{"id":17550,"date":"2026-02-18T14:53:46","date_gmt":"2026-02-18T14:53:46","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/navori-flickerblade\/"},"modified":"2026-02-26T16:27:22","modified_gmt":"2026-02-26T16:27:22","slug":"navori-flickerblade","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/navori-flickerblade\/","title":{"rendered":"Navori Flickerblade"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Navori Flickerblade? \u26a1<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Navori Flickerblade is a <strong>legendary Marksman item<\/strong> in League of Legends, categorized under Marksman, Critical Strike, Attack Speed, and Movement. Its TRANSCENDENCE passive provides <strong>15% CDR on basic abilities with every basic attack<\/strong> \u2014 converting attack speed into ability cooldown reduction in real time. This is a mechanic no other item in the game replicates.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The item sits in the same crit + attack speed family as <a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rapid-firecannon\/\"><strong>Rapid Firecannon<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/statikk-shiv\/\"><strong>Statikk Shiv<\/strong><\/a>. What separates Navori Flickerblade is TRANSCENDENCE&#8217;s ability to dramatically compress ability cooldowns for champions whose basic abilities have short-to-medium base CDs. Champions that weave auto-attacks between ability casts \u2014 the standard marksman rotation \u2014 receive each ability back faster the higher their attack speed is.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At <strong>2,650 Gold<\/strong> it is identically priced to <a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a>. Sell price: <strong>1,855 Gold<\/strong>. ID: 6675. Available on SR 5v5, ARAM, and Nexus Blitz (no Arena listed in base entry).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,650 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>950 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,855 Gold<\/td><\/tr><tr><td>Attack Speed<\/td><td>+40%<\/td><\/tr><tr><td>Critical Strike Chance<\/td><td>+25%<\/td><\/tr><tr><td>Movement Speed<\/td><td>+4%<\/td><\/tr><tr><td>Item ID<\/td><td>6675<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca Navori Flickerblade vs Phantom Dancer \u2014 Same Price, Different Passive<\/strong>Both items cost 2,650 Gold. Same base recipe (Dagger + Zeal + Dagger + 950g combine).<a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a>: +65% AS, +25% crit, +10% MS \u2014 SPECTRAL WALTZ permanent ghostNavori Flickerblade: +40% AS, +25% crit, +4% MS \u2014 TRANSCENDENCE 15% CDR on basic abilities per autoPhantom Dancer provides higher raw attack speed (+65% vs +40%) and movement speed (+10% vs +4%).Navori Flickerblade&#8217;s passive is entirely ability-based \u2014 it provides no benefit on champions who don&#8217;t use abilities between autos.Decision: ability-weaving champions (Ashe Q, Jinx Q toggle, Caitlyn Q, Xayah E) \u2192 Navori. Pure auto DPS or ghost needed \u2192 Phantom Dancer.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Navori Flickerblade has the <strong>identical recipe to Phantom Dancer<\/strong>: Dagger + Zeal + Dagger with a 950g combine:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Dagger<\/td><td>250 Gold<\/td><td>Standalone attack speed input<\/td><\/tr><tr><td>Zeal<\/td><td>1,200 Gold (+350 combine)<\/td><td>Cloak of Agility + Dagger \u2014 crit + AS foundation<\/td><\/tr><tr><td>Cloak of Agility<\/td><td>600 Gold<\/td><td>Part of Zeal \u2014 critical strike chance input<\/td><\/tr><tr><td>Dagger<\/td><td>250 Gold<\/td><td>Part of Zeal \u2014 attack speed within Zeal<\/td><\/tr><tr><td>Dagger<\/td><td>250 Gold<\/td><td>Standalone third Dagger for final recipe<\/td><\/tr><tr><td>Combine Cost<\/td><td>950 Gold<\/td><td>Final assembly<\/td><\/tr><tr><td>Total<\/td><td>2,650 Gold<\/td><td>Complete Navori Flickerblade<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Zeal Mid-Item \u2014 Identical Path for Navori and Phantom Dancer<\/strong>Zeal (1,200g) is the shared foundation for Navori Flickerblade, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/rapid-firecannon\/\"><strong>Rapid Firecannon<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/en\/wiki\/statikk-shiv\/\"><strong>Statikk Shiv<\/strong><\/a>.Buying Zeal first and then deciding between Navori vs Phantom Dancer is a valid mid-game decision point \u2014 the final item choice can be deferred until combat patterns are clearer.If the team has high engage pressure and ability-weaving matters more than ghost: complete Navori Flickerblade.If body-blocking and repositioning freely through unit collisions matters: complete <a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a>.