{"id":17497,"date":"2026-02-18T15:11:26","date_gmt":"2026-02-18T15:11:26","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/chempunk-chainsword\/"},"modified":"2026-03-04T14:05:47","modified_gmt":"2026-03-04T14:05:47","slug":"chempunk-chainsword","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/","title":{"rendered":"Chempunk Chainsword"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Chempunk Chainsword? \u2694\ufe0f<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Chempunk Chainsword is <strong>the melee fighter&#8217;s and assassin&#8217;s Grievous Wounds item for sustained physical damage dealers<\/strong> \u2014 a legendary that inflicts Grievous Wounds on every physical damage hit, reducing healing effectiveness by 40% on any enemy champion the holder damages. The <strong>HACKSHORN passive<\/strong> covers all physical damage sources: auto-attacks, abilities dealing physical damage, and on-hit physical damage effects. Every hit refreshes the 3-second GW duration \u2014 a sustained fighter trading blows in melee range keeps Grievous Wounds active on the target indefinitely, effectively reducing their healing output throughout the entire fight.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>shield-penetrating Grievous Wounds application<\/strong> is HACKSHORN&#8217;s most impactful interaction rule: the GW debuff is applied even when physical damage hits a shield and deals zero HP damage. This means targets using Sterak&#8217;s Gage shield, Maw of Malmortius lifeline, Immortal Shieldbow shield, or any champion ability shield (Lulu E, Janna E, Karma E) receive the Grievous Wounds debuff from the hit regardless of whether the damage penetrates to HP. Against shield-dependent healing targets (Aatrox with Sterak&#8217;s, Sylas with Immortal Shieldbow), Chempunk Chainsword begins reducing healing effectiveness from the first physical hit \u2014 including hits absorbed entirely by the shield.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>stat profile (45 AD + 15 AH + 450 HP)<\/strong> covers offensive damage, ability cooldown reduction, and a substantial HP buffer in one item. At 3,100 gold, Chempunk Chainsword is among the more expensive physical Grievous Wounds items, but the combination of all three stats in one purchase makes it efficient for melee fighters and bruisers who need AD, AH, and HP simultaneously alongside the anti-heal function. The alternative physical GW item, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\">Mortal Reminder<\/a>, prioritises raw AD and armor penetration over HP and AH \u2014 a different target profile for the same debuff.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>HACKSHORN \u2014 Grievous Wounds Healing Reduction MathStandard Grievous Wounds (SR): <\/strong>40% healing reduction. All heals, regeneration, and lifesteal on the afflicted champion are reduced by 40%.<strong>Healing at 40% GW (standard, SR):200 HP heal ability \u2192 <\/strong>200 \u00d7 (1 \u2212 0.40) = 120 HP effective heal.<strong>500 HP heal ability \u2192 <\/strong>500 \u00d7 (1 \u2212 0.40) = 300 HP effective heal.<strong>800 HP Soraka W heal \u2192 <\/strong>800 \u00d7 0.60 = 480 HP effective heal (vs 800 full).<strong>30% lifesteal on 500 AD auto \u2192 <\/strong>500 \u00d7 0.30 = 150 HP lifesteal \u00d7 (1 \u2212 0.40) = 90 HP effective lifesteal (vs 150 full).<strong>Arena NEW EFFECT \u2014 Escalating GW to 80%:Trigger: <\/strong>target heals for total amount over 60% of their max HP while continuously afflicted with GW (no GW gap allowed).<strong>Effect: <\/strong>GW strength increases from 40% to 80% healing reduction.<strong>200 HP heal at 80% GW: <\/strong>200 \u00d7 0.20 = 40 HP effective (vs 120 at standard GW, vs 200 without GW).<strong>800 HP Soraka W at 80% GW: <\/strong>800 \u00d7 0.20 = 160 HP effective (vs 480 at 40% GW).<strong>30% lifesteal on 500 AD auto at 80% GW: <\/strong>500 \u00d7 0.30 = 150 \u00d7 0.20 = 30 HP (vs 90 at 40% GW).<strong>HACKSHORN GW refresh: <\/strong>Every physical damage hit refreshes the 3-second Grievous Wounds duration. A melee champion auto-attacking every 1\u20132 seconds keeps GW active permanently on the target throughout the fight. A 2-second gap without physical damage to the target causes GW to expire \u2014 relevant for champions using ability-only rotations without auto-attack weaving.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>3,100 gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>350 gold<\/td><\/tr><tr><td>Sell Price<\/td><td>2,170 gold<\/td><\/tr><tr><td>Attack Damage<\/td><td>+45 AD<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><\/tr><tr><td>Health<\/td><td>+450 HP<\/td><\/tr><tr><td>HACKSHORN: Trigger<\/td><td>Dealing physical damage to an enemy champion<\/td><\/tr><tr><td>HACKSHORN: Effect<\/td><td>Inflicts Grievous Wounds for 3 seconds<\/td><\/tr><tr><td>HACKSHORN: GW strength<\/td><td>40% healing reduction (standard SR)<\/td><\/tr><tr><td>HACKSHORN: Shield interaction<\/td><td>GW is applied even if damage is absorbed by a shield (no HP damage required)<\/td><\/tr><tr><td>HACKSHORN: GW refresh<\/td><td>Every physical damage hit refreshes the 3-second GW duration<\/td><\/tr><tr><td>Item limit<\/td><td>Limited to 1 Chempunk Chainsword<\/td><\/tr><tr><td>Item ID<\/td><td>6609<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences \u2014 Arena<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Effect<\/strong><\/td><td><strong>SR vs Arena<\/strong><\/td><\/tr><tr><td>Attack Damage<\/td><td>SR: +45 AD \u2192 Arena: +45 AD (unchanged)<\/td><\/tr><tr><td>Ability Haste<\/td><td>SR: +15 AH \u2192 Arena: +15 AH (unchanged)<\/td><\/tr><tr><td>Health<\/td><td>SR: +450 HP \u2192 Arena: +450 HP (unchanged)<\/td><\/tr><tr><td>HACKSHORN: Standard GW<\/td><td>SR: 40% healing reduction \u2192 Arena: 40% (base unchanged)<\/td><\/tr><tr><td>HACKSHORN: NEW EFFECT<\/td><td>Arena ONLY: if target heals for total &gt; 60% of their max HP while continuously afflicted with GW \u2192 GW escalates to 80% healing reduction<\/td><\/tr><tr><td>Arena escalation trigger<\/td><td>60% of max HP healed continuously under GW \u2014 no gap in GW application allowed during this window<\/td><\/tr><tr><td>Arena escalated GW value<\/td><td>80% healing reduction (double the SR standard of 40%)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Arena Chempunk Chainsword \u2014 Escalating Grievous Wounds to 80%:The Arena NEW EFFECT is the most powerful anti-heal escalation available to any AD item in the game: <\/strong>if the target heals for a cumulative total exceeding 60% of their maximum HP while continuously afflicted with Grievous Wounds from HACKSHORN, the GW strength doubles from 40% to 80%.