{"id":17523,"date":"2026-02-18T15:07:02","date_gmt":"2026-02-18T15:07:02","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/horizon-focus\/"},"modified":"2026-03-03T14:38:06","modified_gmt":"2026-03-03T14:38:06","slug":"horizon-focus","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/horizon-focus\/","title":{"rendered":"Horizon Focus"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Horizon Focus? \ud83d\udd2d<\/strong><\/h2>\n\n\n\n<p>Horizon Focus is <strong>the long-range mage&#8217;s damage amplifier<\/strong> \u2014 a legendary designed specifically for AP champions whose primary abilities hit at 600+ units away from the caster. The HYPERSHOT passive converts every qualifying long-range ability hit into a 6-second <strong>+10% damage amplification mark<\/strong> on the target, while FOCUS turns every HYPERSHOT activation into a <strong>1400-unit area reveal and AoE mark application<\/strong> \u2014 spreading the mark to all nearby enemy champions for 3 seconds from the 30-second CD FOCUS window.<\/p>\n\n\n\n<p>The 600-unit range threshold is the item&#8217;s core design constraint: only abilities hitting at 600 or more units from the cast position trigger HYPERSHOT. This specifically rewards mages with long-range skillshot abilities \u2014 Lux Q, Xerath Q\/W\/E, Zoe Q, Veigar E Cage at range \u2014 while excluding melee-range or short-range ability interactions. At <strong>2,700 Gold<\/strong>, Horizon Focus is <strong>one of the most cost-efficient mage legendaries<\/strong>, providing 75 AP + 25 AH at a significantly lower price point than Shadowflame (3,000g), Rabadon&#8217;s Deathcap (3,600g), or Morellonomicon (2,900g).<\/p>\n\n\n\n<p>The FOCUS passive is the AoE dimension of the item: on a 30-second cooldown, any HYPERSHOT trigger simultaneously reveals a 1400-unit area around the hit target for 2 seconds <strong>and applies the Hypershot mark to all enemy champions within that 1400-unit radius<\/strong> for 3 seconds. In teamfights where enemies cluster within 1400 units, a single long-range ability hit can mark the entire enemy team simultaneously \u2014 amplifying all subsequent damage dealt to every marked target by 10% for the 3-second mark duration. Sell: <strong>1,890 Gold<\/strong>. ID: 4628.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,700 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>600 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,890 Gold<\/td><\/tr><tr><td>Ability Power<\/td><td>+75 AP<\/td><\/tr><tr><td>Ability Haste<\/td><td>+25 AH<\/td><\/tr><tr><td>HYPERSHOT: Range trigger<\/td><td>600+ units from the caster&#8217;s cast position to where the target was hit<\/td><\/tr><tr><td>HYPERSHOT: Mark duration<\/td><td>6 seconds<\/td><\/tr><tr><td>HYPERSHOT: Mark effect<\/td><td>Reveals the marked target AND increases damage dealt to them by 10%<\/td><\/tr><tr><td>HYPERSHOT: Damage amplification<\/td><td>+10% damage dealt to the marked target (all damage types)<\/td><\/tr><tr><td>HYPERSHOT: Pets \/ Traps<\/td><td>NOT triggered against pets or traps<\/td><\/tr><tr><td>HYPERSHOT: Clones<\/td><td>IS triggered against clones<\/td><\/tr><tr><td>HYPERSHOT: Range measurement<\/td><td>Measured from user&#8217;s cast position to where the target was HIT (not to the target&#8217;s current position)<\/td><\/tr><tr><td>HYPERSHOT: Persistent AoE abilities<\/td><td>Only the INITIAL cast triggers HYPERSHOT (e.g., Tormented Shadow, Spirit Fire, The Equalizer \u2014 not re-triggers from the lingering zone)<\/td><\/tr><tr><td>FOCUS: Trigger<\/td><td>Upon triggering Hypershot<\/td><\/tr><tr><td>FOCUS: Sight range<\/td><td>1400 units around the target<\/td><\/tr><tr><td>FOCUS: Sight duration<\/td><td>2 seconds<\/td><\/tr><tr><td>FOCUS: AoE mark application<\/td><td>Applies Hypershot&#8217;s mark to all enemy champions within 1400 units of the target for 3 seconds<\/td><\/tr><tr><td>FOCUS: Cooldown<\/td><td>30 seconds<\/td><\/tr><tr><td>FOCUS: Clones<\/td><td>FOCUS is consumed against clones<\/td><\/tr><tr><td>Item limit<\/td><td>Limited to 1 Horizon Focus<\/td><\/tr><tr><td>Item ID<\/td><td>4628<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca HYPERSHOT \u2014 10% Damage Amplification at Key AP Values<\/strong>10% increased damage to marked target applies to ALL damage dealt to them \u2014 ability damage, basic attack damage, DoT effects. The amplification compounds with other damage modifiers.AP carry examples \u2014 extra damage from 10% HYPERSHOT mark vs 1,800 HP target:&nbsp;&nbsp;Lux R Finales Funkeln base damage: ~600-900 at typical AP builds. 10% amplification = +60-90 bonus damage on the ult alone.&nbsp;&nbsp;Xerath R Rite of the Arcane each hit: ~200-350. 10% amplification = +20-35 per shot, \u00d73 shots = +60-105 bonus damage.&nbsp;&nbsp;Veigar R Primordial Burst execute: at 600 AP, damage formula becomes significant; 10% amplification on a 1,200 damage ult = +120 bonus damage.&nbsp;&nbsp;Syndra R Unleashed Power (7 balls): ~1,400 total. 10% = +140 bonus damage from Syndra ult alone.The 10% is not just a flat addition \u2014 it applies to every source of damage hitting the marked target during the 6-second window. Poke mages who apply the mark with a Q and follow up with W\/E\/R within 6 seconds receive 10% amplification on the entire combo sequence.FOCUS AoE extension: if FOCUS applies the mark to 3-4 clustered enemies simultaneously, the combined 10% damage amplification across the entire team generates massive total bonus damage \u2014 particularly relevant for AoE mages (Orianna, Seraphine, Karthus) whose abilities hit multiple marked targets per cast.