{"id":17489,"date":"2026-02-21T00:34:37","date_gmt":"2026-02-21T00:34:37","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/demonic-embrace\/"},"modified":"2026-03-04T23:04:20","modified_gmt":"2026-03-04T23:04:20","slug":"demonic-embrace","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/","title":{"rendered":"Demonic Embrace"},"content":{"rendered":"\n<p><strong>Demonic Embrace<\/strong> is an <strong>Arena-exclusive Prismatic Mage item<\/strong> providing <strong>+80 Ability Power<\/strong> and <strong>+700 Health<\/strong>. Its passive <strong>SINISTER PACT<\/strong> increases AP by <strong>1.5% and grants 1.5% bonus movement speed<\/strong> for every <strong>100 current health missing<\/strong>, up to a maximum of <strong>+45% AP and +45% bonus movement speed at 3000 current health missing<\/strong>. SINISTER PACT&#8217;s buff <strong>persists through death<\/strong> and continues using <strong>the amount of health the user currently has while dead<\/strong> (including rare cases where the user gains a heal while dead). Demonic Embrace is the <strong>Arena Prismatic low-HP scaling mage item<\/strong> \u2014 a passive that inverts the standard survivability-versus-power trade-off: as the carrier takes damage and HP drops, both AP and movement speed simultaneously increase, turning the most dangerous moment of a fight into the carrier&#8217;s highest damage output and most mobile state. At 3000 missing HP, the item delivers <strong>+45% AP bonus on top of the base 80 AP<\/strong>, effectively amplifying total AP by up to 45% \u2014 and simultaneously grants <strong>+45% bonus movement speed<\/strong> for repositioning during the peak damage window.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Stats at a Glance<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>Value<\/strong><\/td><td><strong>Context<\/strong><\/td><\/tr><tr><td>Ability Power<\/td><td>+80 AP<\/td><td>High base AP \u2014 equal to Everfrost (+100 AP) and above Night Harvester (+90 AP) in absolute terms at the item-only level; but Demonic Embrace&#8217;s total AP potential through SINISTER PACT scaling significantly exceeds static AP items at low HP<\/td><\/tr><tr><td>Health<\/td><td>+700 HP<\/td><td>Highest single-item HP in the Prismatic pool documented in this series; 700 HP provides the missing health pool that SINISTER PACT scales from \u2014 critical for enabling the full 45% AP bonus<\/td><\/tr><tr><td>SINISTER PACT AP Bonus<\/td><td>+1.5% AP per 100 missing HP<\/td><td>Scales with current health missing (max HP minus current HP); at full HP: +0% bonus AP; at 3000 missing HP: +45% bonus AP<\/td><\/tr><tr><td>SINISTER PACT MS Bonus<\/td><td>+1.5% bonus MS per 100 missing HP<\/td><td>Same scaling as AP bonus; at 3000 missing HP: +45% bonus movement speed applied simultaneously with AP bonus<\/td><\/tr><tr><td>Maximum Bonus (both)<\/td><td>45% AP + 45% bonus MS at 3000 missing HP<\/td><td>Both bonuses scale together; the same HP threshold unlocks maximum AP and maximum MS simultaneously \u2014 low HP creates both peak damage and peak mobility<\/td><\/tr><tr><td>SINISTER PACT Cap<\/td><td>3000 missing HP maximum<\/td><td>Bonuses cap at 3000 missing HP; taking more damage beyond that does not increase further<\/td><\/tr><tr><td>SINISTER PACT at Death<\/td><td>Persists through death \u2014 uses health while dead<\/td><td>The buff continues after the carrier dies, using the health amount at death moment; heals while dead maintain or reduce the effect<\/td><\/tr><tr><td>Gold Cost<\/td><td>0 (Prismatic Anvil)<\/td><td>Free via Anvil; 2000g sell value<\/td><\/tr><tr><td>Sell Value<\/td><td>2000 gold<\/td><td>Standard Prismatic sell-back<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 The 700 HP Is Not Incidental \u2014 It Is SINISTER PACT&#8217;s Fuel: <\/strong>Demonic Embrace provides <strong>+700 HP<\/strong> \u2014 the highest single-item HP in the Prismatic pool. This is not coincidental: the 700 HP directly creates the missing health pool that SINISTER PACT scales from. A mage with 2000 base HP + 700 HP from Demonic Embrace = 2700 max HP. Dropping to 10% HP remaining: 2700 \u00d7 0.10 = 270 current HP. Missing HP: 2700 &#8211; 270 = 2430 missing HP = 24.3 \u00d7 1.5% = <strong>36.45% AP bonus and 36.45% bonus MS<\/strong> from SINISTER PACT. At 2700 max HP, <strong>the full 3000 missing HP cap is never reached in one life<\/strong> \u2014 but at 80 AP base, 36% bonus AP = +29 AP added to 80 = <strong>109 effective AP at 10% HP remaining<\/strong>. Additional HP items push the max HP higher, making the 3000 missing HP cap reachable at lower surviving HP percentages.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 SINISTER PACT Inverts Standard Mage Survivability Logic: <\/strong>Standard mage survivability assumes: more HP = more survival = more time to deal damage. Demonic Embrace inverts this: <strong>less current HP = more damage + more mobility<\/strong>. The mage who is being focused and dropping to 20-30% HP is simultaneously becoming <strong>harder to kill through the fight<\/strong> (increased MS for repositioning) and <strong>dealing more damage<\/strong> (increased AP for abilities). This creates an unusual fight dynamic where <strong>opponents who successfully deal sustained damage to a Demonic Embrace mage are making them progressively more dangerous<\/strong> rather than progressively weaker. The item rewards taking damage, surviving to low HP, and fighting back from that position with enhanced output.