{"id":17637,"date":"2026-02-17T22:43:50","date_gmt":"2026-02-17T22:43:50","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/xin-zhao-the-seneschal-of-demacia\/"},"modified":"2026-02-17T22:43:50","modified_gmt":"2026-02-17T22:43:50","slug":"xin-zhao-the-seneschal-of-demacia","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/xin-zhao-the-seneschal-of-demacia\/","title":{"rendered":"Xin Zhao: The Seneschal of Demacia"},"content":{"rendered":"\n<p><strong>Xin Zhao<\/strong> is a champion in League of Legends played in the <strong>Jungle<\/strong>, classified as a <strong>Diver (Fighter \/ Tank)<\/strong>. He uses <strong>Mana<\/strong> (274 \u2013 1355.58) and deals <strong>Physical \/ Magic<\/strong> damage. Xin Zhao was released on <strong>July 13, 2010<\/strong>, and was last updated in patch <strong>V26.03<\/strong>. Store price: <strong>675 Blue Essence \/ 585 RP<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Xin Zhao, the Seneschal of Demacia | Champion Update Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/VlKpZmbcZ7I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 18)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>620<\/td><td>2704.49<\/td><\/tr><tr><td>Mana (MP)<\/td><td>274<\/td><td>1355.58<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>63<\/td><td>122<\/td><\/tr><tr><td>Armor (AR)<\/td><td>35<\/td><td>121.53<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>345<\/td><td>345 (fixed)<\/td><\/tr><tr><td>Attack Range<\/td><td>175 (Melee)<\/td><td>175 (fixed)<\/td><\/tr><tr><td>Base AS<\/td><td>0.645<\/td><td>\u2014<\/td><\/tr><tr><td>Bonus AS<\/td><td>0 \u2013 68.83%<\/td><td>\u2014<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 345 MS + 175 Attack Range \u2014 Above-Average Mobility Base: <\/strong>Xin Zhao&#8217;s 345 base movement speed is 5\u201310 MS above most fighters and jungers (typically 335\u2013340). Combined with E&#8217;s 650\/1100-range dash, this creates <strong>one of the most reliable gap-close sequences in the jungle<\/strong>. The 175 attack range (matching Volibear and Wukong&#8217;s extended melee range) lets Xin Zhao auto-attack from slightly outside standard melee range, which combined with Q&#8217;s uncancellable windup produces a <strong>0-downtime 3-hit knockup sequence<\/strong> that executes faster than enemies can Flash \u2014 the 3 Q-empowered autos with attack timer reset are essentially a guaranteed knockup on any target within E dash range. The <strong>0 \u2013 68.83% bonus AS ceiling<\/strong> is among the highest in the game, making attack-speed items dramatically more effective on Xin Zhao than on most champions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfc6 Passive: Determination<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Stack Application<\/td><td>Every basic attack on-hit + Wind Becomes Lightning first slash hit + thrust hit (on at least one enemy each)<\/td><\/tr><tr><td>Stack Limit<\/td><td>3 stacks<\/td><\/tr><tr><td>Third Stack Effect \u2014 Bonus Physical Damage<\/td><td>15% \/ 30% \/ 45% \/ 60% (based on level) AD<\/td><\/tr><tr><td>Third Stack Effect \u2014 Heal<\/td><td>3% \/ 4% \/ 5% (based on level) of maximum health + 65% AP<\/td><\/tr><tr><td>INNATE CHALLENGE \u2014 Application<\/td><td>Wind Becomes Lightning marks Challenged; if Crescent Guard learned, basic attacks + Audacious Charge also apply<\/td><\/tr><tr><td>Challenge \u2014 One Target Limit<\/td><td>Only one enemy Challenged at a time; new application removes old mark<\/td><\/tr><tr><td>Challenge Interactions<\/td><td>Audacious Charge has extended range vs Challenged; Crescent Guard has special knockback\/stun behavior vs Challenged<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>INNATE: <\/strong>Xin Zhao&#8217;s basic attacks on-hit and Wind Becomes Lightning&#8217;s first slash hit and thrust (on at least one enemy hit each) generate a stack of Determination, stacking up to 3 times. The <strong>third stack consumes them all<\/strong> to deal <strong>15\u201360% AD bonus physical damage and heal 3\u20135% max HP + 65% AP<\/strong><\/p>\n\n\n\n<p><strong>INNATE \u2014 CHALLENGE: <\/strong>Wind Becomes Lightning (and, if Crescent Guard is learned, basic attacks + Audacious Charge) apply a <strong>Challenged mark<\/strong> to certain enemies hit for 3 seconds. Only one enemy Challenged at a time \u2014 new application removes the mark from the previous target. Audacious Charge and Crescent Guard have interactions against Challenged targets.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Determination Third Stack Heal \u2014 Self-Sustain in Jungle: <\/strong>Third stack heal at level 18: 5% max HP + 65% AP. At 2704 HP and 0 AP: <strong>135 HP healed every 3 auto attacks<\/strong>. With Trinity Force and AD items generating bonus AP from no AP items specifically, this heal is primarily HP-based. In jungle camps where Xin Zhao auto-attacks large monsters 3+ times per camp: <strong>every third auto heals 135 HP base<\/strong> \u2014 clearing the entire jungle with zero HP lost purely from Determination healing is achievable, no sustain items needed. In fights, the third stack triggers every 3 autos, but Q&#8217;s three-hit empowerment delivers 3 stacks in rapid succession \u2014 <strong>Determination third stack triggers on every Q cycle<\/strong>, making each Q cast simultaneously deal 60% AD bonus physical damage AND heal 135+ HP at level 18.