{"id":17545,"date":"2026-02-18T14:54:26","date_gmt":"2026-02-18T14:54:26","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/moonstone-renewer\/"},"modified":"2026-02-26T22:27:31","modified_gmt":"2026-02-26T22:27:31","slug":"moonstone-renewer","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/","title":{"rendered":"Moonstone Renewer"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Moonstone Renewer? \ud83c\udf19<\/strong><\/h2>\n\n\n\n<p>Moonstone Renewer is the <strong>chain-heal support item<\/strong> \u2014 a legendary Support item whose STARLIT GRACE passive automatically propagates a portion of any heal or shield to the nearest additional ally within range, effectively multiplying the support&#8217;s output without requiring additional inputs. Every single heal and shield cast chains to a second target for free, making it the highest raw throughput support item when multiple allies are in proximity.<\/p>\n\n\n\n<p>The stat package (+25 AP, +20 AH, +200 HP, +125% base mana regen) is deliberately support-oriented: the mana regeneration sustains high-frequency heal\/shield cycling, the AH reduces support ability CDs, and the HP provides survivability for frontline-adjacent supports. The AP is modest \u2014 Moonstone Renewer is not a damage item; the AP only amplifies any scaling on heal\/shield abilities that use AP ratios.<\/p>\n\n\n\n<p>At <strong>2,200 Gold<\/strong>, it is one of the most affordable full legendary support items \u2014 tied with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a> (2,300g) and cheaper than <a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> (2,500g). The low cost enables fast completion and early passive impact in the mid-game when ally proximity is consistent. Sell price: <strong>1,540 Gold<\/strong>. ID: 6617. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,200 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>500 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,540 Gold<\/td><\/tr><tr><td>Ability Power<\/td><td>+25 AP<\/td><\/tr><tr><td>Ability Haste<\/td><td>+20 AH<\/td><\/tr><tr><td>Health<\/td><td>+200 HP<\/td><\/tr><tr><td>Base Mana Regen<\/td><td>+125% base mana regeneration<\/td><\/tr><tr><td>Item Limit<\/td><td>Limited to 1 Moonstone Renewer<\/td><\/tr><tr><td>Item ID<\/td><td>6617<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca Moonstone Renewer vs Other Support Heal\/Shield Items \u2014 Stat Comparison<\/strong>Moonstone Renewer: +25 AP, +20 AH, +200 HP, +125% mana regen, STARLIT GRACE chain. Cost: 2,200g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a>: +30 AH, +200 HP, +125% mana regen, INTERVENTION AoE heal. Cost: 2,300g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a>: +25 AP, +10 AH, +100% mana regen, SANCTIFIED AS + on-hit bonus to healed\/shielded allies. Cost: 2,300g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a>: +30 AP, +15 AH, +125% mana regen, RAPIDS AP + AS buff to healed\/shielded allies. Cost: 2,300g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/echoes-of-helia\/\"><strong>Echoes of Helia<\/strong><\/a>: +30 AH, +200 HP, +125% mana regen, SOUL SIPHON stacking heal orbs. Cost: 2,200g.Moonstone Renewer&#8217;s STARLIT GRACE is the only passive that automatically propagates heal\/shield to a second target \u2014 it amplifies total healing output across multiple allies rather than buffing a single target.Best with: multiple ally proximity (teamfight cluster, dive compositions). Weakest when: allies are spread or single-target protection is the only priority.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Moonstone Renewer builds from <strong>Kindlegem + Bandleglass Mirror<\/strong> with a 500g combine:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Kindlegem<\/td><td>800 Gold (+150 combine)<\/td><td>Ruby Crystal + Glowing Mote \u2014 HP + AH foundation; strong standalone mid-item<\/td><\/tr><tr><td>Ruby Crystal<\/td><td>400 Gold<\/td><td>Part of Kindlegem \u2014 HP input<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of Kindlegem \u2014 AH input<\/td><\/tr><tr><td>Bandleglass Mirror<\/td><td>900 Gold (+50 combine)<\/td><td>Faerie Charm + Amplifying Tome + Glowing Mote \u2014 AP + mana regen + AH<\/td><\/tr><tr><td>Faerie Charm<\/td><td>200 Gold<\/td><td>Part of