{"id":19813,"date":"2026-02-17T22:41:11","date_gmt":"2026-02-17T22:41:11","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/vayne-the-night-hunter\/"},"modified":"2026-02-17T22:41:11","modified_gmt":"2026-02-17T22:41:11","slug":"vayne-the-night-hunter","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/vayne-the-night-hunter\/","title":{"rendered":"Vayne: The Night Hunter"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Vayne<\/strong> is a champion in League of Legends played in the <strong>Bot lane<\/strong>, classified as a <strong>Marksman (Marksman \/ Assassin)<\/strong>. She uses <strong>Mana<\/strong> (232 \u2013 920.28) and deals <strong>Physical \/ True<\/strong> damage. Vayne was released on <strong>May 10, 2011<\/strong>, and was last updated in patch <strong>V25.17<\/strong>. Store price: <strong>1575 Blue Essence \/ 790 RP<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Hunt | PROJECT: Hunters Animated Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/ZSGdN4hOiLc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 18)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>550<\/td><td>2575.5<\/td><\/tr><tr><td>Mana (MP)<\/td><td>232<\/td><td>920.28<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>60<\/td><td>106.21<\/td><\/tr><tr><td>Armor (AR)<\/td><td>23<\/td><td>113.46<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>330<\/td><td>330 (fixed)<\/td><\/tr><tr><td>Attack Range<\/td><td>550 (Ranged)<\/td><td>550 (fixed)<\/td><\/tr><tr><td>Base AS<\/td><td>0.658<\/td><td>\u2014<\/td><\/tr><tr><td>Bonus AS<\/td><td>0 \u2013 64.89%<\/td><td>\u2014<\/td><\/tr><tr><td>Missile Speed<\/td><td>2000<\/td><td>\u2014<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Lowest HP Among ADCs: <\/strong>Vayne&#8217;s 550 base HP and 2575.5 max HP at level 18 is among the lowest HP pools of all ADC champions. Combined with 23 base armor, she is <strong>one of the most fragile ADCs in the game<\/strong> during the laning phase. This squishiness is the direct trade-off for Silver Bolts&#8217; true damage scaling against tanky targets and Final Hour&#8217;s burst window. Protect this weakness with Tumble repositioning and Night Hunter&#8217;s approach speed \u2014 Vayne wins the DPS race against tanks but loses instantly to any burst combo that connects cleanly.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf19 Passive: Night Hunter<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Effect Radius<\/td><td>2000<\/td><\/tr><tr><td>Bonus Movement Speed<\/td><td>30 (while facing visible enemy champion)<\/td><\/tr><tr><td>Bonus MS during Final Hour<\/td><td>90 (tripled)<\/td><\/tr><tr><td>Requirement<\/td><td>Facing a visible enemy champion within 2000 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Vayne gains <strong>30 bonus movement speed<\/strong> while facing a nearby visible enemy champion, increased to <strong>90 while under the effects of Final Hour<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Night Hunter as Chase Tool: <\/strong>30 bonus MS while facing the target means Vayne accelerates toward targets she&#8217;s pursuing \u2014 making her one of the hardest ADCs to kite away from in extended chases. The <strong>90 MS during Final Hour<\/strong> is a 60-unit movement speed swing that turns Vayne into a literal sprint-speed melee-range ADC for the R duration. Against champions trying to Flash and retreat after a teamfight, Final Hour + Night Hunter catches them through the Flash distance in 1\u20132 autos. The passive requires the target to be <strong>visible<\/strong> \u2014 Fog of War or invisibility removes the MS bonus entirely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Q: Tumble<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>30 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>6 \/ 5 \/ 4 \/ 3 \/ 2 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Range<\/td><td>300<\/td><\/tr><tr><td>Speed<\/td><td>500 + 100% total movement speed<\/td><\/tr><tr><td>Empowered Auto Window<\/td><td>3 seconds after dash<\/td><\/tr><tr><td>Bonus Physical Damage<\/td><td>75 \/ 85 \/ 95 \/ 105 \/ 115% AD (+ 50% AP)<\/td><\/tr><tr><td>Special Properties<\/td><td>Uncancellable windup, resets basic attack timer<\/td><\/tr><tr><td>Final Hour Cooldown Reduction<\/td><td>30 \/ 40 \/ 50%<\/td><\/tr><tr><td>Final Hour Invisibility<\/td><td>1 second per Tumble (ends on attack\/ability cast)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Vayne dashes a fixed distance in the target direction (not through terrain), empowering her next basic attack within 3 seconds to have an <strong>uncancellable windup<\/strong> and deal <strong>75\u2013115% AD bonus physical damage<\/strong>. Tumble resets Vayne&#8217;s basic attack timer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Tumble Attack Timer Reset \u2014 The Core Mechanic: <\/strong>Tumble resets the basic attack timer, meaning the empowered auto fires <strong>immediately after the dash lands<\/strong> \u2014 not after the normal attack windup. The correct usage pattern is: auto \u2192 <strong>immediately Tumble<\/strong> \u2192 empowered auto fires with reset timer \u2192 auto \u2192 Tumble \u2192 repeat. This creates a DPS burst rate significantly higher than normal attack speed allows. At rank 5 Tumble (2-second cooldown) + 60%+ bonus AS, the Tumble-auto-auto-Tumble cycle fires 3 Silver Bolt stacks in <strong>under 2 seconds<\/strong>. During Final Hour, Tumble&#8217;s 50% CD reduction at rank 5 brings it to <strong>1-second effective cooldown<\/strong> \u2014 near-constant repositioning with 1 second of invisibility on every cast.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd29 W: Silver Bolts<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Type<\/td><td>Permanent Passive<\/td><\/tr><tr><td>Stack Application<\/td><td>Basic attacks and Condemn (on-hit), expires on attacking a new enemy<\/td><\/tr><tr><td>Stack Duration<\/td><td>3.5 seconds (refreshes on application)<\/td><\/tr><tr><td>Max Stacks<\/td><td>3<\/td><\/tr><tr><td>3rd Stack True Damage<\/td><td>6 \/ 7 \/ 8 \/ 9 \/ 10% of target&#8217;s maximum health<\/td><\/tr><tr><td>Minimum True Damage<\/td><td>50 \/ 65 \/ 80 \/ 95 \/ 110<\/td><\/tr><tr><td>Monster Damage<\/td><td>140 \/ 155 \/ 170 \/ 185 \/ 200 (modified)<\/td><\/tr><tr><td>Stack Reset<\/td><td>Immediately upon targeting a new enemy<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Vayne&#8217;s basic attacks and Condemn apply a <strong>stack of Silver Bolts on-hit for 3.5 seconds<\/strong>, refreshing on subsequent applications, expiring upon attacking a new enemy, and stacking up to 3 times. The third stack consumes them all to deal <strong>bonus true damage equal to 6\u201310% of the target&#8217;s maximum health<\/strong> (minimum 50\u2013110).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 TRUE DAMAGE \u2014 Why Resistances Don&#8217;t Matter: <\/strong>Silver Bolts 3rd stack true damage ignores <strong>both armor AND magic resistance<\/strong> completely. A 5000 HP tank with 300 armor and 200 MR takes the same 500 true damage (10% of 5000 HP at max rank W) as a squishy 2000 HP target takes 200 true damage \u2014 zero mitigation from either resistance type. The critical implication: <strong>building HP against Vayne scales her damage proportionally<\/strong>, while building armor or MR provides no reduction to Silver Bolts. The correct counter-itemization against Vayne is <strong>not HP stacking<\/strong> \u2014 it&#8217;s CC, burst damage to prevent the 3-auto cycle from completing, and healing reduction.