{"id":19805,"date":"2026-02-17T22:42:48","date_gmt":"2026-02-17T22:42:48","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/volibear-the-relentless-storm\/"},"modified":"2026-02-17T22:42:48","modified_gmt":"2026-02-17T22:42:48","slug":"volibear-the-relentless-storm","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/","title":{"rendered":"Volibear: The Relentless Storm"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Volibear<\/strong> is a champion in League of Legends played in the <strong>Top lane<\/strong>, classified as a <strong>Juggernaut (Fighter \/ Tank)<\/strong>. He uses <strong>Mana<\/strong> (350 \u2013 1726.55) and deals <strong>Physical \/ Magic<\/strong> damage. Volibear was released on <strong>November 29, 2011<\/strong>, and was last updated in patch <strong>V26.03<\/strong>. Store price: <strong>675 Blue Essence \/ 585 RP<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Storm: Volibear Reveal Recap | Champion Update - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/cMlp0xeU4cw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 18)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>650<\/td><td>2695.16<\/td><\/tr><tr><td>Mana (MP)<\/td><td>350<\/td><td>1726.55<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>65<\/td><td>133.83<\/td><\/tr><tr><td>Armor (AR)<\/td><td>35<\/td><td>137.26<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>340<\/td><td>340 (fixed)<\/td><\/tr><tr><td>Attack Range<\/td><td>150 (Melee)<\/td><td>200 during Stormbringer R<\/td><\/tr><tr><td>Base AS<\/td><td>0.625<\/td><td>\u2014<\/td><\/tr><tr><td>AS Ratio<\/td><td>0.7<\/td><td>\u2014<\/td><\/tr><tr><td>Bonus AS<\/td><td>0 \u2013 39.33%<\/td><td>\u2014<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 650 HP Base + Juggernaut Class \u2014 Sustained Fight Design: <\/strong>Volibear&#8217;s 650 base HP grows to 2695 at level 18 \u2014 one of the higher HP values among top lane fighters. Combined with W&#8217;s missing HP heal (up to 20% missing HP at max rank), <strong>Volibear&#8217;s HP pool simultaneously increases his sustain capacity<\/strong> \u2014 larger missing HP means larger W heals. The Juggernaut classification means: high damage when allowed to trade, extreme durability in extended fights, low mobility (offset by Q ghost\/MS and R leap). The passive AS scaling via Lightning Claws at 5 stacks complements the slow attack speed (0.625 base) by building meaningful sustained DPS once the stacks establish, rewarding Volibear for staying in extended fights rather than hit-and-run patterns.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Passive: The Relentless Storm<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Stack Application<\/td><td>Basic attack or ability deals damage to at least one enemy<\/td><\/tr><tr><td>Stack Duration<\/td><td>6 seconds (refreshes on subsequent damage)<\/td><\/tr><tr><td>Max Stacks<\/td><td>5<\/td><\/tr><tr><td>Bonus AS Per Stack<\/td><td>5% (+ 3% per 100 AP)<\/td><\/tr><tr><td>Max Bonus AS from Passive<\/td><td>25% (+ 15% per 100 AP) at 5 stacks<\/td><\/tr><tr><td>5-Stack Unlock<\/td><td>Lightning Claws<\/td><\/tr><tr><td>Lightning Claws Bonus Magic Damage (on-hit)<\/td><td>11 \u2013 68 (based on level) + 45% AP<\/td><\/tr><tr><td>Lightning Claws Chain Targets<\/td><td>Chains to nearest visible enemy within 450 units, up to 4 subsequent targets<\/td><\/tr><tr><td>Effect Radius<\/td><td>450<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Whenever Volibear damages at least one enemy with a basic attack or ability, he generates a stack of The Relentless Storm for <strong>6 seconds<\/strong>, refreshing on subsequent damage and stacking up to 5 times. At 5 stacks, Volibear gains <strong>Lightning Claws<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>LIGHTNING CLAWS: <\/strong>Volibear&#8217;s claws ignite with lightning, empowering his basic attacks on-hit to deal <strong>11\u201368 (based on level) + 45% AP bonus magic damage<\/strong> to the target and the nearest visible enemy within 450 units, <strong>chaining up to 4 subsequent targets<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Lightning Claws 4-Target Chain \u2014 AoE Teamfight Value: <\/strong>At 5 passive stacks, each Volibear auto doesn&#8217;t just hit one target \u2014 the 450-unit chain radius means every auto in a grouped teamfight hits <strong>up to 5 total enemies simultaneously<\/strong> (primary target + 4 chain targets). At level 18 without AP items, Lightning Claws deals 68 bonus magic damage per chain link. In a grouped fight with 5 enemies within 450 units of each other: one Volibear auto delivers <strong>68 \u00d7 5 = 340 bonus magic damage on top of the physical auto<\/strong>. With ability haste allowing faster ability cycling to maintain 5 stacks, <strong>Lightning Claws represents Volibear&#8217;s primary teamfight AoE damage source<\/strong> \u2014 not his individual abilities. Maintaining 5 stacks requires hitting something every 6 seconds, trivial in active fights but requiring awareness during objective waiting periods.