Bandleglass Mirror \u2014 mana regen input<\/td><\/tr><tr><td>Amplifying Tome<\/td><td>400 Gold<\/td><td>Part of Bandleglass Mirror \u2014 AP input<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of Bandleglass Mirror \u2014 AH input<\/td><\/tr><tr><td>Combine Cost<\/td><td>500 Gold<\/td><td>Final assembly<\/td><\/tr><tr><td>Total<\/td><td>2,200 Gold<\/td><td>Complete Moonstone Renewer<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Kindlegem vs Bandleglass Mirror \u2014 Which to Buy First<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/kindlegem\/\"><strong>Kindlegem<\/strong><\/a> (800g): HP + AH \u2014 buy first if survivability is the priority; AH immediately reduces support CD cycling.<a href=\"https:\/\/magicstark.cz\/wiki\/bandleglass-mirror\/\"><strong>Bandleglass Mirror<\/strong><\/a> (900g): AP + mana regen + AH \u2014 buy first if mana sustain is the primary need in the early game; the mana regen enables longer laning phase healing uptime.In most support lanes: Bandleglass Mirror first \u2192 mana sustain enables more heal\/shield casts during laning; Kindlegem second for HP before the first tower falls.The 500g combine is reasonable \u2014 completing from both components in a single back is achievable after the first two item components are purchased.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf1f STARLIT GRACE \u2014 Complete Mechanics Reference<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>How STARLIT GRACE Works<\/strong><\/h3>\n\n\n\n<p>STARLIT GRACE activates <strong>every time you heal or shield an allied champion<\/strong>. The passive then automatically chains <strong>30% of the heal or 35% of the shield&#8217;s initial strength<\/strong> to the <strong>nearest other allied champion within 800 units of the primary target<\/strong> (excluding yourself). The chain target is determined by proximity to the primary target \u2014 not to the caster.<\/p>\n\n\n\n<p>If no other allied champion is within 800 units of the primary target, the <strong>same primary target receives the chain<\/strong> as an additional bonus \u2014 30% more healing on top of the original heal, or 35% more shielding on top of the original shield. This means STARLIT GRACE never goes to waste: it either chains to a second ally or double-applies to the original target.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>STARLIT GRACE \u2014 Full Mechanics Table<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Detail<\/strong><\/td><\/tr><tr><td>Chain trigger<\/td><td>Any heal OR shield applied to an allied champion<\/td><\/tr><tr><td>Chain target<\/td><td>Nearest other allied champion within 800 units of primary target (NOT the caster)<\/td><\/tr><tr><td>Exclusion<\/td><td>Caster is excluded \u2014 STARLIT GRACE does not chain to yourself (SR \/ standard)<\/td><\/tr><tr><td>Heal chain amount<\/td><td>30% of the original heal amount<\/td><\/tr><tr><td>Shield chain amount<\/td><td>35% of the shield&#8217;s INITIAL strength (not current remaining)<\/td><\/tr><tr><td>No ally in range fallback<\/td><td>Chain applies to primary target instead: +30% heal or +35% shield on top of original<\/td><\/tr><tr><td>Bonus shield duration<\/td><td>Same duration as the triggering shield \u2014 STARLIT GRACE bonus shield lasts exactly as long as the original<\/td><\/tr><tr><td>Bonus shield type<\/td><td>Always a NORMAL shield blocking all damage types (physical AND magic) regardless of original shield type<\/td><\/tr><tr><td>Physical\/magic shield triggers it?<\/td><td>YES \u2014 STARLIT GRACE bonus shielding triggers from both physical and magic shields<\/td><\/tr><tr><td>Heal &amp; shield power scaling<\/td><td>YES \u2014 STARLIT GRACE has recursion with heal and shield power; increased heal\/shield power amplifies the chain amount<\/td><\/tr><tr><td>Cooldown per cast instance<\/td><td>0.3 seconds \u2014 same cast can only chain once per 0.3 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f STARLIT GRACE \u2014 Critical Rules<\/strong>Chain target is nearest ally to the PRIMARY TARGET \u2014 not to the caster; positioning of the primary target determines who gets the chain.Caster is excluded in standard modes \u2014 STARLIT GRACE never chains to yourself (Arena changes this).Bonus shield is ALWAYS a normal