{"id":17509,"date":"2026-02-18T15:09:50","date_gmt":"2026-02-18T15:09:50","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/endless-hunger\/"},"modified":"2026-03-04T11:53:36","modified_gmt":"2026-03-04T11:53:36","slug":"endless-hunger","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/endless-hunger\/","title":{"rendered":"Endless Hunger"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Endless Hunger? \ud83d\udd25<\/strong><\/h2>\n\n\n\n<p>Endless Hunger is <strong>the dedicated snowball fighter item<\/strong> for melee AD champions who need tenacity, meaningful ability haste that scales with their damage, and a reward for finishing fights. Unlike flat stat items, Endless Hunger provides a <strong>dynamic ability haste value<\/strong> through FAMINE \u2014 the more bonus AD you build, the more haste you get from a single item purchase. At high AD values this passive meaningfully shortens cooldowns well beyond the base 5 AH, functioning as a scaling CDR source rather than a fixed stat.<\/p>\n\n\n\n<p>The <strong>FEAST passive<\/strong> is where Endless Hunger earns its name. Scoring a takedown within 3 seconds of last damaging a champion converts into a <strong>15% omnivamp burst for 8 seconds<\/strong> \u2014 meaning the next 8 seconds of your combat (autos, abilities, all damage sources) heals you for 15% of the damage dealt. In the middle of a fight where multiple enemies are present, chaining a kill into the FEAST window against the next target creates a self-sustaining combat pattern that rewards aggressive, take-first-kill-then-fight play.<\/p>\n\n\n\n<p>The <strong>+20% tenacity<\/strong> on the base stat line is the third pillar of Endless Hunger&#8217;s identity. Tenacity reduces the duration of crowd control effects \u2014 slows, stuns, roots, silences \u2014 by 20%. For melee champions who need to stay in range of targets and close on kiting carries, tenacity directly translates into more uptime in melee range. Combined with the FEAST heal window post-kill, the item is explicitly designed to keep fighters in fights longer and reward kills with the ability to continue fighting.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>FAMINE \u2014 Scaling AH Calculation<\/strong>Base formula: 5 + (10% \u00d7 bonus AD) = total ability haste from FAMINE.<strong>Example at 65 bonus AD (Endless Hunger alone): <\/strong>5 + (10% \u00d7 65) = 5 + 6.5 = 11.5 AH \u2192 rounds to ~11\u201312 AH.<strong>Example at 150 bonus AD (2-item AD build): <\/strong>5 + (10% \u00d7 150) = 5 + 15 = 20 AH from FAMINE alone \u2014 equivalent to a dedicated ability haste item.<strong>Example at 250 bonus AD (full AD build, 5\u20136 items): <\/strong>5 + (10% \u00d7 250) = 5 + 25 = 30 AH from a single passive \u2014 approaching the AH contribution of dedicated haste items at no stat cost.<strong>Key insight: <\/strong>FAMINE makes every additional AD item in your build also reduce cooldowns. For champions building 3\u20135 AD items, FAMINE effectively provides 20\u201330 AH late game from the interaction with accumulated bonus AD. This makes Endless Hunger increasingly efficient as a build progresses, not just at purchase.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>3,100 gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>825 gold<\/td><\/tr><tr><td>Sell Price<\/td><td>2,170 gold<\/td><\/tr><tr><td>Attack Damage<\/td><td>+65 AD<\/td><\/tr><tr><td>Omnivamp<\/td><td>+5% omnivamp (base, always active)<\/td><\/tr><tr><td>Tenacity<\/td><td>+20% tenacity (reduces CC duration)<\/td><\/tr><tr><td>FAMINE: AH formula<\/td><td>5 + (10% \u00d7 bonus AD) ability haste<\/td><\/tr><tr><td>FAMINE: AH at 65 bonus AD<\/td><td>~11\u201312 AH (Endless Hunger alone)<\/td><\/tr><tr><td>FAMINE: AH at 150 bonus AD<\/td><td>~20 AH (2-item AD build)<\/td><\/tr><tr><td>FAMINE: AH at 250 bonus AD<\/td><td>~30 AH (full AD build)<\/td><\/tr><tr><td>FEAST: Trigger<\/td><td>Takedown within 3 seconds of last damaging an enemy champion<\/td><\/tr><tr><td>FEAST: Reward<\/td><td>+15% omnivamp for 8 seconds<\/td><\/tr><tr><td>FEAST: Total omnivamp<\/td><td>5% base + 15% FEAST = 20% omnivamp during active window<\/td><\/tr><tr><td>Item limit<\/td><td>Limited to 1 Endless Hunger<\/td><\/tr><tr><td>Item ID<\/td><td>2517<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>FEAST \u2014 8-Second Omnivamp Window Math<\/strong>During the 8-second FEAST window, total omnivamp = 5% (base from item) + 15% (FEAST) = <strong>20% omnivamp total<\/strong>.<strong>Healing per 1,000 damage dealt during FEAST: <\/strong>20% \u00d7 1,000 = 200 HP healed across 8 seconds of combat. Against a bruiser target absorbing 2,000 total damage from you in 8 seconds, FEAST heals 400 HP \u2014 comparable to a large heal ability.<strong>Outside FEAST window: <\/strong>5% omnivamp heals 50 HP per 1,000 damage \u2014 meaningful sustained healing in long fights without being a primary sustain source.<strong>FEAST chaining: <\/strong>If you score a second takedown within 3 seconds of damaging the second target while FEAST is active, the timer refreshes to another 8 seconds. In teamfights where kills chain quickly, FEAST can maintain near-continuous 20% omnivamp across multiple enemies \u2014 which is the snowball scenario Endless Hunger is built to create.