{"id":17548,"date":"2026-02-18T14:54:05","date_gmt":"2026-02-18T14:54:05","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/muramana\/"},"modified":"2026-02-26T21:33:53","modified_gmt":"2026-02-26T21:33:53","slug":"muramana","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/muramana\/","title":{"rendered":"Muramana"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Muramana? \ud83d\udca7<\/strong><\/h2>\n\n\n\n<p>Muramana is the <strong>upgraded form of Manamune<\/strong> \u2014 a legendary hybrid item for Fighters, Marksmen, and Assassins that converts maximum mana into bonus attack damage and provides a powerful mana-scaling physical damage proc on both basic attacks and abilities. It bridges AD, mana, and ability haste in a single item that rewards <strong>high mana pool investment<\/strong><\/p>\n\n\n\n<p>The upgrade from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> to Muramana is free (0 gold combine) \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> transforms automatically when fully stacked. Unlike <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a>, Muramana does <strong>not belong to the MANAFLOW item group<\/strong> \u2014 this means it can be combined with MANAFLOW items like <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> (in theory), <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rod-of-ages\/\"><strong>Rod of Ages<\/strong><\/a> without hitting the MANAFLOW exclusivity limit \u2014 with the sole exception that you still cannot have <strong>both Muramana AND Manamune simultaneously<\/strong><\/p>\n\n\n\n<p>At <strong>2,900 Gold<\/strong> total (from the original Manamune investment), Muramana&#8217;s effective AD value is far higher than its tooltip suggests \u2014 AWE&#8217;s 2% max mana bonus AD converts every mana item into additional attack damage. Sell price: <strong>2,030 Gold<\/strong>. ID: 3042. Available on SR 5v5, ARAM, Nexus Blitz, and Arena.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics &amp; Effective AD<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,900 Gold (via Manamune upgrade \u2014 Special)<\/td><\/tr><tr><td>Combine Cost<\/td><td>0 Gold \u2014 free upgrade from fully stacked Manamune<\/td><\/tr><tr><td>Sell Price<\/td><td>2,030 Gold<\/td><\/tr><tr><td>Attack Damage<\/td><td>+35 AD (base stat)<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><\/tr><tr><td>Mana<\/td><td>+1,000 Mana<\/td><\/tr><tr><td>AWE bonus AD<\/td><td>+20 bonus AD (2% \u00d7 1,000 mana from item alone)<\/td><\/tr><tr><td>Effective total AD from item<\/td><td>55 AD (35 base + 20 AWE)<\/td><\/tr><tr><td>Item ID<\/td><td>3042<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca AWE Passive \u2014 AD Scaling with Max Mana<\/strong>AWE grants bonus AD equal to 2% of total maximum mana from all sources.Muramana&#8217;s own 1,000 mana: 1,000 \u00d7 0.02 = 20 bonus AD from item alone.Total effective AD from Muramana at zero other mana: 35 + 20 = 55 AD.With 500 additional mana (e.g., Sorcerer&#8217;s base mana at level 18): AWE generates 1,500 \u00d7 0.02 = 30 bonus AD total.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> (+2,900 mana at full stacks): AWE generates (1,000 + 2,900) \u00d7 0.02 = 78 bonus AD from Seraph&#8217;s + Muramana mana combined.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/rod-of-ages\/\"><strong>Rod of Ages<\/strong><\/a> (+300 mana at full stacks): AWE generates +6 bonus AD from Rod alone \u2014 all mana sources feed AWE.Every mana item in the build contributes AD through AWE simultaneously.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 How to Get Muramana \u2014 The Manamune Upgrade Path<\/strong><\/h2>\n\n\n\n<p>Muramana is not purchased directly \u2014 it <strong>upgrades automatically from a fully stacked Manamune<\/strong>. The upgrade costs 0 gold (classified as &#8216;Special&#8217; cost). The path:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Step<\/strong><\/td><td><strong>Item<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>What Happens<\/strong><\/td><\/tr><tr><td>1<\/td><td>Tear of the Goddess<\/td><td>400 Gold<\/td><td>Mana stacking begins \u2014 kills, assists, purchases add 4 mana (capped at 240 bonus mana from Tear)<\/td><\/tr><tr><td>2<\/td><td>Caulfield&#8217;s Warhammer<\/td><td>1,050 Gold (+100 combine)<\/td><td>Long Sword + Long Sword + Glowing Mote \u2014 AD + AH mid-item<\/td><\/tr><tr><td>3<\/td><td>Manamune<\/td><td>2,900 Gold total (+1,100 combine)<\/td><td>Tear of the Goddess + Caulfield&#8217;s Warhammer + Long Sword \u2014 AWE active at 2.5%, MURAMANA stacks accumulate<\/td><\/tr><tr><td>4<\/td><td>Muramana<\/td><td>0 Gold (auto-upgrade)<\/td><td>Manamune transforms when fully stacked \u2014 AWE becomes 2%, SHOCK becomes active<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 How Fast Does Manamune Stack Into Muramana?