all-damage shield \u2014 even if the original was a physical-only or magic-only shield.Bonus shield duration = original shield duration \u2014 not a fixed value; short shields give short chains; long shields give long chains.STARLIT GRACE scales with heal and shield power \u2014 items that increase heal power (Ardent Censer, Staff of Flowing Water) amplify the chain amount proportionally.0.3-second cooldown per cast instance \u2014 rapid multi-target heal abilities can chain multiple times in quick succession from separate cast instances.No-ally fallback: if no other ally is within 800 units of the target, the same target gets the bonus \u2014 STARLIT GRACE is never wasted.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>STARLIT GRACE \u2014 Chain Distance and Positioning<\/strong><\/h3>\n\n\n\n<p>The 800-unit chain range is measured from the <strong>primary target<\/strong>, not from the caster. This means stacking allies close together (within 800 units of each other) ensures STARLIT GRACE always finds a secondary recipient. In teamfights where 3-5 allies are clustered, every heal and shield automatically reaches a second ally \u2014 effectively doubling the output per ability cast.<\/p>\n\n\n\n<p>When allies are spread more than 800 units apart from the primary target \u2014 common in split-push or skirmish scenarios \u2014 STARLIT GRACE falls back to the no-ally bonus: the primary target receives 30%\/35% additional healing\/shielding. This means the item never loses value entirely, but the teamfight cluster scenario is where it performs at maximum efficiency.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 STARLIT GRACE \u2014 Proximity Positioning for Maximum Value<\/strong>Maximum value: 3+ allies within 800 units of your primary heal\/shield target \u2014 every ability output is amplified.Good value: 2 allies in proximity \u2014 primary target + 1 chain target; standard teamfight scenario.Fallback value: allies spread &gt;800 units \u2014 primary target gets the bonus instead; still not zero value.STARLIT GRACE targets the nearest ally to the PRIMARY TARGET. In a cluster: always shield or heal the ally closest to the ally who needs the chain \u2014 not the one farthest away.Bot lane synergy: ADC and support are almost always within 800 units during laning \u2014 STARLIT GRACE consistently chains from the ADC to the support or vice versa during the laning phase.In engage compositions: support shielding the tank initiator while 3 allies follow up \u2192 STARLIT GRACE chains the tank&#8217;s shield to the nearest diver simultaneously.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>STARLIT GRACE + Heal and Shield Power \u2014 Recursion Scaling<\/strong><\/h3>\n\n\n\n<p>STARLIT GRACE has an <strong>instance of recursion with heal and shield power<\/strong>. This means: when heal and shield power increases the strength of the original heal or shield, STARLIT GRACE&#8217;s chain amount is calculated from that <strong>amplified value<\/strong> \u2014 not the base value. At 30% heal power from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a>, a 300 HP heal becomes 390 HP with heal power \u2014 and STARLIT GRACE chains 30% of 390 = 117 HP to the secondary target, not 30% of 300 = 90 HP.<\/p>\n\n\n\n<p>Stacking heal and shield power items alongside Moonstone Renewer compounds the chain value. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/dawncore\/\"><strong>Dawncore<\/strong><\/a> provides +8% heal and shield power per 100 AP, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> provides specific heal\/shield power, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a>&#8216;s ally buffs compound the interaction. Each source of heal\/shield power increases both the primary heal\/shield AND the STARLIT GRACE chain simultaneously.