{"id":17540,"date":"2026-02-18T14:55:38","date_gmt":"2026-02-18T14:55:38","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/manamune\/"},"modified":"2026-02-26T23:23:20","modified_gmt":"2026-02-26T23:23:20","slug":"manamune","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/manamune\/","title":{"rendered":"Manamune"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Manamune? \u2694\ufe0f<\/strong><\/h2>\n\n\n\n<p>Manamune is <strong>the mana-scaling AD item for sustained damage fighters and marksmen<\/strong> \u2014 a legendary item that converts large mana pools into bonus attack damage through the AWE passive, and builds toward its ultimate form <a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a> by accumulating mana through the MANAFLOW passive. It exists at the intersection of <strong>mana investment and AD scaling<\/strong>, making it optimal for champions who both need high mana pools for ability cycling and deal physical damage.<\/p>\n\n\n\n<p>The AWE passive (<strong>+2% of maximum mana as bonus AD<\/strong>) is the core value proposition. At 360 bonus mana (the MANAFLOW cap), AWE provides 7.2 additional bonus AD from the accumulated mana alone. At 1,000 total maximum mana: 2% = 20 bonus AD from AWE on top of the base 35 AD. Champions who naturally stack mana through multiple mana items reach AWE AD values that far exceed any single AD-only item&#8217;s stat efficiency at comparable gold cost.<\/p>\n\n\n\n<p>At <strong>2,900 Gold<\/strong>, Manamune is one of the more affordable legendary items with significant scaling potential. It builds from <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> (the 400g early mana item) and <a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\"><strong>Caulfield&#8217;s Warhammer<\/strong><\/a> (the AD + AH mid-item), and <strong>upgrades into Muramana<\/strong> once 360 bonus mana is accumulated from MANAFLOW charges \u2014 a transformation rather than a purchase. Sell price: <strong>2,030 Gold<\/strong>. ID: 3004. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,900 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>1,100 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>2,030 Gold<\/td><\/tr><tr><td>Attack Damage<\/td><td>+35 AD<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><\/tr><tr><td>Mana<\/td><td>+500 mana<\/td><\/tr><tr><td>AWE: Bonus AD<\/td><td>+2% of maximum mana as bonus AD<\/td><\/tr><tr><td>AWE at 0 extra mana<\/td><td>+10 bonus AD (2% of 500 mana from item = 10 AD)<\/td><\/tr><tr><td>AWE total AD at 0 extras<\/td><td>45 AD total (35 base + 10 from AWE on item mana)<\/td><\/tr><tr><td>MANAFLOW: Charge rate<\/td><td>1 charge every 8 seconds (max 4 charges)<\/td><\/tr><tr><td>MANAFLOW: Trigger<\/td><td>On-hit and when affecting enemy\/ally with ability<\/td><\/tr><tr><td>MANAFLOW: Mana per charge (vs non-champ)<\/td><td>3 bonus mana<\/td><\/tr><tr><td>MANAFLOW: Mana per charge (vs champion)<\/td><td>6 bonus mana<\/td><\/tr><tr><td>MANAFLOW: Maximum bonus mana<\/td><td>360 bonus mana<\/td><\/tr><tr><td>MANAFLOW: AD at max stacks<\/td><td>7.2 bonus AD from AWE on 360 bonus mana alone<\/td><\/tr><tr><td>Transforms into<\/td><td>Muramana at 360 bonus mana (free transformation)<\/td><\/tr><tr><td>Item Group<\/td><td>MANAFLOW \u2014 Limited to 1 MANAFLOW item<\/td><\/tr><tr><td>Item ID<\/td><td>3004<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca AWE \u2014 Total AD at Various Mana Pool Sizes<\/strong>AWE formula: bonus AD = 2% of MAXIMUM mana (not current mana \u2014 always 2% of the pool size).At 500 mana (item mana only, no other sources): 35 AD + 10 AWE = 45 total AD.At 860 bonus mana (500 item + 360 MANAFLOW max): 35 AD + 17.2 AWE = 52.2 total AD.At 1,000 max mana (500 + 360 + champion base ~140): 35 AD + 20 AWE = 55 total AD.At 1,500 max mana (multiple mana items + MANAFLOW): 35 AD + 30 AWE = 65 total AD.At 2,000 max mana (Ezreal, Jayce, Kog&#8217;Maw full mana builds): 35 AD + 40 AWE = 75 total AD.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a> (the upgraded form) retains AWE and adds SHOCK on-hit physical damage = 1.5% max mana. At 2,000 max mana: Muramana SHOCK = 30 bonus damage per hit.