{"id":17544,"date":"2026-02-18T14:54:38","date_gmt":"2026-02-18T14:54:38","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/mikaels-blessing\/"},"modified":"2026-02-26T22:28:38","modified_gmt":"2026-02-26T22:28:38","slug":"mikaels-blessing","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/mikaels-blessing\/","title":{"rendered":"Mikael&#8217;s Blessing"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Mikael&#8217;s Blessing? \ud83d\udd14<\/strong><\/h2>\n\n\n\n<p>Mikael&#8217;s Blessing is the <strong>cleanse support item<\/strong> \u2014 a legendary Support item whose PURIFY active removes crowd control from an allied champion or yourself, healing them simultaneously. It is the <strong>only item in the game that provides an active targeted cleanse<\/strong> to an ally, making it a unique defensive tool against CC-heavy compositions: Malzahar R suppressions, Mordekaiser R realm interactions, Lissandra R self-freeze and CC chains, Warwick R suppressions, and multi-CC engage compositions.<\/p>\n\n\n\n<p>The stat package (+15 AH, +250 HP, +100% mana regen, +12% heal and shield power) is support-oriented: the AH reduces support ability CDs, the HP provides survivability, the mana regen sustains healing\/shielding cycling, and the heal\/shield power amplifies all heal and shield outputs on the support \u2014 including the PURIFY heal itself.<\/p>\n\n\n\n<p>At <strong>2,300 Gold<\/strong>, Mikael&#8217;s Blessing is affordable for a full legendary item. The 120-second cooldown is long \u2014 this is a <strong>high-impact single-use defensive tool<\/strong>, not a sustained throughput item. Its value spikes in games where the enemy has a specific CC threat that wins fights when landed. Sell price: <strong>1,610 Gold<\/strong>. ID: 3222. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,300 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>900 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,610 Gold<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><\/tr><tr><td>Health<\/td><td>+250 HP<\/td><\/tr><tr><td>Base Mana Regen<\/td><td>+100% base mana regeneration<\/td><\/tr><tr><td>Heal and Shield Power<\/td><td>+12% heal and shield power<\/td><\/tr><tr><td>PURIFY Cooldown<\/td><td>120 seconds<\/td><\/tr><tr><td>PURIFY Range<\/td><td>650 units<\/td><\/tr><tr><td>Item Limit<\/td><td>Limited to 1 Mikael&#8217;s Blessing<\/td><\/tr><tr><td>Item ID<\/td><td>3222<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca Mikael&#8217;s Blessing vs Other Support Utility Items<\/strong>Mikael&#8217;s Blessing: +15 AH, +250 HP, +100% mana regen, +12% heal\/shield power, PURIFY active cleanse. Cost: 2,300g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a>: +30 AH, +200 HP, +125% mana regen, INTERVENTION AoE heal active. Cost: 2,300g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a>: +30 AH, +200 HP, CONSECRATE aura + IRONCLAD AoE shield active. Cost: 2,500g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/\"><strong>Moonstone Renewer<\/strong><\/a>: +25 AP, +20 AH, +200 HP, +125% mana regen, STARLIT GRACE chain heal. Cost: 2,200g.Mikael&#8217;s Blessing is the ONLY item that provides targeted ally cleanse. No other support item replicates PURIFY \u2014 it is the sole counter to specific CC threats from items.Heal\/shield power (+12%) amplifies all other heal\/shield outputs \u2014 combining it with Moonstone Renewer and Ardent Censer stacks heal power for amplified chain values.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Mikael&#8217;s Blessing builds from <strong>Kindlegem + Forbidden Idol<\/strong> with a 900g combine:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Kindlegem<\/td><td>800 Gold (+150 combine)<\/td><td>Ruby Crystal + Glowing Mote \u2014 HP + AH; strong standalone mid-item for survivability<\/td><\/tr><tr><td>Ruby Crystal<\/td><td>400 Gold<\/td><td>Part of Kindlegem \u2014 HP input<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of Kindlegem \u2014 AH input<\/td><\/tr><tr><td>Forbidden Idol<\/td><td>600 Gold (+400 combine)<\/td><td>Faerie Charm \u2014 mana regen + heal\/shield power foundation<\/td><\/tr><tr><td>Faerie