{"id":17602,"date":"2026-02-18T14:30:25","date_gmt":"2026-02-18T14:30:25","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/zhonyas-hourglass\/"},"modified":"2026-02-23T07:50:36","modified_gmt":"2026-02-23T07:50:36","slug":"zhonyas-hourglass","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/zhonyas-hourglass\/","title":{"rendered":"Zhonya&#8217;s Hourglass"},"content":{"rendered":"\n<p><strong>Zhonya&#8217;s Hourglass<\/strong> is a <strong>Legendary AP item<\/strong> costing <strong>3250 gold<\/strong> that provides <strong>+105 Ability Power<\/strong> and <strong>+50 Armor<\/strong>. Its unique active <strong>TIME STOP<\/strong> places the user in stasis for <strong>2.5 seconds<\/strong> \u2014 rendering them untargetable and invulnerable while also preventing all actions. It is the premier survival item for AP mages and assassins facing heavy AD burst or diving threats, and an essential tool for any champion whose kit benefits from the stasis window (ability animations, AoE detonation delays, or allied follow-up setup).<\/p>\n\n\n\n<p><strong>Zhonya&#8217;s Hourglass<\/strong> is a <strong>Legendary-tier<\/strong> item in League of Legends available on <strong>Summoner&#8217;s Rift (5v5)<\/strong>, <strong>ARAM<\/strong>, <strong>Nexus Blitz<\/strong>, and <strong>Arena<\/strong>. It is classified under the <strong>Mage<\/strong> and <strong>Armor<\/strong> menu categories with ID 3157. Building from <strong>Needlessly Large Rod<\/strong> (1200g) and <strong>Seeker&#8217;s Armguard<\/strong> (1600g), the total gold cost of 3250 (<strong>450g combine<\/strong>) makes it one of the most cost-efficient AP items in the game relative to the defensive value it provides. The item is <strong>limited to 1 STASIS item<\/strong> per player.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Stats at a Glance<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stat<\/strong><\/td><td><strong>Value<\/strong><\/td><td><strong>Context<\/strong><\/td><\/tr><tr><td>Ability Power<\/td><td>+105 AP<\/td><td>Highest AP of any armor-providing AP item<\/td><\/tr><tr><td>Armor<\/td><td>+50 Armor<\/td><td>Equivalent to ~2 Cloth Armors combined<\/td><\/tr><tr><td>Total Cost<\/td><td>3250 gold<\/td><td>450g combine cost \u2014 highly cost-efficient<\/td><\/tr><tr><td>Sell Value<\/td><td>2275 gold<\/td><td>70% sell-back ratio<\/td><\/tr><tr><td>Active: TIME STOP<\/td><td>2.5 seconds stasis<\/td><td>Untargetable + invulnerable, no actions possible<\/td><\/tr><tr><td>Active Cooldown<\/td><td>120 seconds<\/td><td>Available every 2 minutes<\/td><\/tr><tr><td>STASIS Limit<\/td><td>1 per player<\/td><td>Cannot stack with Stopwatch or Guardian Angel stasis<\/td><\/tr><tr><td>Availability<\/td><td>SR 5v5, ARAM, Nexus Blitz, Arena<\/td><td>Not available in all game modes<\/td><\/tr><tr><td>Arena AP<\/td><td>80 AP (instead of 105)<\/td><td>Reduced in Arena mode specifically<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Recipe &amp; Build Path<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Component<\/strong><\/td><td><strong>Cost<\/strong><\/td><td><strong>Stats Provided<\/strong><\/td><\/tr><tr><td>Needlessly Large Rod<\/td><td>1200 gold<\/td><td>+45 Ability Power<\/td><\/tr><tr><td>Seeker&#8217;s Armguard<\/td><td>1600 gold (500g combine)<\/td><td>+20 AP, +20 Armor, +2 AP per minion kill (stacks)<\/td><\/tr><tr><td>\u21b3 Amplifying Tome<\/td><td>400 gold<\/td><td>+20 AP (component of Seeker&#8217;s)<\/td><\/tr><tr><td>\u21b3 Cloth Armor<\/td><td>300 gold<\/td><td>+15 Armor (component of Seeker&#8217;s)<\/td><\/tr><tr><td>\u21b3 Amplifying Tome<\/td><td>400 gold<\/td><td>+20 AP (component of Seeker&#8217;s)<\/td><\/tr><tr><td>Combine Cost<\/td><td>450 gold<\/td><td>\u2014<\/td><\/tr><tr><td>TOTAL<\/td><td>3250 gold<\/td><td>+105 AP, +50 Armor, TIME STOP active<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Seeker&#8217;s Armguard Stacking: <\/strong>Seeker&#8217;s Armguard passively grants +2 AP per minion kill, stacking until the item is completed into Zhonya&#8217;s. If purchased early and held while farming, it can accumulate 10\u201330 bonus AP before the full item is completed \u2014 making early purchase timing important for maximizing this passive bonus before losing it at combine.