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Manamune builds from <strong>Tear of the Goddess + Caulfield&#8217;s Warhammer + Long Sword<\/strong> with a 1,100g combine:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Tear of the Goddess<\/td><td>400 Gold<\/td><td>Early mana item with its own Manaflow stacking \u2014 buy this first to start accumulating bonus mana immediately<\/td><\/tr><tr><td>Caulfield&#8217;s Warhammer<\/td><td>1,050 Gold (+100 combine)<\/td><td>Long Sword + Glowing Mote + Long Sword \u2014 AD + AH; strong standalone mid-item feeding multiple legendary items<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Additional AD component in the recipe<\/td><\/tr><tr><td>Combine Cost<\/td><td>1,100 Gold<\/td><td>Full assembly cost<\/td><\/tr><tr><td>Total<\/td><td>2,900 Gold<\/td><td>Complete Manamune; transforms to Muramana free at 360 bonus mana<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Tear of the Goddess \u2014 Buy as First Item<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> (400g) provides early mana and immediately begins MANAFLOW stack accumulation \u2014 the 360 bonus mana needed for Muramana transformation starts building from minute 1 if Tear is the first purchase.Time to complete 360 bonus mana: with 8-second charge rate, 4 max charges, and 3-6 mana per charge \u2014 in a 30-minute game with consistent ability use, MANAFLOW stacks complete before or around Muramana power spike timing.<a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\"><strong>Caulfield&#8217;s Warhammer<\/strong><\/a> (1,050g) is the AD + AH component \u2014 a strong mid-item that also builds into Youmuu&#8217;s, Serylda&#8217;s, Edge of Night, and other AD-AH items if the build path changes.Manaless champions: cannot trigger MANAFLOW. If a champion has no mana resource, do not build Manamune \u2014 AWE provides no value and MANAFLOW cannot stack.Selling MANAFLOW items: removes the accumulated bonus mana from the mana pool, but the stack count is preserved if the item is repurchased later (regardless of which MANAFLOW item generated the stacks).<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 AWE &amp; MANAFLOW Passives \u2014 Complete Mechanics<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>AWE \u2014 Mana-to-AD Conversion<\/strong><\/h3>\n\n\n\n<p>AWE grants <strong>bonus attack damage equal to 2% of maximum mana<\/strong> \u2014 always calculated from the <strong>total maximum mana pool<\/strong>, not current mana. Spending mana on abilities does not reduce AWE&#8217;s bonus; the passive reads the pool size, not the current amount. This makes AWE a <strong>build-and-forget stat multiplier<\/strong>: every point of maximum mana from any source (items, runes, base champion mana, MANAFLOW stacks) directly contributes 2% of itself as bonus AD.<\/p>\n\n\n\n<p>The wiki confirms: AWE grants a total of <strong>10 bonus AD by itself without any MANAFLOW stacks<\/strong> \u2014 specifically from the item&#8217;s own 500 mana providing 10 AD (2% of 500 = 10). Combined with the item&#8217;s 35 base AD, the total AD from Manamune at purchase with no prior mana sources is <strong>45 AD<\/strong>. Every additional source of maximum mana \u2014 other mana items, MANAFLOW stacks, champion level-scaling base mana \u2014 increases this number.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>MANAFLOW \u2014 Charge Accumulation and Mana Building<\/strong><\/h3>\n\n\n\n<p>MANAFLOW grants <strong>a charge every 8 seconds<\/strong>, storing up to <strong>4 charges maximum<\/strong>. Charges are consumed on-hit (basic attacks) and when affecting an enemy or ally with an ability. Each consumed charge grants <strong>+3 bonus mana against non-champions<\/strong> and <strong>+6 bonus mana against champions<\/strong>, up to a maximum of <strong>360 bonus mana<\/strong> total. The maximum of 360 bonus mana is the transformation threshold \u2014 when it is reached, Manamune automatically becomes <a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>MANAFLOW \u2014 Full Mechanics