<strong>Trigger condition breakdown: <\/strong>(1) The target must be continuously afflicted with GW \u2014 no gap in the 3-second window is allowed. Physical damage must refresh the GW debuff before each 3-second expiry. (2) The target must heal for a total of over 60% of their max HP during this continuous GW window. Against a 3,000 HP champion: the target must heal 1,800+ HP while Chempunk Chainsword GW is active to trigger the escalation.<strong>Practical example: <\/strong>3,000 HP champion with Soraka support and Immortal Shieldbow (lifesteal + lifeline shield). In Arena&#8217;s sustained 2v2 format, sustained heals over a fight can easily reach 1,800 cumulative HP on a durable target \u2014 triggering the Arena escalation. Once at 80% GW, 800 HP Soraka W heals for only 160 HP (vs 480 at 40% GW).<strong>Continuous application is mandatory: <\/strong>The escalation resets if GW falls off even briefly. Maintaining physical damage every 3 seconds (ideally every 1\u20132 seconds with auto-attack weaving) ensures the continuous application condition is satisfied throughout the fight.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Chempunk Chainsword (Total)<\/td><td>3,100 gold<\/td><td>45 AD + 15 AH + 450 HP; HACKSHORN GW active<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/executioners-calling\/\">Executioner&#8217;s Calling<\/a><\/td><td>800 gold (450 combine)<\/td><td>Long Sword + 450 combine; primary anti-heal component \u2014 provides GW at component stage (before full Chainsword); upgrades into Mortal Reminder or Chempunk Chainsword<\/td><\/tr><tr><td>&nbsp; \u2514 Long Sword<\/td><td>350 gold<\/td><td>AD component<\/td><\/tr><tr><td>Giant&#8217;s Belt<\/td><td>900 gold (500 combine)<\/td><td>Ruby Crystal + 500 combine; the HP input \u2014 completing Giant&#8217;s Belt first provides +350 HP as a mid-build durability buffer before Chainsword finishes<\/td><\/tr><tr><td>&nbsp; \u2514 Ruby Crystal<\/td><td>400 gold<\/td><td>HP component<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\">Caulfield&#8217;s Warhammer<\/a><\/td><td>1,050 gold (100 combine)<\/td><td>AD + AH at component; the primary AD + AH mid-build spike; completes the AD + cooldown reduction side of the build<\/td><\/tr><tr><td>&nbsp; \u2514 Long Sword<\/td><td>350 gold<\/td><td>AD component<\/td><\/tr><tr><td>&nbsp; \u2514 Glowing Mote<\/td><td>250 gold<\/td><td>AH component<\/td><\/tr><tr><td>Long Sword<\/td><td>350 gold<\/td><td>Third Long Sword in the recipe \u2014 final AD input for the full item<\/td><\/tr><tr><td>Combine Cost<\/td><td>350 gold<\/td><td>Low combine cost \u2014 most value in components; Executioner&#8217;s Calling provides GW at component stage<\/td><\/tr><tr><td>Sell Value<\/td><td>2,170 gold<\/td><td>~70% return on investment<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udd11 Executioner&#8217;s Calling First \u2014 GW at Component Stage (800 Gold):<\/strong>Completing <a href=\"https:\/\/magicstark.cz\/wiki\/executioners-calling\/\">Executioner&#8217;s Calling<\/a> (800g) as the first component purchase provides <strong>Grievous Wounds from the very first physical hit<\/strong> before Chempunk Chainsword reaches full completion at 3,100 gold. Against healing-dependent opponents in the laning phase (Vladimir, Aatrox, Soraka-supported laners), the 800 gold Executioner&#8217;s Calling GW application can be the deciding factor in fights where full lifesteal or regeneration would have resulted in a different outcome. Executioner&#8217;s Calling is always the recommended first purchase when the game plan involves building Chempunk Chainsword against healing-heavy opponents.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude78 HACKSHORN \u2014 Grievous Wounds Mechanics Deep Dive<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>What Grievous Wounds Reduces \u2014 Full Coverage<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The standard <strong>40% Grievous Wounds reduction applies to all incoming healing effects<\/strong> on the afflicted champion \u2014 no healing source is exempt from GW&#8217;s reduction. The coverage includes:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Healing Type<\/strong><\/td><td><strong>GW Interaction<\/strong><\/td><\/tr><tr><td>Champion ability heals<\/td><td>Soraka W, Senna passive, Aatrox W blood pool, Sylas W, Vladimir Q, Grasp of the Undying \u2014 all reduced by 40%<\/td><\/tr><tr><td>Lifesteal<\/td><td>All lifesteal from items (Ravenous Hydra, Immortal Shieldbow) and runes (Lethal Tempo on-hit portion) \u2014 physical damage lifesteal reduced by 40%<\/td><\/tr><tr><td>Omnivamp<\/td><td>All omnivamp (Riftmaker, Goredrinker, Ravenous Hunter) \u2014 healing from all damage types reduced by 40%<\/td><\/tr><tr><td>Health regeneration<\/td><td>Base HP regen and regen from items (Warmog&#8217;s HEART, Spirit Visage passive regen) \u2014 regeneration rate reduced by 40%<\/td><\/tr><tr><td>Spellvamp \/ AP healing<\/td><td>AP ability healing (Moonstone Renewer STARLIT GRACE, Redemption, Echoes of Helia) \u2014 reduced by 40%<\/td><\/tr><tr><td>Shield HP restoration<\/td><td>Shield HP that absorbs damage does NOT count as healing \u2014 shields are NOT reduced by Grievous Wounds<\/td><\/tr><tr><td>Revive effects<\/td><td>Zilean R, Guardian Angel revive \u2014 NOT healing, not reduced by GW<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f Key Distinction \u2014 Shields vs Heals:Grievous Wounds does NOT reduce shield HP absorption. <\/strong>A Sterak&#8217;s Gage shield, Lulu E shield, Janna E shield, or Immortal Shieldbow lifeline shield all provide their full HP absorption value regardless of Grievous Wounds.<strong>However \u2014 HACKSHORN applies GW through shields. <\/strong>When physical damage hits a shielded target and is fully absorbed by the shield, the Grievous Wounds debuff still lands on the champion. So the sequence is: hit lands \u2192 damage absorbed by shield \u2192 GW applied to champion. The shield blocks the damage but not the debuff. After the shield is depleted, subsequent heals on that now-GW-afflicted champion are reduced by 40%.