Charm<\/td><td>200 Gold<\/td><td>Part of Forbidden Idol \u2014 mana regen input<\/td><\/tr><tr><td>Combine Cost<\/td><td>900 Gold<\/td><td>Highest combine cost component \u2014 most of the item&#8217;s value is in the combine<\/td><\/tr><tr><td>Total<\/td><td>2,300 Gold<\/td><td>Complete Mikael&#8217;s Blessing<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Forbidden Idol \u2014 Early Heal\/Shield Power Source<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/forbidden-idol\/\"><strong>Forbidden Idol<\/strong><\/a> (600g) provides mana regen + heal\/shield power immediately on purchase \u2014 strong early stat for supports who need mana sustain in lane.Against CC-heavy enemy teams: buy Forbidden Idol early (600g) as the first component to gain the heal\/shield power before completing the item.<a href=\"https:\/\/magicstark.cz\/wiki\/kindlegem\/\"><strong>Kindlegem<\/strong><\/a> (800g) bought first if survivability is the priority \u2014 the 250 HP and AH provide immediate defensive value during laning phase.The 900g combine is the highest of Mikael&#8217;s components \u2014 plan for a back where 900g is available after both sub-items are purchased to complete in one trip.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2728 PURIFY Active \u2014 Complete Mechanics Reference<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>What PURIFY Removes \u2014 CC Cleansed vs CC NOT Cleansed<\/strong><\/h3>\n\n\n\n<p>PURIFY removes <strong>all crowd control debuffs<\/strong> from the target except five specific categories. Understanding exactly what it can and cannot cleanse is the fundamental skill requirement for using the item effectively.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>CC Type<\/strong><\/td><td><strong>PURIFY Removes?<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Stuns<\/td><td>YES<\/td><td>All stun sources including abilities, items, and rune procs<\/td><\/tr><tr><td>Roots<\/td><td>YES<\/td><td>All root\/snare sources \u2014 Lux E, Morgana Q, Leona Q<\/td><\/tr><tr><td>Slows<\/td><td>YES (external)<\/td><td>Removes externally-applied slows; does NOT remove self-applied slows (except Quinn&#8217;s Behind Enemy Lines)<\/td><\/tr><tr><td>Silences<\/td><td>YES<\/td><td>All silence sources including Soraka E, Malzahar passive<\/td><\/tr><tr><td>Fears\/Taunts<\/td><td>YES<\/td><td>Shaco box fear, Tahm Kench W taunt chain, Galio R taunt<\/td><\/tr><tr><td>Polymorphs<\/td><td>YES<\/td><td>Lulu W Whimsy polymorph<\/td><\/tr><tr><td>Charms<\/td><td>YES<\/td><td>Ahri E charm, Seraphine R charm-into-walk<\/td><\/tr><tr><td>Cripples<\/td><td>YES<\/td><td>Movement speed reduction debuffs classified as cripple<\/td><\/tr><tr><td>Grounded<\/td><td>YES<\/td><td>Cassiopeia Q Noxious Blast grounded, Singed E grounded<\/td><\/tr><tr><td>Airborne<\/td><td>NO<\/td><td>Knockups, knockbacks, pulls \u2014 Yasuo Q3, Vi R, Blitzcrank Q<\/td><\/tr><tr><td>Blind<\/td><td>NO<\/td><td>Teemo Q, Quinn W \u2014 PURIFY cannot remove blind<\/td><\/tr><tr><td>Disarm<\/td><td>NO<\/td><td>Cannot remove attack-preventing disarm effects<\/td><\/tr><tr><td>Nearsight<\/td><td>NO<\/td><td>Graves smoke grenade nearsight cannot be cleansed<\/td><\/tr><tr><td>Suppression<\/td><td>NO<\/td><td>Malzahar R, Warwick R, Urgot R suppress \u2014 PURIFY cannot remove these<\/td><\/tr><tr><td>Self-slows<\/td><td>NO (exception: Quinn R)<\/td><td>Champion-applied self-slows remain; Quinn R Behind Enemy Lines is the unique exception<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f PURIFY \u2014 Critical CC It CANNOT Remove<\/strong>SUPPRESSION: Malzahar R (Nether Grasp), Warwick R (Infinite Duress), Urgot R (Fear Beyond Death flip) \u2014 PURIFY cannot cleanse these.AIRBORNE: All knockups and knockbacks \u2014 Yasuo Q3, Vi R, Alistar W, Blitzcrank Q pull \u2014 not cleansable.BLIND: Teemo Q Blinding Dart, Quinn W Harrier blind \u2014 not cleansable.DISARM: Cannot remove effects that prevent basic attacks.NEARSIGHT: Graves W Smoke Screen nearsight \u2014 not cleansable.Self-applied slows: champion abilities that slow themselves are not cleansed \u2014 the sole exception is Quinn R Behind Enemy Lines.