Table<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Detail<\/strong><\/td><\/tr><tr><td>Charge generation rate<\/td><td>1 charge every 8 seconds<\/td><\/tr><tr><td>Maximum charges stored<\/td><td>4 charges<\/td><\/tr><tr><td>Charge consumption triggers<\/td><td>On-hit (basic attack) AND when affecting enemy\/ally with an ability<\/td><\/tr><tr><td>Mana per charge (non-champion)<\/td><td>3 bonus mana<\/td><\/tr><tr><td>Mana per charge (champion)<\/td><td>6 bonus mana<\/td><\/tr><tr><td>Maximum bonus mana<\/td><td>360 bonus mana (transformation threshold)<\/td><\/tr><tr><td>Transformation at max<\/td><td>Automatically becomes Muramana at 360 bonus mana \u2014 free transformation<\/td><\/tr><tr><td>Empowered basic attacks<\/td><td>Empowered basic attacks gained from abilities ALSO trigger MANAFLOW on consume<\/td><\/tr><tr><td>Current mana increase<\/td><td>Current mana is increased by the same amount as maximum mana when charges are consumed<\/td><\/tr><tr><td>Manaless champion?<\/td><td>Manaless champions CANNOT trigger MANAFLOW<\/td><\/tr><tr><td>One per build<\/td><td>Limited to 1 MANAFLOW item \u2014 cannot hold two MANAFLOW items simultaneously<\/td><\/tr><tr><td>Sell behavior<\/td><td>Selling removes bonus mana from pool but stacks preserved on repurchase (any MANAFLOW item)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f MANAFLOW \u2014 Critical Rules<\/strong>Manaless champions CANNOT trigger MANAFLOW \u2014 do not build Manamune on resourceless champions.Limited to 1 MANAFLOW item \u2014 stacking multiple is impossible.Empowered basic attacks (Titanic Hydra, Ravenous Hydra CRESCENT proc basic attacks, etc.) DO trigger MANAFLOW on consume.Current mana is increased by the same amount as max mana on each charge consumption \u2014 buying Manamune never wastes current mana.Can only be triggered ONCE per cast instance \u2014 ability with multiple hits doesn&#8217;t consume multiple charges per cast.Selling a MANAFLOW item removes the bonus mana stat but preserves the stack count for repurchase.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Transformation to Muramana \u2014 What Changes<\/strong><\/h3>\n\n\n\n<p>Once MANAFLOW reaches 360 bonus mana, Manamune <strong>automatically transforms into Muramana<\/strong> \u2014 no gold cost required. The transformation is free and preserves all accumulated MANAFLOW mana. Muramana retains the AWE passive (2% max mana as bonus AD) and adds the <strong>SHOCK passive<\/strong>: on-hit physical damage equal to 1.5% of maximum mana on basic attacks, increasing to 3% of maximum mana on ability-enhanced attacks.<\/p>\n\n\n\n<p>The transformation changes the item fundamentally from a <strong>passive AD scaler<\/strong> into an <strong>active on-hit damage dealer<\/strong>. At 2,000 maximum mana, Muramana SHOCK deals 30 damage per basic attack (60 on empowered attacks). Against a 6-item Ezreal at late game with 1,800+ mana: each Mystic Shot (Q) deals 54 bonus magic-classified physical damage from SHOCK alone. The upgrade path is the entire point of building Manamune.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Manamune \u2192 Muramana Transformation Path<\/strong>Purchase Tear of the Goddess (400g) \u2014 MANAFLOW stacking begins; 0\/360 bonus mana.Buy Manamune (complete at 2,900g total) \u2014 MANAFLOW stacking continues on the full item; AWE bonus AD is now live.At 360 bonus mana (typically 20-30 minutes depending on champion and play pattern) \u2014 Manamune automatically becomes Muramana.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a>: same AWE (2% max mana as bonus AD) + SHOCK on-hit physical damage 1.5% max mana \/ 3% on empowered attacks.Time to full stacks estimate: at 8s charge rate, 4 max charges, consuming ~3 charges per fight minute + passive generation: approximately 18-25 minutes of consistent ability use after Tear purchase.