{"id":19806,"date":"2026-02-17T22:42:37","date_gmt":"2026-02-17T22:42:37","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/vladimir-the-crimson-reaper\/"},"modified":"2026-02-17T22:42:37","modified_gmt":"2026-02-17T22:42:37","slug":"vladimir-the-crimson-reaper","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/vladimir-the-crimson-reaper\/","title":{"rendered":"Vladimir: The Crimson Reaper"},"content":{"rendered":"\n<p><strong>Vladimir<\/strong> is a champion in League of Legends played in the <strong>Mid lane<\/strong>, classified as a <strong>Battlemage<\/strong>. He uses <strong>Crimson Rush<\/strong> (secondary resource bar, 2 points). He deals <strong>Magic<\/strong> damage. Vladimir was released on <strong>July 27, 2010<\/strong>, and was last updated in patch <strong>V25.23<\/strong>. Store price: <strong>1575 Blue Essence \/ 790 RP<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Blood Lord Vladimir | Skins Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/X2Ar9xDjs9M?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 18)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>600<\/td><td>2763.15<\/td><\/tr><tr><td>Resource<\/td><td>Crimson Rush (2 points)<\/td><td>Generated by Q cooldown<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>55<\/td><td>114<\/td><\/tr><tr><td>Armor (AR)<\/td><td>24<\/td><td>112.49<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>330<\/td><td>330 (fixed)<\/td><\/tr><tr><td>Attack Range<\/td><td>450 (Ranged)<\/td><td>450 (fixed)<\/td><\/tr><tr><td>Base AS<\/td><td>0.658<\/td><td>\u2014<\/td><\/tr><tr><td>Bonus AS<\/td><td>0 \u2013 39.33%<\/td><td>\u2014<\/td><\/tr><tr><td>Missile Speed<\/td><td>1600<\/td><td>\u2014<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Crimson Rush \u2014 The 2-Point Resource System: <\/strong>Crimson Rush generates <strong>1 point per Q cast<\/strong>, accumulating over Q&#8217;s cooldown after each use. At <strong>2 points<\/strong>, Vladimir enters a Crimson Rush surge state \u2014 the next Q cast during the surge consumes all 2 points for dramatically amplified damage and healing. The resource system operates on a simple rhythm: <strong>Q cast 1 (1 point) \u2192 Q&#8217;s cooldown elapses \u2192 Q cast 2 (2 points) \u2192 wait for surge \u2192 Q cast 3 during surge (consume all Rush for empowered Q)<\/strong>. This rhythm occurs every two Q cycles, making Rush-empowered Q available approximately every <strong>9\u201315 seconds<\/strong> depending on Q rank cooldown (9\/7.9\/6.8\/5.7\/4.6s) \u2014 two cooldown cycles plus the surge timing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude78 Passive: Crimson Pact<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>AP from Bonus HP<\/td><td>3.5% bonus health \u2192 AP<\/td><\/tr><tr><td>HP from AP<\/td><td>160% AP \u2192 bonus health<\/td><\/tr><tr><td>Stacking<\/td><td>These two bonuses do NOT stack with each other<\/td><\/tr><tr><td>Practical Effect<\/td><td>HP items give free AP; AP items give free HP simultaneously<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>INNATE: <\/strong>Vladimir gains <strong>3.5% bonus health as ability power<\/strong> and <strong>160% AP as bonus health<\/strong>. These two bonuses do not stack with each other.<\/p>\n\n\n\n<p><strong>\ufffd\ufffd Crimson Pact \u2014 The HP\/AP Dual Scaling Engine: <\/strong>Crimson Pact is why Vladimir&#8217;s itemization is unlike any other champion. A <strong>Warmog&#8217;s Armor (800 bonus HP)<\/strong>: grants 800 \u00d7 3.5% = <strong>28 free AP<\/strong> on top of its HP. A <strong>Rabadon&#8217;s Deathcap (120 AP amplified)<\/strong>: grants 120 \u00d7 160% = <strong>192 free bonus HP<\/strong> on top of its AP. The <strong>non-stacking caveat<\/strong> means these conversions apply to all stats simultaneously but each bonus only converts in one direction \u2014 bonus HP generates AP, and the resulting AP doesn&#8217;t then generate additional bonus HP in a loop. At 500 total bonus HP from items: 500 \u00d7 3.5% = 17.5 AP. At 500 AP: 500 \u00d7 160% = 800 bonus HP. Vladimir is the only champion who buys <strong>HP items for AP and AP items for HP<\/strong> as genuine itemization logic rather than a compromise.