{"id":17597,"date":"2026-02-18T14:31:37","date_gmt":"2026-02-18T14:31:37","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/wits-end\/"},"modified":"2026-02-23T08:23:32","modified_gmt":"2026-02-23T08:23:32","slug":"wits-end","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/wits-end\/","title":{"rendered":"Wit&#8217;s End"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Wit&#8217;s End<\/strong> is a <strong>Legendary Fighter\/Marksman hybrid item<\/strong> costing <strong>2800 gold<\/strong> that provides <strong>+45 Magic Resistance<\/strong>, <strong>+50% Attack Speed<\/strong>, and <strong>+20% Tenacity<\/strong>. Its unique passive <strong>FRAY<\/strong> deals <strong>45 bonus magic damage on-hit<\/strong> with every basic attack \u2014 damage classified as proc damage (not a spell effect) that applies life steal, does not trigger spell items, and does not apply to structures. Wit&#8217;s End occupies a rare design space as a <strong>simultaneously offensive and defensive item<\/strong>: the 45 MR counters enemy AP damage while FRAY&#8217;s 45 magic on-hit damage out-converts armor-stacking enemies who would otherwise reduce physical damage to near-zero. For AD fighters and on-hit marksmen who face AP-heavy compositions, Wit&#8217;s End is the item that makes physical attackers deal relevant magic damage against armor without needing to change their attack patterns.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Wit&#8217;s End<\/strong> is a <strong>Legendary-tier<\/strong> item available on <strong>Summoner&#8217;s Rift (5v5)<\/strong>, <strong>ARAM<\/strong>, <strong>Nexus Blitz<\/strong>, and <strong>Arena<\/strong>. It is categorized under <strong>Fighter<\/strong>, <strong>Marksman<\/strong>, <strong>Attack Speed<\/strong>, <strong>On-Hit Effects<\/strong>, and <strong>Magic Resistance<\/strong> menus with ID <strong>3091<\/strong>. The 550g combine cost on a 2800g total is efficient for a full Legendary. Limited to <strong>1 Wit&#8217;s End<\/strong> per player.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Stats at a Glance<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>Value<\/strong><\/td><td><strong>Context<\/strong><\/td><\/tr><tr><td>Magic Resistance<\/td><td>+45 MR<\/td><td>Among the highest MR on any offensive item in the game<\/td><\/tr><tr><td>Attack Speed<\/td><td>+50% AS<\/td><td>One of the highest AS bonuses on a Legendary \u2014 tied with Yun Tal Wildarrows<\/td><\/tr><tr><td>Tenacity<\/td><td>+20%<\/td><td>Reduces duration of all crowd control effects by 20%<\/td><\/tr><tr><td>FRAY On-Hit Damage<\/td><td>45 bonus magic damage<\/td><td>Proc damage \u2014 applies life steal; does not trigger spell effects<\/td><\/tr><tr><td>FRAY vs Structures<\/td><td>Does NOT apply to structures<\/td><td>Turret-pushing value unchanged from the on-hit damage<\/td><\/tr><tr><td>FRAY Life Steal Interaction<\/td><td>Benefits from life steal<\/td><td>Each FRAY proc heals through life steal items<\/td><\/tr><tr><td>Total Cost<\/td><td>2800 gold<\/td><td>550g combine \u2014 efficient for the stat bundle<\/td><\/tr><tr><td>Sell Value<\/td><td>1960 gold<\/td><td>70% sell-back ratio<\/td><\/tr><tr><td>Arena AS<\/td><td>50% (unchanged)<\/td><td>Same attack speed in Arena<\/td><\/tr><tr><td>Arena MR<\/td><td>40 MR (SR: 45)<\/td><td>Slightly reduced in Arena<\/td><\/tr><tr><td>Limitation<\/td><td>1 Wit&#8217;s End per player<\/td><td>Cannot stack<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 The Offensive-Defensive Dual Role: <\/strong>Wit&#8217;s End is one of a small number of items that genuinely serves <strong>both offensive and defensive functions simultaneously with the same stats<\/strong>. The 45 MR directly reduces incoming AP damage \u2014 the defensive component. FRAY&#8217;s 45 magic on-hit directly deals damage to enemies \u2014 the offensive component. For fighters who expect to take AP burst while simultaneously needing to deal damage through armor stacking, Wit&#8217;s End solves both problems in one item slot. No other Legendary item in the Fighter\/Attack Speed category provides this simultaneous offensive-defensive value split.