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 E: Condemn<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>90 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>20 \/ 18 \/ 16 \/ 14 \/ 12 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.25 seconds<\/td><\/tr><tr><td>Target Range<\/td><td>550<\/td><\/tr><tr><td>Speed<\/td><td>2200 \/ 2000<\/td><\/tr><tr><td>Knockback Distance<\/td><td>475 units<\/td><\/tr><tr><td>Base Physical Damage<\/td><td>50 \/ 85 \/ 120 \/ 155 \/ 190 (+ 50% bonus AD)<\/td><\/tr><tr><td>Terrain Collision Bonus Damage<\/td><td>75 \/ 127.5 \/ 180 \/ 232.5 \/ 285 (+ 75% bonus AD)<\/td><\/tr><tr><td>Stun Duration (terrain)<\/td><td>1.5 seconds<\/td><\/tr><tr><td>Silver Bolts<\/td><td>Condemn applies 1 Silver Bolt stack on-hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Vayne fires a heavy bolt at the target enemy dealing physical damage and <strong>knocking them back 475 units<\/strong>, though not through terrain. If the target collides with terrain, they take <strong>bonus physical damage and become stunned for 1.5 seconds<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Condemn Wall-Pin Positions \u2014 Map Knowledge Wins Games: <\/strong>Condemn wall-pins require Vayne to be positioned <strong>between the target and a wall<\/strong> \u2014 not in front of them. This means Vayne needs to Tumble past or around the target to create the wall-pin angle. Consistent Condemn stun positions at Dragon: stand at the pit wall corner while the target stands near the wall. At Baron: Vayne positions at the narrow rock face. In lane: corner of the fountain wall or Baron wall. Any thin terrain creates a pin opportunity \u2014 <strong>small bushes do not count as terrain<\/strong> for the stun, only actual walls. Wall-pin Condemn + Silver Bolts 3rd stack + Tumble empowered auto represents Vayne&#8217;s full burst combo in a 1.5-second window.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf1f R: Final Hour<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>80 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>100 \/ 85 \/ 70 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Duration<\/td><td>8 \/ 10 \/ 12 seconds<\/td><\/tr><tr><td>Bonus Attack Damage<\/td><td>35 \/ 50 \/ 65<\/td><\/tr><tr><td>Night Hunter MS Bonus (during R)<\/td><td>90 (tripled from 30)<\/td><\/tr><tr><td>Tumble CD Reduction<\/td><td>30 \/ 40 \/ 50%<\/td><\/tr><tr><td>Tumble Invisibility Duration<\/td><td>1 second (per cast)<\/td><\/tr><tr><td>Extension Condition<\/td><td>Champion takedown within 3 seconds of damaging them<\/td><\/tr><tr><td>Extension Duration<\/td><td>+4 seconds (up to original duration)<\/td><\/tr><tr><td>Invisibility Break Condition<\/td><td>Attacking or casting abilities<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Vayne equips her crossbow, gaining <strong>35\/50\/65 bonus attack damage for 8\u201312 seconds<\/strong>. While active, Final Hour empowers Night Hunter to have <strong>tripled bonus movement speed (90)<\/strong> and Tumble to have a <strong>reduced cooldown (30\u201350% reduction)<\/strong>. Additionally, Tumble&#8217;s cast grants Vayne <strong>invisibility for 1 second<\/strong>. Attacking or casting abilities ends the invisibility immediately.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Scoring an enemy champion takedown within 3 seconds of damaging them will <strong>extend Final Hour&#8217;s duration by 4 seconds<\/strong>, up to its original maximum duration.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Final Hour \u2014 The 1-Second Invisibility Micro: <\/strong>Each Tumble during R grants <strong>1 second of invisibility<\/strong> \u2014 broken by the next attack or ability. The correct usage: Tumble (invisible) \u2192 <strong>reposition before breaking invisibility with the empowered auto<\/strong> \u2192 attack \u2192 Tumble again (invisible) \u2192 reposition \u2192 attack. In fights where the enemy has targeted abilities waiting (Ashe R, Lux E, Zed Death Mark), the invisible window during each Tumble forces the enemy to either fire their ability into empty space or wait until the invisibility breaks \u2014 by which point Vayne has already fired the empowered auto and is re-dashing. Against Akali or Teemo in a 1v1, Final Hour&#8217;s invisible Tumbles makes tracking Vayne effectively impossible.