{"id":15790,"date":"2026-02-18T15:12:27","date_gmt":"2026-02-18T15:12:27","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/blackfire-torch\/"},"modified":"2026-03-07T11:32:52","modified_gmt":"2026-03-07T11:32:52","slug":"blackfire-torch","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/blackfire-torch\/","title":{"rendered":"Blackfire Torch"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Blackfire Torch? \ud83d\udd25<\/strong><\/h2>\n\n\n\n<p>Blackfire Torch is <strong>the sustained AP mage&#8217;s damage-over-time and adaptive AP scaling item<\/strong> \u2014 a 2,800 gold legendary that combines Lost Chapter&#8217;s mana-AP-AH stat profile with a unique dual-passive system. <strong>BALEFUL BLAZE<\/strong> applies an ability-triggered magic damage burn to every target hit by ability damage, stacking damage over 3 seconds per application. <strong>BLACKFIRE<\/strong> then converts the number of targets currently burning into a stackable <strong>+4% AP bonus per afflicted target<\/strong> \u2014 rewarding multi-target ability users who can maintain burns on several enemies simultaneously with a meaningful AP amplification that feeds back into the burn&#8217;s own AP ratio.<\/p>\n\n\n\n<p>The <strong>BALEFUL BLAZE AP ratio (6% total across 6 ticks)<\/strong> means the burn&#8217;s total damage scales with the holder&#8217;s AP \u2014 at 400 AP, each burn application deals 60 + 24 = 84 total magic damage over 3 seconds. The <strong>BLACKFIRE +4% AP per burning target<\/strong> amplifies the AP stat itself \u2014 at 400 AP base and 3 burning champions simultaneously, BLACKFIRE adds 3 \u00d7 4% = 12% AP bonus, converting 400 AP into 448 effective AP. That amplified AP then feeds back into BALEFUL BLAZE&#8217;s own AP ratio, creating a self-reinforcing loop in multi-target teamfight scenarios.<\/p>\n\n\n\n<p>The <strong>monster burn bonus (SR\/ARAM\/Nexus Blitz)<\/strong> \u2014 +10 additional magic damage per tick vs monsters \u2014 positions Blackfire Torch as a jungle-viable AP item for mage junglers who benefit from bonus monster damage on their clear. Champions like Karthus, Amumu AP, Fiddle, and Diana jungle extract additional value from the enhanced burn ticks against epic monsters (Baron, Dragon) and large jungle camps.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>BALEFUL BLAZE &amp; BLACKFIRE \u2014 Complete Damage MathBALEFUL BLAZE burn per application (vs champions, SR):Per tick: <\/strong>10 (+1% AP) magic damage every 0.5 seconds.<strong>Duration: <\/strong>3 seconds = 6 ticks total.<strong>Total damage: <\/strong>60 (+6% AP) magic damage per burn application.<strong>Total BALEFUL BLAZE damage at various AP levels:200 AP: <\/strong>60 + (6% \u00d7 200) = 60 + 12 = 72 total magic damage per burn.<strong>400 AP: <\/strong>60 + (6% \u00d7 400) = 60 + 24 = 84 total magic damage per burn.<strong>600 AP (high AP build): <\/strong>60 + (6% \u00d7 600) = 60 + 36 = 96 total magic damage per burn.<strong>800 AP (Rabadon&#8217;s + full build): <\/strong>60 + (6% \u00d7 800) = 60 + 48 = 108 total magic damage per burn.<strong>vs Monsters bonus (+10 per tick, SR\/ARAM\/NB only):Per tick vs monsters: <\/strong>20 (+1% AP) magic damage.<strong>Total vs monsters: <\/strong>120 (+6% AP) \u2014 double the per-tick base compared to champions.<strong>At 400 AP vs monsters: <\/strong>120 + 24 = 144 total magic damage per burn application.<strong>BLACKFIRE AP amplification:Per burning target: <\/strong>+4% AP (champions, epic monsters, large monsters).<strong>1 burning champion: <\/strong>+4% AP. At 400 base AP: 400 \u00d7 1.04 = 416 effective AP.<strong>2 burning champions: <\/strong>+8% AP. At 400 base AP: 400 \u00d7 1.08 = 432 effective AP.<strong>3 burning champions: <\/strong>+12% AP. At 400 base AP: 400 \u00d7 1.12 = 448 effective AP.<strong>4 burning champions (full teamfight): <\/strong>+16% AP. At 400 base AP: 400 \u00d7 1.16 = 464 effective AP.<strong>5 burning champions: <\/strong>+20% AP. At 400 base AP: 400 \u00d7 1.20 = 480 effective AP.<strong>BLACKFIRE additive stacking with Infernal Might \/ Magical Opus:<\/strong>BLACKFIRE&#8217;s % AP multiplier adds directly to other % AP sources. With Infernal Dragon Soul (Infernal Might: +10% AP) + 3 BLACKFIRE stacks (+12%): total % AP bonus = +22% AP on 400 base AP \u2192 488 effective AP. The stacking is additive between these sources.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,800 gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>700 gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,960 gold<\/td><\/tr><tr><td>Ability Power<\/td><td>+80 AP<\/td><\/tr><tr><td>Ability Haste<\/td><td>+20 AH<\/td><\/tr><tr><td>Mana<\/td><td>+600 mana<\/td><\/tr><tr><td>Item ID<\/td><td>2503<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz<\/td><\/tr><tr><td>BALEFUL BLAZE: Trigger<\/td><td>Dealing ability damage to enemies<\/td><\/tr><tr><td>BALEFUL BLAZE: Damage per tick (vs champions)<\/td><td>10 (+1% AP) magic damage every 0.5 seconds<\/td><\/tr><tr><td>BALEFUL BLAZE: Duration<\/td><td>3 seconds (6 ticks)<\/td><\/tr><tr><td>BALEFUL BLAZE: Total damage (vs champions)<\/td><td>60 (+6% AP) magic damage per application<\/td><\/tr><tr><td>BALEFUL BLAZE: Bonus vs monsters<\/td><td>+10 bonus magic damage per tick (total 20 +1% AP per tick)<\/td><\/tr><tr><td>BALEFUL BLAZE: Total vs monsters<\/td><td>120 (+6% AP) magic damage per application<\/td><\/tr><tr><td>BALEFUL BLAZE: Damage type<\/td><td>Proc damage \u2014 does NOT trigger spell effects<\/td><\/tr><tr><td>BALEFUL BLAZE: Spell shield<\/td><td>NOT blocked by spell shield<\/td><\/tr><tr><td>BALEFUL BLAZE: First tick bug<\/td><td>First tick sometimes applies simultaneously with triggering ability (bug); remaining 5 ticks apply normally every 0.5s over 2.5s<\/td><\/tr><tr><td>BLACKFIRE: Trigger<\/td><td>Each champion, epic monster, or large monster currently afflicted with BALEFUL BLAZE burn<\/td><\/tr><tr><td>BLACKFIRE: Effect per burning target<\/td><td>+4% AP<\/td><\/tr><tr><td>BLACKFIRE: Stacking<\/td><td>Stacks additively with other % AP sources (Infernal Might, Magical Opus)<\/td><\/tr><tr><td>Item limit<\/td><td>Limited to 1 Blackfire Torch<\/td><\/tr><tr><td>Arena: Ability Power<\/td><td>60 AP (reduced from 80)<\/td><\/tr><tr><td>Arena: Ability Haste<\/td><td>20 AH (unchanged)<\/td><\/tr><tr><td>Arena: BALEFUL BLAZE base\/s<\/td><td>20 damage per second (changed from 10 per 0.5s = 20\/s \u2014 same rate, different display)<\/td><\/tr><tr><td>Arena: BALEFUL BLAZE AP ratio\/s<\/td><td>4% AP per second<\/td><\/tr><tr><td>Arena: Monster bonus<\/td><td>REMOVED \u2014 Baleful Blaze no longer deals +10 bonus damage per tick vs