{"id":17564,"date":"2026-02-18T14:47:43","date_gmt":"2026-02-18T14:47:43","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/runaans-hurricane\/"},"modified":"2026-02-26T13:09:14","modified_gmt":"2026-02-26T13:09:14","slug":"runaans-hurricane","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/runaans-hurricane\/","title":{"rendered":"Runaan&#8217;s Hurricane"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>What is Runaan&#8217;s Hurricane? \ud83c\udf2a\ufe0f<\/strong><\/h2>\n\n\n\n<p>Runaan&#8217;s Hurricane is a <strong>legendary Marksman item<\/strong> in League of Legends, categorized under Marksman, Critical Strike, Attack Speed, On-Hit Effects, and Movement. It is <strong>available only to ranged champions<\/strong> \u2014 the item cannot be purchased by melee champions.<\/p>\n\n\n\n<p>The item&#8217;s identity is straightforward: it <strong>triples the effective on-hit and critical-strike value of basic attacks<\/strong> in grouped scenarios by firing two additional bolts at nearby enemies simultaneously with every primary attack. A single basic attack becomes three independent hit instances \u2014 each applying on-hit effects, each capable of critically striking, and each dealing physical damage proportional to AD.<\/p>\n\n\n\n<p>At <strong>2,650 gold<\/strong>, it is positioned as a second or third item after a critical strike foundation, typically following Infinity Edge or Kraken Slayer depending on whether the build prioritizes crit or on-hit damage. Available on SR 5v5, ARAM, Nexus Blitz, and Arena. Sell price: <strong>1,855 Gold<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics &amp; Cost<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Total Cost<\/td><td>2,650 Gold<\/td><\/tr><tr><td>Combine Cost<\/td><td>850 Gold<\/td><\/tr><tr><td>Sell Price<\/td><td>1,855 Gold<\/td><\/tr><tr><td>Attack Speed<\/td><td>+40%<\/td><\/tr><tr><td>Critical Strike Chance<\/td><td>+25%<\/td><\/tr><tr><td>Movement Speed<\/td><td>+4%<\/td><\/tr><tr><td>Item ID<\/td><td>3085<\/td><\/tr><tr><td>Availability<\/td><td>RANGED CHAMPIONS ONLY \u2014 cannot be purchased by melee<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Components<\/strong><\/h2>\n\n\n\n<p>Runaan&#8217;s Hurricane builds from a crit-oriented and an attack speed-oriented component \u2014 both feeding the core stat identity:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Zeal<\/td><td>1,200 Gold (+350 combine)<\/td><td>Cloak of Agility + Dagger \u2014 crit chance + attack speed foundation<\/td><\/tr><tr><td>Cloak of Agility<\/td><td>600 Gold<\/td><td>Part of Zeal \u2014 pure critical strike chance input<\/td><\/tr><tr><td>Dagger<\/td><td>250 Gold<\/td><td>Part of Zeal \u2014 attack speed input<\/td><\/tr><tr><td>Scout&#8217;s Slingshot<\/td><td>600 Gold (+100 combine)<\/td><td>2x Dagger \u2014 pure attack speed component<\/td><\/tr><tr><td>Dagger<\/td><td>250 Gold<\/td><td>Part of Scout&#8217;s Slingshot \u2014 first attack speed input<\/td><\/tr><tr><td>Dagger<\/td><td>250 Gold<\/td><td>Part of Scout&#8217;s Slingshot \u2014 second attack speed input<\/td><\/tr><tr><td>Combine Cost<\/td><td>850 Gold<\/td><td>Final assembly \u2014 relatively high combine cost<\/td><\/tr><tr><td>Total<\/td><td>2,650 Gold<\/td><td>Complete Runaan&#8217;s Hurricane<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Build Path Note \u2014 Zeal as Intermediate Power Spike<\/strong>Zeal (1,200g) provides crit chance + attack speed as a mid-item purchase with meaningful stats before full completion.The 850 gold combine cost is relatively high \u2014 arriving at base with both components and enough gold to complete is ideal.Scout&#8217;s Slingshot (600g) is the cheapest first back possible if you need attack speed immediately.Neither component has a particularly strong partial-completion feel compared to items like Serrated Dirk \u2014 plan to complete Runaan&#8217;s rather than holding components long-term.