{"id":17601,"date":"2026-02-18T14:30:45","date_gmt":"2026-02-18T14:30:45","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/zekes-convergence\/"},"modified":"2026-02-23T08:02:28","modified_gmt":"2026-02-23T08:02:28","slug":"zekes-convergence","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/zekes-convergence\/","title":{"rendered":"Zeke&#8217;s Convergence"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Zeke&#8217;s Convergence<\/strong> is a <strong>Legendary Support\/Tank item<\/strong> costing <strong>2200 gold<\/strong> that provides <strong>+10 Ability Haste<\/strong>, <strong>+25 Armor<\/strong>, <strong>+25 Magic Resistance<\/strong>, and <strong>+300 Health<\/strong>. Its double passive is what makes it stand out: <strong>CRYOCOMBUSTION<\/strong> grants <strong>+15 Ultimate Haste<\/strong> \u2014 a separate stat that exclusively reduces ultimate cooldowns \u2014 and <strong>FROSTFIRE TEMPEST<\/strong> summons a damaging storm of fire and ice around the caster for 5 seconds on every ultimate cast, dealing <strong>7.5 magic damage every 0.25 seconds<\/strong> to nearby enemies and slowing them by <strong>30%<\/strong>. This makes Zeke&#8217;s Convergence the go-to item for tanks and engage supports whose ultimates create fights rather than just react to them.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Zeke&#8217;s Convergence<\/strong> is a <strong>Legendary-tier<\/strong> item available on <strong>Summoner&#8217;s Rift (5v5)<\/strong>, <strong>ARAM<\/strong>, <strong>Nexus Blitz<\/strong>, and <strong>Arena<\/strong>. It is categorized under <strong>Tank<\/strong>, <strong>Support<\/strong>, <strong>Health &amp; Regeneration<\/strong>, <strong>Armor<\/strong>, <strong>Magic Resistance<\/strong>, and <strong>Ability Haste<\/strong> menus with ID <strong>3050<\/strong>. The 700 gold combine cost on a 2200g total makes it one of the most accessible Legendary support items in terms of buy timing, acquirable as a second or third item without delaying core tank stats. The item is <strong>limited to 1 per player<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Stats at a Glance<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>Value<\/strong><\/td><td><strong>Context<\/strong><\/td><\/tr><tr><td>Ability Haste<\/td><td>+10 AH<\/td><td>Reduces all ability cooldowns proportionally<\/td><\/tr><tr><td>Ultimate Haste (CRYOCOMBUSTION)<\/td><td>+15 Ultimate Haste<\/td><td>Exclusive CDR for the R slot only \u2014 stacks with AH<\/td><\/tr><tr><td>Armor<\/td><td>+25 Armor<\/td><td>Equivalent to 1.67 Cloth Armors<\/td><\/tr><tr><td>Magic Resistance<\/td><td>+25 MR<\/td><td>Equivalent to 1.67 Null-Magic Mantles<\/td><\/tr><tr><td>Health<\/td><td>+300 HP<\/td><td>Meaningful durability contribution for engage tanks<\/td><\/tr><tr><td>Total Cost<\/td><td>2200 gold<\/td><td>700g combine \u2014 low for a Legendary item<\/td><\/tr><tr><td>Sell Value<\/td><td>1540 gold<\/td><td>70% sell-back ratio<\/td><\/tr><tr><td>FROSTFIRE TEMPEST Damage<\/td><td>7.5 magic damage \/ 0.25s<\/td><td>30 magic damage per second, default damage type (no spell effects)<\/td><\/tr><tr><td>FROSTFIRE TEMPEST Duration<\/td><td>5 seconds<\/td><td>150 total magic damage to enemies in range \u2014 before MR<\/td><\/tr><tr><td>FROSTFIRE TEMPEST Slow<\/td><td>30% for 5 seconds<\/td><td>Additive MS modifier (see bug note \u2014 interacts with other slows)<\/td><\/tr><tr><td>FROSTFIRE TEMPEST Radius<\/td><td>350 units<\/td><td>Tight AoE \u2014 requires melee\/close engagement range<\/td><\/tr><tr><td>FROSTFIRE TEMPEST Cooldown<\/td><td>45 seconds<\/td><td>Starts on ultimate cast, not on tempest end<\/td><\/tr><tr><td>Stasis Limit<\/td><td>1 Zeke&#8217;s Convergence<\/td><td>Cannot stack with a second copy<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Build Path<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Stats Provided<\/strong><\/td><\/tr><tr><td>Kindlegem<\/td><td>800 gold (150g combine)<\/td><td>+150 HP, +10 Ability Haste<\/td><\/tr><tr><td>\u21b3 Ruby Crystal<\/td><td>400 gold<\/td><td>+150 HP<\/td><\/tr><tr><td>\u21b3 Glowing Mote<\/td><td>250 gold<\/td><td>+10 Ability Haste<\/td><\/tr><tr><td>Cloth Armor<\/td><td>300 gold<\/td><td>+15 Armor<\/td><\/tr><tr><td>Null-Magic Mantle<\/td><td>400 gold<\/td><td>+25 Magic