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Q: Three Talon Strike<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>30 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>7 \/ 6.5 \/ 6 \/ 5.5 \/ 5 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Window<\/td><td>5 seconds to complete all 3 empowered attacks<\/td><\/tr><tr><td>Bonus Physical Damage per Hit<\/td><td>15 \/ 30 \/ 45 \/ 60 \/ 75 (+ 40% bonus AD)<\/td><\/tr><tr><td>CD Reduction per Hit<\/td><td>\u22121 second to all other abilities (W, E, R)<\/td><\/tr><tr><td>Third Attack<\/td><td>Knocks up target for 0.75 seconds<\/td><\/tr><tr><td>Critical Strike<\/td><td>Three Talon Strike&#8217;s bonus damage affected by critical strike modifiers<\/td><\/tr><tr><td>Attack Timer<\/td><td>Resets on Q activation<\/td><\/tr><tr><td>Refresh<\/td><td>Each attack refreshes the 5-second window<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Xin Zhao empowers his next three basic attacks within 5 seconds to each have an <strong>uncancellable windup<\/strong>, deal bonus physical damage, and <strong>reduce his other abilities&#8217; current cooldowns by 1 second<\/strong>. Each attack refreshes the duration. The <strong>third attack knocks up the target for 0.75 seconds. Three Talon Strike resets Xin Zhao&#8217;s basic attack timer<\/strong><\/p>\n\n\n\n<p><strong>\ud83d\udca1 Q CD Reduction \u2014 Ability Cycling Acceleration: <\/strong>Each of the 3 Q-empowered autos <strong>reduces all other ability CDs by 1 second per hit = 3 total seconds removed<\/strong> across W, E, and R simultaneously from a single Q cycle. Q&#8217;s own CD is 5 seconds at max rank \u2014 but the 3 hits reduce W, E, and R by 3 seconds during the sequence. Against an E on 11-second CD: Q auto 1 \u2192 E: 10s, Q auto 2 \u2192 E: 9s, Q auto 3 (knockup) \u2192 E: 8s. <strong>W&#8217;s 8s CD at max rank compresses to 5s after a Q cycle<\/strong>. R&#8217;s 100-second CD compresses 3 seconds per Q cycle \u2014 over a 10-second fight with 2 Q casts: 6 seconds removed from R&#8217;s CD. In extended fights, Q&#8217;s CD reduction effect <strong>compounds over multiple casts<\/strong>, enabling faster access to the next E gap-close and W Challenge mark for Crescent Guard combo cycling.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca8 W: Wind Becomes Lightning<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>60 \/ 55 \/ 50 \/ 45 \/ 40 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>12 \/ 11 \/ 10 \/ 9 \/ 8 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.5 seconds<\/td><\/tr><tr><td>Range (slashes)<\/td><td>1000<\/td><\/tr><tr><td>Range (thrust)<\/td><td>940<\/td><\/tr><tr><td>Effect Radius (slashes)<\/td><td>275<\/td><\/tr><tr><td>Effect Radius (thrust)<\/td><td>125<\/td><\/tr><tr><td>Width (thrust)<\/td><td>80<\/td><\/tr><tr><td>Speed (thrust)<\/td><td>6250<\/td><\/tr><tr><td>Physical Damage per Slash<\/td><td>7.5 \/ 10 \/ 12.5 \/ 15 \/ 17.5 (+ 7.5% AD)<\/td><\/tr><tr><td>Thrust Physical Damage<\/td><td>50 \/ 85 \/ 120 \/ 155 \/ 190 (+ 90% AD) (+ 65% AP)<\/td><\/tr><tr><td>Total Physical Damage<\/td><td>80 \/ 125 \/ 170 \/ 215 \/ 260 (+ 120% AD) (+ 65% AP)<\/td><\/tr><tr><td>Slow<\/td><td>50% for 1.5 seconds<\/td><\/tr><tr><td>Challenge Mark<\/td><td>Farthest champion or large monster hit within thrust&#8217;s area \u2014 marked Challenged + revealed 3 seconds<\/td><\/tr><tr><td>Heal<\/td><td>33.3% of lifesteal from Wind Becomes Lightning&#8217;s damage<\/td><\/tr><tr><td>Determination Stacks<\/td><td>First slash hit + thrust generates 1 stack each (if hit at least one enemy)<\/td><\/tr><tr><td>Interactions<\/td><td>Durations of Q and E bonus AS delayed relative to W cast time<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Xin Zhao unleashes 4 slashes in an arc over 0.15 seconds, then thrusts his spear in a line dealing physical damage to enemies hit, increased by <strong>0\u201333.3% based on critical strike chance<\/strong>, and <strong>slowing 50% for 1.5 seconds. Wind Becomes Lightning deals 50\u2013100% damage to minions<\/strong> (based on level). The farthest champion or large monster hit within the thrust&#8217;s area is <strong>marked as Challenged and revealed for 3 seconds. Wind Becomes Lightning&#8217;s damage heals Xin Zhao for 33.3% of his lifesteal. Xin Zhao reveals himself during the cast if there is an enemy champion nearby<\/strong><\/p>\n\n\n\n<p><strong>\ud83d\udca1 W Challenge Mark \u2014 The Farthest Target Priority: <\/strong>W marks the <strong>farthest champion or large monster hit within the thrust&#8217;s area<\/strong> \u2014 not the nearest, not the primary target, but the farthest. This positioning mechanic means W fired into a grouped team marks the backline carry (farthest champion) rather than the frontline tank (nearest). Against a team with a carry hiding behind tanks: <strong>W fires through the frontline \u2192 marks the carry as Challenged \u2192 E gains extended range to 1100 units toward the Challenged carry<\/strong>. The Challenge mechanics of W + E convert Xin Zhao&#8217;s otherwise predictable Diver pattern into a tool for reaching specific backline targets through a frontline. The <strong>50% slow for 1.5 seconds<\/strong> on the thrust also means the Challenged target is slow-rooted while Xin Zhao activates E for the extended dash.