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mode<\/strong><\/td><td><strong>AD<\/strong><\/td><td><strong>Mana<\/strong><\/td><td><strong>MANAFLOW mana\/charge (non-champ \/ champ)<\/strong><\/td><td><strong>Differences<\/strong><\/td><\/tr><tr><td>SR 5v5<\/td><td>+35<\/td><td>+500<\/td><td>3 \/ 6<\/td><td>Standard \u2014 full Manamune rules<\/td><\/tr><tr><td>ARAM<\/td><td>+35<\/td><td>+500<\/td><td>4.5 \/ 9 (50% more each)<\/td><td>Each charge generates 50% more mana \u2014 reaches 360 faster<\/td><\/tr><tr><td>One for All<\/td><td>+35<\/td><td>+500<\/td><td>4.5 \/ 9 (50% more each)<\/td><td>Same as ARAM \u2014 50% more mana per charge<\/td><\/tr><tr><td>Nexus Blitz<\/td><td>+35<\/td><td>+500<\/td><td>4.5 \/ 9 (50% more each)<\/td><td>Same as ARAM \u2014 50% more mana per charge<\/td><\/tr><tr><td>Swiftplay<\/td><td>+35<\/td><td>+500<\/td><td>6.5 \/ 13<\/td><td>Swiftplay: 6.5 mana\/charge (non-champ), 13 vs champions<\/td><\/tr><tr><td>Arena<\/td><td>+40<\/td><td>+600<\/td><td>N\/A \u2014 MANAFLOW replaced<\/td><td>AD 35\u219240, Mana 500\u2192600; MANAFLOW REMOVED; NEW: MANA CHARGE passive \u2014 auto-transforms to Muramana after 2 combat rounds from current round<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena Manamune \u2014 Completely Different Item<\/strong>MANAFLOW passive is REMOVED in Arena \u2014 the charge accumulation system does not exist.NEW passive: MANA CHARGE \u2014 after 2 combat rounds from the current round, this item automatically transforms into Muramana.AD increased 35\u219240: stronger base damage stat.Mana increased 500\u2192600: higher mana pool directly increases AWE bonus AD (2% of 600 = 12 AWE bonus AD from mana stat alone vs 10 on SR).Net Arena result: Manamune skips the 18-25 minute stacking process and auto-upgrades to Muramana within 2 rounds (~6 minutes). In Arena&#8217;s fast-paced environment, this makes the item far more immediately impactful than on SR where the transformation takes significant game time.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a> in Arena gains immediately \u2014 AWE (2% max mana bonus AD) and SHOCK on-hit both fire from round 3 forward.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Manamune<\/strong><\/h2>\n\n\n\n<p>Manamune performs best on <strong>mana-dependent AD champions who cycle abilities for sustained damage<\/strong> and have large mana pools or naturally stack mana through their kits. The AWE AD scaling compounds with every mana item, making champions who run multiple mana sources particularly effective.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/ezreal-the-prodigal-explorer\/\">Ezreal<\/a> \u2014 <\/strong>The archetypical Manamune champion. Mystic Shot (Q) spam fires both MANAFLOW charges and contributes to Muramana SHOCK damage after transformation. Ezreal naturally builds multiple mana items (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/essence-reaver\/\"><strong>Essence Reaver<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a> on AP builds) \u2014 each adds to the maximum mana pool amplifying AWE. Tear of the Goddess first purchase is standard Ezreal build every game against standard matchups. The Muramana SHOCK on Mystic Shot&#8217;s ability-enhanced attack deals 3% max mana damage, frequently hitting for 40-60 additional damage per Q at late game mana totals.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jayce-the-defender-of-tomorrow\/\">Jayce<\/a> \u2014 <\/strong>High-mana melee\/ranged hybrid who cycles Hammer Form and Cannon Form abilities constantly. MANAFLOW stacks rapidly from both melee attacks and ranged abilities. AWE AD from Jayce&#8217;s large mana pool (naturally scales with mana items) directly increases his AD-based ability damage. <a href=\"https:\/\/magicstark.cz\/wiki\/caulfields-warhammer\/\"><strong>Caulfield&#8217;s Warhammer<\/strong><\/a> from the Manamune recipe also feeds naturally into Jayce&#8217;s AD + AH build pattern.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/varus-the-arrow-of-retribution\/\">Varus<\/a> \u2014 <\/strong>Sustained AD carry with Blighted Quiver (W) ability on-hit damage. MANAFLOW charges stack from Living Vengeance (P) empowered auto-attacks and Hail of Arrows (E) ability use. The transformation to Muramana and SHOCK on-hit synergizes directly with Blight stack builds \u2014 each blighted auto-attack also fires SHOCK.