monsters<\/td><\/tr><tr><td>Arena: Burn classification<\/td><td>BALEFUL BLAZE considered a Burn effect in Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences \u2014 Arena<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>SR vs Arena<\/strong><\/td><\/tr><tr><td>Ability Power<\/td><td>SR\/ARAM\/NB: +80 AP \u2192 Arena: +60 AP (\u221220 AP)<\/td><\/tr><tr><td>Ability Haste<\/td><td>SR\/ARAM\/NB: +20 AH \u2192 Arena: +20 AH (unchanged)<\/td><\/tr><tr><td>Mana<\/td><td>SR\/ARAM\/NB: +600 mana \u2192 Arena: +600 mana (unchanged, assumed)<\/td><\/tr><tr><td>BALEFUL BLAZE base damage\/s<\/td><td>SR: 10 per 0.5s (20\/s) \u2192 Arena: 20\/s (same effective rate, displayed differently)<\/td><\/tr><tr><td>BALEFUL BLAZE AP ratio\/s<\/td><td>SR: 1% AP per 0.5s (2% AP\/s) \u2192 Arena: 4% AP\/s (doubled)<\/td><\/tr><tr><td>Monster bonus per tick<\/td><td>SR: +10 bonus\/tick \u2192 Arena: REMOVED<\/td><\/tr><tr><td>Burn classification<\/td><td>SR: proc damage \u2192 Arena: classified as Burn effect<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f Arena BALEFUL BLAZE \u2014 Key Differences:AP ratio doubled (4% AP\/s vs SR&#8217;s 2% AP\/s): <\/strong>Arena&#8217;s BALEFUL BLAZE burns for 4% AP per second instead of the SR\/ARAM&#8217;s effective 2% AP\/s (1% per 0.5s tick). At 300 AP in Arena: burn deals 20 + (4% \u00d7 300) = 20 + 12 = 32 damage per second, or approximately 96 damage over 3 seconds \u2014 substantially higher AP ratio payoff per second than SR&#8217;s equivalent.<strong>Monster bonus removed: <\/strong>Arena has no jungle camps or epic monsters \u2014 the +10 bonus monster damage per tick is not applicable and is explicitly removed from the Arena version.<strong>Burn as Burn effect: <\/strong>In Arena, BALEFUL BLAZE is classified as a Burn effect. This classification affects interactions with augments and Arena-specific mechanics that reference Burn effects. If an Arena augment amplifies Burn damage or interacts with Burn-classified effects, BALEFUL BLAZE qualifies in Arena where it does not in SR.<strong>\u221220 AP reduction: <\/strong>Arena reduces Blackfire Torch to 60 AP (vs SR 80 AP). This affects BLACKFIRE&#8217;s effective AP amplification: 4% of 300 AP vs 4% of a potentially higher SR AP value. The Arena AP reduction is moderate \u2014 Blackfire Torch&#8217;s DoT identity is maintained but with a reduced AP baseline.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Blackfire Torch (Total)<\/td><td>2,800 gold<\/td><td>80 AP + 20 AH + 600 mana + BALEFUL BLAZE + BLACKFIRE<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/lost-chapter\/\">Lost Chapter<\/a><\/td><td>1,200 gold (250 combine)<\/td><td>Amplifying Tome + Sapphire Crystal + Glowing Mote + 250 combine; +40 AP + 300 mana + 15 AH at component \u2014 the mana + AP + AH input; Lost Chapter&#8217;s GOLD INCOME passive (generates gold when levelling up) also applies during the component stage, providing bonus gold income from level-ups before full Blackfire Torch completion; also builds into Luden&#8217;s Tempest, Hextech Rocketbelt, and other AP mage items<\/td><\/tr><tr><td>&nbsp; \u2514 Amplifying Tome<\/td><td>400 gold<\/td><td>AP input<\/td><\/tr><tr><td>&nbsp; \u2514 Sapphire Crystal<\/td><td>300 gold<\/td><td>Mana input<\/td><\/tr><tr><td>&nbsp; \u2514 Glowing Mote<\/td><td>250 gold<\/td><td>AH input<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/fated-ashes\/\">Fated Ashes<\/a><\/td><td>900 gold (500 combine)<\/td><td>Amplifying Tome + 500 combine; +30 AP + BALEFUL BLAZE (base burn only) at component stage \u2014 Fated Ashes provides the BALEFUL BLAZE burn passive before full Blackfire Torch completion; the burn begins applying from first Fated Ashes completion, enabling early DoT pressure even before the full item; also builds into Liandry&#8217;s Torment<\/td><\/tr><tr><td>&nbsp; \u2514 Amplifying Tome<\/td><td>400 gold<\/td><td>AP input for Fated Ashes<\/td><\/tr><tr><td>Combine Cost<\/td><td>700 gold<\/td><td>Moderate combine; both components provide strong mid-build stats<\/td><\/tr><tr><td>Sell Value<\/td><td>1,960 gold<\/td><td>~70% return on investment<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udd11 Fated Ashes First \u2014 BALEFUL BLAZE Online Early:<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/fated-ashes\/\">Fated Ashes<\/a> (900g) provides the BALEFUL BLAZE burn passive at component stage with +30 AP. Completing Fated Ashes on the first or second back means the burn starts applying to ability damage immediately \u2014 giving the champion AP mage DoT pressure before full Blackfire Torch completion. Against champions who take sustained poke in the laning phase, early Fated Ashes burn ticks accelerate HP pressure more than a flat-stat mid-build item would.<strong>Lost Chapter First \u2014 Mana + AH for Sustained Casting:<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/lost-chapter\/\">Lost Chapter<\/a> (1,200g) provides +300 mana + 15 AH + 40 AP at component stage, plus the LOST CHAPTER GOLD INCOME passive (bonus gold on level-up). For mana-constrained mages who need sustained casting in long lanes (Cassiopeia, Orianna, Viktor), Lost Chapter&#8217;s early mana prevents running dry before full item completion. The +15 AH also speeds up ability cycling from the component stage. Lost Chapter first delays BALEFUL BLAZE coming online but provides more total stats for the mana-heavy early game.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd25 BALEFUL BLAZE &amp; BLACKFIRE \u2014 Complete Mechanics<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>BALEFUL BLAZE \u2014 Proc Damage Burn Rules<\/strong><\/h3>\n\n\n\n<p>BALEFUL BLAZE is classified as <strong>proc damage<\/strong> \u2014 it does not trigger spell effects. Items and runes that react to spell damage (specific Electrocute configurations, spell-effect dependent items) are not triggered by BALEFUL BLAZE ticks. The burn applies independently as an on-damage proc following the ability hit that triggers it, running its own 3-second tick schedule.<\/p>\n\n\n\n<p>The <strong>spell shield non-interaction<\/strong> means BALEFUL BLAZE cannot be blocked by Sivir E or Nocturne W. When an ability is blocked by spell shield, the ability&#8217;s own damage is prevented \u2014 but BALEFUL BLAZE&#8217;s burn still applies to the target. This creates a situation where a blocked ability still applies the burn DoT, meaning the burn ticks deal damage even when the triggering ability&#8217;s direct damage was stopped.