{"id":17559,"date":"2026-02-18T14:49:56","date_gmt":"2026-02-18T14:49:56","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/ravenous-hydra\/"},"modified":"2026-02-26T14:38:03","modified_gmt":"2026-02-26T14:38:03","slug":"ravenous-hydra","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/","title":{"rendered":"Ravenous Hydra"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Ravenous Hydra? \ud83e\ude93<\/strong><\/h2>\n\n\n\n<p>Ravenous Hydra is a <strong>legendary HYDRA item<\/strong> in League of Legends, categorized under Attack Damage, Life Steal &amp; Vamp, and Ability Haste. It is the <strong>life steal variant of the Hydra item family<\/strong> \u2014 the item that prioritizes sustained combat sustain over the burst AoE of Titanic Hydra or the disruption utility of Profane Hydra.<\/p>\n\n\n\n<p>The HYDRA item family all share the CLEAVE passive \u2014 every basic attack deals splash AoE physical damage to enemies near the target. What differentiates Ravenous Hydra is the <strong>12% life steal and RAVENOUS CRESCENT active<\/strong>: a short-cooldown AoE burst that heals the user through both the primary and splash damage. For sustained fighters who need to outlast opponents through extended combat, Ravenous Hydra converts every fight interaction into HP recovery.<\/p>\n\n\n\n<p>At <strong>3,300 Gold<\/strong>, it is the most expensive HYDRA variant. The premium reflects the 12% life steal baseline, the +65 AD (highest direct AD in the HYDRA family), and the RAVENOUS CRESCENT active&#8217;s dual spell-effect + life steal interaction. Sell price: <strong>2,310 Gold<\/strong>. ID: 3074.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f HYDRA Item Limitation \u2014 Only 1 Per Champion<\/strong>Ravenous Hydra, Titanic Hydra, and Profane Hydra share the HYDRA item group.Limited to 1 HYDRA item per champion \u2014 you cannot hold Ravenous Hydra AND Titanic Hydra simultaneously.Choose based on playstyle: Ravenous for life steal sustain, Titanic for HP-scaling burst, Profane for armor pen.This limitation is the primary reason to decide early which HYDRA variant fits the current build.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>3,300 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>150 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>2,310 Gold<\/td><\/tr><tr><td>Attack Damage<\/td><td>+65 AD<\/td><\/tr><tr><td>Ability Haste<\/td><td>+15<\/td><\/tr><tr><td>Life Steal<\/td><td>+12%<\/td><\/tr><tr><td>Item ID<\/td><td>3074<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Ravenous Hydra builds from three AD-focused components with a very low 150g combine \u2014 meaning the components themselves deliver most of the stat value:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Tiamat<\/td><td>1,200 Gold (+500 combine)<\/td><td>2x Long Sword \u2014 AoE AD foundation; contributes CLEAVE splash damage to basic attacks<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Tiamat \u2014 first AD input<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Tiamat \u2014 second AD input<\/td><\/tr><tr><td>Vampiric Scepter<\/td><td>900 Gold (+550 combine)<\/td><td>Long Sword base \u2014 AD + life steal core component<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Vampiric Scepter<\/td><\/tr><tr><td>Caulfield&#8217;s Warhammer<\/td><td>1,050 Gold (+100 combine)<\/td><td>Long Sword + Glowing Mote \u2014 AD + ability haste<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Caulfield&#8217;s Warhammer<\/td><\/tr><tr><td>Glowing Mote<\/td><td>250 Gold<\/td><td>Part of Caulfield&#8217;s Warhammer \u2014 ability haste input<\/td><\/tr><tr><td>Long Sword<\/td><td>350 Gold<\/td><td>Part of Caulfield&#8217;s Warhammer (total: 4x Long Swords across the build)<\/td><\/tr><tr><td>Combine Cost<\/td><td>150 Gold<\/td><td>Final assembly \u2014 extremely low combine cost<\/td><\/tr><tr><td>Total<\/td><td>3,300 Gold<\/td><td>Complete Ravenous Hydra<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 150 Gold Combine \u2014 The Entire Value Is in the Components<\/strong>A 150 gold combine cost is exceptionally low for a 3,300 gold item \u2014 nearly all the stats come directly from components.Tiamat (1,200g) is a meaningful mid-item power spike on its own: AD + CLEAVE splash begins immediately.Vampiric Scepter (900g) provides life steal before full completion \u2014 buy early if sustain is needed.Because the combine is cheap, holding all three components and completing in one back is almost always optimal.Tiamat \u2192 Vampiric Scepter \u2192 Caulfield&#8217;s Warhammer is the standard acquisition order.