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcab E: Audacious Charge<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>50 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>11 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Target Range (standard)<\/td><td>650<\/td><\/tr><tr><td>Target Range (vs Challenged)<\/td><td>1100<\/td><\/tr><tr><td>Effect Radius<\/td><td>250<\/td><\/tr><tr><td>Speed<\/td><td>2500<\/td><\/tr><tr><td>Magic Damage<\/td><td>50 \/ 75 \/ 100 \/ 125 \/ 150 (+ 60% AP)<\/td><\/tr><tr><td>AoE Slow<\/td><td>30% for 0.5 seconds (all targets hit)<\/td><\/tr><tr><td>Bonus Attack Speed<\/td><td>40 \/ 50 \/ 60 \/ 70 \/ 80% for 5 seconds<\/td><\/tr><tr><td>Challenge Interaction<\/td><td>Range increased to 1100 vs Challenged targets<\/td><\/tr><tr><td>Abilities During Dash<\/td><td>Three Talon Strike (Q) and Crescent Guard (R) can be cast during the dash<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Xin Zhao dashes to the target enemy&#8217;s location, dealing magic damage to them and nearby enemies and slowing all targets hit by 30% for 0.5 seconds. Audacious Charge&#8217;s range is <strong>increased to 1100 against Challenged targets<\/strong>. Xin Zhao then gains <strong>40\u201380% bonus attack speed for 5 seconds. Three Talon Strike and Crescent Guard can be cast during the dash<\/strong><\/p>\n\n\n\n<p><strong>\ud83d\udca1 E + R During Dash \u2014 Simultaneous Gap-Close and CC: <\/strong>Both Q and R can be cast <strong>during the E dash<\/strong> \u2014 creating overlapping activation windows. The most impactful: <strong>E \u2192 R during dash \u2192 arrive at Challenged target \u2192 R impact deals damage + knocks back non-Challenged enemies + Xin Zhao invulnerable<\/strong> to distant enemies for 4 seconds. Activating R during E dash means the 0.35-second R cast time begins mid-flight, and R&#8217;s sweep fires essentially simultaneously with E&#8217;s landing. Against a carry positioned behind tanks: W marks carry as Challenged (1.5-second slow active) \u2192 E at 1100 range toward carry with R queued during dash \u2192 <strong>land on carry \u2192 R fires \u2192 tanks knocked back 700 units away from the carry \u2192 carry stunned 0.75 seconds \u2192 Xin Zhao invulnerable to the knocked-back tanks for 4 seconds<\/strong>. This R mechanics converts E&#8217;s dash into a teamfight separation tool.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf19 R: Crescent Guard<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>100 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>120 \/ 110 \/ 100 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.35 seconds<\/td><\/tr><tr><td>Effect Radius<\/td><td>500 \/ 450<\/td><\/tr><tr><td>Physical Damage<\/td><td>75 \/ 175 \/ 275 (+ 100% bonus AD) (+ 110% AP) (+ 15% of target&#8217;s current health)<\/td><\/tr><tr><td>Non-Challenged Knockback<\/td><td>Up to 700 units over 0.75 seconds + stunned 0.75 seconds<\/td><\/tr><tr><td>Challenged Target<\/td><td>NOT knocked back \u2014 takes full damage but stays with Xin Zhao<\/td><\/tr><tr><td>Invulnerability<\/td><td>For next 4 seconds: invulnerable against enemy champions far away from Xin Zhao<\/td><\/tr><tr><td>PASSIVE (after R learned)<\/td><td>Basic attacks + Audacious Charge apply Challenged mark to enemy champions hit<\/td><\/tr><tr><td>Challenge Application<\/td><td>Farthest champion in E&#8217;s AoE or primary target if champion; latest auto-attacked champion<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>PASSIVE: <\/strong>Xin Zhao&#8217;s basic attacks and Audacious Charge apply the Challenged mark to enemy champions hit (farthest champion in E AoE or primary target). Only one enemy Challenged at a time.