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Full build path with component costs and mid-build value:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Endless Hunger (Total)<\/td><td>3,100 gold<\/td><td>Full passives active on completion<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\">Caulfield&#8217;s Warhammer<\/a><\/td><td>1,050 gold (100 combine)<\/td><td>+20 AD + 15 AH at component \u2014 strongest mid-build stopping point<\/td><\/tr><tr><td>&nbsp; \u2514 Long Sword<\/td><td>350 gold<\/td><td>AD component<\/td><\/tr><tr><td>&nbsp; \u2514 Glowing Mote<\/td><td>250 gold<\/td><td>Mana + AH component<\/td><\/tr><tr><td>&nbsp; \u2514 Long Sword<\/td><td>350 gold<\/td><td>AD component<\/td><\/tr><tr><td>Pickaxe<\/td><td>875 gold<\/td><td>+25 AD at component \u2014 flat damage increase<\/td><\/tr><tr><td>Long Sword<\/td><td>350 gold<\/td><td>+10 AD at component<\/td><\/tr><tr><td>Combine Cost<\/td><td>825 gold<\/td><td>\u2014<\/td><\/tr><tr><td>Sell Value<\/td><td>2,170 gold<\/td><td>~70% return on investment<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udd11 Caulfield&#8217;s Warhammer First-Back Priority: <\/strong>Completing <a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\">Caulfield&#8217;s Warhammer<\/a> (1,050g) on the first meaningful back provides +20 AD and +15 AH before the full item is finished \u2014 making it the strongest mid-build stopping point in the recipe. The AH helps shorten key ability cooldowns during the laning phase, and the AD contributes to auto-attack and ability trading. For champions fighting for lane dominance, this component timing matters.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive Mechanics \u2014 FAMINE &amp; FEAST<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>FAMINE \u2014 Scaling Ability Haste from Bonus AD<\/strong><\/h3>\n\n\n\n<p>FAMINE provides a base <strong>5 ability haste<\/strong> that scales upward as you accumulate bonus AD from any source \u2014 items, runes, buffs. The scaling formula is <strong>5 + (10% \u00d7 bonus AD)<\/strong>, meaning every 10 bonus AD adds 1 additional AH. This makes FAMINE fundamentally different from fixed AH stats: rather than a flat cooldown reduction that becomes proportionally less valuable as you add more AH items, FAMINE <strong>grows alongside your AD itemisation<\/strong>, ensuring the ability haste contribution from Endless Hunger remains meaningful throughout every phase of the game.<\/p>\n\n\n\n<p>The practical implication: on a champion building four or five AD items, FAMINE at peak bonus AD (250+) contributes approximately <strong>30 AH<\/strong> \u2014 the equivalent of a dedicated ability haste item like <a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\">Caulfield&#8217;s Warhammer<\/a> in haste alone, without spending an additional item slot. This late-game scaling is what makes Endless Hunger particularly efficient as a first or second item that grows into a mid-to-late game powerhouse.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>FEAST \u2014 Kill-Reward Omnivamp Burst<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>UNIQUE \u2013 FEAST: <\/strong>Scoring a takedown against an enemy champion within <strong>3 seconds<\/strong> of last damaging them grants <strong>+15% omnivamp<\/strong> for <strong>8 seconds<\/strong>. Combined with the item&#8217;s base +5% omnivamp, total omnivamp during FEAST = <strong>20%<\/strong>.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Understanding the 3-second damage window:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>You must deal damage within 3 seconds before the takedown triggers FEAST. <\/strong>If you last hit an enemy with a damage instance more than 3 seconds before they die (from ally damage, DoT, etc.), FEAST does not activate \u2014 you need to be the last damager within the window, not just the kill credit holder.<\/li>\n\n\n\n<li><strong>The 3-second window is a recency requirement, not a kill-credit requirement. <\/strong>Assists can trigger FEAST if you dealt damage within 3 seconds of the takedown \u2014 you don&#8217;t need the killing blow. A Darius ult from an ally that kills the target while you auto-attacked them 2 seconds prior still activates FEAST.<\/li>\n\n\n\n<li><strong>8 seconds of 20% total omnivamp is a combat-length window. <\/strong>Most 1v1 fights and skirmishes resolve within 5\u201310 seconds. FEAST effectively covers the entire next engagement after a kill \u2014 every auto-attack, every ability, every tick of DoT heals for 20% of damage in that window.<\/li>\n\n\n\n<li><strong>FEAST refreshes on chain takedowns. <\/strong>A second takedown within 3 seconds of damaging the second target resets the 8-second window. In teamfights with multiple kills, FEAST can maintain near-continuous 20% omnivamp \u2014 turning a fight-winning kill chain into a full HP recovery simultaneously.