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 TRANSCENDENCE \u2014 15% CDR Per Auto Explained<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>How TRANSCENDENCE Works<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">TRANSCENDENCE reduces the <strong>remaining cooldowns of basic abilities by 15% on each on-attack basic attack<\/strong>. The term <strong>&#8216;remaining cooldown&#8217;<\/strong> is critical: if an ability has 10 seconds remaining on its cooldown, TRANSCENDENCE reduces it by 1.5 seconds per auto attack (15% of 10). If it has 2 seconds remaining, it reduces it by 0.3 seconds. The reduction is proportional to remaining time \u2014 not flat seconds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This creates a feedback loop with attack speed: higher attack speed = more auto attacks per second = <strong>more frequent 15% remaining CDR reductions<\/strong>. At 2.0 attacks per second, TRANSCENDENCE fires twice per second on both ability cooldowns simultaneously. Combined with ability haste from items like <a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\"><strong>Spear of Shojin<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/voltaic-cyclosword\/\"><strong>Voltaic Cyclosword<\/strong><\/a>, the effective ability cycling rate compounds.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>TRANSCENDENCE \u2014 Trigger Conditions Reference<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Trigger Condition<\/strong><\/td><td><strong>TRANSCENDENCE Fires?<\/strong><\/td><\/tr><tr><td>Normal basic attack vs champion<\/td><td>YES \u2014 15% remaining CDR on both basic abilities<\/td><\/tr><tr><td>Normal basic attack vs minion<\/td><td>YES \u2014 triggers on any unit except structures\/plants<\/td><\/tr><tr><td>Normal basic attack vs jungle camp<\/td><td>YES \u2014 triggers on monsters<\/td><\/tr><tr><td>Attack vs structure (tower\/inhib)<\/td><td>NO \u2014 TRANSCENDENCE does not trigger on structures<\/td><\/tr><tr><td>Attack vs jungle plant<\/td><td>NO \u2014 TRANSCENDENCE does not trigger on plants<\/td><\/tr><tr><td>Attack while blinded<\/td><td>NO \u2014 does not trigger if blinded during attack declaration<\/td><\/tr><tr><td>Ability that applies on-attack effects<\/td><td>YES \u2014 TRANSCENDENCE triggers from on-attack abilities<\/td><\/tr><tr><td>Bug: on-attack abilities vs structures<\/td><td>YES (bug) \u2014 Dirty Fighting, Lightslinger, Double Strike, Twin Bite, Purge grant CDR on structure attacks<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f TRANSCENDENCE \u2014 Critical Trigger Rules<\/strong>DOES trigger: all normal attacks vs champions, minions, jungle monsters.DOES NOT trigger: attacks vs structures (towers, inhibitors, Nexus) or jungle plants.DOES NOT trigger if blinded during the attack declaration \u2014 the attack animation fires but TRANSCENDENCE is suppressed.DOES trigger from abilities that apply on-attack effects \u2014 Urgot W (Purge), Caitlyn&#8217;s headshots counted as on-attack, Xayah E feather application.BUG: certain champion on-attack ability sources (Dirty Fighting, Lightslinger, Double Strike, Twin Bite, Purge) DO trigger TRANSCENDENCE vs structures despite the general structure rule.Practical: never rely on tower-attacking to charge ability cooldowns \u2014 use the structure bug only if the champion specifically has the listed abilities.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>TRANSCENDENCE CDR Math \u2014 Effective Ability Cycling<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The 15% of <strong>remaining cooldown<\/strong> reduction compounds exponentially as abilities near zero cooldown. Example with a 10-second base CD ability:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Remaining CD<\/strong><\/td><td><strong>TRANSCENDENCE Reduction<\/strong><\/td><td><strong>New Remaining CD<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>10.0s<\/td><td>1.50s (15%)<\/td><td>8.5s<\/td><td>First auto after cast<\/td><\/tr><tr><td>8.5s<\/td><td>1.28s (15%)<\/td><td>7.22s<\/td><td>Second