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Horizon Focus builds from <strong>Fiendish Codex \u00d7 2 + Amplifying Tome<\/strong> with a 600g combine:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Fiendish Codex<\/td><td>850 Gold (+200)<\/td><td>Amplifying Tome + Glowing Mote + 200 combine; +30 AP + 10 AH at component level; provides AP and AH mid-build; also builds into Morellonomicon, Shadowflame, and other AH-containing mage legendaries<\/td><\/tr><tr><td>Amplifying Tome<\/td><td>400 Gold<\/td><td>Part of Fiendish Codex \u2014 +20 AP input<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of Fiendish Codex \u2014 AH input<\/td><\/tr><tr><td>Fiendish Codex<\/td><td>850 Gold (+200)<\/td><td>Second Fiendish Codex \u2014 identical component; both Codexes provide +30 AP + 10 AH each before full item completion<\/td><\/tr><tr><td>Amplifying Tome<\/td><td>400 Gold<\/td><td>Standalone third input \u2014 additional +20 AP at component level before combine<\/td><\/tr><tr><td>Combine Cost<\/td><td>600 Gold<\/td><td><\/td><\/tr><tr><td>Total<\/td><td>2,700 Gold<\/td><td>Complete Horizon Focus \u2014 75 AP + 25 AH at significantly lower cost than most AP legendaries; 2 Fiendish Codexes + 1 Amplifying Tome is an AP + AH pre-completion stat line<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Fiendish Codex \u00d7 2 \u2014 Double AH Component Mid-Build<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/fiendish-codex\/\"><strong>Fiendish Codex<\/strong><\/a> (850g each): +30 AP + 10 AH per Codex at component level. Two Codexes provide +60 AP + 20 AH before the Amplifying Tome and combine are added. The double-Codex mid-build stat line is comparable to a full lesser legendary in AP and AH \u2014 Horizon Focus provides significant pre-completion AP and AH value across the multiple back visits required to fully build it.Optimal purchase order:&nbsp;&nbsp;First Fiendish Codex (850g) on first back: +30 AP + 10 AH immediately; AH begins reducing ability CDs from first back.&nbsp;&nbsp;Second Fiendish Codex (850g) on second back: +30 AP + 10 AH additional; total pre-combine: +60 AP + 20 AH + 20 AP from Amplifying Tome = 80 AP + 20 AH available before final completion.&nbsp;&nbsp;Amplifying Tome + 600g combine: completes Horizon Focus at 75 AP + 25 AH.At 2,700g total, Horizon Focus is one of the cheapest AP legendaries \u2014 completing before Shadowflame (3,000g), Morellonomicon (2,900g), and significantly before Rabadon&#8217;s Deathcap (3,600g). The earlier first-item completion provides the HYPERSHOT range damage amplification advantage earlier in the midgame laning phase.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf HYPERSHOT &amp; FOCUS \u2014 Complete Mechanics Reference<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>HYPERSHOT \u2014 600-Unit Range Threshold<\/strong><\/h3>\n\n\n\n<p>The <strong>600-unit distance<\/strong> is measured from <strong>the user&#8217;s cast position to where the target was hit<\/strong> \u2014 not from the user to the target&#8217;s current standing position. This distinction matters: if the caster moves between casting an ability and the projectile landing, the measurement is from the position where the cast was initiated, not where the caster is standing when the ability connects. Abilities with travel time (long-range projectiles) measure HYPERSHOT range from the original cast position regardless of how far the caster has moved during flight time.<\/p>\n\n\n\n<p>At 600 units, the range threshold excludes typical melee-range and short-range abilities while including the majority of standard mage skillshot ranges (most primary Q poke abilities have 800-1,200+ unit ranges). The threshold means Horizon Focus requires genuine long-range play \u2014 the mage must be 600+ units from the target to trigger HYPERSHOT, which is most of a mage&#8217;s optimal operating distance in lane and teamfights.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>FOCUS \u2014 1400-Unit AoE Reveal and Multi-Mark on 30s CD<\/strong><\/h3>\n\n\n\n<p>FOCUS activates <strong>upon triggering Hypershot<\/strong> and provides two simultaneous effects: <strong>1) sight of a 1400-unit area around the target for 2 seconds<\/strong>, and <strong>2) applies Hypershot&#8217;s mark to all enemy champions within 1400 units for 3 seconds<\/strong>. The 30-second cooldown limits FOCUS to approximately once per teamfight sequence, but when it fires in a clustered teamfight scenario, it can mark the entire enemy team simultaneously.<\/p>\n\n\n\n<p>1400 units is a very large radius \u2014 for reference, base turret attack range is 775 units. A 1400-unit FOCUS radius covers an area roughly 1.8\u00d7 turret attack range in diameter. In grouped teamfights where enemies stack within 1400 units of the initial HYPERSHOT target, FOCUS applies the Hypershot mark to all of them \u2014 meaning every damage source (the mage, allies) hitting any marked enemy receives the 10% amplification for 3 seconds.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Critical Interaction Rules \u2014 Pets, Traps, Clones, AoE Abilities<\/strong><\/h3>\n\n\n\n<p><strong>Not triggered against pets or traps:<\/strong> HYPERSHOT specifically requires a <strong>champion ability<\/strong> hitting a <strong>champion target<\/strong>. Hitting Teemo mushrooms, Caitlyn traps, or companion pets (Tibbers, Daisy) does not trigger HYPERSHOT. The mechanic is exclusively champion-vs-champion ability interactions.<\/p>\n\n\n\n<p><strong>IS triggered against clones \u2014 FOCUS consumed by clones:<\/strong> HYPERSHOT triggers when a champion ability hits a clone (Shaco Box clones, LeBlanc Mirror Image, Wukong&#8217;s decoy). However, FOCUS is consumed against clones \u2014 meaning the 30-second FOCUS CD can be wasted by hitting a clone with a long-range ability if FOCUS was ready. Be cautious of clone mechanics when FOCUS is available.