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Build Path<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Stats Provided<\/strong><\/td><\/tr><tr><td>Recurve Bow<\/td><td>700 gold (450g combine)<\/td><td>+25% Attack Speed<\/td><\/tr><tr><td>\u21b3 Dagger<\/td><td>250 gold<\/td><td>+12% Attack Speed<\/td><\/tr><tr><td>Negatron Cloak<\/td><td>850 gold (450g combine)<\/td><td>+30 Magic Resistance<\/td><\/tr><tr><td>\u21b3 Null-Magic Mantle<\/td><td>400 gold<\/td><td>+25 Magic Resistance<\/td><\/tr><tr><td>Recurve Bow<\/td><td>700 gold (450g combine)<\/td><td>+25% Attack Speed<\/td><\/tr><tr><td>\u21b3 Dagger<\/td><td>250 gold<\/td><td>+12% Attack Speed<\/td><\/tr><tr><td>Combine Cost<\/td><td>550 gold<\/td><td>\u2014<\/td><\/tr><tr><td>TOTAL<\/td><td>2800 gold<\/td><td>+45 MR, +50% AS, +20% Tenacity, FRAY 45 magic on-hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Component Buy Order: <\/strong>The correct component order depends on what the lane matchup requires in the moment. Against a <strong>heavy AP laner threatening to kill early<\/strong>, prioritize Negatron Cloak (850g) first \u2014 the 30 MR provides immediate mitigation that keeps you alive through the early AP spike. Against a <strong>physical matchup where damage isn&#8217;t the immediate survival concern<\/strong>, Recurve Bow (700g) first delivers the AS component that enables faster minion clearing and trade rhythms. Both paths complete into the same item. Combine cost is only 550g, making Wit&#8217;s End one of the lowest combine-cost Legendaries relative to its total price.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive Effect \u2014 UNIQUE: FRAY<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Effect<\/td><td>Basic attacks deal 45 bonus magic damage on-hit<\/td><\/tr><tr><td>Damage Type<\/td><td>Proc damage \u2014 does NOT trigger spell effects<\/td><\/tr><tr><td>Applies to Structures<\/td><td>No \u2014 FRAY on-hit damage does not apply to towers\/inhibitors\/nexus<\/td><\/tr><tr><td>Life Steal Interaction<\/td><td>Yes \u2014 FRAY damage benefits from life steal<\/td><\/tr><tr><td>Spell Effect Items Interaction<\/td><td>No \u2014 Luden&#8217;s, Liandry&#8217;s, Shadowflame do NOT proc from FRAY hits<\/td><\/tr><tr><td>Spell Shield Interaction<\/td><td>BLOCKED by spell shields (proc damage classification still respects spell shields)<\/td><\/tr><tr><td>Arena MR Adjustment<\/td><td>40 MR (from 45)<\/td><\/tr><tr><td>Arena AS Adjustment<\/td><td>50% (unchanged)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>EFFECT: <\/strong>Basic attacks deal <strong>45 bonus magic damage on-hit<\/strong> with every basic attack. FRAY is classified as <strong>proc damage<\/strong> \u2014 it deals the damage independently of the basic attack&#8217;s physical damage calculation. The magic damage type means it is reduced by <strong>Magic Resistance, not Armor<\/strong> \u2014 against champions who stack armor to counter the carrier&#8217;s physical attacks, FRAY&#8217;s magic damage is reduced only by their MR, which is typically far lower than their armor investment. The bonus damage <strong>benefits from life steal<\/strong> \u2014 every FRAY proc heals the carrier through active life steal at the same rate as physical basic attack damage would.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 The Armor-Bypass Math: <\/strong>Against a champion with 200 armor and 50 MR (typical front-to-mid game tank), a physical auto-attack for 100 base damage deals only <strong>33 physical damage<\/strong> after armor reduction. FRAY&#8217;s 45 magic damage against the same target deals <strong>30 magic damage<\/strong> after 50 MR reduction. In percentage terms, FRAY contributes nearly as much effective damage as the physical auto on this target \u2014 <strong>effectively doubling the meaningful damage output per attack<\/strong> against highly armored targets. This is the core reason Wit&#8217;s End is purchased specifically against armor-stacking enemies by AD fighters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Spell Effect Non-Interaction: <\/strong>FRAY deals <strong>proc damage<\/strong>, which means it does <strong>NOT trigger spell effects<\/strong> from items like Luden&#8217;s Companion, Liandry&#8217;s Torment, or Shadowflame. Those items fire from ability damage or on-hit spell effects \u2014 FRAY&#8217;s proc damage type bypasses these triggers. Additionally, FRAY does not apply to structures (towers, inhibitors, nexus) \u2014 the 45 magic on-hit is purely a champion-and-monster damage contribution. Factor this into objective-push timing: Wit&#8217;s End provides no tower-push acceleration through its passive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Life Steal Synergy: <\/strong>Every FRAY proc heals the carrier through any active life steal source (Kraken Slayer passive, Blade of the Ruined King active, Vampire Scepter, Bloodthirster). At 50% attack speed from Wit&#8217;s End and 1.0 base AS, Wit&#8217;s End enables roughly 1.5 attacks\/second \u2014 generating <strong>67 FRAY magic damage per second<\/strong> that fully applies to life steal calculations. At 15% life steal, this contributes approximately <strong>10 HP regenerated per second<\/strong> purely from FRAY procs at 1.5 AS \u2014 adding up to 600 effective HP healed over a 60-second fight.