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a> \u2014 <\/strong>Battery-fire on-hit ADC. Void Ooze (E) and Bio-Arcane Barrage (W) consume MANAFLOW charges while building toward Muramana. Kog&#8217;Maw&#8217;s naturally large mana pool from base stats and mana items amplifies AWE significantly. Muramana SHOCK on W-empowered attacks fires 3% max mana per enhanced attack.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/corki-the-daring-bombardier\/\">Corki<\/a> \u2014 <\/strong>Mixed AD\/AP champion with ability-spam pattern. Package (R) use provides frequent ability hits that consume MANAFLOW charges. Corki&#8217;s Gatling Gun (E) and Missile Barrage (R) spam rapidly cycle through charges. AWE bonus AD feeds both his physical and magic package combo damage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sivir-the-battle-mistress\/\">Sivir<\/a> \u2014 <\/strong>On-hit ADC with Ricochet (W) multi-hit ability-enhanced attacks. Boomerang Blade (Q) and Richochet consume MANAFLOW charges. Fleet of Foot (P) spell shield refresh from attacking while Ricochet enables sustained ability use that builds stacks. AWE AD from mana pool amplifies Q damage which scales with AD.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal \/ Incompatible Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Manaless champions (Garen, Katarina, Renekton, Aatrox): <\/strong>MANAFLOW explicitly cannot be triggered by manaless champions. The item provides 35 AD and 500 mana on a champion with no mana resource \u2014 the mana is wasted, MANAFLOW never stacks, AWE provides 0 bonus AD since mana pool is functionally 0 for these champions. Never build Manamune on manaless champions.<\/li>\n\n\n\n<li><strong>Pure AP mages who need mana: <\/strong>mana-hungry AP champions benefit more from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a> (the AP-oriented Seraph&#8217;s Embrace upgrade from Tear) than Manamune. Manamune&#8217;s AD is wasted on AP-scaling abilities. Against mana-starved mages, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/winters-approach\/\"><strong>Winter&#8217;s Approach<\/strong><\/a> (the tank-oriented Fimbulwinter upgrade from Tear, providing HP scaling) may also be more appropriate than Manamune.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ezreal \u2014 Standard Manamune Build<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> \u2014 First purchase (400g) \u2014 MANAFLOW stacking begins from minute 1; 0\/360 bonus mana on clock<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/essence-reaver\/\"><strong>Essence Reaver<\/strong><\/a> \u2014 First full item \u2014 SPELLBLADE on-hit burst; mana refund on ability use; high AD; AH for Q spam; mana from ER contributes to AWE<\/li>\n\n\n\n<li>Manamune \u2014 Second full item (complete from Tear) \u2014 AWE + MANAFLOW stacking simultaneous; toward Muramana transformation<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> \u2014 Third item \u2014 SPELLBLADE on-hit (stacks with Essence Reaver on alternating patterns); mana from Trinity mana stat adds to AWE<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/serylda-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a> \u2014 Fourth item \u2014 CURSED: % armor pen; slow on ability damage; AD adds to Muramana SHOCK scaling<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/lord-dominiks-regards\/\"><strong>Lord Dominik&#8217;s Regards<\/strong><\/a> \u2014 Fifth item \u2014 GIANT SLAYER % armor pen; PRESS THE ADVANTAGE bonus vs higher max HP; compounds with Muramana SHOCK<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Jayce \/ Corki \u2014 Ability-Spam Fighter Build<\/strong><\/h3>\n\n\n\n<ol start=\"7\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> \u2014 First (400g) \u2014 MANAFLOW stacking begins<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> \u2014 First full item \u2014 multi-stat (AD\/AH\/mana\/HP\/AS); SPELLBLADE synergy with Jayce hammer forms; mana for AWE<\/li>\n\n\n\n<li>Manamune \u2014 Second full item \u2014 AWE live; MANAFLOW building toward Muramana; ability cycling charges stack through constant Jayce form