auto<\/td><\/tr><tr><td>7.22s<\/td><td>1.08s (15%)<\/td><td>6.14s<\/td><td>Third auto<\/td><\/tr><tr><td>6.14s<\/td><td>0.92s (15%)<\/td><td>5.22s<\/td><td>Fourth auto<\/td><\/tr><tr><td>5.22s<\/td><td>0.78s (15%)<\/td><td>4.44s<\/td><td>Fifth auto \u2014 halfway there<\/td><\/tr><tr><td>2.0s<\/td><td>0.30s (15%)<\/td><td>1.70s<\/td><td>Near-ready \u2014 each auto ~0.3s off<\/td><\/tr><tr><td>0.5s<\/td><td>0.08s (15%)<\/td><td>0.42s<\/td><td>Final autos \u2014 diminishing reduction<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udcca TRANSCENDENCE at High Attack Speed \u2014 Effective CDR<\/strong>At 1.5 attacks\/second with a 10s CD ability: 15% \u00d7 remaining every 0.67s \u2192 ability ready again in approximately 6-7 seconds.At 2.0 attacks\/second: 15% every 0.5s \u2192 ability ready in approximately 5-6 seconds from the same 10s base CD.With Runaan&#8217;s Hurricane multi-bolts: each bolt is a separate attack \u2014 each bolt fires TRANSCENDENCE individually if the bolt is an on-attack effect (Hurricane bolts are on-attack).Champions with 4-6 second base CDs on their primary ability (Ashe Q, Caitlyn Q, Xayah E) benefit most \u2014 TRANSCENDENCE cycles them back in 2-3 seconds at high AS.Champions with 20+ second base CDs (Jinx R, ultimate abilities) gain less proportional benefit \u2014 TRANSCENDENCE&#8217;s percentage reduction shrinks at high remaining values.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>TRANSCENDENCE + Runaan&#8217;s Hurricane \u2014 Multi-Bolt Interaction<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This is one of the most impactful mechanical interactions for Navori Flickerblade. <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a>&#8216;s bolts apply <strong>on-attack effects<\/strong>. TRANSCENDENCE triggers from on-attack sources \u2014 meaning <strong>each Hurricane bolt fires a separate TRANSCENDENCE reduction<\/strong>. At 3 targets hit simultaneously with Hurricane (primary + 2 bolts), that&#8217;s 3 TRANSCENDENCE triggers per attack instead of 1 \u2014 effectively tripling the CDR rate per physical attack.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On champions like <a href=\"https:\/\/magicstark.cz\/wiki\/ashe-champion-guide-2026\/\"><strong>Ashe<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/miss-fortune-champion-guide-2026\/\"><strong>Miss Fortune<\/strong><\/a>, and <a href=\"https:\/\/magicstark.cz\/wiki\/jinx-champion-guide-2026\/\"><strong>Jinx<\/strong><\/a> who naturally build <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a>, adding Navori Flickerblade creates a CDR rate that is practically impossible to achieve with ability haste items alone. At 3 Hurricane bolts \u00d7 1.5 attacks\/second = 4.5 TRANSCENDENCE triggers per second.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfdf\ufe0f Arena Mode \u2014 Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Attack Speed<\/td><td>+40%<\/td><td>+35%<\/td><\/tr><tr><td>Crit Chance<\/td><td>+25%<\/td><td>+25% (unchanged)<\/td><\/tr><tr><td>Movement Speed<\/td><td>+4%<\/td><td>+4% (unchanged)<\/td><\/tr><tr><td>TRANSCENDENCE<\/td><td>15% remaining CD per auto<\/td><td>15% remaining CD per auto (unchanged)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Arena reduces attack speed from +40% to <strong>+35%<\/strong>. All other stats and TRANSCENDENCE mechanics remain unchanged. In Arena, the item&#8217;s value depends heavily on whether the champion&#8217;s build includes <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> for the multi-bolt TRANSCENDENCE stacking \u2014 without multi-bolt, the AS reduction from 40% to 35% is a minor gap. With Hurricane, the TRANSCENDENCE triple-trigger per attack remains fully intact.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Navori Flickerblade<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Navori Flickerblade is strongest on <strong>champions who actively weave basic attacks between ability casts<\/strong> and whose basic abilities have short-to-medium cooldowns that compound with TRANSCENDENCE&#8217;s reduction. The mechanic is meaningless on pure ability-spam champions who never auto-attack, and less impactful on champions whose primary abilities have very long CDs.