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude78 Q: Transfusion<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cooldown<\/td><td>9 \/ 7.9 \/ 6.8 \/ 5.7 \/ 4.6 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.25 seconds<\/td><\/tr><tr><td>Target Range<\/td><td>600<\/td><\/tr><tr><td>Magic Damage<\/td><td>80 \/ 100 \/ 120 \/ 140 \/ 160 (+ 60% AP)<\/td><\/tr><tr><td>Heal<\/td><td>20 \/ 25 \/ 30 \/ 35 \/ 40 (+ 35% AP)<\/td><\/tr><tr><td>Crimson Rush Generation<\/td><td>1 point per cast (over cooldown duration)<\/td><\/tr><tr><td>Crimson Rush Surge Trigger<\/td><td>At 2 points of Crimson Rush<\/td><\/tr><tr><td>Surge Bonus MS<\/td><td>10 \/ 20 \/ 30 \/ 40% (based on level), decaying over 0.5 seconds<\/td><\/tr><tr><td>Surge Duration<\/td><td>Crimson Rush depletes over 2.5 seconds (75% slower during W, E, or stasis)<\/td><\/tr><tr><td>Empowered Q Damage (consume Rush)<\/td><td>148 \/ 185 \/ 222 \/ 259 \/ 296 (+ 111% AP) \u2014 85% increased<\/td><\/tr><tr><td>Empowered Q Additional Heal<\/td><td>30 \u2013 220 (based on level) + 5% (+ 4% per 100 AP) of missing health<\/td><\/tr><tr><td>Additional Heal vs Minions<\/td><td>35% of the missing HP heal value<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Vladimir drains blood from the target enemy, dealing magic damage and healing himself. He generates 1 point of Crimson Rush over the cooldown.<\/p>\n\n\n\n<p><strong>AT 2 CRIMSON RUSH POINTS: <\/strong>Vladimir surges, gaining <strong>10\u201340% bonus MS<\/strong> (based on level) decaying over 0.5 seconds. Crimson Rush depletes over 2.5 seconds (75% slower during Sanguine Pool, Tides of Blood, or stasis). Casting Transfusion during the surge <strong>consumes all Crimson Rush<\/strong> for 85% increased damage and additional missing HP healing.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Empowered Q Missing HP Heal at 500 AP: <\/strong>Empowered Q additional heal formula: 30\u2013220 (level-based) + 5% + (4% per 100 AP) of missing health. At level 18 with 500 AP: 220 + 5% + 20% = <strong>25% of Vladimir&#8217;s missing HP healed per empowered Q<\/strong>. At 40% HP remaining on 2763 HP (Vladimir at ~1660 HP, 1103 missing HP): 25% of 1103 = <strong>275 HP healed from empowered Q alone<\/strong>. Combined with the base 40 + 35% AP = 215 standard heal component, empowered Q heals approximately <strong>490 HP total at 500 AP from below 50% HP<\/strong>. Vladimir&#8217;s self-sustain in fights isn&#8217;t through items \u2014 it&#8217;s through <strong>Rush timing relative to incoming burst windows<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a W: Sanguine Pool<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>15% CURRENT health<\/td><\/tr><tr><td>Cooldown<\/td><td>28 \/ 25 \/ 22 \/ 19 \/ 16 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Effect Radius<\/td><td>350<\/td><\/tr><tr><td>Duration<\/td><td>2 seconds<\/td><\/tr><tr><td>Status During Pool<\/td><td>Untargetable + Ghosted<\/td><\/tr><tr><td>Bonus MS<\/td><td>37.5%, decaying exponentially over 1 second<\/td><\/tr><tr><td>Pool Damage per Tick<\/td><td>20 \/ 33.75 \/ 47.5 \/ 61.25 \/ 75 (+ 3.75% bonus health)<\/td><\/tr><tr><td>Tick Frequency<\/td><td>Every 0.5 seconds (4 ticks total)<\/td><\/tr><tr><td>Slow on Enemies<\/td><td>40%<\/td><\/tr><tr><td>Lifesteal from Pool<\/td><td>30% of pre-mitigation damage dealt (18% from minions)<\/td><\/tr><tr><td>Abilities During Pool<\/td><td>Cannot use basic attacks or abilities EXCEPT Tides of Blood recast if already charging<\/td><\/tr><tr><td>Movement<\/td><td>Vladimir can still MOVE during Sanguine Pool<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Vladimir sinks into a pool of blood, becoming <strong>untargetable and ghosted for 2 seconds<\/strong>. He gains 37.5% bonus MS decaying over 1 second. Enemies within the pool take magic damage every 0.5 seconds and are slowed by 40%. Vladimir heals for <strong>30% of pre-mitigation damage dealt<\/strong> (18% from minions). Cannot use basic attacks or abilities during Sanguine Pool but can still move. If Tides of Blood is charging at activation, that ability may still be recast.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 W Untargetable \u2014 What It Does and Doesn&#8217;t Block: <\/strong>Untargetable means Vladimir cannot be <strong>targeted<\/strong> by any targeted ability or basic attack during the 2 seconds. However, <strong>area-of-effect abilities and ground-targeted abilities that were already in flight still hit Vladimir<\/strong> \u2014 Karthus Requiem, Viktor&#8217;s Arcane Storm ticks, Katarina blades on the ground. The 2-second window absorbs: Zed Death Mark (targeted mark is removed), Ahri Charm (targeted), Lux Light Binding (targeted). It does NOT absorb: previously-thrown Syndra orbs mid-air, Fiddle fear that had already been cast, Lux Finales Funkeln laser (ground-targeted). The <strong>15% current HP cost<\/strong> is Vladimir&#8217;s most punishing resource \u2014 at 2763 HP, W costs 414 HP. Using W at low HP costs less HP in raw numbers but leaves Vladimir more vulnerable if the W doesn&#8217;t generate sufficient pool damage healing to offset the cost.