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>3-Stack Silver Bolts Priority: <\/strong>Every trade in lane must complete <strong>3 consecutive autos on the same target<\/strong> to deliver Silver Bolts true damage. This means <strong>committing to the same target for 3 autos<\/strong> rather than auto-switching between support and ADC mid-trade. Switching targets resets Silver Bolts stacks immediately. Against high-poke lane opponents, use Tumble to close distance on the first auto, ensuring all 3 autos land before the opponent escapes auto range.<\/li>\n\n\n\n<li><strong>Tumble as Dodge, Not Only Engage: <\/strong>Tumble&#8217;s 300-range dash at 500 + total MS speed makes it one of the fastest short-range repositioning tools among ADCs. Against Blitzcrank Rocket Grab, Thresh Death Sentence, or Nautilus Dredge Line \u2014 a reactive Tumble sideways completely dodges the skillshot. The <strong>30-mana cost and 6-second base cooldown<\/strong> (2 seconds at max rank) make Tumble available frequently enough to use reactively rather than saving it exclusively for aggressive plays.<\/li>\n\n\n\n<li><strong>Conservative Laning \u2014 Survive to Mid Game: <\/strong>Vayne&#8217;s early game is genuinely weak. 550 base HP, 23 base armor, and no early burst means she loses most level 1\u20136 all-ins against standard ADC + support combinations. The goal is <strong>survive the laning phase without dying<\/strong>, farm safely with Tumble autos, and avoid extended trades until Silver Bolts&#8217; true damage output competes with the opponent&#8217;s physical\/magic damage.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Wall-Pin Setup Priority: <\/strong>At mid game, identifying wall-pin angles before engaging determines whether Condemn is a stun or just a knockback. Approach targets from the open-field side so Vayne is between them and the nearest wall. The <strong>Tumble \u2192 auto \u2192 auto \u2192 Condemn (wall-pin) \u2192 3rd stack Silver Bolts \u2192 Tumble<\/strong> combo: Tumble closes range (empowered auto = 1 stack) \u2192 second auto (2 stacks) \u2192 Condemn wall-pin (3rd stack = true damage + stun) \u2192 Tumble reposition during the stun \u2192 auto continuation. All within the Condemn stun window.<\/li>\n\n\n\n<li><strong>Final Hour Engagement Timing: <\/strong>R should activate <strong>at the start of a guaranteed fight<\/strong> \u2014 not reactively after damage is already coming in. The 65 bonus AD at R3 converts directly into Tumble&#8217;s AD scaling (115% AD empowered auto = 75 additional damage from R&#8217;s AD alone) and Silver Bolts&#8217; minimum threshold scales with AD items. More importantly, the 1-second invisible Tumble repositioning during R prevents the opponent from reliably targeting Vayne during the fight, which is what enables sustained Silver Bolts stacking through heavy CC pressure.<\/li>\n\n\n\n<li><strong>Tumble Direction Into Brushes: <\/strong>Tumbling into a brush resets visibility for 1 second (standard brush stealth) \u2014 combined with Final Hour&#8217;s Tumble invisibility, brushes extend the stealth duration significantly. Against opponents without vision control in the brush, this creates moments where Vayne is functionally unkillable \u2014 she&#8217;s invisible inside the brush, moving at 90 MS toward the target, preparing the next empowered auto. Clear this advantage by controlling brushes with vision before approaching Vayne.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Silver Bolts 10% Max HP True Damage: <\/strong>At max rank Silver Bolts against a 5000 HP tank, every 3rd auto delivers <strong>500 true damage<\/strong> \u2014 bypassing all armor and MR. In a sustained 10-second fight with Final Hour active (50% Tumble CDR = 1-second Tumble), Vayne delivers approximately <strong>6\u20138 Silver Bolt procs<\/strong> \u2014 3000\u20134000 true damage against a 5000 HP tank, before any physical auto damage or Tumble empowered hits. No item in the game counters this damage output. This is why the late-game 1v1 against any HP-investment champion is Vayne&#8217;s guaranteed win condition.