<\/strong>Manamune stacks from: champion kills (+12 mana), champion assists (+6 mana), minion kills (+4 mana), large monster kills (+4 mana).Target: 360 bonus mana needed for full stacks (from Tear cap + Manamune&#8217;s additional stacking).With active farming: approximately 10-15 minutes of consistent CS and kills to fully stack.Stacking Tip: <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> can be purchased early (first back at 400g) to begin stacking immediately \u2014 every minion kill during laning phase counts.Upgrade timing: Muramana typically completes stacking between minutes 12-18 depending on CS rate and kill participation.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive Mechanics \u2014 AWE &amp; SHOCK<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>AWE Passive \u2014 Mana to AD Conversion<\/strong><\/h3>\n\n\n\n<p>AWE converts <strong>2% of maximum mana into bonus attack damage<\/strong> at all times. This scales with total max mana from <strong>all sources<\/strong> \u2014 champion base mana, items, runes, and temporary mana buffs. The 2% ratio applies to the full mana pool, not just mana from Muramana itself. Building mana-stacking items alongside Muramana converts every mana point into additional AD:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>AWE \u2014 AD Generated at Different Mana Totals<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Total Max Mana<\/strong><\/td><td><strong>AWE Bonus AD Generated<\/strong><\/td><td><strong>Example Source<\/strong><\/td><\/tr><tr><td>1,000<\/td><td>20 bonus AD<\/td><td>Muramana alone<\/td><\/tr><tr><td>1,500<\/td><td>30 bonus AD<\/td><td>Muramana + champion base mana (level 18)<\/td><\/tr><tr><td>2,000<\/td><td>40 bonus AD<\/td><td>Muramana + additional mana item<\/td><\/tr><tr><td>2,900<\/td><td>58 bonus AD<\/td><td>Muramana + Seraph&#8217;s Embrace 1,900 mana<\/td><\/tr><tr><td>3,500<\/td><td>70 bonus AD<\/td><td>Muramana + Seraph&#8217;s + extra mana<\/td><\/tr><tr><td>4,500+<\/td><td>90+ bonus AD<\/td><td>Full mana-stacking build (Ezreal \/ Corki peak)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>SHOCK Passive \u2014 Mana-Scaling Physical Damage Proc<\/strong><\/h3>\n\n\n\n<p>SHOCK fires a bonus physical damage proc that scales with maximum mana \u2014 separately on basic attacks and on ability damage, each with the same <strong>6.5-second cooldown per target per cast instance<\/strong>:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>SHOCK Source<\/strong><\/td><td><strong>Damage<\/strong><\/td><td><strong>CD<\/strong><\/td><td><strong>Who Gets Hit<\/strong><\/td><\/tr><tr><td>Basic attack on-hit<\/td><td>1.2% max mana bonus physical damage<\/td><td>6.5s per target per cast instance<\/td><td>Champions only \u2014 not structures or plants<\/td><\/tr><tr><td>Ability damage (melee)<\/td><td>4% max mana bonus physical damage<\/td><td>6.5s per target per cast instance<\/td><td>Champions hit by the damaging ability<\/td><\/tr><tr><td>Ability damage (ranged)<\/td><td>3% max mana bonus physical damage<\/td><td>6.5s per target per cast instance<\/td><td>Champions hit by the damaging ability<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca SHOCK Damage at 2,000 Max Mana \u2014 SR Reference<\/strong>Basic attack SHOCK: 2,000 \u00d7 0.012 = 24 bonus physical damage on-hit (champions only, 6.5s CD per target)Ability SHOCK (melee): 2,000 \u00d7 0.04 = 80 bonus physical damage (6.5s CD per target per cast instance)Ability SHOCK (ranged): 2,000 \u00d7 0.03 = 60 bonus physical damage (6.5s CD per target per cast instance)At 3,000 max mana:&nbsp;&nbsp;Auto SHOCK: 36 physical damage&nbsp;&nbsp;Ability SHOCK (melee): 120 physical damage&nbsp;&nbsp;Ability SHOCK (ranged): 90 physical damageAoE abilities hitting 3 champions: SHOCK fires separately on each champion hit \u2014 each has their own 6.5s CD.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>SHOCK \u2014 Critical Interaction Rules<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>SHOCK Behavior<\/strong><\/td><\/tr><tr><td>Damage classification<\/td><td>Proc damage \u2014 physical<\/td><\/tr><tr><td>Triggers spell effects?