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Q: Thundering Smash<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>50 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>14 \/ 13 \/ 12 \/ 11 \/ 10 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Effect Radius<\/td><td>2000<\/td><\/tr><tr><td>Windup Time<\/td><td>0.4 seconds (\u22120.1 per 100% bonus AS)<\/td><\/tr><tr><td>Bonus MS<\/td><td>12 \/ 15.5 \/ 19 \/ 22.5 \/ 26%, doubled while facing a nearby visible champion<\/td><\/tr><tr><td>Duration<\/td><td>4 seconds<\/td><\/tr><tr><td>Ghosted Status<\/td><td>Active during full 4-second duration<\/td><\/tr><tr><td>Bonus Physical Damage<\/td><td>10 \/ 20 \/ 30 \/ 40 \/ 50 (+ 140% bonus AD)<\/td><\/tr><tr><td>Stun Duration<\/td><td>1 second<\/td><\/tr><tr><td>Bonus Range<\/td><td>+25 bonus range on pounce auto<\/td><\/tr><tr><td>Lifesteal<\/td><td>Applied to pounce damage<\/td><\/tr><tr><td>Attack Timer<\/td><td>Resets on pounce activation<\/td><\/tr><tr><td>Interrupt Condition<\/td><td>Immobilize or polymorph ends Q early \u2014 COOLDOWN RESETS<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Volibear drops on all fours, becoming ghosted and gaining <strong>bonus movement speed for 4 seconds<\/strong>, doubled while facing a nearby visible enemy champion. During this time, Volibear&#8217;s next basic attack has an <strong>uncancellable windup<\/strong>, gains 25 bonus range, and pounces on the target dealing bonus physical damage and <strong>stunning them for 1 second<\/strong>. Resets Volibear&#8217;s basic attack timer. If Volibear becomes <strong>immobilized or polymorphed during Thundering Smash, the effect ends prematurely and the cooldown is reset<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Q Cooldown Reset on CC \u2014 The Crucial Interaction: <\/strong>The Q <strong>cooldown resets<\/strong> when Volibear is immobilized or polymorphed during the 4-second charge \u2014 not put on full cooldown, but <strong>reset to zero wait time<\/strong>. If Volibear activates Q and is immediately rooted by Lux E or Morgana Q, the Q effect ends <strong>and Q becomes available again instantly<\/strong>. This makes reactive CC into a net-neutral scenario for Volibear&#8217;s Q availability: the enemy used their CC to stop Q, but Volibear can re-activate Q as soon as CC ends, often re-engaging with the doubled MS bonus before the enemy can react. Smart opponents save CC specifically for post-pounce disruption rather than pre-pounce \u2014 pre-pounce CC simply resets Q.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc3e W: Frenzied Maul<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>30 \/ 35 \/ 40 \/ 45 \/ 50 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>5 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.25 seconds<\/td><\/tr><tr><td>Target Range<\/td><td>325 \/ 350<\/td><\/tr><tr><td>Physical Damage<\/td><td>5 \/ 30 \/ 55 \/ 80 \/ 105 (+ 110% AD) (+ 6% bonus health)<\/td><\/tr><tr><td>On-Hit &amp; On-Attack Effects<\/td><td>Applied<\/td><\/tr><tr><td>Wounded Mark Duration<\/td><td>8 seconds<\/td><\/tr><tr><td>Wounded Bonus \u2014 Increased Damage<\/td><td>50% (+ 15% per 100 bonus AD) increased damage<\/td><\/tr><tr><td>Wounded Bonus \u2014 Heal<\/td><td>20 \/ 35 \/ 50 \/ 65 \/ 80 (+ 8 \/ 11 \/ 14 \/ 17 \/ 20% of missing health)<\/td><\/tr><tr><td>Heal vs Minions<\/td><td>Halved<\/td><\/tr><tr><td>Lifesteal<\/td><td>Applied to all Frenzied Maul damage<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Volibear slashes the target enemy dealing physical damage, applies on-hit and on-attack effects, and <strong>marks the target Wounded for 8 seconds<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>WOUNDED BONUS: <\/strong>If the target is already Wounded, Volibear takes a bite out of them instead, dealing <strong>50% (+ 15% per 100 bonus AD) increased damage<\/strong> and <strong>healing himself<\/strong>. The heal is halved against minions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 W Missing HP Heal Scaling \u2014 The Brawl Sustain Loop: <\/strong>Frenzied Maul&#8217;s second cast heals <strong>20\u201380 + 8\u201320% of Volibear&#8217;s missing HP<\/strong>. At max rank W (80 base + 20% missing HP): at 50% HP on a 2695 HP Volibear (1347 HP missing) = 80 + 20% of 1347 = <strong>349 HP healed per W cycle<\/strong>. At 25% HP remaining (2021 HP missing) = 80 + 20% of 2021 = <strong>484 HP healed per W cycle<\/strong>. Volibear&#8217;s W heal is anti-burst by design: <strong>the lower his HP drops, the more each W cycle recovers<\/strong>. Combined with W&#8217;s 5-second cooldown, Volibear can heal up to 1000+ HP over two W cycles at low HP in a sustained brawl \u2014 making him one of the hardest champions to kill through attrition without burst-removing him faster than W cycles can recover. The <strong>6% bonus HP damage<\/strong> also feeds the first W&#8217;s damage with HP items.