{"id":17511,"date":"2026-02-18T15:09:02","date_gmt":"2026-02-18T15:09:02","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/experimental-hexplate\/"},"modified":"2026-03-04T11:53:31","modified_gmt":"2026-03-04T11:53:31","slug":"experimental-hexplate","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/experimental-hexplate\/","title":{"rendered":"Experimental Hexplate"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Experimental Hexplate?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Experimental Hexplate is a <strong>legendary item<\/strong> in League of Legends, touching six menu categories simultaneously: Fighter, Attack Damage, Attack Speed, Health &amp; Regeneration, Ability Haste, and Movement. The item&#8217;s flavour text \u2014 <strong>&#8220;Crowd control can be messy work.&#8221;<\/strong> \u2014 tells you exactly what kind of champion it&#8217;s built for: one who dives in, sticks to targets, and uses their ultimate as the centrepiece of the engagement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At <strong>3,000 gold<\/strong>, it&#8217;s a premium investment. Its real selling point isn&#8217;t the stat line alone \u2014 it&#8217;s the <strong>OVERDRIVE passive<\/strong>: a post-ult mobility and attack speed burst that lasts 8 seconds and resets every 30 seconds. For a melee bruiser who ults into a fight, those 8 seconds of extra speed and DPS can be the difference between a clean kill and a messy retreat.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Worth noting: the item has a <strong>removed Masterwork predecessor \u2014 T.U.R.B.O.<\/strong> \u2014 which was an older design exploring the same ult-synergy philosophy. Experimental Hexplate is the current balanced live version. If you see references to T.U.R.B.O. in older guides, they&#8217;re describing a removed item.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Attack Damage<\/td><td>+40 AD<\/td><td>Flat, scales with all AD ratios<\/td><\/tr><tr><td>Attack Speed<\/td><td>+20%<\/td><td>Flat bonus, stacks additively with other AS sources<\/td><\/tr><tr><td>Health<\/td><td>+450 HP<\/td><td>Solid HP cushion for melee divers<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Stat Context: <\/strong>40 AD + 450 HP is the textbook bruiser stat combo \u2014 enough damage to be a genuine threat, enough bulk to survive the first 2\u20133 seconds of a dive. The 20% attack speed makes every auto during the OVERDRIVE window hit as fast as possible.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Cost<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Full build path with every component broken down:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><\/tr><tr><td>Experimental Hexplate (Total)<\/td><td>3,000 gold<\/td><\/tr><tr><td>Tunneler<\/td><td>1,150 gold<\/td><\/tr><tr><td>&nbsp; \u2514 Long Sword<\/td><td>350 gold<\/td><\/tr><tr><td>&nbsp; \u2514 Ruby Crystal<\/td><td>400 gold<\/td><\/tr><tr><td>Phage<\/td><td>1,100 gold<\/td><\/tr><tr><td>&nbsp; \u2514 Ruby Crystal<\/td><td>400 gold<\/td><\/tr><tr><td>&nbsp; \u2514 Long Sword<\/td><td>350 gold<\/td><\/tr><tr><td>Dagger<\/td><td>250 gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>500 gold<\/td><\/tr><tr><td>Sell Value<\/td><td>2,100 gold<\/td><\/tr><tr><td>Item ID<\/td><td>3073<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f Build Path Priority: <\/strong>Tunneler is the stronger first-back purchase \u2014 it gives immediate AD and HP for trading. Phage follows as a second component, and its on-hit slow passive remains active even before you complete the full item, giving you better sticking power during the building phase.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Unique Passives<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>HEXCHARGED \u2014 30 Ultimate Haste<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Flat <strong>30 ultimate haste<\/strong> is a meaningful CDR boost for any R. On a 120-second base cooldown, that&#8217;s roughly a 23-second reduction. For ultimates that define your engage pattern \u2014 like Darius&#8217;s Noxian Guillotine reset chain, Garen&#8217;s Demacian Justice, or Kled&#8217;s Chaaaaaaaarge!!! \u2014 increased ult frequency directly translates to more fights and more pressure throughout a game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The haste stacks additively with other sources. Combining HEXCHARGED with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/axiom-arc\/\">Axiom Arc<\/a> or runes like Cosmic Insight pushes ult frequency into a range where you can meaningfully target having R available for every relevant skirmish in a mid-to-late game scenario.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>OVERDRIVE \u2014 Post-Ult Mobility &amp; Attack Speed Burst<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>UNIQUE \u2013 OVERDRIVE: <\/strong>Upon casting your ultimate ability, enter Overdrive to gain <strong>+50% bonus attack speed<\/strong> and <strong>+20% bonus movement speed<\/strong> for <strong>8 seconds<\/strong>. 