<\/td><td>NO \u2014 proc damage does not trigger spell effects<\/td><\/tr><tr><td>Blocked by spell shields?<\/td><td>NO \u2014 SHOCK bypasses spell shields entirely<\/td><\/tr><tr><td>Benefits from life steal?<\/td><td>YES \u2014 SHOCK&#8217;s physical proc damage contributes to life steal recovery<\/td><\/tr><tr><td>Scales with armor penetration?<\/td><td>YES \u2014 SHOCK is physical damage; lethality and armor pen reduce target&#8217;s physical resistance against SHOCK<\/td><\/tr><tr><td>Basic attack SHOCK applies to structures?<\/td><td>NO \u2014 on-hit SHOCK does not proc on towers or structures<\/td><\/tr><tr><td>Ability SHOCK applies when ability hits non-champions?<\/td><td>NO \u2014 SHOCK only fires when ability damage hits champions<\/td><\/tr><tr><td>Same ability hitting multiple champions?<\/td><td>Each champion has separate 6.5s CD \u2014 all are hit independently<\/td><\/tr><tr><td>6.5s CD timer: per target or global?<\/td><td>Per target AND per cast instance \u2014 same ability can&#8217;t double-proc on same target<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f SHOCK Is Proc Damage \u2014 Key Rules<\/strong>SHOCK does NOT trigger spell effects \u2014 no Electrocute 3-hit threshold, no spell-triggered item passives.SHOCK IS NOT blocked by spell shields (Edge of Night, Banshee&#8217;s Veil, Sivir E) \u2014 it bypasses shields entirely.SHOCK DOES benefit from life steal \u2014 the physical proc damage feeds life steal recovery per hit.SHOCK DOES scale with lethality and armor penetration \u2014 physical damage reduction mechanics apply.Basic attack SHOCK is on-hit and only fires vs champions (not structures).Ability SHOCK fires when ability damage hits a champion \u2014 not when ability hits minions, monsters, or structures.AoE abilities hit multiple champions simultaneously \u2014 each champion receives their own SHOCK proc with independent 6.5s CDs.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>SHOCK \u2014 Ability Interaction Details<\/strong><\/h3>\n\n\n\n<p>SHOCK distinguishes between abilities that <strong>trigger on-hit effects<\/strong>, abilities that <strong>trigger spell effects<\/strong>, and abilities that <strong>trigger both<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Abilities that trigger on-hit effects AND spell effects: <\/strong>apply SHOCK as both a basic attack-type proc AND as an ability proc \u2014 effectively double-SHOCK if both conditions are met on the same target<\/li>\n\n\n\n<li><strong>Abilities that trigger on-hit effects but NOT spell effects: <\/strong>apply SHOCK as a basic attack proc (1.2% max mana rate)<\/li>\n\n\n\n<li><strong>Empowered basic attacks that trigger spell effects: <\/strong>apply SHOCK as both an attack AND an ability \u2014 the higher 4%\/3% ability rate applies alongside the 1.2% auto rate<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 SHOCK Ability vs Basic Attack Rate \u2014 Which Matters More<\/strong>At 2,000 mana: auto SHOCK = 24 damage; ability SHOCK (melee) = 80 damage; ability SHOCK (ranged) = 60 damage.Ability SHOCK is 3.3\u00d7 (melee) or 2.5\u00d7 (ranged) stronger than basic attack SHOCK per proc.Ability SHOCK has the same 6.5s CD \u2014 making ability-spam champions (frequent casters) extract more SHOCK value than auto-attack-focused champions.<a href=\"https:\/\/magicstark.cz\/wiki\/ezreal-champion-guide-2026\/\"><strong>Ezreal<\/strong><\/a>: Mystic Shot (Q) every 1.5-2s at full CDR \u2192 SHOCK every 6.5s from Q alone = consistent 60 ranged ability SHOCK every 6.5s.<a href=\"https:\/\/magicstark.cz\/wiki\/jayce-champion-guide-2026\/\"><strong>Jayce<\/strong><\/a> (melee form): hammer abilities + empowered autos \u2192 ability SHOCK at 4% max mana rate + auto SHOCK stacking on top.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd17 MANAFLOW Group \u2014 Muramana vs Manamune<\/strong><\/h2>\n\n\n\n<p>This is the most <strong>commonly misunderstood mechanic<\/strong> about Muramana: <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> belongs to the <strong>MANAFLOW item group<\/strong> \u2014 meaning Manamune cannot be built alongside other MANAFLOW items (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rod-of-ages\/\"><strong>Rod of Ages<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a>). Once Manamune upgrades to <strong>Muramana, the MANAFLOW group restriction is removed<\/strong> \u2014 Muramana itself is not in the MANAFLOW group.