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc89 E: Tides of Blood<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>2 \/ 4 \/ 6 \/ 8% of maximum health (based on charge time)<\/td><\/tr><tr><td>Cooldown<\/td><td>13 \/ 11 \/ 9 \/ 7 \/ 5 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Effect Radius<\/td><td>600<\/td><\/tr><tr><td>Width<\/td><td>120<\/td><\/tr><tr><td>Speed<\/td><td>4000<\/td><\/tr><tr><td>Channel Duration<\/td><td>Up to 1.5 seconds (damage scales over first 1 second)<\/td><\/tr><tr><td>Self Slow<\/td><td>20% after the first second of channel<\/td><\/tr><tr><td>Bolts<\/td><td>15 blood bolts in a nova around Vladimir<\/td><\/tr><tr><td>Min Magic Damage per Bolt<\/td><td>30 \/ 45 \/ 60 \/ 75 \/ 90 (+ 1.5% max HP) (+ 35% AP)<\/td><\/tr><tr><td>Multi-Hit Rule<\/td><td>Enemies CAN intercept multiple bolts but can only be DAMAGED once<\/td><\/tr><tr><td>Slow if Charged 1+ Second<\/td><td>40 \/ 45 \/ 50 \/ 55 \/ 60% for 0.5 seconds<\/td><\/tr><tr><td>Health Exemption<\/td><td>If Vladimir is below 12% max HP, Tides of Blood costs NO health<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Vladimir charges for up to 1.5 seconds, increasing Tides of Blood&#8217;s damage over the first second of the channel, and becomes <strong>slowed 20% after the first second<\/strong> for the remaining duration. Tides of Blood can be recast within the duration (auto-fires afterwards or if interrupted). Recast unleashes <strong>15 blood bolts in a nova<\/strong> that each deal magic damage to the first enemy hit. If charged for at least <strong>1 second, enemies hit are also slowed 40\u201360%<\/strong>. Enemies can intercept multiple bolts but are damaged <strong>only once<\/strong>.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 E Max HP Scaling \u2014 Why HP Items Double-Dip: <\/strong>Tides of Blood minimum damage per bolt: 30\u201390 + <strong>1.5% max HP<\/strong> + 35% AP. At 3000 max HP (achievable with HP items): 1.5% of 3000 = 45 bonus magic damage per bolt. Against a champion hit by the maximum bolt intercept (usually 2\u20133 bolts at close range, damage capped at one instance), this HP scaling directly benefits from the Crimson Pact itemization. <strong>Every HP item simultaneously increases E&#8217;s flat damage via 1.5% max HP<\/strong> and generates free AP via Crimson Pact 3.5% conversion, which then also increases E&#8217;s 35% AP component. Each HP item provides <strong>three separate damage contributions to E<\/strong>: direct max HP scaling, AP from Crimson Pact conversion, and increased survivability that extends fight duration for subsequent E uses.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udda0 R: Hemoplague<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cooldown<\/td><td>120 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Target Range<\/td><td>625<\/td><\/tr><tr><td>Effect Radius<\/td><td>375<\/td><\/tr><tr><td>Infection Duration<\/td><td>4 seconds<\/td><\/tr><tr><td>Damage Amplification<\/td><td>+10% ALL damage from ALL sources to infected targets<\/td><\/tr><tr><td>Magic Damage (burst at expiry)<\/td><td>150 \/ 250 \/ 350 (+ 70% AP)<\/td><\/tr><tr><td>Heal per Infected Champion<\/td><td>150 \/ 250 \/ 350 (+ 70% AP)<\/td><\/tr><tr><td>Heal Delay<\/td><td>0.4 seconds after burst<\/td><\/tr><tr><td>Heal Reduction (beyond 1st champion)<\/td><td>Reduced by 40% for each champion beyond the first<\/td><\/tr><tr><td>Amplification Source Scope<\/td><td>LITERALLY all damage \u2014 allies, items, turrets, DoTs already applied<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>ACTIVE: <\/strong>Vladimir spreads a virulent plague at the target location that <strong>infects enemies hit for 4 seconds<\/strong>, increasing the damage they take from <strong>all sources by 10%<\/strong>. After the 4-second duration, the infection bursts to deal magic damage to all affected targets. After a 0.4-second delay, <strong>Vladimir heals for each infected champion<\/strong> (reduced by 40% for champions beyond the first).