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Active &amp; Passive Mechanics \u2014 Complete Reference<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>CLEAVE Passive \u2014 AoE Splash on Every Basic Attack<\/strong><\/h3>\n\n\n\n<p>CLEAVE causes <strong>basic attacks on-hit to deal physical damage<\/strong> to other enemies in a <strong>350 radius centered around the primary attack target<\/strong>. Damage values: <strong>40% AD for melee champions<\/strong>, <strong>20% AD for ranged champions<\/strong>. Both values benefit from life steal at 100% effectiveness \u2014 every splash hit heals proportionally.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>CLEAVE \u2014 Complete Mechanics Reference<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Behavior<\/strong><\/td><\/tr><tr><td>Damage type<\/td><td>PROC damage \u2014 will NOT trigger spell effects<\/td><\/tr><tr><td>Area of effect tag<\/td><td>Damage is tagged as area of effect<\/td><\/tr><tr><td>Spell shield<\/td><td>CLEAVE is NOT blocked by spell shield \u2014 passes through Banshee&#8217;s, Edge of Night, Sivir E<\/td><\/tr><tr><td>Structures and wards<\/td><td>CLEAVE does NOT trigger on attacks against structures<\/td><\/tr><tr><td>Invulnerable targets<\/td><td>CLEAVE WILL trigger even if the basic attack does not deal damage (e.g. target is invulnerable)<\/td><\/tr><tr><td>Maximum splashes<\/td><td>A single attack can cause a maximum of 10 CLEAVE splashes<\/td><\/tr><tr><td>Life steal<\/td><td>Benefits from life steal at 100% effectiveness \u2014 heals from all splash hits<\/td><\/tr><tr><td>Critical strikes<\/td><td>CLEAVE splash is not affected by critical strike damage amplification<\/td><\/tr><tr><td>On-hit effects<\/td><td>CLEAVE does NOT apply on-hit effects to splash targets \u2014 only proc damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f CLEAVE vs RAVENOUS CRESCENT \u2014 Critical Distinction<\/strong>CLEAVE (passive): Proc damage, NOT spell effects, NOT blocked by spell shield.RAVENOUS CRESCENT (active): Area damage, DOES trigger spell effects, IS blocked by spell shield.These two effects have completely opposite interactions with spell shields and spell effects.This distinction matters for: Luden&#8217;s Companion procs (only CRESCENT triggers it), Summon Aery (only CRESCENT), and Banshee&#8217;s Veil blocking (only CRESCENT blocked, not CLEAVE).Always check which mechanic applies to the interaction you&#8217;re evaluating.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>RAVENOUS CRESCENT Active \u2014 AoE Burst with Life Steal<\/strong><\/h3>\n\n\n\n<p>Activating RAVENOUS CRESCENT deals <strong>80% AD physical damage to enemies within a 450 radius in front of you<\/strong>. This damage <strong>benefits from life steal at 100% effectiveness<\/strong> \u2014 the entire AoE hit heals proportionally. Cooldown: <strong>10 seconds<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>RAVENOUS CRESCENT \u2014 Complete Mechanics Reference<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Behavior<\/strong><\/td><\/tr><tr><td>Damage type<\/td><td>Area damage \u2014 DOES trigger spell effects<\/td><\/tr><tr><td>Spell shield<\/td><td>RAVENOUS CRESCENT IS blocked by spell shield<\/td><\/tr><tr><td>Targeting<\/td><td>Auto-targeted effect \u2014 fires in a cone in front of champion<\/td><\/tr><tr><td>Life steal<\/td><td>Benefits from life steal at 100% effectiveness \u2014 full AoE heal<\/td><\/tr><tr><td>Area<\/td><td>450 radius in front of the caster<\/td><\/tr><tr><td>Cooldown<\/td><td>10 seconds<\/td><\/tr><tr><td>Damage ratio (SR\/ARAM)<\/td><td>80% AD physical damage<\/td><\/tr><tr><td>Damage ratio (ARAM)<\/td><td>100% AD physical damage<\/td><\/tr><tr><td>Damage ratio (Arena)<\/td><td>130% AD physical damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 RAVENOUS CRESCENT + Life Steal = Burst Healing<\/strong>RAVENOUS CRESCENT&#8217;s 80% AD damage applies life steal at 100% effectiveness to all hit targets.At 65 AD (base) with 12% life steal: 80% \u00d7 65 = 52 AD \u00d7 12% = ~6 HP per target hit.In a grouped 3-target scenario: ~18 HP per activation at base stats.In full build (300 AD, 30% life steal): 80% \u00d7 300 = 240 AD \u00d7 30% = 72 HP per target, 216 HP healed hitting 3 targets.Combined with CLEAVE&#8217;s per-hit life steal, each activation of CRESCENT in a grouped fight provides significant burst healing.