<\/p>\n\n\n\n<p>The single remaining limitation after upgrade: you cannot hold <strong>both Muramana AND Manamune simultaneously<\/strong>. Every other former MANAFLOW exclusion disappears. Building <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> alongside Muramana is legal \u2014 and <strong>extremely effective<\/strong>, since Seraph&#8217;s mana pool feeds AWE&#8217;s bonus AD conversion directly.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca Muramana + Seraph&#8217;s Embrace \u2014 The Dual Mana Build<\/strong>Seraph&#8217;s Embrace at full stacks: approximately 2,900 total mana from all sources including itself.Muramana: +1,000 mana.Combined total mana at full stacks: ~3,900+ mana.AWE bonus AD at 3,900 mana: 3,900 \u00d7 0.02 = 78 bonus AD from AWE alone.Total AD from both items&#8217; stats + AWE: 35 (Muramana base) + 78 (AWE at 3,900 mana) = 113 AD effective.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> also provides SERAPHS AETHER shield (using mana), further synergizing with the high mana pool.<a href=\"https:\/\/magicstark.cz\/wiki\/ezreal-champion-guide-2026\/\"><strong>Ezreal<\/strong><\/a> builds this dual-mana combination as a standard win condition \u2014 the mana scales AWE, SHOCK scales with mana, and Seraph&#8217;s shield provides survivability.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfdf\ufe0f Arena Mode \u2014 Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Passive<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Attack Damage<\/td><td>+35 AD<\/td><td>+40 AD<\/td><\/tr><tr><td>Mana<\/td><td>+1,000<\/td><td>+1,000 (unchanged)<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15 AH<\/td><td>+15 AH (unchanged)<\/td><\/tr><tr><td>SHOCK on-hit (auto)<\/td><td>1.2% max mana<\/td><td>3% max mana (increased)<\/td><\/tr><tr><td>SHOCK ability (melee)<\/td><td>4% max mana<\/td><td>4% max mana (unchanged)<\/td><\/tr><tr><td>SHOCK ability (ranged)<\/td><td>3% max mana<\/td><td>3% max mana (unchanged)<\/td><\/tr><tr><td>Arena SHOCK on-hit sub-rule<\/td><td>\u2014<\/td><td>On-hit changed to 1.2% and ability to 3% (see below)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Arena dramatically buffs SHOCK&#8217;s basic attack on-hit rate from 1.2% to 3% max mana. <\/strong>At 2,000 mana: auto SHOCK goes from 24 to 60 bonus physical damage per on-hit proc (vs champions). This closes the gap between basic attack SHOCK and ability SHOCK significantly. The 40 base AD (vs 35 on SR) also makes auto-weaving champions stronger in Arena. With mana stacking in Arena&#8217;s faster build pace, SHOCK&#8217;s 3% on-hit at 3,000 mana = 90 physical damage per champion auto \u2014 approaching melee ability SHOCK rates on SR.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Muramana<\/strong><\/h2>\n\n\n\n<p>Muramana is strongest on <strong>AD or hybrid champions who natively have high mana costs, build mana for scaling, and either auto-attack frequently or cast abilities that trigger SHOCK repeatedly<\/strong>. The item rewards <strong>mana pool investment<\/strong> \u2014 the more max mana in the build, the more AWE&#8217;s AD and SHOCK&#8217;s proc damage contribute to combat output.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/ezreal-the-prodigal-explorer\/\">Ezreal<\/a> \u2014 <\/strong>The definitive Muramana champion. Mystic Shot (Q) fires every 1.5-2 seconds at full CDR, each triggering SHOCK&#8217;s 3% ranged ability proc (60 physical damage per Q at 2,000 mana). Building <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> \u2192 Muramana first then <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> creates the standard dual-Tear mana build \u2014 AWE scales AD off the combined mana pool (~3,900 mana), SHOCK fires on every Q hit. Lethality Ezreal also uses Muramana to maximize Q burst through armor penetration stacking with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/serpents-fang\/\"><strong>Serpent&#8217;s Fang<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a>.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jayce-the-defender-of-tomorrow\/\">Jayce<\/a> \u2014 <\/strong>Both forms benefit: cannon form (ranged) uses SHOCK&#8217;s 3% ranged ability proc on Shock Blast (Q) and SHOCK&#8217;s on-hit on empowered autos; hammer form (melee) uses SHOCK&#8217;s 4% melee ability proc on Thundering Blow (E) and Lightning Field (W). AWE&#8217;s mana-to-AD conversion feeds both forms&#8217; physical damage. Building <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> + Muramana (after stack) is the standard Jayce power build.