<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Hemoplague 10% Universal Damage Amplification: <\/strong>The 10% damage amplification affects <strong>every damage source<\/strong> during the 4-second infection \u2014 Vladimir&#8217;s own Q, E, W pool ticks, ally abilities, turret damage, DoT effects already ticking, and item procs. In a coordinated teamfight where Vladimir hits 3 enemies with R: every ally&#8217;s burst combo during the 4-second window deals 10% more damage against all three targets. Against a 2500 HP carry who receives the combined burst of a Zed (1000 total) + Vladimir (800 total) in 4 seconds under R: 10% of 1800 combined burst = <strong>180 bonus damage from R&#8217;s amplification alone<\/strong>, before R&#8217;s own 350 + 70% AP burst adds at expiry. The heal at 500 AP against 3 infected champions: (350 + 350) \u00d7 1 + (350+350) \u00d7 0.6 \u00d7 2 = <strong>1120 HP healed from 3 champions<\/strong><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Rhythm Establishment \u2014 First Priority: <\/strong>Vladimir&#8217;s laning pattern revolves entirely around <strong>maintaining Q cooldown discipline<\/strong>. Fire Q on the enemy champion every time it&#8217;s available for damage and Crimson Rush generation. Never hold Q longer than 1 second off cooldown during the laning phase \u2014 each delayed Q pushes back the Rush surge timing by a full cooldown cycle. At level 1, Q&#8217;s 9-second cooldown means Rush 2-point surge is available approximately every 18 seconds. At rank 5 Q (4.6s CD), surge is available every <strong>~10 seconds<\/strong> \u2014 one of the most frequent empowered ability cycles in the game.<\/li>\n\n\n\n<li><strong>W as a Reactive Escape, Not an Opener: <\/strong>Sanguine Pool costs <strong>15% current HP<\/strong> \u2014 at 600 base HP, that&#8217;s 90 HP at level 1. Never use W as an opener in early trades because the HP cost sets Vladimir back before trading even begins. W&#8217;s 2-second untargetable window is most valuable as a <strong>dodge for incoming burst abilities<\/strong>: Zed R Death Mark, Ahri Charm, Lux Light Binding, LeBlanc chain. The 28-second base cooldown at rank 1 means one W every 28 seconds \u2014 each use is precious. The pool damage (20 per tick at rank 1) and 30% lifesteal heal are minimal early game; the primary value is untargetable evasion.<\/li>\n\n\n\n<li><strong>E Free Cast Below 12% HP: <\/strong>If Vladimir drops below 12% max HP, Tides of Blood costs <strong>no health<\/strong> for that cast. In desperate low-HP trades or under-tower fights, this provides a free nova burst that might secure a kill or zone the enemy. The 12% threshold at 600 HP base = 72 HP remaining \u2014 Vladimir is near-dead regardless, but the free E provides one final burst opportunity without accelerating his own death through HP cost.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Crimson Rush Surge Timing Around Enemy Abilities: <\/strong>The surge state (Crimson Rush at 2 points) grants <strong>10\u201340% bonus MS for 0.5 seconds<\/strong> before empowered Q fires. The MS burst during surge can be used to <strong>close distance before firing empowered Q<\/strong> or <strong>dodge a slow projectile<\/strong> then turn and fire empowered Q during the chase. Experienced Vladimir players recognize the surge timing and use the 0.5-second MS window for micro-repositioning that changes the trade geometry \u2014 step forward to catch a retreating enemy with empowered Q range, step sideways to dodge a skillshot during the surge MS burst.<\/li>\n\n\n\n<li><strong>W + E Combo \u2014 The Core Fight Pattern: <\/strong>The most effective Vladimir sustained fight sequence: <strong>Q (start Rush generation) \u2192 E charge 1+ second (slow charged) \u2192 W activation (untargetable while E bolts travel) \u2192 E auto-fires or recast during W \u2192 pool damage ticks + 30% lifesteal heal \u2192 Q again after W ends (Rush point 2 building) \u2192 Rush surge \u2192 empowered Q for massive heal<\/strong>. Critically: <strong>if Tides of Blood is charging when W activates, E can still be recast during the pool<\/strong>. This overlap means Vladimir fires E nova while simultaneously untargetable \u2014 receiving zero targeted damage during the E hit window.