{"id":17554,"date":"2026-02-18T14:50:39","date_gmt":"2026-02-18T14:50:39","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/profane-hydra\/"},"modified":"2026-02-26T15:36:48","modified_gmt":"2026-02-26T15:36:48","slug":"profane-hydra","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/profane-hydra\/","title":{"rendered":"Profane Hydra"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Profane Hydra? \u2620\ufe0f<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Profane Hydra is a <strong>legendary HYDRA item designed for assassins and lethality-focused AD fighters<\/strong>. It is the <strong>armor penetration variant of the HYDRA item family<\/strong>, adding +18 Lethality to the standard HYDRA CLEAVE passive AoE splash framework. Unlike Ravenous Hydra (life steal sustain) or Titanic Hydra (HP scaling), Profane Hydra&#8217;s identity is <strong>single-target burst amplification through lethality combined with CLEAVE wave clear and the HERETICAL CLEAVE active for grouped burst<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The lethality stat directly interacts with the CLEAVE passive&#8217;s AoE splashes \u2014 every target hit by CLEAVE splash in fights with low-armor enemies receives the full lethality reduction. HERETICAL CLEAVE&#8217;s 80% AD physical damage also benefits from lethality, making grouped low-armor fights even more explosive with the active than the other HYDRA variants provide.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At <strong>2,850 Gold<\/strong>, it is the cheapest HYDRA item. Sell price: <strong>1,995 Gold<\/strong>. ID: 6698. Available on SR 5v5, ARAM, Nexus Blitz, and Arena. Flavor text: <strong>&#8220;The depths demand sacrifice.&#8221;<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,850 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>313 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,995 Gold<\/td><\/tr><tr><td>Attack Damage<\/td><td>+55 AD<\/td><\/tr><tr><td>Ability Haste<\/td><td>+10<\/td><\/tr><tr><td>Lethality<\/td><td>+18<\/td><\/tr><tr><td>Item ID<\/td><td>6698<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f HYDRA Item Limitation \u2014 Only 1 Per Champion<\/strong>Profane Hydra, Ravenous Hydra, and Titanic Hydra share the HYDRA item group.Limited to 1 HYDRA item per champion \u2014 you cannot hold Profane Hydra AND Ravenous Hydra simultaneously.Choose: Profane for lethality assassins and fighters who want armor pen, Ravenous for life steal sustain, Titanic for HP-scaling tank fighters.The 313g combine cost is by far the lowest in the HYDRA family \u2014 most of Profane Hydra&#8217;s value is in the components themselves.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Profane Hydra has a unique recipe combining the CLEAVE foundation with a lethality component and an extremely low combine cost:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Tiamat<\/td><td>1,200 Gold (+500 combine)<\/td><td>2x Long Sword \u2014 AoE CLEAVE splash foundation; CLEAVE passive activates immediately on purchase<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Tiamat \u2014 first AD input<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Tiamat \u2014 second AD input<\/td><\/tr><tr><td>The Brutalizer<\/td><td>1,337 Gold (+212 combine)<\/td><td>Glowing Mote + Pickaxe \u2014 AD + lethality + ability haste<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of The Brutalizer \u2014 ability haste input<\/td><\/tr><tr><td>Pickaxe<\/td><td>875 Gold<\/td><td>Part of The Brutalizer \u2014 AD + lethality input<\/td><\/tr><tr><td>Combine Cost<\/td><td>313 Gold<\/td><td>Final assembly \u2014 lowest combine in HYDRA family by a significant margin<\/td><\/tr><tr><td>Total<\/td><td>2,850 Gold<\/td><td>Complete Profane Hydra<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 313 Gold Combine \u2014 Tiamat + Brutalizer Delivers Nearly All the Value<\/strong>Tiamat (1,200g) activates CLEAVE passive immediately \u2014 AoE splash begins on purchase.The Brutalizer (1,337g) provides AD + lethality + AH \u2014 a strong mid-item on its own for assassins.With only 313g combine, holding both components until 2,850g is a short spike.Unlike other HYDRA variants, Profane Hydra&#8217;s mid-game component (The Brutalizer) directly feeds the lethality build before full completion.Standard acquisition: Tiamat first for CLEAVE wave clear, then Brutalizer for lethality, then 313g combine on the same back.