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf29\ufe0f E: Sky Splitter<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>60 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>16 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Target Range<\/td><td>1200<\/td><\/tr><tr><td>Effect Radius<\/td><td>325 \/ 425<\/td><\/tr><tr><td>Delay<\/td><td>2-second delay before bolt strikes<\/td><\/tr><tr><td>Sight<\/td><td>1 second after first second of delay (grants vision before strike)<\/td><\/tr><tr><td>Self-Shield Condition<\/td><td>Volibear within the strike zone<\/td><\/tr><tr><td>Self Shield<\/td><td>14% of maximum health + 75% AP for 3 seconds<\/td><\/tr><tr><td>Magic Damage<\/td><td>80 \/ 110 \/ 140 \/ 170 \/ 200 (+ 70% AP) (+ 11 \/ 12 \/ 13 \/ 14 \/ 15% of target&#8217;s maximum health)<\/td><\/tr><tr><td>Non-Champion Cap<\/td><td>150 \/ 265 \/ 380 \/ 495 \/ 610 (+ 70% AP)<\/td><\/tr><tr><td>Slow<\/td><td>40% for 2 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Volibear summons a lightning bolt to strike at the target location after a <strong>2-second delay<\/strong>, granting sight of the area for 1 second after the first second of the delay. If Volibear is within the strike zone, he gains a <strong>shield equal to 14% of his maximum health + 75% AP for 3 seconds<\/strong>. The bolt deals magic damage to enemies hit and slows them by <strong>40% for 2 seconds<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 E Self-Shield \u2014 Proactive Placement for Maximum Tanking: <\/strong>The E shield (14% max HP at 2695 HP = 377 HP) only activates if <strong>Volibear is within the strike zone when the bolt lands<\/strong> \u2014 he must be inside the 325\/425-radius area at the 2-second mark, not when E is cast. This requires <strong>forward positioning 2 seconds after E cast<\/strong> rather than standing at the cast location. The optimal E pattern: cast E toward the enemy group (1200 range) \u2192 Q forward (ghosted approach, MS doubled toward visible enemies) \u2192 arrive in E strike zone simultaneously with bolt impact \u2192 shield activates while Q pounce lands. Combined: Q stun + E max HP magic damage + 40% slow + 14% max HP shield = layered CC + simultaneous defensive absorption in a single approach.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2601\ufe0f R: Stormbringer<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>100 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>160 \/ 135 \/ 110 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Target Range<\/td><td>700<\/td><\/tr><tr><td>Effect Radius<\/td><td>300 \/ 500 \/ 700 (epicenter \/ full \/ sight during travel)<\/td><\/tr><tr><td>Speed<\/td><td>750<\/td><\/tr><tr><td>Leap Duration<\/td><td>1 second with displacement immunity<\/td><\/tr><tr><td>Sight Radius During Travel<\/td><td>500<\/td><\/tr><tr><td>Stormbringer Duration<\/td><td>12 seconds<\/td><\/tr><tr><td>Bonus Health (Stormbringer)<\/td><td>175 \/ 350 \/ 525<\/td><\/tr><tr><td>Bonus Attack Range (Stormbringer)<\/td><td>+50 (total 200 during R)<\/td><\/tr><tr><td>Frenzied Maul Bonus Range (Stormbringer)<\/td><td>+25 (total 375)<\/td><\/tr><tr><td>Size Increase<\/td><td>35%<\/td><\/tr><tr><td>Impact Physical Damage<\/td><td>300 \/ 500 \/ 700 (+ 250% bonus AD) (+ 125% AP)<\/td><\/tr><tr><td>Impact Slow<\/td><td>50% decaying over 1 second<\/td><\/tr><tr><td>Turret Disable Duration<\/td><td>2 \/ 3 \/ 4 seconds<\/td><\/tr><tr><td>Thundering Smash Interaction<\/td><td>Q duration paused during R leap<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Volibear gains Stormbringer for 12 seconds and <strong>leaps to the target location with displacement immunity over 1 second<\/strong>, granting sight of the area in a 500 radius during the travel. Thundering Smash&#8217;s duration is paused during the leap.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>STORMBRINGER: <\/strong>Volibear gains ghosting, <strong>175\u2013525 bonus HP<\/strong>, 50 bonus attack range (total 200), 25 increased range on Frenzied Maul, and 35% increased size.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>IMPACT: <\/strong>Volibear impacts after 1 second, slowing nearby enemies by <strong>50% decaying over 1 second<\/strong>. Enemies within the epicenter are also dealt <strong>300\u2013700 + 250% bonus AD + 125% AP physical damage<\/strong>. Volibear also <strong>disables enemy turrets in the area for 2\u20134 seconds<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 R Turret Disable \u2014 The Dive Tool: <\/strong>Stormbringer&#8217;s <strong>2\u20134 second turret disable<\/strong> is one of the most impactful and underutilized tools in League of Legends. Turrets deal approximately 150\u2013300 damage per shot against champions \u2014 disabled for 4 seconds at R3, Volibear eliminates <strong>600\u20131200 potential turret damage<\/strong> in a single R leap. This converts Volibear into a dedicated dive champion: R under tower disables the