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf2a\ufe0f Passive Mechanic: WIND&#8217;S FURY<\/strong><\/h2>\n\n\n\n<p>WIND&#8217;S FURY fires <strong>additional bolts at up to 2 enemies in front of you<\/strong> with each basic attack. Each bolt deals <strong>55% AD physical damage<\/strong>. Bolts apply on-hit effects and are affected by critical strike modifiers \u2014 they function identically to basic attacks in the vast majority of gameplay interactions.<\/p>\n\n\n\n<p><strong>Target selection: <\/strong>bolts automatically target the <strong>closest enemies to you that are not the primary attack target<\/strong>. This is auto-targeted \u2014 you cannot manually direct which enemies receive bolts. Positioning determines whether bolts hit champions, minions, or monsters based on proximity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>WIND&#8217;S FURY \u2014 Complete Mechanics Reference<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Mechanic<\/strong><\/td><td><strong>Behavior<\/strong><\/td><\/tr><tr><td>Bolt damage<\/td><td>55% AD physical damage per bolt (70% in Arena)<\/td><\/tr><tr><td>Damage type<\/td><td>BASIC damage \u2014 will NOT trigger spell effects<\/td><\/tr><tr><td>AoE tagging<\/td><td>Damage is tagged as area of effect<\/td><\/tr><tr><td>On-hit effects<\/td><td>Bolts apply on-hit effects (with specific exceptions \u2014 see below)<\/td><\/tr><tr><td>Critical strikes<\/td><td>Bolts can critically strike if and only if the primary attack would also critically strike<\/td><\/tr><tr><td>Guaranteed crits exception<\/td><td>Bolts WILL critically strike on guaranteed crit effects even independently<\/td><\/tr><tr><td>On-attack effects<\/td><td>Bolts do NOT trigger on-attack effects \u2014 only on-hit<\/td><\/tr><tr><td>Effect interaction<\/td><td>Will NOT trigger effects already consumed by the primary attack; WILL trigger if the effect was not consumed<\/td><\/tr><tr><td>Life steal<\/td><td>Bolts apply life steal \u2014 each bolt contributes to healing<\/td><\/tr><tr><td>Minion aggro<\/td><td>Bolts can draw minion aggro<\/td><\/tr><tr><td>Parry\/dodge\/block\/blind<\/td><td>Bolts can be parried, dodged, blocked, and blinded<\/td><\/tr><tr><td>Projectile status<\/td><td>Blockable projectiles \u2014 can be blocked by Yasuo\/Yone Wind Wall, Braum E<\/td><\/tr><tr><td>Missile speed<\/td><td>2000 \u2014 (Ashe Ranger&#8217;s Focus and Kalista Basic Attack bolts: 2500)<\/td><\/tr><tr><td>Structure targeting<\/td><td>Does NOT target structures or wards<\/td><\/tr><tr><td>Black Cleaver interaction<\/td><td>Deals 0 physical damage on-hit to the primary target for Black Cleaver&#8217;s Carve stacking<\/td><\/tr><tr><td>Modified damage exception<\/td><td>Damage is unaffected if primary attack deals modified damage \u2014 EXCEPT Ashe Ranger&#8217;s Focus and Jinx Fishbones<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\u26a0\ufe0f Critical Distinction: BASIC Damage vs Spell Damage<\/strong>WIND&#8217;S FURY deals BASIC damage \u2014 the same category as standard auto-attacks.This means bolts will NOT trigger spell effects, spell vamp, or any mechanic that requires ability\/spell damage.On-hit effects (Blade of the Ruined King, Wit&#8217;s End, Kraken Slayer, etc.) ARE triggered \u2014 these respond to basic attack hits, not spell damage.Spell effects (items\/abilities that proc on spell casts or spell damage hits) are NOT triggered by WIND&#8217;S FURY bolts.When in doubt: if an effect says &#8216;basic attack&#8217; it likely applies to bolts; if it says &#8216;ability&#8217; or &#8216;spell&#8217; it does not.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>On-Hit Effects Applied by Bolts \u2014 What Works and What Doesn&#8217;t<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Effect Type<\/strong><\/td><td><strong>Applied by Bolts?