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/corki-the-daring-bombardier\/\">Corki<\/a> \u2014 <\/strong>Package (R charge) uses SHOCK&#8217;s ability proc on every Package delivery. His mixed damage (AP + AD) kit benefits from both AWE&#8217;s bonus AD and SHOCK&#8217;s physical damage proc. Standard Corki build: <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> \u2192 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> \u2192 Muramana upgrade \u2192 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rapid-firecannon\/\"><strong>Rapid Firecannon<\/strong><\/a> \u2014 AWE at ~2,500 mana provides significant bonus AD amplifying all damage simultaneously.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a> \u2014 <\/strong>Bio-Arcane Barrage (W) fires rapid AP-scaling autos \u2014 Muramana&#8217;s SHOCK on-hit fires on each W auto separately. The mana pool AWE builds into bonus AD amplifying Kog&#8217;Maw&#8217;s physical auto damage. Combined with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/guinsoos-rageblade\/\"><strong>Guinsoo&#8217;s Rageblade<\/strong><\/a>, every third auto doubles on-hit effects including SHOCK.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/varus-the-arrow-of-retribution\/\">Varus<\/a> \u2014 <\/strong>Piercing Arrow (Q) charge costs mana and triggers SHOCK&#8217;s ability proc on hit. Living Vengeance passive bonus AS from assists\/kills compounds with the mana pool for auto-SHOCK cycling. Building <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> first then <a href=\"https:\/\/magicstark.cz\/en\/wiki\/kraken-slayer\/\"><strong>Kraken Slayer<\/strong><\/a> creates a sustained DPS pattern where SHOCK fires from both Q casts and auto-attack sequences.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/gangplank-the-saltwater-scourge\/\">Gangplank<\/a> \u2014 <\/strong>Parrrley (Q) is a physical ability that triggers SHOCK&#8217;s 3% ranged ability proc (Gangplank uses ranged SHOCK with Q despite being melee \u2014 Q is specifically ranged). His mana builds naturally high. AWE&#8217;s AD amplifies both Q and Cannon Barrage (R) physical damage.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AP mages with no AD scaling: <\/strong>AWE provides AD \u2014 useless on champions who deal zero physical damage. Lux, Syndra, and Veigar extract no value from bonus AD. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rod-of-ages\/\"><strong>Rod of Ages<\/strong><\/a> provide better mana-to-AP-utility for pure mages.<\/li>\n\n\n\n<li><strong>Champions who never build mana items: <\/strong>at champion base mana levels (500-800 at level 18), AWE generates only 10-16 bonus AD \u2014 below what <a href=\"https:\/\/magicstark.cz\/wiki\/serydas-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\"><strong>Spear of Shojin<\/strong><\/a> provide flat. The item requires mana investment to exceed flat AD alternatives.<\/li>\n\n\n\n<li><strong>Full tank bruisers building no mana: <\/strong>champions like Darius or Garen who build zero mana items receive AWE AD only from base mana \u2014 marginal. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\"><strong>Sterak&#8217;s Gage<\/strong><\/a>, or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\"><strong>Spear of Shojin<\/strong><\/a> serve these archetypes better.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ezreal Dual-Tear Mana Build (Standard)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> \u2192 Muramana \u2014 First item (stacked): AWE active at full mana stack; SHOCK fires on every Q cast<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> \u2014 Second item: +2,900 mana combined with Muramana&#8217;s 1,000 = ~3,900 mana total; AWE bonus AD = ~78; SERAPHS AETHER shield<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> \u2014 Third item: Spellblade burst + AH + Haste compounds with Q CDR from AH; AWE&#8217;s bonus AD amplifies all Spellblade procs<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/serpents-fang\/\"><strong>Serpent&#8217;s Fang<\/strong><\/a> \u2014 Fourth item (lethality path): lethality amplifies SHOCK&#8217;s physical damage vs non-tanks; shield reduction vs <a href=\"https:\/\/magicstark.cz\/en\/wiki\/immortal-shieldbow\/\"><strong>Immortal Shieldbow<\/strong><\/a> ADCs<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a> \u2014 Fifth item: spell shield + lethality; SHOCK bypasses the enemy&#8217;s spell shield even if they also have Edge of Night<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Jayce