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>PURIFY \u2014 Full Cast Mechanics<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Detail<\/strong><\/td><\/tr><tr><td>Cast type<\/td><td>Unit-targeted \u2014 must target an allied champion (or self)<\/td><\/tr><tr><td>Self-cast<\/td><td>YES \u2014 PURIFY can be self-cast to cleanse CC from the caster<\/td><\/tr><tr><td>Cast time<\/td><td>NONE \u2014 instant activation with no cast animation delay<\/td><\/tr><tr><td>Breaks stealth?<\/td><td>NO \u2014 PURIFY does not break stealth on the caster or target<\/td><\/tr><tr><td>Forgiveness radius<\/td><td>200 units \u2014 slightly wider targeting hitbox for easier activation under CC<\/td><\/tr><tr><td>Range<\/td><td>650 units<\/td><\/tr><tr><td>Preemptive cleanse window<\/td><td>~0.5 seconds \u2014 PURIFY also cleanses CC that applies approximately 0.5 seconds AFTER use<\/td><\/tr><tr><td>Heal amount<\/td><td>100\u2013250 HP (scales with target&#8217;s level)<\/td><\/tr><tr><td>Cooldown<\/td><td>120 seconds<\/td><\/tr><tr><td>What the heal scales with<\/td><td>Heal and shield power \u2014 +12% from item, plus any other heal\/shield power in build<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 PURIFY Preemptive Cleanse \u2014 The ~0.5 Second Window<\/strong>PURIFY cleanses CC that applies approximately 0.5 seconds after it is used \u2014 not just current CC on the target.Practical use: activate PURIFY when you see the CC ability being cast (Malzahar starting R channel, Lux E landing) \u2014 the 0.5-second window removes the CC even if it hasn&#8217;t fully applied yet.This window prevents activation of abilities that trigger FROM CC application \u2014 for example, being silenced by a late-applying silence is prevented if PURIFY was activated just before.The applied CC will still trigger effects that trigger FROM CC application (e.g., rune procs that fire on being CC&#8217;d) \u2014 PURIFY prevents the CC duration but not the on-CC-applied trigger.Timing requirement: react when you see the CC cast animation, not when CC lands. Waiting for CC to apply and then pressing Mikael&#8217;s is too slow \u2014 use the preemptive 0.5-second window.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>PURIFY Heal \u2014 Level Scaling<\/strong><\/h3>\n\n\n\n<p>The PURIFY heal scales from <strong>100 HP at level 1 to 250 HP at level 18<\/strong> based on the target&#8217;s level \u2014 not the caster&#8217;s. This level scaling is straightforward: higher-level targets receive more healing from PURIFY. The heal is also amplified by <strong>heal and shield power<\/strong> \u2014 the item&#8217;s own +12% heal\/shield power increases PURIFY&#8217;s heal, and additional heal\/shield power from other items further amplifies it.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Target Level<\/strong><\/td><td><strong>PURIFY Heal (SR)<\/strong><\/td><td><strong>PURIFY Heal + 12% HSP (from item)<\/strong><\/td><td><strong>Arena Heal (base)<\/strong><\/td><td><strong>Arena Heal + 16% HSP<\/strong><\/td><\/tr><tr><td>Level 1<\/td><td>100 HP<\/td><td>112 HP<\/td><td>300 HP<\/td><td>348 HP<\/td><\/tr><tr><td>Level 6<\/td><td>150 HP<\/td><td>168 HP<\/td><td>375 HP<\/td><td>435 HP<\/td><\/tr><tr><td>Level 9<\/td><td>175 HP<\/td><td>196 HP<\/td><td>413 HP<\/td><td>479 HP<\/td><\/tr><tr><td>Level 12<\/td><td>200 HP<\/td><td>224 HP<\/td><td>450 HP<\/td><td>522 HP<\/td><\/tr><tr><td>Level 18<\/td><td>250 HP<\/td><td>280 HP<\/td><td>600 HP<\/td><td>696 HP<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Swiftplay<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Swiftplay<\/strong><\/td><\/tr><tr><td>Recipe<\/td><td>Kindlegem + Forbidden Idol + 900g<\/td><td>Kindlegem + Ruby Crystal + Forbidden Idol + 1000g = 2,800g total<\/td><\/tr><tr><td>Health<\/td><td>+250 HP<\/td><td>+400 HP<\/td><\/tr><tr><td>Heal &amp; Shield Power<\/td><td>+12%<\/td><td>+15%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Arena<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Active<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><td>0 AH (removed entirely)<\/td><\/tr><tr><td>Health<\/td><td>+250 HP<\/td><td>+400 HP (buffed significantly)<\/td><\/tr><tr><td>Heal &amp; Shield Power<\/td><td>+12%<\/td><td>+16% (buffed)<\/td><\/tr><tr><td>PURIFY heal<\/td><td>100\u2013250 HP (by level)<\/td><td>300\u2013600 HP (by level) \u2014 doubled<\/td><\/tr><tr><td>PURIFY cooldown<\/td><td>120 seconds<\/td><td>30 seconds (4\u00d7 faster)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena Mikael&#8217;s Blessing \u2014 Dramatically Different Item<\/strong>AH removed entirely (0 AH vs +15 SR): the AH stat is traded for everything else being significantly stronger.