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Who Should Buy This Item<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion Archetypes<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AD Fighters vs AP Compositions: <\/strong>The primary buyer. Champions like Fiora, Jax, Tryndamere, and Irelia who deal primarily physical damage face the problem of armor stacking providing diminishing returns \u2014 but AP teams who don&#8217;t stack armor at all still deal significant AP burst. Wit&#8217;s End provides the MR to survive the AP threat AND converts the carrier&#8217;s auto-attacks into partial magic damage that bypasses the AP team&#8217;s armor.<\/li>\n\n\n\n<li><strong>On-Hit Marksmen Against Mixed or AP Compositions: <\/strong>Marksmen who scale through on-hit effects (Kog&#8217;Maw, Varus Q-build, Teemo) add Wit&#8217;s End to the on-hit stack because FRAY&#8217;s 45 magic on-hit is guaranteed per attack \u2014 unlike proc items with cooldowns. For sustained-fire on-hit builds, Wit&#8217;s End contributes consistent magic damage every single auto at a rate no other item matches.<\/li>\n\n\n\n<li><strong>Physical Attackers Against Pure Armor Stacking: <\/strong>Any physical attacker who faces an enemy team building 4+ armor items (Thornmail, Plated Steelcaps, Sunfire, Randuin&#8217;s) benefits from Wit&#8217;s End because FRAY&#8217;s magic damage is completely unaffected by all of that armor. The more armor the enemy team buys, the higher the relative value of Wit&#8217;s End&#8217;s magic on-hit contribution.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Specific Champion Examples<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Champion<\/strong><\/td><td><strong>Role<\/strong><\/td><td><strong>Why Wit&#8217;s End<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/jax-grandmaster-at-arms\/\">Jax<\/a><\/td><td>Top Fighter<\/td><td>Counter Strike AS synergy; FRAY adds magic damage alongside Jax&#8217;s AP-scaling abilities; MR for diving mage backlines<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/tryndamere-the-barbarian-king\/\">Tryndamere<\/a><\/td><td>Top\/Jungle Fighter<\/td><td>50% AS accelerates Fury generation and Bloodlust Q stacking; FRAY magic damage bypasses armor during Undying Rage<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a><\/td><td>ADC On-Hit<\/td><td>Bio-Arcane Barrage&#8217;s percent-health magic on-hit + FRAY 45 magic on-hit = the highest magic DPS per auto of any marksman<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/teemo-the-swift-scout\/\">Teemo<\/a><\/td><td>Top\/Support<\/td><td>Noxious Trap poison damage stacks with FRAY on every auto; AS accelerates Toxic Shot application rate<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/irelia-the-blade-dancer\/\">Irelia<\/a><\/td><td>Top\/Mid Fighter<\/td><td>Ionian Fervor stacking requires rapid AS; FRAY magic damage on each Bladesurge reset contributes to sustained burst<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a><\/td><td>Top Fighter<\/td><td>Vital-hitting sequence benefits from high AS; against AP-heavy compositions, Wit&#8217;s End MR provides survivability during the dueling window<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/warwick-the-uncaged-wrath-of-zaun\/\">Warwick<\/a><\/td><td>Jungle Fighter<\/td><td>Blood Hunt AS synergy; FRAY life steal complements Warwick&#8217;s already life-steal-heavy kit; MR for diving squishy AP carries<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u23f0 When to Buy<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>As a First Item<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">First item Wit&#8217;s End is correct in <strong>two specific scenarios<\/strong>: against a <strong>lane opponent who is a high-AP burst threat at level 6<\/strong> (Syndra, Orianna, Viktor in the top lane or Kennen\/Rumble matchups) where the 45 MR is needed to survive laning, OR on <strong>on-hit marksmen who want FRAY&#8217;s magic damage as a core foundation<\/strong> for their attack sequence from the earliest point in the game. For most fighters, Wit&#8217;s End is a more common second or third item after an offensive damage first item (Trinity Force, Blade of the Ruined King, Kraken Slayer) establishes the primary power spike.