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Active &amp; Passive Effects<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>UNIQUE Active \u2014 TIME STOP<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cast Time<\/td><td>No cast time (instant)<\/td><\/tr><tr><td>Duration<\/td><td>2.5 seconds<\/td><\/tr><tr><td>Cooldown<\/td><td>120 seconds<\/td><\/tr><tr><td>Targeting<\/td><td>Auto-targeted (self-cast only)<\/td><\/tr><tr><td>Stealth Interaction<\/td><td>Does NOT break stealth<\/td><\/tr><tr><td>Quicksilver Sash Interaction<\/td><td>QSS placed on 0.5-second cooldown when TIME STOP activates<\/td><\/tr><tr><td>State During Stasis<\/td><td>Untargetable, Invulnerable, Unable to act<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>EFFECT: <\/strong>Activating TIME STOP immediately places the user in <strong>stasis<\/strong> for 2.5 seconds. During stasis, the user is completely <strong>untargetable<\/strong> and <strong>invulnerable<\/strong> \u2014 all incoming damage, crowd control, and targeted spells fail to land. However, the user is also <strong>unable to move, declare basic attacks, cast abilities, use summoner spells, or activate other items<\/strong> for the full duration. The user remains in place at their current location. Stasis <strong>does not break stealth<\/strong>.<\/p>\n\n\n\n<p><strong>\u26a0\ufe0f Key Limitation: <\/strong>TIME STOP is the only STASIS item allowed per player \u2014 it cannot be combined with Stopwatch or Guardian Angel&#8217;s revive stasis simultaneously. If Guardian Angel&#8217;s passive triggers while Zhonya&#8217;s active is on cooldown, both effects are independent; if both are available, only one can be active at a time.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Who Should Buy This Item<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion Archetypes<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>AP Assassins: <\/strong>Zed&#8217;s ultimate makes Zhonya&#8217;s the single most-purchased item against him \u2014 but AP assassins like Katarina, Veigar, and LeBlanc also buy Zhonya&#8217;s to survive physical dive threats while their own burst is on cooldown.<\/li>\n\n\n\n<li><strong>Immobile Mages: <\/strong>Champions with long ability casts or channel times (Malzahar, Orianna, Xerath) use Zhonya&#8217;s to survive the vulnerable window after committing to a channel. The stasis covers the period where they are most exposed.<\/li>\n\n\n\n<li><strong>AP Junglers: <\/strong>Elise, Amumu, and Lillia pair Zhonya&#8217;s with their dive-heavy initiation tools \u2014 press R into the enemy team, immediately activate Zhonya&#8217;s, and revive while teammates clean up.<\/li>\n\n\n\n<li><strong>Support Mages: <\/strong>Zyra, Lux, and Morgana use Zhonya&#8217;s after firing their ultimates to avoid retaliation \u2014 as shown in the Zyra guide, casting R then immediately stasing covers the 2-second knock-up delay window.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Specific Champion Examples<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Champion<\/strong><\/td><td><strong>Role<\/strong><\/td><td><strong>Why Zhonya&#8217;s<\/strong><\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/orianna-the-lady-of-clockwork\/\">Orianna<\/a><\/td><td>Mid Mage<\/td><td>Stasis after R \u2014 enemies approach while Command: Shockwave is expanding<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/katarina-the-sinister-blade\/\">Katarina<\/a><\/td><td>Mid Assassin<\/td><td>Dive + stasis to wait out enemy CC before continuing the reset chain<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/elise-the-spider-queen\/\">Elise<\/a><\/td><td>Jungle AP<\/td><td>Rappel down into group \u2192 R \u2192 Zhonya&#8217;s while team follows<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/zyra-rise-of-the-thorns\/\">Zyra<\/a><\/td><td>Support<\/td><td>R cast \u2192 stasis covers the 2-second Stranglethorns knock-up delay<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/lissandra-the-ice-witch\/\">Lissandra<\/a><\/td><td>Mid Mage<\/td><td>Self-ultimate + Zhonya&#8217;s = double stasis, effectively 5+ seconds invulnerable<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/wiki\/malzahar-the-prophet-of-the-void\/\">Malzahar<\/a><\/td><td>Mid\/Support<\/td><td>Suppression channel is interrupted by all damage \u2014 Zhonya&#8217;s post-R is redundant; used pre-ult defensively<\/td><\/tr><tr><td><a href=\"https:\/\/magicstark.cz\/en\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a><\/td><td>Jungle Tank<\/td><td>Curse of the Sad Mummy into Zhonya&#8217;s while team arrives for follow-up<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u23f0 When to Buy<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>As a First Item<\/strong><\/h3>\n\n\n\n<p>Zhonya&#8217;s Hourglass as a first item is correct when the enemy team has a <strong>heavy AD or physical dive threat<\/strong> that will kill you in lane before your damage items come online \u2014 primarily <strong>against Zed, Talon, Qiyana, or a fed AD assassin jungler<\/strong> who is camping the mid lane. The 50 armor provides meaningful physical damage reduction that delays their one-shot window, and TIME STOP provides a hard &#8220;not today&#8221; button for the first dive attempt. Building Seeker&#8217;s Armguard at ~800g and holding it while farming is the correct early-game sequence for this scenario before completing the full item at ~2000 minutes.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>As a Second Item<\/strong><\/h3>\n\n\n\n<p>Second item Zhonya&#8217;s is the most common timing. After completing your first damage item (Luden&#8217;s, Shadowflame, or Liandrys), adding Zhonya&#8217;s provides the AP continuation you need while adding the armor and active for survivability. At this stage of the game where assassins are at their power spike, the 120-second TIME STOP becomes the difference between dying to a first-time gank and surviving for a full teamfight rotation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational \/ Later Purchase<\/strong><\/h3>\n\n\n\n<p>Against full AP compositions with no physical dive threats, Zhonya&#8217;s loses significant value \u2014 the 50 armor is irrelevant against magic damage, and Banshee&#8217;s Veil&#8217;s spell shield provides more practical protection against AP burst. In these matchups, delay Zhonya&#8217;s to a 3rd or 4th item and prioritize Rabadon&#8217;s Deathcap or Void Staff for scaling. Purchase Zhonya&#8217;s reactively if an AP assassin joins the enemy roster through picking.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Scenario<\/strong><\/td><td><strong>Buy Priority<\/strong><\/td><td><strong>Reasoning<\/strong><\/td><\/tr><tr><td>Enemy has Zed or AD assassin<\/td><td>First item<\/td><td>50 Armor delays the one-shot, TIME STOP blocks the R combo<\/td><\/tr><tr><td>Enemy has mixed damage, you need AP<\/td><td>Second item<\/td><td>After first damage item \u2014 balances offense and survival<\/td><\/tr><tr><td>Enemy is full AP, no physical dive<\/td><td>Third item or skip<\/td><td>Banshee&#8217;s Veil or Rabadon&#8217;s provide more value<\/td><\/tr><tr><td>Playing Orianna \/ engage-stasis champion<\/td><td>Second item always<\/td><td>Kit synergy makes TIME STOP core regardless of matchup<\/td><\/tr><tr><td>Enemy has Mordekaiser R<\/td><td>First item<\/td><td>Stasis while inside the Death Realm is complete counter<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca1 Synergies<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Best Paired Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/rabadons-deathcap\/\">Rabadon&#8217;s Deathcap<\/a>: <\/strong>The 35% AP amplification applies to Zhonya&#8217;s 105 AP \u2014 each AP point from Zhonya&#8217;s is amplified by Rabadon&#8217;s. Purchase Rabadon&#8217;s as the third or fourth item after Zhonya&#8217;s to convert the defensive AP into offensive scaling.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/ludens-companion\/\">Luden&#8217;s Companion<\/a>: <\/strong>Poke-first mages who build Luden&#8217;s first add Zhonya&#8217;s second. The combination provides 300+ AP at two items with a survival tool \u2014 enabling sustained harassment and a stasis escape when the enemy attempts to punish the poke positioning.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/shadowflame\/\">Shadowflame<\/a>: <\/strong>For burst-focused mages, Shadowflame&#8217;s magic penetration combined with Zhonya&#8217;s 105 AP creates a two-item burst combo that threatens squishy targets while the armor keeps the mage alive against physical retaliation.