<\/strong><\/td><td><strong>Notes<\/strong><\/td><\/tr><tr><td>Standard on-hit effects (BotRK, Wit&#8217;s End, Kraken Slayer)<\/td><td>Yes \u2713<\/td><td>Each bolt independently applies on-hit damage<\/td><\/tr><tr><td>Life steal<\/td><td>Yes \u2713<\/td><td>Each bolt contributes to life steal healing<\/td><\/tr><tr><td>Critical strike damage amplification<\/td><td>Yes \u2713<\/td><td>Bolts crit when primary attack crits (or on guaranteed crits)<\/td><\/tr><tr><td>Ashe Frost Shot slow<\/td><td>Yes \u2713<\/td><td>Bolts apply Frost Shot on each target hit \u2014 spreading slow to adjacent targets<\/td><\/tr><tr><td>Vayne Silver Bolts (W)<\/td><td>No \u2717 \u2014 explicitly excluded<\/td><td>Silver Bolts is an on-hit exception that bolts don&#8217;t apply<\/td><\/tr><tr><td>On-attack effects<\/td><td>No \u2717<\/td><td>On-attack is a separate category from on-hit \u2014 bolts only trigger on-hit<\/td><\/tr><tr><td>Spell effects \/ spell vamp<\/td><td>No \u2717<\/td><td>Bolts deal basic damage, not spell damage<\/td><\/tr><tr><td>Effects already consumed by primary attack<\/td><td>No \u2717<\/td><td>If the primary auto consumed the effect, bolts do not retrigger it \u2014 but will apply if primary did not consume<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Ashe + Runaan&#8217;s Hurricane \u2014 The Frost Shot Spread<\/strong>Ashe&#8217;s Frost Shot passive slows all targets hit by basic attacks. WIND&#8217;S FURY bolts apply on-hit effects.This means every Runaan&#8217;s Hurricane attack slows the primary target AND up to 2 adjacent targets simultaneously.Combined with Ashe&#8217;s crit \u2192 double slow conversion, Runaan&#8217;s Hurricane creates a 3-target perma-slow field in grouped scenarios.This is one of the strongest Runaan&#8217;s synergies in the game \u2014 a single Ashe auto in a teamfight slows up to 3 champions at once.The interaction also means Ashe R (Enchanted Crystal Arrow) lands on a target already slowed by a Runaan&#8217;s bolt, potentially making escape even harder.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfdf\ufe0f Arena Mode \u2014 Map-Specific Differences<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat \/ Effect<\/strong><\/td><td><strong>SR 5v5 \/ ARAM<\/strong><\/td><td><strong>Arena<\/strong><\/td><\/tr><tr><td>Attack Speed<\/td><td>+40%<\/td><td>+45%<\/td><\/tr><tr><td>Wind&#8217;s Fury AD ratio<\/td><td>55% AD<\/td><td>70% AD<\/td><\/tr><tr><td>Wind&#8217;s Fury AP scaling<\/td><td>None<\/td><td>NEW: also scales with 42% AP<\/td><\/tr><tr><td>Crit Chance<\/td><td>+25%<\/td><td>+25% (unchanged)<\/td><\/tr><tr><td>Movement Speed<\/td><td>+4%<\/td><td>+4% (unchanged)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Arena transforms Runaan&#8217;s Hurricane significantly.<\/strong> The bolt damage increases from 55% to <strong>70% AD<\/strong> \u2014 each bolt deals noticeably more per hit. The <strong>new 42% AP scaling<\/strong> is the most significant change: it opens Runaan&#8217;s Hurricane to <strong>hybrid and AP-building ranged champions<\/strong> who don&#8217;t otherwise use the item on SR. In Arena, a ranged champion building both AP and AD stats (e.g. Corki, Ezreal, Teemo with AP items) can convert that AP into meaningful bolt damage through the 42% ratio.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Best Champions for Runaan&#8217;s Hurricane<\/strong><\/h2>\n\n\n\n<p>Runaan&#8217;s Hurricane is strongest on <strong>ranged champions who deal meaningful on-hit damage or apply valuable on-hit effects to multiple targets<\/strong> simultaneously. The item multiplies the value of whatever on-hit behavior the champion already has \u2014 weak on-hit effects multiplied by three are still weak; powerful on-hit effects multiplied by three become disproportionately impactful.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Ideal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/ashe-the-frost-archer\/\">Ashe<\/a> \u2014 <\/strong>The definitive Runaan&#8217;s synergy. Every bolt applies Frost Shot slow to adjacent targets \u2014 a single auto slows 3 champions simultaneously in grouped fights. At 100% crit, Frost Shot&#8217;s doubled slow at 62.35% means 3 targets simultaneously slowed at that level. Her Ranger&#8217;s Focus (Q) maintains unique bolt behavior with 2500 missile speed for those bolts specifically.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a> \u2014 <\/strong>His W Bio-Arcane Barrage applies percentage-HP on-hit damage on every basic attack. With Runaan&#8217;s, every attack deals percentage-HP damage to the primary target AND to up to 2 adjacent targets \u2014 making grouped frontline fights extremely punishing. His natural low mobility means the attack speed also helps him generate bolt hits quickly.