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Xin Zhao sweeps his spear around him, dealing physical damage to nearby enemies (capped at 600 vs minions\/monsters) and <strong>knocking back all targets hit that are NOT Challenged<\/strong> up to 700 units over 0.75 seconds + stunning them for 0.75 seconds. For the next <strong>4 seconds, Xin Zhao is invulnerable against enemy champions far away from him<\/strong><\/p>\n\n\n\n<p><strong>\ud83d\udca1 R Invulnerability \u2014 The Selective CC Immunity: <\/strong>Crescent Guard&#8217;s invulnerability applies specifically to <strong>enemy champions far away<\/strong> \u2014 champions who were knocked back 700 units are now <strong>far away<\/strong>, making Xin Zhao invulnerable to their damage and abilities for 4 seconds. The Challenged target who was NOT knocked back is <strong>not far away<\/strong> \u2014 Xin Zhao is still vulnerable to the Challenged target&#8217;s attacks during the 4 seconds. The mechanic creates an isolated 1v1 against the Challenged carry: the rest of the enemy team is knocked back 700 units and their damage is negated for 4 seconds while <strong>Xin Zhao 1v1s the carry under invulnerability to everyone else<\/strong>. Against a 5-person team: R \u2192 4 non-Challenged enemies knocked back 700 units + stunned 0.75 seconds \u2192 Xin Zhao invulnerable to those 4 for 4 seconds \u2192 <strong>1v1 the carry uninterrupted<\/strong>. Against a composition with assassins who can reach Xin Zhao quickly: the 4-second window is sufficient to kill a carry before the knocked-back assassins return.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 R 15% Current HP Damage \u2014 Counter to Tank Stacking: <\/strong>At R3: 275 + 100% bonus AD + 110% AP + <strong>15% of target&#8217;s current health<\/strong>. Against a 5000 HP tank with 300 bonus AD and 0 AP at R3: 275 + 300 + 750 = <strong>1325 magic damage total<\/strong>. Against a 3000 HP carry: 275 + 300 + 450 = 1025 damage. The 15% current HP scales harder against tanks \u2014 a 5000 HP Malphite contributes 750 HP-scaling damage while a 1500 HP Zed contributes 225. <strong>R punishes HP stacking directly<\/strong>. Combined with W&#8217;s 260 + 120% AD total damage and Q&#8217;s three-hit 75 + 40% bonus AD bonus per hit (225 + 120% AD total from Q cycle): Xin Zhao&#8217;s full rotation at 300 bonus AD deals R (1325) + W (260 + 360 = 620) + Q (225 + 360 = 585) = <strong>approximately 2530 physical\/mixed damage in one full rotation<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game \/ Jungle Clear (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Three-Hit Knockup \u2014 Level 2 All-In: <\/strong>Xin Zhao is one of the strongest level 2 all-in junglers in the game. Q + E at level 2 guarantees a knockup on the gank target: <strong>E dash \u2192 Q activates (queued or during dash) \u2192 3 rapid Q autos \u2192 third auto knockup<\/strong>. The three Q autos fire in rapid succession with uncancellable windup \u2014 the target cannot Flash or move out of the Q sequence once the first Q auto connects and the second and third are queued. At level 2, enemies have limited defensive tools and the <strong>0.75-second knockup<\/strong> is typically a kill window with any ally laner following up. Level 2 gank path: clear Gromp or Krugs \u2192 Blue or Red \u2192 level 2 \u2192 gank immediately.<\/li>\n\n\n\n<li><strong>Determination Third Stack in Jungle Clears: <\/strong>Every third auto on jungle camps triggers Determination \u2014 at level 6, the third stack heals <strong>4% max HP = 4% of 2704 HP = 108 HP<\/strong> at max HP. Against Red Brambleback or Blue Sentinel: the extended auto sequence (6\u20138 autos against large monster + small camps) triggers Determination 2\u20133 times per camp, <strong>healing 216\u2013324 HP per camp<\/strong> from passive alone. This passive healing combined with Smite and E&#8217;s bonus AS for faster clearing creates a self-sustaining clear pattern that ends at near-full HP, maximizing invade pressure or gank frequency.<\/li>\n\n\n\n<li><strong>W \u2192 E Extended Range to Challenged Target: <\/strong>At level 6, the W \u2192 E combo with Challenge mechanics extends Xin Zhao&#8217;s engagement range to <strong>1100 units toward the Challenged carry<\/strong>. Standard E range (650) becomes 1100 when Challenged is active \u2014 nearly double. Against a support + carry lane: <strong>W thrust fires toward the carry (farthest champion) \u2192 Challenge mark applied \u2192 E fires at 1100 range toward marked carry<\/strong> (clearing the support in the way). The 50% slow from W&#8217;s thrust is still active during the E approach, landing Xin Zhao on a slowed Challenged carry with Q knockup queued during the E dash.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Full Combo Sequence \u2014 W \u2192 E \u2192 Q \u2192 R: <\/strong>The complete mid-game Xin Zhao fight pattern: <strong>W thrust (Challenge mark \u2192 50% slow on carry) \u2192 E at 1100 range toward Challenged carry (Q queued during dash + R queued during dash) \u2192 land on carry \u2192 Q fires immediately (3-hit knockup sequence begins) \u2192 R fires simultaneously (non-Challenged enemies knocked back 700 + stunned + Xin Zhao invulnerable to them)<\/strong>. Against a 5-enemy team where the ADC is Challenged: <strong>4 teammates knocked back 700 units, stunned 0.75 seconds, unable to damage Xin Zhao for 4 seconds \u2192 Xin Zhao 1v1s ADC under invulnerability \u2192 Q third auto knockup during 1v1 while invulnerable<\/strong><\/li>\n\n\n\n<li><strong>CD Reduction via Q Cycling Between W Casts: <\/strong>Q reduces W, E, R by 1 second per hit = 3 seconds per Q cast. Q&#8217;s 5-second CD at max rank means between fight windows: <strong>Q cycle \u2192 3s removed from W (8s \u2192 5s base, now effectively 5-3 = 2s remaining) \u2192 re-engage with W \u2192 Q cycle again<\/strong>. Against a target who survived the initial burst and is at 40% HP: the second Q \u2192 W \u2192 E sequence fires significantly faster than the ability base CDs suggest because of the inter-cast CD reduction from repeated Q cycles. <strong>W&#8217;s 8s base CD at max rank compresses to approximately 5s in active combat<\/strong> from Q hit-based reduction.