{"id":17546,"date":"2026-02-18T14:54:20","date_gmt":"2026-02-18T14:54:20","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/morellonomicon\/"},"modified":"2026-02-26T21:48:17","modified_gmt":"2026-02-26T21:48:17","slug":"morellonomicon","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/","title":{"rendered":"Morellonomicon"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Morellonomicon? \ud83d\udcd6<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Morellonomicon is the <strong>AP Grievous Wounds item<\/strong> \u2014 the primary anti-healing tool for mages, AP supports, and ability-damage champions. Its GRIEVOUS WOUNDS passive fires on <strong>magic damage to champions<\/strong>, reducing all healing received by 40% for 3 seconds. Unlike <a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\"><strong>Mortal Reminder<\/strong><\/a> (physical damage trigger) or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/thornmail\/\"><strong>Thornmail<\/strong><\/a> (reflect damage trigger), Morellonomicon targets the ability-damage archetype \u2014 poke mages, AoE damage dealers, and AP supports who hit champions with spells.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The stat package is unusual: <strong>+75 AP, +15 AH, and +350 HP<\/strong> \u2014 the health is not standard on pure damage AP items. This combination makes Morellonomicon one of the more <strong>durable AP items<\/strong> in the game, providing meaningful survivability alongside damage and anti-heal. The HP enables it on champions who benefit from hybrid AP\/HP scaling (<a href=\"https:\/\/magicstark.cz\/wiki\/vladimir-champion-guide-2026\/\"><strong>Vladimir<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/sylas-champion-guide-2026\/\"><strong>Sylas<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/cassiopeia-champion-guide-2026\/\"><strong>Cassiopeia<\/strong><\/a>) and supports who need survivability (<a href=\"https:\/\/magicstark.cz\/wiki\/lulu-champion-guide-2026\/\"><strong>Lulu<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/soraka-champion-guide-2026\/\"><strong>Soraka<\/strong><\/a> as a flex-damage build).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At <strong>2,850 Gold<\/strong>, it&#8217;s cheaper than most full AP items (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> at 3,500g, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> at 3,200g) while providing the unique GW utility that cannot be sourced elsewhere for AP damage dealers. Sell price: <strong>1,995 Gold<\/strong>. ID: 3165. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,850 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>400 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,995 Gold<\/td><\/tr><tr><td>Ability Power<\/td><td>+75 AP<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><\/tr><tr><td>Health<\/td><td>+350 HP<\/td><\/tr><tr><td>Item Limit<\/td><td>Limited to 1 Morellonomicon<\/td><\/tr><tr><td>Item ID<\/td><td>3165<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca Morellonomicon \u2014 Effective Value vs Pure AP Alternatives<\/strong>Morellonomicon: +75 AP, +15 AH, +350 HP, +GW passive. Cost: 2,850g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a>: +110 AP, +20 AH, +200 HP, +CINDERBLOOM pen. Cost: 3,200g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a>: +120 AP, +MAGICAL OPUS 30% multiplier. Cost: 3,500g.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/cryptbloom\/\"><strong>Cryptbloom<\/strong><\/a>: +85 AP, +15 AH, +20% magic pen, +NOURISH ally heal on kills. Cost: 2,850g.Morellonomicon&#8217;s 350 HP is its primary differentiator \u2014 no other AP item at this price tier provides this much HP alongside AP.Choose Morellonomicon when: enemy has significant healing AND you need survivability alongside AP. The 350 HP is what separates it from pure damage AP alternatives.Choose Shadowflame when: burst damage and magic penetration are the priority; sustain isn&#8217;t the threat.