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Active &amp; Passive Mechanics \u2014 Critical Distinctions<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>HERETICAL CLEAVE Active \u2014 AoE Burst<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">HERETICAL CLEAVE deals <strong>80% AD physical damage to enemies within a 450 radius<\/strong>. The center of the area is <strong>offset 100 units in the direction the caster is facing<\/strong> \u2014 meaning the active fires slightly forward from the champion&#8217;s position, rewarding facing the target cluster before activation. Cooldown: <strong>10 seconds<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>HERETICAL CLEAVE \u2014 Complete Mechanics Reference<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Behavior<\/strong><\/td><\/tr><tr><td>Damage type<\/td><td>Area damage \u2014 DOES trigger spell effects<\/td><\/tr><tr><td>Spell shield<\/td><td>HERETICAL CLEAVE IS blocked by spell shields<\/td><\/tr><tr><td>Targeting<\/td><td>Auto-targeted \u2014 fires automatically at enemies in range<\/td><\/tr><tr><td>Center offset<\/td><td>100 units in the direction the caster is facing \u2014 face your targets before activating<\/td><\/tr><tr><td>Cast time<\/td><td>Equal to the user&#8217;s attack windup \u2014 not instant; slower attack windup = longer delay<\/td><\/tr><tr><td>Item slot bug<\/td><td>If Profane Hydra&#8217;s item slot is changed during cast time, the AoE will NOT occur (bug)<\/td><\/tr><tr><td>Stealth<\/td><td>HERETICAL CLEAVE cast BREAKS stealth<\/td><\/tr><tr><td>Cooldown start<\/td><td>Goes on cooldown upon being used, at the start of its cast (not on completion)<\/td><\/tr><tr><td>Lethality interaction<\/td><td>Physical damage \u2014 benefits from the 18 lethality for all targets hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>CLEAVE Passive \u2014 AoE Splash on Every Basic Attack<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">CLEAVE causes <strong>basic attacks on-hit to deal physical damage<\/strong> to other enemies in a <strong>350 radius centered around the primary attack target<\/strong>. Values: <strong>40% AD melee \/ 20% AD ranged<\/strong>. Critical distinctions unique to Profane Hydra&#8217;s CLEAVE vs. other HYDRA CLEAVE variants:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>CLEAVE Profane Hydra \u2014 Complete Mechanics Reference<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Profane Hydra CLEAVE<\/strong><\/td><td><strong>Tiamat \/ Ravenous \/ Titanic \/ Stridebreaker CLEAVE<\/strong><\/td><\/tr><tr><td>Damage type<\/td><td>Proc damage \u2014 NOT spell effects<\/td><td>Proc damage \u2014 NOT spell effects (same)<\/td><\/tr><tr><td>Spell shield<\/td><td>NOT blocked<\/td><td>NOT blocked (same)<\/td><\/tr><tr><td>Structures<\/td><td>Does NOT trigger on structures<\/td><td>Does NOT trigger (same)<\/td><\/tr><tr><td>Invulnerable targets<\/td><td>WILL NOT trigger if target is invulnerable (bug)<\/td><td>WILL trigger even on invulnerable targets \u2014 Profane is the exception<\/td><\/tr><tr><td>Damage per cast instance<\/td><td>Can only damage a unit ONCE per cast instance (bug)<\/td><td>Can damage a single target MULTIPLE times if CLEAVE is triggered multiple times per cast<\/td><\/tr><tr><td>Maximum splashes<\/td><td>10 CLEAVE splashes maximum<\/td><td>10 CLEAVE splashes maximum (same)<\/td><\/tr><tr><td>Life steal<\/td><td>Benefits from life steal at 100% effectiveness<\/td><td>Benefits from life steal at 100% (same)<\/td><\/tr><tr><td>Runaan&#8217;s Hurricane interaction<\/td><td>Bug: Profane can only hit a target once per cast \u2014 Runaan&#8217;s multiple triggers don&#8217;t work<\/td><td>Runaan&#8217;s multiple triggers CAN hit a target multiple times<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f Two Profane Hydra-Specific CLEAVE Bugs \u2014 Critical to Know<\/strong>BUG 1 \u2014 INVULNERABLE TARGETS: Profane Hydra&#8217;s CLEAVE will NOT trigger if the primary target is invulnerable.&nbsp;&nbsp;\u2192 This is UNLIKE Tiamat, Ravenous Hydra, Stridebreaker, and Titanic Hydra, which trigger CLEAVE even on invulnerable targets.&nbsp;&nbsp;\u2192 Practical impact: attacking a Tryndamere in R or a Zac passive blob does NOT generate CLEAVE splash on nearby enemies with Profane Hydra.<br>BUG 2 \u2014 ONCE PER CAST INSTANCE: Profane Hydra&#8217;s CLEAVE can only damage a unit once per cast instance.&nbsp;&nbsp;\u2192 This is UNLIKE other HYDRA items where Runaan&#8217;s Hurricane bolts can trigger CLEAVE multiple times per cast, each time hitting the same secondary target.