<strong>Practical implication: <\/strong>Against Aatrox with Sterak&#8217;s Gage \u2014 the first physical attack into Sterak&#8217;s shield triggers HACKSHORN GW, so when Aatrox&#8217;s Infernal Chains (E) and Blood Price (W) begin healing mid-fight, GW is already active from the shield-penetrating application and those heals are already reduced 40%.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Maintaining GW Uptime \u2014 Refresh Mechanics<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">HACKSHORN&#8217;s 3-second GW duration refreshes on every physical damage hit. The <strong>practical GW uptime target is one physical damage hit every 3 seconds or faster<\/strong> \u2014 which for melee auto-attackers (standard 0.8\u20131.0 attack speed) means GW stays active every 1\u20131.25 seconds from auto-attacks alone. The 3-second window is only relevant for ability-only phases where auto-attack weaving is interrupted.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Champions who fight in melee range with continuous auto-attack patterns \u2014 Darius, Mordekaiser, Garen, Irelia \u2014 maintain HACKSHORN GW <strong>at permanent uptime<\/strong> throughout every sustained melee fight. The 3-second expiry is never reached as long as the fight continues and auto-attacks are landing. This is the primary reason Chempunk Chainsword outperforms Mortal Reminder in sustained melee matchups: the auto-attack refresh guarantees continuous GW without relying on ability timing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Chempunk Chainsword<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Build Chempunk Chainsword When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The enemy team has one or more champions with significant self-healing, lifesteal, or regeneration: <\/strong>Aatrox (Blood Price W heal + passive World Ender R healing), Vladimir (Crimson Pact Q heal, Sanguine Pool W heal), Sylas (Kingslayer W heal), Nasus (Siphoning Strike Q lifesteal component), Tryndamere (Undying Rage R regeneration + Battle Fury Q crit-based regen), Olaf (Tough It Out W HP regen), and support-supplemented healers all have their healing output cut by 40% under HACKSHORN. In games where the winning condition of an enemy champion depends on out-sustaining trades through healing, HACKSHORN directly counters that win condition.<\/li>\n\n\n\n<li><strong>Playing a melee fighter or bruiser who auto-attacks continuously during fights: <\/strong>HACKSHORN&#8217;s 3-second GW refresh from every physical hit means melee auto-attackers maintain permanent GW uptime without any additional ability input. Darius, Garen, Mordekaiser, Irelia, Fiora, Camille \u2014 all maintain continuous auto-attack rates that refresh HACKSHORN every 1\u20132 seconds. The GW is effectively free uptime for champions who fight in melee range.<\/li>\n\n\n\n<li><strong>Needing a combination of AD + AH + HP in a single item alongside anti-heal: <\/strong>45 AD + 15 AH + 450 HP from one purchase is an efficient stat block for bruisers and fighters. Against compositions where the choice is between three separate purchases to cover AD, AH, and HP or one 3,100 gold item covering all three, Chempunk Chainsword&#8217;s combined stat profile is gold-efficient when GW is also required.<\/li>\n\n\n\n<li><strong>In Arena where the escalating 80% GW dramatically counters high-sustain compositions: <\/strong>Arena&#8217;s sustained 2v2 format with longer fights creates scenarios where a high-HP champion with strong healing (Aatrox, Soraka-backed carries) realistically heals 60%+ of their max HP during an extended round. Once the Arena escalation triggers, the target&#8217;s healing is reduced to 20% of its original output \u2014 effectively neutralising sustain as a survival tool for the rest of that round.<\/li>\n\n\n\n<li><strong>The enemy laner or primary target is a healing-dependent champion in solo lanes: <\/strong>Vladimir, Aatrox, and Sylas top or mid lane are the most common Chempunk Chainsword purchase catalysts. These champions win extended trades through superior healing \u2014 Chempunk Chainsword&#8217;s HACKSHORN fundamentally changes the win condition of those trades by cutting their healing output by 40% from the first physical hit.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Do NOT Build Chempunk Chainsword When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The enemy team has no meaningful healing, regeneration, or lifesteal: <\/strong>Against full-AD-burst compositions with no healers, no lifesteal items, and no regeneration-dependent champions, HACKSHORN&#8217;s Grievous Wounds is a wasted passive. The AD + AH + HP stats are still functional, but the item slot could provide more damage through Sundered Sky, Spear of Shojin, or Black Cleaver for the same gold investment without a wasted passive.<\/li>\n\n\n\n<li><strong>Playing a ranged ADC where Mortal Reminder provides better stats per gold for the same GW: <\/strong>Mortal Reminder provides raw AD and armor penetration alongside GW \u2014 a stat profile better suited for ranged carries who don&#8217;t need the HP buffer and prefer armor pen over AH. Chempunk Chainsword&#8217;s HP is a melee fighter&#8217;s defensive stat that ranged carries rarely exploit. Mortal Reminder is the correct Grievous Wounds item for ADC carries; Chempunk Chainsword for melee fighters and bruisers.<\/li>\n\n\n\n<li><strong>Thornmail is already in the team composition for the relevant healing target: <\/strong>Thornmail and Chempunk Chainsword both apply Grievous Wounds \u2014 but Thornmail&#8217;s GW fires from taking physical damage (defensive application on the tank being hit) while HACKSHORN fires from dealing physical damage (offensive application by the attacker). If a tank on the team already holds Thornmail and the primary healing target is being hit by that tank, a second source of GW from Chempunk Chainsword is redundant. Evaluate whether GW is already being applied before committing the item slot.<\/li>\n\n\n\n<li><strong>The game state requires maximum damage output immediately (no HP buffer needed): <\/strong>A fed fighter in a game where survivability isn&#8217;t the concern can maximise damage through high-damage items (Black Cleaver for armor reduction, Spear of Shojin for AH-heavy ability spam) over Chempunk Chainsword&#8217;s HP-focused defensive profile. HACKSHORN GW is the target, but if another GW source is available or the healing isn&#8217;t the primary threat, different items provide more kill-pressure per gold.