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jinx-the-loose-cannon\/\">Jinx<\/a> (Minigun form) \u2014 <\/strong>Jinx&#8217;s Fishbones (Q rockets) is explicitly one of the exceptions to the modified damage rule \u2014 Runaan&#8217;s unaffected clause doesn&#8217;t apply to Jinx Fishbones. Her attack speed scaling from Pow-Pow (minigun stacks) and Runaan&#8217;s attack speed compound significantly, and the multi-target coverage in grouped fights is her strongest AoE auto pattern.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/twitch-the-plague-rat\/\">Twitch <\/a>\u2014 <\/strong>Deadly Venom (passive) stacks apply on-hit to adjacent targets through bolts \u2014 spreading poison stacks to up to 3 targets per auto. His Contaminate (E) then detonates all stacks simultaneously. Runaan&#8217;s is the enabler that turns single-target Twitch poisoning into multi-target poison distribution across the entire enemy frontline.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/miss-fortune-the-bounty-hunter\/\">Miss Fortune<\/a> \u2014 <\/strong>Her Love Tap (passive) applies a damage multiplier when hitting targets that weren&#8217;t the last target. Runaan&#8217;s bolts can feed into Love Tap mechanics by hitting different targets in sequence. Her Strut (W) attack speed and the natural grouping during Bullet Time (R) make Hurricane a valuable damage amplifier in teamfight windows.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/caitlyn-the-sheriff-of-piltover\/\">Caitlyn<\/a> \u2014 <\/strong>Headshot (passive) charges apply to each bolt independently \u2014 bolt hits contribute to Headshot charge accumulation. Her positioning-dependent playstyle in grouped fights makes Hurricane&#8217;s multi-target bolt coverage valuable for zone control and coordinated engage peel.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/varus-the-arrow-of-retribution\/\">Varus<\/a> \u2014 <\/strong>His Blighted Quiver (W) on-hit stacks apply through bolts to each target hit. With Runaan&#8217;s, Varus can spread Blight stacks to up to 3 targets per auto \u2014 detonating with abilities deals amplified damage to all three simultaneously. This is one of the most efficient Blight-stacking methods in grouped scenarios.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Suboptimal Picks<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Melee champions \u2014 <\/strong>Runaan&#8217;s Hurricane cannot be purchased by melee champions. The item is explicitly limited to ranged only.<\/li>\n\n\n\n<li><strong>Single-target assassin ranged ADCs (Draven): <\/strong>Draven&#8217;s identity is single-target maximum damage through Spinning Axe (Q) and his snowball gold mechanic. Runaan&#8217;s spreads damage across three targets instead of maximizing single-target output \u2014 Galeforce or Infinity Edge + Collector provide better single-target kill power per gold spent.<\/li>\n\n\n\n<li><strong>Hypercarries who already have AoE from kit (Jinx Fishbones, Tristana W): <\/strong>Champions with strong built-in AoE from their kits gain less incremental AoE value from Runaan&#8217;s bolts. Though some synergies still exist (Jinx Fishbones exception), the slot may be better used for a damage amplifier that doesn&#8217;t overlap with the kit&#8217;s natural coverage.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build Paths<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Crit ADC Multi-Target Build (Ashe \/ Caitlyn)<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Infinity Edge<\/strong> \u2014 First item \u2014 crit damage amplification that compounds with Runaan&#8217;s 25% crit and WIND&#8217;S FURY bolt critical strikes<\/li>\n\n\n\n<li><strong>Runaan&#8217;s Hurricane<\/strong> \u2014 Second item \u2014 bolt spread with crit at 50% crit chance total; every bolt crits when primary crits<\/li>\n\n\n\n<li><strong>Kraken Slayer \/ Phantom Dancer<\/strong> \u2014 Third item \u2014 on-hit tank shredding or survivability crit extension depending on enemy composition<\/li>\n\n\n\n<li><strong>Lord Dominik&#8217;s