<\/li>\n\n\n\n<li><strong>Invulnerability Window for Objective Fights: <\/strong>R&#8217;s 4-second invulnerability to distant enemies creates a reliable <strong>objective-contesting tool<\/strong>. At Dragon or Baron: Xin Zhao R fires \u2192 enemy team knocked back \u2192 4 seconds of invulnerability while Xin Zhao smites the objective or deals damage. The knocked-back enemies must physically return to Xin Zhao&#8217;s location before their damage matters \u2014 <strong>700 units of knockback at 335 MS = approximately 2 seconds of travel time to return<\/strong>. Combined with the 0.75-second stun: enemies have approximately 2.75 seconds of combined CC + travel time before they can re-engage. Xin Zhao has 4 seconds of invulnerability \u2014 <strong>more than enough to secure an objective during the knockback window<\/strong>.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Challenge Target Selection \u2014 Carry Isolation: <\/strong>Late game, the Challenge target selection determines the entire fight outcome. <strong>Always Challenge the highest-damage carry<\/strong> \u2014 not the frontline tank. Pre-fight: W thrust aimed past frontline \u2192 Challenge marks backline ADC \u2192 E at 1100 range toward ADC \u2192 R knocks back all non-ADC champions 700 units. Against a composition where the ADC is the win condition: <strong>R&#8217;s 4-second invulnerability combined with the 0.75-second knockup from Q&#8217;s third hit and the 0.75-second stun from R lands ADC in 1.5 seconds of combined CC<\/strong>. 1.5 seconds of CC + Xin Zhao&#8217;s full burst combo (W + Q cycle + R + Determination) = lethal against any 3000 HP or lower carry.<\/li>\n\n\n\n<li><strong>Late-Game R Damage at 300 Bonus AD: <\/strong>At R3 with 300 bonus AD against a 4000 HP tank: 275 + 300 (100% bonus AD) + 0 AP + <strong>600 (15% of 4000 current HP) = 1175 physical damage<\/strong>. Against the same tank at 2000 HP (50% HP): 15% of 2000 = 300 HP-scaling + 575 base\/AD = 875 damage. <strong>R front-loaded at full HP deals more than at low HP<\/strong> \u2014 prioritize R as the opener on high-HP targets to maximize the 15% current HP component. The Challenged target receives R&#8217;s full damage without being knocked back \u2014 for maximum R damage on the carry, the Challenged mechanic means the highest-priority target also receives all damage components.<\/li>\n\n\n\n<li><strong>Determination Heal Sustain in 1v1 vs Carry: <\/strong>During the R invulnerability 1v1 window: Q three-hit knockup triggers Determination on the third hit. Third stack heal at level 18: <strong>5% of 2704 HP = 135 HP healed per Q cycle<\/strong>. During a 4-second invulnerability window: one full Q cycle (3 hits) heals 135 HP. Combined with lifesteal from W (33.3% of lifesteal) and E&#8217;s magic damage lifesteal: Xin Zhao <strong>self-sustains during the isolated 1v1 window<\/strong> while the enemy team literally cannot damage him from their knocked-back position. The carry must kill Xin Zhao before the 4 seconds expire \u2014 against a carry who received the full W + E + Q + R combo burst, this is rarely achievable.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Challenging a Tank Instead of the Carry: <\/strong>W&#8217;s Challenge mark hits the <strong>farthest champion<\/strong> in the thrust&#8217;s area \u2014 against a tank standing farther back than the carry, W will mark the tank instead. <strong>Aim W specifically at the carry&#8217;s position<\/strong>, not into the middle of the team. If the carry is farther back than tanks, fire W past the tanks&#8217; hitboxes toward the carry. Alternatively, <strong>use E to auto-attack the carry first<\/strong> (once R is learned, basic attacks apply Challenge) to manually set the Challenged mark before W, then use W&#8217;s thrust for the slow + damage while E provides the extended-range gap-close. Always verify the Challenged mark is on the priority target before committing E&#8217;s extended-range dash.<\/li>\n\n\n\n<li><strong>Using R Before E (Reversing the Combo): <\/strong>The optimal combo is <strong>W \u2192 E (with R during dash) \u2192 land \u2192 R fires simultaneously<\/strong> \u2014 not W \u2192 R \u2192 E. R fired first without E&#8217;s extended range means Xin Zhao knocks back the entire team from his current position (not from the carry&#8217;s position), potentially separating teammates from the carry while Xin Zhao is still 650 units away. <strong>E&#8217;s extended 1100-range dash toward the Challenged carry must close the gap BEFORE R fires<\/strong>. R during E dash arrives on the carry&#8217;s position \u2014 R fired before E arrives 650 units short of the carry, wasting both the knockback positioning and the Challenge carry isolation mechanic.