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Chempunk Chainsword<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Optimal \u2014 Melee Fighters and Bruisers Against Healing Compositions<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/darius-the-hand-of-noxus\/\">Darius<\/a>: <\/strong>Hemorrhage (P) stacking bleed + Decimate (Q) heal + Apprehend (E) + Noxian Guillotine (R) are all physical damage sources that refresh HACKSHORN GW on every application. Darius fights extended melee battles where his own Decimate Q heal is supplemented by Chempunk Chainsword&#8217;s HP buffer. The AH reduces Noxian Guillotine (R) reset cooldown for faster execute sequences in kill chains. Against Vladimir or Aatrox matchups in top lane, Darius builds Executioner&#8217;s Calling first (800g) to apply GW early and then completes Chempunk Chainsword for the full stat block.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/irelia-the-blade-dancer\/\">Irelia<\/a>: <\/strong>Bladesurge (Q) multi-hit resets apply physical damage rapidly across multiple targets \u2014 each Q hit refreshes HACKSHORN GW independently on each damaged champion. In teamfights where Irelia is Q-resetting through multiple minions or champions, HACKSHORN GW is applied to every enemy she physically damages simultaneously. Defiant Dance (W) physical damage + Flawless Duet (E) + Vanguard&#8217;s Edge (R) all contribute to maintaining GW. The AH from Chempunk Chainsword reduces all of Irelia&#8217;s ability cooldowns for faster Q reset chains.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a>: <\/strong>Lunge (Q) double-strike physical damage + Duelist&#8217;s Dance (P) vital interactions + Blade Waltz (R) pentahit all deal physical damage. Fiora&#8217;s Grand Challenge (R) provides sustained vitals hitting \u2014 each Blade Waltz hit applies HACKSHORN GW independently. Fiora most commonly fights 1v1 sustained duels where the target&#8217;s healing or regeneration is critical \u2014 Chempunk Chainsword&#8217;s GW cuts that healing throughout the extended Blade Waltz and post-R window. The HP buffer supplements Fiora&#8217;s Duelist&#8217;s Dance parry (W) timing windows.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/mordekaiser-the-iron-revenant\/\">Mordekaiser<\/a>: <\/strong>Obliterate (Q), Indestructible (W) shield + damage, Death Realm (R) isolation \u2014 all deal magic damage on abilities, but Mordekaiser&#8217;s base auto-attacks deal physical damage, refreshing HACKSHORN GW every auto-attack cycle. In Death Realm isolation (R), Mordekaiser auto-attacks continuously throughout the 7-second isolation window, maintaining permanent GW on the isolated target. Against Aatrox or Sylas isolated in Death Realm where their healing would otherwise sustain them, HACKSHORN cuts that healing output throughout the entire R duration.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/garen-the-might-of-demacia\/\">Garen<\/a>: <\/strong>Decisive Strike (Q) and Judgment (E) deal physical damage \u2014 E&#8217;s continuous spin applies HACKSHORN GW on every tick against every enemy hit. In teamfights where Garen spins through multiple opponents, GW is applied to all enemies hit by E simultaneously. Perseverance (P) regeneration is not affected by GW (GW reduces target&#8217;s healing, not the user&#8217;s), so Garen&#8217;s own regen remains unaffected while the target&#8217;s healing is suppressed. Villain (Demacian Justice R passive) true damage also triggers GW if that&#8217;s relevant.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/camille-the-steel-shadow\/\">Camille<\/a>: <\/strong>Precision Protocol (Q) double-hit physical damage (second hit deals bonus percentage physical damage + true damage) refreshes HACKSHORN GW twice per Q cast. Hookshot (E) into Hextech Ultimatum (R) isolation creates a 1v1 duel scenario where permanent GW from Camille&#8217;s continuous Q and auto-attack pattern suppresses healing. Tactical Sweep (W) also deals physical damage. Chempunk Chainsword&#8217;s AH reduces Q and E cooldowns for faster rotations through the isolation window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/yone-the-unforgotten\/\">Yone<\/a>: <\/strong>Mortal Steel (Q) physical component + Soul Unbound (E) physical damage applies HACKSHORN GW through Q and E physical hits. Yone&#8217;s ability to chase via E and chain Q stuns maintains physical damage output sufficient to refresh GW continuously. Fate Sealed (R) physical component closes with guaranteed GW application. The HP buffer from 450 HP supplements Yone&#8217;s E-return mechanic where he is briefly vulnerable before re-entering his body after E expires.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/olaf-the-berserker\/\">Olaf<\/a>: <\/strong>Undertow (Q) thrown axe physical damage + Reckless Swing (E) physical damage + Ragnarok (R) CC immunity + Vicious Strikes (W) lifesteal \u2014 Olaf is specifically designed for sustained physical combat where continuous auto-attacks and physical abilities maintain a fight&#8217;s tempo. HACKSHORN GW from Chempunk Chainsword counters enemy lifesteal and healing, making Olaf&#8217;s aggressive W lifesteal less necessary to sustain through (since the target heals less) while maintaining GW on the target. Ragnarok&#8217;s CC immunity allows Olaf to fight through CC to maintain GW application.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a>: <\/strong>Siphoning Strike (Q) physical damage refreshes HACKSHORN GW. Against healing-dependent opponents in the Nasus matchup window (mid-game after Q stacking), GW cuts opposing sustain. Situational because Nasus&#8217;s primary build focuses on Q stacking efficiency and HP items rather than the AD + AH profile of Chempunk Chainsword.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/trundle-the-troll-king\/\">Trundle<\/a>: <\/strong>Chomp (Q) physical damage + Subjugate (R) debuff creates sustained physical combat where HACKSHORN GW fires continuously. Situational \u2014 Trundle&#8217;s primary purpose is stealing tank stats via R, and Chempunk Chainsword is a secondary or tertiary anti-heal purchase.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Not Recommended<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ranged ADC carries (Jinx, Caitlyn, Ashe): <\/strong>Mortal Reminder provides the same GW with better ADC-profile stats (armor pen, no HP bulk). Chempunk Chainsword&#8217;s 450 HP is a melee defensive stat that ranged carries don&#8217;t need.