Resistance<\/td><\/tr><tr><td>Combine Cost<\/td><td>700 gold<\/td><td>\u2014<\/td><\/tr><tr><td>TOTAL<\/td><td>2200 gold<\/td><td>+10 AH, +25 Armor, +25 MR, +300 HP, CRYOCOMBUSTION, FROSTFIRE TEMPEST<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Component Priority: <\/strong>Kindlegem (800g) is the highest-priority first component \u2014 the 10 AH and 150 HP are both meaningful stats in the early game laning phase. Building Kindlegem before the armor and MR components is correct unless the lane opponent&#8217;s damage type demands immediate mitigation. Against a heavy physical support like Nautilus or Blitzcrank, grab Cloth Armor (300g) first before completing Kindlegem for the early durability.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Swiftplay Differences: <\/strong>In Swiftplay mode, Zeke&#8217;s Convergence uses a different recipe: <strong>Aegis of the Legion + Ruby Crystal + 800g = 2300g<\/strong>. Stats change to <strong>+350 HP<\/strong>, <strong>+30 Armor<\/strong>, <strong>+30 Magic Resistance<\/strong> \u2014 more defensive stats overall for the faster game pace.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive Effects<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>UNIQUE Passive \u2014 CRYOCOMBUSTION<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Effect<\/td><td>Gain 15 Ultimate Haste<\/td><\/tr><tr><td>Applies To<\/td><td>Ultimate ability (R slot) cooldown only<\/td><\/tr><tr><td>Stacks With<\/td><td>Regular Ability Haste \u2014 both apply independently<\/td><\/tr><tr><td>Arena Value<\/td><td>Ability Haste changed to 15 (different from base stat)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>EFFECT: <\/strong>CRYOCOMBUSTION grants <strong>15 Ultimate Haste<\/strong> \u2014 a stat that exclusively reduces the cooldown of the ultimate ability slot (R). Unlike regular Ability Haste which reduces all ability cooldowns proportionally, Ultimate Haste applies only to R, stacking on top of general AH. At <strong>10 base AH + 15 Ultimate Haste<\/strong>, Zeke&#8217;s effectively grants 25 total effective CDR on the ultimate ability specifically, making it one of the best items in the game for champions whose entire power budget is concentrated in frequent ultimate usage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Ultimate Haste Math: <\/strong>Ultimate Haste works on the same formula as Ability Haste: cooldown reduction = AH \/ (100 + AH). At 15 Ultimate Haste, the ult CDR is 15\/115 = approximately 13% reduction applied on top of base AH. A champion with a 120-second ultimate and 10 AH + 15 Ultimate Haste has an effective ult cooldown of roughly <strong>87 seconds<\/strong> \u2014 compared to ~109 seconds with 10 AH alone and no Ultimate Haste.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>UNIQUE Passive \u2014 FROSTFIRE TEMPEST<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Trigger<\/td><td>On casting your ultimate ability<\/td><\/tr><tr><td>Damage per Tick<\/td><td>7.5 magic damage every 0.25 seconds<\/td><\/tr><tr><td>Total DPS<\/td><td>30 magic damage per second<\/td><\/tr><tr><td>Total Damage (5 seconds)<\/td><td>150 magic damage \u2014 before MR<\/td><\/tr><tr><td>Radius<\/td><td>350 units (melee-range AoE)<\/td><\/tr><tr><td>Slow<\/td><td>30% movement speed reduction for 5 seconds<\/td><\/tr><tr><td>Duration<\/td><td>5 seconds<\/td><\/tr><tr><td>Cooldown<\/td><td>45 seconds (starts on ultimate cast)<\/td><\/tr><tr><td>Damage Type<\/td><td>Default damage \u2014 does NOT trigger spell effects<\/td><\/tr><tr><td>Spell Shield Interaction<\/td><td>NOT blocked by spell shields (Banshee&#8217;s, Sivir E, etc.)<\/td><\/tr><tr><td>Auto-Targeted<\/td><td>Yes \u2014 auto-targeted effect (like Sunfire Aegis)<\/td><\/tr><tr><td>Slow Type<\/td><td>Additive MS modifier, NOT multiplicative (see bug note)<\/td><\/tr><tr><td>Slow Resist Interaction<\/td><td>Unaffected by slow resist due to additive calculation bug<\/td><\/tr><tr><td>Activation Timing<\/td><td>Granted at the START of the triggering ability&#8217;s cast time<\/td><\/tr><tr><td>Udyr Interaction<\/td><td>Activates from an Awakened cast specifically<\/td><\/tr><tr><td>Arena Cooldown<\/td><td>30 seconds (reduced in Arena)<\/td><\/tr><tr><td>Arena DPS<\/td><td>75 magic damage\/s (+ 10% AP + 4% max HP