30-second cooldown \u2014 starts on ultimate cast.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Breaking down what this means in actual gameplay:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>8 seconds covers most skirmishes completely. <\/strong>The average solo kill attempt or 2v2 skirmish resolves in 5\u20138 seconds. Landing your ult and entering OVERDRIVE means you&#8217;re at peak speed and DPS for the entire fight duration.<\/li>\n\n\n\n<li><strong>+20% movement speed is your sticking tool. <\/strong>After ulting into a fight, the MS makes it significantly harder for carries to kite away. You close, you ult, you stick \u2014 OVERDRIVE handles the stick part.<\/li>\n\n\n\n<li><strong>+50% attack speed stacks with the item&#8217;s base +20%. <\/strong>During an OVERDRIVE window you&#8217;re running a combined +70% AS on top of whatever base attack speed your champion has. Without additional AS items, most bruisers hit very efficient attack speed values here without risking the 2.5 cap.<\/li>\n\n\n\n<li><strong>30-second passive cooldown starts from ult cast. <\/strong>If you ult at 0:00 and OVERDRIVE ends at 0:08, your next activation is available at 0:30 \u2014 not at 0:38. Plan your fight pacing around this window.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u23f1\ufe0f OVERDRIVE Deferment \u2014 Champion-Specific Interactions<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>OVERDRIVE activates as soon as your ult is cast<\/strong>. For ultimates with a cast time, activation is <strong>0.2 seconds into the cast time<\/strong> \u2014 not at projectile landing. However, for channelled or extended ultimates, Riot has implemented specific deferment rules where OVERDRIVE waits until the ability&#8217;s primary effect concludes.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Champion \/ Ultimate<\/strong><\/td><td><strong>OVERDRIVE Behavior<\/strong><\/td><td><strong>Type<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/udyr-the-spirit-walker\/\">Udyr<\/a> (Awakened cast)<\/td><td>OVERDRIVE triggers from the Awakened form cast specifically \u2014 no other ability form triggers it<\/td><td>Special champion rule<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/briar-the-restrained-hunger\/\">Briar <\/a>\u2014 Certain Death<\/td><td>Triggers at end of initial cast time. If the missile hits a target, the buff duration refreshes at end of the dash.<\/td><td>Cast time + refresh<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/fiddlesticks-the-ancient-fear\/\">Fiddlesticks <\/a>\u2014 Crowstorm<\/td><td>Triggers at the end of the channel \u2014 not when channelling begins.<\/td><td>Channel-deferred<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/galio-the-colossus\/\">Galio <\/a>\u2014 Hero&#8217;s Entrance<\/td><td>Triggers at the end of the channel \u2014 not on cast.<\/td><td>Channel-deferred<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/kled-skaarl-the-cantankerous-cavalier\/\">Kled <\/a>\u2014 Chaaaaaaaarge!!!<\/td><td>Triggers at end of the charge, or at end of the dash from chasing an enemy.<\/td><td>Dash-deferred<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Key Takeaway: <\/strong>Channel-deferred champions (Fiddlesticks, Galio) need to account for the fact that OVERDRIVE fires AFTER the channel ends, not during it. The 8-second window is still fully intact \u2014 it just starts later than you&#8217;d expect. Plan post-channel aggression accordingly.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Who Should Build Experimental Hexplate?<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The item targets <strong>melee fighters and bruisers whose ultimate is an offensive engage tool, a kill-confirm, or a dive initiator<\/strong>. OVERDRIVE rewards staying in melee range post-ult \u2014 if your R launches you into the fight, the bonus AS and MS ensure you extract maximum value from the commitment.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Strong Candidates<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Darius<\/strong> \u2014 Noxian Guillotine resets on takedowns; HEXCHARGED keeps R available faster between executes. OVERDRIVE&#8217;s AS accelerates Hemorrhage stacking before the next potential reset.<\/li>\n\n\n\n<li><strong>Garen<\/strong> \u2014 Demacian Justice gets a meaningful CDR boost; OVERDRIVE&#8217;s +20% MS allows him to stick to targets during and after his silence window.<\/li>\n\n\n\n<li><strong>Kled<\/strong> \u2014 Explicitly listed in the deferment table. OVERDRIVE fires perfectly as he arrives on target at the end of Chaaaaaaaarge!!!, timing the burst window exactly when he needs it most.<\/li>\n\n\n\n<li><strong>Mordekaiser<\/strong> \u2014 Realm of Death creates a 1v1 isolation. OVERDRIVE inside the isolated realm equals faster DPS with zero peel available to the enemy \u2014 a closed environment where every AS point counts.<\/li>\n\n\n\n<li><strong>Nasus<\/strong> \u2014 Fury of the Sands ult stacks stats. OVERDRIVE&#8217;s AS during the ult window lets him land more Q stacks per second while also being harder to kite off with the bonus MS.