<\/li>\n\n\n\n<li><strong>AP mages and ability power champions: <\/strong>HACKSHORN fires on physical damage \u2014 AP ability damage does not trigger GW. AP champions need Morellonomicon for ability-damage-based GW application.<\/li>\n\n\n\n<li><strong>Tanks who want GW from taking damage rather than dealing it: <\/strong>Thornmail applies GW when the tank is being attacked (defensive application). Chempunk Chainsword requires the tank to deal physical damage \u2014 a less reliable GW source for tanks whose primary role is absorbing hits rather than dishing them out.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Darius \u2014 Top Lane Anti-Heal Fighter Build<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/executioners-calling\/\">Executioner&#8217;s Calling<\/a> \u2014 First back (800g): GW active immediately from 800 gold; every Hemorrhage bleed stack refreshes GW even post-purchase; counters Vladimir\/Aatrox first-back healing trades<\/li>\n\n\n\n<li><strong>Chempunk Chainsword \u2014 First full item (3,100g): <\/strong>45 AD + 15 AH + 450 HP; HACKSHORN GW from every Q, E, auto; AH reduces R reset cooldown for kill chains; HP buffers Darius&#8217;s melee combat durability<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a> \u2014 Second item: CARVE armor reduction stacks on every physical hit \u2014 each Hemorrhage bleed application reduces target armor; 40% total armor reduction at 6 stacks combines with Chempunk Chainsword&#8217;s GW for dual debuff application; HP + AH stack with Chainsword totals<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a> \u2014 Third item: BLOODLUST burst shield at 30% HP; bonus AD from HP; the HP from Chempunk + Sterak&#8217;s creates a large HP pool that amplifies Sterak&#8217;s burst shield value and BLOODLUST AD<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/stridebreaker\/\">Stridebreaker<\/a> \u2014 Fourth item: HALTING SLASH active slow + dash cancel; AD + AH + HP; prevents kiting after Apprehend (E) into Noxian Guillotine (R) \u2014 the active slow ensures targets cannot dash or sprint away from the R execute sequence<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky<\/a> \u2014 Fifth item: LIGHTSHIELD STRIKE HP-scaling crit on first auto after no autos; compounds with Darius&#8217;s first-hit Decisive Strike (Q) empowered auto for a devastating opening combo; the HP from the build scales LIGHTSHIELD STRIKE&#8217;s bonus damage further<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Irelia \u2014 Multi-Target Anti-Heal Build<\/strong><\/h3>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li>Long Sword \u2014 First back: early AD for Q Bladesurge last-hit timing<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/executioners-calling\/\">Executioner&#8217;s Calling<\/a> \u2014 (800g): GW applied on every Q reset across multiple targets; especially effective against sustain-dependent opponents who can&#8217;t lifesteal through Q spam<\/li>\n\n\n\n<li><strong>Chempunk Chainsword \u2014 First item (3,100g): <\/strong>HACKSHORN GW on every Q hit \u2014 in teamfights, Q resetting through 3 champions applies GW to all three simultaneously; AH reduces Vanguard&#8217;s Edge (R) cooldown for more frequent full blade ring CC<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a> \u2014 Second item: SPELLBLADE on-hit after ability cast; THREEFOLD STRIKE AS + movement speed on Q stacks; AH stacks with Chainsword; the AS from Trinity Force increases the rate of Irelia&#8217;s auto-attacks post-Q, refreshing HACKSHORN GW faster<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a> \u2014 Third item: survival shield; HP for Irelia&#8217;s dive pattern into multiple enemies<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> \u2014 Fourth item: CRESCENT AoE on-hit cleave; omnivamp sustain; the AoE physical damage from Hydra&#8217;s cleave refreshes HACKSHORN GW on every enemy in the cleave radius simultaneously<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Chempunk Chainsword + Black Cleaver \u2014 Dual Debuff Stack:<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a>&#8216;s CARVE passive reduces the target&#8217;s armor by 5% per physical hit, stacking up to 6 times (30% armor reduction) \u2014 refreshed by every physical damage instance. Chempunk Chainsword&#8217;s HACKSHORN applies Grievous Wounds for 3 seconds \u2014 refreshed by every physical damage instance. Both debuffs are refreshed simultaneously by the same physical hits, meaning a champion hitting an enemy with physical damage is simultaneously: (a) refreshing Grievous Wounds on the target, (b) reducing the target&#8217;s armor by one CARVE stack, and (c) dealing the attack&#8217;s base damage.<strong>Combined effect at 6 CARVE stacks + 40% GW: <\/strong>the target takes 30% more physical damage from all sources (due to \u221230% armor from CARVE) AND heals 40% less (from HACKSHORN GW). Two separate win conditions suppressed from two items activated by the same physical damage hits.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Grievous Wounds &amp; Physical Damage Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Profile<\/strong><\/td><td><strong>vs. Chempunk Chainsword<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\">Mortal Reminder<\/a><\/td><td>AD + armor pen; EXECUTIONER: GW on physical damage hit (same trigger as HACKSHORN); no HP, no AH<\/td><td>Same GW trigger as Chempunk Chainsword. Choose Mortal Reminder for ranged carries and pure damage fighters who don&#8217;t need HP or AH \u2014 its armor pen profile is superior for ADCs. Choose Chempunk Chainsword for melee fighters and bruisers who need HP + AH alongside GW<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/thornmail\/\">Thornmail<\/a><\/td><td>Armor + HP; SPIKES: GW on being hit by physical damage (defensive application); GRUDGE reflected damage<\/td><td>Different GW application direction \u2014 Thornmail applies GW when the holder is attacked (defensive); Chempunk applies GW when the holder attacks (offensive). Tank who takes hits builds Thornmail; fighter who deals hits builds Chempunk<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\">Morellonomicon<\/a><\/td><td>AP + AH + HP; GRIEVOUS WOUNDS: GW on magic damage to enemy champions<\/td><td>The AP mage equivalent of Chempunk Chainsword \u2014 same GW concept, different damage type trigger. Morellonomicon for AP mages; Chempunk Chainsword for AD fighters. If both an AP and AD champion are in the team composition, both items can be built simultaneously for guaranteed GW from