<\/li>\n\n\n\n<li><strong>Not Queuing Q During E Dash: <\/strong>Audacious Charge&#8217;s dash covers the gap in approximately 0.26 seconds (2500 speed \/ 650 range). <strong>Q must be activated during this 0.26-second window<\/strong> for the first Q auto to fire the instant E lands. Without pre-queuing Q during E: land on target \u2192 activate Q (brief delay) \u2192 first auto. With pre-queued Q: land on target \u2192 first Q auto immediately with attack timer already reset. The <strong>attack timer reset from Q firing at landing<\/strong> means the first Q auto fires earlier than a standard auto would \u2014 not queuing Q during the E dash delays the knockup sequence by 0.3\u20130.5 seconds, which can allow Flash or a dash to interrupt before the third Q auto lands the knockup.<\/li>\n\n\n\n<li><strong>Wasting Invulnerability on a Full-HP Team: <\/strong>R&#8217;s 4-second invulnerability to distant enemies is only valuable if enemies are actually knocked back <strong>far enough<\/strong> to qualify as distant. Against a team with no targets near Xin Zhao&#8217;s R sweep area: R fires but hits nobody, no knockback occurs, and invulnerability has nothing to protect against. <strong>Wait for enemies to group within 500-unit sweep radius before R<\/strong> \u2014 activating R too early during the approach phase before reaching the enemy group wastes the 4-second invulnerability window on open-field combat where nobody was near enough to be knocked back. E first to close gap \u2192 R fires with enemies already in range.<\/li>\n\n\n\n<li><strong>Ignoring W&#8217;s CD Reduction Opportunity: <\/strong>Q reduces W&#8217;s CD by 3 seconds per Q cycle. At W rank 5 (8s CD) with Q reducing it by 3s: effective W CD = <strong>5 seconds in active combat<\/strong>. Players who use W at the start of a fight and wait for the full 8-second base CD miss the Q-based compression. Between kills or in transitional phases: <strong>cycle Q autos on jungle camps or minions<\/strong> to compress W CD pre-fight \u2014 arrive at the gank or teamfight with W already at 2\u20133 seconds remaining on CD rather than 8 seconds, enabling a second W cast within the fight window.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/trinity-force\/\">Trinity Force<\/a>: <\/strong>Bonus AD for Q&#8217;s 40% bonus AD scaling, W&#8217;s 120% AD total, R&#8217;s 100% bonus AD, and Determination&#8217;s third-stack 60% AD bonus physical. Attack speed for rapid Q cycling (three hits for knockup) and Determination third-stack trigger frequency. HP for survivability and R&#8217;s 15% current HP damage on enemies (their HP matters, not Xin Zhao&#8217;s). Spellblade proc on every Q auto recast amplifies the three-hit burst burst.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a>: <\/strong>HP amplifying Determination&#8217;s 5% max HP heal per third stack. Bonus AD for W and R scaling. Lifeline shield at 30% HP \u2014 the window after Xin Zhao dives into the backline and takes concentrated retaliation before R&#8217;s invulnerability activates. The shield <strong>absorbs the burst that would otherwise kill Xin Zhao before R can fire<\/strong>. Tenacity reduces CC duration on the Challenged carry, enabling faster Q cycling during the 1v1 window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/dead-mans-plate\/\">Dead Man&#8217;s Plate<\/a>: <\/strong>Movement speed for faster jungle pathing and gap-closing to reduce E gap-close distance required. Armor for survivability against AD-heavy compositions. The on-hit momentum discharge fires on the first auto after movement \u2014 <strong>E dash momentum + first Q auto fires both Dead Man&#8217;s discharge and Q bonus damage simultaneously<\/strong>, creating a high-burst landing hit before the knockup sequence begins.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/black-cleaver\/\">Black Cleaver<\/a>: <\/strong>Armor reduction for W&#8217;s 120% AD scaling and R&#8217;s 100% bonus AD against tanks who build armor. HP for Determination heal scaling. Ability haste for shorter R CD (100s base \u2192 ~70s with AH). The 6% armor shred per hit stacks during Q&#8217;s three-hit sequence \u2014 three Q autos shred 18% armor before the knockup, amplifying all subsequent physical damage during the R invulnerability window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/titanic-hydra\/\">Titanic Hydra<\/a>: <\/strong>HP for Determination heal (5% max HP = 5% of a higher HP pool). AoE cleave on Q&#8217;s rapid three-hit sequence \u2014 each Q auto fires Titanic&#8217;s cleave in the 187.5-unit cone simultaneously. HP for R&#8217;s 15% current enemy HP scaling (opponent&#8217;s HP, but Xin Zhao surviving longer to maximize Q cycles during the invulnerability window). W&#8217;s AoE slashes also trigger Titanic cleave against grouped enemies during the arc phase.