&nbsp;&nbsp;\u2192 With Runaan&#8217;s + Profane Hydra: a secondary target only receives ONE CLEAVE hit per attack regardless of how many bolt triggers occur.&nbsp;&nbsp;\u2192 With Runaan&#8217;s + Ravenous\/Titanic Hydra: secondary targets can receive MULTIPLE CLEAVE hits from multiple bolt triggers.<br>Both bugs are documented on the wiki. They are unique to Profane Hydra and do not apply to any other HYDRA item.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 CLEAVE vs HERETICAL CLEAVE \u2014 Opposite Spell Shield Interactions (Same as Ravenous Hydra)<\/strong>CLEAVE (passive): Proc damage, NOT spell effects, NOT blocked by spell shields.HERETICAL CLEAVE (active): Area damage, DOES trigger spell effects, IS blocked by spell shields.These two effects on the same item have completely opposite spell shield interactions.Against Banshee&#8217;s Veil: CLEAVE splash still hits them; HERETICAL CLEAVE does not.This distinction is the same pattern as Ravenous Hydra \u2014 both HYDRA items share the asymmetric mechanic.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfdf\ufe0f Arena Mode \u2014 Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Effect<\/strong><\/td><td><strong>SR 5v5 \/ ARAM \/ Nexus Blitz<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Attack Damage<\/td><td>+55 AD<\/td><td>+50 AD<\/td><\/tr><tr><td>Ability Haste<\/td><td>+10<\/td><td>+15<\/td><\/tr><tr><td>Lethality<\/td><td>+18<\/td><td>+18 (unchanged)<\/td><\/tr><tr><td>CLEAVE melee<\/td><td>40% AD<\/td><td>40% AD (unchanged)<\/td><\/tr><tr><td>HERETICAL CLEAVE<\/td><td>80% AD<\/td><td>80% AD (unchanged)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Arena makes a minor stat swap: AD decreases from 55 to <strong>50<\/strong>, and Ability Haste increases from 10 to <strong>15<\/strong>. Lethality and all active\/passive values remain identical. The AH increase is slightly more valuable in Arena&#8217;s shorter rounds where ability frequency impacts burst windows, partially offsetting the 5 AD reduction.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Profane Hydra<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Profane Hydra is designed for <strong>lethality-building AD assassins and fighters who want simultaneous single-target burst amplification and AoE wave clear<\/strong>. The 18 lethality stacks additively with other lethality sources \u2014 Youmuu&#8217;s Ghostblade, Serrated Dirk items, Edge of Night, The Collector \u2014 creating a lethality stack that reduces effective armor targets have when receiving both CLEAVE and HERETICAL CLEAVE physical damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/zed-the-master-of-shadows\/\">Zed <\/a>\u2014 <\/strong>His Living Shadow (W) enables multi-target burst setups, and Profane Hydra&#8217;s HERETICAL CLEAVE burst adds to the simultaneous hit damage window during his R (Death Mark) ultimate. The wave clear from CLEAVE passive lets him safely push and roam. Lethality stacks directly increase Death Mark&#8217;s AD scaling damage on low-armor targets.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/talon-the-blades-shadow\/\">Talon<\/a> \u2014 <\/strong>Rake (W) and Assassin&#8217;s Path (E) deal physical damage scaling with AD and lethality. Profane Hydra&#8217;s CLEAVE splash hits in line-of-sight positions created by his poke pattern. HERETICAL CLEAVE adds a burst window during his R (Shadow Assault) blade throw initiation.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nocturne-the-eternal-nightmare\/\">Nocturne<\/a> \u2014 <\/strong>His Duskbringer (Q) deals physical damage amplified by lethality. CLEAVE&#8217;s AoE spread during his E (Unspeakable Horror) fear engage means multiple feared targets near the primary target receive simultaneous splash damage. HERETICAL CLEAVE during his R (Paranoia) dive window amplifies burst on the grouped fight.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rengar-the-pridestalker\/\">Rengar <\/a>\u2014 <\/strong>His Battle Roar (W) and Savagery (Q) deal physical damage buffed by lethality. CLEAVE wave clear enables faster jungle clears. HERETICAL CLEAVE during his R (Thrill of the Hunt) reveal burst window adds on-activation AoE burst on top of his ability combo.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/khazix-the-voidreaver\/\">Kha&#8217;Zix<\/a> \u2014 <\/strong>His Taste Their Fear (Q) deals massive damage to isolated targets \u2014 lethality amplifies this directly. CLEAVE splash and HERETICAL CLEAVE are most impactful when non-isolated targets are nearby, turning grouped fights into two-dimensional burst (isolated Q + CLEAVE AoE + HERETICAL CLEAVE).