<\/li>\n\n\n\n<li><strong>R Timing \u2014 Before Ally Burst, Not After: <\/strong>Hemoplague&#8217;s 10% damage amplification applies to <strong>all damage during the 4-second infection window<\/strong> \u2014 including ally burst that follows the R. <strong>Fire R first, then the rest of the combo<\/strong> rather than using R as a cleanup tool. Against a target who is about to receive Malphite R + ADC burst combo: R lands, Malphite R launches (10% more damage), ADC fires (10% more damage), Vladimir fires Q + E (10% more on his own damage too). Against a single target with only Vladimir: R \u2192 Q \u2192 E \u2192 W \u2192 empowered Q (all during 4-second window = all get 10% amplification). R fired after abilities waste the amplification window on the previous combo&#8217;s damage that has already been dealt.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Empowered Q Missing HP Heal as Clutch Survival: <\/strong>At 500 AP, empowered Q heals 25% of Vladimir&#8217;s missing HP plus the standard 175 HP base\/AP heal. In a late-game scenario at 30% HP (826 HP remaining, 1937 HP missing): 25% of 1937 = 484 HP missing HP heal + 175 standard = <strong>659 HP healed in one empowered Q cast<\/strong>. Vladimir at 30% HP who fires Rush-empowered Q effectively goes from 30% HP to approximately <strong>54% HP in a single ability cast<\/strong> while dealing 296 + 111% AP damage. This 24% HP recovery in one ability fires every two Q cycles (~10 seconds at max rank) \u2014 Vladimir&#8217;s &#8220;low HP mode&#8221; is often more dangerous than full HP because the missing HP heal scales exponentially as his HP drops.<\/li>\n\n\n\n<li><strong>R + Multi-Target Healing: <\/strong>Against a 5-champion teamfight where Vladimir infects all 5 with R: first champion heal = 350 + 350 (70% AP at 500AP) = 700 HP. Second champion: 700 \u00d7 60% = 420 HP. Third: 700 \u00d7 60% \u00d7 60% = 252 HP. Fourth: 151 HP. Fifth: 91 HP. <strong>Total heal from 5 infected champions: 700 + 420 + 252 + 151 + 91 = 1614 HP<\/strong> \u2014 after an R that also dealt 350 + 350 = 700 magic damage to each infected champion and amplified all damage taken by 10% during the 4 seconds. R landing on a full 5-champion teamfight simultaneously delivers maximum burst damage AND near-full HP restoration.<\/li>\n\n\n\n<li><strong>Sanguine Pool Crimson Rush Preservation: <\/strong>Crimson Rush depletes <strong>75% slower during Sanguine Pool<\/strong>. If Vladimir is at 2 Rush points (surge active) and activates W, the surge state <strong>persists through the entire 2-second W duration<\/strong> and for approximately 2 seconds after W ends (75% slower depletion \u00d7 2.5 second normal depletion = approximately 10 seconds of surge preservation). This means W can be used reactively to dodge a burst while Vladimir <strong>retains the empowered Q opportunity<\/strong> for after W ends. The standard play: enemy burst incoming \u2192 W (preserve Rush surge, dodge burst) \u2192 W ends \u2192 empowered Q fires into the now-committed attacker.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Using W Offensively as an Opener: <\/strong>Sanguine Pool&#8217;s 15% current HP cost is too high to justify as an opener. At full HP 2763, W costs 414 HP upfront. The pool damage (75 \u00d7 4 ticks = 300 at max rank + 3.75% bonus HP) and 30% lifesteal heal only cover the HP cost if enemies stand in the pool for the full 2 seconds. <strong>W is a reactive defensive tool<\/strong> \u2014 use it to dodge the ability that would reduce Vladimir&#8217;s HP by more than 414, not as the initiator of a trade that begins with a 414 HP deficit.<\/li>\n\n\n\n<li><strong>Wasting Empowered Q on Full HP Vladimir: <\/strong>Empowered Q&#8217;s additional heal is based on <strong>Vladimir&#8217;s missing HP<\/strong> \u2014 at full HP, there is no missing HP to heal. Firing empowered Q when Vladimir is at 95%+ HP wastes the most powerful component of the ability. The <strong>optimal empowered Q timing<\/strong> is always when Vladimir has taken some damage \u2014 even 15% missing HP from a W cost creates a meaningful healing return. Build this habit: use W, take some poke damage, now fire empowered Q for maximum healing benefit.<\/li>\n\n\n\n<li><strong>Charging E for Full Duration in Melee Range: <\/strong>Tides of Blood&#8217;s <strong>20% self-slow applies after the first second of charge<\/strong> \u2014 in close-quarters fighting, this makes Vladimir nearly stationary for 0.5 seconds between 1-second charge completion and recast. At melee range against an assassin, that 0.5-second self-slow is sufficient for a full combo to land before the E fires. <strong>Either charge E for exactly 1 second and immediately recast<\/strong> (maximum slow + minimum self-slow window) or fire E instantly (no slow but no self-slow either). Never hold E past 1 second in melee range \u2014 the self-slow creates a vulnerability window that negates the E&#8217;s offensive value.