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Champion &amp; Ability Synergies<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Abilities with landing delays (Zyra R, Ziggs R, Nunu R): <\/strong>Stasis covers the channel or delay window \u2014 the ability continues to execute while Zhonya&#8217;s stasis renders the caster invulnerable. This is one of the most powerful item-ability interactions in the game.<\/li>\n\n\n\n<li><strong>Abilities that require allies to follow up: <\/strong>Any champion whose primary engage tool requires teammate response (Amumu R, Jarvan R, Orianna R) benefits from Zhonya&#8217;s \u2014 press the engage, activate stasis, and trust allies to arrive during the 2.5-second invulnerability window.<\/li>\n\n\n\n<li><strong>Lissandra Self-R: <\/strong>Lissandra&#8217;s own ultimate puts her in stasis \u2014 activating Zhonya&#8217;s immediately afterward extends the combined invulnerable window to 5+ seconds, creating an interaction that effectively neutralizes most burst sequences in the game.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes &amp; How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Activating too late under burst: <\/strong>TIME STOP has no cast time but the button press must happen before the killing blow lands. Against Zed&#8217;s Death Mark detonation (which fires 3 seconds after R), the Zhonya&#8217;s window is approximately 2.5 seconds from the point R lands \u2014 activating within the first 0.5 seconds is optimal. Waiting until the detonation is already in progress means the damage has already resolved.<\/li>\n\n\n\n<li><strong>Activating when CC&#8217;d: <\/strong>TIME STOP is an auto-targeted effect with no cast time \u2014 it functions even during crowd control. However, QSS is placed on a 0.5-second cooldown when TIME STOP activates. If intending to use both QSS and Zhonya&#8217;s in the same sequence, use QSS first then Zhonya&#8217;s, not the reverse.<\/li>\n\n\n\n<li><strong>Buying against AP-only teams: <\/strong>The 50 Armor provides zero value against magic damage. Against Syndra, Orianna, and Veigar, Banshee&#8217;s Veil&#8217;s spell shield blocks one ability entirely \u2014 a more practical defensive contribution than armor that does nothing. Evaluate the enemy damage type before defaulting to Zhonya&#8217;s as a survival item.<\/li>\n\n\n\n<li><strong>Not accounting for the 120-second cooldown: <\/strong>Zhonya&#8217;s TIME STOP is available every 2 minutes \u2014 not every fight. In a fast-paced mid-game with teamfights every 90 seconds, a used Zhonya&#8217;s is offline for the next engagement. Factor this into positioning decisions after use \u2014 don&#8217;t play as aggressively immediately after activating it as you would with it available.<\/li>\n\n\n\n<li><strong>Expecting TIME STOP to save from grounded abilities: <\/strong>Some persistent AoE effects (like Mordekaiser&#8217;s zone or certain ground damage) continue dealing damage even through stasis under specific mechanics. Always verify which abilities interact fully with stasis versus which have persistent ground effects that continue during the window.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Items &amp; Playing Against Zhonya&#8217;s<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Items That Counter Zhonya&#8217;s<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/morellonomicon\/\">Morellonomicon<\/a> \/ Oblivion Orb: <\/strong>Grievous Wounds reduces the heal from any item active used during or after stasis. Doesn&#8217;t directly counter stasis but limits post-stasis recovery.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/serpents-fang\/\">Serpent&#8217;s Fang<\/a>: <\/strong>Shield reduction \u2014 doesn&#8217;t affect stasis directly, but reduces any follow-up shielding the Zhonya&#8217;s user stacks defensively.<\/li>\n\n\n\n<li><strong>Patience: <\/strong>Zhonya&#8217;s stasis lasts exactly 2.5 seconds. Champions who can stack damage effects or reset ability timers during the stasis window \u2014 and deliver them the moment it ends \u2014 are the practical counter. Examples: Veigar stacking Event Horizon for instant CC on stasis exit, or Nasus Q for an immediate empowered attack.