turret, leap impact stuns nearby champions, and the 12-second Stormbringer window with 525 bonus HP and 200 attack range lets the entire team tower dive freely. The <strong>displacement immunity during the 1-second leap<\/strong> prevents knockbacks from stopping the dive initiation. At R3 with 4-second disable, Volibear&#8217;s team has 4 seconds to execute a dive under turret \u2014 sufficient time for a full 5v5 engage without turret retaliation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 R Bonus HP \u2014 Temporary HP for Absorbing Burst: <\/strong>Stormbringer&#8217;s 525 bonus HP at R3 adds temporary HP at the <strong>moment of R cast<\/strong>, before taking the dive damage. Against a team that would burst Volibear to 10% HP (270 HP) during the dive, R&#8217;s 525 bonus HP means he effectively had 2695 + 525 = 3220 HP at dive entry \u2014 the burst that would have killed him leaves him at <strong>270 + 525 = 795 HP<\/strong> instead of dead. Post-12 seconds when Stormbringer expires, the <strong>bonus HP is removed<\/strong> \u2014 Volibear&#8217;s HP drops back proportionally. Timing heals and W cycles <strong>before Stormbringer expires<\/strong> maximizes the HP value retention.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>W \u2192 W Pattern \u2014 The Level 1\u20132 Trade Foundation: <\/strong>Volibear&#8217;s level 1 trade: auto \u2192 W (mark Wounded) \u2192 step out \u2192 step in \u2192 W again (Wounded bonus damage + heal). The <strong>8-second Wounded mark duration<\/strong> provides a generous window to land the second W. At level 1, the second W heals 20 + 8% missing HP \u2014 minimal but meaningful against a trade that reduced Volibear to 80% HP (1316 missing HP at 600 base): 20 + 8% of 1316 = <strong>125 HP healed from level 1 W<\/strong>. Establishing this W \u2192 W habit early creates correct muscle memory for the 5-second cooldown cycling throughout the game.<\/li>\n\n\n\n<li><strong>Q Doubled MS Facing Enemies: <\/strong>Q&#8217;s ghost provides 12\u201326% bonus MS baseline, but <strong>doubles while facing a visible enemy champion<\/strong> \u2014 52% effective bonus MS at max rank. At 340 base MS with 52% bonus = <strong>517 effective MS during Q charge<\/strong> while pursuing a visible champion. This approaches Flash-level gap-closing speed across an already-short distance. Against opponents who try to disengage by walking away after trading, activating Q and walking directly toward them applies the doubled MS, making running away extremely difficult within the 4-second window.<\/li>\n\n\n\n<li><strong>Passive Stack Maintenance in Laning: <\/strong>5 Relentless Storm stacks grant Lightning Claws \u2014 lose stacks if no damage is dealt for 6 seconds. During laning CS windows, <strong>auto-attack minions between abilities<\/strong> to maintain stack count rather than standing still at the boundary of the ability range. The <strong>25% + 15% per 100 AP bonus AS at 5 stacks<\/strong> dramatically accelerates W cycling (5s CD becomes reach-faster with reset timing) and maximizes autoattack damage output. Pre-fight stack maintenance: arrive at a fight with 5 stacks already established by farming actively rather than walking toward the enemy cold.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>E \u2192 Q Forward Combo: <\/strong>The standard engagement combo: <strong>cast E at the enemy group (1200 range) \u2192 immediately activate Q (ghosted, doubled MS toward visible enemy) \u2192 arrive at the E strike zone at approximately 2-second mark \u2192 E bolt lands (magic damage + 40% slow + 14% max HP shield simultaneously with Q pounce stun)<\/strong>. The E + Q simultaneous arrival creates overlapping CC: E slow (40% for 2s) is applied at the same time as Q&#8217;s 1-second stun \u2014 the 2-second E slow covers the full Q stun window and 1 additional second. During Q stun: fire W \u2192 W for immediate Wounded double-damage + heal cycle.<\/li>\n\n\n\n<li><strong>R Dive Timing for Turret Disable: <\/strong>Stormbringer&#8217;s value multiplies when used at the precise moment of turret engagement rather than pre-emptively. Against a low-HP enemy standing under turret: <strong>R aimed directly at or just past the enemy \u2192 1-second leap with displacement immunity \u2192 land, turret disabled 4 seconds \u2192 Q (pre-activated before R if possible, paused during leap) pounces immediately \u2192 W double for Wounded cycle<\/strong>. The 4-second turret disable covers: Q stun (1s) + post-stun W W cycle (1s) + chasing the fleeing enemy (2s). The <strong>displacement immunity during the R leap<\/strong> means Malphite R, Janna Monsoon, or any knockback cannot stop the turret dive once R is committed.