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Morellonomicon builds from <strong>Oblivion Orb + Blasting Wand + Kindlegem<\/strong> with a 400g combine:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Oblivion Orb<\/td><td>800 Gold (+400 combine)<\/td><td>Amplifying Tome \u2014 AP + early Grievous Wounds source on ability damage; key early-game anti-heal<\/td><\/tr><tr><td>Amplifying Tome<\/td><td>400 Gold<\/td><td>Part of Oblivion Orb \u2014 pure AP input<\/td><\/tr><tr><td>Blasting Wand<\/td><td>850 Gold<\/td><td>+40 AP mid-item \u2014 straightforward AP foundation; shared with many AP items<\/td><\/tr><tr><td>Kindlegem<\/td><td>800 Gold (+150 combine)<\/td><td>Ruby Crystal + Glowing Mote \u2014 HP + AH mid-item<\/td><\/tr><tr><td>Ruby Crystal<\/td><td>400 Gold<\/td><td>Part of Kindlegem \u2014 HP input<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of Kindlegem \u2014 AH input<\/td><\/tr><tr><td>Combine Cost<\/td><td>400 Gold<\/td><td>Final assembly<\/td><\/tr><tr><td>Total<\/td><td>2,850 Gold<\/td><td>Complete Morellonomicon<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Oblivion Orb \u2014 The Earliest AP Grievous Wounds Source<\/strong>Oblivion Orb (800g) applies Grievous Wounds on ability damage \u2014 identical trigger to completed Morellonomicon but at 800g.Against healing-heavy matchups: buy Oblivion Orb on first or second back (800g) before completing Morellonomicon.Oblivion Orb fully upgrades into Morellonomicon \u2014 zero gold wasted.<a href=\"https:\/\/magicstark.cz\/wiki\/kindlegem\/\"><strong>Kindlegem<\/strong><\/a> (800g): adds AH and HP immediately on purchase \u2014 if GW isn&#8217;t urgently needed, Kindlegem first provides AH for faster ability cycling before completing the item.<a href=\"https:\/\/magicstark.cz\/wiki\/blasting-wand\/\"><strong>Blasting Wand<\/strong><\/a> (850g) is shared with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/nashors-tooth\/\"><strong>Nashor&#8217;s Tooth<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/lich-bane\/\"><strong>Lich Bane<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\"><strong>Void Staff<\/strong><\/a> \u2014 buying Blasting Wand early keeps all AP build paths open.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude78 GRIEVOUS WOUNDS \u2014 Complete Mechanics for AP Champions<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Trigger Condition: Magic Damage to Champions<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Morellonomicon&#8217;s GRIEVOUS WOUNDS fires on <strong>magic damage dealt to enemy champions<\/strong>. This is a broader trigger than it appears \u2014 virtually every ability a mage casts deals magic damage and will trigger GW on each champion hit. AoE abilities that hit multiple champions apply GW to <strong>each champion independently<\/strong> \u2014 a Lux E (Final Spark) traveling through a team applies GW to every champion in its path, each with their own 3-second independent GW timer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The 3-second duration refreshes on <strong>every magic damage hit<\/strong>. Sustained AoE damage champions (Cassiopeia W Miasma, Brand E Conflagration DoT, Malzahar R Nether Grasp) maintain GW indefinitely as long as damage ticks continue hitting the target. A single-hit poke mage (Lux Q) applies GW for 3 seconds and then must land another ability within that window to refresh \u2014 failing which the target&#8217;s healing resumes at full rate.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>GRIEVOUS WOUNDS \u2014 Full Interaction Table<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>GRIEVOUS WOUNDS Behavior<\/strong><\/td><\/tr><tr><td>Trigger source<\/td><td>Magic damage to champions \u2014 all ability magic damage; DoTs; AoE<\/td><\/tr><tr><td>Applies through shields?<\/td><td>YES \u2014 GW applies even if magic damage is absorbed by a shield<\/td><\/tr><tr><td>Duration<\/td><td>3 seconds \u2014 refreshes on each magic damage hit<\/td><\/tr><tr><td>Healing reduced<\/td><td>ALL healing: life steal, omnivamp, spell vamp, regen, ability heals, drain abilities<\/td><\/tr><tr><td>Shields reduced?<\/td><td>NO \u2014 GW reduces healing, not shielding; shields absorb at full value<\/td><\/tr><tr><td>Stacks with other GW sources?<\/td><td>No \u2014 40% is the cap; multiple GW items don&#8217;t stack above 40% (or 60% enhanced)<\/td><\/tr><tr><td>Applies to regen (Warmog&#8217;s)?<\/td><td>YES \u2014 base regen, Warmog&#8217;s, Doran&#8217;s Shield all reduced<\/td><\/tr><tr><td>Applies to ability heals (Soraka)?<\/td><td>YES \u2014 Soraka W, Nami W, Aatrox Q all reduced<\/td><\/tr><tr><td>Works on structures?<\/td><td>NO \u2014 GW only applies when magic damage hits champions<\/td><\/tr><tr><td>Multiple targets from one ability?