<\/li>\n\n\n\n<li><strong>R After Instead of Before Allies: <\/strong>Hemoplague amplification applies to <strong>damage taken during the 4-second window<\/strong> \u2014 past damage is already done. Firing R after an ally burst sequence means the amplification only applies to subsequent hits rather than the full combo. <strong>Always coordinate R to land 0.5\u20131 second before<\/strong> the primary burst window. In a dive composition, R should land as the engage begins (Malphite R incoming), not after the engage has already reduced the target to 20% HP.<\/li>\n\n\n\n<li><strong>Ignoring Crimson Pact Itemization Logic: <\/strong>Buying <strong>pure AP items without HP items early<\/strong> misses the Crimson Pact HP-to-AP bonus. Vladimir&#8217;s optimal itemization includes at least one HP-primary item (Warmog&#8217;s, Heartsteel, Rylai&#8217;s) early to <strong>generate free AP from HP<\/strong> while the AP items simultaneously grant free HP. A pure AP build (Luden&#8217;s + Shadowflame + Rabadon&#8217;s) on Vladimir ignores 800+ free bonus HP from AP conversion that would otherwise translate back into additional E 1.5% max HP damage, W pool damage, and survival \u2014 all simultaneously.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rylais-crystal-scepter\/\">Rylai&#8217;s Crystal Scepter<\/a>: <\/strong>AP + HP for Crimson Pact dual conversion. The slow on ability hit permanently applies to Vladimir&#8217;s Q at 600 range \u2014 every Q poke slows the target by 15% for 1 second, enabling the follow-up E nova slow stacking. HP feeds E&#8217;s 1.5% max HP bolt damage directly. The AP from Rylai&#8217;s converts to HP via Crimson Pact, and that HP feeds E&#8217;s damage \u2014 a genuine circular benefit rather than a theoretical one.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/demonic-embrace\/\">Demonic Embrace<\/a>: <\/strong>Burns 2% max HP magic damage per second on ability hits \u2014 Vladimir&#8217;s rapid Q cycling means Demonic Embrace burns approximately every 5\u201310 seconds during active fights. HP gives AP via Crimson Pact. AP scaling (1% bonus HP per 100 AP from Demonic&#8217;s passive) adds additional HP that feeds back into E scaling and W pool damage. Demonic Embrace is the item that most fully exploits Vladimir&#8217;s dual HP\/AP conversion identity.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/shadowflame\/\">Shadowflame<\/a>: <\/strong>Flat magic pen for Q and E through shields. Shield-shredding against Lulu, Janna, and Karma support compositions that try to protect carries through Vladimir&#8217;s sustained poke. The AP scaling on Q (60%), empowered Q (111%), and R (70%) all benefit from flat pen during the burst window when shields are most likely to be active.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/warmogs-armor\/\">Warmog&#8217;s Armor<\/a>: <\/strong>High HP volume for Crimson Pact AP conversion and E max HP scaling. The Warmog&#8217;s passive (HP regeneration when not having taken damage for 3+ seconds) interacts with W&#8217;s 2-second untargetable window: W avoids damage for 2 seconds, and if no additional hits follow, Warmog&#8217;s regen activates after 1 more second. In extended sieges with brief windows between poke exchanges, Warmog&#8217;s effectively regenerates Vladimir to full HP between wave-clears.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rabadons-deathcap\/\">Rabadon&#8217;s Deathcap<\/a>: <\/strong>AP multiplier amplifying all conversion values simultaneously \u2014 the resulting AP increase grants more bonus HP via Crimson Pact (160% AP \u2192 HP), which then feeds E&#8217;s 1.5% max HP scaling. At 500 AP pre-Rabadon&#8217;s: 500 \u00d7 160% = 800 bonus HP from AP conversion. Rabadon&#8217;s converts 500 to ~650 AP: 650 \u00d7 160% = <strong>1040 bonus HP from AP conversion<\/strong> \u2014 240 additional HP purely from buying one item&#8217;s AP amplification.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/zhonyas-hourglass\/\">Zhonya&#8217;s Hourglass<\/a>: <\/strong>The 2.5-second stasis extends <strong>Sanguine Pool-like survivability<\/strong> by a further 2.5 seconds. Post-W (2s untargetable) \u2192 Zhonya&#8217;s (2.5s stasis) = 4.5 seconds of combined invulnerability, during which Crimson Rush depletes 75% slower during W&#8217;s phase. The armor also partially addresses Vladimir&#8217;s 24 base armor fragility against burst AD compositions. Zhonya&#8217;s active during R&#8217;s 4-second amplification window means Vladimir is untargetable for 2.5 of those 4 seconds while allies benefit from the 10% amplification.