<\/li>\n\n\n\n<li><strong>Thundering Smash Q Timing Around R: <\/strong>Q duration is <strong>paused during R leap<\/strong> \u2014 not consumed, paused. If Volibear activates Q (4-second ghost) then activates R, the Q ghost duration freezes for the 1-second R flight and resumes upon landing. Practically: <strong>activate Q before R if turret dive<\/strong> is the goal \u2014 Q&#8217;s doubled MS from facing enemy is active \u2192 leap arrives \u2192 Q duration resumes \u2192 immediately pounce with Q&#8217;s stored windup while still within doubled-MS ghost. This creates an R landing followed by an immediate Q stun in the same combo window without delay between abilities.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Lightning Claws in Grouped Teamfights: <\/strong>Maintaining 5 passive stacks through active ability use, the Lightning Claws chain (450-unit radius, 4 additional targets) converts every Volibear auto into <strong>AoE magic damage across all grouped enemies<\/strong>. Against a grouped fight at level 18 with no AP items: 68 bonus magic damage per chain \u00d7 5 targets = 340 bonus magic damage per auto. With 40% bonus AS from items and W&#8217;s 50% bonus AS from W consume: <strong>Volibear can fire 2\u20133 autos per second<\/strong>, dealing 680\u20131020 Lightning Claws AoE magic damage per second to grouped enemies on top of physical auto damage. This sustained AoE is why Volibear rewards staying in the center of a grouped teamfight rather than single-target isolation.<\/li>\n\n\n\n<li><strong>W Heal Sustain at Low HP: <\/strong>At late game 30% HP (1876 HP missing on 2695 base + 525 R HP = 3220): second W heals 80 + 20% of 1876 = <strong>455 HP per W cycle on 5-second cooldown<\/strong>. Two W cycles (10 seconds) = 910 HP recovered \u2014 approximately <strong>34% of base HP self-healed from W alone<\/strong> in 10 seconds when below 50% HP. Combined with lifesteal from W&#8217;s physical damage application, Volibear&#8217;s late-game sustain at low HP makes him functionally unkillable through sustained trading. The <strong>counter to this is burst damage that exceeds the between-W windows<\/strong> \u2014 Volibear&#8217;s weakness is high burst in under 5 seconds, not attrition.<\/li>\n\n\n\n<li><strong>Sky Splitter E Under R Impact: <\/strong>The optimal late-game combo places E at the intended R landing zone before leaping: <strong>E (2-second delay timer starts) \u2192 R leap to same location<\/strong>, arriving at the 1-second mark of E&#8217;s delay \u2192 <strong>E bolt lands 1 second after Volibear arrives = E shield activates (Volibear is within strike zone), impact slow + Q pounce + E slow + W cycle all overlap<\/strong>. Against a 5000 HP late-game tank: E&#8217;s 15% max HP = 750 magic damage + impact 700 physical + Q 50 + 140% AD = potentially 1700+ combined damage in the landing window while Volibear gains 14% HP shield (470 HP shield) + 525 bonus HP from R + W heal cycles.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Activating Q Then Waiting: <\/strong>Q provides 4 seconds of ghosted MS \u2014 but the bonus movement speed only doubles <strong>while facing a visible enemy champion<\/strong>. Players who activate Q and then walk sideways or stand still lose the doubled MS bonus. <strong>Always walk directly toward the intended target during Q<\/strong> to maintain doubled MS for the full approach. Pre-activating Q 2\u20133 seconds before the engage wastes the MS window on non-productive movement. Activate Q when the enemy is within 700\u2013800 units \u2014 the 4 seconds of doubled MS covers the remaining gap and the pounce.<\/li>\n\n\n\n<li><strong>Firing W Only Once Per Trade: <\/strong>The most common Volibear mistake is landing W (Wounded mark) and not returning for the second W within 8 seconds. <strong>First W without second W is half the ability&#8217;s value<\/strong> \u2014 the Wounded bonus damage (50% increased) and missing HP heal are the entire reason W is powerful. In trades: W, continue auto-attacking for 2\u20133 hits, W again while Wounded mark is still active. The 5-second W cooldown means the second W is available <strong>before the Wounded mark expires<\/strong> in most trade windows, making the double-W cycle achievable in every extended trade.<\/li>\n\n\n\n<li><strong>R Under Turret Without Ally Follow-Up: <\/strong>Stormbringer&#8217;s turret disable is only valuable if allies <strong>follow the dive within the 4-second window<\/strong>. Volibear diving alone under a disabled turret with no allies in range means: 4 seconds of free combat \u2192 turret re-enables \u2192 turret damage resumes and Volibear has taken the R HP cost. <strong>Communicate R timing before committing<\/strong> or ensure allies are within dash range before activating R. R as a solo turret dive without follow-up is a Volibear death; R as a coordinated team dive with 2+ allies converts the 4-second window into a near-guaranteed kill and safe extract.