<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/naafiri-the-hound-of-a-hundred-bites\/\">Naafiri <\/a>\u2014 <\/strong>Her Darkin Daggers (Q) and packmates deal physical damage buffed by lethality. Profane Hydra&#8217;s CLEAVE matches her swarming attack pattern \u2014 packmates and her attacks simultaneously trigger CLEAVE across nearby enemies. HERETICAL CLEAVE during her R (The Call of the Pack) dive adds grouped AoE burst.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/qiyana-empress-of-the-elements\/\">Qiyana<\/a> \u2014 <\/strong>Her physical damage abilities and Supreme Display of Talent (R) benefit from lethality burst. HERETICAL CLEAVE during her R initiation window adds grouped AoE physical damage on top of her already AoE-heavy ultimate.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ravenous Hydra users who need life steal: <\/strong>If the build requires life steal sustain for extended fights (Tryndamere, Fiora), Ravenous Hydra&#8217;s 12% life steal is the correct HYDRA choice. Profane Hydra provides zero life steal \u2014 lethality without life steal means the champion burns HP through extended fights with no recovery.<\/li>\n\n\n\n<li><strong>Titanic Hydra HP-scaling fighters: <\/strong>Cho&#8217;Gath, Nasus, Sion, Garen \u2014 their HYDRA value comes from HP scaling on Titanic Hydra&#8217;s SMASH passive and CRESCENT active. Profane Hydra&#8217;s lethality and flat AD don&#8217;t compound with their kit identities the way Titanic&#8217;s HP scaling does.<\/li>\n\n\n\n<li><strong>AP champions: <\/strong>Lethality and AD provide zero offensive value for ability-scaling AP champions. Any other slot usage is correct.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Full Lethality Assassin (Zed \/ Talon \/ Nocturne)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/youmuus-ghostblade\/\">Youmuu&#8217;s Ghostblade<\/a> \u2014 First item \u2014 lethality + MS active; fastest lethality spike<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/profane-hydra\/\"><strong>Profane Hydra<\/strong><\/a> \u2014 Second item \u2014 CLEAVE wave clear + HERETICAL CLEAVE burst + 18 lethality stacks additively with Youmuu&#8217;s<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/edge-of-night\/\">Edge of Night<\/a><\/strong> \u2014 Third item \u2014 spell shield + lethality; NIGHT EDGE passive protects single assassination window from CC interrupt<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/seryldas-grudge\/\">Serylda&#8217;s Grudge<\/a><\/strong> \u2014 Fourth item \u2014 armor pen + ability haste + BITTER COLD slow on hit; transitions lethality into armor % pen for tankier targets<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/serpents-fang\/\"><strong>Serpent&#8217;s Fang<\/strong><\/a> \u2014 Fifth item vs shields; or The Collector for execute threshold burst<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Hybrid AD Fighter (Rengar \/ Naafiri)<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/profane-hydra\/\"><strong>Profane Hydra<\/strong><\/a> \u2014 First item \u2014 CLEAVE wave clear immediately on Tiamat purchase; Brutalizer lethality fuels early lethality damage<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/youmuus-ghostblade\/\">Youmuu&#8217;s Ghostblade<\/a> \u2014 Second item \u2014 lethality compound; MS active for chasing<\/li>\n\n\n\n<li>Opportunity \u2014 Third item \u2014 ability haste + lethality + PREPARATION bonus on first ability use for R burst window<\/li>\n\n\n\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/the-collector\/\">The Collector<\/a> \u2014 Fourth item \u2014 DEATH TAX execute: below 5% HP enemies killed instantly + gold; lethality on top<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/axiom-arc\/\">Axiom Arc<\/a><\/strong> \u2014 Fifth item \u2014 ability haste + lethality + FLUX passive: ultimate CD refund on kill enables double-R scenarios<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Lethality Stacking Math \u2014 Profane Hydra + Other Lethality Items<\/strong>Lethality converts to flat armor penetration based on champion level.18 (Profane) + 18 (Youmuu&#8217;s) + 10 (Edge of Night) + 15 (Opportunity) = 61 lethality.At level 18, 61 lethality = approximately 55 flat armor penetration.Against a 60-armor squishy enemy: 60 &#8211; 55 = 5 effective armor \u2014 nearly zero resistance.Against a 60-armor target, the full lethality stack means abilities deal damage as though the target has 5 armor.Every CLEAVE splash, HERETICAL CLEAVE hit, and basic attack at this lethality stack hits near-unresisted.