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Heal Power Total<\/strong><\/td><td><strong>Original 300 HP Heal<\/strong><\/td><td><strong>STARLIT GRACE Chain (30%)<\/strong><\/td><\/tr><tr><td>0% (base)<\/td><td>300 HP<\/td><td>90 HP chain<\/td><\/tr><tr><td>10% heal power<\/td><td>330 HP<\/td><td>99 HP chain<\/td><\/tr><tr><td>20% heal power<\/td><td>360 HP<\/td><td>108 HP chain<\/td><\/tr><tr><td>30% heal power<\/td><td>390 HP<\/td><td>117 HP chain<\/td><\/tr><tr><td>50% heal power<\/td><td>450 HP<\/td><td>135 HP chain<\/td><\/tr><tr><td>20% + Moonstone recursion<\/td><td>360 HP<\/td><td>108 HP chain (recursion: chain scales with amplified value, not base)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Swiftplay Differences<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Swiftplay<\/strong><\/td><\/tr><tr><td>Recipe<\/td><td>Kindlegem + Bandleglass Mirror + 500g<\/td><td>Kindlegem + Ruby Crystal + Bandleglass Mirror + 800g = 2,900g total<\/td><\/tr><tr><td>Health<\/td><td>+200 HP<\/td><td>+400 HP<\/td><\/tr><tr><td>Ability Power<\/td><td>+25 AP<\/td><td>+35 AP<\/td><\/tr><tr><td>Mana Regen<\/td><td>+125% base mana regen<\/td><td>+150% base mana regen<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Arena Differences<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Passive<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Ability Haste<\/td><td>+20 AH<\/td><td>+30 AH (buffed)<\/td><\/tr><tr><td>Ability Power<\/td><td>+25 AP<\/td><td>+35 AP (buffed)<\/td><\/tr><tr><td>Health<\/td><td>+200 HP<\/td><td>+200 HP (unchanged)<\/td><\/tr><tr><td>STARLIT GRACE shielding<\/td><td>35% of shield initial strength<\/td><td>25% of shield amount (reduced)<\/td><\/tr><tr><td>STARLIT GRACE additional shielding<\/td><td>35% (fallback to same target)<\/td><td>35% (unchanged)<\/td><\/tr><tr><td>Arena NEW EFFECT 1<\/td><td>Caster excluded from chain<\/td><td>STARLIT GRACE can now trigger on the user<\/td><\/tr><tr><td>Arena NEW EFFECT 2<\/td><td>0.3-second CD per cast instance<\/td><td>0.25-second CD per cast instance (faster)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena Moonstone Renewer \u2014 Key Differences Explained<\/strong>+30 AH (vs 20 SR): significantly faster ability cycling \u2014 support ability CDs are reduced by ~33% more than SR build.+35 AP (vs 25 SR): modest AP increase \u2014 more relevant for AP-scaling support abilities.STARLIT GRACE shielding 35%\u219225%: the chain shield amount is reduced in Arena \u2014 25% of original shield vs 35% on SR. BUT the additional fallback shielding remains at 35%.NEW EFFECT \u2014 triggers on user: in Arena, STARLIT GRACE can now chain TO the caster \u2014 solo play or 2-player Arena where you are healing yourself enables the chain to propagate to you.NEW EFFECT \u2014 0.25s CD: faster cooldown per cast instance (0.25s vs 0.30s) \u2014 rapid heal\/shield abilities can chain more frequently in Arena.Net Arena evaluation: stronger for self-cast builds (caster receives chains), slightly weaker chain shielding amount, but faster cycling and higher stats overall.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Moonstone Renewer<\/strong><\/h2>\n\n\n\n<p>Moonstone Renewer is strongest on <strong>supports who heal or shield multiple allies frequently in close proximity<\/strong>. The item rewards <strong>high-frequency output with multiple nearby allies<\/strong> \u2014 the more often the support heals or shields and the more clustered allies are, the higher STARLIT GRACE&#8217;s effective throughput becomes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/soraka-the-starchild\/\">Soraka<\/a> \u2014 <\/strong>Astral Infusion (W) heals a single ally for a large amount \u2014 STARLIT GRACE chains 30% of that heal to the nearest other ally within 800 units simultaneously. In teamfights with 3-5 nearby allies, every W application reaches two allies for the same single cast. Equinox (E) silence + Starcall (Q) AoE provides consistent magic damage application while W cycling is the primary Moonstone value driver.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nami-the-tidecaller\/\">Nami<\/a> \u2014 <\/strong>Ebb and Flow (W) bounces between allied and enemy champions \u2014 each allied bounce triggers STARLIT GRACE independently. A single W cast that bounces 3 times potentially fires STARLIT GRACE 3 times from 3 separate cast instances (0.3s CD between instances). Tidal Wave (R) knockup also procs STARLIT GRACE on the heal component if any ally healing ability is combined with R combo.