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/en\/wiki\/sunfire-aegis\/\">Sunfire Aegis<\/a>: <\/strong>Persistent AoE burn during Q cycling and the R invulnerability 1v1 window. HP for Determination and survivability. The Sunfire burn applies through the 4-second invulnerability window \u2014 <strong>the Challenged carry burns from Sunfire while simultaneously receiving Q knockup + W slow + R damage<\/strong> during the isolated fight. Armor for diving into physical-damage compositions.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Xin Zhao Counters<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a><\/strong><\/p>\n\n\n\n<p>Amumu&#8217;s Curse of the Sad Mummy (R) 2-second AoE root is Amumu&#8217;s primary teamfight tool \u2014 but Xin Zhao&#8217;s Crescent Guard <strong>knocks back non-Challenged enemies<\/strong> before the root can land if Xin Zhao reaches the carry through Amumu&#8217;s frontline first. R invulnerability makes Amumu&#8217;s R damage ineffective against Xin Zhao for 4 seconds. <strong>Xin Zhao challenges Amumu as the farthest champion via W<\/strong> only when Amumu is positioned farther back than the carry \u2014 otherwise W marks the carry correctly. E&#8217;s 1100-range dash toward a Challenged carry travels past Amumu&#8217;s bandage range entirely.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/warwick-the-uncaged-wrath-of-zaun\/\">Warwick<\/a><\/strong><\/p>\n\n\n\n<p>Warwick&#8217;s Infinite Duress (R) suppression requires Warwick to reach Xin Zhao \u2014 but Xin Zhao&#8217;s Q knockup fires before Warwick can activate R if Xin Zhao engages first. <strong>R&#8217;s knockback on non-Challenged enemies hits Warwick<\/strong> if Warwick is not Challenged, sending him 700 units away + 0.75-second stun. Warwick&#8217;s Blood Hunt passive passive generates trail toward any sub-50% HP champion \u2014 but Xin Zhao&#8217;s Determination heal cycling every 3 autos <strong>keeps Xin Zhao above the 50% HP Blood Hunt detection threshold<\/strong> during fights, reducing Warwick&#8217;s AS bonus passive activation.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/nunu-willump-the-boy-and-his-yeti\/\">Nunu &amp; Willump<\/a><\/strong><\/p>\n\n\n\n<p>Nunu&#8217;s low mobility is directly exploited by Xin Zhao&#8217;s E 1100-range dash toward Challenged targets. <strong>W farthest champion thrust marks Nunu as Challenged easily<\/strong> when Nunu approaches, and E&#8217;s extended range closes the gap before Nunu can Consume (Q heal) or Snowball Barrage (R) engage effectively. Crescent Guard&#8217;s 15% current HP damage hits Nunu&#8217;s high HP pool for significant damage \u2014 at 3000 HP: R deals 450 HP-scaling damage regardless of armor. R knockback displaces Nunu away from his team during objective fights, isolating him from the composition he&#8217;s designed to enable.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Xin Zhao is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/en\/wiki\/lee-sin-the-blind-monk\/\">Lee Sin<\/a><\/strong><\/p>\n\n\n\n<p>Lee Sin&#8217;s Dragon&#8217;s Rage (R) can <strong>kick Xin Zhao away mid-Q sequence<\/strong> before the third knockup auto lands, interrupting the Three Talon Strike chain. Sonic Wave \/ Resonating Strike (Q) marks and dashes prevent Xin Zhao from maintaining the auto-attack range for Q cycling. <strong>Lee Sin 1v1s Xin Zhao in early jungle<\/strong> before Trinity Force \u2014 Xin Zhao&#8217;s early level 3 power spike doesn&#8217;t match Lee Sin&#8217;s level 3 burst. Safeguard (W) shield absorbs Determination&#8217;s third-stack damage, and Lee Sin can ward-hop away from R knockback or simply dash away before R fires.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/jax-grandmaster-at-arms\/\">Jax<\/a><\/strong><\/p>\n\n\n\n<p>Counter Strike (E) dodge mechanic <strong>dodges Xin Zhao&#8217;s Q uncancellable windup autos<\/strong> \u2014 the 3 Q empowered autos all miss during Jax E active dodge phase (1.25 seconds), completely negating Xin Zhao&#8217;s primary damage and knockup tool. After Counter Strike stun fires, Jax has already weathered the full Q cycle. <strong>Grandmaster&#8217;s Might (R) armor + MR bonus<\/strong> reduces W&#8217;s physical damage and R&#8217;s physical damage during the passive stacks period. Jax&#8217;s early dueling capability at level 6 with Leap Strike + Counter Strike + Grandmaster&#8217;s Might stun exceeds Xin Zhao&#8217;s single-fight burst output.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/trundle-the-troll-king\/\">Trundle<\/a><\/strong><\/p>\n\n\n\n<p>Subjugate (R) steals Xin Zhao&#8217;s AD \u2014 directly reducing Q&#8217;s 40% bonus AD bonus per hit, W&#8217;s 120% AD total, R&#8217;s 100% bonus AD, and the 60% AD Determination bonus. <strong>Chomp (Q) AD reduction compounds per hit<\/strong>, stacking with Subjugate theft. Pillar of Ice creates terrain that disrupts E&#8217;s dash pathing. Xin Zhao&#8217;s primary damage output is AD-scaling physical \u2014 Trundle&#8217;s kit is designed to steal specifically the AD stat that Xin Zhao relies on, converting it into Trundle&#8217;s own damage and defense simultaneously.