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>As a Second or Third Item<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Second or third item Wit&#8217;s End is the most common timing for fighters. After a first item that establishes the primary damage pattern, Wit&#8217;s End adds the MR durability and attack speed that sustain the fighting capability through mid-game teamfights. For Jax specifically, the standard build path is <strong>Trinity Force \u2192 Wit&#8217;s End \u2192 Blade of the Ruined King<\/strong> \u2014 TF provides the burst spike, Wit&#8217;s End provides sustained fight capability and MR, and BotRK provides the health shred for tankier targets. The AS stacking across all three items creates near-maximum base attack speed.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational \/ Skip<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Skip Wit&#8217;s End when <strong>the enemy team has no meaningful AP damage<\/strong> \u2014 against full AD compositions, the 45 MR provides zero defensive value and the item&#8217;s gold efficiency drops significantly. In pure AD matchups, <strong>Blade of the Ruined King<\/strong> (for health shred) or <strong>Guinsoo&#8217;s Rageblade<\/strong> (for on-hit stacking) provide more appropriate attack speed with offensive stats that are actually useful against the enemy&#8217;s damage profile. Also skip on champions whose primary scaling is AD-only with no synergy for the magic on-hit contribution.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Scenario<\/strong><\/td><td><strong>Buy Priority<\/strong><\/td><td><strong>Reasoning<\/strong><\/td><\/tr><tr><td>Against AP-heavy composition (3+ AP threats)<\/td><td>Second item after offensive first<\/td><td>45 MR survives AP burst; FRAY bypasses armor during fights with AP carries<\/td><\/tr><tr><td>On-hit marksman (Kog&#8217;Maw, Teemo)<\/td><td>First or second item<\/td><td>FRAY 45 magic on-hit is a core damage multiplier per attack \u2014 highest on-hit magic damage in the game<\/td><\/tr><tr><td>Jax \/ Tryndamere \/ Irelia top lane vs AP<\/td><td>Second item<\/td><td>After Trinity Force or BotRK first; provides the MR + AS sustain for extended dueling<\/td><\/tr><tr><td>Against pure AD composition<\/td><td>Skip<\/td><td>45 MR has zero value; Blade of the Ruined King or Guinsoo&#8217;s Rageblade are better AS options<\/td><\/tr><tr><td>Melee fighter vs Singed \/ Teemo \/ AP split-pusher<\/td><td>Second item<\/td><td>MR counters lane poison\/ability damage; FRAY + Tenacity reduces effectiveness of persistent CC\/slow<\/td><\/tr><tr><td>Arena mode<\/td><td>Second item \u2014 strong<\/td><td>50% AS unchanged but 40 MR slightly reduced; Tenacity + FRAY make it a strong sustained fight item<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca1 Synergies<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Best Paired Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/guinsoos-rageblade\/\">Guinsoo&#8217;s Rageblade<\/a>: <\/strong>Rageblade&#8217;s stacking on-hit damage applies on every other attack and its phantom hit (every third attack triggers on-hit effects twice) doubles FRAY procs at the phantom hit timing. Combined with Wit&#8217;s End&#8217;s 50% AS, the attack frequency that triggers both Rageblade stacks and FRAY procs is maximized. Guinsoo&#8217;s + Wit&#8217;s End is the core on-hit damage combination for sustained magic damage marksmen like Kog&#8217;Maw and Varus.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/blade-of-the-ruined-king\/\">Blade of the Ruined King<\/a>: <\/strong>BotRK&#8217;s percent current health physical damage on-hit + FRAY&#8217;s 45 flat magic on-hit creates a combined on-hit damage profile that hits both armor-heavy and HP-heavy targets effectively. BotRK targets high HP, FRAY bypasses armor \u2014 the combination covers both the health pool and the armor reduction problem simultaneously, which is why it&#8217;s the standard Jax third item after Wit&#8217;s End.