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 SINISTER PACT Persists Through Death \u2014 The Post-Death Scaling: <\/strong>SINISTER PACT&#8217;s buff <strong>continues after death<\/strong> using the carrier&#8217;s health at the time of death. If the carrier dies at 5% HP with 2565 missing HP (at 2700 max HP): the buff continues calculating from <strong>that death-moment health state<\/strong>. In Arena where death leads to a respawn timer and return to fight, the SINISTER PACT scaling is <strong>not reset by death<\/strong> \u2014 it persists through the respawn and continues from the health value at death. Additionally, the note documents that <strong>heals received while dead maintain their effect on the calculation<\/strong> \u2014 rare but mechanically true: if a heal somehow applies while the carrier is in the death state, the buff adjusts to reflect the healed HP amount. This death-persistence property means the scaling buff <strong>has no true &#8216;reset&#8217; window<\/strong> \u2014 it is a permanent ongoing calculation rather than a fight-start fresh state.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Acquisition \u2014 Prismatic Anvil System<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Acquisition<\/td><td>Prismatic Item Anvil only \u2014 cannot be purchased<\/td><\/tr><tr><td>Gold Cost<\/td><td>0 gold<\/td><\/tr><tr><td>Sell Value<\/td><td>2000 gold<\/td><\/tr><tr><td>Competition<\/td><td>Competes with all Prismatic items in the Arena Anvil pool<\/td><\/tr><tr><td>One Prismatic per Player<\/td><td>Standard Arena rule<\/td><\/tr><tr><td>Sell Strategy<\/td><td>2000g sell if rolled on a non-mage champion or composition that cannot leverage missing-HP scaling<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive \u2014 UNIQUE: SINISTER PACT<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value \/ Mechanic<\/strong><\/td><\/tr><tr><td>Passive Type<\/td><td>Always-active scaling \u2014 no trigger or activation required<\/td><\/tr><tr><td>AP Bonus<\/td><td>+1.5% AP per 100 current health missing<\/td><\/tr><tr><td>MS Bonus<\/td><td>+1.5% bonus MS per 100 current health missing<\/td><\/tr><tr><td>Maximum AP Bonus<\/td><td>+45% AP at 3000 current health missing<\/td><\/tr><tr><td>Maximum MS Bonus<\/td><td>+45% bonus MS at 3000 current health missing<\/td><\/tr><tr><td>Scaling Variable<\/td><td>CURRENT health missing = max HP minus current HP; updates continuously in real-time as HP changes<\/td><\/tr><tr><td>AP Bonus Calculation<\/td><td>Bonus is a percentage of the carrier&#8217;s total AP (including all other sources); at 200 total AP, 45% = +90 AP bonus from SINISTER PACT alone<\/td><\/tr><tr><td>MS Bonus Calculation<\/td><td>Bonus is a percentage of base movement speed; 45% bonus MS at standard 340-350 MS base = approximately 153-157.5 additional MS<\/td><\/tr><tr><td>Death Persistence<\/td><td>SINISTER PACT buff persists through death \u2014 continues using health amount at death<\/td><\/tr><tr><td>Heal While Dead<\/td><td>If carrier gains a heal while dead, the buff adjusts to reflect the healed health amount<\/td><\/tr><tr><td>Full HP State<\/td><td>At 0 missing HP (full health): SINISTER PACT provides +0% AP and +0% MS \u2014 zero benefit at full HP<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>EFFECT: <\/strong>Increase AP by <strong>1.5%<\/strong> and gain <strong>1.5% bonus movement speed<\/strong> for every <strong>100 current health missing<\/strong>, up to an increase of <strong>+45% AP and +45% bonus MS at 3000 current health missing<\/strong>. Buff persists through death using the health amount at death.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>SINISTER PACT Scaling Reference Table<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Missing HP<\/strong><\/td><td><strong>AP Bonus %<\/strong><\/td><td><strong>MS Bonus %<\/strong><\/td><td><strong>AP at 80 base (item only)<\/strong><\/td><td><strong>AP at 300 total AP<\/strong><\/td><td><strong>MS at 340 base<\/strong><\/td><\/tr><tr><td>0 (full HP)<\/td><td>0%<\/td><td>0%<\/td><td>80 AP<\/td><td>300 AP<\/td><td>340 MS<\/td><\/tr><tr><td>500 missing<\/td><td>+7.5%<\/td><td>+7.5%<\/td><td>+6 AP = 86 AP<\/td><td>+22.5 AP = 322.5 AP<\/td><td>+25.5 = 365.5 MS<\/td><\/tr><tr><td>1000 missing<\/td><td>+15%<\/td><td>+15%<\/td><td>+12 AP = 92 AP<\/td><td>+45 AP = 345 AP<\/td><td>+51 = 391 MS<\/td><\/tr><tr><td>1500 missing<\/td><td>+22.5%<\/td><td>+22.5%<\/td><td>+18 AP = 98 AP<\/td><td>+67.5 AP = 367.5 AP<\/td><td>+76.5 = 416.5 MS<\/td><\/tr><tr><td>2000 missing<\/td><td>+30%<\/td><td>+30%<\/td><td>+24 AP = 104 AP<\/td><td>+90 AP = 390 AP<\/td><td>+102 = 442 MS<\/td><\/tr><tr><td>2500 missing<\/td><td>+37.5%<\/td><td>+37.5%<\/td><td>+30 AP = 110 AP<\/td><td>+112.5 AP = 412.5 AP<\/td><td>+127.5 = 467.5 MS<\/td><\/tr><tr><td>3000 