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude78 Omnivamp \u2014 What It Is and Why It Matters Here<\/strong><\/h2>\n\n\n\n<p>Omnivamp heals for a percentage of <strong>all damage dealt<\/strong> \u2014 physical, magic, and true damage, from abilities and basic attacks alike. Unlike life steal (autos only) or spell vamp (abilities only), omnivamp covers every damage source simultaneously. For fighter champions whose damage output is a mix of ability damage and auto-attacks across a rotation, omnivamp is the most comprehensive sustain stat available.<\/p>\n\n\n\n<p>Endless Hunger&#8217;s <strong>5% base omnivamp<\/strong> is modest but continuous \u2014 it generates a small heal on every damage instance in every fight, functioning as a passive HP attrition recovery tool during extended engagements. This baseline omnivamp is why Endless Hunger champions feel more durable in sustained fights than raw stat comparisons suggest.<\/p>\n\n\n\n<p>The <strong>FEAST 15% omnivamp burst<\/strong> is where the sustain becomes game-deciding. In teamfights where 20% of your AoE damage heals you \u2014 Darius Hemorrhage ticking on five enemies, Nasus Q into clustered targets, Tryndamere auto-attack crits during FEAST \u2014 the healing per second can exceed what healing abilities provide. Champions with AoE damage patterns extract dramatically more value from FEAST than single-target fighters.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udee1\ufe0f Tenacity \u2014 Why +20% Matters for Melee Fighters<\/strong><\/h2>\n\n\n\n<p>+20% tenacity reduces the effective duration of all <strong>crowd control effects<\/strong> \u2014 stuns, slows, roots, silences, knockups, fears \u2014 by 20%. For melee fighters who need to maintain proximity to ranged carries or kiting enemies, every fraction of a second freed from CC is additional time dealing damage and generating FEAST windows.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>CC Effect<\/strong><\/td><td><strong>Effect with +20% Tenacity<\/strong><\/td><\/tr><tr><td>1-second stun<\/td><td>Reduced to 0.8 seconds \u2014 0.2s more aggression time<\/td><\/tr><tr><td>2-second root<\/td><td>Reduced to 1.6 seconds \u2014 0.4s more repositioning freedom<\/td><\/tr><tr><td>40% slow (2 seconds)<\/td><td>Slow reduced to 32% effective \u2014 meaningfully faster movement<\/td><\/tr><tr><td>3-second silence<\/td><td>Reduced to 2.4 seconds \u2014 0.6s earlier ability access<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Tenacity stacks multiplicatively with other tenacity sources (<a href=\"https:\/\/magicstark.cz\/wiki\/mercurys-treads\/\">Mercury&#8217;s Treads<\/a>, Unflinching rune, Legends: Tenacity rune). The combined tenacity from multiple sources reaches <strong>diminishing returns<\/strong> at high values, but Endless Hunger&#8217;s 20% represents a meaningful standalone reduction that pairs well with any melee champion who regularly fights through CC-heavy compositions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Endless Hunger<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Build Endless Hunger When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a snowball-oriented melee fighter who rewards securing kills: <\/strong>Champions whose power scales with kills and consecutive fight engagement \u2014 Darius (Noxian Guillotine reset pattern), Tryndamere (Undying Rage + extended melee), Olaf (Ragnarok sustain diving) \u2014 extract maximum value from FEAST&#8217;s 8-second omnivamp window by chaining kills into recovery.<\/li>\n\n\n\n<li><strong>Facing CC-heavy enemy compositions: <\/strong>The +20% tenacity base makes Endless Hunger the dedicated answer to comps with multiple crowd control sources. Against a lineup of Morgana root, Lissandra stasis, and Leona stun chains, reducing each CC effect by 20% meaningfully increases the time you spend moving and dealing damage versus standing still.<\/li>\n\n\n\n<li><strong>Building multiple AD items (3+) to maximise FAMINE scaling: <\/strong>FAMINE&#8217;s value compounds with additional AD purchases. If your build naturally reaches 200+ bonus AD across 4\u20135 items, FAMINE contributes 25+ AH from a single item&#8217;s passive \u2014 making Endless Hunger increasingly efficient as an AH source the further the build progresses.<\/li>\n\n\n\n<li><strong>Wanting sustained healing in extended fights without dedicating a full slot to a healing item: <\/strong>The 5% base omnivamp provides continuous recovery across every fight without activation requirements. For champions who fight in extended skirmishes (split-push duels, 2v2 combat in the side lane), this sustained sustain differentiates Endless Hunger from flat stat alternatives.<\/li>\n\n\n\n<li><strong>Needing ability haste that grows automatically as the build completes: <\/strong>Rather than buying a dedicated AH item at every stage, FAMINE self-corrects throughout the build. As you purchase AD items for their primary stat, FAMINE simultaneously increases without an additional item slot investment.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Do NOT Build Endless Hunger When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing ranged carries or AP champions: <\/strong>The item&#8217;s stat line (AD + omnivamp + tenacity) targets melee fighter builds explicitly. Ranged ADCs have better AD + sustain options in their itemisation path, and AP champions gain nothing meaningful from the AD-scaling FAMINE passive.