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a>: <\/strong>True damage on every third hit from Kraken + FRAY magic on-hit every hit means each attack cycle delivers physical, magic, and true damage components. At Wit&#8217;s End&#8217;s 50% AS, the Kraken third-hit comes every 2 seconds (at 1.5 AS), consistently delivering true damage chunks that completely bypass MR \u2014 the highest anti-tank combination available to fighters and marksmen.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a>: <\/strong>Spellblade&#8217;s empowered basic attack on ability use generates a burst physical hit; Wit&#8217;s End&#8217;s FRAY generates the simultaneous magic hit on the same auto. At Jax&#8217;s E stun activation \u2192 auto-attack moment, both Spellblade&#8217;s 200% base AD burst and FRAY&#8217;s 45 magic on-hit fire together \u2014 the combined burst of one attack hitting with both procs active is the highest single-auto-attack damage moment in Jax&#8217;s kit.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion &amp; Ability Synergies<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Kog&#8217;Maw Bio-Arcane Barrage: <\/strong>Bio-Arcane Barrage (W) deals percent-max-HP magic damage on every attack. With FRAY adding 45 flat magic on-hit on top of the percent-HP magic on-hit, Kog&#8217;Maw&#8217;s W-active attack phase simultaneously deals percentage-health magic damage AND flat magic damage per attack. Against a 4000 HP tank with 50 MR, Barrage contributes ~6% HP (240 HP in magic) and FRAY contributes 30 magic damage per hit \u2014 stacking to approximately 270 total magic damage per attack that bypasses armor entirely.<\/li>\n\n\n\n<li><strong>Jax Counter Strike: <\/strong>Counter Strike dodges all basic attacks and then stuns on activation \u2014 immediately followed by Leap Strike into the stun window. Wit&#8217;s End&#8217;s 50% AS accelerates the number of attacks that can be delivered during the Counter Strike stun window before the next dodge cycle. Every FRAY proc during the stun window heals through any life steal active \u2014 making the stun window simultaneously the highest DPS moment and the highest healing moment in Jax&#8217;s fight rotation.<\/li>\n\n\n\n<li><strong>Irelia Ionian Fervor stacking: <\/strong>Ionian Fervor requires hitting champions with basic attacks to stack its AS bonus. Wit&#8217;s End&#8217;s 50% base AS accelerates both the rate of Fervor stacking and the attack rate during full Fervor uptime. FRAY contributes magic on-hit damage to every Bladesurge reset sequence \u2014 on a reset-heavy Irelia fight where 6\u201310 autos are landed in 5 seconds, FRAY contributes 270\u2013450 total magic damage on top of the physical burst sequence.<\/li>\n\n\n\n<li><strong>Warwick Blood Hunt: <\/strong>Blood Hunt&#8217;s passive bonus AS against low-HP targets stacks with Wit&#8217;s End&#8217;s 50% AS \u2014 creating the highest base attack speed window in Warwick&#8217;s kit against priority targets. FRAY&#8217;s life steal interaction amplifies Warwick&#8217;s Eternal Hunger life steal passive, generating additional healing per FRAY proc on top of the physical life steal already on Warwick&#8217;s passive.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Buying Wit&#8217;s End against full physical compositions: <\/strong>The 45 MR is the most context-dependent stat in the item. Against Draven, Vayne, Zed, Talon, and a full physical team, the 45 MR provides zero combat value. Evaluating Wit&#8217;s End&#8217;s worth requires checking whether the enemy team has significant AP damage before purchasing \u2014 the FRAY magic on-hit is always useful, but paying 2800g for 45 MR against physical-only opponents is paying for a stat that does nothing in fights.<\/li>\n\n\n\n<li><strong>Expecting FRAY to push towers faster: <\/strong>FRAY&#8217;s on-hit damage explicitly <strong>does not apply to structures<\/strong>. The 45 magic on-hit that devastates carries during fights contributes zero additional damage per auto against towers, inhibitors, or the nexus. Split-push timing calculations should be based purely on the physical attack damage, not factoring FRAY into the tower kill speed estimate.