missing (maximum)<\/td><td>+45%<\/td><td>+45%<\/td><td>+36 AP = 116 AP<\/td><td>+135 AP = 435 AP<\/td><td>+153 = 493 MS<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 The AP Amplification Compounds With Other AP Sources: <\/strong>SINISTER PACT&#8217;s AP bonus is <strong>a percentage of the carrier&#8217;s total AP<\/strong> \u2014 not just the item&#8217;s 80 AP base. Every additional AP item purchased increases the absolute AP gain from SINISTER PACT at maximum scaling. At 80 AP (item only): +45% = +36 AP bonus. At 300 total AP (Demonic Embrace + Rabadon&#8217;s + one AP item): +45% = +135 AP bonus. At 400 total AP (further items): +45% = +180 AP bonus. <strong>Rabadon&#8217;s Deathcap is the single highest-value pairing<\/strong> because Rabadon&#8217;s +35% AP amplification and SINISTER PACT&#8217;s +45% AP amplification both apply to the same total AP pool \u2014 at maximum missing HP and Rabadon&#8217;s: the combined effective AP multiplier reaches <strong>1.45 \u00d7 1.35 = approximately 1.96\u00d7 the base AP<\/strong>, nearly doubling total AP from base investment.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 The MS Bonus Is a Combat Tool, Not Just Navigation: <\/strong>SINISTER PACT&#8217;s +45% bonus MS at 3000 missing HP is not a passive navigation speed boost \u2014 at 340 base MS: +45% = <strong>493 total MS<\/strong> at maximum scaling. Standard champion movement speed is 325-350 MS. Standard mage MS with boots: approximately 370-420 MS. At 493 MS from SINISTER PACT at low HP, the carrier <strong>outruns most champions without dedicated MS builds<\/strong>, enabling the low-HP mage to <strong>disengage from melee engage<\/strong>, <strong>chase retreating opponents<\/strong>, or <strong>reposition between ability casts<\/strong> faster than opponents can react. The MS bonus is highest exactly when the mage is most at risk from melee gap-closers \u2014 <strong>SINISTER PACT&#8217;s MS bonus provides the mobility layer precisely when the mage needs it most<\/strong>, without spending an item slot on dedicated mobility items.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>SINISTER PACT vs Goredrinker THIRSTING SLASH \u2014 Two Missing-HP Scaling Items Compared<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Aspect<\/strong><\/td><td><strong>Demonic Embrace SINISTER PACT<\/strong><\/td><td><strong>Goredrinker THIRSTING SLASH<\/strong><\/td><\/tr><tr><td>Scaling Variable<\/td><td>Current health missing (continuous passive)<\/td><td>Missing health per champion hit (active trigger)<\/td><\/tr><tr><td>Benefit of Low HP<\/td><td>+AP and +MS as HP drops \u2014 more damage AND more mobility<\/td><td>+healing per champion hit \u2014 survival recovery from low HP<\/td><\/tr><tr><td>Activation<\/td><td>Automatic passive \u2014 no trigger required<\/td><td>30-second cooldown active \u2014 requires activation<\/td><\/tr><tr><td>Damage Role<\/td><td>Mage AP amplification \u2014 scales all ability damage<\/td><td>Fighter physical AoE burst \u2014 175% base AD<\/td><\/tr><tr><td>Survivability Role<\/td><td>MS bonus for repositioning escape at low HP<\/td><td>HP heal recovery at low HP<\/td><\/tr><tr><td>Full HP Value<\/td><td>Zero AP\/MS bonus at full HP \u2014 item provides 80 AP + 700 HP baseline only<\/td><td>THIRSTING SLASH still activates but without missing-HP heal component<\/td><\/tr><tr><td>Ideal User<\/td><td>AP mage who fights through low HP state leveraging AP burst<\/td><td>Melee fighter who takes damage and recovers through healing<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Who Benefits Most From Demonic Embrace in Arena<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion Archetypes \u2014 Arena Specific<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AP Mages With High Scaling Ability Damage Who Can Survive Low HP Fights: <\/strong>SINISTER PACT&#8217;s AP bonus scales every ability that deals damage proportional to AP. <strong>Champions with high AP ratios on primary damage abilities<\/strong> (Syndra, Lux, Orianna, Vel&#8217;Koz, Veigar) gain the most absolute damage from SINISTER PACT&#8217;s percentage AP bonus \u2014 a +45% AP bonus on a champion dealing 400% AP on their main combo is a <strong>much larger absolute damage increase<\/strong> than the same bonus on a champion dealing 80% AP in their kit. The mage who can deal substantial burst damage from remaining HP at 20-30% health while simultaneously running at 450+ MS creates an <strong>extremely difficult target profile<\/strong> \u2014 high incoming DPS in short burst windows combined with superior repositioning MS.<\/li>\n\n\n\n<li><strong>High-HP Mages Who Can Absorb Damage Before Scaling Into SINISTER PACT: <\/strong>Demonic Embrace&#8217;s +700 HP is the key enabler. Low-HP mages without other HP items (glass-cannon builds) drop to 0 HP before significant missing-HP scaling builds. <strong>Mages who build HP alongside Demonic Embrace<\/strong> \u2014 Zac (high base HP), Rod of Ages mages (AP + HP), Seraph&#8217;s Embrace (AP + HP from Awe), AP Malphite \u2014 maintain larger absolute HP pools where dropping to 30% HP still represents <strong>2000+ missing HP at max HP values<\/strong> above 3000. The larger the max HP pool, the more missing HP builds before death \u2014 enabling higher SINISTER PACT scaling in the sub-50% HP region where most fights are decided.