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Vladimir Counters<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/malzahar-the-prophet-of-the-void\/\">Malzahar<\/a><\/strong><\/p>\n\n\n\n<p>Malzahar&#8217;s Nether Grasp (R) 2.5-second suppression appears threatening \u2014 but Vladimir&#8217;s Sanguine Pool <strong>removes the suppression<\/strong> because it makes him untargetable, which breaks targeted CC. Malzahar fires R onto Vladimir \u2192 W immediately \u2192 R suppression broken \u2192 Malzahar is committed to melee range for 2.5 seconds \u2192 E + Q empowered volley hits a stationary Malzahar at point-blank. Malzahar&#8217;s low mobility and reliance on R as the primary defense against diving makes him consistently vulnerable to this W counter-pattern.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/syndra-the-dark-sovereign\/\">Syndra<\/a><\/strong><\/p>\n\n\n\n<p>Syndra&#8217;s burst window (Force of Will + Unleashed Power) deals the highest single-combo magic damage in the mid lane \u2014 but W&#8217;s 2-second untargetable absorbs Force of Will (targeted) and Unleashed Power (targeted projectile burst). Vladimir <strong>fires W specifically against Unleashed Power<\/strong> to negate Syndra&#8217;s primary damage source. Post-W, Vladimir&#8217;s sustained Q cycling and W pool damage outlast Syndra&#8217;s ability cooldowns \u2014 at equal AP levels, the Crimson Pact HP buffer survives Syndra&#8217;s burst where other mid laners cannot.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/akali-the-rogue-assassin\/\">Akali<\/a><\/strong><\/p>\n\n\n\n<p>Akali&#8217;s burst relies on Five Point Strike Q slow \u2192 Perfect Execution R \u2192 Shuriken Flip E dive sequence. Sanguine Pool <strong>removes targeted Akali CC<\/strong> and provides untargetable evasion during the Perfect Execution R burst phase. The pool&#8217;s 40% slow against Akali inside it prevents immediate retreat after the initial dive. Vladimir&#8217;s sustained Q healing outpaces Akali&#8217;s attrition-based burst pattern in extended fights, and R&#8217;s 10% amplification against Akali affects all her subsequent damage while Vladimir&#8217;s heal offsets the incoming burst.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Vladimir is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/cassiopeia-the-serpents-embrace\/\">Cassiopeia<\/a><\/strong><\/p>\n\n\n\n<p>Cassiopeia&#8217;s Noxious Blast (Q) applies Poison \u2014 her Twin Fang (E) can be spammed on-hit every 0.75 seconds against a poisoned target, generating mana from each Twin Fang heal. Vladimir&#8217;s W dodge avoids the initial Q Poison application, but Cassiopeia&#8217;s sustained DPS from repeated Twin Fangs <strong>applies damage faster than Vladimir&#8217;s Q heal cycle can recover<\/strong>. Petrifying Gaze (R) turns Vladimir to stone if facing Cassiopeia \u2014 Vladimir cannot W reactive during the R cast easily. The matchup punishes Vladimir&#8217;s short 450 attack range by keeping him constantly poisoned in the 850-range Q zone.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/veigar-the-tiny-master-of-evil\/\">Veigar<\/a><\/strong><\/p>\n\n\n\n<p>Veigar&#8217;s Event Horizon (E) cage stun prevents W evasion if Vladimir is inside or collides with the cage walls. A Veigar who places Event Horizon correctly (around Vladimir&#8217;s walking path) and fires Primordial Burst R during the stun delivers <strong>true damage substitute (missing HP scaling) that potentially one-shots Vladimir before W can be used<\/strong>. Dark Matter (W) during the stun compounds the burst. Vladimir cannot W to dodge Event Horizon cage wall collision \u2014 the cage is a displacement mechanic that ignores untargetable status during collision.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/leblanc-the-deceiver\/\">Leblanc<\/a><\/strong><\/p>\n\n\n\n<p>LeBlanc&#8217;s Distortion (W) dash enables <strong>continuous pursuit of Vladimir<\/strong> who cannot consistently W every LeBlanc combo attempt on the 28-second cooldown. Mimic (R) doubles a single ability \u2014 a Mimic Sigil of Malice into a full chain proc deals burst on a 40-second cooldown that Vladimir&#8217;s W covers only once per fight. LeBlanc&#8217;s chain CC (Ethereal Chains E root) + W dash combo fires faster than Vladimir can react to W-dodge, and the root prevents Vladimir from moving during the 1.5-second lock \u2014 W cannot be used while rooted.