scaling in Arena)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>EFFECT: <\/strong>Upon casting your ultimate ability, Zeke&#8217;s Convergence summons a storm of flame and ice centered on you for <strong>5 seconds<\/strong>. The storm deals <strong>7.5 magic damage every 0.25 seconds<\/strong> (30 DPS) to all enemies within 350 units and slows them by <strong>30%<\/strong> for the duration. The effect activates at the <strong>start of the cast time<\/strong> of the triggering ultimate \u2014 meaning it is active from the very first frame of the R animation, providing slow pressure even during the cast window itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Bug \u2014 Slow Calculation: <\/strong>FROSTFIRE TEMPEST&#8217;s slow is calculated as an <strong>additive percent movement speed modifier<\/strong> rather than the standard multiplicative calculation used by most slows in the game. In practice this means: (1) it is <strong>unaffected by slow resist<\/strong> items or runes, (2) it can unintentionally <strong>stack additively with other slow effects<\/strong> applied simultaneously \u2014 creating a combined slow percentage higher than either individual source would suggest. This is documented as a bug but has not been patched, meaning the slow is effectively stronger than its 30% value implies when combined with other slows.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Spell Shield Non-Interaction: <\/strong>FROSTFIRE TEMPEST is NOT blocked by spell shields (Banshee&#8217;s Veil, Sivir&#8217;s Spell Shield, Morgana&#8217;s Black Shield). This is notable because most persistent AoE effects that deal damage are not classified as spells \u2014 FROSTFIRE TEMPEST&#8217;s default damage type specifically means it bypasses these projectile\/spell blocking mechanics. Enemies with spell shields active still take FROSTFIRE TEMPEST damage and receive the slow.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Who Should Buy This Item<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion Archetypes<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Engage Support Tanks: <\/strong>The core buyer profile. Champions who initiate fights with their ultimate and then stand inside the enemy team are the primary beneficiaries \u2014 the 350-unit radius requires being in or adjacent to melee range for the full 5-second tempest to deal its damage and maintain the slow on targets.<\/li>\n\n\n\n<li><strong>Ultimate-Centric Tanks: <\/strong>Any tank or bruiser whose kit revolves around maximizing ultimate uptime and whose natural positioning during fights keeps them within 350 units of enemies. The 15 Ultimate Haste from CRYOCOMBUSTION directly reduces the primary power-limiting factor of these champions.<\/li>\n\n\n\n<li><strong>Frontline Supports with AoE Ultimates: <\/strong>Supports who don&#8217;t need to build damage items but want their ultimate available as frequently as possible while adding persistent fight presence \u2014 Zeke&#8217;s is the budget-friendly solution that provides tank stats + ult CDR + AoE zone control in a single item slot.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Specific Champion Examples<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Champion<\/strong><\/td><td><strong>Role<\/strong><\/td><td><strong>Why Zeke&#8217;s Convergence<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a><\/td><td>Jungle\/Support Tank<\/td><td>Curse of the Sad Mummy AoE ult \u2192 entire enemy team inside 350-unit tempest for full 5 seconds<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/jarvan-iv-the-exemplar-of-demacia\/\">Jarvan IV<\/a><\/td><td>Jungle\/Support<\/td><td>Cataclysm traps enemies inside the tempest radius \u2014 captive targets take full 150 damage + 5s slow<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/sejuani-fury-of-the-north\/\">Sejuani<\/a><\/td><td>Jungle Tank<\/td><td>Glacial Prison + FROSTFIRE slow stacks additively for extreme slow saturation in teamfights<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/nautilus-the-titan-of-the-depths\/\">Nautilus<\/a><\/td><td>Support Tank<\/td><td>Depth Charge chains targets in CC \u2192 tempest slow prevents escape after CC expires<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/shen-the-eye-of-twilight\/\">Shen<\/a><\/td><td>Top\/Support<\/td><td>Stand