<\/li>\n\n\n\n<li><strong>Mages Who Can Leverage Both the AP Burst and MS Escape Simultaneously: <\/strong>SINISTER PACT&#8217;s MS bonus peaks at the same threshold as the AP bonus. A mage at 20% HP with 2700 missing HP has <strong>approximately +40% AP AND +40% MS active simultaneously<\/strong>. This dual-bonus means the mage is simultaneously the hardest to catch AND the most damaging. <strong>Mages who can land abilities while running at 450+ MS<\/strong> \u2014 ranged ability casters who don&#8217;t need to stand still (Lux firing Q and E while moving, Vel&#8217;Koz landing Q while kiting) \u2014 leverage both components simultaneously. Mages whose abilities require standing still or close range benefit only from the AP component while the MS helps with escape.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion Examples \u2014 Arena Specific<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Champion<\/strong><\/td><td><strong>Why Demonic Embrace<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/veigar-the-tiny-master-of-evil\/\">Veigar<\/a><\/td><td>Baleful Strike Q stacking grows AP over the game \u2014 each Q stack increases total AP, which SINISTER PACT amplifies by 45% at full scaling; Dark Matter W and Event Horizon E into Primordial Burst R burst combo at 20% HP hits with maximum SINISTER PACT AP bonus; naturally squishy = frequent low-HP states that activate SINISTER PACT; +700 HP extends Veigar&#8217;s survival window to reach the AP burst threshold<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/syndra-the-dark-sovereign\/\">Syndra<\/a><\/td><td>Dark Sphere Q spam at low HP generates maximum-AP spheres for Unleashed Power R; Force of Will E sphere throw + Unleashed Power R hitting both Arena opponents at 20% HP with +45% AP active = highest burst potential in the Prismatic pool for Syndra; +700 HP allows Syndra to absorb more damage before burst window; Transcendent Sylas passive equivalently scales<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/velkoz-the-eye-of-the-void\/\">Vel&#8217;Koz<\/a><\/td><td>All three basic abilities hit from range \u2014 can deal damage while moving (Plasma Fission Q splits, Void Rift W AoE, Tectonic Disruption E); Lifeform Disintegration Ray R channels while SINISTER PACT AP amplifies the channel DPS; research passive stacks maximize at low HP where SINISTER PACT is peaking; high AP ratios on all abilities maximize absolute AP gain from percentage bonus<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/malzahar-the-prophet-of-the-void\/\">Malzahar<\/a><\/td><td>Nether Grasp R channel at 20% HP with +45% AP: maximum sustained magic damage + SINISTER PACT MS for pre-R repositioning; Void Swarm E passive voidlings scale with AP; Malefic Visions W DoT amplified by SINISTER PACT AP throughout its duration; +700 HP keeps Malzahar functional through Nether Grasp&#8217;s vulnerability window<\/td><\/tr><tr><td>AP <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a><\/td><td>Unstoppable Force R deals (1.0 AP) damage \u2014 100% AP ratio means SINISTER PACT&#8217;s +45% AP at 20% HP adds 45% more R damage directly; Seismic Shard Q (60% AP) and Ground Slam E (30% AP) also benefit; natural tank HP build from Malphite (armor stacking + 700 HP from item) generates large HP pools where 3000 missing HP cap is reachable at moderate HP percentages<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/zac-the-secret-weapon\/\">Zac<\/a><\/td><td>High base HP + Cell Division passive blob collection at low HP creates natural low-HP survival scenarios; Elastic Slingshot E into Let&#8217;s Bounce R at 20% HP with +45% AP; Zac&#8217;s AP ratios on R and Q scale with SINISTER PACT; Cell Division revival at near-0 HP = SINISTER PACT at maximum scaling immediately post-revival; +700 HP stacks with Zac&#8217;s naturally high HP for large absolute missing HP values<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u23f0 When to Take Demonic Embrace From a Prismatic Anvil<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Take Demonic Embrace When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a high-AP-ratio mage whose abilities benefit disproportionately from percentage AP increases: <\/strong>SINISTER PACT&#8217;s value scales with <strong>how many AP ratio points the champion has across their kit<\/strong>. A champion dealing 400% AP in a full combo at 300 total AP: 400% \u00d7 300 = 1200 damage. At +45% AP (3000 missing HP): 400% \u00d7 435 = 1740 damage \u2014 <strong>a 540 damage increase from SINISTER PACT alone<\/strong>. A champion dealing 100% AP in their kit at 300 total AP: 100% \u00d7 300 = 300 damage. At +45%: 100% \u00d7 435 = 435 \u2014 <strong>only 135 damage increase \u2014 high AP ratio champions extract maximum absolute damage from SINISTER PACT&#8217;s percentage bonus.