<\/li>\n\n\n\n<li><strong>The enemy team has minimal crowd control: <\/strong>If no one in the opposing composition uses meaningful CC, the +20% tenacity stat is wasted. Against AD-heavy dive comps with few CC abilities, armour-focused fighter items (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a>) provide more relevant defensive value.<\/li>\n\n\n\n<li><strong>Your playstyle is defensive or utility-oriented: <\/strong>FEAST rewards aggression and kill participation within 3 seconds of dealing damage. A player who plays conservatively, takes trades slowly, or functions as a peel-oriented support fighter loses access to the majority of Endless Hunger&#8217;s value propositions.<\/li>\n\n\n\n<li><strong>You need early item power rather than late-game scaling: <\/strong>FAMINE&#8217;s scaling rewards a full AD build. If you need a strong item at 1\u20132 items for an early fight window, consider <a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky<\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/eclipse\/\">Eclipse<\/a> for better standalone power spikes before the build completes.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Endless Hunger<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Optimal \u2014 Melee Snowball Fighters<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/darius-the-hand-of-noxus\/\">Darius<\/a>: <\/strong>Noxian Guillotine resets on kills; each kill extends the FEAST window immediately into the next target. Darius&#8217;s Hemorrhage DoT generates omnivamp healing from FEAST during the full bleed duration. FAMINE scales with his naturally high bonus AD from Hemorrhage stacks and item AD. One of the best FEAST chain scenarios in the game.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/tryndamere-the-barbarian-king\/\">Tryndamere<\/a>: <\/strong>Undying Rage (R) makes him unkillable for 5 seconds \u2014 combined with FEAST&#8217;s 8-second omnivamp window after a kill, Tryndamere R \u2192 kill \u2192 FEAST creates an unkillable-then-healing loop. FAMINE&#8217;s AH scaling with his high crit\/AD build lowers his Q Bloodlust and E cooldowns.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/olaf-the-berserker\/\">Olaf<\/a>: <\/strong>Ragnarok (R) makes him immune to CC \u2014 but the fights before and after R where tenacity from Endless Hunger reduces incoming CC directly extend his effective uptime in melee range. FEAST&#8217;s omnivamp supplements his base sustain from Vicious Strikes (W) without replacing it.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/garen-the-might-of-demacia\/\">Garen<\/a>: <\/strong>Justice Punch into Decisive Strike into Judgment generates rapid damage pulses \u2014 FEAST heals across every Judgment spin tick during the window. Tenacity stacks well with his naturally durable kit. FAMINE&#8217;s AH reduces Decisive Strike and Judgment cooldowns as his build-out AD accumulates.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a>: <\/strong>Fury of the Sands (R) scales with HP and survivability; FEAST&#8217;s 20% omnivamp during R uptime while attacking multiple targets heals significantly on Wither-slowed targets. FAMINE&#8217;s scaling with his typically high bonus AD from Q stacks and items provides meaningful late-game AH. Tenacity reduces Wither&#8217;s effectiveness against him from enemy casts.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a>: <\/strong>Duelist&#8217;s Dance (P) and Grand Challenge (R) generate healing already; FEAST stacks on top for an 8-second omnivamp window post-kill that helps her sustain into the next target in a dueling chain. FAMINE&#8217;s AH reduces Riposte and Bladework cooldowns throughout her full AD build.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/camille-the-steel-shadow\/\">Camille<\/a>: <\/strong>Hookshot-into-the-Vault combos set up consistent 3-second damage windows before kills. FEAST activates reliably from her burst pattern. Tactical Sweep (E) AoE ticks heal from FEAST omnivamp. FAMINE reduces the Hookshot and Tactical Sweep cooldowns as her AD scales.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/renekton-the-butcher-of-the-sands\/\">Renekton<\/a>: <\/strong>High base damage and CC from Ruthless Predator \u2014 FEAST activates easily from his reliable CC-into-kill pattern. Tenacity reduces incoming CC in return. Works but isn&#8217;t as core as for Darius\/Tryndamere due to Renekton&#8217;s already high natural sustain from Reign of Anger.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jarvan-iv-the-exemplar-of-demacia\/\">Jarvan IV<\/a>: <\/strong>Engage pattern (EQ flag + spear) creates reliable damage-to-kill windows; FEAST activates from his burst. FAMINE supports his naturally AD-heavy build. However, his primarily tank-fighter identity sometimes prefers defensive options.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Not Recommended<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ranged AD carries: <\/strong>Better AD + sustain options exist in the marksman item tree. Tenacity is less impactful for kiting ranged champions who play away from CC sources.