+400 HP (vs +250 SR): 60% more HP \u2014 much higher survivability in Arena&#8217;s burst-heavy environment.+16% heal\/shield power (vs +12% SR): additional heal power amplifies all outputs.PURIFY heal 300\u2013600 HP (vs 100\u2013250 SR): heal is MORE THAN DOUBLED in Arena \u2014 at level 18, PURIFY heals 600 HP vs 250 HP on SR.PURIFY CD 30 seconds (vs 120 SR): 4\u00d7 faster cooldown \u2014 PURIFY can be used multiple times per Arena round rather than once per extended SR fight.Arena evaluation: the item transforms from a single-use 120s defensive CD to a frequent-use 30s cleanse that heals 600 HP per use at level 18. In Arena&#8217;s fast-paced rounds, this makes it one of the most impactful active support items available.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf When to Build Mikael&#8217;s Blessing<\/strong><\/h2>\n\n\n\n<p>Mikael&#8217;s Blessing is a <strong>reactive situational purchase<\/strong> \u2014 its entire value hinges on PURIFY being able to cleanse a specific CC threat that is winning fights. Before building it, evaluate: <strong>does the enemy team have a CC ability that PURIFY can remove AND that ability decides fights when it lands?<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Buy Mikael&#8217;s Blessing When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Enemy has Malzahar (R \u2014 Nether Grasp): <\/strong>wait \u2014 Malzahar R is a SUPPRESSION, which PURIFY cannot cleanse. However, Mikael&#8217;s IS useful against Malzahar&#8217;s passive (voidling silence), E silence, and the general CC-heavy lane pattern. Against full-CC Malzahar compositions, the item may still have value from the silence cleanse even though R cannot be removed.<\/li>\n\n\n\n<li><strong>Enemy has Lissandra: <\/strong>Lissandra R (Frozen Tomb) is a <strong>stasis<\/strong> \u2014 not a suppression; it IS cleansable by PURIFY. Removing a key ally from Lissandra R&#8217;s stasis is high-value. Her E (Glacial Path) root and W (Ring of Frost) root are also cleansable. Against Lissandra-heavy engages, Mikael&#8217;s ensures the highest-priority allied carry survives the R-chain.<\/li>\n\n\n\n<li><strong>Enemy has Mordekaiser R (Realm of Death): <\/strong>Mordekaiser R is classified as a <strong>banishment<\/strong> effect \u2014 PURIFY cleanses it, freeing the target from the realm. This is one of the highest-value PURIFY uses in the game: Mordekaiser R removes a carry from the fight entirely for 7 seconds. PURIFY with the preemptive 0.5-second window can remove it before it fully isolates the target.<\/li>\n\n\n\n<li><strong>Enemy has sustained CC chain compositions: <\/strong>Leona (multiple stuns and roots), Lux Q+E combo (root chains), Morgana Q (root), Amumu R (stun AoE), Jarvan IV R (arena stun) \u2014 all of these are cleansable. Against teams where landing CC leads directly to full-combo kills, PURIFY saves the carry at the CC-application moment.<\/li>\n\n\n\n<li><strong>Enemy has Warwick R or Urgot R (Suppression): <\/strong>these are Suppressions \u2014 PURIFY CANNOT cleanse them. Do NOT build Mikael&#8217;s Blessing primarily to counter Warwick R or Urgot R; it won&#8217;t work on those specific ultimates.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Do NOT Buy Mikael&#8217;s Blessing When:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Enemy CC is primarily suppression (Warwick R, Malzahar R, Urgot R): <\/strong>PURIFY cannot remove these. Building the item specifically to counter suppression targets is a wasted 2,300g purchase \u2014 QSS (Quicksilver Sash) is the item that removes suppression, and QSS is only buildable by the suppressed champion themselves, not as a support item.