<\/td><td>Each champion hit has independent GW timer \u2014 AoE applies GW to all simultaneously<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f GRIEVOUS WOUNDS Critical Rules for AP Champions<\/strong>GW applies through shields \u2014 magic damage absorbed by a shield still inflicts GW on the champion.GW does NOT reduce shields themselves \u2014 Lulu E, Seraph&#8217;s Embrace shield, Immortal Shieldbow are unaffected in shield value.GW reduces ALL healing simultaneously: life steal, omnivamp, regeneration, ability heals, drain effects.AoE ability hits multiple champions \u2014 each receives independent GW application.DoT damage (Cassiopeia W, Brand passive, Malzahar passive) refreshes GW continuously for as long as DoT ticks deal damage to the champion.GW from Morellonomicon applies only from YOUR magic damage \u2014 allies&#8217; damage does not extend your GW application.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>GW Applies Through Shields \u2014 AP Champion Context<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The shield-bypass rule matters specifically for AP champions facing common shield items: if <a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\"><strong>Sterak&#8217;s Gage<\/strong><\/a> LIFELINE shield activates on an enemy fighter, the next spell that deals magic damage into that shield still applies GW \u2014 even if the spell damage is fully absorbed. If <a href=\"https:\/\/magicstark.cz\/en\/wiki\/banshees-veil\/\"><strong>Banshee&#8217;s Veil<\/strong><\/a>&#8216;s passive spell-blocking bubble deflects a spell entirely, GW does <strong>NOT<\/strong> apply to that deflected spell (the spell was fully blocked). However, if any magic damage lands despite spell shield presence (separate spell, area damage), GW applies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Against <a href=\"https:\/\/magicstark.cz\/en\/wiki\/immortal-shieldbow\/\"><strong>Immortal Shieldbow<\/strong><\/a> on ADCs: the LIFELINE shield absorbs damage but GW still applies through it. This is the same rule as <a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\"><strong>Mortal Reminder<\/strong><\/a> \u2014 shields absorb damage value but the GW debuff still fires on the target regardless.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 GW Through Shields vs Banshee&#8217;s Veil \u2014 Critical Distinction<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\"><strong>Sterak&#8217;s Gage<\/strong><\/a> LIFELINE shield: magic damage fires into the shield \u2192 damage absorbed \u2192 GW STILL APPLIES to champion. Shield reduces damage, not GW.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/immortal-shieldbow\/\"><strong>Immortal Shieldbow<\/strong><\/a> LIFELINE shield: same \u2014 GW applies through the shield absorption.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/banshees-veil\/\"><strong>Banshee&#8217;s Veil<\/strong><\/a> passive spell-blocking bubble: spell is FULLY DEFLECTED \u2192 no magic damage lands \u2192 GW does NOT apply. The spell must make contact with the champion to apply GW.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a> spell shield (on enemy): same as Banshee&#8217;s \u2014 deflected spells don&#8217;t land \u2192 no GW.Rule: GW fires if magic damage CONTACTS the target (even absorbed). GW does not fire if the ability is fully deflected before contact.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>GRIEVOUS WOUNDS \u2014 Full Anti-Heal Item Comparison<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Trigger<\/strong><\/td><td><strong>GW Rate<\/strong><\/td><td><strong>Role<\/strong><\/td><td><strong>vs. Morellonomicon<\/strong><\/td><\/tr><tr><td>Morellonomicon<\/td><td>Magic damage to champs<\/td><td>40%<\/td><td>Mage\/Support<\/td><td>Self \u2014 AP GW source<\/td><\/tr><tr><td>Mortal Reminder<\/td><td>Physical damage<\/td><td>40%<\/td><td>ADC<\/td><td>Physical GW vs magic GW<\/td><\/tr><tr><td>Thornmail<\/td><td>Reflect on attacker<\/td><td>40%<\/td><td>Tank<\/td><td>Melee attacker gets GW \u2014 tank-side<\/td><\/tr><tr><td>Chempunk Chainsword<\/td><td>Physical damage<\/td><td>40%-60%<\/td><td>Fighter<\/td><td>Enhanced GW at 60% on prolonged hits<\/td><\/tr><tr><td>Oblivion Orb<\/td><td>Ability damage (any)<\/td><td>40%<\/td><td>AP (component)<\/td><td>Component \u2014 upgrades to Morellonomicon<\/td><\/tr><tr><td>Executioner&#8217;s Calling<\/td><td>Basic attack hit<\/td><td>40%<\/td><td>ADC (early)<\/td><td>Early GW before Mortal Reminder<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfdf\ufe0f Arena Mode \u2014 Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Passive<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Ability