<\/li>\n\n\n\n<li><strong>AP fighters (Rumble, Mordekaiser primary AP): <\/strong>FAMINE scales with bonus AD, not AP. AP-primary builds see near-zero value from the passive&#8217;s scaling.<\/li>\n\n\n\n<li><strong>Support fighters (Thresh, Nautilus): <\/strong>Their contribution is CC application and peeling \u2014 neither FEAST (kill-reward) nor FAMINE (AD scaling) aligns with their item priorities or playstyle.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Darius \u2014 FEAST Chain Teamfight Build<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\">Caulfield&#8217;s Warhammer<\/a> \u2014 First back (1,050g): +20 AD + 15 AH; FAMINE begins scaling immediately; AH reduces Decimate cooldown for more stacking Hemorrhage applications<\/li>\n\n\n\n<li><strong>Endless Hunger \u2014 First full item (3,100g): <\/strong>FAMINE + FEAST active; 20% tenacity reduces incoming CC during dives; 65 AD boosts all Hemorrhage ticks for FEAST healing value<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a> \u2014 Second item: Spellblade proc on every Decimate \/ Crippling Strike cast; Threaten passive adds HP-scaling damage; AS from Trinity accelerates Hemorrhage stacking speed during FEAST window<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a> \u2014 Third item: Ignore Pain converts incoming damage to a bleed; AD + AH; pairs with Hemorrhage DoT pattern for fight-surviving damage absorption<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a> \u2014 Fourth item: Lifeline shield activates when Darius takes lethal damage; HP stacking compounds with Death&#8217;s Dance; FEAST healing + Lifeline shield create near-unkillable window after first kill in a fight<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> \u2014 Fifth item: AoE cleave on every auto; Hemorrhage applies to multiple targets via Bloodthirst cleave; each AoE tick heals during FEAST omnivamp window \u2014 multiplying healing from single attack sequences<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tryndamere \u2014 Undying FEAST Crit Build<\/strong><\/h3>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li><strong>Endless Hunger \u2014 First item (3,100g): <\/strong>FEAST directly synergises with Undying Rage \u2014 ult into kill into FEAST = unkillable AND healing for 8 seconds post-ult; FAMINE scales naturally with Tryndamere&#8217;s high crit\/AD build<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a> \u2014 Second item: true damage every 3rd hit cuts through tanks and shields; AS + AD complements Tryndamere&#8217;s auto-reliant pattern; FEAST healing from true damage proc hits<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\">Infinity Edge<\/a> \u2014 Third item: +35% crit damage at 60%+ crit; total ~75% crit; FEAST omnivamp on each amplified crit auto heals substantially during the 8-second window<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\">Phantom Dancer<\/a> \u2014 Fourth item: AS + crit; ghost stacking on consecutive autos; shield passive activates as Undying Rage expires for double survival layer<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\">Mortal Reminder<\/a> \u2014 Fifth item: Grievous Wounds application on hits; armour penetration for late-game armoured targets; ensures FEAST-healing advantage isn&#8217;t countered by enemy healing reductions applied in reverse<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Endless Hunger + Ravenous Hydra \u2014 FEAST AoE Healing: <\/strong>During the 8-second FEAST window, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a>&#8216;s AoE cleave damage on every auto-attack heals for 20% total omnivamp. In a clustered teamfight where Hydra cleave hits 3\u20134 enemies simultaneously, each auto-attack heals 20% of the total AoE damage dealt \u2014 not just the primary target. Against five stacked enemies, FEAST + Hydra effectively generates healing comparable to a Support&#8217;s heal ability on every single basic attack. This combination is strongest on champions like Darius and Nasus who naturally engage clustered targets.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Fighter Sustain &amp; AD Family<\/strong><\/h2>\n\n\n\n<p><strong>Endless Hunger<\/strong> targets a specific niche: AD fighter with scaling AH, tenacity, and kill-reward sustain. Here&#8217;s how it compares to the most relevant alternatives:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Profile<\/strong><\/td><td><strong>vs. Endless Hunger<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a><\/td><td>AD + AH; Ignore Pain converts damage to bleed DoT; Cauterize on kills removes the bleed<\/td><td>Choose Death&#8217;s Dance when you need physical damage mitigation; pair BOTH for maximum fighter sustain against AD-heavy comps<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a><\/td><td>AD + HP; Lifeline shield activates on near-death; no tenacity, no scaling AH<\/td><td>Choose Sterak&#8217;s when survivability and anti-burst are the priority; Endless Hunger wins when kill-reward sustain and tenacity matter more<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/bloodthirster\/\">Bloodthirster<\/a><\/td><td>AD + crit + lifesteal; shield at max HP; life steal is auto-attack only<\/td><td>Choose Bloodthirster for pure auto-attack sustain and crit damage; Endless Hunger wins when ability damage healing, tenacity, and FAMINE scaling are needed<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a><\/td><td>AD + AH + omnivamp; AoE cleave on autos and active; strong teamfight sustain<\/td><td>Pairs WITH Endless Hunger excellently \u2014 buy both if you want stacked omnivamp and AoE healing; not a replacement, a complement<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky<\/a><\/td><td>AD + HP + AH; guaranteed crit on first post-ability auto; heal on that crit<\/td><td>Choose Sundered Sky for single-target burst + heal on first attack; Endless Hunger wins for sustained kill-chain sustain across multiple targets<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/eclipse\/\">Eclipse<\/a><\/td><td>AD + lethality + omnivamp; Ever Rising Moon shield on two ability hits<\/td><td>Choose Eclipse for burst assassin-fighter pattern targeting squishies; Endless Hunger wins for durability, tenacity, and FAMINE scaling into full AD builds<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/maw-of-malmortius\/\">Maw of Malmortius<\/a><\/td><td>AD + MR + AH; Lifegrip shield vs magic damage; lifesteal on low HP<\/td><td>Choose Maw when the primary threat is magic damage with burst; Endless Hunger wins when tenacity + kill-reward sustain are the priority over magic damage mitigation<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mercurial-scimitar\/\">Mercurial Scimitar<\/a><\/td><td>AD + MR + Quicksilver active (removes CC instantly)<\/td><td>Choose Mercurial when hard CC from a specific target (Malzahar ult, Mordekaiser R) needs to be cleansed on demand; Endless Hunger&#8217;s tenacity is passive reduction, not cleanse<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin<\/a><\/td><td>AD + HP + AH; Dragonforce reduces non-ult cooldowns on ability use<\/td><td>Choose Spear of Shojin for champions with high ability cycling frequency (Renekton, Jarvan IV) who want AH reduction per cast; FAMINE&#8217;s scaling is slower but broader across the full build<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Not meeting the 3-second FEAST requirement: <\/strong>FEAST only activates if you dealt damage within 3 seconds before the takedown. Sitting back while an ally burns an enemy down from 20% HP then last-hitting with an ability doesn&#8217;t guarantee FEAST \u2014 you need to have been actively damaging them recently. Stay in the fight and continue applying damage pressure up to the kill moment.<\/li>\n\n\n\n<li><strong>Expecting FEAST to carry against grievous wounds: <\/strong>Grievous Wounds reduces healing from all sources by 40\u201360%, including omnivamp. Against teams with Thornmail, Mortal Reminder, or Chempunk Chainsword applied, FEAST omnivamp is significantly reduced. Factor in enemy anti-heal before relying on FEAST as a primary survival tool.<\/li>\n\n\n\n<li><strong>Buying Endless Hunger on low-AD builds expecting strong FAMINE: <\/strong>If your champion builds tank items, AP items, or hybrid items that don&#8217;t stack bonus AD, FAMINE barely exceeds its base 5 AH. FAMINE needs 100+ bonus AD to start delivering meaningful AH beyond what a single dedicated haste component provides.<\/li>\n\n\n\n<li><strong>Ignoring that tenacity stacks multiplicatively: <\/strong>Adding <a href=\"https:\/\/magicstark.cz\/wiki\/mercurys-treads\/\">Mercury&#8217;s Treads<\/a> (30% tenacity) on top of Endless Hunger (20% tenacity) doesn&#8217;t give 50% tenacity \u2014 multiplicative stacking gives 1 &#8211; (0.8 \u00d7 0.7) = 44% total tenacity. Understand the diminishing returns of stacking tenacity sources before over-investing.<\/li>\n\n\n\n<li><strong>Misusing omnivamp against structures and objectives: <\/strong>Omnivamp heals from damage dealt to champions, not from damage to towers, Baron, Dragon, or other non-champion targets. Don&#8217;t expect FEAST or the base 5% to generate healing during objective contests \u2014 only champion-damage fights trigger omnivamp.<\/li>\n\n\n\n<li><strong>Delaying the purchase past the natural power spike window: <\/strong>Endless Hunger is strongest as a first or second item where its AD and passives shape the mid-game fight pattern. Purchasing it as a fourth or fifth item means FAMINE starts scaling only when the build is nearly complete \u2014 the compounding value of early FAMINE scaling is lost.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Chain kills deliberately to maintain FEAST uptime: <\/strong>Plan your teamfight aggression around FEAST \u2014 secure the first kill, identify the closest damaged target within 3 seconds, continue attacking to trigger a second FEAST window. Fights where you secure two or more consecutive kills while FEAST is active are where Endless Hunger&#8217;s healing becomes dominant.<\/li>\n\n\n\n<li><strong>Pair with Ravenous Hydra for maximum FEAST healing in teamfights: <\/strong>AoE cleave from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> during the FEAST omnivamp window heals from every target in the AoE. Stack both items and position inside clusters \u2014 the combined healing per second during FEAST becomes among the highest non-item-active sustain in the game.