<\/li>\n\n\n\n<li><strong>Enemy CC is primarily airborne (Yasuo Q3, Vi R, Alistar W+Q, Blitzcrank Q): <\/strong>knockups and knockbacks cannot be cleansed. Against compositions built on airborne CC, Mikael&#8217;s provides no cleanse utility \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a> provide more durable sustain without the wasted active.<\/li>\n\n\n\n<li><strong>Enemy has little to no CC: <\/strong>building a situational cleanse item against a poke composition or a split-push threat with no CC is pure dead weight. Every item slot and gold spent on Mikael&#8217;s has an opportunity cost \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a>, or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/\"><strong>Moonstone Renewer<\/strong><\/a> provide consistent throughput value regardless of enemy composition.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc65 Best Champions for Mikael&#8217;s Blessing<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/soraka-the-starchild\/\">Soraka<\/a> \u2014 <\/strong>PURIFY on Soraka enables her to save allies across the map in combination with Wish (R). The build pattern: Soraka R heals an ally globally while simultaneously using PURIFY to remove the CC that locked them in place. Equinox (E) silence provides the threat that Mikael&#8217;s is the answer to on the enemy side. Her heal\/shield power scaling from Mikael&#8217;s also amplifies Astral Infusion (W) and the PURIFY heal itself.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nami-the-tidecaller\/\">Nami<\/a> \u2014 <\/strong>Nami&#8217;s PURIFY usage is reactive \u2014 she shields the carry, then PURIFY saves them from a decisive CC chain. The heal\/shield power amplifies Ebb and Flow (W) healing on allies and the PURIFY heal. Tidal Wave (R) provides a long-range engage tool while PURIFY provides the defensive back-stop for carries caught out of position.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lulu-the-fae-sorceress\/\">Lulu<\/a> \u2014 <\/strong>Wild Growth (R) shields a carry from death; PURIFY cleanses the CC that would have prevented them from benefiting from the shield. The two actives \u2014 R and PURIFY \u2014 are the core of a high-burst protection combination. Heal\/shield power from Mikael&#8217;s amplifies Lulu&#8217;s shield and heal values on Ardent + Staff builds.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/karma-the-enlightened-one\/\">Karma<\/a> \u2014 <\/strong>Inspire (E) shield on ally + Mantra-E (Defiance) AoE shield + PURIFY on the primary target creates a layered protection combination. Karma&#8217;s naturally high AH means PURIFY&#8217;s 120s CD doesn&#8217;t compound with AH (PURIFY is a fixed CD item active, not affected by AH), but the Kindlegem AH from the recipe reduces her own ability CDs.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sona-maven-of-the-strings\/\">Sona<\/a> \u2014 <\/strong>Sona&#8217;s Crescendo (R) AoE stun synergizes with PURIFY as the follow-up after enemy CC chains: enemy stuns Sona&#8217;s ADC; Sona R counters the engage; PURIFY cleanses any remaining CC on the priority target. Aria of Perseverance (W) passive healing scales with the +12% heal\/shield power from Mikael&#8217;s.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Less Optimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Engage supports (Thresh, Blitzcrank, Nautilus): <\/strong>these champions are the CC dealers, not CC recipients. They don&#8217;t heal or shield allies frequently enough to use the heal\/shield power effectively, and they&#8217;re engaged in the fight rather than watching for ally CC to cleanse. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shurelyas-battlesong\/\"><strong>Shurelya&#8217;s Battlesong<\/strong><\/a> serve engage roles better.