<\/p>\n\n\n\n<p><strong>Range from cast position to hit location:<\/strong> the 600-unit range requirement is measured from where the ability was <strong>cast<\/strong> to where the target was <strong>hit<\/strong>. For abilities with cast delay or travel time, the measurement is the original cast point distance \u2014 not the caster&#8217;s current position when the ability resolves.<\/p>\n\n\n\n<p><strong>Persistent AoE abilities \u2014 initial cast only:<\/strong> for abilities that remain at a location for a period of time (the wiki examples: Tormented Shadow \u2014 Viktor W, Spirit Fire \u2014 Nasus E, The Equalizer \u2014 Rumble R), only the <strong>initial cast triggers HYPERSHOT<\/strong>. The lingering zone&#8217;s continued damage or subsequent ticks do not re-trigger HYPERSHOT. This means HYPERSHOT fires once per cast of these abilities, even if the zone persists for several seconds hitting enemies repeatedly.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>HYPERSHOT &amp; FOCUS \u2014 Full Mechanics Table<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Detail<\/strong><\/td><\/tr><tr><td>HYPERSHOT trigger<\/td><td>Dealing ability damage with a champion ability to a champion at 600+ units from cast position<\/td><\/tr><tr><td>Range threshold<\/td><td>600 units (cast position \u2192 where target was HIT, not caster&#8217;s current position)<\/td><\/tr><tr><td>Mark duration<\/td><td>6 seconds on the hit target<\/td><\/tr><tr><td>Mark effect: vision<\/td><td>Reveals the marked target for the mark duration<\/td><\/tr><tr><td>Mark effect: damage<\/td><td>+10% damage dealt to the marked target (all damage types)<\/td><\/tr><tr><td>Pets \/ Traps<\/td><td>NOT triggered against pets or traps<\/td><\/tr><tr><td>Clones<\/td><td>IS triggered against clones<\/td><\/tr><tr><td>Persistent AoE abilities<\/td><td>Only INITIAL cast triggers HYPERSHOT; lingering zone ticks do NOT re-trigger<\/td><\/tr><tr><td>FOCUS trigger<\/td><td>Upon triggering Hypershot<\/td><\/tr><tr><td>FOCUS: sight area<\/td><td>1400-unit radius around the target<\/td><\/tr><tr><td>FOCUS: sight duration<\/td><td>2 seconds<\/td><\/tr><tr><td>FOCUS: AoE mark application<\/td><td>Applies Hypershot mark to all enemy champions within 1400 units for 3 seconds<\/td><\/tr><tr><td>FOCUS: Cooldown<\/td><td>30 seconds<\/td><\/tr><tr><td>FOCUS: Clones<\/td><td>FOCUS is consumed against clones (be cautious of clone targets wasting CD)<\/td><\/tr><tr><td>Item limit<\/td><td>Limited to 1 Horizon Focus<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f HYPERSHOT \u2014 Critical Rules<\/strong>600 units minimum from CAST POSITION to where target was HIT \u2014 not from current caster position. For abilities with travel time, range is measured from the original cast point.NOT triggered against pets or traps \u2014 champion ability must hit a champion target. Tibbers, Daisy, Teemo mushrooms, Caitlyn traps, and similar do NOT activate HYPERSHOT.IS triggered against clones \u2014 but FOCUS is consumed against clones. A long-range ability hitting Shaco&#8217;s clone or LeBlanc&#8217;s Mirror Image wastes the 30s FOCUS CD if FOCUS was ready.Persistent AoE (Tormented Shadow, Spirit Fire, The Equalizer): only the INITIAL cast triggers HYPERSHOT once \u2014 repeated damage ticks from the lingering zone do NOT re-trigger the mark.10% damage amplification applies to ALL damage dealt to the marked target \u2014 ability damage, basic attacks, DoTs, and all allied damage \u2014 for the full 6-second HYPERSHOT mark duration.FOCUS AoE mark duration is 3 seconds (shorter than HYPERSHOT&#8217;s base 6s) \u2014 enemies marked by the AoE spread have a shorter amplification window than the primary HYPERSHOT target.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 HYPERSHOT vs FOCUS \u2014 Two-Layer Range Amplification System<\/strong>HYPERSHOT (primary, no CD after first trigger): lands on the single target hit by the 600+ unit ability. Mark lasts 6 seconds. Reveals the target. +10% damage from all sources for 6s.FOCUS (secondary, 30s CD): triggers simultaneously with HYPERSHOT when FOCUS is off cooldown. Reveals a 1400-unit area for 2 seconds. Marks ALL enemies within 1400 units with the Hypershot mark for 3 seconds.Combined scenario \u2014 Lux Q (1175 unit range) hits enemy ADC at 700 units with FOCUS ready:&nbsp;&nbsp;1. HYPERSHOT activates: ADC marked for 6 seconds, revealed, +10% damage from all sources.&nbsp;&nbsp;2. FOCUS activates: 1400-unit reveal around the ADC. The enemy support, jungler, and mid-laner clustering within 1400 units all receive the Hypershot mark for 3 seconds.&nbsp;&nbsp;3. Lux follows up with E Lucent Singularity + R Finales Funkeln: BOTH abilities hit all marked targets with +10% amplified damage.&nbsp;&nbsp;4. Allied champions dealing damage to any marked target also receive the 10% amplification \u2014 Lux&#8217;s support is dealing +10% damage to all 4 marked enemies simultaneously.Net result: one Lux Q at 700 units + FOCUS activates a 3-second window where all 4 clustered enemies take +10% damage from every source. In a 3-second teamfight burst window, this amplification represents a very large absolute damage advantage across the entire team&#8217;s output.