both damage types<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a><\/td><td>AD + AH + HP; CARVE: stacking armor reduction (\u22125% per hit, up to 30%)<\/td><td>Best complement \u2014 buy both for the dual debuff (GW + armor reduction) from the same physical hits; Black Cleaver provides the armor reduction that Chempunk Chainsword lacks, while Chempunk provides GW that Black Cleaver lacks<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin<\/a><\/td><td>AD + AH + HP; FOCUS: flat AH per physical ability hit<\/td><td>No GW \u2014 purely offensive cooldown item. Choose Spear of Shojin when AH maximisation is the priority over anti-heal. Situationally complementary to Chempunk in ability-heavy fighters who want both GW and rapid ability cycling<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky<\/a><\/td><td>AD + AH + HP; LIGHTSHIELD STRIKE: first-auto HP-scaling crit after ability use<\/td><td>No GW \u2014 first-auto burst amplifier. Build Sundered Sky when the priority is first-hit damage burst rather than sustained GW application. Often built after Chempunk Chainsword as a fourth or fifth item damage amplifier in HP-scaling fighter builds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Chempunk Chainsword vs Mortal Reminder \u2014 GW Item Selection:Both apply Grievous Wounds from physical damage. The choice comes down to stat profile:Chempunk Chainsword (3,100g): <\/strong>45 AD + 15 AH + 450 HP + GW.<strong>Mortal Reminder (2,800g): <\/strong>~35 AD + armor penetration + GW (no HP, no AH, lower gold cost).<strong>Melee fighters and bruisers: <\/strong>Chempunk Chainsword \u2014 the HP + AH profile is directly useful; melee fighters trade blows and need HP to survive; AH reduces ability cooldowns.<strong>Ranged carries (ADC): <\/strong>Mortal Reminder \u2014 armor pen is more valuable per gold for ADC damage scaling; HP is less efficiently used on ranged champions who stay out of melee range.<strong>Gold efficiency note: <\/strong>Mortal Reminder is 300 gold cheaper. The additional 300 gold in Chempunk Chainsword&#8217;s cost buys the HP + AH advantage for melee fighters \u2014 a worthwhile premium for champions who need that stat combination.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building Chempunk Chainsword when the enemy team has no significant healing: <\/strong>HACKSHORN GW is a wasted passive against compositions with no healers, no lifesteal, and no regeneration-dependent champions. In these games, the AD + AH + HP stats are functional but another item (Spear of Shojin, Black Cleaver, Sundered Sky) provides better offensive value per gold from the same stat cost. Always evaluate whether GW is actually needed before committing to Chempunk Chainsword \u2014 the item is a counter-pick purchase, not a default item.<\/li>\n\n\n\n<li><strong>Not buying Executioner&#8217;s Calling first when GW is needed immediately: <\/strong>Executioner&#8217;s Calling at 800 gold provides Grievous Wounds before the full 3,100 gold Chempunk Chainsword completes. Against Vladimir, Aatrox, or Sylas who depend on healing in the 8\u201315 minute laning window, waiting to buy full Chainsword delays the GW application by 2,300 gold compared to buying Executioner&#8217;s Calling as the first item. The 800 gold Calling bridges the anti-heal gap during the laning phase while the remaining Chainsword components are built.<\/li>\n\n\n\n<li><strong>Letting Grievous Wounds expire during fight gaps (the 3-second reset window): <\/strong>HACKSHORN GW expires 3 seconds after the last physical damage hit. In ability-rotation fights where a champion uses all abilities and then waits for cooldowns without auto-attacking, GW can fall off during the cooldown window. Against high-healing targets, maintain auto-attack weaving between ability cooldowns to keep the 3-second HACKSHORN timer active. Never let a 3-second gap occur against a healing-dependent target when it&#8217;s avoidable.<\/li>\n\n\n\n<li><strong>Ignoring the Arena escalation trigger \u2014 not maintaining continuous GW application: <\/strong>Arena&#8217;s 80% GW escalation requires continuous GW application without gap. A single 3+ second gap in physical damage resets the escalation condition entirely \u2014 even if the target has already healed 59% of their max HP under GW, the 60% threshold triggers only from continuous uninterrupted GW. In Arena rounds against high-sustain opponents, prioritise maintaining physical damage (auto-attacks between abilities) to never drop the GW debuff before the escalation threshold is crossed.<\/li>\n\n\n\n<li><strong>Building Chempunk Chainsword on AP mages expecting it to apply GW from ability damage: <\/strong>HACKSHORN fires on physical damage only. AP ability damage \u2014 regardless of how much magic damage is dealt \u2014 does not trigger HACKSHORN&#8217;s Grievous Wounds. AP mages need Morellonomicon for GW application from their magic damage. Chempunk Chainsword is exclusively for champions who deal physical damage as their primary damage type.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Buy Executioner&#8217;s Calling first (800g) when GW is immediately needed: <\/strong>The 800 gold component provides Grievous Wounds at the first back \u2014 covering the GW gap while the remaining Chempunk Chainsword components are assembled over the next 2,300 gold worth of purchases. Against Vladimir, Aatrox, Soraka-supported opponents, or any healing-dependent laner, Executioner&#8217;s Calling enables GW application from the 8\u201310 minute mark rather than the 15+ minute mark when full Chainsword would otherwise complete.<\/li>\n\n\n\n<li><strong>Combine with Black Cleaver for dual-debuff stack on physical damage: <\/strong>As detailed in the similar items section, Black Cleaver&#8217;s CARVE armor reduction and Chempunk Chainsword&#8217;s HACKSHORN GW both refresh from the same physical damage instances. The dual debuff fires simultaneously \u2014 every auto-attack and ability hit reduces the target&#8217;s armor by one CARVE stack AND refreshes GW by 3 seconds. Against durable targets with both high armor and high healing, the two-item combination addresses both defenses with zero input overhead beyond the standard physical damage output.