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Strategic Counterplay<\/strong><\/h3>\n\n\n\n<p>The most effective counterplay to Zhonya&#8217;s is not a specific item but a <strong>timing discipline<\/strong>. Identify when the Zhonya&#8217;s user activates their most impactful ability, then <strong>bait the stasis<\/strong> by applying CC or burst pressure slightly before the ability resolves. If the user burns Zhonya&#8217;s preemptively to survive, they forfeit the ability-cover interaction that makes the item strongest. Against Orianna R + Zhonya&#8217;s: focus the ball carrier AFTER the shockwave resolves to avoid the stasis-cover window. Against Zyra R + Zhonya&#8217;s: destroy the plants during the stasis window before the knock-up fires \u2014 Zyra cannot recast anything while stasised.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Does Zhonya&#8217;s stasis interrupt channels like Malzahar R?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Yes \u2014 activating TIME STOP during Malzahar&#8217;s Nether Grasp (or any channeled ability) interrupts the channel, ending the suppression immediately. This is one of the primary counterplay tools against suppression ultimates. The stasis begins before the channel&#8217;s suppression can complete its full duration.<\/p>\n\n\n\n<p><strong>Q: Can you use Zhonya&#8217;s while Zed&#8217;s Death Mark is active?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Yes \u2014 and this is one of the most famous Zhonya&#8217;s interactions in the game. Activating TIME STOP while Death Marked prevents all damage from accumulating in the stored damage pool during stasis. The mark still detonates at the 3-second mark, but since no damage was dealt to the stasised target, the detonation deals only the 100% AD base damage from the mark \u2014 drastically reducing the total burst. This is the primary reason Zhonya&#8217;s is the #1 counter to Zed.<\/p>\n\n\n\n<p><strong>Q: Does stasis affect AoE abilities that are already in the air?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Targeted abilities that have already begun tracking fail to land during stasis \u2014 the projectile disappears or misses. AoE ground effects that are already placed (like Anivia&#8217;s Glacial Storm or Karma&#8217;s Mantra Q pool) continue dealing damage upon stasis exit if the user is still standing in the AoE zone when they emerge. Stasis does not teleport the user \u2014 they remain at the same location and re-enter the AoE the moment the stasis ends.<\/p>\n\n\n\n<p><strong>Q: What&#8217;s the interaction between Zhonya&#8217;s and Guardian Angel?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Guardian Angel&#8217;s revive passive and Zhonya&#8217;s TIME STOP are separate effects limited only by the single STASIS item restriction. A player can have both items \u2014 GA&#8217;s passive is not a STASIS item effect, it&#8217;s a revive passive. However, the two stasis states cannot overlap: if GA&#8217;s passive triggers its revive while Zhonya&#8217;s is on cooldown, the revive proceeds normally. Both items owned simultaneously is a valid defensive combination, not a rule violation.<\/p>\n\n\n\n<p><strong>Q: Is Zhonya&#8217;s worth buying on AD champions?<\/strong><strong>A: <\/strong>No \u2014 AD champions gain minimal value from 105 AP. The 50 Armor is the only useful stat, which can be acquired more efficiently through Plated Steelcaps + Thornmail at a lower cost with better passive effects. The STASIS active is universally valuable regardless of damage type, but the combined cost (3250g for 105 wasted AP) makes Zhonya&#8217;s a poor value choice for AD champions compared to alternatives. There is no AD-oriented STASIS item equivalent in the current item system.<\/p>\n","protected":false},"featured_media":14172,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17602","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-items-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Zhonya&#039;s Hourglass - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/zhonyas-hourglass\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Zhonya&#039;s Hourglass - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Zhonya&#8217;s Hourglass is a Legendary AP item costing 3250 gold that provides +105 Ability Power and +50 Armor. 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