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Ability Power<\/td><td>+75 AP<\/td><td>+90 AP (increased by +15)<\/td><\/tr><tr><td>Ability Haste<\/td><td>+25 AH<\/td><td>+25 AH (unchanged)<\/td><\/tr><tr><td>HYPERSHOT<\/td><td>Full mechanics unchanged<\/td><td>Full mechanics unchanged<\/td><\/tr><tr><td>FOCUS<\/td><td>Full mechanics unchanged<\/td><td>Full mechanics unchanged<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena Horizon Focus \u2014 90 AP vs 75 AP<\/strong>Arena boosts Horizon Focus AP from 75 to 90 \u2014 a +15 AP increase (+20% more raw AP from the item). This makes Arena Horizon Focus the highest AP-per-gold item at 2,700g: 90 AP for 2,700g = 30 AP per 1,000 gold, compared to Shadowflame (100 AP for 3,000g = 33 AP\/1,000g) and Rabadon&#8217;s Deathcap (120 AP for 3,600g = 33 AP\/1,000g).The 90 AP in Arena means the base AP contribution from Horizon Focus is competitive with more expensive legendaries. Combined with HYPERSHOT&#8217;s +10% damage amplification and FOCUS AoE mark spread in Arena&#8217;s smaller combat spaces, Arena Horizon Focus is a particularly efficient first item for long-range mage champions.Arena combat distance: Arena&#8217;s smaller arenas mean the 600-unit HYPERSHOT threshold is frequently met, as all combat in Arena happens at closer ranges than SR&#8217;s open map. However, the 600-unit threshold still filters out extremely short-range engagements \u2014 Arena mages still need to maintain distance for HYPERSHOT to activate.FOCUS in Arena: the 1400-unit AoE mark radius covers a large portion of a typical Arena combat zone. In Arena 2v2 or 4v4 formats, FOCUS applying the mark to both enemy champions simultaneously means the 10% damage amplification applies to all enemy damage sources from a single long-range ability hit \u2014 a very powerful opener for each Arena round.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Horizon Focus<\/strong><\/h2>\n\n\n\n<p>Horizon Focus is the right pick when the mage&#8217;s primary damage abilities <strong>consistently hit at 600+ units and the game plan involves poking or engaging from long range<\/strong>. The item is specifically designed for the long-range mage archetype \u2014 champions whose Q or primary poke ability has an 800-1,200+ unit range and who already operate at maximum poke distance as standard play. For these champions, HYPERSHOT activates on essentially every ability use during a fight, providing consistent 10% damage amplification throughout the combat sequence.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Build Horizon Focus When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a long-range poke mage with 800+ unit primary abilities: <\/strong>Xerath (Q 1400-1600 unit range, W, E \u2014 all trigger HYPERSHOT from lane distance), Lux (Q 1175 units, E 1100 units \u2014 Horizon Focus amplifies the entire poke rotation including R Finales Funkeln), Zoe (Q Paddle Star 800+ units when angled, E Sleepy Trouble Bubble 800 units), Veigar (E Cage 650-750 units, R 650 units at range)<\/li>\n\n\n\n<li><strong>Team composition has AoE allies who benefit from FOCUS multi-mark: <\/strong>when allies deal significant AoE damage to clustered enemies, a FOCUS activation that marks the entire enemy group amplifies all allied AoE damage by 10% simultaneously; Orianna (Command: Shockwave R), Seraphine (high notes hitting multiple targets), Karthus (Requiem R global damage) all deal more effective damage when FOCUS marks the entire enemy cluster from a Horizon Focus holder&#8217;s single HYPERSHOT trigger<\/li>\n\n\n\n<li><strong>Enemy team tends to cluster in 1400-unit groups: <\/strong>FOCUS&#8217;s AoE mark application is strongest against enemies who move as a group; against compositions with heavy engage that stack up in teamfights, one HYPERSHOT trigger with FOCUS applies the 10% amplification to all 4-5 clustered enemies simultaneously \u2014 the combined 10% extra damage from 5 allied damage sources hitting 5 marked enemies is a massive total damage advantage in the 3-second FOCUS mark window<\/li>\n\n\n\n<li><strong>Budget AP item slot \u2014 first item for long-range poke mages: <\/strong>at 2,700g, Horizon Focus completes approximately 300-900g earlier than competing mage legendaries; the HYPERSHOT +10% amplification starts being active from first item completion; for long-range mages whose first item arrival usually coincides with the first teamfight windows, completing Horizon Focus first secures the HYPERSHOT advantage before opponents reach full build<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Do NOT Build Horizon Focus When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Playing a short-range burst mage who engages within 600 units: <\/strong>LeBlanc (W Distortion 600-unit leap into melee range), Fizz (E Playful Trickster 400-unit hop), Kassadin (R Riftwalk 700-unit blink but engages at melee range), Sylas (W 700-unit dash into target) \u2014 these champions&#8217; primary damage is dealt at close range or while dashed onto the target; HYPERSHOT requires 600 units from cast position to hit location, which close-range dive mages never reach during their primary engage<\/li>\n\n\n\n<li><strong>Playing a melee AP fighter who doesn&#8217;t use 600+ unit abilities: <\/strong>Diana, Ekko, Irelia AP builds \u2014 primary damage is melee range; HYPERSHOT never activates; <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a>, or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/stormsurge\/\"><strong>Stormsurge<\/strong><\/a> provide more valuable AP without requiring a range threshold that these champions cannot meet<\/li>\n\n\n\n<li><strong>Enemy team is highly spread and never clusters within 1400 units: <\/strong>against split-push compositions where enemies deliberately avoid grouping, FOCUS&#8217;s AoE mark application rarely fires on multiple targets; the FOCUS CD becomes a single-target