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Enchanter Support \u2014 Protection Composition (Soraka \/ Nami \/ Lulu)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Mikael&#8217;s Blessing \u2014 First item (against CC-heavy enemy) \u2014 PURIFY online at minute 12-14; heal\/shield power immediately amplifies all outputs<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/\"><strong>Moonstone Renewer<\/strong><\/a> \u2014 Second item \u2014 STARLIT GRACE chain heal; combined heal\/shield power from Mikael&#8217;s (12%) amplifies Moonstone chains through recursion<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> \u2014 Third item \u2014 SANCTIFIED AS + on-hit buff; heal\/shield power stacks compound: Mikael&#8217;s 12% + Ardent&#8217;s boost = amplified total<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a> \u2014 Fourth item \u2014 RAPIDS AP\/AS buff to healed\/shielded allies; heal\/shield power further amplifies all outputs including PURIFY heal<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a> \u2014 Fifth item \u2014 INTERVENTION AoE heal; combined heal\/shield power from full build \u2192 maximum PURIFY heal amplification at 120s CD<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lulu \u2014 Shield Protection Build<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li>Mikael&#8217;s Blessing \u2014 First item \u2014 PURIFY + Wild Growth (R) creates the double-save combination; heal\/shield power amplifies R shield value<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/\"><strong>Moonstone Renewer<\/strong><\/a> \u2014 Second item \u2014 STARLIT GRACE chains from Lulu E shield triggers \u2192 Mikael&#8217;s heal\/shield power amplifies chain through recursion<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> \u2014 Third item \u2014 Wild Growth R + E shield both trigger SANCTIFIED; Lulu&#8217;s primary carry receives AS + on-hit from every shield application<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> \u2014 Fourth item \u2014 IRONCLAD AoE shield active as backup after PURIFY is used; CONSECRATE aura provides consistent damage reduction<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shurelyas-battlesong\/\"><strong>Shurelya&#8217;s Battlesong<\/strong><\/a> \u2014 Fifth item \u2014 MOTIVATE MS buff for chase\/escape after Lulu R engage combo; Mikael&#8217;s PURIFY saves the R target while Shurelya&#8217;s pushes the team forward<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Mikael&#8217;s Blessing + Lulu R \u2014 The Double-Save Combination<\/strong>Lulu R (Wild Growth) shields and knocks up enemies around the carry \u2014 activating when the carry is about to die or be CC&#8217;d.Immediately after Lulu R, PURIFY removes any remaining CC debuffs on the carry (stun, root) that weren&#8217;t cleared by the R&#8217;s knockup.The combined sequence: carry gets CC&#8217;d or dives \u2192 Lulu R shields + enemy AoE knockup \u2192 PURIFY cleanses any remaining stun\/root \u2192 carry is free with full shield, healed by PURIFY, and no CC.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> trigger from the R shield \u2192 carry gets AS + on-hit buff while simultaneously cleansed and shielded \u2014 full protection package from two items in one fight window.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Support Active &amp; Utility Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Primary Active<\/strong><\/td><td><strong>vs. Mikael&#8217;s Blessing<\/strong><\/td><\/tr><tr><td>Redemption<\/td><td>INTERVENTION AoE targeted heal (ally or enemy zone)<\/td><td>AoE sustain vs single targeted cleanse + heal<\/td><\/tr><tr><td>Locket of the Iron Solari<\/td><td>IRONCLAD AoE shield + CONSECRATE aura<\/td><td>AoE shield active vs single target cleanse<\/td><\/tr><tr><td>Shurelya&#8217;s Battlesong<\/td><td>MOTIVATE MS buff on heal\/shield cast<\/td><td>Engage MS boost vs defensive cleanse<\/td><\/tr><tr><td>Moonstone Renewer<\/td><td>Passive STARLIT GRACE chain<\/td><td>Sustained chain throughput vs burst cleanse\/heal<\/td><\/tr><tr><td>Ardent Censer<\/td><td>Passive SANCTIFIED AS buff on heal\/shield<\/td><td>Ally empowerment vs CC removal<\/td><\/tr><tr><td>Staff of Flowing Water<\/td><td>Passive RAPIDS AP+AS buff<\/td><td>Ally AP+AS boost vs CC removal<\/td><\/tr><tr><td>Echoes of Helia<\/td><td>Passive