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f BALEFUL BLAZE Complete Rule Set:1. Proc damage \u2014 no spell effect triggers:<\/strong>BALEFUL BLAZE ticks do not trigger spell-effect dependent interactions. This is consistent with other on-damage proc items. The burn damage is its own separate damage source from the triggering ability.<strong>2. NOT blocked by spell shield:<\/strong>Even if the triggering ability is blocked by Sivir E Spell Shield or Nocturne W Shroud of Darkness, BALEFUL BLAZE still applies. The burn runs for its full 3 seconds regardless of whether the initial ability&#8217;s damage landed.<strong>3. First tick bug \u2014 coincident with triggering ability:<\/strong>The first tick of BALEFUL BLAZE&#8217;s damage is sometimes applied on the same damage instance as the ability that triggered the burn (a documented bug). When this occurs, the remaining 5 ticks apply normally every 0.5 seconds over the next 2.5 seconds. In practical terms, the burn&#8217;s total damage remains the same \u2014 the first tick arrives either simultaneously with the ability or within 0.5 seconds. The bug affects whether the first tick&#8217;s damage appears as part of the ability&#8217;s damage number or as a separate burn tick.<strong>4. BLACKFIRE % AP additive stacking:<\/strong>BLACKFIRE&#8217;s +4% AP per burning target stacks additively with other % AP sources: Infernal Dragon Soul (Infernal Might: +10% AP boost), Magical Opus rune (approximately +3.5% total AP per legendary), and any other percentage AP amplification in the build. These do not multiply \u2014 they add. With 3 burning targets (+12%) + Infernal Dragon Soul (+10%) + Magical Opus: the combined % AP bonus is additive across all three sources.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>BLACKFIRE \u2014 AP Scaling Feedback Loop<\/strong><\/h3>\n\n\n\n<p>BLACKFIRE&#8217;s design creates a <strong>self-reinforcing AP feedback loop<\/strong> in multi-target fights: more targets burning \u2192 higher BLACKFIRE AP bonus \u2192 higher effective AP \u2192 higher BALEFUL BLAZE tick damage (AP ratio) \u2192 the increased AP also amplifies all other ability damage in the build. The loop is most pronounced when combined with high-AP builds \u2014 a Rabadon&#8217;s Deathcap-amplified AP total receives BLACKFIRE&#8217;s multiplier on top of the Deathcap amplification, making the two items compound rather than stack linearly.<\/p>\n\n\n\n<p>The <strong>epic monster and large monster qualification<\/strong> for BLACKFIRE means the stacks apply during jungle clear and major objective fights. Burning Dragon or Baron simultaneously with a champion activates BLACKFIRE&#8217;s AP bonus during the objective fight \u2014 a niche but real advantage for AP junglers who engage objectives alongside champions in teamfight scenarios.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 BLACKFIRE + Rabadon&#8217;s Deathcap Compound Amplification:<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\">Rabadon&#8217;s Deathcap<\/a>&#8216;s ZEAL passive: +30% total AP.<strong>BLACKFIRE with 3 burning champions: <\/strong>+12% AP (additive with other % sources).<strong>Example \u2014 350 base AP (from items, runes, champion base):With Rabadon&#8217;s only (30% AP): <\/strong>350 \u00d7 1.30 = 455 effective AP.<strong>With Rabadon&#8217;s + 3 BLACKFIRE stacks (30% + 12% = 42% total additive): <\/strong>350 \u00d7 1.42 = 497 effective AP.<strong>With Rabadon&#8217;s + 5 BLACKFIRE stacks (30% + 20% = 50% total): <\/strong>350 \u00d7 1.50 = 525 effective AP.<strong>Rabadon&#8217;s ZEAL + BLACKFIRE additive: <\/strong>Both Rabadon&#8217;s ZEAL and BLACKFIRE&#8217;s % AP stacks are additive with each other (both are % AP bonuses). The combined % AP multiplier applies to the same base AP pool. Higher base AP from other items (Shadowflame, Void Staff AP, Cosmic Drive) amplifies the absolute value of the combined multiplier \u2014 each additional 10 base AP with +42% combined multiplier = 14.2 effective AP.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Blackfire Torch<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Build Blackfire Torch When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a sustained multi-target AP mage who hits multiple enemies per ability: <\/strong>Orianna (Command: Shockwave R + Ball AoE), Cassiopeia (Noxious Blast Q AoE + Miasma W zone), Seraphine (Beat Drop E + Note AoE), Brand (Pyroclasm R bouncing fireball + Blaze W AoE), Lissandra (Ring of Frost W + Glacial Path E AoE), Viktor (Gravity Field W + Death Ray E AoE). Each enemy hit by AoE abilities receives BALEFUL BLAZE separately, and each burning champion adds +4% AP via BLACKFIRE. AoE mages hitting 3+ enemies simultaneously get all three benefits simultaneously: more total burn DoT, more AP from BLACKFIRE, and more amplified ability damage from the higher effective AP.<\/li>\n\n\n\n<li><strong>Playing an AP jungler who benefits from the enhanced monster burn damage: <\/strong>Karthus (Lay Waste Q hits every jungle camp), Amumu AP (Despair W AoE around him), Fiddlesticks (Crow Storm R AoE), Diana (Pale Cascade W + Lunar Rush R). The +10 bonus magic damage per tick vs monsters means Blackfire Torch accelerates jungle clear speed on top of providing AP + AH + mana. Against large monsters (Gromp, Krugs, Raptors), the enhanced burn ticks reduce camp HP faster, improving clear efficiency for AP junglers relative to jungle items.<\/li>\n\n\n\n<li><strong>Wanting AP + mana + AH in a single item slot from one gold-efficient purchase: <\/strong>Blackfire Torch&#8217;s +80 AP + 20 AH + 600 mana at 2,800 gold covers three distinct stat needs simultaneously. For mana-dependent mages who want AH and AP without dedicating separate slots to mana (Tear of the Goddess \/ Seraph&#8217;s Embrace builds aside), Blackfire Torch is the most efficient single-item source of all three. Lost Chapter&#8217;s inclusion as a component means the mana + AH come at reduced per-stat cost relative to building them separately.<\/li>\n\n\n\n<li><strong>Building toward a sustained fight AP identity where the burn&#8217;s total damage accumulates meaningfully across multiple ability applications: <\/strong>In extended teamfights with repeated ability casts, BALEFUL BLAZE reapplies on every ability hit \u2014 each Q, W, E, R ability hit restarts the 3-second burn on that target. At 400 AP, each reapplication deals 84 magic damage over 3 seconds. A mage casting 3 abilities per 3-second window reapplies the burn continuously \u2014 the target effectively takes a persistent 28 magic damage per second from burn alone at 400 AP, in addition to the direct ability hits.