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\uddfa\ufe0f Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mode<\/strong><\/td><td><strong>AD<\/strong><\/td><td><strong>Life Steal<\/strong><\/td><td><strong>RAVENOUS CRESCENT AD<\/strong><\/td><td><strong>CLEAVE AP scaling<\/strong><\/td><td><strong>Notable Changes<\/strong><\/td><\/tr><tr><td>SR 5v5<\/td><td>+65<\/td><td>12%<\/td><td>80% AD<\/td><td>None<\/td><td>Standard values<\/td><\/tr><tr><td>ARAM<\/td><td>+65<\/td><td>12%<\/td><td>100% AD<\/td><td>None<\/td><td>CRESCENT buffed to 100% AD<\/td><\/tr><tr><td>Arena<\/td><td>+70<\/td><td>15%<\/td><td>130% AD<\/td><td>28% AP (melee) \/ 14% AP (ranged)<\/td><td>All values significantly buffed; CLEAVE gains AP scaling<\/td><\/tr><tr><td>Nexus Blitz<\/td><td>+65<\/td><td>12%<\/td><td>80% AD<\/td><td>None<\/td><td>Standard values<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Arena transforms Ravenous Hydra into a substantially different item: <\/strong>AD increases from 65 to <strong>70<\/strong>, life steal from 12% to <strong>15%<\/strong>, RAVENOUS CRESCENT from 80% to <strong>130% AD<\/strong>, and CLEAVE gains <strong>NEW AP scaling: 28% AP (melee) \/ 14% AP (ranged)<\/strong>. The AP scaling on CLEAVE is entirely new in Arena \u2014 it opens Ravenous Hydra to <strong>hybrid AD\/AP champions<\/strong> who don&#8217;t normally build it on SR. A champion with 200 AP in Arena adds 56 AP (28% \u00d7 200) to every CLEAVE splash in melee range.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Ravenous Hydra<\/strong><\/h2>\n\n\n\n<p>Ravenous Hydra is strongest on <strong>melee fighters and bruisers who sustain through extended combat via life steal<\/strong> while also benefiting from CLEAVE&#8217;s AoE splash across grouped enemies. The 40% AD CLEAVE on melee champions makes it substantially more powerful for melee than ranged (20% AD).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/darius-the-hand-of-noxus\/\">Darius<\/a> \u2014 <\/strong>His Hemorrhage (P) stacks and Noxian Guillotine (R) execute pattern keep him in sustained melee combat where CLEAVE is most impactful. The 12% life steal sustains him through the Q \u2192 E \u2192 R combo sequence. RAVENOUS CRESCENT&#8217;s 10-second cooldown aligns well with his short ability cooldowns at moderate ability haste.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a> \u2014 <\/strong>Her Duelist&#8217;s Dance (P) vital-chasing maintains constant melee combat contact that sustains CLEAVE. Blade Waltz (R) rapid attacks generate CLEAVE hits on nearby enemies simultaneously. Life steal from RAVENOUS CRESCENT activations sustains her through extended duels.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/yone-the-unforgotten\/\">Yone<\/a> \u2014 <\/strong>His Fate Sealed (R) pulls enemies together for simultaneous CLEAVE hits across the grouped cluster. Spirit Cleave (W) multi-target shield plus CLEAVE&#8217;s AoE creates double-layered AoE burst in teamfights. The ability haste reduces his core ability cooldowns.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/yasuo-the-unforgiven\/\">Yasuo<\/a> \u2014 <\/strong>Last Breath (R) groups enemies, which then receive simultaneous CLEAVE splash damage from his follow-up Steel Tempest (Q) hits. His attack speed builds amplify CLEAVE hit frequency. RAVENOUS CRESCENT activates between Q stacks for burst sustain.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/tryndamere-the-barbarian-king\/\">Tryndamere<\/a> \u2014 <\/strong>Undying Rage (R) invulnerability combined with Ravenous Hydra&#8217;s life steal creates his classic 1v5 scenario: at maximum Fury stacks, Endless Rage prevents death while CLEAVE and CRESCENT simultaneously heal back HP. CLEAVE spread damage on multiple targets amplifies life steal healing rate per second.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a> \u2014 <\/strong>Siphoning Strike (Q) stacks benefit from CLEAVE&#8217;s splash in wave clear scenarios (more last-hit opportunities from AoE damage is NOT the case \u2014 CLEAVE doesn&#8217;t grant stacks \u2014 but the sustain through CRESCENT helps maintain his lane presence through poke). Life steal sustains him through the Q-trading lane phase.