SOUL SIPHON stacking orbs<\/td><td>Stack heal passive vs burst cleanse active<\/td><\/tr><tr><td>Whispering Circlet<\/td><td>Support engagement utility<\/td><td>AP + engagement vs defensive cleanse<\/td><\/tr><tr><td>QSS (Quicksilver Sash)<\/td><td>Self-cleanse (all CC including suppression)<\/td><td>Champion-only self-cleanse (includes suppression) vs ally-targeted cleanse (not suppression)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building it against suppression compositions: <\/strong>PURIFY cannot remove Warwick R, Malzahar R, or Urgot R \u2014 these are suppressions. If the primary threat is a suppression-based champion, Mikael&#8217;s Blessing&#8217;s active is irrelevant for the specific skill that determines the fight outcome. The champion who is suppressed needs QSS (which they build themselves) to handle their own suppression \u2014 not a support item.<\/li>\n\n\n\n<li><strong>Reacting too late \u2014 activating PURIFY after CC has been applied and expires: <\/strong>PURIFY is most effective when used <strong>before or immediately during<\/strong> CC application, leveraging the 0.5-second preemptive cleanse window. Waiting until the stun fully locks a champion and then cleansing them with 0.2 seconds remaining provides minimal benefit. Train the reflex to activate Mikael&#8217;s the moment an enemy CC ability animation begins, not after seeing the carry get stunned.<\/li>\n\n\n\n<li><strong>Not accounting for the 120-second cooldown in build priority: <\/strong>Mikael&#8217;s Blessing is a <strong>one-use defensive tool per 2 minutes<\/strong>. In games where fights happen every 45-60 seconds, PURIFY may only be available for every second fight. If consistent throughput is needed rather than a single decisive save, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/\"><strong>Moonstone Renewer<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> provide better fight-by-fight value.<\/li>\n\n\n\n<li><strong>Forgetting that self-cast is an option: <\/strong>PURIFY can be self-cast \u2014 if the support is the primary CC target rather than the carry (enemy dives the Soraka), PURIFY removes the CC from the support themselves. This is particularly relevant for supports who are targeted in the backline: Soraka, Sona, and Nami are high-value dive targets where self-PURIFY enables them to continue casting after a dive.<\/li>\n\n\n\n<li><strong>Expecting PURIFY to break stealth or have a cast time: <\/strong>PURIFY has no cast time (instant activation) and does not break stealth. Activating it while in stealth (Twitch, Shaco, Akali) on an allied target does not reveal the caster \u2014 it fires instantly and silently. This enables reactive support play in situations where stealth is being maintained.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Use the preemptive 0.5-second window: <\/strong>activate PURIFY when you see the CC ability being cast \u2014 not when it lands; the cleanse window removes CC applied up to 0.5 seconds after activation; react to cast animations, not to CC application<\/li>\n\n\n\n<li><strong>Identify the cleanse target before the fight: <\/strong>decide which ally PURIFY is saving before the fight starts (usually the highest-DPS carry), and watch their health bar and CC indicators throughout the fight; commit to the target rather than deciding in the heat of the moment<\/li>\n\n\n\n<li><strong>Self-cast when you are the dive target: <\/strong>if the enemy dives the support in the backline, PURIFY on yourself immediately removes the dive CC and restores your healing ability; a healed, cleansed support in the backline is more valuable than saving a carry who can escape independently<\/li>\n\n\n\n<li>Stack heal\/shield power: <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/dawncore\/\"><strong>Dawncore<\/strong><\/a> all increase heal\/shield power \u2014 each also amplifies the PURIFY heal; at 50% heal\/shield power, PURIFY heals 375 HP at level 18 instead of 250 HP<\/li>\n\n\n\n<li>In Arena: PURIFY every 30 seconds: the Arena CD makes PURIFY a rotation cooldown rather than a once-per-fight save; plan to use it every 30 seconds; the 600 HP heal at level 18 in Arena is one of the largest instant heals available<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can PURIFY remove Malzahar R (Nether Grasp suppression)?