mark that&#8217;s still useful (HYPERSHOT still applies to the direct hit) but the multi-mark AoE value is lost; against spread compositions, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\"><strong>Morellonomicon<\/strong><\/a> (grievous wounds + AH) or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> (AP + magic pen) may provide more consistent value<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Horizon Focus<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Optimal \u2014 Long-Range Skillshot Mages<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/xerath-the-magus-ascendant\/\">Xerath<\/a> \u2014 <\/strong>Eye of Destruction (W) 1,000 units, Arcanopulse (Q) up to 1,600 units, Shocking Orb (E) 1,000 units, Rite of the Arcane (R) global. Xerath operates at maximum ability range by design \u2014 every Q, W, and E cast from standard poke position triggers HYPERSHOT at 600+ units. The HYPERSHOT mark is then covered by the follow-up ability from the same poke rotation (Q marks \u2192 W hits marked target with 10% amplification, or Q marks \u2192 R Rite of the Arcane shots all hit at +10%). Xerath is arguably the single best Horizon Focus user: global R and 1,600-unit Q make 600 units a trivial threshold to meet on every cast.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lux-the-lady-of-luminosity\/\">Lux<\/a> \u2014 <\/strong>Light Binding (Q) 1,175 units, Lucent Singularity (E) 1,100 units, Finales Funkeln (R) global range. Lux&#8217;s entire kit operates at 600+ units in standard positioning. Q at 700-1,000 units triggers HYPERSHOT, marks target, and applies FOCUS (if available) \u2014 then E + R follow-up hits the marked target with +10% amplified damage. Lux support builds also benefit: Q at 600+ units marks the target for the entire lane&#8217;s follow-up damage including the ADC, whose auto-attacks also receive the 10% amplification during the 6-second mark window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/veigar-the-tiny-master-of-evil\/\">Veigar<\/a> \u2014 <\/strong>Event Horizon (E) 650-750 units, Primordial Burst (R) 650 units. Veigar&#8217;s E cage and R execute both comfortably exceed 600 units when placed at range. HYPERSHOT on E cage placement applies the mark before the cage stuns \u2014 enabling the 10% amplification to be active when W and R follow-up lands. The Veigar-Horizon Focus combination is particularly effective because Veigar&#8217;s R Primordial Burst already scales with the target&#8217;s missing HP \u2014 applying an additional 10% damage amplification on top of the execute formula significantly increases the one-shot threshold.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/syndra-the-dark-sovereign\/\">Syndra<\/a> \u2014 <\/strong>Dark Sphere (Q) 700 units, Force of Will (W) 950 units, Scatter the Weak (E) 700 units, Unleashed Power (R) 675 units. Syndra&#8217;s standard combat range of 700+ units places most of her abilities above the HYPERSHOT threshold. Q at 700 units triggers HYPERSHOT, mark applies; W and R hitting the marked target within 6 seconds (extremely fast for Syndra&#8217;s burst combo) all receive the 10% amplification. Syndra&#8217;s high burst damage amplified by 10% is a significant absolute damage increase per combo.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/zoe-the-aspect-of-twilight\/\">Zoe<\/a> \u2014 <\/strong>Paddle Star (Q) at maximum angle 800-1,200+ units, Sleepy Trouble Bubble (E) 800 units. Zoe&#8217;s Q projectile can be fired at 800+ units when utilized at maximum angle through terrain bounce, easily triggering HYPERSHOT. E Sleepy Trouble Bubble at 800 units marks targets before the sleep lands \u2014 the sleep debuff triggers then while the HYPERSHOT mark is active, enabling the follow-up Q or spell pick to deal +10% amplified damage against a sleeping target.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational \u2014 Mages with Some Long-Range Abilities<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/orianna-the-lady-of-clockwork\/\">Orianna<\/a> (support\/mid): <\/strong>Command: Attack (Q) 825 units. Orianna&#8217;s Q sends the Ball to a location or champion \u2014 from Orianna&#8217;s cast position to the Ball&#8217;s destination at 825 units, HYPERSHOT triggers. The FOCUS AoE mark application then marks all enemies near the Ball position for Orianna&#8217;s follow-up E shield push or R Command: Shockwave \u2014 amplifying all R damage across all marked enemies by 10%. Orianna&#8217;s AoE teamfight R hitting 5 marked enemies at +10% is a very large absolute damage advantage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/brand-the-burning-vengeance\/\">Brand<\/a>: <\/strong>Sear (Q) 1,050 units, Pillar of Flame (W) 900 units. Brand&#8217;s Q and W both exceed 600 units comfortably. HYPERSHOT applies on Q or W hits at range; Conflagration (E) triggered by ablaze stacks hits the marked target with 10% amplification. The Pyroclasm (R) bouncing ultimate can chain-hit marked targets for amplified damage during the 6-second mark window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/karma-the-enlightened-one\/\">Karma<\/a>: <\/strong>Inner Flame (Q) 950 units. Karma&#8217;s Q at 700-950 units triggers HYPERSHOT in support positioning. The follow-up W, E, or Mantra-empowered Q hitting the marked target gains 10% amplification. Horizon Focus on Karma support activates HYPERSHOT in the poke pattern before ability-centric engagements.