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/mordekaiser-the-iron-revenant\/\">Mordekaiser<\/a> \u2014 <\/strong>His death realm isolation creates sustained 1v1 combat where CLEAVE has no secondary targets but RAVENOUS CRESCENT&#8217;s burst + life steal is maximized on a single target. Outside his R, teamfights with grouped enemies maximize CLEAVE splash.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ranged ADCs: <\/strong>CLEAVE for ranged champions deals only 20% AD splash \u2014 half the melee value. RAVENOUS CRESCENT&#8217;s benefits remain but the baseline passive AoE is significantly weaker. Bloodthirster or Blade of the Ruined King provide life steal more efficiently without the HYDRA slot cost for most ranged builds.<\/li>\n\n\n\n<li><strong>AP mages: <\/strong>65 AD provides zero offensive value. AP mages building Omnivamp should use Riftmaker or Hextech Gunblade for their sustain needs.<\/li>\n\n\n\n<li><strong>Champions with better HYDRA variants: <\/strong>Nasus and Cho&#8217;Gath extract more value from Titanic Hydra&#8217;s HP-scaling CRESCENT damage. Armor-penetration-focused fighters may prefer Profane Hydra.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Melee Bruiser Sustain Build (Darius \/ Yone \/ Yasuo)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\"><strong>Ravenous Hydra<\/strong><\/a> \u2014 First or second item \u2014 CLEAVE AoE and life steal online; Tiamat intermediate power spike<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a><\/strong> \u2014 Second item \u2014 BLOODLUST passive HP regen when damaged + LIFELINE shield; complements Hydra&#8217;s sustain with defensive burst survival<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a><\/strong> \/ <strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/spear-of-shojin\/\">Spear of Shojin<\/a><\/strong> \u2014 Third item \u2014 ability haste stacking, Spellblade burst, or Flowing combat CD reduction for Yone\/Yasuo<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a><\/strong> \u2014 Fourth item \u2014 IGNORE PAIN damage absorption over time; stacks with Hydra&#8217;s life steal to create layered sustain<\/li>\n\n\n\n<li><strong>Situational fifth<\/strong> \u2014 Guardian Angel vs burst, Blade of the Ruined King vs tanks, Black Cleaver for armor shred<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tryndamere \/ Fiora All-In Sustain Build<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\"><strong>Ravenous Hydra<\/strong><\/a> \u2014 First item \u2014 life steal sustain from minute 1; Tiamat buy enables CLEAVE for faster wave clear and combat sustain<\/li>\n\n\n\n<li>Kraken Slayer \u2014 Second item \u2014 true damage every 3rd hit on-hit compound with CLEAVE&#8217;s spread hits; anti-tank shredding<\/li>\n\n\n\n<li>Infinity Edge \/ Navori Flickerblade \u2014 Third item \u2014 crit amplification or CDR on crit for more frequent CRESCENT activations<\/li>\n\n\n\n<li>Bloodthirster \u2014 Fourth item \u2014 additional life steal stacking; overshield passive for fights where CLEAVE heal would overcap HP<\/li>\n\n\n\n<li>Situational fifth based on enemy composition<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Pro Tip \u2014 CLEAVE Triggers on Invulnerable Targets<\/strong>CLEAVE fires even if the primary attack target is invulnerable (e.g. Zac in his passive blob form, Tryndamere R).This means attacking an invulnerable primary target still spreads CLEAVE splash to nearby enemies.Life steal from CLEAVE&#8217;s splash hits still applies \u2014 attacking invulnerable targets near grouped enemies heals the Hydra holder.Practical implication: in fights where your primary target goes briefly invulnerable, continue attacking \u2014 the splash is still healing you.