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Why does Vladimir use HP items instead of pure AP?<\/strong><\/p>\n\n\n\n<p>A: Crimson Pact passive gives <strong>3.5% bonus HP as free AP and 160% AP as free bonus HP simultaneously<\/strong>. Every HP item provides both its own HP AND generates AP via Crimson Pact conversion. Every AP item provides its own AP AND generates bonus HP. Vladimir building Rylai&#8217;s Crystal Scepter (300 HP + 60 AP) effectively gets <strong>300 HP \u2192 10.5 free AP + 60 AP \u2192 96 bonus HP<\/strong>. A pure mage building Rylai&#8217;s only gets the 60 AP primary value \u2014 Vladimir gets the 60 AP <strong>plus<\/strong> HP-to-AP conversion on the bonus HP. The dual conversion makes HP\/AP hybrid items geometrically more efficient on Vladimir than on any other champion.<\/p>\n\n\n\n<p><strong>Q: Does Sanguine Pool dodge everything?<\/strong><\/p>\n\n\n\n<p>A: W makes Vladimir <strong>untargetable<\/strong> \u2014 it stops <strong>targeted abilities and basic attacks<\/strong>. It does NOT dodge already-in-flight AoE projectiles (Syndra orbs in mid-air), persistent ground AoE (Karthus Q zone, Viktor R ticks), DoT effects already applied before W, or the <strong>initial Karthus Requiem<\/strong> (global). AoE abilities with a ground-targeted origin that were cast after W cannot hit Vladimir \u2014 for example, Lux&#8217;s Finales Funkeln cannot land on Vladimir if he W&#8217;d after her E tether attached but before she fired the laser (the laser is ground-targeted after E, so W removes the E tether target). The nuance requires knowing the targeting type of each ability: targeted = avoided by W, AoE\/ground-targeted = not avoided if already in flight.<\/p>\n\n\n\n<p><strong>Q: What is the correct ability leveling order?<\/strong><\/p>\n\n\n\n<p>A: Max <strong>Q (Transfusion) first<\/strong> \u2014 the combination of cooldown reduction (9s \u2192 4.6s), damage (80\u2192160 + 60% AP), and heal (20\u219240 + 35% AP) scaling plus empowered Q damage (148\u2192296 + 111% AP) is Vladimir&#8217;s primary DPS and sustain tool. Shorter Q cooldown also compresses the Rush surge cycle. Max <strong>E (Tides of Blood) second<\/strong> for cooldown (13s \u2192 5s) and damage (30\u219290 + 1.5% max HP per bolt) scaling. Max <strong>W (Sanguine Pool) last<\/strong> \u2014 the tick damage (20\u219275 + 3.75% bonus HP) increases per rank, but the 16-second max rank cooldown vs 28-second base means W&#8217;s defensive value is in its untargetable window (constant at 2 seconds regardless of rank), not its damage. R at 6, 11, 16.<\/p>\n\n\n\n<p><strong>Q: When is the best moment to fire empowered Q?<\/strong><\/p>\n\n\n\n<p>A: Empowered Q&#8217;s primary value is the <strong>missing HP heal (25% of missing HP at 500 AP)<\/strong>. The optimal timing: <strong>fire empowered Q when Vladimir is below 60% HP<\/strong>, maximizing the missing HP percentage healed. In trades, the sequence is: take initial hit from enemy, drop to ~70\u201380% HP, then fire the queued empowered Q \u2014 the missing HP heal recovers the taken damage and often leaves Vladimir at higher HP than before the trade. At full HP, skip the surge timing and let Q generate the next Rush cycle instead of consuming it for negligible missing HP heal.<\/p>\n\n\n\n<p><strong>Q: Can Vladimir use abilities during Sanguine Pool?<\/strong>A: <strong>No<\/strong> \u2014 Vladimir <strong>cannot use basic attacks or abilities during Sanguine Pool<\/strong>. He can only move. The one exception is if <strong>Tides of Blood was already charging when W was activated<\/strong> \u2014 in that case, E can still be recast during the pool duration. This means the W + E overlap combo requires starting E charge <strong>before<\/strong> activating W, then recasting E while untargetable mid-pool. If E is not already charging when W activates, it cannot be cast during the 2-second pool window.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19806","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Vladimir: The Crimson Reaper - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/vladimir-the-crimson-reaper\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Vladimir: The Crimson Reaper - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Vladimir is a champion in League of Legends played in the Mid lane, classified as a Battlemage. 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