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Not Recommended<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/leblanc-the-deceiver\/\">LeBlanc<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/fizz-the-tidal-trickster\/\">Fizz<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/kassadin-the-void-walker\/\">Kassadin<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/sylas-the-unshackled\/\">Sylas<\/a>: <\/strong>primary damage delivered at close range (dash-in melee\/near-melee range); HYPERSHOT 600-unit threshold not met during primary engages; Horizon Focus provides 75 AP + 25 AH without HYPERSHOT activation = just a stat item; other mage legendaries provide equivalent or better stats without the dead passive<\/li>\n\n\n\n<li><strong>Supports with short-range buffing abilities: <\/strong>Lulu, Nami, Soraka \u2014 abilities centered on allies at short range; HYPERSHOT&#8217;s enemy champion damage requirement isn&#8217;t met by ally-targeted abilities; enchanter supports don&#8217;t need the range amplification pattern that defines Horizon Focus&#8217;s value proposition<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Xerath \u2014 Maximum Long-Range HYPERSHOT Uptime<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/fiendish-codex\/\"><strong>Fiendish Codex<\/strong><\/a> \u2014 First back (850g) \u2014 +30 AP + 10 AH immediately; AH starts reducing Q Arcanopulse and W Eye of Destruction CDs from first back<\/li>\n\n\n\n<li>Horizon Focus \u2014 First full item \u2014 HYPERSHOT live at 2,700g; Q at 1,000+ units triggers HYPERSHOT on every standard poke; FOCUS (30s CD) applies multi-mark when enemies cluster within 1400 units of the initial hit<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> \u2014 Second item \u2014 CINDERBLOOM: +magic pen scaling with target&#8217;s current HP (more pen when target is healthier); +100 AP + 10 AP extra; combined with HYPERSHOT&#8217;s +10% damage amplification, Shadowflame magic pen ensures HYPERSHOT-marked targets also take amplified and armor-reduced magical damage<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> \u2014 Third item \u2014 OVERDRIVE: +30% total AP amplification; after two AP items (Horizon Focus 75 AP + Shadowflame 110 AP total, stacking with other sources), Rabadon&#8217;s 30% amplification dramatically increases total AP; every HYPERSHOT-amplified ability does 10% more of the now-amplified AP scaling damage<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\"><strong>Void Staff<\/strong><\/a> \u2014 Fourth item \u2014 DISSOLVE: 40% magic pen; essential when enemies begin stacking MR against Xerath&#8217;s poke dominance; Void Staff magic pen combines with HYPERSHOT&#8217;s 10% amplification for maximum damage through MR-stacking targets<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\"><strong>Morellonomicon<\/strong><\/a> \u2014 Fifth item situational \u2014 AFFLICTION: applies grievous wounds (reduced healing) on ability damage; when enemy team runs heavy healing (Soraka, Yuumi, Drain tanks), Morellonomicon&#8217;s grievous wounds on Xerath&#8217;s poke pattern prevents enemies from sustaining through HYPERSHOT-amplified poke damage<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lux \u2014 HYPERSHOT Poke into Teamfight Combo<\/strong><\/h3>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li>Horizon Focus \u2014 First full item \u2014 HYPERSHOT live from lane phase; Q at 700-900 units marks targets in poke pattern; FOCUS activates in teamfights to mark all 4-5 clustered enemies from one Q landing<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> \u2014 Second item \u2014 magic pen + AP; CINDERBLOOM penetration applies alongside HYPERSHOT amplification on all marked target damage<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/rabadon's-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> \u2014 Third item \u2014 30% total AP amplification; Lux R Finales Funkeln at high AP with HYPERSHOT +10% + Rabadon&#8217;s 30% = significant burst ceiling increase<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\"><strong>Void Staff<\/strong><\/a> \u2014 Fourth item \u2014 40% magic pen vs MR stacking; Lux poke at full build with pen + amplification penetrates most MR investments<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/stormsurge\/\"><strong>Stormsurge<\/strong><\/a> \u2014 Fifth item situational \u2014 STORMRAIDER: dealing ability damage during movement speed buff; provides +AP + movement speed and AoE proc; movement speed aids Lux&#8217;s repositioning to maintain 600+ units from targets after using HYPERSHOT<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Horizon Focus + Shadowflame \u2014 HYPERSHOT Amplification + Magic Pen Stack<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/horizon-focus\/\"><strong>Horizon Focus<\/strong><\/a>: HYPERSHOT mark \u2192 +10% damage dealt to the marked target for 6 seconds. Applies to ALL damage sources hitting the marked target.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a>: CINDERBLOOM \u2014 +10-20 magic penetration scaling with target&#8217;s current HP; full magic pen at high HP targets (100% HP = max pen, min HP = 0 pen). +100 AP base (10 AP bonus at high stacks).Combined effect on a full-HP target:&nbsp;&nbsp;HYPERSHOT mark active: all ability damage to the target receives +10% amplification.&nbsp;&nbsp;Shadowflame CINDERBLOOM: ability damage also receives near-maximum magic pen against the full-HP target.&nbsp;&nbsp;Result: the damage formula is (amplified +10%) AND (magic pen reducing effective MR) simultaneously \u2014 both multipliers compound. Poke patterns that apply HYPERSHOT first then deal damage benefit from both effects on follow-up abilities.Ideal Xerath\/Lux pattern: Q triggers HYPERSHOT on full-HP target \u2192 W + E follow-up hits marked target with 10% amplification AND Shadowflame max magic pen simultaneously \u2192 R Finales Funkeln or W continuation hits marked, pen-reduced target. Total damage output per combo significantly exceeds either item&#8217;s contribution alone.