, Sett naturally builds HP items (Heartsteel, Sterak&#8217;s) for both survivability and W gray HP conversion. Atma&#8217;s Reckoning adds crit chance that can apply to Sett&#8217;s Knuckle Down (Q) empowered autoattacks \u2014 his Q bonus damage on basic attacks can critically strike, and BIG HANDS&#8217; crit contribution from Sett&#8217;s large HP pool makes each Q hit a meaningful crit threat.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mordekaiser-the-iron-revenant\/\">Mordekaiser<\/a>: <\/strong>Mordekaiser builds AP and HP \u2014 the HP component synergises with BIG HANDS if Mordekaiser builds Atma&#8217;s alongside AP items. However, most of Mordekaiser&#8217;s damage is magical and doesn&#8217;t benefit from crit. BIG HANDS is partially wasted on Morde unless he specifically has auto-attack patterns or physical abilities that crit. More situational than pure AD fighters, but in HP-stacking Morde Arena builds, the 700 HP from Atma&#8217;s contributes to his item stack while the crit provides incidental auto-attack threat.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/aatrox-complete-guide-2026-lol\/\">Aatrox<\/a>: <\/strong>The Darkin Blade (Q) three-hit combo can critically strike \u2014 Q crit interact amplifies Aatrox&#8217;s already-high base damage. Aatrox Arena builds that stack HP (Sterak&#8217;s Gage, Spear of Shojin&#8217;s HP component, Titanic Hydra) naturally advance BIG HANDS scaling. At high HP totals, Aatrox&#8217;s Q crits deal substantially more damage \u2014 particularly the W Infernal Chains-rooted target Q slam, which with BIG HANDS crit can execute or near-execute opponents.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/illaoi-the-kraken-priestess\/\">Illaoi<\/a>: <\/strong>Tentacle Smash (Q) and Harsh Lesson (E) empowered attack can critically strike. Illaoi builds HP inherently (her passive and healing scale with HP restoration) and her Arena identity around sustained HP-through-healing makes HP stacking natural. BIG HANDS converts Illaoi&#8217;s substantial HP pool into Q and E crit chance \u2014 in a fight where Illaoi summons tentacles and chains Q crits on a rooted opponent, the crit component from Atma&#8217;s adds meaningful burst within the tentacle DPS window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a>: <\/strong>Lunge (Q) can critically strike against the target \u2014 Fiora&#8217;s whole kit revolves around precision and parry. Fiora in Arena naturally builds HP alongside AD (Sterak&#8217;s Gage, sometimes Warmog&#8217;s for sustain between rounds) and Atma&#8217;s Reckoning contributes crit to her Q on top of the HP. Grand Challenge (R) vital mechanics also benefit from crit chance \u2014 each vital hit on a crit-Fiora deals significantly more damage. Fiora&#8217;s high skillfloor in Arena is amplified by the crit ceiling BIG HANDS provides.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a>: <\/strong>Siphoning Strike (Q) can critically strike \u2014 and Nasus builds enormous HP totals through Heartsteel in Arena. At very high HP stacks (Heartsteel + Titanic + Warmog&#8217;s), BIG HANDS approaches its 30% cap, and Nasus Q crits become devastating. Situational because Nasus&#8217;s value heavily depends on stack count \u2014 early in Arena, Q crits at sub-300 stacks are less impactful than late Arena where Q is at 700+ stacks.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/urgot-the-dreadnought\/\">Urgot<\/a>: <\/strong>Urgot&#8217;s autoattacks and Purge (W) shotgun knees can crit in some configurations. HP builds on Urgot are common in Arena. BIG HANDS provides supplementary crit to Urgot&#8217;s sustained DPS pattern. Situational because Urgot&#8217;s primary identity is sustained damage through Purge, and the crit interaction varies by ability.