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/ashe-the-frost-archer\/\">Ashe<\/a> \u2014 <\/strong>Ranger&#8217;s Focus (Q) flurry mechanic consumes Focus stacks \u2014 but the standard attack-weaving pattern between Q windows and Volley (W) spams directly benefits from TRANSCENDENCE cycling W back faster. W base CD scales from 18 seconds down to 4 seconds at rank 5 \u2014 at high AS with TRANSCENDENCE, W resets between every auto sequence. Combined with <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> bolts, TRANSCENDENCE fires on every bolt to cycle W and Q faster simultaneously.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/caitlyn-the-sheriff-of-piltover\/\">Caitlyn<\/a> \u2014 <\/strong>Piltover Peacemaker (Q) is her primary poke ability with an 8-second base CD. TRANSCENDENCE cycling Q back within 3-4 seconds of auto-weaving dramatically increases her poke frequency in lane. Yordle Snap Trap (W) trap placement also benefits \u2014 faster trap cycling means persistent zone control.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jinx-the-loose-cannon\/\">Jinx<\/a> \u2014 <\/strong>Zap! (E) has a 10-second base CD \u2014 TRANSCENDENCE at high AS fires it back in 5-6 seconds. Her Fishbones\/Pow-Pow switching pattern (Q toggle) doesn&#8217;t interact with TRANSCENDENCE directly, but Flame Chompers (E) trap cycling and Zap! frequency both increase. Building <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> + Navori on Jinx in Fishbones mode creates multi-bolt TRANSCENDENCE stacking per attack.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/xayah-the-rebel\/\">Xayah<\/a> \u2014 <\/strong>Bladecaller (E) is her core damage ability with a 10-second base CD. Every auto attack in her feather-stacking pattern fires TRANSCENDENCE \u2014 cycling E back faster means more frequent mass-feather recalls. Her standard build path often includes <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> which adds multi-bolt TRANSCENDENCE stacking. E cycling from 10s to effectively 4-5s at high AS fundamentally changes her damage pattern frequency.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/miss-fortune-the-bounty-hunter\/\">Miss Fortune<\/a> \u2014 <\/strong>Double Up (Q) has a 5-second base CD \u2014 TRANSCENDENCE at 2 attacks\/second fires it back within 2-3 seconds. Love Tap passive bonus on switching targets compounds with faster Q cycling. Building <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> creates the same multi-bolt TRANSCENDENCE interaction as other marksmen.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/urgot-the-dreadnought\/\">Urgot <\/a>\u2014 <\/strong>His PURGE (W) ability fires rapid shotgun knees that apply on-attack effects \u2014 each knee fires TRANSCENDENCE individually (on-attack sources trigger TRANSCENDENCE). During W&#8217;s extended rapid-fire mode, TRANSCENDENCE triggers at the W attack rate \u2014 cycling Purge&#8217;s 12-second CD significantly faster than ability haste alone. Corrosive Charge (E) 12s CD also benefits from the standard auto-attack TRANSCENDENCE weave between Purge windows.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pure ability-spammers who rarely auto-attack: <\/strong>Lux, Ziggs, Xerath \u2014 these champions cast abilities and reposition between casts without weaving basic attacks. TRANSCENDENCE has zero impact if no autos are being thrown. Ability haste items (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\"><strong>Spear of Shojin<\/strong><\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/voltaic-cyclosword\/\"><strong>Voltaic Cyclosword<\/strong><\/a>, Shadowflame) provide faster ability cycles more efficiently for non-auto-weaving patterns.<\/li>\n\n\n\n<li><strong>Champions with all long-CD abilities: <\/strong>if every basic ability has a 15-20+ second CD, TRANSCENDENCE&#8217;s 15% of remaining value is only meaningful in the final seconds before the ability is ready. The item&#8217;s value scales most with short-base-CD abilities that can be forced back multiple times per fight.<\/li>\n\n\n\n<li><strong>Tanks and full fighters in melee who don&#8217;t crit: <\/strong>the crit chance is wasted without crit-scaling items. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/voltaic-cyclosword\/\"><strong>Voltaic Cyclosword<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> provide more relevant combat passives for melee fighters who attack structures and jungle camps regularly (triggering TRANSCENDENCE&#8217;s structure exemption).