<\/li>\n\n\n\n<li><strong>Losing Passive Stacks Mid-Fight: <\/strong>Lightning Claws stacks expire if no damage is dealt for 6 seconds. Against kiting opponents who create gaps during teamfights, <strong>use W on any nearby target to refresh stacks<\/strong> rather than chasing the kiting enemy and letting stacks drop. W&#8217;s 325 range is reachable against any adjacent target \u2014 the stack refresh value of staying at 5 stacks (40-68+ AoE magic damage per auto chain) outweighs the marginal damage of chasing the kiting primary target until Q or R gap-closes.<\/li>\n\n\n\n<li><strong>Casting E Without Positioning Into the Strike Zone: <\/strong>E&#8217;s self-shield only activates if Volibear is <strong>within the 325\/425-radius zone when the bolt lands<\/strong> \u2014 not when E is cast. Casting E at maximum 1200 range and standing still <strong>does not grant the shield<\/strong>. E cast \u2192 immediately move toward the E location \u2192 arrive within 2 seconds. Against fast-moving fights, place E slightly closer than 1200 range to ensure Volibear can reach the strike zone before the bolt lands. The Q ghosted approach (activated simultaneously with E) provides the MS needed to cross the 1200-unit gap within 2 seconds at 517 effective MS.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/trinity-force\/\">Trinity Force<\/a>: <\/strong>Bonus AD for W&#8217;s 110% AD + 6% bonus HP scaling, and Q&#8217;s 140% bonus AD. Spellblade proc on W (5s CD = 5-second Spellblade frequency). HP for W&#8217;s 6% bonus HP scaling and R&#8217;s missing HP recovery during dives. Attack speed for passive stack maintenance. Ability haste for shorter W cycles.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a>: <\/strong>Bonus HP amplifies W&#8217;s 6% bonus HP damage and E&#8217;s self-shield (14% max HP). Lifeline shield at 30% HP \u2014 the window where W&#8217;s 20% missing HP heal is most valuable \u2014 provides a second HP buffer that lets Volibear survive the critical low-HP threshold where W healing is highest. Tenacity and base AD scaling.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/heartsteel\/\">Heartsteel<\/a>: <\/strong>HP stacking provides the largest W 6% bonus HP damage amplification, E shield (14% max HP), and passive Lightning Claws (AP from bonus HP via Crimson Pact doesn&#8217;t apply but raw HP feeds W). The epic monster on-hit damage also maintains passive stacks during jungle camps. <strong>Volibear is one of the best Heartsteel users<\/strong> because three of his abilities scale directly with bonus HP.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sunfire-aegis\/\">Sunfire Aegis<\/a>: <\/strong>Persistent AoE burn damage in melee range maintains passive stacks during close-range brawls without requiring ability activation. The HP amplifies W and E shields. Against groups, Sunfire burn + Lightning Claws chain creates overlapping sustained AoE damage that rewards staying in the center of a grouped fight.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/dead-mans-plate\/\">Dead Man&#8217;s Plate<\/a>: <\/strong>Movement speed stacking between fights amplifies Q&#8217;s already-high effective MS during approach. Armor scaling and the on-hit momentum discharge on first auto synergizes with Q&#8217;s uncancellable pounce windup \u2014 the momentum stack fires simultaneously with Q pounce for additional burst on the first hit.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/warmogs-armor\/\">Warmog&#8217;s Armor<\/a>: <\/strong>High HP volume for W missing HP scaling and E&#8217;s 14% max HP shield value. Warmog&#8217;s passive (HP regen when not combat for 3+ seconds) enables aggressive damage-and-retreat patterns \u2014 deal damage, reset stacks, walk out of combat range briefly for Warmog&#8217;s regen, re-engage at full HP. Against poke compositions who don&#8217;t want to commit to a full fight, Warmog&#8217;s regenerates the poke damage between waves.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Volibear Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/garen-the-might-of-demacia\/\">Garen<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Garen&#8217;s primary threat \u2014 Silence (Q) that prevents ability use \u2014 does not affect Q&#8217;s ghosted status (already activated) or W&#8217;s 325-range bite cycle. Garen&#8217;s Judgment (E) spin damage against Volibear&#8217;s HP pool triggers W&#8217;s missing HP heal on subsequent cycles \u2014 the more Judgment shreds HP, the more each W recovers. <strong>Volibear&#8217;s R turret dive capability<\/strong> directly counters Garen&#8217;s tower-hugging defensive pattern: R disables the turret for 4 seconds, enables the dive, and the fight under-tower shifts decisively in favor of Volibear&#8217;s W sustain vs Garen&#8217;s Perseverance regen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Malphite&#8217;s passive Granite Shield (8% HP shield that regenerates) is consistently broken by Volibear&#8217;s W poke on 5-second cooldown \u2014 the shield never regenerates because W&#8217;s 8-second Wounded mark means Malphite can never reach the 10-second out-of-combat requirement. <strong>Malphite&#8217;s armor stacking<\/strong> reduces Volibear&#8217;s physical damage from W&#8217;s 110% AD component, but <strong>Lightning Claws bonus magic damage<\/strong> and E&#8217;s % max HP magic damage both bypass Malphite&#8217;s armor entirely. Unstoppable Force (R) engage doesn&#8217;t prevent Volibear&#8217;s Q cooldown reset if Q was active during the knockup.