United global ult \u2192 arrives at ally with tempest already active for immediate fight presence<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/udyr-the-spirit-walker\/\">Udyr<\/a><\/td><td>Jungle<\/td><td>Awakened stance (Udyr&#8217;s R equivalent) specifically triggers FROSTFIRE TEMPEST per the item notes<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/leona-the-radiant-dawn\/\">Leona<\/a><\/td><td>Support Tank<\/td><td>Solar Flare stuns primary target \u2014 tempest slows everyone nearby for team follow-up<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a><\/td><td>Top\/Support<\/td><td>Unstoppable Force into Zeke&#8217;s tempest \u2014 airborne targets land inside the slow zone immediately after CC<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u23f0 When to Buy<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>As a First Item<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">First item Zeke&#8217;s Convergence is rarely optimal \u2014 the low AP, AD, and damage stats mean it doesn&#8217;t meaningfully accelerate the power of most engage tanks on its own. The exception is <strong>enchanters or utility supports who rush items for passive stats and don&#8217;t rely on a damage spike<\/strong>, and <strong>specifically Shen support<\/strong> who wants maximum Stand United uptime from the earliest possible timing. More commonly, Zeke&#8217;s is purchased after an early <strong>Kindlegem<\/strong> is built into a different first item (Locket, Sunfire) and Zeke&#8217;s follows in the second slot.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>As a Second Item<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Second item is the <strong>sweet spot for Zeke&#8217;s<\/strong>. After completing a first-item tank core (Sunfire Aegis for durability, Locket of the Iron Solari for shielding, or Turbo Chemtank for engage), Zeke&#8217;s provides the ultimate haste boost exactly when teamfight frequency is ramping up at 15\u201320 minutes. At this point, having R available <strong>every 87 seconds instead of 109 seconds<\/strong> directly impacts how many teamfights can be initiated, which is the entire value proposition of an engage support in the mid game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational \/ Skip<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Skip Zeke&#8217;s Convergence when the game does not revolve around repeated ultimate casting as a primary mechanic \u2014 specifically, <strong>poke supports and enchanters<\/strong> who use their ultimates as situational tools rather than core engage windows gain minimal value from 15 Ultimate Haste on an ability they cast once per fight. Against these compositions, <strong>Knight&#8217;s Vow<\/strong> or <strong>Locket of the Iron Solari<\/strong> provide more practical ally protection per gold spent. Also deprioritize Zeke&#8217;s in games that end before 20 minutes \u2014 the item&#8217;s value scales with the number of teamfights where the ult cooldown reduction materializes.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Scenario<\/strong><\/td><td><strong>Buy Priority<\/strong><\/td><td><strong>Reasoning<\/strong><\/td><\/tr><tr><td>Engage tank \/ AoE ult champion<\/td><td>Second item<\/td><td>Core item \u2014 maximum FROSTFIRE uptime in mid-game teamfights<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/shen-the-eye-of-twilight\/\">Shen<\/a> support<\/td><td>First or second item<\/td><td>Stand United global requires maximum uptime \u2014 CRYOCOMBUSTION is core<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/udyr-the-spirit-walker\/\">Udyr<\/a> jungle<\/td><td>Second or third item<\/td><td>Awakened cast specifically triggers Frostfire \u2014 confirmed interaction<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/jarvan-iv-the-exemplar-of-demacia\/\">Jarvan<\/a> combo initiation<\/td><td>Second item<\/td><td>AoE ult traps enemies inside 350-unit tempest for full 150 damage<\/td><\/tr><tr><td>Enchanter support (<a href=\"https:\/\/magicstark.cz\/wiki\/soraka-the-starchild\/\">Soraka<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/lulu-the-fae-sorceress\/\">Lulu<\/a>)<\/td><td>Skip or low priority<\/td><td>No melee engagement; FROSTFIRE