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Not Recommended<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pure AP mages: <\/strong>Zero crit scaling on AP abilities \u2014 BIG HANDS provides 0 offensive value on champions whose damage is exclusively magical ability-based. Atma&#8217;s Reckoning on Lux, Syndra, or Viktor is a 2,500g purchase for 700 HP with wasted crit. Use HP items that provide AP scaling (Banshee&#8217;s Veil, Warmog&#8217;s) instead.<\/li>\n\n\n\n<li><strong>ADC marksmen without HP-building options: <\/strong>ADC builds in Arena typically focus on crit + AS (Infinity Edge, Kraken, Galeforce) without HP items \u2014 the BIG HANDS scaling never reaches meaningful levels without HP investment. Standard crit items at comparable gold provide more reliable damage output for ADC profiles.<\/li>\n\n\n\n<li><strong>Champions who build neither HP nor crit in their standard Arena builds: <\/strong>Ability Power assassins (Katarina, Zed as AP, LeBlanc) and ability-focused fighters who don&#8217;t auto-attack (Gragas, Rumble) gain no offensive value from Atma&#8217;s Reckoning&#8217;s two stats. The item requires both HP investment (for BIG HANDS) and a crit-utilizing damage pattern to pay off.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Arena Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Garen \u2014 Heartsteel HP-Crit Snowball<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Heartsteel (Prismatic) \u2014 Arena Prismatic slot: <\/strong>bonus HP stacks per kill\/assist; every Heartsteel stack directly advances BIG HANDS scaling; 300 HP base + scaling stacks<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/titanic-hydra\/\">Titanic Hydra<\/a> \u2014 First purchased item: CRESCENT AoE cleave based on max HP; +40 AD + 600 HP; Titanic HP + Heartsteel HP = large combined bonus HP advancing BIG HANDS rapidly<\/li>\n\n\n\n<li><strong>Atma&#8217;s Reckoning \u2014 Second purchased item (2,500g): <\/strong>BIG HANDS active at ~1,300+ bonus HP (Heartsteel + Titanic + own 700); BIG HANDS approaching 20%+ bonus crit; total crit = 20% base + ~20% BIG HANDS = ~40% crit from item alone<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/sterak's-gage\/\">Sterak&#8217;s Gage<\/a> \u2014 Third item: +400 HP + LIFELINE burst shield (scales with bonus HP); additional HP further advances BIG HANDS toward 30% cap; LIFELINE shield also scales with the large bonus HP pool<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor<\/a> \u2014 Fourth item: +800 HP + HEART full HP regen between rounds; pushes BIG HANDS toward maximum; full HP regen between Arena rounds sustains the full HP advantage entering each fight<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin<\/a> \u2014 Fifth item: +300 HP + 40 AD + 20 AH + armor pen; HP contributes final BIG HANDS scaling; AH tightens Q + E Judgment cooldowns; armor pen amplifies physical crit damage vs armored opponents<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tryndamere \u2014 Crit Stacking Maximum Build<\/strong><\/h3>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li><strong>Atma&#8217;s Reckoning \u2014 Early purchase (2,500g): <\/strong>20% base crit + BIG HANDS scaling; 700 HP contributes to Undying Rage (R) staying alive longer; Fury (Q) passive crit stacks compound with Atma&#8217;s crit baseline<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\">Infinity Edge<\/a> \u2014 Core crit item: +20% crit + PERFECTION: +8% crit damage per 10% crit chance above 60%; at 60% crit (Atma&#8217;s 50% + other sources), IE&#8217;s damage multiplier fires; +80 AD<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/titanic-hydra\/\">Titanic Hydra<\/a> \u2014 HP + cleave: +40 AD + 600 HP; Titanic HP pushes BIG HANDS scaling higher; CRESCENT AoE applies on crits \u2014 each Tryndamere crit triggers Titanic&#8217;s HP-based cleave simultaneously<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor<\/a> \u2014 HP for BIG HANDS + regen between rounds: +800 HP; between-round regeneration ensures Tryndamere enters each round at full HP; Warmog&#8217;s HP maximises BIG HANDS