<\/li>\n\n\n\n<li><strong>Not pairing Wit&#8217;s End with life steal for sustained fight value: <\/strong>FRAY benefits from life steal but most Wit&#8217;s End buyers don&#8217;t build a dedicated life steal item alongside it. Without life steal, the healing interaction is irrelevant. Champions who expect extended fights (Warwick, Jax, Tryndamere) benefit most from deliberately pairing Wit&#8217;s End with a life steal source \u2014 Blade of the Ruined King&#8217;s active, Bloodthirster, or even a component Vampiric Scepter \u2014 to realize the full FRAY life steal potential during the prolonged fight windows that high-AS fighters naturally create.<\/li>\n\n\n\n<li><strong>Stacking Wit&#8217;s End with items that share the proc damage category: <\/strong>FRAY is proc damage that does NOT trigger spell effects. Buying Wit&#8217;s End alongside Luden&#8217;s Companion, Liandry&#8217;s Torment, or Shadowflame means those items will never proc off FRAY hits \u2014 only off actual ability damage. In a build where FRAY is the primary damage source (heavy on-hit build with few abilities), these spell effect items contribute less than their stats suggest. Pair Wit&#8217;s End with on-hit items (Kraken, BotRK, Guinsoo&#8217;s, Nashor&#8217;s Tooth) rather than spell effect items.<\/li>\n\n\n\n<li><strong>Undervaluing the 20% Tenacity: <\/strong>Tenacity is a frequently overlooked stat on Wit&#8217;s End that has significant practical value in fights with frequent CC. Against a team running multiple slows, roots, or stuns, 20% Tenacity reduces the duration of every single CC effect \u2014 a 2-second root becomes 1.6 seconds, a 1-second stun becomes 0.8 seconds. Against CC-heavy compositions, Wit&#8217;s End&#8217;s Tenacity means the carrier spends <strong>20% less total time unable to attack<\/strong> over the course of a full fight \u2014 which at 50% AS translates directly into additional attacks and additional FRAY procs delivered.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Items &amp; Playing Against Wit&#8217;s End<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Items That Counter Wit&#8217;s End<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a>: <\/strong>High MR stacking directly reduces FRAY&#8217;s 45 magic on-hit effectiveness. At 200 MR, 45 magic damage is reduced to approximately 15 effective magic damage per hit \u2014 a 66% reduction in FRAY&#8217;s damage contribution. Force of Nature&#8217;s stacking passive adds extra MR per nearby champion, and the persistent magic source from FRAY procs continuously triggers the stacking condition. The result is that Force of Nature carriers naturally stack their MR bonus faster against Wit&#8217;s End carriers, counterintuitively making FRAY a contributor to its own soft-counter.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/warmogs-armor\/\">Warmog&#8217;s Armor<\/a>: <\/strong>The 45 flat magic on-hit is not a percent-health damage source \u2014 against very high HP targets, FRAY&#8217;s 45 damage represents a smaller and smaller percentage of the total HP pool. A 6000 HP Warmog&#8217;s tank takes the same 30 effective magic damage per FRAY hit as a 3000 HP tank, but the 30 damage is 0.5% of their HP rather than 1%. HP stacking doesn&#8217;t reduce FRAY&#8217;s effectiveness numerically, but it contextually reduces its fight impact by extending the time-to-kill beyond what the sustained DPS can close before the fight ends.<\/li>\n\n\n\n<li><strong>Grievous Wounds (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/thornmail\/\">Thornmail<\/a>, <a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\">Morellonomicon<\/a>): <\/strong>FRAY benefits from life steal. Grievous Wounds applied through Thornmail (on the tanky target being attacked) or Morellonomicon (on the AP carry using the item) reduces healing from FRAY&#8217;s life steal contribution by 40\u201360%. Against Wit&#8217;s End fighters who rely on life steal sustain during extended fights, Thornmail&#8217;s GW passive fires on every FRAY hit that triggers life steal \u2014 directly cutting the healing that makes Wit&#8217;s End fights winnable for sustained fighters.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Strategic Counterplay<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">FRAY&#8217;s magic on-hit is a sustained damage source that requires the Wit&#8217;s End carrier to be in basic attack range for extended periods. The core counterplay is <strong>denying sustained auto-attack uptime<\/strong> through either hard displacement or movement speed kiting. Against Tryndamere and Jax who use Wit&#8217;s End specifically for extended duel sustainability, <strong>forced resets through knockbacks, pulls, and blinks<\/strong> break the life steal sustain and FRAY proc sequence that makes their extended fights unwinnable. Prioritize CC champions and composition builds that prevent melee fighters from sticking to their targets \u2014 Wit&#8217;s End has near-zero value in a fight where the carrier lands fewer than 5\u20136 attacks before being displaced.