Regards<\/strong> \u2014 Fourth item \u2014 armor penetration against tanky frontlines taking multi-bolt hits<\/li>\n\n\n\n<li><strong>Bloodthirster \/ Guardian Angel<\/strong> \u2014 Fifth item \u2014 survivability in the late-game teamfight window<\/li>\n<\/ol>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>On-Hit Multi-Target Build (Kog&#8217;Maw \/ Varus \/ Twitch)<\/strong><\/h3>\n\n\n\n<ol start=\"6\" class=\"wp-block-list\">\n<li><strong>Kraken Slayer<\/strong> \u2014 First item \u2014 true damage on every third hit applies to primary target; attack speed compounds with Hurricane&#8217;s multi-hit pattern<\/li>\n\n\n\n<li><strong>Runaan&#8217;s Hurricane<\/strong> \u2014 Second item \u2014 bolt spread enables on-hit effects (Kraken true damage counted separately, Varus Blight, Twitch stacks) across 3 targets<\/li>\n\n\n\n<li><strong>Blade of the Ruined King<\/strong> \u2014 Third item \u2014 percentage-HP on-hit damage applies to each bolt independently against multiple targets simultaneously<\/li>\n\n\n\n<li><strong>Wit&#8217;s End<\/strong> \u2014 Fourth item \u2014 on-hit magic damage from each bolt; attack speed stacks compound across all three targets<\/li>\n\n\n\n<li><strong>Guinsoo&#8217;s Rageblade<\/strong> \u2014 Situational \u2014 converts crit chance to on-hit damage, making the Hurricane bolt crits convert to additional on-hit instances<\/li>\n<\/ol>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>\ud83d\udca1 Pro Tip \u2014 Positioning for Maximum Bolt Coverage<\/strong>Bolts fire at the 2 CLOSEST enemies not being primary attacked \u2014 your positioning determines which enemies are in bolt range.In teamfights, walk toward the grouped enemy frontline before attacking \u2014 this maximizes the chance that 2+ enemies are within bolt spread range simultaneously.Against a single isolated target, Runaan&#8217;s Hurricane provides no multi-target value \u2014 the bolts have no second target to fire at.In lane: if the enemy support and ADC are near each other, a Hurricane auto simultaneously hits the primary target and fires a bolt at the nearest enemy \u2014 spreading on-hit effects or slows to both.Always think in terms of &#8216;how many champions are within front-facing bolt range&#8217; before committing to a fight window.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Similar Items &amp; Alternatives<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Item<\/strong><\/td><td><strong>Key Passive<\/strong><\/td><td><strong>Best For<\/strong><\/td><td><strong>vs. Runaan&#8217;s Hurricane<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/navori-flickerblade\/\">Navori Flickerblade<\/a><\/td><td>CDR on crit + attack speed<\/td><td>Ability-crit ADCs (Caitlyn ult CDR, Jinx reset)<\/td><td>Ability reset utility vs multi-target bolt spread<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/phantom-dancer\/\">Phantom Dancer<\/a><\/td><td>Attack speed + crit + dodge passive<\/td><td>Dueling survivability crit ADC<\/td><td>Personal defense vs multi-target coverage<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rapid-firecannon\/\">Rapid Firecannon<\/a><\/td><td>Extended range Energized attack<\/td><td>Long-range poke ADCs (Caitlyn, Jinx)<\/td><td>Range amplification vs bolt spread AoE<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/statikk-shiv\/\">Statikk Shiv<\/a><\/td><td>Energized AoE magic damage wave<\/td><td>Wave clear + on-hit hybrids<\/td><td>Spell AoE wave clear vs basic attack bolt spread<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a><\/td><td>True damage on 3rd hit vs tanks<\/td><td>Anti-tank on-hit ADCs<\/td><td>Single-target tank shred vs multi-target bolt spread<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/yun-tal-wildarrows\/\">Yun Tal Wildarrows<\/a><\/td><td>Crit on-hit bleed stacks<\/td><td>High crit ADC sustained damage<\/td><td>Individual target stacking vs simultaneous bolt spread<\/td><\/tr><tr><td>Fiendunter Bolts<\/td><td>On-hit hunter mechanic<\/td><td>Jungle\/specific on-hit builds<\/td><td>Specialized hunter vs general AoE coverage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Assuming bolts trigger spell effects: <\/strong>WIND&#8217;S FURY deals BASIC damage, not spell damage. Any item or ability that requires spell damage, spell casts, or ability damage to proc will NOT be triggered by bolts. This is the most common misconception \u2014 always check whether an effect requires &#8216;basic attack&#8217; or &#8216;ability\/spell&#8217; before assuming it chains with Runaan&#8217;s.