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Consider Alternatives When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a single-target burst mage who doesn&#8217;t benefit from multi-target BLACKFIRE AP stacking: <\/strong>Veigar (primarily single-target Q+R), LeBlanc (chain damage focused on one target), Syndra (Q+E+R single-target rotation). Single-target mages rarely maintain 2+ BLACKFIRE stacks simultaneously \u2014 the BLACKFIRE AP bonus averages +4% (one target) rather than +12\u201320% (multiple targets). Items with higher flat AP (Shadowflame +110 AP, Rabadon&#8217;s Deathcap +120 AP amplification effect) provide more personal burst damage per gold than Blackfire Torch&#8217;s BLACKFIRE for pure single-target burst.<\/li>\n\n\n\n<li><strong>The game requires immediate AP burst and the 3-second burn accumulation is too slow: <\/strong>BALEFUL BLAZE&#8217;s 60 (+6% AP) total damage distributes over 3 seconds \u2014 the full damage value is not delivered instantly. Against fast-paced burst windows (one-shot assassin combos, execute windows under 1 second), only 1\u20132 ticks of the burn land before the target dies. For instant burst, flat AP amplification items or magic pen items (Shadowflame, Void Staff) deliver their full value on the first ability hit rather than over 3 seconds.<\/li>\n\n\n\n<li><strong>Mana is not a constraint and AH is not needed: <\/strong>Blackfire Torch&#8217;s 600 mana is a bundled stat \u2014 value is reduced for mana-independent champions (Rumble, Kennen, Cassiopeia early before mana scaling matters, or champions building Tear of the Goddess for separate mana scaling). Paying 2,800 gold for stats that include 600 mana the champion doesn&#8217;t use efficiently reduces the AP-per-gold value compared to pure AP items.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Blackfire Torch<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Optimal \u2014 Multi-Target AP and AoE Ability Spammers<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/brand-the-burning-vengeance\/\">Brand<\/a>: <\/strong>Blaze (P) passive stacks on ability hits + Pyroclasm (R) bouncing fireball hitting multiple champions. BALEFUL BLAZE burn stacks on top of Brand&#8217;s own Blaze passive \u2014 each ability hit applies both Brand&#8217;s own passive and BALEFUL BLAZE independently. In teamfights, Brand&#8217;s W (Pillar of Flame AoE) hits multiple targets, each receiving BALEFUL BLAZE separately. Brand&#8217;s R Pyroclasm bounces between champions, potentially applying BALEFUL BLAZE to each bounce target. With 3\u20134 burning champions from Brand&#8217;s AoE abilities, BLACKFIRE provides +12\u201316% AP \u2014 multiplying Brand&#8217;s passive Blaze explosion damage and R bouncing damage simultaneously.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/orianna-the-lady-of-clockwork\/\">Orianna<\/a>: <\/strong>Command: Attack (Q) ball projectile + Command: Dissonance (W) AoE electric field + Command: Protect (E) shield + Command: Shockwave (R) mass-pull AoE. Orianna&#8217;s W and R are AoE abilities that hit multiple champions \u2014 in a properly positioned teamfight, R pulls the entire enemy team into one spot, with W providing the AoE field. Each enemy hit by W or pulled by R receives BALEFUL BLAZE, and each burning target contributes BLACKFIRE AP. With 5 champions burning simultaneously post-R, Orianna reaches +20% AP from BLACKFIRE \u2014 a substantial multiplier on her AP build during the teamfight burst window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/cassiopeia-the-serpents-embrace\/\">Cassiopeia<\/a>: <\/strong>Noxious Blast (Q) AoE poison + Miasma (W) ground zone + Twin Fang (E) resets on poisoned targets + Petrifying Gaze (R) AoE cone. Cassiopeia&#8217;s Q poisons, W zones, and R all hit multiple enemies in teamfights. BALEFUL BLAZE stacks on every enemy hit by Q or W AoE, and E Twin Fang&#8217;s rapid recast rate continuously reapplies the burn on the primary target. Cassiopeia&#8217;s no-boots passive makes the 600 mana from Blackfire Torch particularly gold-efficient \u2014 the freed boots slot essentially pays for a 6th item, and mana sustain is critical for Cassiopeia&#8217;s continuous ability spam.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/lissandra-the-ice-witch\/\">Lissandra<\/a>: <\/strong>Ice Shard (Q) chain projectile + Ring of Frost (W) AoE freeze + Glacial Path (E) AoE claw + Frozen Tomb (R) AoE freeze. Lissandra&#8217;s W and R hit multiple targets in melee range. BALEFUL BLAZE burns apply to each frozen enemy, and BLACKFIRE accumulates per frozen target. The 600 mana supports Lissandra&#8217;s mana-hungry teamfight rotation (W+R costs significant mana for the AoE CC package). The burn&#8217;s 3-second tick schedule continues during the CC period, maximising burn tick delivery on immobilised targets who cannot escape the damage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphine-the-starry-eyed-songstress\/\">Seraphine<\/a>: <\/strong>High Note (Q) AoE + Surround Sound (W) group heal\/shield + Beat Drop (E) AoE root + Encore (R) AoE charm. Seraphine&#8217;s AoE abilities hit multiple enemies in teamfights \u2014 Q, E, and R all apply BALEFUL BLAZE to each hit champion. BLACKFIRE stacks accumulate with each additional burning champion from the AoE, and Seraphine&#8217;s role as both damage dealer and support means she casts abilities frequently, continuously reapplying burns. The AH from Blackfire Torch (+20) supports Seraphine&#8217;s ability cycle for both heal\/shield abilities and damage rotation.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/karthus-the-deathsinger\/\">Karthus<\/a>: <\/strong>Lay Waste (Q) AoE around target + Wall of Pain (W) AoE wall + Defile (E) passive AoE toggle + Requiem (R) global AoE. Karthus&#8217;s Defile E toggles an AoE damage field that continuously ticks magic damage \u2014 BALEFUL BLAZE applies to each champion or large monster hit by E&#8217;s field per activation. Q Lay Waste&#8217;s AoE hits nearby monsters and champions, each application triggering BALEFUL BLAZE. In jungle context, the +10 monster burn bonus on jungle camps accelerates Karthus&#8217;s clear speed. Requiem R applies BALEFUL BLAZE to all champions globally \u2014 in teamfights, a Karthus R immediately burns every champion simultaneously, maximising BLACKFIRE AP for the subsequent ability rotation.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a> (AP): <\/strong>Bandage Toss (Q) stun + Despair (W) % HP AoE + Tantrum (E) AoE + Curse of the Sad Mummy (R) AoE snare. Amumu&#8217;s W Despair toggles an AoE magic damage field around him \u2014 every enemy champion in range takes Despair damage ticks, each tick applying BALEFUL BLAZE separately. Amumu AP in the jungle benefits from both the champion burn for BLACKFIRE stacks and the monster burn bonus for camp clear efficiency. After R snare in teamfights, all 5 enemy champions are immobilised \u2014 W + BALEFUL BLAZE burns apply simultaneously to all 5, reaching maximum BLACKFIRE AP bonus (+20%).