crit<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/death's-dance\/\">Death&#8217;s Dance<\/a> \u2014 Survivability against burst: CAUTERIZE damage-over-time bleed conversion (delays burst damage to allow R or HP regen to compensate); +55 AD + 30 armor + 15 AH<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Heartsteel + Titanic Hydra + Atma&#8217;s Reckoning \u2014 The HP-Crit Trinity:How the three items share the bonus HP axis:Heartsteel: <\/strong>Stacks bonus HP permanently through kills and assists. Every 400 bonus HP accumulated grants a stack of Colossal Consumption \u2014 each stack adds permanent bonus HP. As HP stacks grow, BIG HANDS&#8217; crit contribution increases continuously throughout the Arena session.<strong>Titanic Hydra: <\/strong>CRESCENT cleave deals 5% max HP as physical damage to the primary target and 3% as AoE \u2014 the same bonus HP that advances BIG HANDS also amplifies Titanic&#8217;s cleave damage. At 3,000 total HP: Titanic primary hit = 150 bonus physical damage; AoE = 90 bonus damage per nearby enemy.<strong>Atma&#8217;s Reckoning: <\/strong>BIG HANDS converts the accumulated bonus HP into critical strike chance \u2014 the third simultaneous benefit from a single stat investment. High bonus HP \u2192 high BIG HANDS crit \u2192 high crit damage on autoattacks and physical abilities.<strong>The compounding math at 3,000 bonus HP (Heartsteel + Titanic + Atma&#8217;s + other HP):Titanic cleave: <\/strong>5% \u00d7 3,000 = 150 bonus physical damage per hit.<strong>Atma&#8217;s BIG HANDS: <\/strong>~30% additional crit chance (approaching cap at high HP totals).<strong>Total crit from Atma&#8217;s: <\/strong>20% base + ~30% BIG HANDS = ~50% critical strike chance from Atma&#8217;s alone.<strong>Effective DPS amplification: <\/strong>Titanic cleave fires on each hit including crits; 50% crit from Atma&#8217;s means half of all autoattacks deal 175\u2013200% damage (with crit modifier) plus Titanic cleave. For a fighter with 200 AD: normal hit = 200 damage. Crit hit = 350 damage + 150 Titanic cleave = 500 physical damage per crit hit. At 50% crit rate: average DPS = (200 \u00d7 0.5) + (500 \u00d7 0.5) = 350 average damage per hit.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 HP-Scaling &amp; Crit Family in Arena<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Profile<\/strong><\/td><td><strong>vs. Atma&#8217;s Reckoning<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/titanic-hydra\/\">Titanic Hydra<\/a><\/td><td>+40 AD, +600 HP; CRESCENT: cleave based on max HP (5% primary, 3% AoE); SMASH: empowered attack<\/td><td>Same HP axis, different output \u2014 Titanic converts HP into AoE cleave damage; Atma&#8217;s converts HP (via BIG HANDS) into crit chance. Both are strongest together because the same HP investment advances both simultaneously. Not competing items \u2014 complementary items sharing the bonus HP scaling model<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/heartsteel\/\">Heartsteel<\/a><\/td><td>Prismatic; stacks permanent bonus HP via Colossal Consumption; scales HP continuously<\/td><td>HP generation vs HP-to-crit conversion. Heartsteel creates the HP that BIG HANDS converts. The two are designed to work together \u2014 Heartsteel is the HP engine, Atma&#8217;s Reckoning is the crit harvester from that engine. Strongest combination in the HP-crit archetype<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor<\/a><\/td><td>+800 HP, +200% base regen; HEART: full HP regen when out of combat 6s at 3,000+ HP<\/td><td>Pure HP investment vs HP-to-crit. Warmog&#8217;s provides the raw HP that advances BIG HANDS scaling without an offensive component \u2014 it&#8217;s the sustainabiliy\/HP-stack input. Atma&#8217;s Reckoning converts that HP into crit output. Building both is the complete HP-crit cycle: Warmog&#8217;s pushes HP pool, Atma&#8217;s harvests crit from that pool<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/sterak's-gage\/\">Sterak&#8217;s