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nasus&#8217;s Wither (W) 95% AS slow is the primary threat \u2014 but Volibear&#8217;s Q pounce (uncancellable windup) fires regardless of AS reduction, and W&#8217;s 5-second CD means the Wounded heal cycle continues despite Wither&#8217;s slow. Volibear&#8217;s passive stacks generate from any damage, not just autos \u2014 ability hits maintain stacks through Wither&#8217;s AS slow. <strong>Nasus&#8217;s Siphoning Strike gold investment creates an HP pool<\/strong> that feeds Volibear&#8217;s E max HP damage (15% at max rank) and W&#8217;s 6% bonus HP scaling against Nasus&#8217;s high HP numbers. R dive under Nasus&#8217;s turret is achievable on long CD once Nasus retreats to tower.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Volibear is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/vayne-the-night-hunter\/\">Vayne<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Silver Bolts&#8217; true damage every 3rd auto directly counters Volibear&#8217;s <strong>HP stacking strategy<\/strong> \u2014 every 3 autos deal 10% max HP true damage regardless of Volibear&#8217;s armor or MR. A 3000 HP Volibear (Heartsteel + Sterak&#8217;s) receives 300 true damage per Silver Bolts proc \u2014 approximately every 4 seconds at Vayne&#8217;s AS levels. Volibear&#8217;s Q approach requires sustained Q duration (4 seconds) to close the gap, during which Vayne&#8217;s Tumble repositioning maintains range. The <strong>HP that makes Volibear unkillable by most champions<\/strong> is Vayne&#8217;s primary damage currency.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/quinn-demacias-wings\/\">Quinn<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Aerial Assault (Q) blind prevents Volibear from autoing for 1.5 seconds, breaking passive stacks that require dealing damage every 6 seconds. <strong>Vault (E) knockback interrupts Q&#8217;s ghosted charge<\/strong> \u2014 wait, Q CD resets from immobilize only, not knockback. However Vault&#8217;s knockback still forces distance and Quinn&#8217;s 525 range vs Volibear&#8217;s 150 melee means Quinn consistently kites outside W range. Harrier passive proc on blind Q deals additional physical damage that bypasses Volibear&#8217;s MR. Quinn&#8217;s extreme kite speed (Heightened Senses W bonus MS) outpaces even Volibear&#8217;s Q doubled MS in lane.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Fiora&#8217;s Riposte (W) parries Volibear&#8217;s <strong>Q pounce uncancellable windup<\/strong> \u2014 a perfectly timed Riposte stuns Volibear for 1.5 seconds during the Q pounce, reversing the CC completely. Grand Challenge (R) vital targeting forces Volibear to move to vitals predictably, enabling Fiora to control trade geometry. Bladework (E) on-hit critical procs activate through Volibear&#8217;s W attack, benefiting from Lightning Claws chain range. Fiora&#8217;s true damage from Duelist&#8217;s Dance (passive) vital procs bypasses Volibear&#8217;s armor scaling, and the heal on Grand Challenge completion sustains through Volibear&#8217;s W sustain pattern.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why does Q&#8217;s cooldown reset when CC&#8217;d mid-charge?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Thundering Smash states that immobilize or polymorph ends the effect prematurely and <strong>the cooldown is reset<\/strong> \u2014 not put on full cooldown, but immediately reset to zero. This is Riot&#8217;s design to prevent CC from being a permanent counter to Q: using a root to stop Q simply <strong>gives it back immediately<\/strong>. The practical implication: opponents should not use hard CC to stop Q&#8217;s charge. The optimal counter is displacement (knockback, knockup) which <strong>does not<\/strong> reset Q&#8217;s cooldown but interrupts the movement, or burst damage to kill Volibear before Q pounce connects. CC used pre-Q-pounce generates a free second Q immediately after CC expires.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When exactly does E&#8217;s shield activate?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: E&#8217;s shield activates when the lightning bolt lands at the 2-second mark \u2014 <strong>only if Volibear is within the strike zone at that exact moment<\/strong>. He does not need to be there when E is cast, only when it hits. This requires <strong>proactive movement toward the E location during the 2-second delay<\/strong>. At 340 base MS + Q&#8217;s doubled bonus MS (roughly 500+ effective MS): covering 1200 distance in 2 seconds = 600 units per second, which at 500 MS covers 1000 units in 2 seconds. Therefore, <strong>cast E at under 1000 range when using Q simultaneously<\/strong> to guarantee arrival within the shield zone. At 1200 range without Q movement assist, Volibear may not reach the zone in time.