<\/strong><\/li>\n\n\n\n<li><strong>Building a HP-hybrid mage build where the 700 HP enables SINISTER PACT&#8217;s full scaling range: <\/strong>Demonic Embrace provides both the 700 HP that creates the scaling pool AND the AP that benefits from the percentage bonus. Pairing with Rod of Ages (AP + HP + Mana), Seraph&#8217;s Embrace (AP + HP from Awe), or similar HP-AP items creates a large max HP pool where dropping to 30-40% HP still represents 1500-2000+ missing HP \u2014 enabling <strong>significant SINISTER PACT scaling before critically low HP<\/strong>.<\/li>\n\n\n\n<li><strong>Arena opponent compositions requiring burst damage rather than sustained DPS: <\/strong>SINISTER PACT&#8217;s AP bonus spikes at low HP \u2014 if the mage reaches 20-30% HP and bursts the opponent down with a maximum-SINISTER PACT combo, the fight ends before the low HP becomes fatal. <strong>Burst-oriented AP mages who can one-rotate opponents from low HP<\/strong> align perfectly with SINISTER PACT&#8217;s design: high AP at low HP + MS to create the burst window = fight-ending combos from what opponents see as an already-near-dead champion.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Consider Alternatives When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a mage who fights primarily at full or near-full HP (safe poke mages): <\/strong>Xerath, long-range Lux, Ashe-style poke from maximum distance \u2014 mages who maintain full HP or near-full HP through the fight receive <strong>near-zero AP bonus from SINISTER PACT<\/strong> for most of the fight duration. Everfrost (+100 AP + GLACIATE CC) or Night Harvester (+90 AP + SOULREND burst + MS) provide immediately active stats that don&#8217;t require taking damage to become relevant. <strong>SINISTER PACT&#8217;s value is entirely contingent on being in the low-HP zone<\/strong> \u2014 safe poke mages who never enter that zone waste the passive entirely.<\/li>\n\n\n\n<li><strong>Playing a glass-cannon mage with no HP investment where missing HP never reaches meaningful thresholds: <\/strong>A mage at 1500 max HP dropping to 10% HP: 1350 missing HP = 1350 \/ 100 \u00d7 1.5% = 20.25% AP and MS bonus. Meaningful but well below the 45% maximum. <strong>Without HP items, SINISTER PACT&#8217;s ceiling is artificially limited by the low max HP pool<\/strong> \u2014 the 3000 missing HP cap requires surviving at near-zero HP on a build that can&#8217;t absorb that much damage. Everfrost or Night Harvester provide guaranteed maximum AP values regardless of HP state.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Scenario<\/strong><\/td><td><strong>Take Priority<\/strong><\/td><td><strong>Reasoning<\/strong><\/td><\/tr><tr><td>High-AP-ratio burst mage (Veigar, Syndra, Vel&#8217;Koz, Orianna R)<\/td><td>High<\/td><td>Percentage AP bonus generates maximum absolute AP gain on high-ratio kits; 700 HP provides scaling pool<\/td><\/tr><tr><td>AP mage building HP hybrid (RoA, Seraph&#8217;s, Zac)<\/td><td>High<\/td><td>Large HP pool enables 2000-3000 missing HP range before critically low HP; SINISTER PACT scales in viable HP zone<\/td><\/tr><tr><td>Mage who regularly fights through low HP states (tanky AP, bruiser AP)<\/td><td>High<\/td><td>SINISTER PACT design aligned with fighter-mage pattern; low HP = peak power rather than vulnerability<\/td><\/tr><tr><td>Safe poke mage (Xerath, long-range Lux, full-HP kiter)<\/td><td>Low<\/td><td>SINISTER PACT near-zero at full HP; better to take Night Harvester (SOULREND active) or Everfrost (CC active)<\/td><\/tr><tr><td>Glass-cannon mage with zero HP items (600-900 max HP)<\/td><td>Low<\/td><td>Missing HP cap at small max HP pool; maximum SINISTER PACT scaling requires surviving to near-0 HP which the build cannot do<\/td><\/tr><tr><td>AP tank champion (AP Malphite, AP Cho&#8217;Gath)<\/td><td>Medium-High<\/td><td>Naturally high HP pools from tank builds create large missing HP range; AP ratios on R abilities scale well with SINISTER PACT percentage bonus<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca1 Synergies \u2014 Arena Specific<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Best Item Pairings (Arena)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\">Rabadon&#8217;s Deathcap<\/a> \u2014 The Primary AP Amplification Pairing: <\/strong>Rabadon&#8217;s Deathcap RESPLENDENCE grants <strong>+35% AP amplification<\/strong>. SINISTER PACT grants up to <strong>+45% AP amplification<\/strong> at 3000 missing HP. Both percentage bonuses apply to the same total AP pool. Combined at maximum SINISTER PACT: <strong>1.35 (Rabadon&#8217;s) \u00d7 1.45 (SINISTER PACT) = 1.9575<\/strong> \u2014 effectively <strong>~1.96\u00d7 the base AP investment<\/strong>. At 300 base AP before multipliers: 300 \u00d7 1.9575 = <strong>587 effective AP from SINISTER PACT + Rabadon&#8217;s combined amplification<\/strong> at 3000 missing HP. The compound multiplier relationship makes Rabadon&#8217;s the highest single-item AP investment for Demonic Embrace builds \u2014 both bonuses amplify each other&#8217;s absolute contribution rather than each being calculated independently.