Gage<\/a><\/td><td>+400 HP, +50% base AD bonus, LIFELINE: HP-scaling shield on burst damage<\/td><td>HP + burst survivability vs HP + crit. Sterak&#8217;s HP contributes to BIG HANDS while providing the LIFELINE shield that scales with bonus HP \u2014 both items reward HP investment with different returns. LIFELINE shield value scales with the same bonus HP pool that BIG HANDS reads, creating a double HP return (crit + shield from shared HP pool)<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/death's-dance\/\">Death&#8217;s Dance<\/a><\/td><td>+55 AD, +30 armor, +15 AH; CAUTERIZE: converts burst damage to DoT bleed<\/td><td>Burst mitigation vs HP-crit conversion. Death&#8217;s Dance reduces the HP threshold threat by converting burst to DoT (manageable with Warmog&#8217;s regen or HP pool). Paired with Atma&#8217;s Reckoning in Arena: Death&#8217;s Dance keeps the HP pool intact by surviving burst windows, which keeps the large HP total that BIG HANDS reads at its peak value<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building Atma&#8217;s Reckoning without committing to bonus HP investment \u2014 getting minimal BIG HANDS value: <\/strong>The most common Atma&#8217;s Reckoning mistake is treating it as a standalone item \u2014 buying it for the flat 20% crit and 700 HP without building toward the bonus HP thresholds where BIG HANDS provides meaningful additional crit. Without 1,500+ bonus HP from the full build, BIG HANDS contributes under 15% bonus crit, making the item worse than standard crit alternatives. Before purchasing Atma&#8217;s Reckoning, confirm the build plan includes at least two other HP items (Titanic, Warmog&#8217;s, Sterak&#8217;s, or Heartsteel Prismatic) to justify BIG HANDS scaling.<\/li>\n\n\n\n<li><strong>Building Atma&#8217;s Reckoning on AP champions where crit provides no damage: <\/strong>BIG HANDS&#8217; critical strike chance scaling is irrelevant on AP champions whose primary damage comes from magic abilities. On Lissandra, Brand, or Viktor in Arena, Atma&#8217;s Reckoning provides 700 HP and 20% wasted crit \u2014 other HP-providing items (Warmog&#8217;s Armor, Banshee&#8217;s Veil for AP mages) provide better value for the same or similar gold.<\/li>\n\n\n\n<li><strong>Forgetting the 100% crit cap when building multiple crit items alongside Atma&#8217;s Reckoning: <\/strong>Atma&#8217;s Reckoning at max BIG HANDS provides 50% crit from a single item. Building additional crit items (Infinity Edge +20%, Kraken Slayer +20%, etc.) can push the total crit toward or over 100%. Track the running crit total during item selection \u2014 overcapping crit is wasted stat. At 50% from Atma&#8217;s, adding one standard crit item (20%) = 70% total, leaving 30% more before the cap. Plan accordingly to maximise the 100% cap without exceeding it.<\/li>\n\n\n\n<li><strong>Treating Atma&#8217;s Reckoning as an SR-viable item: <\/strong>The item cannot be purchased in SR 5v5, ARAM, or Nexus Blitz. Building mental notes around Atma&#8217;s Reckoning for SR champion builds or tier lists is misguided \u2014 the item doesn&#8217;t exist in those modes. Any discussion of Atma&#8217;s Reckoning in item builds is strictly Arena-scoped.<\/li>\n\n\n\n<li><strong>Not pairing Atma&#8217;s Reckoning with Infinity Edge when crit damage multiplier is accessible: <\/strong>At high crit chance totals (60%+ crit), Infinity Edge&#8217;s PERFECTION passive (+8% crit damage per 10% crit above 60%) fires at maximum amplification. If Atma&#8217;s Reckoning is providing 40\u201350% crit from BIG HANDS + base, adding Infinity Edge to push total crit to 60%+ unlocks PERFECTION&#8217;s damage multiplier on top of the already-high crit rate. The combination of Atma&#8217;s HP-to-crit conversion and Infinity Edge&#8217;s crit damage amplification at high crit totals is Arena&#8217;s highest physical burst ceiling.