<\/li>\n\n\n\n<li><strong>Building it on isolated single-target fights: <\/strong>In a 1v1 scenario with no nearby secondary targets, Runaan&#8217;s Hurricane provides zero bolt value \u2014 the bolts have nobody to hit. The item&#8217;s entire AoE value is contingent on having grouped enemies within range. In heavy split-push or dueling-focused games, a different ADC item delivers more single-fight value.<\/li>\n\n\n\n<li><strong>Forgetting bolts can be blocked by Yasuo\/Yone Wind Wall: <\/strong>Bolts are blockable projectiles. Yasuo and Yone Wind Wall will block them. Playing around Wind Wall in matchups is essential \u2014 attacking from an angle where the primary bolt and both secondary bolts pass outside the Wind Wall range, or forcing Wind Wall before committing to a multi-bolt sequence.<\/li>\n\n\n\n<li><strong>Not accounting for the on-attack vs on-hit distinction: <\/strong>On-attack effects are triggered at the start of the attack animation \u2014 Runaan&#8217;s bolts do NOT trigger on-attack effects. Only on-hit effects (which trigger on successful hit) are applied by bolts. Champions who rely on on-attack mechanics don&#8217;t gain those benefits from the bolt spread.<\/li>\n\n\n\n<li><strong>Skipping Runaan&#8217;s on Twitch or Varus for a damage item: <\/strong>For on-hit stack-spreading champions like Twitch and Varus, Runaan&#8217;s isn&#8217;t just a damage item \u2014 it&#8217;s the primary multi-target delivery mechanism for their core mechanic. Building a raw damage item instead of Runaan&#8217;s means those on-hit effects only apply to the primary target, eliminating the teamfight value of Twitch&#8217;s Contaminate or Varus&#8217;s multi-target Blight detonation.<\/li>\n\n\n\n<li><strong>Ignoring Arena&#8217;s 42% AP scaling in hybrid builds: <\/strong>In Arena, Runaan&#8217;s bolts scale with 42% AP in addition to 70% AD. Players who treat it identically to the SR version miss the opportunity to build AP items that feed into bolt damage. In Arena, hybrid AD\/AP champions (Corki, Ezreal) or AP-building ranged champions (Teemo with AP items) can meaningfully scale bolt damage through AP investment.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2705 Best Practices<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Walk toward grouped enemies before attacking: <\/strong>bolt targeting selects closest non-primary enemies \u2014 getting 2 champions within bolt range maximizes every auto&#8217;s multi-target value<\/li>\n\n\n\n<li>Buy Runaan&#8217;s as second item on on-hit builds (after Kraken Slayer) \u2014 the earlier bolt spread is online, the more fights benefit from multi-target on-hit application<\/li>\n\n\n\n<li><strong>On Ashe: <\/strong>every Hurricane auto slows 3 targets simultaneously \u2014 use this in teamfights to lock down the entire enemy front line rather than focusing on single-target crit value<\/li>\n\n\n\n<li><strong>On Twitch: <\/strong>use Hurricane to stack Deadly Venom on 3 targets simultaneously before Contaminate (E) \u2014 maximize the number of stacked targets before the detonation window<\/li>\n\n\n\n<li><strong>Against Yasuo\/Yone: <\/strong>bait Wind Wall first or attack from an angle that avoids the wall before committing to a grouped fight where bolts are critical \u2014 blocked bolts in a teamfight is a significant lost damage window<\/li>\n\n\n\n<li>In Arena, factor in the 42% AP scaling \u2014 any AP items in the build directly increase bolt damage per hit for all three bolt instances<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can melee champions buy Runaan&#8217;s Hurricane?