<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/viktor-the-herald-of-the-arcane\/\">Viktor<\/a>: <\/strong>Siphon Power (Q) + Gravity Field (W) stun zone + Death Ray (E) laser AoE + Chaos Storm (R) AoE vortex. Viktor&#8217;s E Death Ray travels across a line hitting multiple champions, and R Chaos Storm follows targets dealing continuous AoE damage. Each E or R tick against multiple champions applies BALEFUL BLAZE, with Chaos Storm&#8217;s continuous nature reapplying the burn on affected champions. The +20 AH from Blackfire Torch improves Viktor&#8217;s W gravity field deployment rate and R Chaos Storm movement speed AoE frequency.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/fiddlesticks-the-ancient-fear\/\">Fiddlesticks<\/a>: <\/strong>Bountiful Harvest (W) AoE drain + Reap (E) AoE silence + Crowstorm (R) AoE fear. Jungle Fiddlesticks benefits from the monster burn bonus during W camp draining. In teamfights, R&#8217;s AoE fear simultaneously burns multiple champions for BLACKFIRE stacks. Situational because Fiddlesticks often builds Zhonya&#8217;s first for dive safety, making Blackfire Torch a second or third item in the AP jungle build sequence.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rumble-the-mechanized-menace\/\">Rumble<\/a>: <\/strong>Flamespitter (Q) continuous AoE + Scrap Shield (W) + Electro Harpoon (E) + The Equalizer (R) ground AoE. Q and R continuously hit multiple targets. Rumble is manaless \u2014 the 600 mana from Blackfire Torch is entirely wasted. Situational purely for the AP + AH + BALEFUL BLAZE identity on the AoE multi-hit kit; however, a mana item slot for a manaless champion significantly reduces gold efficiency.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Not Recommended<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Single-target burst mages (Veigar, LeBlanc, Annie with single-target focus): <\/strong>BLACKFIRE&#8217;s multi-target AP bonus averages +4% from one burning target \u2014 insufficient amplification to compete with flat AP items for single-target burst. BALEFUL BLAZE&#8217;s 3-second DoT also distributes damage too slowly for one-shot burst windows.<\/li>\n\n\n\n<li><strong>AD or hybrid physical damage champions: <\/strong>BALEFUL BLAZE deals magic damage and scales with AP. Physical damage builds gain no value from the burn&#8217;s AP ratio or BLACKFIRE&#8217;s AP amplification.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Orianna \u2014 AoE AP Teamfight Build<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/amplifying-tome\/\">Amplifying Tome<\/a> \u2014 Game start: AP for Q ball damage<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/lost-chapter\/\">Lost Chapter<\/a> \u2014 First back (1,200g): mana + AH + AP; mana sustain for full Q+W+E+R rotation without running dry<\/li>\n\n\n\n<li><strong>Blackfire Torch \u2014 First item (2,800g): <\/strong>BALEFUL BLAZE active; 80 AP + 20 AH + 600 mana; burn applies to each enemy hit by W and each champion pulled by R<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\">Shadowflame<\/a> \u2014 Second item: CINDERBLOOM magic pen vs low-HP targets; +110 AP; at 4 BLACKFIRE stacks (16% AP) + Shadowflame&#8217;s AP: effective AP peaks in teamfight window<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\">Rabadon&#8217;s Deathcap<\/a> \u2014 Third item: ZEAL +30% total AP; combined with BLACKFIRE additive % AP: at 4 burning champions, 30% (Deathcap) + 16% (BLACKFIRE) = +46% total AP bonus; +120 AP amplified further<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/zhonya's-hourglass\/\">Zhonya&#8217;s Hourglass<\/a> \u2014 Fourth item: STASIS 2.5s invulnerability; armor + AP + AH; STASIS during R Shockwave \u2014 safely land R then activate STASIS to survive the counter-burst while burns tick<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\">Void Staff<\/a> \u2014 Fifth item: BLIGHT 40% magic pen; against MR-building tanks; BLIGHT pen on all ability hits including burn-triggering abilities (though BALEFUL BLAZE ticks as proc damage, the triggering abilities benefit)<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Brand \u2014 DoT Stack + Multi-Bounce Burn Build<\/strong><\/h3>\n\n\n\n<ol start=\"8\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/amplifying-tome\/\">Amplifying Tome<\/a> \u2014 Start<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/fated-ashes\/\">Fated Ashes<\/a> \u2014 First back (900g): BALEFUL BLAZE online early + 30 AP; Brand&#8217;s own Blaze passive + BALEFUL BLAZE = dual DoT stacking from first completion<\/li>\n\n\n\n<li><strong>Blackfire Torch \u2014 First item (2,800g): <\/strong>BLACKFIRE stacks per burning champion; Brand&#8217;s AoE W + R bounces burn multiple simultaneously; BLACKFIRE provides +8\u201316% AP in teamfights; burn amplifies Brand&#8217;s own Blaze explosion damage through higher AP<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/liandry's-torment\/\">Liandry&#8217;s Torment<\/a> \u2014 Second item: TORMENT 1.5% max HP DoT + SUFFERING ability damage amp; DoT identity stacks with BALEFUL BLAZE; against HP-stacking tanks, combined Liandry&#8217;s % HP + BALEFUL BLAZE flat ticks = dual sustained magic damage layer<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\">Shadowflame<\/a> \u2014 Third item: magic pen + AP; CINDERBLOOM pen on Blaze explosion hits<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\">Rabadon&#8217;s Deathcap<\/a> \u2014 Fourth item: AP amplification multiplies both Blaze explosion and BALEFUL BLAZE AP ratio simultaneously<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Blackfire Torch + Liandry&#8217;s Torment \u2014 Sustained Magic DoT Stack:<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/liandry's-torment\/\">Liandry&#8217;s Torment<\/a>&#8216;s TORMENT passive: 1.5% of target&#8217;s maximum HP as magic damage per second (enhanced to 3% during immobilisation from SUFFERING).<strong>Combined with BALEFUL BLAZE at 400 AP:BALEFUL BLAZE per second: <\/strong>2 ticks \u00d7 (10 + 4) = 28 magic damage per second (at 400 AP, 1% AP per tick = 4 AP bonus per tick = 14 per tick, 2 ticks\/sec = 28\/s).<strong>Liandry&#8217;s TORMENT on 3,000 HP tank: <\/strong>3,000 \u00d7 1.5% = 45 magic damage per second.<strong>Combined DoT per second: <\/strong>28 (BALEFUL BLAZE) + 45 (Liandry&#8217;s) = 73 magic damage per second \u2014 219 total over 3 seconds from DoT sources alone, on top of direct ability hits.