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 HYDRA Family &amp; Alternatives<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>CLEAVE<\/strong><\/td><td><strong>Active<\/strong><\/td><td><strong>Unique Stat<\/strong><\/td><td><strong>vs. Profane Hydra<\/strong><\/td><\/tr><tr><td>Ravenous Hydra<\/td><td>40%\/20% AD<\/td><td>80% AD CRESCENT<\/td><td>12% life steal<\/td><td>Sustain vs armor pen; different fight type<\/td><\/tr><tr><td>Titanic Hydra<\/td><td>40%\/20% AD<\/td><td>HP-scaling burst CRESCENT<\/td><td>HP \u2192 AD scaling<\/td><td>HP-stack scaling vs flat lethality<\/td><\/tr><tr><td>Youmuu&#8217;s Ghostblade<\/td><td>None<\/td><td>Ghost MS active<\/td><td>Lethality + MS<\/td><td>No CLEAVE; mobility vs AoE burst<\/td><\/tr><tr><td>The Collector<\/td><td>None<\/td><td>None<\/td><td>Lethality + execute<\/td><td>No CLEAVE; execute vs AoE splash<\/td><\/tr><tr><td>Edge of Night<\/td><td>None<\/td><td>None<\/td><td>Lethality + spell shield<\/td><td>No CLEAVE; defensive lethality vs offensive AoE<\/td><\/tr><tr><td>Opportunity<\/td><td>None<\/td><td>None<\/td><td>Lethality + AH + PREPARATION bonus<\/td><td>No CLEAVE; R window setup vs sustained AoE<\/td><\/tr><tr><td>Axiom Arc<\/td><td>None<\/td><td>None<\/td><td>Lethality + AH + FLUX R refund<\/td><td>No CLEAVE; R spamming vs sustained CLEAVE<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Attacking invulnerable targets expecting CLEAVE to trigger: <\/strong>Profane Hydra&#8217;s CLEAVE will NOT fire on invulnerable primary targets \u2014 unlike every other HYDRA item. This bug is unique to Profane Hydra. Against Tryndamere R, Zac passive, Kayle R targets: CLEAVE does not splash nearby enemies. Switch primary attack targets to an available non-invulnerable target to keep CLEAVE active during those windows.<\/li>\n\n\n\n<li><strong>Pairing Runaan&#8217;s Hurricane expecting multiple CLEAVE hits per bolt: <\/strong>Profane Hydra&#8217;s &#8216;once per cast instance&#8217; bug means a secondary target only receives one CLEAVE hit regardless of how many Runaan&#8217;s bolts trigger CLEAVE. With Ravenous or Titanic Hydra, each bolt independently can retrigger CLEAVE on the same secondary target. Profane Hydra + Runaan&#8217;s loses this interaction \u2014 Runaan&#8217;s is a weaker pairing with Profane than with other HYDRA variants.<\/li>\n\n\n\n<li><strong>Facing away from targets before HERETICAL CLEAVE: <\/strong>The center of HERETICAL CLEAVE is offset 100 units in the direction the champion is facing. Activating while facing away from the target cluster means the AoE fires slightly off-center and may miss grouped enemies at the edge of the 450 radius. Always face the primary cluster before activating.<\/li>\n\n\n\n<li><strong>Using HERETICAL CLEAVE while item slot is being repositioned: <\/strong>If the Profane Hydra item slot is moved or rearranged during the HERETICAL CLEAVE cast time (equal to attack windup), the AoE will not fire \u2014 another documented bug. Avoid touching the item inventory during the activation cast window.<\/li>\n\n\n\n<li><strong>Building it on champions who benefit more from Ravenous Hydra&#8217;s life steal: <\/strong>The 12% life steal on Ravenous Hydra is a fundamental sustain mechanic for extended fighters. On Tryndamere, Fiora, or any champion whose gameplan involves sustained melee fighting with life steal recovery, Ravenous provides more total fight value than lethality. Profane Hydra is for burst windows, not sustained fighting.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Face your target cluster before HERETICAL CLEAVE: <\/strong>the 100-unit forward offset means the AoE fires slightly ahead \u2014 always point toward grouped enemies before activating<\/li>\n\n\n\n<li><strong>Don&#8217;t attack invulnerable targets \u2014 Profane Hydra&#8217;s CLEAVE won&#8217;t fire: <\/strong>switch to available targets when the primary target goes invulnerable; CLEAVE splash only triggers on non-invulnerable primary targets with this item<\/li>\n\n\n\n<li><strong>Avoid Runaan&#8217;s Hurricane with Profane Hydra: <\/strong>the once-per-cast-instance bug eliminates Runaan&#8217;s multi-trigger CLEAVE advantage; Ravenous or Titanic Hydra gains more value from Runaan&#8217;s pairing<\/li>\n\n\n\n<li>Stack lethality additively \u2014 Profane&#8217;s 18 + Youmuu&#8217;s 18 + Edge of Night 10 + Opportunity 15 = 61 lethality; squishies at level 18 have near-zero effective armor against this stack<\/li>\n\n\n\n<li><strong>Buy Tiamat first: <\/strong>CLEAVE wave clear activates immediately at 1,200g; The Brutalizer provides lethality mid-item; the 313g combine is the smallest spike in the entire HYDRA family<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Why doesn&#8217;t Profane Hydra&#8217;s CLEAVE trigger on invulnerable targets?