<\/li>\n\n\n\n<li><strong>Track the 3-second damage window before each kill: <\/strong>Always deal at least one damage instance within 3 seconds before a kill lands. In practice this means continuing to auto-attack or apply DoT effects (Darius Hemorrhage, Nasus Wither) right up to the moment of the kill, not retreating early.<\/li>\n\n\n\n<li><strong>Build at least 3 AD items alongside Endless Hunger to maximise FAMINE: <\/strong>The item&#8217;s full value requires bonus AD accumulation. A build of Endless Hunger + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a> + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a> accumulates 150\u2013200+ bonus AD, pushing FAMINE to 20\u201325 AH from the single passive \u2014 making Endless Hunger retroactively efficient on AH contribution across the whole build.<\/li>\n\n\n\n<li><strong>Use tenacity to evaluate whether to also buy Mercury&#8217;s Treads: <\/strong>Endless Hunger&#8217;s 20% tenacity is meaningful standalone. Stack <a href=\"https:\/\/magicstark.cz\/wiki\/mercurys-treads\/\">Mercury&#8217;s Treads<\/a> only if the enemy composition is CC-heavy enough to justify 44% combined tenacity. Against mixed comps with light CC, <a href=\"https:\/\/magicstark.cz\/wiki\/plated-steelcaps\/\">Plated Steelcaps<\/a> may provide better value in the boot slot.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfac Final Summary<\/strong><\/h2>\n\n\n\n<p>Endless Hunger is <strong>the AD fighter item for champions who snowball through kill chains<\/strong> \u2014 a legendary that converts takedowns into healing windows, builds ability haste from the bonus AD you&#8217;re already accumulating, and reduces crowd control duration to keep melee fighters in range of their targets. No other fighter item in the current itemisation provides this specific combination of <strong>scaling AH + kill-reward omnivamp + tenacity<\/strong> in a single purchase.<\/p>\n\n\n\n<p>The <strong>FAMINE passive<\/strong> is the item&#8217;s sleeper strength \u2014 it starts modest at purchase but grows into 20\u201330 AH by end-game without requiring additional haste investment. Every AD item in your build retroactively increases the AH value of the item you bought 20 minutes earlier, making Endless Hunger <strong>increasingly efficient as a build progresses<\/strong> rather than becoming a fixed-value stat that remains static.<\/p>\n\n\n\n<p>The <strong>FEAST passive<\/strong> defines Endless Hunger&#8217;s identity as a <strong>snowball item<\/strong> \u2014 it does nothing until you score a takedown, then immediately converts that kill into an 8-second healing window that enables the next fight, and the next. Champions like Darius, Tryndamere, and Fiora who already chain-kill efficiently don&#8217;t just benefit from FEAST; they&#8217;re built around the exact kill-into-continue-fighting pattern that FEAST rewards. Pair with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> for AoE FEAST healing, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a> for physical damage mitigation on top of omnivamp sustain, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a> for the anti-burst shield that covers the gap before the first kill triggers FEAST.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Key Action Items:1. <\/strong>Always deal damage within 3 seconds before a kill to guarantee FEAST activation \u2014 actively attack the target right up to the kill moment rather than backing off early; FEAST does not care who lands the killing blow, only that you dealt damage in the recent window<strong>2. <\/strong>Build at least 3 AD items to fully leverage FAMINE&#8217;s scaling \u2014 at 150+ bonus AD the passive contributes 20 AH from a single item&#8217;s passive, making Endless Hunger an increasingly efficient haste source as the build progresses<strong>3. <\/strong>Pair with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> to multiply FEAST healing across AoE targets in teamfights \u2014 during the 8-second window, every Hydra cleave hit on multiple enemies heals for 20% of total AoE damage simultaneously<strong>4. <\/strong>Evaluate tenacity stacking carefully \u2014 Endless Hunger&#8217;s 20% tenacity is meaningful standalone; only add <a href=\"https:\/\/magicstark.cz\/wiki\/mercurys-treads\/\">Mercury&#8217;s Treads<\/a> when the enemy comp justifies the combined 44% total tenacity from multiplicative stacking<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcdd SEO &amp; Meta Information<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Field<\/strong><\/td><td><strong>Content<\/strong><\/td><\/tr><tr><td>Meta Title<\/td><td>Endless Hunger \u2014 Complete Item Guide 2026 | MagicStark<\/td><\/tr><tr><td>Meta Description<\/td><td>Endless Hunger guide 2026: FAMINE AH scaling math, FEAST omnivamp kill-reward explained, best champions, Darius Tryndamere builds, tenacity &amp; synergies.