Power<\/td><td>+75 AP<\/td><td>+90 AP (buffed)<\/td><\/tr><tr><td>Health<\/td><td>+350 HP<\/td><td>+250 HP (nerfed)<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><td>+15 AH (unchanged)<\/td><\/tr><tr><td>GW standard<\/td><td>40% healing reduction<\/td><td>40% (unchanged)<\/td><\/tr><tr><td>Arena NEW EFFECT<\/td><td>N\/A<\/td><td>If target heals 60%+ max HP while continuous GW: healing reduction increases to 80%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Arena trades 100 HP for <strong>+15 additional AP<\/strong> (90 vs 75). The AP buff makes Morellonomicon stronger for pure damage output in Arena&#8217;s faster-paced rounds. The HP reduction (350\u2192250) is meaningful \u2014 100 HP less survivability \u2014 but the +15 AP increase compensates with increased ability damage and higher ICATHIAN BITE-equivalent scaling on AP on-hit builds. The Arena <strong>NEW EFFECT (80% GW threshold)<\/strong> is identical to the Mortal Reminder Arena mechanic: maintaining continuous GW while the target heals 60%+ of their max HP triggers 80% healing reduction, effectively negating virtually all sustain in extended Arena fights.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Arena 80% GW \u2014 AP Champion Application<\/strong>Target must heal 60%+ of max HP while CONTINUOUSLY under GW (no 3-second lapse).AP champions with sustained AoE damage (Cassiopeia, Brand, Malzahar) maintain GW effortlessly \u2014 DoT ticks refresh GW every second.Burst mages (Lux, Orianna) must chain spells within 3 seconds to maintain continuous GW for the 80% threshold.Against Aatrox (3,000 HP) in Arena: threshold = 1,800 HP of healing while under GW \u2192 80% reduction fires \u2192 Aatrox&#8217;s Q heals reduced from say 300 to 60 HP per cast.The Arena 90 AP also increases the effective healing being &#8216;denied&#8217; \u2014 higher AP = larger ability hits that apply GW at a faster rate per second.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Morellonomicon<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Morellonomicon is strongest on <strong>AP champions and AP-focused supports who deal magic damage consistently and face enemies whose healing is preventing kill completion<\/strong>. The 350 HP makes it particularly relevant for AP champions who need both damage and survivability, not just pure burst mages who can skip HP entirely.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/cassiopeia-the-serpents-embrace\/\">Cassiopeia<\/a> \u2014 <\/strong>Twin Fang (E) fires every 0.75 seconds on poisoned targets \u2014 each E application triggers GW independently. Cassiopeia literally maintains GW at near-maximum uptime in close range. Miasma (W) DoT also refreshes GW on affected targets. Morellonomicon provides the HP she needs for close-range combat durability. At 400+ AP, the 75 base AP is meaningful damage alongside the GW utility. Standard build includes Morellonomicon for sustain matchups.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/brand-the-burning-vengeance\/\">Brand<\/a> \u2014 <\/strong>Conflagration (E) and Pyroclasm (R) bounce apply magic damage to multiple champions simultaneously \u2014 each independently receives GW. Brand&#8217;s passive (Blaze) DoT also ticks magic damage, refreshing GW on the burning target. Against healing-heavy compositions, Morellonomicon ensures GW is maintained through DoT ticks between active ability rotations.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lux-the-lady-of-luminosity\/\">Lux<\/a> \u2014 <\/strong>Final Spark (R) travels through the team \u2014 every champion hit receives GW from the single R cast. In teamfights, Lux R applies GW to 3-5 enemies simultaneously with independent 3-second timers. The HP from Morellonomicon compensates for Lux&#8217;s naturally low base stats at 600 range.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/soraka-the-starchild\/\">Soraka<\/a> (AP damage flex build) \u2014 <\/strong>Starcall (Q) deals magic damage and applies GW to hit targets. In AP damage-oriented support builds, Morellonomicon&#8217;s GW from Q provides anti-heal while the HP adds survivability in the support role. The irony of Soraka applying GW isn&#8217;t lost \u2014 she reduces enemy sustain while healing her own team.