<\/li>\n\n\n\n<li><strong>Warwick<\/strong> \u2014 Infinite Duress suppresses a single target in place. OVERDRIVE fires during the suppress, adding significant burst damage in a window where the enemy literally cannot react.<\/li>\n\n\n\n<li><strong>Urgot<\/strong> \u2014 Fear Beyond Death chains into an execute. HEXCHARGED shortens the CDR gap between execute windows; OVERDRIVE&#8217;s MS helps chase down the pull target after activation.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Poor Candidates<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ranged carries (ADC): <\/strong>The AD + HP stat line doesn&#8217;t match ADC itemisation paths. The item&#8217;s identity is fundamentally a bruiser tool.<\/li>\n\n\n\n<li><strong>AP mages: <\/strong>No AP on the item. OVERDRIVE&#8217;s AS and MS add nothing for champions whose damage comes from spells cast from range with no auto-attack pattern.<\/li>\n\n\n\n<li><strong>Tanks with utility ultimates: <\/strong>Champions like Malphite or Amumu ult to initiate for teammates, then stop contributing directly. OVERDRIVE&#8217;s AS and MS are wasted when your ult is the contribution, not an opener for 8 seconds of personal DPS.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Build Synergies<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Experimental Hexplate slots cleanest into builds doubling down on either <strong>ult frequency<\/strong> or <strong>maximum OVERDRIVE DPS output<\/strong>. These are the strongest companion purchases:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Synergy Reason<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a><\/td><td>Spellblade proc on first post-ult auto fires simultaneously with OVERDRIVE \u2014 the combined burst in the first 2 seconds of engagement is extreme<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/axiom-arc\/\">Axiom Arc<\/a><\/td><td>Adds ult haste from kills on top of HEXCHARGED \u2014 snowball pattern where each kill compresses the next R cooldown further<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky<\/a><\/td><td>Guaranteed crit on first post-ult auto stacks with OVERDRIVE window \u2014 opener burst is extremely high<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a><\/td><td>OVERDRIVE&#8217;s AS burst stacks armour shred faster; AD from both items overlaps cleanly for a complete bruiser stat block<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a><\/td><td>HP synergy keeps you alive through the OVERDRIVE window; shield activates in fights where you&#8217;ve already committed post-ult<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/wits-end\/\">Wit&#8217;s End<\/a><\/td><td>On-hit magic damage scales directly with attack speed \u2014 OVERDRIVE window maximises Wit&#8217;s End stack generation and burst<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\">Ravenous Hydra<\/a><\/td><td>AoE cleave on every auto during OVERDRIVE \u2014 dive into clusters, activate ult, shred multiple enemies simultaneously<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Two-Item Power Spike: <\/strong>Experimental Hexplate + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a> is the definitive early power spike for melee fighters who ult into fights. The Spellblade proc lands on the first post-ult auto, OVERDRIVE fires simultaneously, and you&#8217;re chasing the target at +20% MS while attacking at +50% extra AS. Most squishy targets can&#8217;t survive the combined burst window.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items &amp; When to Choose<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Experimental Hexplate isn&#8217;t the only option in this space. Here&#8217;s a direct comparison to help pick the right tool:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>When to Choose Over Hexplate<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a><\/td><td>Better for ability-cycling champions with Spellblade reliance \u2014 choose Trinity if you use multiple abilities rapidly and Spellblade procs are your primary damage source<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/fiendhunter-bolts\/\">Fiendhunter Bolts<\/a><\/td><td>Better for ADC\/marksman ult patterns; crit-focused ranged item \u2014 Hexplate wins decisively on melee fighter stat efficiency<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a><\/td><td>Better into fully armoured targets where shred is the priority \u2014 pick Hexplate when ult frequency and dive mobility matter more than armour penetration<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a><\/td><td>Better pure survivability item with no offensive passive \u2014 choose Hexplate when you can afford to trade some safety for the OVERDRIVE pressure<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sundered-sky\/\">Sundered Sky<\/a><\/td><td>Better single-target burst with a crit-guaranteed proc \u2014 Hexplate wins when sustained 8-second pressure across multiple targets outweighs one big guaranteed crit hit<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/axiom-arc\/\">Axiom Arc<\/a><\/td><td>Complements rather than replaces \u2014 pair both for extreme ult uptime; choose Axiom alone if you want only CDR without the stat-heavy investment of Hexplate<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfae Gameplay Guide: Getting Full Value from OVERDRIVE<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>The Core Engage Rotation<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Identify your priority target before engaging \u2014 OVERDRIVE is most valuable when you spend all 8 seconds pressuring one specific threat rather than running around confused.