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ability-Reset ADC Core (Ashe \/ Xayah \/ Miss Fortune)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\"><strong>Infinity Edge<\/strong><\/a> \u2014 First item \u2014 crit damage amplification; activates at 50%+ crit to maximize Navori&#8217;s crit synergy<\/li>\n\n\n\n<li>Navori Flickerblade \u2014 Second item \u2014 TRANSCENDENCE online; 25% crit + IE&#8217;s amplification; ability CDR weaving begins<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> \u2014 Third item \u2014 <strong>multi-bolt TRANSCENDENCE<\/strong>: each bolt fires TRANSCENDENCE separately \u2192 3x CDR triggers per auto at 3 targets<\/li>\n\n\n\n<li>Kraken Slayer \u2014 Fourth item \u2014 true damage vs tanks; +35% AS further multiplies TRANSCENDENCE trigger rate<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a> \u2014 Fifth item \u2014 permanent ghost for repositioning freedom; +65% AS pushes TRANSCENDENCE rate near maximum<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>High CDR Marksman Build (Caitlyn \/ Jinx)<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/statikk-shiv\/\"><strong>Statikk Shiv<\/strong><\/a> \u2014 First item \u2014 ELECTROSHOCK wave clear; attack speed + crit foundation<\/li>\n\n\n\n<li>Navori Flickerblade \u2014 Second item \u2014 Q cycling (Piltover Peacemaker \/ Zap!) begins at 2-item AS<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rapid-firecannon\/\"><strong>Rapid Firecannon<\/strong><\/a> \u2014 Third item \u2014 SHARPSHOOTER extended range + Energized; alternative to Hurricane when range matters more than multi-bolt TRANSCENDENCE<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\"><strong>Infinity Edge<\/strong><\/a> \u2014 Fourth item \u2014 75%+ crit achieved at this point; IE amplification active for remaining build<\/li>\n\n\n\n<li>Lord Dominik&#8217;s Regards \u2014 Fifth item \u2014 armor penetration vs frontline stacking<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Urgot Ability-Loop Build<\/strong><\/h3>\n\n\n\n<ol start=\"11\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\"><strong>Trinity Force<\/strong><\/a> \u2014 First item \u2014 Spellblade burst + AH + HP; Urgot&#8217;s melee pattern benefits from AH and HP before Navori<\/li>\n\n\n\n<li>Navori Flickerblade \u2014 Second item \u2014 PURGE (W) fires TRANSCENDENCE at W&#8217;s rapid attack rate; E cycling from 12s becomes 5-6s<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kraken-slayer\/\"><strong>Kraken Slayer<\/strong><\/a> \u2014 Third item \u2014 true damage every 3rd W shot; anti-tank shredding for W&#8217;s machine-gun pattern<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\"><strong>Sterak&#8217;s Gage<\/strong><\/a> \u2014 Fourth item \u2014 LIFELINE survival at 30% HP; bonus HP compounds with Trinity Force&#8217;s HP<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/randuins-omen\/\"><strong>Randuin&#8217;s Omen<\/strong><\/a> \u2014 Fifth item \u2014 HUMILITY slow vs physical attackers; RESILIENCE crit reduction vs enemy marksmen<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Navori Flickerblade + Runaan&#8217;s Hurricane \u2014 Why This Is the Core Combo<\/strong><a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> bolts apply on-attack effects \u2014 TRANSCENDENCE triggers from on-attack sources.Result: at 3 targets, each physical attack fires TRANSCENDENCE 3 times (primary + 2 bolts).At 1.5 attacks\/second with 3 bolts: 4.5 TRANSCENDENCE triggers\/second \u2014 cycling a 10s CD ability in ~3.5 seconds.On Ashe: W (Volley) becomes practically always available during Hurricane teamfights. Q Focus stacks also benefit from faster auto sequences.On Xayah: E (Bladecaller) cycles from 10s to effectively 3-4s with Hurricane bolts providing triple TRANSCENDENCE per attack.The combination of the two items creates an ability cycling rate unachievable through ability haste items alone.