<\/td><\/tr><tr><td>URL<\/td><td>\/endless-hunger-item-guide-league-of-legends\/<\/td><\/tr><tr><td>Keywords<\/td><td>Endless Hunger, Endless Hunger LoL, FAMINE passive LoL, FEAST omnivamp, Endless Hunger Darius, Endless Hunger Tryndamere, fighter items LoL 2026, tenacity item LoL, MagicStark<\/td><\/tr><tr><td>Item ID<\/td><td>2517<\/td><\/tr><tr><td>Sell Value<\/td><td>2,170 gold<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Related Articles<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/bloodthirster\/\">Bloodthirster \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/eclipse\/\">Eclipse \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/maw-of-malmortius\/\">Maw of Malmortius \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/mercurial-scimitar\/\">Mercurial Scimitar \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/mercurys-treads\/\">Mercury&#8217;s Treads \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/wits-end\/\">Wit&#8217;s End \u2014 Complete Item Guide 2026<\/a><\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/best-fighter-items-tier-list-2026\/\">Best Fighter Items Tier List 2026<\/a><\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does FEAST activate on assists or only kills?<\/strong><\/h3>\n\n\n\n<p>A: FEAST activates on takedowns \u2014 which includes both kills and assists \u2014 as long as you dealt damage to the target within 3 seconds before the takedown. You don&#8217;t need the killing blow. If an ally finishes an enemy champion that you damaged 2 seconds prior, FEAST still activates on your champion.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Grievous Wounds counter FEAST omnivamp?<\/strong><\/h3>\n\n\n\n<p>A: Yes. Grievous Wounds reduces all healing including omnivamp by 40% (30% at partial stacks). During FEAST, Grievous Wounds reduces effective healing from 20% omnivamp down to approximately 12%. Against teams with Thornmail, Mortal Reminder, or Chempunk Chainsword, the sustain value of FEAST is significantly reduced \u2014 factor in enemy anti-heal access when evaluating whether Endless Hunger&#8217;s sustain identity is reliable in a given matchup.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How much ability haste does FAMINE provide at different AD totals?<\/strong><\/h3>\n\n\n\n<p>A: FAMINE formula: 5 + (10% \u00d7 bonus AD). At 65 bonus AD (Endless Hunger alone): ~11\u201312 AH. At 150 bonus AD (two-to-three item build): ~20 AH. At 250 bonus AD (full AD build): ~30 AH. The passive scales linearly with every bonus AD point from any source \u2014 items, runes, buffs all contribute to the FAMINE calculation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does the base 5% omnivamp from Endless Hunger work on all damage types?<\/strong><\/h3>\n\n\n\n<p>A: Yes. Omnivamp applies to all damage dealt \u2014 physical, magical, and true damage \u2014 from both basic attacks and abilities. The 5% base omnivamp from Endless Hunger heals across your entire damage output in every fight without distinction between damage type or source. During FEAST, the additional 15% applies to the same comprehensive damage pool.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can I stack Endless Hunger with Bloodthirster for maximum sustain?<\/strong><\/h3>\n\n\n\n<p>A: You can hold both in the same build \u2014 there&#8217;s no SPELLBLADE-style exclusion here. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/bloodthirster\/\">Bloodthirster<\/a>&#8216;s life steal applies to basic attacks only, while Endless Hunger&#8217;s omnivamp applies to all damage. In theory, both can be active simultaneously, but the two-item investment in pure sustain usually has diminishing returns. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a> is typically the better sustain complement to Endless Hunger due to AoE omnivamp interacting with FEAST across multiple targets.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Endless Hunger available in ARAM and Arena?<\/strong><\/h3>\n\n\n\n<p>A: Yes \u2014 Endless Hunger is available in SR 5v5, ARAM, Nexus Blitz, and Arena with no mode-specific stat changes noted in the current patch. FEAST and FAMINE function identically across all available modes.<\/p>\n","protected":false},"featured_media":14459,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17509","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Endless Hunger - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/endless-hunger\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Endless Hunger - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Endless Hunger? \ud83d\udd25 Endless Hunger is the dedicated snowball fighter item for melee AD champions who need tenacity, meaningful ability haste that scales with their damage, and a...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/endless-hunger\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-04T11:53:36+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Endless_Hunger_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"26 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/endless-hunger\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/endless-hunger\/\",\"name\":\"Endless Hunger - 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