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does FRAY trigger on-hit effects from other items?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>FRAY itself is an on-hit damage source \u2014 but other on-hit items and spell effect items do <strong>NOT<\/strong> trigger from FRAY&#8217;s damage. FRAY is proc damage, not a spell or an on-hit effect that chains to other items. However, every basic attack that delivers FRAY also simultaneously delivers standard on-hit effects like Guinsoo&#8217;s Rageblade stacks, Blade of the Ruined King&#8217;s percent-health passive, and Kraken Slayer&#8217;s true damage \u2014 those items trigger from the basic attack itself, not from FRAY. Think of it as: the basic attack triggers both FRAY and those other on-hit items independently at the same time, not FRAY triggering them as a chain.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does the 20% Tenacity stack with Mercury&#8217;s Treads?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes \u2014 Wit&#8217;s End&#8217;s 20% Tenacity is additive with other Tenacity sources including Mercury&#8217;s Treads (30% Tenacity). Combined: a champion with both items has 50% Tenacity total (30% + 20%), <strong>halving the duration of all crowd control effects<\/strong>. Against CC-heavy compositions, Wit&#8217;s End + Mercury&#8217;s Treads is one of the strongest combined CC-reduction setups available to melee fighters \u2014 a 2-second stun becomes effectively 1 second with this combination.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can FRAY damage critically strike?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No \u2014 FRAY deals flat 45 bonus magic proc damage per attack. It is not part of the basic attack&#8217;s critical strike calculation, so critical strikes do not amplify FRAY&#8217;s damage. A critical basic attack deals bonus physical damage from the crit multiplier but FRAY still contributes only its flat 45 magic damage regardless of whether the attack was a critical strike or not. This means Wit&#8217;s End&#8217;s value does not scale with critical strike chance \u2014 it provides the same FRAY damage per attack at 0% crit and 100% crit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Wit&#8217;s End worth buying on AP champions?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Wit&#8217;s End is purchasable on AP champions but is suboptimal for pure AP builds. The 45 MR provides defensive value regardless of the carrier&#8217;s damage type, but FRAY&#8217;s flat 45 magic on-hit <strong>does not scale with Ability Power<\/strong> \u2014 it is a fixed 45 damage whether the carrier has 0 AP or 600 AP. AP champions who want MR should purchase Banshee&#8217;s Veil (spell shield + AP + MR) instead, which provides offensive AP scaling alongside the MR defensive component that Wit&#8217;s End lacks for AP users.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Wit&#8217;s End work on ranged champions?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes \u2014 Wit&#8217;s End functions identically on ranged champions. FRAY&#8217;s on-hit fires on every basic attack regardless of range type. On-hit marksmen like Kog&#8217;Maw, Teemo, and Varus are common Wit&#8217;s End purchasers specifically for FRAY&#8217;s reliable magic damage per attack at range. The 20% Tenacity is also useful on ranged champions who are sometimes targeted by CC during extended fights \u2014 reducing CC duration from a distance is the same proportional benefit as for melee.<\/p>\n","protected":false},"featured_media":14182,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17597","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Wit&#039;s End - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/wits-end\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Wit&#039;s End - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Wit&#8217;s End is a Legendary Fighter\/Marksman hybrid item costing 2800 gold that provides +45 Magic Resistance, +50% Attack Speed, and +20% Tenacity. 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