<\/li>\n\n\n\n<li><strong>Maintain auto-attack weaving between ability cooldowns to preserve GW uptime: <\/strong>HACKSHORN&#8217;s 3-second timer is refreshed by any physical damage hit \u2014 not exclusively abilities. Melee fighters with ability downtime (waiting for Q, W, or E to come off cooldown) should continue auto-attacking to keep GW refreshed. Particularly relevant for champions with longer ability cooldowns (Garen Q&#8217;s 8-second base cooldown during which E and auto-attacks are the primary damage sources) \u2014 the auto-attacks alone maintain permanent HACKSHORN GW throughout the cooldown window.<\/li>\n\n\n\n<li><strong>In Arena, track the target&#8217;s cumulative healing under continuous GW for the 80% escalation: <\/strong>The Arena escalation to 80% GW fires when the target heals 60% of their max HP while continuously afflicted. High-sustain Arena compositions (Aatrox, Soraka-backed carries, Nasus with Warmog&#8217;s) frequently reach this threshold in extended 2v2 rounds. Once the escalation fires, the fight dynamics shift dramatically \u2014 healing that was at 40% reduction drops to 80% reduction, turning the target&#8217;s sustain from a fight factor into a non-factor. Committing to continuous GW application from the fight&#8217;s start to trigger the escalation as quickly as possible is the Arena priority.<\/li>\n\n\n\n<li><strong>Consider team composition GW coverage before building: <\/strong>If a teammate has already built Thornmail (applying GW from the tank being attacked) on the same target, HACKSHORN&#8217;s GW from Chempunk Chainsword is redundant on that target \u2014 GW doesn&#8217;t stack beyond its base 40% value (or Arena&#8217;s escalating 80%). Check whether GW is already covered before committing the Chempunk Chainsword item slot, and if it is, redirect the gold into a pure damage or utility item that isn&#8217;t already duplicated.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfac Final Summary<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Chempunk Chainsword is <strong>the definitive melee fighter&#8217;s anti-heal item<\/strong> \u2014 a legendary that combines the Grievous Wounds debuff with a bruiser-appropriate stat block (45 AD + 15 AH + 450 HP) and an activation condition perfectly aligned with sustained melee combat. Every physical damage hit refreshes HACKSHORN&#8217;s 3-second GW duration \u2014 for melee fighters who auto-attack every 1\u20132 seconds, this means <strong>permanent Grievous Wounds uptime<\/strong> on the target throughout any sustained fight without additional effort beyond the standard combat pattern.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>shield-penetrating GW application<\/strong> (GW fires even when damage hits a shield) is the mechanic that separates Chempunk Chainsword from items that require HP damage to apply debuffs. Against Sterak&#8217;s Gage users, Immortal Shieldbow lifeline holders, and ability-shield-dependent champions, HACKSHORN begins reducing their healing from the first physical hit \u2014 before the shield is depleted and before HP damage is dealt. This makes HACKSHORN consistently reliable against the most common healing-protection hybrid (healing + shielding) that high-tier carries and fighters use.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>Arena escalation to 80% GW<\/strong> represents the most powerful anti-heal tool in the game&#8217;s item system for physical damage dealers. Against high-sustain Arena compositions that heal 60%+ of their max HP in extended rounds, Chempunk Chainsword&#8217;s HACKSHORN escalation reduces their effective healing to 20% of its original output \u2014 from meaningful sustain to negligible. Paired with the <a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a> dual-debuff stack, Chempunk Chainsword ensures that durable, self-healing targets face simultaneous armor reduction and healing suppression from the same physical damage that constitutes normal combat.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Key Action Items:1. <\/strong>Buy <a href=\"https:\/\/magicstark.cz\/wiki\/executioners-calling\/\">Executioner&#8217;s Calling<\/a> first (800g) when GW is immediately needed \u2014 don&#8217;t wait for full 3,100g Chainsword; apply GW from the 8\u201310 minute mark while assembling the remaining components<strong>2. <\/strong>Combine with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a> for dual-debuff stack \u2014 CARVE armor reduction and HACKSHORN GW both refresh from the same physical hits; the target simultaneously takes more physical damage (CARVE \u221230% armor at 6 stacks) and heals less (GW \u221240%)<strong>3. <\/strong>Weave auto-attacks between ability cooldowns to maintain GW uptime \u2014 HACKSHORN&#8217;s 3-second timer refreshes from any physical hit including autos; never allow a 3+ second gap against a healing-dependent target<strong>4. <\/strong>In Arena, commit to continuous GW application from fight start \u2014 the escalation to 80% GW triggers when the target heals over 60% of max HP under uninterrupted GW; one GW gap resets the cumulative heal count; prioritise physical damage every 3 seconds to lock the debuff and reach the 80% threshold before the target&#8217;s healing sustains through the fight<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Related Articles<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\">Mortal Reminder \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/thornmail\/\">Thornmail \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\">Morellonomicon \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/executioners-calling\/\">Executioner&#8217;s Calling \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/stridebreaker\/\">Stridebreaker \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/best-fighter-items-tier-list-2026\/\">Best Fighter Items Tier List 2026<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does HACKSHORN apply Grievous Wounds through shields?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Yes \u2014 HACKSHORN&#8217;s Grievous Wounds is applied to the target even when the physical damage is fully absorbed by a shield and deals zero HP damage. This means targets holding Sterak&#8217;s Gage, Immortal Shieldbow lifeline, or ability shields (Lulu E, Karma E, Janna E) receive the GW debuff from the physical hit regardless of whether the damage penetrated to their HP. Subsequent heals on the now-GW-afflicted champion are reduced by 40%.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What is the Arena 80% Grievous Wounds escalation and how is it triggered?