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lulu-the-fae-sorceress\/\">Lulu<\/a> \u2014 <\/strong>Wild Growth (R) shield on a primary target \u2192 STARLIT GRACE chains 35% of the R shield to the nearest ally simultaneously. Whimsy (W) buff and Glitterlance (Q) also have interactions with STARLIT GRACE through shields. Her engage-support role places her in close proximity with diving allies \u2014 prime STARLIT GRACE chaining range constantly.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/karma-the-enlightened-one\/\">Karma<\/a> \u2014 <\/strong>Inner Flame (Q) \/ Soulflare (Mantra-Q) AoE provides consistent ability application, but her primary STARLIT GRACE driver is Inspire (E) shield on ally \u2192 Mantra-E (Defiance) AoE shield on nearby allies. Each Defiance-shielded ally independently triggers STARLIT GRACE if they heal\/shield another \u2014 but Karma&#8217;s primary synergy is the Inspire E \u2192 STARLIT GRACE chain on the initial shield target.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/seraphine-the-starry-eyed-songstress\/\">Seraphine<\/a> \u2014 <\/strong>Stage Presence (P) passive AoE, Surround Sound (W) heal on allies, and Encore (R) AoE charm all provide multiple ability outputs that trigger STARLIT GRACE across the team. In a 5-player cluster, a single Surround Sound W heals 4 allies \u2014 STARLIT GRACE fires from each of the 4 primary heal applications, chaining to the nearest ally of each healed target. The total chain output from a single W on a clustered team is enormous.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/yuumi-the-magical-cat\/\">Yuumi<\/a> \u2014 <\/strong>While attached, Yuumi&#8217;s Zoomies (E) heals the attached champion and empowers them. STARLIT GRACE chains 30% of that heal to the nearest ally within 800 units of the attached champion. In teamfights where the attached champion is surrounded by allies, STARLIT GRACE fires on every Zoomies E cast. The +125% mana regen enables her naturally high mana costs without sacrificing Zoomies cycling frequency.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/renata-glasc-the-chem-baroness\/\">Renata Glasc<\/a> \u2014 <\/strong>Loyalty Program (W) fires shields at allies within range \u2014 each shielded ally triggers STARLIT GRACE chains. Bailout (E) is an ability that primarily targets struggling allies, with STARLIT GRACE providing supplemental chains from each application. Her AoE chemical cloud patterns compound STARLIT GRACE by creating proximity clustering through consistent team presence.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Engage\/damage supports (Thresh, Blitzcrank, Nautilus): <\/strong>these champions rarely heal or shield allies \u2014 STARLIT GRACE never triggers. Their core value is CC and pick potential, not sustain output. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> provides the AoE shield utility for engagers without requiring heal\/shield cycling.<\/li>\n\n\n\n<li><strong>Single-target protection specialists in spread compositions: <\/strong>if the entire support pattern is shielding a single carry who is always isolated (split-push ADC, 1v1 flanker), STARLIT GRACE always falls back to the same-target bonus \u2014 functional but not the full team-amplification value. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/echoes-of-helia\/\"><strong>Echoes of Helia<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shurelyas-battlesong\/\"><strong>Shurelya&#8217;s Battlesong<\/strong><\/a> may provide more relevant passives for isolated target protection builds.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Enchanter Support \u2014 Maximum Heal\/Shield Throughput (Soraka \/ Nami \/ Seraphine)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Moonstone Renewer \u2014 First item \u2014 STARLIT GRACE online at minute 11-13; chain healing starts immediately in mid-game teamfights<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> \u2014 Second item \u2014 SANCTIFIED: healing\/shielding allies grants them +20% AS and on-hit magic damage; heal and shield power increases STARLIT GRACE chain recursion; supports who build Ardent also benefit themselves from the healed ally&#8217;s enhanced auto-attacks<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a> \u2014 Third item \u2014 RAPIDS: healing\/shielding allies grants them +15-45 AP and +20% AS; heal power from Staff increases STARLIT GRACE chain recursion; the combined AP buff for allies from Ardent + Staff