{"id":17605,"date":"2026-02-17T23:19:27","date_gmt":"2026-02-17T23:19:27","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/super-minions-lol\/"},"modified":"2026-02-17T23:19:27","modified_gmt":"2026-02-17T23:19:27","slug":"super-minions-lol","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/super-minions-lol\/","title":{"rendered":"Super Minions"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Super minions<\/strong> are the strongest standard lane minions in <a href=\"https:\/\/magicstark.cz\/hry\/league-of-legends\/\">League of Legends<\/a>. They are <strong>melee<\/strong>, extremely durable, and only appear when a team has already taken a major objective in that lane.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">When do super minions spawn<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Super minions <strong>only spawn in a lane while the enemy inhibitor for that lane is destroyed<\/strong>. When this happens, the super minion <strong>replaces the <a href=\"https:\/\/magicstark.cz\/wiki\/siege-minion\/\">siege minion<\/a><\/strong> that would normally spawn in the wave. Super minions spawn <strong>at the front of the wave<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">On <strong><a href=\"https:\/\/magicstark.cz\/wiki\/summoners-rift\/\">Summoner\u2019s Rift<\/a><\/strong>, if <strong>all three enemy inhibitors are destroyed<\/strong>, then <strong>each lane spawns two super minions per wave<\/strong> (instead of one).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Super minions also stop spawning <strong>two waves before the inhibitor respawns<\/strong>, so the lane is not instantly re-crushed the moment the inhibitor comes back up.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Why they are so dangerous<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Super minions are built to break bases. Compared to normal minions, they have far higher stats and can quickly push an unprotected lane, forcing the enemy team to respond. If ignored, they can take down structures and create constant pressure that wins games through tempo, not just kills.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They are also <strong>always visible through Fog of War<\/strong>, so enemies can track them even without vision.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Damage rules and structure interactions<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Like other minions, super minions follow minion structure damage rules, but they also have a special exception:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Minions generally deal <strong>60% damage<\/strong> to <strong>structures<\/strong> and <strong>champions<\/strong><\/li>\n\n\n\n<li>Super minions specifically deal <strong>12.5% damage<\/strong> to <strong>non-turret structures<\/strong> instead<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This means they interact differently with certain base structures compared to normal minion damage behavior.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Scaling and upgrades over time<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/magicstark.cz\/en\/wiki-category\/minions-lol-en\/\">Minions<\/a> upgrade every <strong>90 seconds<\/strong>. As the game progresses and upgrades occur, super minions can increase:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>maximum health<\/li>\n\n\n\n<li>health regeneration<\/li>\n\n\n\n<li>attack damage<\/li>\n\n\n\n<li>gold bounty<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Special effects on super minions<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Super minions have two unique built-in \u201ccosmetic item\u201d effects:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Super Mech Armor<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Turret basic attacks are modified to deal <strong>7% of the super minion\u2019s maximum health<\/strong> as pre-mitigation damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Super Mech Power Field<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Nearby allied minions (excluding super minions) gain:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>35 armor<\/strong><\/li>\n\n\n\n<li><strong>35 magic resist<\/strong><\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">This makes the entire wave tougher and helps super minions escort their supporting minions deeper into enemy territory.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Rewards and basic stats<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Gold bounty: <strong>50 + 1 per upgrade<\/strong><\/li>\n\n\n\n<li>EXP: <strong>75 to 16.27<\/strong> depending on how many champions share it<\/li>\n\n\n\n<li>Attack range: <strong>170<\/strong><\/li>\n\n\n\n<li>Attack speed: <strong>0.85<\/strong><\/li>\n\n\n\n<li>Armor: <strong>100<\/strong><\/li>\n\n\n\n<li>Magic resist: <strong>-30<\/strong><\/li>\n\n\n\n<li>Health scales roughly from <strong>1600 up to 7500<\/strong> with upgrades<\/li>\n\n\n\n<li>Attack damage scales roughly from <strong>185 up to 480<\/strong> with upgrades<\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">ARAM differences<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In <a href=\"https:\/\/magicstark.cz\/wiki\/howling-abyss\/\">ARAM<\/a>, super minions have two special differences:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Gold bounty is <strong>45 (+ 0.35 per 90 seconds)<\/strong><\/li>\n\n\n\n<li>They grant nearby allies <strong>20% bonus movement speed<\/strong> while those allies are <strong>out of combat<\/strong><\/li>\n<\/ul>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<h2 class=\"wp-block-heading\">Quick takeaway<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Super minions are the main reason inhibitors matter. Taking an inhibitor turns that lane into a constant pressure tool, because super minions replace siege minions and can overwhelm defenses if left unanswered. When multiple inhibitors are down, the super minion pressure becomes extreme and often forces the enemy team into permanent base defense.<\/p>\n","protected":false},"featured_media":14125,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17605","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-minions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Super Minions - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/super-minions-lol\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Super Minions - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Super minions are the strongest standard lane minions in League of Legends. 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