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items \u2014 The HYDRA Family &amp; Alternatives<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>CLEAVE<\/strong><\/td><td><strong>Active<\/strong><\/td><td><strong>Key Passive<\/strong><\/td><td><strong>vs. Ravenous Hydra<\/strong><\/td><\/tr><tr><td>Titanic Hydra<\/td><td>40%\/20% AD<\/td><td>HP-scaling burst CRESCENT<\/td><td>SMASH: HP-scaling bonus AD<\/td><td>HP-based scaling vs life steal sustain<\/td><\/tr><tr><td>Profane Hydra<\/td><td>40%\/20% AD<\/td><td>Armor pen + reveal CRESCENT<\/td><td>Armor penetration on CLEAVE<\/td><td>Armor shred vs life steal; different kill setup<\/td><\/tr><tr><td>Bloodthirster<\/td><td>None<\/td><td>None<\/td><td>Life steal + overshield<\/td><td>More direct life steal, no AoE; different sustain model<\/td><\/tr><tr><td>Blade of the Ruined King<\/td><td>None<\/td><td>Drain active<\/td><td>% HP on-hit + movement steal<\/td><td>On-hit damage vs AoE splash; anti-tank vs AoE sustain<\/td><\/tr><tr><td>Mercurial Scimitar<\/td><td>None<\/td><td>Cleanse active<\/td><td>Life steal + AD<\/td><td>Defensive utility vs offensive AoE sustain<\/td><\/tr><tr><td>Endless Hunger<\/td><td>None<\/td><td>None<\/td><td>Omnivamp + execute amp<\/td><td>Omnivamp across all damage vs basic attack CLEAVE splash<\/td><\/tr><tr><td>Stridebreaker<\/td><td>None<\/td><td>Slowing dash active<\/td><td>None<\/td><td>Mobility\/catch vs sustain; different utility focus<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Expecting CLEAVE to trigger spell effects: <\/strong>CLEAVE deals proc damage and will NOT trigger spell effects \u2014 Luden&#8217;s Companion, Summon Aery, and similar spell-effect items do not interact with CLEAVE splash. Only RAVENOUS CRESCENT triggers spell effects. Players building Luden&#8217;s on AP bruisers should understand that only the CRESCENT active feeds spell-effect proc items.<\/li>\n\n\n\n<li><strong>Confusing spell shield interactions between CLEAVE and CRESCENT: <\/strong>CLEAVE is NOT blocked by spell shields (Banshee&#8217;s Veil, Edge of Night, Sivir E). RAVENOUS CRESCENT IS blocked by spell shields. When an enemy has an active spell shield, CLEAVE still hits them while CRESCENT does not \u2014 these are opposite behaviors on the same item.<\/li>\n\n\n\n<li><strong>Holding two HYDRA items: <\/strong>Ravenous, Titanic, and Profane Hydra all share the HYDRA item group. Only one can be held simultaneously. Attempting to purchase a second HYDRA while holding one will prevent the purchase. If the build plan involves switching HYDRA variants, sell the current one first.<\/li>\n\n\n\n<li><strong>Not factoring life steal from CLEAVE in sustained fights: <\/strong>At 12% life steal, every CLEAVE splash hit heals proportionally. In grouped fights with 4-5 targets receiving CLEAVE simultaneously, the accumulated life steal per attack is significant. Players who don&#8217;t factor this into fight sustainability calculations underestimate how long Ravenous Hydra holders can remain in combat.<\/li>\n\n\n\n<li><strong>Using RAVENOUS CRESCENT at max cooldown neglect \u2014 10 seconds is very short: <\/strong>The CRESCENT active recharges in 10 seconds. In extended fights, this can activate 3-4+ times. Players who use it once and forget it have recharged before the next fight exchange and should reactivate. Tracking the 10-second CD is the difference between one burst heal and three.<\/li>\n\n\n\n<li><strong>Ignoring Arena&#8217;s AP scaling on CLEAVE: <\/strong>In Arena, CLEAVE gains 28% AP (melee) \/ 14% AP (ranged) scaling. Hybrid AD\/AP champions in Arena (Corki, Kog&#8217;Maw, Kayle, Shyvana) can build AP items that simultaneously increase CLEAVE splash damage. Players who treat Arena Hydra identically to SR Hydra miss this.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Buy Tiamat first as a mid-item: <\/strong>Tiamat (1,200g) begins CLEAVE immediately and provides AD; completing to Ravenous Hydra afterward is relatively cheap with the 150g combine<\/li>\n\n\n\n<li>Activate RAVENOUS CRESCENT every 10 seconds in sustained fights \u2014 the low cooldown makes it a rotational burst+heal tool, not a single-use fight opener<\/li>\n\n\n\n<li><strong>Attack invulnerable targets near grouped enemies: <\/strong>CLEAVE fires even on invulnerable primary targets \u2014 nearby enemies still take splash damage and you still receive life steal from those hits<\/li>\n\n\n\n<li>In Arena: factor in the 28% AP CLEAVE scaling for hybrid builds \u2014 every AP item in a melee hybrid build adds CLEAVE splash damage simultaneously<\/li>\n\n\n\n<li><strong>Position for maximum CLEAVE spread: <\/strong>CLEAVE splash hits all enemies within 350 radius of the primary attack target; attacking an enemy surrounded by 4 allies is 4x the CLEAVE healing rate compared to hitting an isolated target<\/li>\n\n\n\n<li>Combine with Sterak&#8217;s Gage or Death&#8217;s Dance for layered sustain: Ravenous Hydra&#8217;s life steal sustains HP, Death&#8217;s Dance delays damage, and Sterak&#8217;s LIFELINE shields at critical HP \u2014 the three systems each address a different part of the fight&#8217;s damage timeline<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does CLEAVE apply on-hit effects to splash targets?