<\/li>\n\n\n\n<li>Close the initial gap with your champion&#8217;s natural mobility, Flash, or a gap-close ability before ulting. OVERDRIVE starts on ult cast, so you want to already be in range.<\/li>\n\n\n\n<li>Cast your ultimate. OVERDRIVE activates either immediately (standard ults) or at end of channel\/dash depending on your champion&#8217;s specific deferment rule.<\/li>\n\n\n\n<li>Auto-attack aggressively during the full 8-second OVERDRIVE window \u2014 this is your simultaneous peak DPS and peak mobility phase.<\/li>\n\n\n\n<li>Track the 30-second OVERDRIVE cooldown from the moment you cast R. Know whether a second window is available before committing to a follow-up fight.<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Timing Nuances to Internalise<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Don&#8217;t use OVERDRIVE&#8217;s MS to retreat. <\/strong>The +20% movement speed is a sticking tool designed for aggression. Using it to run from a fight means you bought 3,000 gold of an escape passive \u2014 that&#8217;s not the item&#8217;s purpose.<\/li>\n\n\n\n<li><strong>Channel-deferred champions: expect the delay. <\/strong>On Fiddlesticks and Galio, OVERDRIVE fires at the END of the channel. Budget 2\u20134 seconds of channel time before your OVERDRIVE window actually begins \u2014 plan post-channel positioning accordingly.<\/li>\n\n\n\n<li><strong>Kled timing is nearly perfect. <\/strong>OVERDRIVE fires as Kled arrives at the target after Chaaaaaaaarge!!! \u2014 the passive window syncs almost exactly with his post-dash high-damage phase. It&#8217;s as close to purpose-built as deferment interactions get.<\/li>\n\n\n\n<li><strong>Watch the AS cap. <\/strong>During OVERDRIVE you gain +50% AS on top of the item&#8217;s +20% plus your base. If you&#8217;re stacking additional AS from runes or other items, verify you&#8217;re not hitting the 2.5 attack speed cap mid-window and wasting potential attacks.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building Hexplate on utility-ultimate champions: <\/strong>If your R heals, shields, or is purely initiating for teammates, you&#8217;re investing 3,000 gold in a passive that does nothing for you. Check the champion&#8217;s ult function first, not the champion&#8217;s class.<\/li>\n\n\n\n<li><strong>Ulting from max range and wasting the window: <\/strong>Casting your ult from a distance and then running toward the target eats into the 8-second OVERDRIVE timer. Be already in or near melee range before you commit the R.<\/li>\n\n\n\n<li><strong>Forgetting channel-deferred timing on Fiddlesticks\/Galio: <\/strong>These two commonly lead to players expecting OVERDRIVE speed during the channel, then playing sub-optimally when it doesn&#8217;t fire. Know your champion&#8217;s exact deferment behaviour before building the item.<\/li>\n\n\n\n<li><strong>Not tracking the 30-second passive cooldown: <\/strong>Engaging in a second skirmish assuming you&#8217;ll have OVERDRIVE when you used it 15 seconds ago is a frequent mistake in extended teamfights. Track the timer mentally like a secondary cooldown.<\/li>\n\n\n\n<li><strong>Over-stacking attack speed on the build: <\/strong>OVERDRIVE already gives +50% AS temporarily. Stacking Wit&#8217;s End + Hexplate + additional AS runes on the same champion can push you toward the 2.5 cap during OVERDRIVE, wasting potential damage. Calculate your total AS before adding more.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfc1 Final Summary<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Experimental Hexplate is a <strong>premium fighter item with a clear mechanical identity<\/strong>: it rewards champions who ult into fights and sustain pressure for the following 8 seconds. The combination of <strong>HEXCHARGED<\/strong> (30 ult haste) and <strong>OVERDRIVE<\/strong> (+50% AS, +20% MS post-ult) creates a playstyle loop that is genuinely punishing to play against in the hands of the right champion \u2014 especially in extended skirmishes and split-push duels where the 8-second window represents the entire fight.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>deferment interactions<\/strong> are non-negotiable knowledge for channel-ult champions like Galio and Fiddlesticks. Understanding exactly when your OVERDRIVE window starts is what separates a champion-specific mastery play from a confusing death where the passive didn&#8217;t behave as expected.