switches<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/serylda-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a> \u2014 Third item \u2014 % armor pen for armor-stacking tanks; slow on Jayce cannon Q for engage layering<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\"><strong>Ravenous Hydra<\/strong><\/a> \u2014 Fourth item \u2014 omnivamp sustain; CRESCENT empowered basic attack triggers MANAFLOW as empowered attack; wavecrlear<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\"><strong>Infinity Edge<\/strong><\/a> \u2014 Fifth item \u2014 crit amplification for Jayce cannon Shock Blast (Q) crit build variant; AD feeds AWE and Muramana SHOCK<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Manamune + Essence Reaver \u2014 SPELLBLADE Synergy on Ezreal<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/essence-reaver\/\"><strong>Essence Reaver<\/strong><\/a> SPELLBLADE: after ability use, next basic attack within 10 seconds deals bonus physical damage = 100% base AD + 40% bonus AD.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a> SHOCK: ability-enhanced basic attacks deal 3% maximum mana as bonus physical damage.Ezreal Q is both an ability AND an empowered basic attack \u2014 it triggers SPELLBLADE as the follow-up basic attack AND triggers SHOCK as an empowered attack simultaneously.At 1,800 mana + 200 bonus AD: one Ezreal Q deals: base Q damage + SPELLBLADE (~280 bonus physical) + SHOCK (3% of 1,800 = 54 bonus physical) + Blight stack detonation if W is active.The combination makes each Q press significantly more impactful than the ability&#8217;s own damage ratio \u2014 the item procs stack multiplicatively on the single cast instance that is the Q.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Mana-Scaling &amp; AD Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>AD<\/strong><\/td><td><strong>AH<\/strong><\/td><td><strong>Mana<\/strong><\/td><td><strong>Other<\/strong><\/td><td><strong>Unique<\/strong><\/td><td><strong>vs. Manamune<\/strong><\/td><\/tr><tr><td>Muramana<\/td><td>+35<\/td><td>+15<\/td><td>+500<\/td><td><\/td><td>AWE + SHOCK on-hit (3%\/6% max mana)<\/td><td>Manamune&#8217;s transformation \u2014 same item with SHOCK added<\/td><\/tr><tr><td>Archangel&#8217;s Staff<\/td><td>None<\/td><td>+10<\/td><td>+500<\/td><td>100% mana regen<\/td><td>AWESTRENGTH: +1% max mana as bonus AP; evolves to Seraph&#8217;s<\/td><td>AP equivalent \u2014 same AWE concept but scales with AP, not AD<\/td><\/tr><tr><td>Winter&#8217;s Approach<\/td><td>None<\/td><td>None<\/td><td>+500<\/td><td>400 HP<\/td><td>AWEFORTITUDE: +8% max mana as bonus HP; evolves to Fimbulwinter<\/td><td>Tank mana item \u2014 HP scaling vs AD scaling from same Tear<\/td><\/tr><tr><td>Essence Reaver<\/td><td>+40<\/td><td>+20<\/td><td>None<\/td><td><\/td><td>SPELLBLADE on-hit burst + mana refund<\/td><td>High AD\/AH without mana; SPELLBLADE synergy with Manamune champion patterns<\/td><\/tr><tr><td>Trinity Force<\/td><td>+30<\/td><td>+20<\/td><td>+200 mana<\/td><td>HP, AS<\/td><td>SPELLBLADE on-hit + THREEFOLD stat bonus<\/td><td>Multi-stat with mana; partial AWE contribution from mana; different role<\/td><\/tr><tr><td>Muramana (comparison)<\/td><td>+35<\/td><td>+15<\/td><td>+500<\/td><td><\/td><td>AWE + SHOCK 1.5%\/3% max mana per basic attack<\/td><td>Target form of Manamune \u2014 building Manamune IS building for Muramana<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building it on manaless champions: <\/strong>MANAFLOW cannot be triggered, AWE provides 0 bonus AD (since max mana is effectively 0 for resource-less champions), and the 500 mana stat is wasted. The item is entirely nonfunctional on manaless champions \u2014 it provides 35 AD and 15 AH at 2,900g, which is terrible stat efficiency compared to <a href=\"https:\/\/magicstark.cz\/wiki\/serylda-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\"><strong>Black Cleaver<\/strong><\/a>.<\/li>\n\n\n\n<li><strong>Not buying Tear of the Goddess early enough: <\/strong>every minute spent without MANAFLOW stacking is time that the Muramana transformation is delayed. Tear at 400g provides mana immediately and starts the stack clock at minute 1. Delaying Tear until the full Manamune back costs time that the Muramana power spike depends on \u2014 at 25 minutes, a Tear bought at minute 10 has had 15 minutes to stack vs a Tear bought at minute 15 that has had 10 minutes.