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: What is the correct ability leveling order?<\/strong><\/p>\n\n\n\n<p>A: Max <strong>Q (Three Talon Strike) first<\/strong> \u2014 the bonus damage (15\u219275 + 40% bonus AD), cooldown (7s\u21925s), and most importantly <strong>the \u22121 second CD reduction per hit to all other abilities<\/strong> are the highest priority rank-up values. Faster Q cycling means more CD reduction applied to W and E throughout fights. Max <strong>E (Audacious Charge) second<\/strong> for attack speed bonus (40\u219280%) \u2014 near-doubling the AS bonus significantly accelerates Q three-hit cycling speed and Determination third stack trigger rate. Max <strong>W (Wind Becomes Lightning) last<\/strong> \u2014 the damage improvement per rank is present but lower impact than Q&#8217;s CD reduction. R at 6, 11, 16.<\/p>\n\n\n\n<p><strong>Q: Does the Challenged target get knocked back by R?<\/strong><\/p>\n\n\n\n<p>A: <strong>No<\/strong> \u2014 Crescent Guard specifically states it knocks back <strong>all targets hit that are NOT Challenged<\/strong>. The Challenged target receives <strong>full damage (75\u2013275 + 100% bonus AD + 110% AP + 15% current HP) but stays in place<\/strong> \u2014 they are not knocked back and not stunned. This is the intentional mechanic: Xin Zhao knocks away everyone EXCEPT the specific target he wants to fight, creating the isolated 1v1. The Challenged target is still affected by Q&#8217;s knockup, W&#8217;s slow, and E&#8217;s slow \u2014 they just aren&#8217;t removed from melee range by R&#8217;s knockback.<\/p>\n\n\n\n<p><strong>Q: Can Xin Zhao die during R&#8217;s invulnerability?<\/strong><\/p>\n\n\n\n<p>A: R&#8217;s invulnerability is <strong>specifically against enemy champions far away<\/strong>. Xin Zhao <strong>remains vulnerable<\/strong> to: (1) the Challenged target who was not knocked back, (2) any enemy champion who closes back to Xin Zhao&#8217;s range within the 4 seconds, (3) non-champion damage sources (turrets, monsters), and (4) DoT effects already applied before R. The invulnerability is not absolute \u2014 it&#8217;s conditional on the enemy being <strong>far away<\/strong>. Knocked-back enemies travel at their MS back toward Xin Zhao \u2014 at 335 MS after being displaced 700 units: approximately 2 seconds of travel + 0.75-second stun = 2.75 seconds before they can re-engage. Xin Zhao must kill the Challenged carry before the 4 seconds expire and the frontline returns.<\/p>\n\n\n\n<p><strong>Q: Is Xin Zhao&#8217;s E extended range to 1100 always active?<\/strong><\/p>\n\n\n\n<p>A: <strong>No<\/strong> \u2014 E&#8217;s 1100 range only applies when dashing to a <strong>Challenged<\/strong> target. Standard E range is 650. The Challenge mark is applied by: W&#8217;s thrust (farthest champion\/large monster hit), and after R is learned, by basic attacks and Audacious Charge itself. Against an unmarked target, E fires at 650 range. <strong>Always establish the Challenge mark via W or basic attack before E<\/strong> if extended range is needed. The Challenge mark lasts 3 seconds \u2014 there&#8217;s a window between W&#8217;s thrust marking the target and E&#8217;s 1100-range dash expiring if Xin Zhao doesn&#8217;t immediately use E.<\/p>\n\n\n\n<p><strong>Q: What abilities can be used during E&#8217;s dash?<\/strong>A: Both <strong>Three Talon Strike (Q) and Crescent Guard (R) can be cast during Audacious Charge&#8217;s dash<\/strong>. Q queued during E dash: Q&#8217;s first empowered auto fires the instant E lands (attack timer already reset), enabling immediate knockup sequence start without delay. R queued during E dash: R&#8217;s 0.35-second cast time begins mid-flight, R fires essentially simultaneously with E landing \u2014 knocking back non-Challenged enemies at Xin Zhao&#8217;s arrival position rather than his departure position. Wind Becomes Lightning (W) <strong>cannot<\/strong> be cast during E&#8217;s dash \u2014 W and E are both standard abilities with separate activation requirements.<\/p>\n","protected":false},"featured_media":14034,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-17637","wiki","type-wiki","status-publish","has-post-thumbnail","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Xin Zhao: The Seneschal of Demacia - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/xin-zhao-the-seneschal-of-demacia\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Xin Zhao: The Seneschal of Demacia - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Xin Zhao is a champion in League of Legends played in the Jungle, classified as a Diver (Fighter \/ Tank). 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