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 Crit + Attack Speed Family<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>AS<\/strong><\/td><td><strong>Crit<\/strong><\/td><td><strong>MS<\/strong><\/td><td><strong>Unique Passive<\/strong><\/td><td><strong>vs. Navori Flickerblade<\/strong><\/td><\/tr><tr><td>Phantom Dancer<\/td><td>+65%<\/td><td>+25%<\/td><td>+10%<\/td><td>SPECTRAL WALTZ permanent ghost<\/td><td>Higher AS + ghost vs CDR passive<\/td><\/tr><tr><td>Rapid Firecannon<\/td><td>+35%<\/td><td>+25%<\/td><td>+4%<\/td><td>SHARPSHOOTER range extension<\/td><td>Range poke vs ability CDR<\/td><\/tr><tr><td>Runaan&#8217;s Hurricane<\/td><td>+40%<\/td><td>+25%<\/td><td>+5%<\/td><td>Multi-bolt bolt spread<\/td><td>AoE bolt = TRANSCENDENCE x3 when combined<\/td><\/tr><tr><td>Statikk Shiv<\/td><td>+35%<\/td><td>+25%<\/td><td>+5%<\/td><td>ELECTROSHOCK chain lightning wave clear<\/td><td>Wave clear vs ability CDR<\/td><\/tr><tr><td>Yun Tal Wildarrows<\/td><td>+40%<\/td><td>+25%<\/td><td>None<\/td><td>Bleed stacking on crits<\/td><td>Sustained bleed vs CDR loop<\/td><\/tr><tr><td>Fiendhunter Bolts<\/td><td>+30%<\/td><td>+25%<\/td><td>+5%<\/td><td>Stackable MS on hit<\/td><td>MS stacking vs CDR loop<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Not weaving auto attacks between ability casts: <\/strong>TRANSCENDENCE is zero-value if autos aren&#8217;t being thrown between ability uses. The most common underutilization is casting an ability, then immediately casting a second ability without auto-attacking in between. Insert one auto between every ability cast \u2014 even at the cost of a slight positioning adjustment \u2014 to trigger TRANSCENDENCE every cycle.<\/li>\n\n\n\n<li><strong>Building it on champions without short-CD basic abilities: <\/strong>on champions whose basic abilities have 20+ second CDs (most ultimate-CD champions, long-cooldown assassins), TRANSCENDENCE&#8217;s 15% of remaining barely shortens the wait. Check base CDs: 4-10 second CDs \u2192 Navori excels. 15-20 second CDs \u2192 ability haste items like <a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\"><strong>Spear of Shojin<\/strong><\/a> or <a href=\"https:\/\/magicstark.cz\/en\/wiki\/voltaic-cyclosword\/\"><strong>Voltaic Cyclosword<\/strong><\/a> are more efficient.<\/li>\n\n\n\n<li><strong>Trusting TRANSCENDENCE to fire during tower sieges: <\/strong>TRANSCENDENCE does NOT trigger on structure attacks. Planning a CD reduction sequence that relies on tower auto-attacks recharging abilities will not work. The exception bug (Dirty Fighting, Lightslinger, Double Strike, Twin Bite, Purge) applies only for champions with those specific on-attack abilities.<\/li>\n\n\n\n<li><strong>Buying it instead of Phantom Dancer when ghost is the actual need: <\/strong>if the primary defensive problem is unit-collision body-blocking or kiting through minion lines, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a>&#8216;s permanent ghost solves that problem. TRANSCENDENCE provides zero positioning utility. Evaluate whether ability cycling or movement freedom is the actual combat bottleneck before deciding between the two.<\/li>\n\n\n\n<li><strong>Missing the Runaan&#8217;s Hurricane combo: <\/strong>building <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> without Navori Flickerblade misses the triple-TRANSCENDENCE-per-attack synergy. And building Navori without Hurricane leaves the most impactful CDR multiplier untapped. The two items compound \u2014 in most ability-cycling ADC builds, both belong in the final build simultaneously.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Always weave one auto between every ability: <\/strong>auto \u2192 ability \u2192 auto \u2192 ability \u2014 this is the minimum TRANSCENDENCE activation pattern; each auto in the sequence fires the 15% reduction<\/li>\n\n\n\n<li>Build <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a> alongside Navori Flickerblade: each Hurricane bolt fires a separate TRANSCENDENCE \u2014 at 3 targets this triples CDR triggers per attack; the combination is the most efficient ability cycling available to ADC builds<\/li>\n\n\n\n<li>Pair with <a href=\"https:\/\/magicstark.cz\/en\/wiki\/infinity-edge\/\"><strong>Infinity Edge<\/strong><\/a> for crit amplification: 50%+ crit from Navori + Runaan&#8217;s activates IE&#8217;s amplification; TRANSCENDENCE then cycles the primary damage abilities faster to apply more crits more frequently<\/li>\n\n\n\n<li><strong>Track blind CC: <\/strong>TRANSCENDENCE doesn&#8217;t trigger when blinded during attack declaration; against Teemo, Quinn, or Graves-level blind abilities, the CDR loop pauses \u2014 plan ability timing around blind duration windows<\/li>\n\n\n\n<li>On Urgot W: PURGE&#8217;s rapid knees each fire TRANSCENDENCE individually \u2014 sustaining W for its full duration at high AS charges E, Q, and future W much faster than ability haste alone; prioritize W uptime for maximum CDR throughput<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does TRANSCENDENCE trigger when auto-attacking towers?