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: In Arena, Chempunk Chainsword gains a new effect: if the target heals for a cumulative total exceeding 60% of their maximum HP while continuously afflicted with Grievous Wounds (no gap in GW application allowed), the Grievous Wounds strength escalates from 40% to 80% healing reduction. The continuous GW requirement means physical damage must refresh the 3-second debuff before it expires \u2014 a single gap resets the cumulative heal counter. Once escalated to 80%, heals on the target are reduced to 20% of their original output for as long as continuous GW is maintained.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Chempunk Chainsword or Mortal Reminder better on melee fighters?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Chempunk Chainsword for melee fighters and bruisers; Mortal Reminder for ranged ADC carries. Chempunk provides 45 AD + 15 AH + 450 HP + GW \u2014 the HP and AH are directly valuable for melee fighters who trade blows and need ability cycling. Mortal Reminder provides AD + armor penetration + GW at lower gold cost (2,800g vs 3,100g) \u2014 the armor pen is the superior stat for ADCs who deal sustained physical damage from range. The 300 gold premium on Chempunk Chainsword buys the HP + AH profile for melee.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Chempunk Chainsword&#8217;s GW stack with Thornmail&#8217;s GW?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Grievous Wounds does not stack beyond its base value \u2014 if both Thornmail and Chempunk Chainsword are applying GW to the same target simultaneously, the GW value remains 40% (not additive to 80%). The debuff simply has its duration refreshed from both sources. Building both GW items is redundant against the same target; evaluate whether one source is already sufficient before adding a second GW item.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How often does HACKSHORN need to fire to maintain Grievous Wounds?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: HACKSHORN refreshes GW for 3 seconds per physical damage hit. To maintain permanent GW uptime, one physical damage hit must land every 3 seconds or less. For melee auto-attackers (0.8\u20131.1 AS), this means auto-attacks alone refresh GW every 0.9\u20131.25 seconds \u2014 approximately 2.5\u00d7 faster than the 3-second expiry. The 3-second window only becomes a risk during ability cooldown phases where no auto-attack weaving occurs.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does AP magic damage trigger HACKSHORN&#8217;s Grievous Wounds?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: No \u2014 HACKSHORN specifically fires on physical damage. AP ability magic damage, true damage from AP abilities, and hybrid damage sources that deal magic damage do not trigger HACKSHORN&#8217;s GW. AP mages need Morellonomicon for ability-damage-based GW. HACKSHORN is exclusively activated by physical damage \u2014 auto-attacks, physical damage abilities (Darius Q physical component, Irelia Q physical damage), and any on-hit physical damage effects.<\/p>\n","protected":false},"featured_media":14490,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17497","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Chempunk Chainsword - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Chempunk Chainsword - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Chempunk Chainsword? \u2694\ufe0f Chempunk Chainsword is the melee fighter&#8217;s and assassin&#8217;s Grievous Wounds item for sustained physical damage dealers \u2014 a legendary that inflicts Grievous Wounds on every...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-04T14:05:47+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/\",\"name\":\"Chempunk Chainsword - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#primaryimage\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#primaryimage\"},\"thumbnailUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png\",\"datePublished\":\"2026-02-18T15:11:26+00:00\",\"dateModified\":\"2026-03-04T14:05:47+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/\"]}]},{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#primaryimage\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png\",\"width\":64,\"height\":64},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Chempunk Chainsword\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Chempunk Chainsword - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/","og_locale":"en_US","og_type":"article","og_title":"Chempunk Chainsword - MagicStark","og_description":"What is Chempunk Chainsword? \u2694\ufe0f Chempunk Chainsword is the melee fighter&#8217;s and assassin&#8217;s Grievous Wounds item for sustained physical damage dealers \u2014 a legendary that inflicts Grievous Wounds on every...","og_url":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/","og_site_name":"MagicStark","article_modified_time":"2026-03-04T14:05:47+00:00","og_image":[{"width":64,"height":64,"url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png","type":"image\/png"}],"twitter_card":"summary_large_image","schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/","url":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/","name":"Chempunk Chainsword - MagicStark","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"primaryImageOfPage":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#primaryimage"},"image":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#primaryimage"},"thumbnailUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png","datePublished":"2026-02-18T15:11:26+00:00","dateModified":"2026-03-04T14:05:47+00:00","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/"]}]},{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#primaryimage","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Chempunk_Chainsword_item.png","width":64,"height":64},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/wiki\/chempunk-chainsword\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/"},{"@type":"ListItem","position":2,"name":"Wiki","item":"https:\/\/magicstark.cz\/wiki\/"},{"@type":"ListItem","position":3,"name":"Chempunk Chainsword"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki\/17497","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/wiki"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=17497"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media\/14490"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=17497"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}