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/vladimir-the-crimson-reaper\/\">Vladimir <\/a>\u2014 <\/strong>Morellonomicon&#8217;s HP scales his Crimson Pact passive (every 40 HP = 1 AP; every 1 AP = 14 HP \u2014 simplified). The +350 HP provides AP from Crimson Pact. Additionally, Vladimir&#8217;s Sanguine Pool (W) and Hemoplague (R) deal magic damage \u2014 triggering GW on targets hit. Against enemy healing compositions, Morellonomicon provides him GW while also feeding his HP-to-AP conversion.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/malzahar-the-prophet-of-the-void\/\">Malzahar<\/a> \u2014 <\/strong>Malefic Visions (E) is a DoT that spreads on target death \u2014 it continuously applies magic damage ticks that refresh GW. Nether Grasp (R) deals sustained magic damage while rooting \u2014 maintaining continuous GW for the full suppress duration. Morellonomicon&#8217;s HP provides survivability during the R channel window when Malzahar is stationary and vulnerable.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sylas-the-unshackled\/\">Sylas<\/a> \u2014 <\/strong>His abilities deal magic damage on contact \u2014 Abscond\/Abduct (E) and Hijack (R) both trigger GW on champion hit. His kit is built around drain tanking (Petricite Burst and healing); Morellonomicon&#8217;s HP stack on top of his base HP-scaling thresholds. Against enemy drain tanks, his Morellonomicon applies GW to suppress their healing while he applies his own.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pure burst one-shot mages without sustained damage: <\/strong>if the primary pattern is one-combo-kill (Zed, LeBlanc, Veigar full combo), GW&#8217;s 3-second duration is barely relevant \u2014 targets die too fast for healing to matter. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> provide more consistent one-combo damage amplification.<\/li>\n\n\n\n<li><strong>Champions with no HP scaling who need pure burst: <\/strong>350 HP is valuable when it contributes to survival in drawn-out fights. On glass cannon mages who want 6 pure damage items and always play from 1,000+ range (Xerath, Ziggs), the HP barely changes survivability. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\"><strong>Void Staff<\/strong><\/a> are better alternatives when magic pen is the priority over HP.<\/li>\n\n\n\n<li><strong>AD champions \u2014 completely incompatible: <\/strong>GW fires on magic damage only. AD champions dealing zero magic damage never trigger the passive. Morellonomicon is AP-locked.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Sustained AP Mage vs Healing Comp (Cassiopeia \/ Brand \/ Malzahar)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Morellonomicon \u2014 First item \u2014 GW online from first ability rotation; +75 AP + 15 AH immediately reduces healing threat from minute 12+<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\"><strong>Rylai&#8217;s Crystal Scepter<\/strong><\/a> \u2014 Second item \u2014 RIMEFROST slow on all ability damage + GW maintained through slow window; HP stacking<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\"><strong>Void Staff<\/strong><\/a> \u2014 Third item \u2014 40% magic penetration amplifies all ability damage alongside GW suppression; magic pen makes healing reduction more punishing since each ability hit also deals more<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> \u2014 Fourth item \u2014 MAGICAL OPUS 30% AP multiplier; Morellonomicon&#8217;s 75 AP \u2192 effectively 97.5 AP with Deathcap present<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> \u2014 Fifth item \u2014 CINDERBLOOM execute pen + magic pen vs low-HP targets; +200 HP compounds with Morellonomicon HP for total ~550 HP from two items<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>AP Support vs Healing (Soraka \/ Lux \/ Karma)<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li>Oblivion Orb \u2014 First back (800g) \u2014 early GW pressure before completing Morellonomicon; immediate ability-damage GW from level 6+<\/li>\n\n\n\n<li>Morellonomicon \u2014 First full item \u2014 GW completion; +350 HP crucial for support survivability in teamfights<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\"><strong>Rylai&#8217;s Crystal Scepter<\/strong><\/a> \u2014 Second item \u2014 slow on all ability hits; HP stacking for support durability; GW + slow = sustained pressure on priority healing targets<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/cryptbloom\/\"><strong>Cryptbloom<\/strong><\/a> \u2014 Third item \u2014 20% magic pen + NOURISH ally heal on kills; magic pen makes GW-suppressed healing