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 AP Mage Damage Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>AP<\/strong><\/td><td><strong>Other Stats<\/strong><\/td><td><strong>Unique<\/strong><\/td><td><strong>vs. Horizon Focus<\/strong><\/td><\/tr><tr><td>Shadowflame<\/td><td>+100<\/td><td>+10 AH<\/td><td>CINDERBLOOM: magic pen scales with target HP; +10 bonus AP<\/td><td>Higher flat AP + magic pen vs HYPERSHOT range amplification; often built together<\/td><\/tr><tr><td>Morellonomicon<\/td><td>+70<\/td><td>+15 AH<\/td><td>AFFLICTION: applies grievous wounds on ability damage<\/td><td>Grievous wounds anti-heal vs range amplification; grievous wounds essential vs heavy heal teams<\/td><\/tr><tr><td>Stormsurge<\/td><td>+95<\/td><td>+5% MS<\/td><td>STORMRAIDER: AoE burst after moving, ability damage trigger<\/td><td>AoE burst proc + MS vs sustained +10% amplification; different team utility<\/td><\/tr><tr><td>Rabadon&#8217;s Deathcap<\/td><td>+120<\/td><td>0<\/td><td>OVERDRIVE: +30% total AP amplification<\/td><td>Massive flat AP amplification (30% of all AP) vs conditional 10% damage to target; build after HF<\/td><\/tr><tr><td>Mejai&#8217;s Soulstealer<\/td><td>+20<\/td><td>0<\/td><td>GLORY: kill-reward permanent AP stacking up to +120<\/td><td>Snowball AP stacking vs consistent range amplification; higher ceiling, lower reliability<\/td><\/tr><tr><td>Void Staff<\/td><td>+65<\/td><td>0<\/td><td>DISSOLVE: 40% magic pen (flat)<\/td><td>Magic pen vs damage amplification; Void Staff essential when enemies stack MR; pairs with HF<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building Horizon Focus on short-range or dive mages: <\/strong>the most common Horizon Focus error is purchasing it on mages who never reach 600 units in their primary combat pattern. Fizz, LeBlanc, Kassadin, and Sylas deal primary damage during dashes that bring them to the target \u2014 far inside the 600-unit threshold. On these champions, Horizon Focus provides 75 AP + 25 AH with a completely inactive HYPERSHOT passive: the item underperforms every competing AP legendary on a dead passive. Always verify that the champion&#8217;s primary poke or damage ability reaches 600+ units in standard positioning before purchasing<\/li>\n\n\n\n<li><strong>Wasting FOCUS CD on clones: <\/strong>FOCUS is consumed against clones (Shaco, LeBlanc, Wukong) \u2014 a long-range ability hitting a clone wastes the 30-second FOCUS cooldown without applying the multi-mark to actual champions. When the enemy has clone-generating champions, be cautious about firing long-range abilities at uncertain targets when FOCUS is available. Identifying whether the target is a clone before committing a 600+ unit ability preserves the FOCUS CD for the real champion target<\/li>\n\n\n\n<li><strong>Forgetting the initial-cast-only rule for persistent AoE abilities: <\/strong>Viktor W Tormented Shadow, Nasus E Spirit Fire, Rumble R The Equalizer \u2014 HYPERSHOT fires once on the initial placement, not on every subsequent damage tick from the lingering zone. Building Horizon Focus expecting to chain-trigger HYPERSHOT multiple times from a single Rumble R placement is incorrect; HYPERSHOT triggers once per cast, not once per tick. Plan ability rotations around the single-trigger-per-cast rule for these abilities<\/li>\n\n\n\n<li><strong>Not following up on HYPERSHOT marks within 6 seconds: <\/strong>HYPERSHOT marks last 6 seconds after application \u2014 the entire remaining ability rotation should land on the marked target within this window for maximum amplification. Casting Q to apply HYPERSHOT then waiting to cast E\/R means the mark may expire before the follow-up lands. In high-poke scenarios, fire the HYPERSHOT-triggering ability and immediately follow up with all remaining on-CD abilities to maximize how much damage receives the 10% amplification during the 6-second window<\/li>\n\n\n\n<li><strong>Ignoring FOCUS range in teamfight positioning: <\/strong>FOCUS applies marks within 1400 units of the HYPERSHOT hit target. If the Horizon Focus holder fires a long-range ability and FOCUS activates but the rest of the enemy team is 1,500+ units away from the hit target, FOCUS marks nobody except the direct hit. In teamfights, position such that the expected HYPERSHOT target is within 1400 units of the clustered enemy group \u2014 firing at an isolated frontline target when the enemy backline is 2000 units away wastes FOCUS&#8217;s multi-mark potential<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Prioritize 600+ unit positioning for every primary ability cast: <\/strong>maintain 600+ units from targets during standard poke to ensure every Q\/W\/E cast triggers HYPERSHOT; for Xerath and Lux, this is their natural combat position; champions who are tempted to position at 400-500 units for &#8216;safer&#8217; targeting should resist \u2014 the HYPERSHOT 10% amplification requires 600+ units and staying at range is the correct trade-off for item value<\/li>\n\n\n\n<li><strong>Layer HYPERSHOT marks before the high-damage ability: <\/strong>apply HYPERSHOT with a lower-damage ability (Q or E) first, then land the high-damage ability (R ultimate) on the marked target within 6 seconds; the +10% amplification on the ultimate lands more absolute bonus damage on an expensive ability than applying the mark with the ultimate itself and having no follow-up to amplify<\/li>\n\n\n\n<li><strong>Save FOCUS-ready