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rod-of-ages\/\">Rod of Ages<\/a> \u2014 HP + AP + Mana for Scaling Foundation: <\/strong>Rod of Ages provides AP, HP, and Mana with a passive that stacks more of all three over the game. <strong>Rod of Ages + Demonic Embrace creates the HP-mage HP foundation<\/strong> \u2014 RoA&#8217;s HP contribution adds to the max HP pool that SINISTER PACT scales from at low HP. At RoA&#8217;s maximum stacks (typically 10-15 minutes in): approximately 400-600 HP from RoA + 700 HP from Demonic Embrace = <strong>1100-1300 HP from two items<\/strong> on top of base HP. A mage at 3000+ max HP dropping to 30% HP = 2100+ missing HP = <strong>31.5% AP and MS bonus from SINISTER PACT<\/strong> at a survivable HP percentage rather than near-death.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\">Seraph&#8217;s Embrace<\/a> \u2014 AP Scaling From Mana Pool + HP From Awe: <\/strong>Seraph&#8217;s Embrace provides AP scaling with mana (Awe passive: 1% of max mana as bonus AP) and HP equal to a percentage of max mana. High-mana builds (Lost Chapter component mages, Rod of Ages mages) accumulate large mana pools that translate into <strong>bonus AP from Awe AND bonus HP from the Seraph&#8217;s HP component<\/strong>. The HP from Seraph&#8217;s stacks with Demonic Embrace&#8217;s 700 HP to further expand the missing HP scaling pool. Combined with SINISTER PACT: mana investment \u2192 more AP from Awe \u2192 more absolute AP gain from SINISTER PACT&#8217;s percentage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\">Void Staff<\/a> \u2014 Magic Penetration to Ensure SINISTER PACT AP Reaches Targets: <\/strong>SINISTER PACT&#8217;s AP bonus amplifies all ability damage \u2014 but only effectively if that damage isn&#8217;t negated by high MR. Against Arena opponents building MR to survive mage burst, Void Staff&#8217;s 45% magic penetration ensures SINISTER PACT-amplified AP translates to effective damage rather than being partially absorbed. <strong>SINISTER PACT + Rabadon&#8217;s + Void Staff is the core damage three-item combination<\/strong> for glass-cannon AP mages using Demonic Embrace: percentage AP amplification + percentage AP amplification + percentage MR bypass = maximum effective damage delivery from the same base AP investment.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/everfrost\/\">Everfrost<\/a> (GLACIATE + SINISTER PACT together from two players): <\/strong>In Arena&#8217;s 2v2, one player can hold Demonic Embrace while the partner holds Everfrost. <strong>GLACIATE&#8217;s CC root creates the stationary window where SINISTER PACT-amplified abilities land without the target escaping<\/strong>. Everfrost&#8217;s GLACIATE roots for 1.5 seconds \u2014 a Demonic Embrace mage at 20% HP with +45% AP active fires their burst combo into the GLACIATE root window for <strong>maximum-AP-enhanced damage against a CC&#8217;d target<\/strong>. The two-player Prismatic combination covers both the AP burst scaling and the CC delivery that enables that burst to land.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Rune Synergies<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Phase Rush \u2014 SINISTER PACT MS + Phase Rush MS: <\/strong>Phase Rush grants 30-40% movement speed after 3-hit trigger. SINISTER PACT grants up to +45% bonus MS. Both fire simultaneously when Phase Rush triggers at low HP: <strong>Phase Rush MS + SINISTER PACT MS stacks additively<\/strong> for the highest mage movement speed achievable in a fight scenario. At 340 base MS: Phase Rush (+40%) + SINISTER PACT (+45%) = effectively <strong>approximately 595 MS during the overlap window<\/strong> at maximum missing HP. No champion on foot can catch this mage during the overlap.<\/li>\n\n\n\n<li><strong>Electrocute \u2014 Burst Amplification on the First-Combo Three-Hit: <\/strong>Electrocute grants bonus adaptive damage on a three-separate-hit trigger within 3 seconds. At 20% HP with SINISTER PACT at 35-45% AP bonus: the same three-hit Electrocute trigger deals more damage from each hit (AP-amplified abilities) and delivers more Electrocute bonus damage (adaptive damage scaling with AP). <strong>SINISTER PACT doesn&#8217;t change Electrocute&#8217;s trigger requirement but amplifies both the individual hits and the Electrocute bonus<\/strong> when fired at low HP.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Taking Demonic Embrace on a champion who doesn&#8217;t build HP and expecting full SINISTER PACT scaling: <\/strong>At 1500 max HP dropping to 15% HP: 1500 &#8211; 225 = 1275 missing HP = 19.125% AP and MS bonus. The <strong>3000 missing HP maximum requires a champion to survive at near-0 HP on a high max HP build<\/strong>. Glass-cannon mages at 1500 max HP never reach 3000 missing HP in one life \u2014 they die at 2000 missing HP (where SINISTER PACT is at 30% instead of 45%). Commit to <strong>at least one HP item alongside Demonic Embrace<\/strong> (Rod of Ages, Seraph&#8217;s Embrace, Warmog&#8217;s for mage-tank hybrids) to push max HP toward 2500-3500+ where the 3000 missing HP cap becomes achievable.