<strong>During immobilisation (Liandry&#8217;s SUFFERING doubles to 3%): <\/strong>3,000 \u00d7 3% = 90 magic damage\/s from Liandry&#8217;s. Combined with BALEFUL BLAZE: 28 + 90 = 118 magic damage per second during CC. With CC champions (Lissandra, Seraphine, Amumu), the immobilisation window is the maximum DoT pressure window \u2014 both Liandry&#8217;s and BALEFUL BLAZE dealing simultaneously while the target cannot escape.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 AP Mana &amp; DoT Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Profile<\/strong><\/td><td><strong>vs. Blackfire Torch<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/liandry's-torment\/\">Liandry&#8217;s Torment<\/a><\/td><td>+90 AP, +300 HP; TORMENT: 1.5% max HP DoT\/s (3% during immobilisation); SUFFERING: +10% ability damage bonus<\/td><td>HP-scaling DoT vs AP-scaling burn. Liandry&#8217;s TORMENT scales with target&#8217;s HP (better vs high-HP tanks). BALEFUL BLAZE scales with holder&#8217;s AP (better at high AP builds). Both provide sustained DoT \u2014 often built together as complementary multi-source damage layers<\/td><\/tr><tr><td>Actualizer<\/td><td>AP + AH + mana item with ability amplification passive (verify current implementation)<\/td><td>Similar stat profile to Blackfire Torch (AP + AH + mana). Actualizer for ability amplification vs Blackfire Torch for burn DoT + BLACKFIRE AP bonus. Choice based on whether passive amplification or sustained burn provides more value for the champion<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/luden's-tempest\/\">Luden&#8217;s Tempest<\/a><\/td><td>+90 AP, +20 AH, +600 mana; ECHO: first ability hit after 10s cooldown fires additional magic projectiles; LEGEND: +10% bonus movement speed<\/td><td>Burst ability amplification vs sustained burn DoT. Luden&#8217;s ECHO provides instant burst on first ability hit; BALEFUL BLAZE provides sustained DoT. Luden&#8217;s for poke mages who rely on single high-impact ability hits (Lux, Xerath). Blackfire Torch for sustained multi-hit AoE mages (Brand, Orianna, Cassiopeia)<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/hextech-rocketbelt\/\">Hextech Rocketbelt<\/a><\/td><td>+60 AP, +15 AH, +250 HP; SUPERSONIC active: dash + magic damage burst<\/td><td>Mobility active vs sustained burn. Rocketbelt for champions who need a gap-close active (Katarina, Diana, Fizz). Blackfire Torch for champions who want sustained DoT without a cooldown-dependent active. Different use cases \u2014 not direct alternatives<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\">Rabadon&#8217;s Deathcap<\/a><\/td><td>+120 AP; ZEAL: +30% total AP amplification<\/td><td>Pure AP amplification vs AP + AH + mana + DoT utility. Rabadon&#8217;s maximises AP stat scaling; Blackfire Torch provides AP + multi-stat utility. BLACKFIRE&#8217;s % AP stacks ADDITIVELY with Rabadon&#8217;s ZEAL \u2014 build both for the maximum combined % AP multiplier in teamfights with multiple burning targets<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\">Shadowflame<\/a><\/td><td>+110 AP, +15 AH; CINDERBLOOM: magic pen vs shields and low-HP targets<\/td><td>High flat AP + situational magic pen vs Blackfire Torch&#8217;s lower AP + sustained burn + mana. Shadowflame for high AP burst builds. Blackfire Torch for DoT sustained builds. Both contribute to the same fight but through different mechanics \u2014 magic pen (Shadowflame) + % MR reduction (BALEFUL BLAZE triggering abilities) compound against the same target<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building Blackfire Torch on single-target mages expecting BLACKFIRE to provide significant AP: <\/strong>BLACKFIRE provides +4% AP per burning target \u2014 on a single-target mage who maintains burns on one champion, this is +4% AP total. At 400 AP, +4% = +16 effective AP \u2014 a modest bonus. The meaningful BLACKFIRE value starts at 2+ simultaneous burning targets (+8% AP = +32 at 400 base AP) and peaks at 4\u20135 targets (+16\u201320% = +64\u201380 AP). For single-target mages, flat AP items (Shadowflame +110 AP) provide more personal burst than Blackfire Torch&#8217;s BLACKFIRE bonus on one target.<\/li>\n\n\n\n<li><strong>Expecting BALEFUL BLAZE ticks to trigger spell effects or proc Electrocute: <\/strong>BALEFUL BLAZE is proc damage \u2014 it does not trigger spell effects. Builds relying on the three unique damage sources required for Electrocute (needing spell hits) should not count BALEFUL BLAZE ticks as qualifying spell damage instances for rune interactions. Similarly, items that react to spell damage being cast are not triggered by the burn ticks.<\/li>\n\n\n\n<li><strong>Confusing the spell shield interaction \u2014 expecting burned enemies to be unburned after blocking: <\/strong>If an enemy uses Sivir E to block an ability cast, BALEFUL BLAZE still applies despite the ability&#8217;s damage being blocked. This is counterintuitive \u2014 the ability hit is negated but the burn activates. In fights against Sivir, expect BALEFUL BLAZE to continue burning even during her E window, and plan accordingly (the burn is advantageous \u2014 free damage through a spell shield that normally blocks ability damage entirely).<\/li>\n\n\n\n<li><strong>Treating the first tick bug as unreliable damage \u2014 the total damage is the same: <\/strong>The first tick bug (first tick sometimes coinciding with the triggering ability&#8217;s damage) does not change the total burn damage delivered \u2014 it only affects whether the first tick&#8217;s damage appears visually combined with the ability&#8217;s damage or as a separate tick. The full 60 (+6% AP) total damage is delivered regardless of whether the first tick fires simultaneously or within the first 0.5 seconds. Don&#8217;t attempt to play around this bug \u2014 the total damage is identical.<\/li>\n\n\n\n<li><strong>Not building Blackfire Torch on AP junglers who benefit from the monster burn: <\/strong>The +10 bonus magic damage per tick vs monsters effectively doubles BALEFUL BLAZE&#8217;s per-tick damage against jungle camps and epic monsters (20 per tick vs 10 per tick against champions). For AP junglers (Karthus, Amumu AP, Fiddlesticks, Diana), this bonus accelerates camp clear and epic monster fights. Choosing Liandry&#8217;s Torment over Blackfire Torch as the first AP item on these champions sacrifices the monster-enhanced burn bonus \u2014 both items are strong, but Blackfire Torch&#8217;s monster clear advantage is a meaningful early-game efficiency factor.