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Commit to the HP-crit archetype from the Prismatic\/first-item selection: <\/strong>Atma&#8217;s Reckoning&#8217;s value requires building toward it \u2014 the item is not a standalone purchase. When Heartsteel rolls as the Prismatic option in Arena, commit to the HP-crit archetype: Heartsteel as the HP engine, Titanic Hydra or Warmog&#8217;s as the HP amplifier, and Atma&#8217;s Reckoning as the crit harvester. This three-item core delivers BIG HANDS near its 30% cap and creates the highest efficiency from all three items&#8217; HP-scaling simultaneously.<\/li>\n\n\n\n<li><strong>Track BIG HANDS&#8217; current bonus crit contribution during item selection screens: <\/strong>Between Arena rounds, the item selection screen provides an opportunity to assess the current bonus HP total and estimate BIG HANDS&#8217; current contribution. As HP items accumulate, BIG HANDS&#8217; crit scales up \u2014 knowing the approximate BIG HANDS value at each stage helps determine whether adding another HP item (advancing BIG HANDS further) or transitioning to a damage item (AD, armor pen) is more efficient for the remaining rounds.<\/li>\n\n\n\n<li><strong>Combine with Infinity Edge once total crit reaches 60% or higher: <\/strong>Infinity Edge&#8217;s PERFECTION passive provides the most damage amplification when the user&#8217;s total crit is already above 60% \u2014 each 10% above 60% adds 8% crit damage. If Atma&#8217;s Reckoning at high BIG HANDS scaling pushes crit to 40\u201350%, one additional crit item (Infinity Edge&#8217;s +20%) crosses the 60% threshold and unlocks PERFECTION. This combination turns Atma&#8217;s Reckoning&#8217;s HP-to-crit model into maximum crit damage output at the point where the full synergy is active.<\/li>\n\n\n\n<li><strong>Use Warmog&#8217;s Armor between-round regen to maintain maximum HP pool entering each round: <\/strong>Warmog&#8217;s Armor&#8217;s HEART passive regenerates full HP after 6 seconds out of combat when the holder has 3,000+ HP. In Arena&#8217;s between-round intervals, this regen fully restores the HP pool that BIG HANDS reads \u2014 ensuring BIG HANDS is calculated against the full maximum HP total at the start of every fight. Taking damage during a fight reduces current HP but not the bonus HP stat that BIG HANDS reads, so BIG HANDS remains at its current scaling value regardless of in-fight HP loss.<\/li>\n\n\n\n<li><strong>Prioritise physical damage mitigation (armor) alongside the HP stack to ensure the HP pool is durable against AD opponents: <\/strong>HP is a universal defensive stat but provides the least cost-efficient mitigation against sustained physical damage compared to armor. In Arena matchups against AD champions (Zed, Talon, ADC champions), pairing the HP stack with armor items (Plated Steelcaps, Death&#8217;s Dance, Thornmail) ensures the HP pool survives long enough for the crit output from Atma&#8217;s BIG HANDS to be delivered. HP alone without armor mitigation against full AD opponents can be melted before the crit damage pays off.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfac Final Summary<\/strong><\/h2>\n\n\n\n<p>Atma&#8217;s Reckoning is <strong>the only item in League of Legends that converts bonus health directly into critical strike chance<\/strong> \u2014 a concept that is uniquely viable in Arena&#8217;s compressed, high-HP-stacking, accelerated-economy environment. BIG HANDS&#8217; 0%\u201330% bonus crit scaling from bonus health turns every HP item in the build into a dual-purpose investment: survivability through the HP pool and offensive output through the growing crit chance.<\/p>\n\n\n\n<p>The item&#8217;s ceiling is defined by the <strong>HP-crit trinity of Heartsteel + Titanic Hydra + Atma&#8217;s Reckoning<\/strong> \u2014 three Arena items that share the bonus HP axis and derive three simultaneous benefits from a single stat. Heartsteel stacks HP through kills, Titanic converts HP to AoE physical cleave, and Atma&#8217;s converts HP to crit chance. At 3,000+ bonus HP, the combination provides Titanic&#8217;s 150 bonus physical damage per hit, ~30% bonus crit from BIG HANDS (total 50% crit from Atma&#8217;s), and Heartsteel&#8217;s continuously growing HP total \u2014 all from one stat investment.