targets take more damage simultaneously<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> \u2014 Fourth item \u2014 AP amplification for support damage scaling in late game<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Vladimir \u2014 HP-AP Hybrid Build with GW<\/strong><\/h3>\n\n\n\n<ol start=\"11\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/riftmaker\/\"><strong>Riftmaker<\/strong><\/a> \u2014 First item \u2014 VOID CORRUPTION sustain + VOID INFUSION HP \u2192 AP; HP feeds Crimson Pact AP simultaneously<\/li>\n\n\n\n<li>Morellonomicon \u2014 Second item \u2014 +350 HP (feeds Crimson Pact for ~8-9 bonus AP) + 75 AP + GW vs enemy healing comps<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\"><strong>Rylai&#8217;s Crystal Scepter<\/strong><\/a> \u2014 Third item \u2014 RIMEFROST slow on Transfusion (Q) hits; HP \u2192 AP via Crimson Pact; slow maintains GW refresh on fleeing targets<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\"><strong>Rabadon&#8217;s Deathcap<\/strong><\/a> \u2014 Fourth item \u2014 MAGICAL OPUS amplifies all AP including AP generated from HP via Crimson Pact<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/void-staff\/\"><strong>Void Staff<\/strong><\/a> \u2014 Fifth item \u2014 magic pen vs building-MR tanks; penetration applies on top of GW healing suppression<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Morellonomicon + Rylai&#8217;s Crystal Scepter \u2014 Anti-Heal + Slow Synergy<\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\"><strong>Rylai&#8217;s Crystal Scepter<\/strong><\/a>&#8216;s RIMEFROST slow fires on magic damage \u2014 the same trigger as Morellonomicon&#8217;s GW.Result: every spell that applies GW also applies a RIMEFROST slow simultaneously.GW reduces healing. Slow prevents escape. Together they trap healing targets under GW without allowing the 3-second lapse that would reset the debuff.On Cassiopeia: E fires every 0.75s \u2014 each E applies both GW and RIMEFROST slow. The target cannot escape the GW window and takes damage faster than they can heal even at reduced rates.This combination is particularly strong against Vladimir \u2014 slow prevents his pool escape before GW expires, and GW reduces his W heal and E lifesteal recovery.Both items provide HP \u2014 combined ~750 HP from Morellonomicon (350) + Rylai&#8217;s (400) gives significant durability alongside the utility passives.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 AP Anti-Heal &amp; Mage Utility<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>AP<\/strong><\/td><td><strong>HP<\/strong><\/td><td><strong>AH<\/strong><\/td><td><strong>GW?<\/strong><\/td><td><strong>Unique<\/strong><\/td><td><strong>vs. Morellonomicon<\/strong><\/td><\/tr><tr><td>Shadowflame<\/td><td>+110<\/td><td>+200<\/td><td>+20 AH<\/td><td>No<\/td><td>CINDERBLOOM pen at low HP<\/td><td>More AP + pen, no HP survival, no GW<\/td><\/tr><tr><td>Cryptbloom<\/td><td>+85<\/td><td>None<\/td><td>+15 AH<\/td><td>No<\/td><td>20% magic pen + NOURISH ally heal on kills<\/td><td>Magic pen utility vs anti-heal + HP<\/td><\/tr><tr><td>Rylai&#8217;s Crystal Scepter<\/td><td>+75<\/td><td>+400<\/td><td>None<\/td><td>No<\/td><td>RIMEFROST slow on all AP damage<\/td><td>Similar AP+HP, slow vs GW \u2014 often built together<\/td><\/tr><tr><td>Rabadon&#8217;s Deathcap<\/td><td>+120<\/td><td>None<\/td><td>None<\/td><td>No<\/td><td>MAGICAL OPUS 30% AP multiplier<\/td><td>Pure AP amplification \u2014 no utility<\/td><\/tr><tr><td>Void Staff<\/td><td>+70<\/td><td>None<\/td><td>None<\/td><td>No<\/td><td>40% magic penetration<\/td><td>Magic pen vs GW \u2014 often both in same build<\/td><\/tr><tr><td>Riftmaker<\/td><td>+80<\/td><td>+250<\/td><td>15 AH<\/td><td>No<\/td><td>VOID CORRUPTION + VOID INFUSION sustain + HP\u2192AP<\/td><td>Sustain-focused vs anti-heal GW item<\/td><\/tr><tr><td>Mortal Reminder<\/td><td>None<\/td><td>+35 AD<\/td><td>None<\/td><td>YES<\/td><td>Physical GW + 30% armor pen + 25% crit<\/td><td>AD GW source vs AP GW source \u2014 different roles<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Building it when the enemy has no meaningful healing: <\/strong>Morellonomicon&#8217;s GW is dead weight against compositions with no sustain. Against a burst assassin + engage tank + poke mage enemy lineup with no healing sources, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a> provides 35 more AP, better magic pen, and an execute bonus \u2014 all more impactful than unused GW. Evaluate the enemy roster before confirming the purchase.