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Maximise BLACKFIRE stacks by using AoE abilities that hit multiple champions simultaneously: <\/strong>BLACKFIRE&#8217;s +4% AP per burning champion rewards AoE ability usage \u2014 each champion hit by an AoE ability receives BALEFUL BLAZE and contributes a BLACKFIRE stack. In teamfights, prioritise AoE abilities that hit the maximum number of enemies (Orianna R, Brand W, Karthus R, Amumu R) to immediately reach peak BLACKFIRE AP amplification before the main burst rotation. The burn&#8217;s 3-second window means the BLACKFIRE AP bonus persists through the full teamfight burst sequence after the initial AoE lands.<\/li>\n\n\n\n<li><strong>Pair with Liandry&#8217;s Torment for a sustained multi-source DoT identity against HP-stacking tanks: <\/strong>Liandry&#8217;s TORMENT (% max HP per second) and BALEFUL BLAZE (flat + AP per second) are complementary DoT sources \u2014 Liandry&#8217;s scales with the target&#8217;s HP, BALEFUL BLAZE scales with the holder&#8217;s AP. Against tanks with 3,000+ HP and moderate MR, both DoTs contribute meaningfully to sustained damage pressure. The combined DoT (70+ magic damage per second at moderate AP against 3,000 HP) makes HP-stacking strategies significantly less effective against Blackfire Torch + Liandry&#8217;s AP mage builds.<\/li>\n\n\n\n<li><strong>Use the Fated Ashes component as the first buy for DoT pressure from the earliest possible point: <\/strong>Fated Ashes (900g) activates BALEFUL BLAZE at component stage. Completing Fated Ashes on the first or second back means the burn DoT starts applying in lane \u2014 BALEFUL BLAZE ticks add 10 (+1% AP) per 0.5s as harassment damage on top of each ability hit. In lane matchups where sustained poke is the priority, Fated Ashes&#8217; early burn provides meaningful HP pressure that accelerates the lane&#8217;s HP differential before full item completion.<\/li>\n\n\n\n<li><strong>Understand that BLACKFIRE&#8217;s % AP stacks additively with Rabadon&#8217;s Deathcap and Infernal Might \u2014 build Rabadon&#8217;s to amplify the combined % AP bonus: <\/strong>BLACKFIRE (+4% per target), Rabadon&#8217;s ZEAL (+30%), and Infernal Dragon Soul Infernal Might (+10%) all add to the same % AP total. With 3 burning targets (+12%), Rabadon&#8217;s (+30%), and Infernal Might (+10%): total AP bonus = +52% on the base AP pool. At 350 base AP: 350 \u00d7 1.52 = 532 effective AP \u2014 substantially higher than any single amplifier alone. Build Rabadon&#8217;s as the primary AP amplifier to maximise what BLACKFIRE&#8217;s stacks are multiplying.<\/li>\n\n\n\n<li><strong>In Arena, account for the burn being classified as a Burn effect and check augment interactions: <\/strong>Arena&#8217;s BALEFUL BLAZE is classified as a Burn effect. Before finalising Arena build paths, check whether any available augments amplify Burn effects, interact with Burn-classified damage, or provide bonus effects to targets that are Burning. If a round&#8217;s augment selection includes a Burn-synergy augment, BALEFUL BLAZE&#8217;s classification as a Burn in Arena means it qualifies \u2014 potentially adding significant amplification to every burn tick on top of the base BALEFUL BLAZE damage.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfac Final Summary<\/strong><\/h2>\n\n\n\n<p>Blackfire Torch is <strong>the AoE mage&#8217;s sustained burn and adaptive AP item<\/strong> \u2014 a 2,800 gold legendary whose value scales with how many enemies the holder can burn simultaneously. <strong>BALEFUL BLAZE&#8217;s burn (60 +6% AP total per application)<\/strong> provides persistent magic DoT that ticks independently of spell effects and cannot be blocked by spell shields, while <strong>BLACKFIRE&#8217;s +4% AP per burning target<\/strong> converts multi-target ability coverage into a self-amplifying AP bonus that feeds back into both the burn&#8217;s own AP ratio and every other ability in the build.<\/p>\n\n\n\n<p>The <strong>BLACKFIRE + Rabadon&#8217;s Deathcap additive compounding<\/strong> is Blackfire Torch&#8217;s highest-ceiling interaction: at 5 burning champions, BLACKFIRE provides +20% AP additive with Rabadon&#8217;s +30% ZEAL, reaching a +50% total AP multiplier on the base AP pool. At 350 base AP, this equates to 525 effective AP before magic pen \u2014 substantially above what either item provides independently. For teamfight mages who can reliably hit 3\u20135 enemies per AoE rotation (Orianna, Brand, Amumu AP, Karthus R), the BLACKFIRE bonus amplification is the item&#8217;s primary value driver beyond the burn&#8217;s base DoT.<\/p>\n\n\n\n<p>The <strong>monster burn bonus (SR\/ARAM\/Nexus Blitz only)<\/strong> extends Blackfire Torch&#8217;s value to AP junglers who benefit from enhanced camp clear and epic objective fights. Against Baron and Dragon, the 20 magic damage per tick (vs monsters) from BALEFUL BLAZE deals damage 2\u00d7 the champion burn rate, accelerating objective kill timing for AP teams. Combined with <a href=\"https:\/\/magicstark.cz\/wiki\/liandry's-torment\/\">Liandry&#8217;s Torment<\/a> as the complementary DoT item, Blackfire Torch defines the sustained multi-source magic damage identity for teamfight and DoT-oriented AP mage builds.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Key Action Items:1. <\/strong>Open teamfights with AoE abilities that hit the maximum number of champions simultaneously \u2014 each simultaneously burning champion provides +4% AP via BLACKFIRE; at 4 burning champions before the main rotation, BLACKFIRE provides +16% AP during the highest-damage ability window<strong>2. <\/strong>Stack <a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\">Rabadon&#8217;s Deathcap<\/a> and BLACKFIRE additively \u2014 both are % AP bonuses that stack into the same multiplier; at 3 burning targets: BLACKFIRE +12% + Rabadon&#8217;s +30% = +42% total AP bonus on the base AP pool; higher base AP amplifies the absolute value of the combined multiplier more than proportionally<strong>3. <\/strong>Build <a href=\"https:\/\/magicstark.cz\/wiki\/fated-ashes\/\">Fated Ashes<\/a> first for early BALEFUL BLAZE DoT pressure from the first or second back \u2014 the burn applies at component stage and begins accumulating lane damage before full Blackfire Torch completion<strong>4. <\/strong>In Arena, verify BALEFUL BLAZE&#8217;s Burn effect classification against available augments \u2014 if augments amplify Burn-classified effects, BALEFUL BLAZE qualifies in Arena and each burn tick receives the augment&#8217;s bonus; the Arena AP ratio (4% AP\/s vs SR&#8217;s 2% AP\/s) also means higher burn tick damage from the BALEFUL BLAZE AP ratio at equivalent AP levels<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcdd SEO &amp; Meta Information<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Field<\/strong><\/td><td><strong>Content<\/strong><\/td><\/tr><tr><td>Meta Title<\/td><td>Blackfire Torch \u2014 Complete Item Guide 2026 | MagicStark<\/td><\/tr><tr><td>Meta Description<\/td><td>Blackfire Torch guide 2026: BALEFUL BLAZE burn 60+6% AP, BLACKFIRE +4% AP per burning target, Liandry&#8217;s synergy, Brand Orianna Cassiopeia builds, Arena differences, monster burn bonus.