<\/p>\n\n\n\n<p>The item does not work outside Arena and was designed specifically for that mode&#8217;s unique constraints. For anyone building an Arena roster with HP-stacking fighters \u2014 <strong>Garen, Tryndamere, Darius, Sett, Aatrox, Nasus<\/strong> \u2014 Atma&#8217;s Reckoning is the crit payoff for the HP investment that these champions naturally make. It is not a universal pick; it requires the correct champion, the correct Prismatic (ideally Heartsteel), and the correct build commitment to deliver its maximum value.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Key Action Items:1. <\/strong>Only build Atma&#8217;s Reckoning when committed to bonus HP stacking \u2014 BIG HANDS provides 0% bonus crit at zero bonus HP; the item requires at least 1,500+ bonus HP from the full build to justify the purchase over standard crit alternatives<strong>2. <\/strong>Pair with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/heartsteel\/\">Heartsteel<\/a> (Prismatic) and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/titanic-hydra\/\">Titanic Hydra<\/a> for the HP-crit trinity \u2014 all three items share the bonus HP axis simultaneously, providing Titanic&#8217;s physical AoE cleave, Atma&#8217;s BIG HANDS crit scaling, and Heartsteel&#8217;s continuously stacking HP pool from a single stat investment<strong>3. <\/strong>Add <a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\">Infinity Edge<\/a> once total crit approaches 60% \u2014 PERFECTION&#8217;s damage multiplier (+8% crit damage per 10% crit above 60%) unlocks maximum crit damage output on top of Atma&#8217;s HP-converted crit chance, delivering the highest physical burst ceiling available in Arena<strong>4. <\/strong>Track the running crit total to avoid overcapping at 100% \u2014 at max BIG HANDS (50% crit from Atma&#8217;s alone), only two standard crit items are needed to reach 100% cap; plan remaining item slots for AD, armor pen, or survivability rather than additional crit beyond the cap<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Related Articles<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/titanic-hydra\/\">Titanic Hydra \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/heartsteel\/\">Heartsteel \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/warmog's-armor\/\">Warmog&#8217;s Armor \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/sterak's-gage\/\">Sterak&#8217;s Gage \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\">Infinity Edge \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\">Locket of the Iron Solari \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/duskblade-of-draktharr\/\">Duskblade of Draktharr \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/best-arena-fighter-items-tier-list-2026\/\">Best Arena Fighter Items Tier List 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/best-arena-items-tier-list-2026\/\">Best Arena Items Tier List 2026<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Atma&#8217;s Reckoning available in SR or ARAM?<\/strong><\/h3>\n\n\n\n<p>A: No \u2014 Atma&#8217;s Reckoning is exclusively available in Arena. It cannot be purchased in SR 5v5, ARAM, or Nexus Blitz under any circumstances. The item was first introduced to Nexus Blitz in V8.16 after multiple delays from its original V8.12 PBE testing, and has since transitioned to Arena as the dedicated alternative mode. Any SR or ARAM build that includes Atma&#8217;s Reckoning is referencing incorrect information.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How much crit does BIG HANDS actually provide?