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No. CLEAVE deals proc damage to splash targets \u2014 on-hit effects (Blade of the Ruined King, Wit&#8217;s End, Kraken Slayer) are NOT applied to targets receiving CLEAVE splash. Only the proc damage itself hits them. This is a fundamental distinction: CLEAVE is an AoE damage effect, not an AoE basic attack. On-hit effects only apply to the primary attack target.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Why does CLEAVE not get blocked by spell shields but RAVENOUS CRESCENT does?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: CLEAVE deals proc damage (not ability\/spell damage), so it bypasses spell shields, which only block abilities and spells. RAVENOUS CRESCENT deals area damage and triggers spell effects \u2014 making it technically an ability-based effect that spell shields interact with. This is the same reason Sunfire Aegis&#8217;s burn bypasses spell shields while Lux Q does not.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can I hold both Ravenous Hydra and Titanic Hydra?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No. All three HYDRA items (Ravenous, Titanic, Profane) share the HYDRA item group, limited to 1 per champion. The shop will prevent purchasing a second HYDRA while one is already held. Choose the variant that fits the build and stay with it \u2014 or sell the current one before purchasing a different variant mid-game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does the CLEAVE splash contribute to life steal healing?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes. CLEAVE&#8217;s splash damage benefits from life steal at 100% effectiveness. Every enemy hit by CLEAVE splash heals the holder proportionally. In grouped fights, this makes each basic attack generate life steal healing from both the primary target (normal attack) and all secondary targets (CLEAVE splash) simultaneously. The total healing per attack scales with the number of targets receiving CLEAVE.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Is Ravenous Hydra better than Titanic Hydra?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Depends on the champion and build. Ravenous Hydra provides 12% life steal and higher base AD \u2014 better for sustained fight sustain and champions who don&#8217;t stack significant HP. Titanic Hydra&#8217;s CRESCENT scales with maximum health \u2014 better for tanks and HP-stackers like Cho&#8217;Gath, Nasus, or Garen who want their active burst to scale with their bulk. If the build includes Heartsteel, Sunfire, or multiple HP items, Titanic is likely better. If the build is pure AD with life steal, Ravenous is stronger.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How many targets can CLEAVE hit simultaneously?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Maximum 10 CLEAVE splashes per single attack. In practice, this cap is never reached in normal gameplay \u2014 it would require 10 enemies simultaneously within the 350 radius of the attack target. In standard groupfights with 5 enemies, all 5 can receive CLEAVE simultaneously (primary target + 4 splash) \u2014 with the primary target receiving normal attack damage and the 4 others receiving 40% AD physical damage.<\/p>\n","protected":false},"featured_media":14305,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17559","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ravenous Hydra - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/ravenous-hydra\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Ravenous Hydra - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Ravenous Hydra? \ud83e\ude93 Ravenous Hydra is a legendary HYDRA item in League of Legends, categorized under Attack Damage, Life Steal &amp; Vamp, and Ability Haste. 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