Hybrid Build<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> \u2014 First item (buy early, stack during laning): hammer + cannon form SHOCK begins<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> \u2014 Second item: Spellblade + AH + MS; all stats relevant for both Jayce forms; Spellblade AD amplified by AWE<\/li>\n\n\n\n<li>Muramana upgrade fires automatically when Manamune fully stacks \u2014 typically mid-game between items 2-3<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/serydas-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a> \u2014 Third item: armor pen amplifies both SHOCK physical damage and empowered auto physical damage; slow on ability hit for zone control<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\"><strong>Sterak&#8217;s Gage<\/strong><\/a> \u2014 Fourth item: LIFELINE shield survival; BLOODLUST regen compounds with high AD from AWE + item stats<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a> \u2014 Fifth item: spell shield for dive survivability; lethality stacking<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lethality Ezreal \u2014 SHOCK Burst Build<\/strong><\/h3>\n\n\n\n<ol start=\"12\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> \u2192 Muramana \u2014 First item: mana stacking begins; AWE scales lethality build&#8217;s AD further<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/opportunity\/\"><strong>Opportunity<\/strong><\/a> \u2014 Second item: PREPARATION out-of-combat lethality on Q approach; EXTRACTION escape after Q kill confirms<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a> \u2014 Third item: spell shield + lethality; HP survivability at melee Q ranges in lethality build<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/serpents-fang\/\"><strong>Serpent&#8217;s Fang<\/strong><\/a> \u2014 Fourth item: shield reduction vs <a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\"><strong>Sterak&#8217;s Gage<\/strong><\/a> and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/immortal-shieldbow\/\"><strong>Immortal Shieldbow<\/strong><\/a> targets; lethality amplifies SHOCK physical proc further<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> \u2014 Fifth item: massive mana push; AWE AD jumps to 78+ bonus AD amplifying all Q and SHOCK damage<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Why Muramana + Seraph&#8217;s Embrace Is the Highest AD Ceiling for Mana-Based Builds<\/strong>Seraph&#8217;s Embrace at full stacks contributes approximately 1,900 additional mana on top of its base mana.Combined with Muramana&#8217;s 1,000 mana + champion base mana (~900 at level 18): total mana pool ~3,800-4,200 mana.AWE at 4,000 mana: 4,000 \u00d7 0.02 = 80 bonus AD from AWE alone.Effective AD from both items: 35 (Muramana base) + 0 (Seraph&#8217;s base AD) + 80 (AWE) = 115 effective AD from the two items alone.<a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a>&#8216;s SERAPHS AETHER shield (scales with mana) provides additional combat survivability at the high mana totals.SHOCK at 4,000 mana: auto 48 \/ melee ability 160 \/ ranged ability 120 physical damage per proc \u2014 among the highest single-proc physical damage in the game.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Mana-to-AD Scaling Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>AD<\/strong><\/td><td><strong>Mana<\/strong><\/td><td><strong>AH<\/strong><\/td><td><strong>Unique Passive<\/strong><\/td><td><strong>vs. Muramana<\/strong><\/td><\/tr><tr><td>Manamune<\/td><td>+35<\/td><td>+500+<\/td><td>15 AH<\/td><td>Precursor to Muramana \u2014 AWE 2.5%, no SHOCK<\/td><td>Pre-upgrade form \u2014 same AD+AH, less mana, no SHOCK<\/td><\/tr><tr><td>Trinity Force<\/td><td>+45<\/td><td>300<\/td><td>20 AH<\/td><td>SPELLBLADE burst + multi-stat<\/td><td>Spellblade burst vs sustained SHOCK mana proc<\/td><\/tr><tr><td>Serylda&#8217;s Grudge<\/td><td>+65<\/td><td>None<\/td><td>20 AH<\/td><td>ANGUISH armor pen + REND slow<\/td><td>High flat AD + pen vs mana-scaling AD + SHOCK<\/td><\/tr><tr><td>Spear of Shojin<\/td><td>+65<\/td><td>None<\/td><td>20 AH<\/td><td>DRAGONFORCE flat CDR reduction<\/td><td>High AH + flat AD vs mana-scaling AD<\/td><\/tr><tr><td>Seraph&#8217;s Embrace<\/td><td>None<\/td><td>~2,900<\/td><td>65 AH<\/td><td>SERAPHS AETHER shield + AP conversion<\/td><td>Companion not competitor \u2014 mana feeds AWE<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Delaying Tear of the Goddess purchase: <\/strong>Tear must be bought <strong>as early as possible<\/strong> since stacking takes 10-18 minutes. Delaying the first Tear purchase to minute 5-6 instead of 2-3 delays the Muramana upgrade by the same amount. If the champion uses Muramana, <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> is a first-back purchase regardless of gold amount.