<\/li>\n\n\n\n<li><strong>Confusing AWE with current mana \u2014 forgetting it scales with MAXIMUM mana: <\/strong>AWE always provides 2% of MAXIMUM mana as bonus AD, regardless of current mana. Spending mana on abilities does not reduce AWE&#8217;s bonus. This means building maximum mana items (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a> on AP variants, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/winters-approach\/\"><strong>Winter&#8217;s Approach<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a>) all directly increase AWE&#8217;s bonus AD even if mana is frequently spent.<\/li>\n\n\n\n<li><strong>Expecting Muramana SHOCK without completing the transformation: <\/strong>Manamune does not provide SHOCK \u2014 that passive is exclusive to <a href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\"><strong>Muramana<\/strong><\/a> after the transformation. Until 360 bonus mana is accumulated, the item is purely AWE passive (2% mana as AD) and the base stats. Champions who need SHOCK on-hit immediately should not rush Manamune in games where early on-hit damage is critical; in those cases, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/kraken-slayer\/\"><strong>Kraken Slayer<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/blade-of-the-ruined-king\/\"><strong>Blade of the Ruined King<\/strong><\/a> provide immediate on-hit damage without the transformation wait.<\/li>\n\n\n\n<li><strong>Selling Manamune mid-game and losing bonus mana: <\/strong>selling a MANAFLOW item removes all accumulated bonus mana from the max mana pool (reducing AWE bonus AD in return). The stacks themselves are preserved for repurchase \u2014 but the bonus mana stat is lost on sale. At 300\/360 bonus mana, selling Manamune temporarily reduces max mana by 300 (losing 6 bonus AD from AWE) until Manamune or another MANAFLOW item is repurchased.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Buy <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> first every game on Manamune champions: 400g enables MANAFLOW stacking from minute 1; completing Manamune later from Tear costs no additional stack time; every 8 seconds without Tear is a charge cycle missed<\/li>\n\n\n\n<li><strong>Maximize maximum mana pool alongside Manamune: <\/strong>every mana item directly amplifies AWE; Trinity Force mana, Essence Reaver mana refund&#8217;s pool, champion base mana scaling all contribute; at 2,000 max mana AWE provides 40 bonus AD<\/li>\n\n\n\n<li><strong>Spam abilities consistently to charge MANAFLOW: <\/strong>charges generate at 1 per 8 seconds (cap 4 charges) and are consumed on ability use; consistent ability cycling uses charges faster than they accumulate; champions who don&#8217;t use abilities lose charge efficiency<\/li>\n\n\n\n<li><strong>Plan the Muramana transformation timing: <\/strong>at approximately 18-25 minutes (SR standard) or 2 combat rounds (Arena), the transformation fires; late-game builds around Muramana SHOCK should be planned with full knowledge of when the transformation occurs<\/li>\n\n\n\n<li>In ARAM \/ Nexus Blitz: 50% more mana per charge: transformation to Muramana happens significantly faster; MANAFLOW completes in 2\/3 the SR time; account for this earlier Muramana spike when planning fight timings in these modes<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can manaless champions (Garen, Katarina) build Manamune?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No \u2014 the wiki explicitly states that manaless champions cannot trigger MANAFLOW. Without MANAFLOW triggering, the item never stacks toward Muramana. Additionally, AWE provides bonus AD equal to 2% of maximum mana \u2014 manaless champions have 0 maximum mana, so AWE grants 0 bonus AD. The item provides only its base 35 AD, 15 AH, and 500 mana (useless on a manaless champion) for 2,900 Gold. Never build Manamune on manaless champions.