simultaneously creates a damage-amplifying support pattern<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a> \u2014 Fourth item \u2014 INTERVENTION AoE heal when activated; combined with STARLIT GRACE, the AoE Redemption heals chain to secondary targets from each primary healed ally \u2192 AoE heal that STARLIT GRACE amplifies further<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/dawncore\/\"><strong>Dawncore<\/strong><\/a> \u2014 Fifth item \u2014 +8% heal and shield power per 100 AP; at 200+ AP from the build, DAWNCORE provides +16%+ heal\/shield power amplifying ALL output including STARLIT GRACE chain values<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lulu \/ Karma Shield Build \u2014 Engagement Support<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li>Moonstone Renewer \u2014 First item \u2014 STARLIT GRACE chains from primary shield to nearest ally on every E\/shield cast<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> \u2014 Second item \u2014 CONSECRATE AoE damage reduction aura; IRONCLAD active AoE shield on allies \u2192 each shielded ally from Locket active triggers STARLIT GRACE individually<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shurelyas-battlesong\/\"><strong>Shurelya&#8217;s Battlesong<\/strong><\/a> \u2014 Third item \u2014 MOTIVATE active MS buff on heal\/shield to allies; speed amp for dive composites; STARLIT GRACE fires from each MOTIVATE-triggering heal\/shield<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> \u2014 Fourth item \u2014 SANCTIFIED AS + on-hit buff to all healed\/shielded allies; with Lulu R on ADC, the R shield triggers STARLIT GRACE chain + SANCTIFIED simultaneously<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a> \u2014 Fifth item \u2014 AoE sustain in teamfights; Redemption AoE heal applies STARLIT GRACE chains from each ally healed<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Moonstone Renewer + Redemption \u2014 AoE Chain Amplification<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a>&#8216;s INTERVENTION active heals all nearby allied champions simultaneously with one activation.Each healed ally from Redemption fires STARLIT GRACE independently \u2014 in a 5-person cluster, that&#8217;s up to 4 STARLIT GRACE chains from a single Redemption cast (4 primary heals \u00d7 30% chain each, to nearest ally of each).Net result: Redemption&#8217;s AoE heal is amplified by STARLIT GRACE chains \u2014 the effective total healing output from a single activation covers the team more than twice in close-proximity cluster fights.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a> heal\/shield power further amplifies the Redemption heal amount \u2192 larger chains from STARLIT GRACE recursion.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Support Heal\/Shield Item Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Primary Stats<\/strong><\/td><td><strong>Unique Passive<\/strong><\/td><td><strong>vs. Moonstone Renewer<\/strong><\/td><\/tr><tr><td>Redemption<\/td><td>+30 AH, +200 HP, mana regen<\/td><td>INTERVENTION AoE heal active<\/td><td>AoE heal active vs auto-chain passive<\/td><\/tr><tr><td>Ardent Censer<\/td><td>+25 AP, +10 AH, mana regen<\/td><td>SANCTIFIED: AS + on-hit buff to healed\/shielded allies<\/td><td>Ally AS boost vs auto-chain \u2014 often built together<\/td><\/tr><tr><td>Staff of Flowing Water<\/td><td>+30 AP, +15 AH, mana regen<\/td><td>RAPIDS: AP + AS buff on heal\/shield<\/td><td>AP\/AS ally buff vs chain heal \u2014 built together<\/td><\/tr><tr><td>Echoes of Helia<\/td><td>+30 AH, +200 HP, mana regen<\/td><td>SOUL SIPHON: stacking heal orbs on ability use<\/td><td>Stack heal charges vs auto chain<\/td><\/tr><tr><td>Shurelya&#8217;s Battlesong<\/td><td>+30 AH, +200 HP, mana regen<\/td><td>MOTIVATE: MS buff on heal\/shield cast<\/td><td>Engage MS vs sustain chain heal<\/td><\/tr><tr><td>Locket of the Iron Solari<\/td><td>+30 AH, +200 HP<\/td><td>CONSECRATE aura + IRONCLAD AoE shield active<\/td><td>AoE shield active vs auto-chain; engage supports<\/td><\/tr><tr><td>Dawncore<\/td><td>+40 AP, +20 AH, mana regen<\/td><td>8% heal\/shield power per 100 AP<\/td><td>Heal power amplifier \u2014 synergizes with Moonstone chain recursion<\/td><\/tr><tr><td>Imperial Mandate<\/td><td>+30 AP, +20 AH, +200 HP<\/td><td>COORDINATED FIRE: damage mark on CC&#8217;d targets<\/td><td>Damage-oriented vs pure sustain \u2014 different support style<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building it on engage supports who rarely heal or shield: <\/strong>STARLIT GRACE is zero-value if heal\/shield abilities are rarely used. Thresh, Nautilus, and Blitzcrank land hooks, pull enemies, and chain CC \u2014 they don&#8217;t heal or shield allies frequently enough for STARLIT GRACE to generate meaningful throughput. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\"><strong>Locket of the Iron Solari<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shurelyas-battlesong\/\"><strong>Shurelya&#8217;s Battlesong<\/strong><\/a> serve engage supports far better.<\/li>\n\n\n\n<li><strong>Not using the same-target fallback intentionally: <\/strong>when playing in split-push or 1-2 player skirmish scenarios, allies are often spread beyond 800 units. The same-target fallback (+30% heal or +35% shield on the primary target) is a meaningful bonus \u2014 don&#8217;t assume the item is underperforming; evaluate whether the double-application on the primary target is being used effectively.<\/li>\n\n\n\n<li><strong>Not stacking heal and shield power alongside: <\/strong>STARLIT GRACE scales with heal and shield power through recursion. Building <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a> alongside Moonstone compounds both the primary heal\/shield values AND the STARLIT GRACE chain values simultaneously. Skipping heal power items leaves the recursion scaling untapped.<\/li>\n\n\n\n<li><strong>Ignoring positioning of primary target: <\/strong>STARLIT GRACE chains from the primary target to the nearest ally within 800 units of <strong>them<\/strong>. Healing an isolated ally at the front of an engage chain when all other allies are behind them and spread out means STARLIT GRACE might not find a secondary target. Shield\/heal allies who are already nearest to other allies \u2014 the clustered teammate, not the frontline solo diver.<\/li>\n\n\n\n<li><strong>Treating the bonus shield as a specific damage-type shield: <\/strong>STARLIT GRACE&#8217;s bonus shield is always a normal all-damage shield regardless of the original triggering shield type. If the original shield was a physical-only shield (rare), the chain is still a normal shield. This is relevant for understanding what the chain provides \u2014 it&#8217;s always full-spectrum protection.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Shield or heal the most clustered ally first: <\/strong>STARLIT GRACE targets the nearest ally to the primary target \u2014 heal the ally who is closest to other teammates to guarantee the chain reaches a second target within 800 units<\/li>\n\n\n\n<li>Build <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a> alongside: heal and shield power amplifies STARLIT GRACE chain values through recursion; every point of heal power increases both primary and chain output simultaneously<\/li>\n\n\n\n<li>Pair with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a>: Redemption&#8217;s AoE heal fires STARLIT GRACE from each healed ally independently \u2014 in a 5-player cluster, a single Redemption activation generates up to 4 STARLIT GRACE chains simultaneously<\/li>\n\n\n\n<li><strong>Use the same-target fallback in 1v1 protection: <\/strong>if the team is split, the fallback +30%\/+35% bonus on the single protected ally is still free value \u2014 evaluate it as a single-target amplifier rather than a wasted passive<\/li>\n\n\n\n<li><strong>In Arena: leverage the self-trigger: <\/strong>Arena&#8217;s NEW EFFECT allows STARLIT GRACE to trigger on the caster \u2014 healing an ally can now chain back to yourself; build around self-heal patterns to exploit this; the 0.25s CD allows faster chain cycling than SR<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does STARLIT GRACE work with AoE heals like Redemption?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>Yes \u2014 and this is one of the most impactful interactions. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/redemption\/\"><strong>Redemption<\/strong><\/a>&#8216;s INTERVENTION active heals all nearby allied champions simultaneously. Each ally that receives a primary heal from Redemption fires STARLIT GRACE independently from that ally&#8217;s position. In a fully clustered 5-person team, Redemption&#8217;s activation generates up to 4 STARLIT GRACE chains (one per ally who was the primary heal recipient, chaining to their nearest ally). Combined with heal power from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/staff-of-flowing-water\/\"><strong>Staff of Flowing Water<\/strong><\/a>, the effective total healing is dramatically amplified beyond the raw Redemption numbers.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does STARLIT GRACE scale with heal and shield power?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>Yes \u2014 STARLIT GRACE has explicit recursion with heal and shield power. When heal power increases the original heal amount, STARLIT GRACE&#8217;s 30% chain is calculated from the amplified heal value. At 30% heal power from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/ardent-censer\/\"><strong>Ardent Censer<\/strong><\/a>: a base 300 HP heal \u2192 390 HP healed \u2192 STARLIT GRACE chains 117 HP (30% of 390) vs 90 HP without heal power. Every source of heal\/shield power simultaneously increases primary output and chain output \u2014 the scaling is multiplicative.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Who receives the STARLIT GRACE chain \u2014 the closest ally to me or to the target?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: The chain goes to the nearest other allied champion within 800 units of the PRIMARY TARGET \u2014 not the caster. The caster is also excluded. This means positioning relative to your heal\/shield target determines who gets the chain, not your own position. Shield a clustered ally surrounded by teammates to guarantee the 800-unit chain reaches a second recipient; don&#8217;t shield an isolated frontliner when all other allies are behind you at 1,500+ range.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What happens when no ally is within 800 units of the primary target?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: STARLIT GRACE falls back to the primary target \u2014 granting them an additional 30% of the heal or 35% of the shield on top of the original. This means the item never provides zero value: either a second ally receives the chain, or the primary target receives bonus healing\/shielding. The fallback is intentionally generous \u2014 in duo lane or isolated protection scenarios, the item still provides meaningful throughput amplification on the protected target.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does STARLIT GRACE&#8217;s bonus shield type match the original shield?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No \u2014 STARLIT GRACE&#8217;s bonus shield is always a normal shield that blocks all damage types (physical and magic) regardless of the original triggering shield type. Even if the triggering shield was a physical-only or magic-only specialized shield, the chain always generates a standard universal-damage shield. The bonus shield duration DOES match the original \u2014 same duration, different type.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Arena change who STARLIT GRACE can chain to?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 Arena adds a new effect where STARLIT GRACE can now trigger on the user (caster). In standard modes, you are excluded from being the chain recipient. In Arena, healing an ally can chain back to you if you are the nearest ally within 800 units of your primary target. Combined with Arena&#8217;s 0.25-second CD (vs 0.30 on SR) and buffed +30 AH and +35 AP, Moonstone Renewer&#8217;s Arena version is meaningfully different in self-sustain scenarios \u2014 particularly relevant for Arena&#8217;s duo and solo fight rounds.<\/p>\n","protected":false},"featured_media":14344,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17545","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Moonstone Renewer - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/moonstone-renewer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Moonstone Renewer - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Moonstone Renewer? 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