radius never used; Knight&#8217;s Vow better<\/td><\/tr><tr><td>Poke support (<a href=\"https:\/\/magicstark.cz\/en\/wiki\/zyra-rise-of-the-thorns\/\">Zyra<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/lux-the-lady-of-luminosity\/\">Lux<\/a>)<\/td><td>Skip<\/td><td>Rare ult usage + backline positioning = zero FROSTFIRE value<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/sejuani-fury-of-the-north\/\">Sejuani<\/a> jungle<\/td><td>Second item always<\/td><td>Frostfire + Glacial Prison slow stacks additively for extreme movement denial<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca1 Synergies<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Best Paired Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sunfire-aegis\/\">Sunfire Aegis<\/a>: <\/strong>Sunfire&#8217;s persistent burn aura and FROSTFIRE TEMPEST both deal AoE damage centered on the tank \u2014 activating both simultaneously during R creates a layered sustained damage zone. Sunfire&#8217;s armor and HP stats also complement Zeke&#8217;s armor\/MR\/HP split for full omnidirectional tankiness.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/locket-of-the-iron-solari\/\">Locket of the Iron Solari<\/a>: <\/strong>Locket&#8217;s active shield protects nearby allies while FROSTFIRE TEMPEST&#8217;s 30% slow prevents enemies from pursuing them during the shield window. The combination creates a complete engage-and-protect rotation: R \u2192 Locket active \u2192 tempest slows enemies who try to chase your shielded allies.<\/li>\n\n\n\n<li><strong>Turbo Chemtank: <\/strong>Chemtank&#8217;s Supercharged active accelerates into the enemy and slows them \u2014 perfectly setting up the close-range FROSTFIRE TEMPEST radius. The engage sequence of Chemtank active \u2192 R \u2192 tempest creates a forced prolonged fight zone that melts around the engage tank.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/warmogs-armor\/\">Warmog&#8217;s Armor<\/a>: <\/strong>After the 300 HP from Zeke&#8217;s, Warmog&#8217;s pushes the HP threshold for its enhanced regeneration passive. On tanks who naturally reach 1500+ HP through Zeke&#8217;s + Warmog&#8217;s, the out-of-combat regeneration dramatically reduces the downtime between engagements \u2014 allowing more frequent R rotations between objectives.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion &amp; Ability Synergies<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AoE ultimates that trap enemies in radius: <\/strong>Jarvan IV&#8217;s Cataclysm, Amumu&#8217;s Curse of the Sad Mummy, Malphite&#8217;s Unstoppable Force, and Galio&#8217;s Hero&#8217;s Entrance all confine or airborne enemies within the 350-unit FROSTFIRE TEMPEST zone for the full 5-second duration. These create scenarios where the 150 total magic damage and persistent 30% slow apply completely without the enemy being able to exit the radius.<\/li>\n\n\n\n<li><strong>Sejuani double slow: <\/strong>The additive slow bug makes Sejuani&#8217;s Glacial Prison + FROSTFIRE TEMPEST one of the strongest movement debuff combinations in the game. Two 30% slows that calculate additively rather than multiplicatively produce a combined effect significantly stronger than either alone \u2014 effectively rooting non-Tenacity builds in place within FROSTFIRE range.<\/li>\n\n\n\n<li><strong>Shen&#8217;s global ultimate: <\/strong>Shen purchases Zeke&#8217;s for the CRYOCOMBUSTION ult haste more than the FROSTFIRE damage. Reducing Stand United&#8217;s cooldown means Shen can globally teleport to threatened allies more frequently \u2014 the shield from Stand United stacks with Locket of the Iron Solari for a double-shield protect-the-ADC composition.<\/li>\n\n\n\n<li><strong>Udyr Awakened stance: <\/strong>Per the item&#8217;s specific notes, FROSTFIRE TEMPEST activates from Udyr&#8217;s Awakened cast \u2014 not just any stance activation. This means Udyr&#8217;s upgraded stance cycle triggers the tempest and 15 Ultimate Haste reduces the Awakened stance&#8217;s individual cooldown. Build Zeke&#8217;s on Udyr to synchronize the tempest with the Awakened stance&#8217;s fight-deciding window.