<\/li>\n\n\n\n<li><strong>Not pairing with Seraph&#8217;s Embrace on high-mana builds: <\/strong>Muramana&#8217;s AWE scales with ALL max mana \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> provides the single largest mana contribution in the game at full stacks. Not building it on mana-hungry champions (Ezreal, Varus, Corki) after Muramana leaves 40-60+ bonus AD from AWE on the table.<\/li>\n\n\n\n<li><strong>Expecting SHOCK to bypass armor: <\/strong>SHOCK is physical damage and is reduced by armor. Against tanks with 200+ armor, SHOCK&#8217;s per-proc damage halves. Building lethality (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/serydas-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a>) amplifies SHOCK&#8217;s physical damage by reducing effective armor \u2014 always include armor penetration in lethality Muramana builds.<\/li>\n\n\n\n<li><strong>Thinking SHOCK is blocked by spell shields: <\/strong>SHOCK bypasses spell shields entirely \u2014 <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a>&#8216;s spell shield, Banshee&#8217;s Veil&#8217;s shield, and Sivir&#8217;s E do not block SHOCK&#8217;s proc damage. This is a significant advantage against anti-burst compositions \u2014 SHOCK deals full damage regardless.<\/li>\n\n\n\n<li><strong>Selling Muramana for a different item: <\/strong>Muramana sells for 2,030 gold and cannot be re-purchased as Manamune \u2014 the original Manamune investment is partially lost. Only sell Muramana if the build absolutely cannot function with it in the late game and the replacement item&#8217;s value clearly exceeds the sell loss plus the missing mana scaling.<\/li>\n\n\n\n<li><strong>Not stacking during the early game: <\/strong>Manamune stacks from minion kills, kills, and assists. Champions who push waves aggressively (Ezreal, Varus Q-clearing) accumulate stacks faster. Prioritize waveclear and kill participation specifically to accelerate the Muramana upgrade timing.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Buy <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> at first back regardless of gold: every minute of delayed Tear purchase delays the Muramana upgrade \u2014 Tear stacking is time-gated, not gold-gated; start immediately<\/li>\n\n\n\n<li>After Muramana, build <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> for maximum AWE AD: the mana pool at 3,900+ mana generates 78+ bonus AD from AWE alone \u2014 it&#8217;s the highest AD amplifier for mana-scaling builds<\/li>\n\n\n\n<li><strong>Use SHOCK vs champions, not minions: <\/strong>SHOCK&#8217;s ability proc only triggers when ability damage hits champions \u2014 auto-wave clearing generates zero SHOCK procs; save abilities for champion combat to maximize SHOCK frequency<\/li>\n\n\n\n<li><strong>Leverage SHOCK vs spell shields: <\/strong>SHOCK bypasses spell shields \u2014 when an enemy activates <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a> or Banshee&#8217;s Veil, Muramana&#8217;s SHOCK still deals full proc damage through the shield; use this window for damage before the shield expires<\/li>\n\n\n\n<li>Stack lethality with Muramana on Ezreal: <a href=\"https:\/\/magicstark.cz\/en\/wiki\/opportunity\/\"><strong>Opportunity<\/strong><\/a> + <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a> + Muramana creates a SHOCK burst that reaches 80-100+ physical damage per proc at high mana \u2014 combined with Q&#8217;s base damage and lethality reducing armor, this makes Q one-shots on squishy targets viable<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Muramana belong to the MANAFLOW group?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>No \u2014 and this is the most important thing to understand about the upgrade. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> belongs to the MANAFLOW item group, which prevents it from being built alongside <a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/archangels-staff\/\"><strong>Archangel&#8217;s Staff<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rod-of-ages\/\"><strong>Rod of Ages<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a>. Once Manamune upgrades to Muramana, the MANAFLOW restriction is removed. Muramana can be combined with any former MANAFLOW exclusions. The sole remaining limitation: you cannot hold both Muramana AND Manamune simultaneously.