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No. Runaan&#8217;s Hurricane explicitly states it can only be purchased by ranged champions. The shop will not allow melee champions to add it to their inventory. If you&#8217;re playing a ranged champion who temporarily becomes melee through an ability or effect, the purchase restriction is still applied based on the champion&#8217;s base classification.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Do Runaan&#8217;s Hurricane bolts apply Vayne Silver Bolts?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: No. Vayne&#8217;s Silver Bolts (W) is explicitly listed as an on-hit exception that WIND&#8217;S FURY bolts do not apply. The bolts apply most standard on-hit effects, but Silver Bolts is specifically excluded. This means Vayne&#8217;s Silver Bolt stacks only accumulate on the primary attack target, not on bolt targets.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Can Runaan&#8217;s Hurricane bolts critically strike?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes, under one specific condition: bolts will critically strike if and only if the primary attack would also critically strike. They inherit the crit\/non-crit outcome of the primary attack. The exception is guaranteed critical strikes \u2014 bolts WILL critically strike on guaranteed crit effects even if the primary attack&#8217;s crit was &#8216;guaranteed&#8217; through a mechanic rather than probability.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Do Runaan&#8217;s bolts trigger Kraken Slayer&#8217;s true damage?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Kraken Slayer&#8217;s Bring It Down true damage triggers on every third basic attack hit. Bolts independently count as hit instances for most on-hit effects \u2014 but the specific stacking toward Kraken Slayer&#8217;s third-hit counter depends on whether bolts count as separate hit instances for that mechanic. In general, on-hit effects that apply based on successful hit count (rather than specific attack count) are applied by bolts.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: What&#8217;s the missile speed of Runaan&#8217;s Hurricane bolts?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Standard WIND&#8217;S FURY bolts have a missile speed of 2000. The specific override variants \u2014 Ashe&#8217;s Ranger&#8217;s Focus (Q) and Kalista&#8217;s Basic Attack missiles \u2014 have a different speed of 2500 when those abilities modify the bolt behavior.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: Does Runaan&#8217;s Hurricane work with Jinx&#8217;s Fishbones rockets?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: Yes \u2014 Jinx&#8217;s Fishbones (Pow-Pow, Q rocket mode) is one of the explicitly listed exceptions to the &#8216;unaffected if primary attack deals modified damage&#8217; rule. WIND&#8217;S FURY is still functional and fires bolts normally during Fishbones rocket mode, unlike the general case where modified primary attack damage would prevent bolt interaction.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Q: How does Arena&#8217;s 42% AP scaling change the item&#8217;s viability?<\/strong><\/h3>\n\n\n\n<p><strong>A: <\/strong>A: In Arena, WIND&#8217;S FURY deals 70% AD + 42% AP per bolt. For a champion with 200 AP and 200 AD, each bolt deals 140 (70% AD) + 84 (42% AP) = 224 damage per bolt \u00d7 2 bolts = 448 additional damage per auto. This makes hybrid-damage ranged champions significantly more viable with Runaan&#8217;s in Arena, and opens it to champions like Corki, Ezreal, and AP Teemo who wouldn&#8217;t build it on SR.<\/p>\n","protected":false},"featured_media":14282,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17564","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Runaan&#039;s Hurricane - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/runaans-hurricane\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Runaan&#039;s Hurricane - MagicStark\" \/>\n<meta property=\"og:description\" content=\"What is Runaan&#8217;s Hurricane? \ud83c\udf2a\ufe0f Runaan&#8217;s Hurricane is a legendary Marksman item in League of Legends, categorized under Marksman, Critical Strike, Attack Speed, On-Hit Effects, and Movement. 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