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Buying on backline champions: <\/strong>FROSTFIRE TEMPEST has a 350-unit radius \u2014 that&#8217;s melee range. Any champion who uses their ultimate from distance (Lux R, Ezreal R, Jinx R) receives zero FROSTFIRE value because they are never close enough to enemies for the tempest to land. Zeke&#8217;s Convergence is exclusively for champions who are physically inside the enemy cluster when they press R.<\/li>\n\n\n\n<li><strong>Treating the 45-second cooldown as per-cast: <\/strong>The FROSTFIRE TEMPEST cooldown starts on the ultimate cast, not on tempest expiration. A 5-second tempest followed by a 45-second cooldown means FROSTFIRE is available 40 seconds after the tempest ends \u2014 not 45 seconds. This is a meaningful difference in fight timing: the next engagement window arrives sooner than most players assume.<\/li>\n\n\n\n<li><strong>Ignoring the spell shield bypass: <\/strong>Many players stop targeting a Banshee&#8217;s Veil or Sivir E user with FROSTFIRE because they assume the spell shield will block it. It won&#8217;t \u2014 FROSTFIRE TEMPEST specifically deals default damage that bypasses spell shields entirely. Continue to close range and let the tempest run; the shield does not negate it.<\/li>\n\n\n\n<li><strong>Not accounting for the slow&#8217;s additive bug: <\/strong>The FROSTFIRE slow is unaffected by Tenacity. Most supports and tanks assume targets with Tenacity (Mercury&#8217;s Treads, Unflinching rune) will reduce the FROSTFIRE slow&#8217;s effectiveness \u2014 they won&#8217;t, due to the additive calculation bug. Position and play around FROSTFIRE as if the 30% slow is a guaranteed full-value effect regardless of the enemy&#8217;s Tenacity build.<\/li>\n\n\n\n<li><strong>Skipping Zeke&#8217;s for pure damage items on engage supports: <\/strong>Engage tanks who skip Zeke&#8217;s in favor of a second armor or MR item are leaving 15 Ultimate Haste on the table \u2014 the one stat that directly multiplies how many engagements they can create per game. Each additional R rotation in a 30-minute game is another objective fight initiated, another flank created. The 2200g price point is low enough that Zeke&#8217;s should almost always be in the build of an ult-centric engage tank before reaching the luxury item slots.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Items &amp; Playing Against Zeke&#8217;s<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Items That Reduce Zeke&#8217;s Impact<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/force-of-nature\/\">Force of Nature<\/a>: <\/strong>High MR stacking reduces FROSTFIRE TEMPEST&#8217;s 30 magic DPS to near-irrelevant values. At 200 MR, the 7.5 magic damage per tick becomes approximately 2.5 effective damage \u2014 10 effective DPS for the full 5 seconds. Against stacked MR, the tempest&#8217;s value drops entirely to the 30% slow rather than the damage.<\/li>\n\n\n\n<li><strong>Tenacity (Mercury&#8217;s Treads \/ Unflinching): <\/strong>Technically Tenacity should reduce the FROSTFIRE slow \u2014 however, due to the documented additive calculation bug, slow resist and Tenacity do NOT reduce the FROSTFIRE TEMPEST slow. Purchasing these for slow mitigation specifically against Zeke&#8217;s does not work as intended. Note this clearly to inform itemization decisions.<\/li>\n\n\n\n<li><strong>Rapid movement \/ dash abilities: <\/strong>The 350-unit FROSTFIRE radius is only effective at melee range. Champions with reliable gap-creating dashes (Ezreal E, Kalista passive, Tristana W) can exit the radius faster than the 5-second tempest duration allows \u2014 reducing total damage taken from the tempest significantly even with the 30% slow active.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Strategic Counterplay<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">The most effective counterplay to Zeke&#8217;s is <strong>preventing the engage tank from reaching melee range before pressing R<\/strong>. A Malphite or Amumu who activates FROSTFIRE while landing on your backline has already succeeded \u2014 the tempest is active. Against engage-tank compositions running Zeke&#8217;s, maintain <strong>hard CC or displacement tools<\/strong> specifically to interrupt the approach before R lands. Thresh&#8217;s Flay, Poppy&#8217;s Steadfast Presence (block dashes), and Garen&#8217;s Judgment knockback all create distance from the tempest radius during the cast. Additionally, prioritize <strong>burst-eliminating the Zeke&#8217;s carrier immediately<\/strong> \u2014 a dead tank no longer maintains the FROSTFIRE zone, cutting the 5-second tempest short regardless of how well it was positioned.