<\/td><\/tr><tr><td>URL<\/td><td>\/blackfire-torch-item-guide-league-of-legends\/<\/td><\/tr><tr><td>Keywords<\/td><td>Blackfire Torch LoL, BALEFUL BLAZE burn damage, BLACKFIRE AP stacking, Blackfire Torch Brand build, AoE AP mage item, Fated Ashes component, Blackfire Torch Orianna, MagicStark<\/td><\/tr><tr><td>Item ID<\/td><td>2503<\/td><\/tr><tr><td>Sell Value<\/td><td>1,960 gold<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Related Articles<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/liandry's-torment\/\">Liandry&#8217;s Torment \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/fated-ashes\/\">Fated Ashes \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/lost-chapter\/\">Lost Chapter \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\">Rabadon&#8217;s Deathcap \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\">Shadowflame \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\">Void Staff \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/luden's-tempest\/\">Luden&#8217;s Tempest \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/zhonya's-hourglass\/\">Zhonya&#8217;s Hourglass \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/cryptbloom\/\">Cryptbloom \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\">Rylai&#8217;s Crystal Scepter \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/best-ap-mage-items-tier-list-2026\/\">Best AP Mage Items Tier List 2026<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does BALEFUL BLAZE apply to every ability or only certain ones?<\/strong><\/h3>\n\n\n\n<p>A: BALEFUL BLAZE applies whenever the holder deals ability damage to an enemy \u2014 this includes all champion abilities (Q, W, E, R) that deal damage. Each separate enemy hit by an AoE ability receives their own independent BALEFUL BLAZE burn application. The burn does not stack multiple times on the same target from one ability cast \u2014 each enemy hit by the ability gets one burn application starting from that hit. Reapplying the ability before the 3-second burn expires refreshes the burn timer on affected targets.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does BALEFUL BLAZE stack with itself if I hit the same target repeatedly?<\/strong><\/h3>\n\n\n\n<p>A: BALEFUL BLAZE does not stack in the traditional sense \u2014 it refreshes. Hitting the same target with another ability before the 3-second burn expires resets the burn timer to a fresh 3 seconds. The burn does not accumulate additional parallel ticks from repeated applications; it maintains one active burn per target that refreshes on each new ability hit. For sustained casters hitting the same target every 1\u20132 seconds, the burn effectively has near-permanent uptime on that target.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does BLACKFIRE&#8217;s +4% AP stack work exactly?<\/strong><\/h3>\n\n\n\n<p>A: For each unique champion, epic monster, or large monster currently afflicted with BALEFUL BLAZE&#8217;s burn, gain +4% AP. This is checked dynamically \u2014 as targets&#8217; burns expire (3 seconds after the last ability hit), the corresponding BLACKFIRE stack is lost. In active teamfights where multiple enemies are being continuously hit by AoE abilities, BLACKFIRE stacks maintain at the current number of burning targets. The % AP bonus stacks additively with other % AP sources like Rabadon&#8217;s Deathcap ZEAL and Infernal Dragon Soul&#8217;s Infernal Might.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is BALEFUL BLAZE blocked by Sivir&#8217;s Spell Shield?<\/strong><\/h3>\n\n\n\n<p>A: No \u2014 BALEFUL BLAZE is explicitly not blocked by spell shields. When an ability is blocked by Sivir E or Nocturne W, the ability&#8217;s direct damage is prevented, but BALEFUL BLAZE&#8217;s burn still applies and ticks for 3 seconds. This means a blocked ability still activates the burn DoT, providing free damage through a defensive mechanic that normally prevents all ability damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What is the Arena difference for Blackfire Torch and does it change the build priority?<\/strong><\/h3>\n\n\n\n<p>A: Arena changes Blackfire Torch&#8217;s AP from 80 to 60 (\u221220), doubles the BALEFUL BLAZE AP ratio per second (4% AP\/s vs SR&#8217;s effective 2% AP\/s), removes the monster burn bonus (no jungle camps in Arena), and classifies BALEFUL BLAZE as a Burn effect. The reduced AP (60 vs 80) slightly lowers the BLACKFIRE multiplier&#8217;s absolute value at equivalent build stages. The doubled AP ratio per second partially compensates by increasing burn damage on AP-heavy builds. Check Arena augments for Burn effect interactions \u2014 if amplifying augments are available, BALEFUL BLAZE&#8217;s Burn classification in Arena makes Blackfire Torch a higher-priority pick than in standard SR builds.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Blackfire Torch synergise with Liandry&#8217;s Torment?<\/strong><\/h3>\n\n\n\n<p>Yes \u2014 both are complementary sustained magic DoT sources that target different scaling axes. <a href=\"https:\/\/magicstark.cz\/wiki\/liandry's-torment\/\">Liandry&#8217;s Torment<\/a>&#8216;s TORMENT deals 1.5% of the target&#8217;s maximum HP per second (scaling with enemy HP), while BALEFUL BLAZE deals a flat + AP ratio per 0.5-second tick (scaling with the holder&#8217;s AP). Against high-HP tanks, both DoTs contribute simultaneously \u2014 Liandry&#8217;s % HP damage is most efficient against HP-stackers, while BALEFUL BLAZE&#8217;s AP ratio becomes more efficient as the holder&#8217;s AP scales. Building both items covers both scaling axes in a sustained damage identity that is particularly hard for HP-stacking frontlines to mitigate through HP investment alone.<\/p>\n","protected":false},"featured_media":14514,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-15790","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Blackfire Torch - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/blackfire-torch\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Blackfire Torch - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Blackfire Torch? 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