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At 3,000 gold it requires justification in your build \u2014 pick it when your champion&#8217;s ult is the centrepiece of a damage pattern, not a utility tool on the side. Pair it with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a> for the definitive melee fighter two-item spike, or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/axiom-arc\/\">Axiom Arc<\/a> to push ult frequency to an extreme that your opponents will struggle to build around.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Key Action Items:<\/strong>1. Only buy Hexplate when your R is used offensively in fights \u2014 utility ultimates don&#8217;t justify the cost.2. Learn your exact OVERDRIVE deferment timing before the first game with the item on your champion.3. Track the 30-second OVERDRIVE cooldown from ult cast \u2014 not from when the passive effect ends.4. Pair with Trinity Force for the two-item power spike or Axiom Arc for maximum ult uptime.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcdd Meta Information<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Field<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Meta Title<\/td><td>Experimental Hexplate: Complete Item Guide 2026 | MagicStark<\/td><\/tr><tr><td>Meta Description<\/td><td>Experimental Hexplate full guide: stats, OVERDRIVE passive, HEXCHARGED explained, champion synergies, deferment interactions &amp; best builds for LoL 2026.<\/td><\/tr><tr><td>Keywords<\/td><td>Experimental Hexplate, Experimental Hexplate LoL, OVERDRIVE passive LoL, HEXCHARGED ultimate haste, League of Legends fighter items 2026, bruiser items LoL, MagicStark, LoL item guide 2026<\/td><\/tr><tr><td>URL \/ Slug<\/td><td>\/experimental-hexplate-complete-item-guide<\/td><\/tr><tr><td>Item ID<\/td><td>3073<\/td><\/tr><tr><td>Sell Value<\/td><td>2,100 gold<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does OVERDRIVE trigger on every ultimate cast or only once per fight?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Every ultimate cast \u2014 as long as the 30-second passive cooldown has elapsed since the previous activation. The cooldown is strictly time-based from ult cast, with no fight-reset mechanic.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can Experimental Hexplate and Trinity Force be built together?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Yes, and it&#8217;s one of the strongest melee fighter two-item combos in the current meta. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a>&#8216;s Spellblade proc on the first post-ult auto fires simultaneously with OVERDRIVE, creating a concentrated burst spike in the opening 2 seconds of any engagement.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does the 30-second cooldown interact with Darius&#8217;s R resets?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Each Noxian Guillotine cast counts as an ult activation for the HEXCHARGED CDR benefit. However, OVERDRIVE won&#8217;t re-trigger on each Guillotine reset \u2014 only after the full 30 seconds from the first cast have elapsed. The CDR from HEXCHARGED still helps speed up the next baseline R availability.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Experimental Hexplate available in ARAM?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Yes \u2014 it&#8217;s available in SR 5v5, ARAM, Nexus Blitz, and Arena. In ARAM specifically, the OVERDRIVE movement speed is somewhat less impactful due to the linear lane structure, but the AS burst and HEXCHARGED CDR still provide full value.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What happened to T.U.R.B.O.?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: T.U.R.B.O. was the Masterwork-tier version of this item design \u2014 it explored the same ult-synergy passive at a higher tier and gold cost. It was removed in a balance cycle and Experimental Hexplate remains as the standard legendary version of this concept.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does OVERDRIVE&#8217;s movement speed help with engaging before the ult, or only after?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">A: Strictly after \u2014 OVERDRIVE triggers on ult cast, meaning the MS appears after you&#8217;ve already committed to the engage. It&#8217;s designed as a stick-and-DPS tool, not a gap-closer. Use your champion&#8217;s mobility or summoner spells to close the initial distance, then rely on OVERDRIVE to keep you on target.<\/p>\n","protected":false},"featured_media":14445,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17511","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Experimental Hexplate - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/experimental-hexplate\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Experimental Hexplate - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Experimental Hexplate? 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