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How does R&#8217;s bonus HP work when it expires?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Stormbringer grants 525 bonus HP at R3 <strong>at the moment R is activated<\/strong>, temporarily increasing Volibear&#8217;s HP pool. When the 12-second duration ends, the bonus HP is removed proportionally \u2014 if Volibear took damage during R that ate into the bonus HP pool, that damage <strong>effectively didn&#8217;t happen<\/strong> to his base HP. If Volibear takes 400 damage during R while having 525 bonus HP, he exits R with 125 bonus HP remaining which then disappears \u2014 <strong>net result: only 275 damage of those 400 carried over to base HP<\/strong>. Healing <strong>before R expires<\/strong> on the base HP (not just the bonus HP) preserves more HP through the transition.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What is the correct ability leveling order?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Max <strong>W (Frenzied Maul) first<\/strong> \u2014 the 8\u201320% missing HP scaling per rank is the largest personal impact upgrade: 8% \u2192 20% missing HP heal represents a 150% healing increase from rank 1 to rank 5. The base damage increase (5\u2192105 + 110% AD) also accelerates the first W&#8217;s Wounded setup damage. Max <strong>Q (Thundering Smash) second<\/strong> \u2014 damage scaling (10\u219250 + 140% bonus AD), cooldown reduction (14s\u219210s), and bonus MS increase (12\u219226%). Max <strong>E (Sky Splitter) last<\/strong> \u2014 % max HP damage scales per rank (11\u219215%) and cooldown is fixed at 16 seconds regardless of rank. The shield (14% max HP) doesn&#8217;t scale with E rank. R at 6, 11, 16.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Volibear activate Q before R and use both in sequence?<\/strong>A: Yes \u2014 <strong>Thundering Smash&#8217;s duration is paused during R&#8217;s leap<\/strong>, not consumed. Activating Q then immediately R: Q ghost pauses during the 1-second R flight \u2192 arrives at landing zone \u2192 <strong>Q ghost resumes immediately<\/strong> with the remaining Q duration intact. Since Q provides ghosting and doubled MS toward visible enemies, <strong>the combined movement from Q + R approach is: pre-R Q MS boost \u2192 R leap displacement immunity \u2192 land \u2192 immediate Q pounce<\/strong> with the Q stun and uncancellable windup executing immediately after R&#8217;s impact slow. This means the target receives: R impact slow (50%) + Q pounce stun (1s) + E slow (40% if pre-cast) in rapid succession.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19805","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Volibear: The Relentless Storm - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Volibear: The Relentless Storm - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Volibear is a champion in League of Legends played in the Top lane, classified as a Juggernaut (Fighter \/ Tank). He uses Mana (350 \u2013 1726.55) and deals Physical \/...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"21 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/\",\"name\":\"Volibear: The Relentless Storm - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"datePublished\":\"2026-02-17T22:42:48+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Volibear: The Relentless Storm\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Volibear: The Relentless Storm - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/","og_locale":"en_US","og_type":"article","og_title":"Volibear: The Relentless Storm - MagicStark","og_description":"Volibear is a champion in League of Legends played in the Top lane, classified as a Juggernaut (Fighter \/ Tank). He uses Mana (350 \u2013 1726.55) and deals Physical \/...","og_url":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/","og_site_name":"MagicStark","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"21 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/","url":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/","name":"Volibear: The Relentless Storm - MagicStark","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"datePublished":"2026-02-17T22:42:48+00:00","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/wiki\/volibear-the-relentless-storm\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/"},{"@type":"ListItem","position":2,"name":"Wiki","item":"https:\/\/magicstark.cz\/wiki\/"},{"@type":"ListItem","position":3,"name":"Volibear: The Relentless Storm"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki\/19805","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/wiki"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=19805"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=19805"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}