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: This is a documented bug specific to Profane Hydra. Tiamat, Ravenous Hydra, Stridebreaker, and Titanic Hydra all trigger CLEAVE even when the primary attack target is invulnerable \u2014 their CLEAVE splash continues to hit nearby enemies regardless. Profane Hydra&#8217;s CLEAVE does not trigger at all when the primary target is invulnerable. The bug has been documented on the wiki. Practically: during Tryndamere R, Kayle R ally protection, or Zac passive, switch attack targets to keep CLEAVE active.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does the &#8216;once per cast instance&#8217; CLEAVE bug affect Runaan&#8217;s Hurricane?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: With other HYDRA items (Ravenous, Titanic), Runaan&#8217;s Hurricane bolts independently trigger CLEAVE multiple times on the same cast instance \u2014 a secondary target adjacent to the Runaan&#8217;s primary bolt target can receive CLEAVE hits from each bolt independently. With Profane Hydra, CLEAVE can only damage a unit ONCE per cast instance \u2014 each secondary target receives at most one CLEAVE hit regardless of how many Runaan&#8217;s bolts trigger. This makes Runaan&#8217;s Hurricane a weaker pairing with Profane Hydra than with other HYDRA variants.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does lethality from Profane Hydra apply to CLEAVE splash damage?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: Yes. Lethality reduces the target&#8217;s effective armor against physical damage, and CLEAVE splash deals physical damage. Every CLEAVE splash hit on nearby enemies benefits from the full 18 lethality \u2014 same as direct basic attacks. HERETICAL CLEAVE&#8217;s 80% AD physical damage also benefits from lethality on all targets hit by the AoE.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Why is HERETICAL CLEAVE&#8217;s center offset 100 units forward?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: The forward offset means the AoE fires slightly ahead of the champion&#8217;s position in the direction they&#8217;re facing. This is a targeting design that rewards positioning \u2014 if you face your target cluster before activating, the center of the 450 radius AoE aligns better with the grouped enemies. Activating while facing away means the AoE fires in the wrong direction and misses grouped enemies at the far edge.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What is the cooldown timing for HERETICAL CLEAVE?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: HERETICAL CLEAVE goes on cooldown at the start of its cast, not on completion. The cast time equals the user&#8217;s attack windup. This means the 10-second cooldown begins the moment activation starts \u2014 including if the AoE fails to fire (due to the item slot bug). On champions with faster attack animations (shorter windup), the cast is nearly instant. Champions with slow attack animations experience a brief delay between activation and AoE landing.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: When should I choose Profane Hydra over Ravenous Hydra?<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>A: Profane Hydra when: the build is fully lethality-focused (assassin), fights are burst windows rather than sustained combat, enemies have low armor (squishies), and life steal is not needed. Ravenous Hydra when: the build relies on life steal for extended fights, CLEAVE&#8217;s life steal healing is part of survival, and the champion fights in sustained melee combat rather than burst-and-escape patterns.<\/p>\n","protected":false},"featured_media":14315,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17554","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Profane Hydra - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/profane-hydra\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Profane Hydra - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Profane Hydra? \u2620\ufe0f Profane Hydra is a legendary HYDRA item designed for assassins and lethality-focused AD fighters. 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