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does SHOCK bypass spell shields?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>Yes \u2014 SHOCK is explicitly not blocked by spell shields. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a>&#8216;s spell shield, Banshee&#8217;s Veil&#8217;s passive shield, and Sivir&#8217;s E Spell Shield do not block SHOCK&#8217;s proc damage. This makes Muramana particularly effective against compositions that rely on spell shields as a primary defensive tool \u2014 the SHOCK proc bypasses them entirely on every auto and ability hit.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does AWE scale if I build Seraph&#8217;s Embrace alongside Muramana?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/seraphs-embrace\/\"><strong>Seraph&#8217;s Embrace<\/strong><\/a> at full stacks contributes approximately 1,900+ mana on top of the champion&#8217;s existing mana pool. Combined with Muramana&#8217;s 1,000 mana and champion base mana (~900 at level 18), the total mana pool reaches approximately 3,800-4,200. AWE generates 2% of that total as bonus AD \u2014 at 4,000 mana, AWE provides 80 bonus AD. This makes the Muramana + Seraph&#8217;s combination one of the highest effective AD floors achievable from two mana items.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does SHOCK trigger from AoE abilities hitting multiple champions?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 each champion hit by an AoE ability receives their own SHOCK proc with their own independent 6.5-second CD. An ability hitting 3 champions simultaneously fires 3 separate SHOCK procs (one per champion). The 6.5s CD is per target per cast instance \u2014 the same cast instance won&#8217;t double-proc on the same champion, but different champions hit by the same ability all receive separate procs.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does SHOCK scale with armor penetration and lethality?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>Yes \u2014 SHOCK deals bonus physical damage, and physical damage is reduced by armor and increased by penetration. Lethality from <a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\"><strong>Edge of Night<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/opportunity\/\"><strong>Opportunity<\/strong><\/a>, or <a href=\"https:\/\/magicstark.cz\/wiki\/serydas-grudge\/\"><strong>Serylda&#8217;s Grudge<\/strong><\/a> reduces the target&#8217;s effective armor against SHOCK&#8217;s proc. This is why lethality Ezreal builds with Muramana are effective: the SHOCK proc scales with lethality just like Mystic Shot (Q) does \u2014 both become stronger together as armor penetration increases.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: When does Manamune upgrade to Muramana?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/manamune\/\"><strong>Manamune<\/strong><\/a> transforms automatically when fully stacked \u2014 no gold purchase is required (Special upgrade, 0 cost). Stacking requires champion kills (+12 mana), assists (+6 mana), minion kills (+4 mana), and large monster kills (+4 mana). Purchasing <a href=\"https:\/\/magicstark.cz\/wiki\/tear-of-the-goddess\/\"><strong>Tear of the Goddess<\/strong><\/a> as early as possible is critical since the stacking is entirely time-gated. With active farming and kill participation, full stacks typically complete between minutes 12-18.<\/p>\n","protected":false},"featured_media":14338,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17548","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Muramana - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Muramana - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Muramana? \ud83d\udca7 Muramana is the upgraded form of Manamune \u2014 a legendary hybrid item for Fighters, Marksmen, and Assassins that converts maximum mana into bonus attack damage and...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta property=\"article:modified_time\" content=\"2026-02-26T21:33:53+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/02\/Muramana_item.png\" \/>\n\t<meta property=\"og:image:width\" content=\"64\" \/>\n\t<meta property=\"og:image:height\" content=\"64\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/muramana\/\",\"name\":\"Muramana - 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