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does FROSTFIRE TEMPEST damage apply to all nearby enemies automatically?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes \u2014 FROSTFIRE TEMPEST is an <strong>auto-targeted effect<\/strong>, similar to Sunfire Aegis. It automatically applies damage to all enemies within 350 units without requiring additional targeting. Once triggered by the ultimate cast, the tempest runs for 5 seconds independently \u2014 there is no way to direct or cancel it. All enemies who enter the 350-unit radius during those 5 seconds receive damage and slow.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does the 15 Ultimate Haste stack with regular Ability Haste?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes \u2014 <strong>CRYOCOMBUSTION&#8217;s 15 Ultimate Haste is additive with the item&#8217;s own 10 Ability Haste<\/strong> specifically for the ultimate ability. In practice, the ultimate experiences the CDR benefit of both stats combined (25 effective haste on R), while Q, W, and E only benefit from the 10 regular Ability Haste. Any additional Ability Haste from other items also stacks \u2014 Zeke&#8217;s 10 AH + Locket&#8217;s 10 AH + CRYOCOMBUSTION 15 UH = 20 regular AH on Q\/W\/E and 35 effective haste on R.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why is the FROSTFIRE slow unaffected by Tenacity?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>FROSTFIRE TEMPEST&#8217;s slow is calculated as an <strong>additive percent movement speed modifier rather than a standard multiplicative slow<\/strong>. Standard slows and Tenacity use a multiplicative system that allows Tenacity to reduce the slow&#8217;s effective strength. Because FROSTFIRE&#8217;s slow bypasses the multiplicative system, Tenacity&#8217;s reduction formula does not apply \u2014 this is explicitly documented as a bug. Until patched, the FROSTFIRE 30% slow is treated as a fixed movement speed reduction that ignores slow resist and Tenacity entirely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does FROSTFIRE TEMPEST proc on Udyr&#8217;s stances or only the R upgrade?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Per the item&#8217;s official interaction notes, <strong>FROSTFIRE TEMPEST on Udyr activates specifically from an Awakened cast<\/strong> \u2014 meaning the upgraded stance version of any of Udyr&#8217;s four stances that have been chosen as the Awakened stance. Standard non-Awakened stance activations do not trigger FROSTFIRE TEMPEST, even though Udyr&#8217;s kit does not have a traditional separate R button. This makes Zeke&#8217;s value on Udyr dependent on how frequently the Awakened stance is cycled during fights.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Zeke&#8217;s Convergence worth buying in Arena mode?<\/strong><strong>A: <\/strong>Arena mode adjusts Zeke&#8217;s Convergence significantly: FROSTFIRE TEMPEST cooldown drops to <strong>30 seconds<\/strong> (from 45) and DPS increases to <strong>75 magic damage per second<\/strong> with additional scaling of <strong>+10% AP and +4% maximum health<\/strong>. The Arena version is substantially stronger than the base game version \u2014 the AP and HP scaling turn FROSTFIRE into a meaningful damage contribution rather than a purely utility slow. On tanky AP bruisers with strong ultimates, Arena Zeke&#8217;s is one of the higher-priority item purchases in the mode.<\/p>\n","protected":false},"featured_media":14174,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17601","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Zeke&#039;s Convergence - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/zekes-convergence\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Zeke&#039;s Convergence - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Zeke&#8217;s Convergence is a Legendary Support\/Tank item costing 2200 gold that provides +10 Ability Haste, +25 Armor, +25 Magic Resistance, and +300 Health. 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