<\/strong><\/h3>\n\n\n\n<p>A: BIG HANDS scales linearly from 0% (at 0 bonus HP) to 30% (at maximum bonus HP) additional critical strike chance. The exact conversion rate per HP point depends on the scaling cap, but practically: at ~700 bonus HP (Atma&#8217;s own HP only), BIG HANDS contributes minimal crit; at ~1,500 bonus HP, approximately 10\u201315% bonus crit; at ~2,500+ bonus HP (Heartsteel stacks + Titanic + Warmog&#8217;s), BIG HANDS approaches 25\u201330% bonus crit. Combined with the item&#8217;s base +20% crit, total crit from Atma&#8217;s Reckoning can approach 50% in high-HP-stack builds.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What&#8217;s the difference between Atma&#8217;s Reckoning and the old Atma&#8217;s Impaler?<\/strong><\/h3>\n\n\n\n<p>A: The original Atma&#8217;s Impaler (removed from the game years ago) converted max HP into bonus AD \u2014 providing physical damage that scaled with the HP pool. Atma&#8217;s Reckoning modernises the concept by converting bonus HP into critical strike chance instead of AD. The design philosophy is identical \u2014 invest in HP, receive offensive output as a return \u2014 but the conversion targets crit chance rather than raw AD, making the item more relevant for auto-attack fighters who benefit from crit multipliers rather than pure AD scaling.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does BIG HANDS scale with current HP or maximum bonus HP?<\/strong><\/h3>\n\n\n\n<p>A: BIG HANDS scales with bonus health \u2014 the stat, not the current HP pool in combat. Bonus health is a fixed stat determined by items, runes, and champion growth. Taking damage during a fight reduces current HP but does NOT reduce the bonus health stat that BIG HANDS reads. This means BIG HANDS maintains its current crit contribution even when the holder is at low HP in a fight \u2014 the crit chance remains constant regardless of in-fight HP damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Atma&#8217;s Reckoning worth building on Tryndamere?<\/strong><\/h3>\n\n\n\n<p>A: Yes \u2014 Tryndamere is one of the highest-value Atma&#8217;s Reckoning users in Arena. His Fury (Q) passive already builds crit chance through stacks, and BIG HANDS adds to that crit baseline. With a high-HP Arena build (Titanic Hydra, Warmog&#8217;s Armor for between-round sustain), BIG HANDS can push Tryndamere&#8217;s total crit to very high values \u2014 particularly when Infinity Edge is added to unlock PERFECTION&#8217;s crit damage multiplier above 60% crit. The HP also extends Tryndamere&#8217;s effective HP pool, reducing situations where R Undying Rage must be used purely defensively.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Should I always build Atma&#8217;s Reckoning if Heartsteel is my Prismatic?<\/strong><\/h3>\n\n\n\n<p>A: Heartsteel is the strongest catalyst for Atma&#8217;s Reckoning \u2014 it continuously stacks bonus HP through the Arena session, directly advancing BIG HANDS scaling with every kill and assist. In the Heartsteel Prismatic + fighter champion context, Atma&#8217;s Reckoning is usually a strong second or third item purchase. However, the build still requires confirming that the champion uses crit (auto-attack damage or crit-scaling abilities) and that the remaining item slots support HP advancement. If the champion&#8217;s kit doesn&#8217;t use crit at all (pure AP damage), even with Heartsteel, Atma&#8217;s Reckoning&#8217;s crit contribution is wasted \u2014 opt for Titanic Hydra or another HP-scaling offensive item instead.<\/p>\n","protected":false},"featured_media":14526,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-15784","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Atma&#039;s Reckoning - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/atmas-reckoning\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Atma&#039;s Reckoning - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Atma&#8217;s Reckoning? 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