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does AWE bonus AD change when I spend mana on abilities?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No \u2014 AWE always calculates from MAXIMUM mana, not current mana. Casting Ezreal Q three times in a row reduces current mana but maximum mana doesn&#8217;t change \u2014 AWE&#8217;s bonus AD is identical before and after the three casts. This is the core efficiency of AWE: mana expenditure on abilities does not reduce the AD bonus. Only changes to maximum mana pool size (gaining or losing mana items) alter the AWE bonus.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What happens to stacks if I sell Manamune and buy it back?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: The wiki confirms: selling a MANAFLOW item removes the bonus mana gained from MANAFLOW charges from the maximum mana pool (reducing AWE bonus AD temporarily), but the stack COUNT is retained. If Manamune had 280\/360 bonus mana and is sold, repurchasing Manamune (or any MANAFLOW item) starts at 280 bonus mana \u2014 the progress toward 360 is preserved regardless of which MANAFLOW item generated the stacks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Do empowered basic attacks (Titanic Hydra, Ravenous Hydra CRESCENT) trigger MANAFLOW?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 the wiki notes that empowered basic attacks gained from abilities trigger MANAFLOW upon consuming the attack. Ravenous Hydra&#8217;s CRESCENT active which empowers the next basic attack, Titanic Hydra&#8217;s CRESCENT passive empowered attack, and similar ability-granted empowered basics all count as MANAFLOW triggers. This makes champions who frequently use empowered attack procs more efficient at charging MANAFLOW than pure auto-attack champions.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How fast does Manamune transform into Muramana?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>On SR 5v5: at 8-second charge rate, 4 max charges, consuming 3-6 mana per charge, the full 360 bonus mana takes approximately 18-25 minutes of <strong>consistent ability use<\/strong> after Tear of the Goddess is purchased. Champions who rarely use abilities stack slower. On ARAM \/ Nexus Blitz: 50% more mana per charge means the 360 bonus mana threshold is reached approximately 33% faster. On <a href=\"https:\/\/magicstark.cz\/wiki\/swiftplay\/\"><strong>Swiftplay<\/strong><\/a>: 6.5 per charge vs champions vs 3 SR = faster again. On Arena: MANAFLOW is removed entirely and MANA CHARGE auto-transforms Muramana after 2 combat rounds (~6 minutes from start).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Should I build Manamune or Archangel&#8217;s Staff for mana scaling?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>Depends entirely on whether the champion deals physical or magic damage. Manamune: AWE scales with 2% max mana as bonus AD \u2014 for physical damage champions (Ezreal, Jayce, Corki physical builds). <a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a>: AWESTRENGTH scales with 1% max mana as bonus AP \u2014 for ability power champions (Cassiopeia, Ryze, Orianna). They use the same Tear of the Goddess component but transform into Seraph&#8217;s Embrace (AP) vs Muramana (AD). Some champions like Ezreal who deal mixed damage may consider Archangel&#8217;s on AP builds, but Manamune is standard for AD Ezreal builds.<\/p>\n","protected":false},"featured_media":14361,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17540","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Manamune - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Manamune - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Manamune? \u2694\ufe0f Manamune is the mana-scaling AD item for sustained damage fighters and marksmen \u2014 a legendary item that converts large mana pools into bonus attack damage through...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-02-26T23:23:20+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Manamune_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\",\"name\":\"Manamune - 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