abilities for clustered enemy groups: <\/strong>when FOCUS is off cooldown, wait for the enemy team to cluster within 1400 units before firing the HYPERSHOT-triggering ability; applying FOCUS marks to 4-5 enemies simultaneously creates a 3-second window where all allied damage across all 5 targets receives 10% amplification \u2014 far more total bonus damage than wasting FOCUS on an isolated target<\/li>\n\n\n\n<li><strong>Build Horizon Focus as first item for efficient early-game HYPERSHOT uptime: <\/strong>the 2,700g cost completes earlier than Shadowflame (3,000g) and Rabadon&#8217;s Deathcap (3,600g); first-item HYPERSHOT amplification is active from the first teamfight; the 25 AH also begins reducing poke ability CDs from item completion \u2014 more poke casts = more HYPERSHOT applications per fight<\/li>\n\n\n\n<li><strong>In Arena: build Horizon Focus first for 90 AP + HYPERSHOT + FOCUS AoE marking in confined spaces: <\/strong>Arena&#8217;s 90 AP boost makes Horizon Focus the most gold-efficient AP item at 2,700g; the smaller Arena combat zones mean 1400-unit FOCUS radius covers most of the arena, applying marks to both enemy champions from a single long-range hit; the round-long FOCUS applications compound the item&#8217;s value in Arena&#8217;s frequent forced engagements<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Horizon Focus trigger on abilities that hit at exactly 600 units or must it be more than 600?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: The trigger requirement is 600 OR MORE units from the cast position to where the target was hit. An ability landing at exactly 600 units qualifies and triggers HYPERSHOT. The measurement is from the caster&#8217;s position at the time of casting to the location where the target was struck \u2014 not to the target&#8217;s current position after they may have moved during ability travel time.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does the 10% HYPERSHOT damage amplification apply to allied damage too?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 the HYPERSHOT mark increases DAMAGE DEALT to the marked target by 10%, which applies to all damage sources hitting the marked target, including allied champion damage, allied ability damage, and basic attacks. When a Lux support applies HYPERSHOT to the enemy ADC, the allied bot lane ADC&#8217;s basic attacks also deal +10% damage to the marked target during the 6-second mark window. In teamfights where FOCUS applies the mark to multiple enemies, every allied damage source hitting any marked enemy receives the 10% amplification simultaneously.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does HYPERSHOT trigger against Shaco&#8217;s clone, LeBlanc&#8217;s Mirror Image, or Wukong&#8217;s decoy?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: HYPERSHOT IS triggered against clones \u2014 a long-range ability hitting a Shaco clone, LeBlanc Mirror Image, or Wukong decoy at 600+ units will activate HYPERSHOT. However, FOCUS is consumed against clones \u2014 if FOCUS was off cooldown when the ability hit the clone, the 30-second FOCUS CD is burned without applying marks to real champions. The wiki explicitly notes this distinction. Against clone-heavy opponents, be cautious about firing 600+ unit abilities at uncertain targets when FOCUS is available to avoid wasting the CD.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does HYPERSHOT interact with Viktor W Tormented Shadow or Rumble R The Equalizer (persistent AoE abilities)?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Only the INITIAL CAST of persistent AoE abilities triggers HYPERSHOT. The wiki explicitly names Tormented Shadow (Viktor W), Spirit Fire (Nasus E), and The Equalizer (Rumble R) as examples. Placing Viktor&#8217;s W at 700 units from cast position triggers HYPERSHOT once when the zone is created \u2014 the W zone&#8217;s subsequent damage ticks on enemies standing in it do NOT re-trigger HYPERSHOT. This means HYPERSHOT fires once per cast, not repeatedly across the ability&#8217;s duration. Plan ability follow-ups around the single HYPERSHOT trigger from the initial cast.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Horizon Focus good as a first item for most mage builds?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>For long-range poke mages (Xerath, Lux, Veigar), yes \u2014 Horizon Focus is frequently optimal as a first item due to its low 2,700g cost (completing earlier than Shadowflame at 3,000g or Rabadon&#8217;s at 3,600g) and immediate HYPERSHOT activation from first item completion. The 25 AH also reduces ability CDs from the earliest midgame power spike. For short-range or dive mages, Horizon Focus is incorrect as any item \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> (flat AP + magic pen, no range requirement), <a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\"><strong>Morellonomicon<\/strong><\/a> (AP + AH + grievous wounds), or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/stormsurge\/\"><strong>Stormsurge<\/strong><\/a> (AP + movement speed proc) are better alternatives that provide value without requiring a 600-unit range threshold the champion&#8217;s kit doesn&#8217;t meet.<\/p>\n","protected":false},"featured_media":14411,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17523","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Horizon Focus - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/horizon-focus\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Horizon Focus - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Horizon Focus? 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