<\/li>\n\n\n\n<li><strong>Not realizing SINISTER PACT provides zero benefit at full HP: <\/strong>At full HP with 0 missing HP: SINISTER PACT grants <strong>+0% AP and +0% MS<\/strong>. The item provides <strong>only 80 AP and 700 HP baseline stats<\/strong> while at full health. A mage who enters a fight at full HP and bursts the opponent immediately (fight ends in 2-3 abilities) receives <strong>no SINISTER PACT contribution to their damage<\/strong> \u2014 equivalent to building a pure +80 AP + 700 HP item with no passive value. <strong>Demonic Embrace needs fights to go long enough for HP to drop<\/strong> before SINISTER PACT activates meaningfully.<\/li>\n\n\n\n<li><strong>Forgetting SINISTER PACT persists through death \u2014 not resetting scaling: <\/strong>The buff <strong>persists through death<\/strong> using the health at death. A mage who died at 5% HP with 2700 missing HP <strong>respawns with SINISTER PACT continuing from that health state<\/strong> rather than starting fresh at 0% bonus. In Arena&#8217;s respawn mechanic, this means the mage comes back with significant AP and MS bonus still active from the death-state scaling. <strong>Do not assume SINISTER PACT resets to 0% on respawn<\/strong> \u2014 it continues calculating from the death-moment health until the respawned champion&#8217;s HP changes from healing, HP regen, or taking damage.<\/li>\n\n\n\n<li><strong>Undervaluing the movement speed component as just a mobility stat: <\/strong>SINISTER PACT&#8217;s +45% bonus MS at maximum scaling is not a small passive navigation bonus \u2014 <strong>at 340 base MS: 493 total MS<\/strong> is among the highest in-fight movement speeds a non-movement-ability champion can achieve. Against melee fighters who are the primary threat to mages, 493 MS <strong>exceeds the MS of melee champions without dedicated MS builds<\/strong> (~350-380 MS) \u2014 the mage at 20% HP is <strong>faster than the fighter trying to catch them<\/strong>. This means SINISTER PACT&#8217;s MS component is a survival and kiting tool as much as navigation, enabling the low-HP mage to maintain range from melee threats while the AP bonus deals increasing damage.<\/li>\n\n\n\n<li><strong>Not accounting for SINISTER PACT scaling in burst combo sequencing: <\/strong>If a fight starts at full HP (0% bonus) and the mage absorbs burst damage dropping to 30% HP mid-fight, <strong>the second ability cast is significantly stronger than the first<\/strong> due to SINISTER PACT activating during the fight. Mages who plan their combo to front-load their highest-damage abilities at fight-start (before HP drops) may inadvertently <strong>waste the highest-AP state on abilities that land in the lowest-SINISTER PACT window<\/strong>. Against predictable fights: hold the highest-AP-ratio ability for the low-HP window where SINISTER PACT is maximized; use lower-AP filler abilities first to absorb damage and build the SINISTER PACT scaling.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counterplay Against Demonic Embrace in Arena<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Neutralizing SINISTER PACT<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Execute at Full HP Before SINISTER PACT Activates \u2014 Burst Race: <\/strong>SINISTER PACT provides zero AP bonus at full HP. <strong>The strongest counter to Demonic Embrace is eliminating the mage before HP drops significantly<\/strong> \u2014 one-shot compositions (Zed, Rengar, full burst ADC crit builds) that deal enough damage in 1-2 seconds to kill the mage <strong>before SINISTER PACT reaches meaningful scaling thresholds<\/strong>. A mage at 100% HP hit for 60% of their HP in 1 second has SINISTER PACT at 60% missing HP scaling \u2014 significant but not maximum. Eliminating before 30% HP means SINISTER PACT never reaches 70-45% bonus AP range.<\/li>\n\n\n\n<li><strong>Healing Reduction \u2014 Preventing HP Recovery Between Hits: <\/strong>SINISTER PACT scales better the longer the carrier stays at low HP. <strong>Grievous Wounds applied consistently prevents the mage from healing back to full HP<\/strong> between burst windows, keeping SINISTER PACT scaling active throughout the fight rather than allowing the mage to restore HP and drop back to zero SINISTER PACT benefit. Against sustained-damage opponents with GW sources (Thornmail, Mortal Reminder), the mage stays in the 40-70% HP range where SINISTER PACT is active but the mage is also being continuously pressured \u2014 <strong>never giving the mage a full HP reset window<\/strong> that would clear the scaling.<\/li>\n\n\n\n<li><strong>Forcing the Mage to Fight at Range Where the MS Bonus Is Less Relevant: <\/strong>SINISTER PACT&#8217;s MS bonus benefits close-range repositioning and melee-threat escape. Against ranged compositions that deal damage from 700+ units (Xerath, Caitlyn, Ashe), the mage&#8217;s 493 MS <strong>provides minimal benefit<\/strong> \u2014 the MS does not help close a 700-unit gap against a target moving in the same direction. <strong>Kite-based opponents who maintain maximum range deny the SINISTER PACT MS bonus its repositioning value<\/strong> while still dealing damage that builds SINISTER PACT AP \u2014 creating a situation where only one component (AP) is relevant and the full item value is partially negated.