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No \u2014 Malzahar R is classified as a Suppression, and PURIFY explicitly cannot remove Suppressions. The five CC types PURIFY cannot cleanse are: Airborne, Blind, Disarm, Nearsight, and Suppression. Malzahar R (and Warwick R, Urgot R) fall under Suppression. The only way to remove a Suppression from yourself is QSS (Quicksilver Sash) \u2014 which must be built by the suppressed champion, not provided by a support.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can PURIFY remove Mordekaiser R (Realm of Death)?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 Mordekaiser R is classified as a Banishment effect, which is cleansable by PURIFY. It is NOT a Suppression. This is one of the highest-value PURIFY use cases in the game \u2014 freeing the target from the Realm prevents the 7-second isolated 1v1 that Mordekaiser wins most of. Using the 0.5-second preemptive window (activating PURIFY when Mordekaiser R animation begins) cleanses the target before the full Realm transport completes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does heal and shield power increase the PURIFY heal?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 the PURIFY heal (100\u2013250 HP on SR, 300\u2013600 HP in Arena based on level) scales with heal and shield power. The item&#8217;s own +12% heal\/shield power applies to the PURIFY heal itself \u2014 at level 18, the heal goes from 250 to 280 HP with the item&#8217;s own boost. Building additional heal\/shield power from Ardent Censer, Staff of Flowing Water, or Dawncore further amplifies the PURIFY heal amount alongside all other heal and shield outputs.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can PURIFY be used while the support is CC&#8217;d?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: This depends on the CC type. Stuns and roots prevent ability use entirely \u2014 you cannot activate PURIFY while stunned. However, PURIFY can be used during some other CC states (movement-only CC). Against the specific CCs that lock out all ability use (stuns, suppression, stasis), PURIFY must be activated preemptively \u2014 using the 0.5-second window to activate before the CC fully lands \u2014 or targeting an ally rather than waiting for yourself to be locked.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does PURIFY break stealth?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No \u2014 PURIFY&#8217;s cast does not break stealth on the caster. It can be activated while in stealth (as a support using invisibility items, or on champions with stealth abilities) without revealing the caster. This enables reactive use without committing to a position reveal.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Why build Mikael&#8217;s Blessing over QSS on the carry?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: QSS (Quicksilver Sash) is a self-build item for the carry themselves \u2014 it removes all CC including Suppressions. Mikael&#8217;s Blessing is a support item that can cleanse an ally from 650 range. The two items serve different roles: QSS is the carry&#8217;s self-insurance against CC; Mikael&#8217;s is the support&#8217;s tool to save a carry who doesn&#8217;t have or couldn&#8217;t activate QSS in time. They&#8217;re complementary, not competing \u2014 high-CC games sometimes see both the carry building QSS and the support building Mikael&#8217;s against the same CC threat.<\/p>\n","protected":false},"featured_media":14346,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17544","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Mikael&#039;s Blessing - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/mikaels-blessing\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mikael&#039;s Blessing - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Mikael&#8217;s Blessing? 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