<\/li>\n\n\n\n<li><strong>Delaying Oblivion Orb when healing is the clear threat: <\/strong>against Vladimir, Aatrox, or Soraka-supported carries, buying <a href=\"https:\/\/magicstark.cz\/wiki\/oblivion-orb\/\"><strong>Oblivion Orb<\/strong><\/a> at 800g as a first-back emergency purchase suppresses their healing for 10+ minutes before Morellonomicon is completed. Delayed GW means extended healing windows \u2014 the 800g investment is immediately impactful.<\/li>\n\n\n\n<li><strong>Expecting GW to reduce shields: <\/strong>GW reduces healing, not shielding. <a href=\"https:\/\/magicstark.cz\/wiki\/lulu-champion-guide-2026\/\"><strong>Lulu<\/strong><\/a> E shield, <a href=\"https:\/\/magicstark.cz\/wiki\/karma-champion-guide-2026\/\"><strong>Karma<\/strong><\/a> W shield, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/immortal-shieldbow\/\"><strong>Immortal Shieldbow<\/strong><\/a> absorb at full value regardless of GW. If the primary enemy survivability is shielding rather than healing, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\"><strong>Shadowflame<\/strong><\/a>&#8216;s CINDERBLOOM (magic pen vs shielded targets) or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/serpents-fang\/\"><strong>Serpent&#8217;s Fang<\/strong><\/a> (for AD supports) are the correct counters to shields.<\/li>\n\n\n\n<li><strong>Letting GW expire between spell rotations: <\/strong>GW lasts 3 seconds and must be refreshed by another magic damage hit. On low-AH builds where ability CDs are 8-12 seconds, there will be GW gaps. Prioritize completing the Morellonomicon recipe with Kindlegem for the +15 AH \u2014 shorter ability CDs mean more consistent GW maintenance. Alternatively, pair with a teammate who applies GW from a separate source (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/thornmail\/\"><strong>Thornmail<\/strong><\/a> tank) to cover GW gaps.<\/li>\n\n\n\n<li><strong>Not combining with Rylai&#8217;s Crystal Scepter on sustained damage champs: <\/strong>the GW + slow combination is one of the most complete anti-healing patterns in the game. RIMEFROST prevents the healing target from escaping the 3-second GW window. Against mobile healing targets (Vladimir, Kassadin), missing <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\"><strong>Rylai&#8217;s Crystal Scepter<\/strong><\/a> means they escape GW range and sustain back before the next spell rotation.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Buy <a href=\"https:\/\/magicstark.cz\/wiki\/oblivion-orb\/\"><strong>Oblivion Orb<\/strong><\/a> at first back against healing-heavy enemies: 800g provides GW from minute 8-10 without waiting for full Morellonomicon completion; upgrades with zero wasted gold<\/li>\n\n\n\n<li>Pair with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rylais-crystal-scepter\/\"><strong>Rylai&#8217;s Crystal Scepter<\/strong><\/a>: RIMEFROST slow fires on the same trigger as GW \u2014 same magic damage hit applies both simultaneously; slow prevents escape from GW range; the combination is particularly powerful on sustained damage mages (Cassiopeia, Brand)<\/li>\n\n\n\n<li><strong>Against DoT champions: use your own DoTs to maintain GW passively: <\/strong>Cassiopeia W Miasma, Brand passive Blaze, Malzahar E Malefic Visions all tick magic damage continuously \u2014 each tick refreshes GW without requiring additional spell casts; GW uptime is effectively 100% during DoT phases<\/li>\n\n\n\n<li>Apply GW through shields: don&#8217;t stop casting when LIFELINE or Sterak&#8217;s shield activates \u2014 magic damage absorbed by the shield still applies GW; the healing reduction is active during and after the shield window<\/li>\n\n\n\n<li><strong>In Arena: chain spells without gaps to activate 80% threshold: <\/strong>the 80% GW requires continuous application; AoE sustained damage builds (Cassiopeia, Brand) achieve this naturally; burst mages must chain within 3 seconds without gap<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Morellonomicon&#8217;s GW apply from all magic damage or only direct abilities?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>All magic damage to champions triggers GW \u2014 direct ability hits, DoT ticks (Brand passive Blaze, Cassiopeia W, Malzahar E), AoE area damage (Lux R traveling), and any other source dealing magic damage to a champion. The only requirement is that magic damage contacts the enemy champion. GW does not apply when hitting minions, monsters, or structures \u2014 only champions trigger the passive.