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No \u2014 TRANSCENDENCE does not trigger on structures (towers, inhibitors, Nexus) or jungle plants. There is a documented bug: certain champion on-attack ability sources specifically (Dirty Fighting, Lightslinger, Double Strike, Twin Bite, and <strong>Urgot&#8217;s Purge<\/strong>) WILL trigger TRANSCENDENCE on structures despite the general rule. For all other champions and attack sources, structure attacks provide zero TRANSCENDENCE CDR.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Runaan&#8217;s Hurricane multiply TRANSCENDENCE triggers?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes \u2014 <a href=\"https:\/\/magicstark.cz\/wiki\/runaams-hurricane\/\"><strong>Runaan&#8217;s Hurricane<\/strong><\/a>&#8216;s bolts apply on-attack effects, and TRANSCENDENCE triggers from on-attack sources. Each bolt fires a separate TRANSCENDENCE reduction. At maximum 3 targets hit (primary + 2 bolts), each basic attack triggers TRANSCENDENCE 3 times simultaneously. This is the primary reason the Navori Flickerblade + Hurricane combination is so effective for ability cycling on marksmen.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What&#8217;s the difference between Navori Flickerblade and Phantom Dancer since they cost the same?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Both cost 2,650 Gold with the same recipe. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\"><strong>Phantom Dancer<\/strong><\/a> provides +65% AS (+25% more), +10% MS (+6% more), and SPECTRAL WALTZ permanent ghost (unit collision removal). Navori Flickerblade provides +40% AS and TRANSCENDENCE (15% remaining CD per auto). The choice is: passive utility that improves positioning freedom (Phantom Dancer&#8217;s ghost) vs passive utility that reduces ability cooldowns (Navori&#8217;s CDR loop). Champions whose damage pattern relies on specific abilities cycling quickly \u2192 Navori. Champions who need movement freedom through unit bodies \u2192 Phantom Dancer.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does TRANSCENDENCE stack with ability haste?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>TRANSCENDENCE and ability haste reduce cooldowns through different mechanisms and stack multiplicatively in practice. Ability haste reduces the base cooldown duration at cast time. TRANSCENDENCE reduces the remaining cooldown of an already-ticking ability by 15% per auto. Building both <a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\"><strong>Spear of Shojin<\/strong><\/a> (ability haste) and Navori Flickerblade creates a situation where a shorter base CD (from AH) is being reduced faster (from TRANSCENDENCE) simultaneously. The two mechanics combine but don&#8217;t cancel out.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does TRANSCENDENCE work on ultimate abilities?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: No \u2014 TRANSCENDENCE explicitly reduces the cooldowns of basic abilities only (Q, W, E). Ultimate abilities (R) are not affected by TRANSCENDENCE. Items like Axiom Arc that reduce ultimate cooldowns on kills serve a different function.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Why doesn&#8217;t TRANSCENDENCE trigger when blinded?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: TRANSCENDENCE checks the attack declaration \u2014 when a blinded champion declares an attack, the attack is cancelled or misses due to blind, and TRANSCENDENCE&#8217;s trigger condition (on-attack proc on a successful attack) is not met. The passive requires the attack to successfully execute as a basic attack. Blind prevents the attack from landing correctly, suppressing the on-attack trigger.<\/p>\n","protected":false},"featured_media":14334,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17550","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Navori Flickerblade - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/navori-flickerblade\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Navori Flickerblade - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Navori Flickerblade? \u26a1 Navori Flickerblade is a legendary Marksman item in League of Legends, categorized under Marksman, Critical Strike, Attack Speed, and Movement. 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