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Does SINISTER PACT&#8217;s AP bonus apply to the ability damage formula mid-cast, or does it snapshot at the moment of ability cast?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>SINISTER PACT provides a <strong>continuous real-time passive bonus<\/strong> to AP \u2014 it is not a snapshot or cast-time value. The AP displayed in the stats window updates continuously as HP changes. Ability damage calculated at the moment of ability <strong>impact<\/strong> (for most abilities) uses the current AP at impact time. If HP drops between cast and impact (e.g., taking a hit mid-cast), the SINISTER PACT AP value may have changed between cast initiation and damage landing. For fast-traveling abilities, this difference is negligible. For slow-moving projectiles (Vel&#8217;Koz Q, Syndra Q sphere) or long-channel abilities (Malzahar R), there may be slight changes in SINISTER PACT AP between cast and final damage. In practice, the continuous update means <strong>SINISTER PACT reflects current HP state accurately throughout all phases of ability usage<\/strong><\/p>\n\n\n\n<p><strong>Q: Does the +45% bonus MS from SINISTER PACT stack with boots movement speed?<\/strong><strong>A: <\/strong>SINISTER PACT grants <strong>bonus movement speed<\/strong> \u2014 a stat category that stacks additively with other bonus MS sources (Phase Rush, Night Harvester SOULREND, Cosmic Drive, Swiftness Boots&#8217; bonus MS). Base movement speed from boots (standard 25 MS from Sorcerer&#8217;s Shoes, 45 MS from boots base component) is added to base MS before percentage bonuses are applied. SINISTER PACT&#8217;s +45% bonus MS applies to <strong>base movement speed<\/strong> \u2014 at 340 base MS: 45% of 340 = 153 additional MS. With Sorcerer&#8217;s Shoes (adding 18 MS to base): effective base 358 MS, 45% = 161 additional from SINISTER PACT. Boots MS <strong>slightly increases the absolute MS contribution from SINISTER PACT<\/strong> through the higher base, but the primary scaling is from the 340-350 base MS of the champion.<\/p>\n","protected":false},"featured_media":16513,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17489","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Demonic Embrace - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Demonic Embrace - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Demonic Embrace is an Arena-exclusive Prismatic Mage item providing +80 Ability Power and +700 Health. Its passive SINISTER PACT increases AP by 1.5% and grants 1.5% bonus movement speed for...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-04T23:04:20+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/\",\"name\":\"Demonic Embrace - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png\",\"datePublished\":\"2026-02-21T00:34:37+00:00\",\"dateModified\":\"2026-03-04T23:04:20+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#primaryimage\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png\",\"width\":64,\"height\":64},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Demonic Embrace\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Demonic Embrace - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/","og_locale":"en_US","og_type":"article","og_title":"Demonic Embrace - MagicStark","og_description":"Demonic Embrace is an Arena-exclusive Prismatic Mage item providing +80 Ability Power and +700 Health. Its passive SINISTER PACT increases AP by 1.5% and grants 1.5% bonus movement speed for...","og_url":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/","og_site_name":"MagicStark","article_modified_time":"2026-03-04T23:04:20+00:00","og_image":[{"width":64,"height":64,"url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png","type":"image\/png"}],"twitter_card":"summary_large_image","schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/","url":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/","name":"Demonic Embrace - MagicStark","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"primaryImageOfPage":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#primaryimage"},"image":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#primaryimage"},"thumbnailUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png","datePublished":"2026-02-21T00:34:37+00:00","dateModified":"2026-03-04T23:04:20+00:00","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#primaryimage","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Demonic_Embrace_item.png","width":64,"height":64},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/wiki\/demonic-embrace\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/en\/"},{"@type":"ListItem","position":2,"name":"Wiki","item":"https:\/\/magicstark.cz\/wiki\/"},{"@type":"ListItem","position":3,"name":"Demonic Embrace"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki\/17489","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/wiki"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=17489"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media\/16513"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=17489"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}