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does GW apply through Banshee&#8217;s Veil spell shield?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/banshees-veil\/\"><strong>Banshee&#8217;s Veil<\/strong><\/a>&#8216;s passive bubble and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a>&#8216;s spell shield <strong>fully deflect<\/strong> the ability before it contacts the champion. Since GW requires magic damage to contact the champion, a fully deflected spell (zero damage lands) does not apply GW. This is the key distinction: shield that absorbs damage (Sterak&#8217;s, Immortal Shieldbow) \u2192 GW still applies. Spell shield that deflects the ability entirely (Banshee&#8217;s, Edge of Night) \u2192 GW does not apply from the deflected ability.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can Morellonomicon and Thornmail cover GW for the entire team?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes \u2014 different team members building different GW sources provides comprehensive healing suppression. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/thornmail\/\"><strong>Thornmail<\/strong><\/a> applies GW when melee champions attack the tank (reflect damage). Morellonomicon applies GW from magic ability damage. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/mortal-reminder\/\"><strong>Mortal Reminder<\/strong><\/a> applies GW from physical attacks. Having all three on different teammates means virtually any damage the enemy takes from any source applies GW \u2014 preventing any gap in healing suppression throughout a fight.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Morellonomicon reduce Aatrox&#8217;s passive (Deathbringer Stance) healing?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: Yes \u2014 Aatrox&#8217;s Deathbringer Stance (P) healing is reduced by GW. His World Ender (R) healing amplification is also reduced \u2014 GW applies to the healed amount regardless of amplification bonuses, reducing the final number. Against Aatrox, maintaining continuous GW from Morellonomicon&#8217;s magic damage through his full World Ender duration is the most effective counter to his sustain pattern.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is the 350 HP from Morellonomicon meaningful for pure damage mages?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>350 HP translates to approximately 2-4 additional basic attack survivals at mid-game levels, depending on target AD. For champions who play at extended range (Lux, Xerath, Syndra), the HP adds relatively little to practical survival since positioning is the primary defense. For close-range AP champions (<a href=\"https:\/\/magicstark.cz\/wiki\/cassiopeia-champion-guide-2026\/\"><strong>Cassiopeia<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/vladimir-champion-guide-2026\/\"><strong>Vladimir<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/sylas-champion-guide-2026\/\"><strong>Sylas<\/strong><\/a>), the 350 HP is meaningful additional buffer during extended fights and dives. Building Morellonomicon on close-range AP champions primarily for the HP + GW combination is consistently justified.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does the Arena 80% GW threshold reset if GW expires once?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: Yes \u2014 the 80% threshold requires the target to heal 60%+ of max HP CONTINUOUSLY under GW. If GW expires for even 3 seconds (no magic damage contact during that window) and reapplies, the healing accumulation counter resets to zero. To activate the 80% effect in Arena, sustained damage without any 3-second gap is mandatory. Sustained AoE mages (Cassiopeia, Brand, Malzahar) with DoT damage maintain this effortlessly. Single-target burst mages must chain spells within 3 seconds without rotation gaps.<\/p>\n","protected":false},"featured_media":14342,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17546","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Morellonomicon - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Morellonomicon - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Morellonomicon? \ud83d\udcd6 Morellonomicon is the AP Grievous Wounds item \u2014 the primary anti-healing tool for mages, AP supports, and ability-damage champions. 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