<\/li>\n\n\n\n<li><strong>Final Hour Extension Chain: <\/strong>Each kill within 3 seconds of damaging extends R by 4 seconds, up to the original duration. In a teamfight where Vayne kills 3 champions over 15 seconds, <strong>R can effectively last for 20\u201324 seconds<\/strong> rather than the base 12. The only condition is dealing damage within 3 seconds before each kill \u2014 which is automatic in continuous fighting. Manage R duration by continuing to attack between kills rather than repositioning passively.<\/li>\n\n\n\n<li><strong>Night Hunter 90 MS Chase: <\/strong>At Final Hour R3, the 90 bonus MS facing a visible enemy champion creates a <strong>420 effective movement speed<\/strong> (330 + 90) while pursuing fleeing targets. Combined with Tumble repositioning every 1 second (50% CDR at R3), Vayne closes 300-unit dashes with <strong>near-sprint speed<\/strong> between each dash. Against champions with Flash on cooldown attempting to retreat after a lost teamfight, this chase sequence has a near-100% catch rate. Night Hunter MS drops to 0 the moment the target enters Fog of War \u2014 prioritize maintaining visual on retreating targets.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Auto-Switching Targets Mid-Trade: <\/strong>Silver Bolts stacks reset the moment Vayne attacks a different target. In bot lane 2v2s, <strong>commit to one target for 3 consecutive autos<\/strong> before switching. The 3.5-second stack duration means even with movement interruptions between autos, the stacks persist if the same target is reached within the window. The most common early game mistake is auto-attacking the support once, then switching to the ADC, resetting stacks on both.<\/li>\n\n\n\n<li><strong>Tumbling Toward Walls During R: <\/strong>Final Hour&#8217;s invisible Tumble requires the dash <strong>not to put Vayne against a wall<\/strong> after landing \u2014 she needs space to reposition during the 1-second invisible window. Tumbling into a corner during R means she&#8217;s predictably in one location when the invisibility breaks. Always Tumble <strong>past<\/strong> targets or sideways, never into terrain that limits subsequent movement options.<\/li>\n\n\n\n<li><strong>Condemn Without Wall Proximity: <\/strong>Condemn as a pure knockback (without wall collision) is a 20-second cooldown ability that deals physical damage and creates 475 units of distance from the target \u2014 arguably a self-harm tool in a fight where Vayne needs to stay in auto range. Never use Condemn <strong>unless a wall is within 475 units of the target in the knockback direction<\/strong>, or unless the distance creation is genuinely needed to disengage. Wasting Condemn on open-field knockbacks is a consistent Vayne loss pattern.<\/li>\n\n\n\n<li><strong>Activating R Too Late: <\/strong>Final Hour activated after taking burst damage or after the fight has turned unfavorable doesn&#8217;t provide the invisible Tumble safety the R window is designed for. Activate R <strong>before engaging<\/strong> or at the very first sign of a fight beginning \u2014 the bonus AD, invisible Tumble repositioning, and 90 MS Night Hunter are all most valuable when the fight is at full resources, not after Vayne has taken a rotation of damage.<\/li>\n\n\n\n<li><strong>Fighting 5v5 Teamfights Without Peel: <\/strong>Vayne has 550 base HP, no defensive ability, and requires sustained auto-attack range to function. In a 5v5 teamfight against a dive composition, Vayne dies before completing a Silver Bolts cycle against any target. <strong>Vayne wins 1v1 and 1v2 duels<\/strong>, not 5v5 teamfights without support. Position behind frontline, use Tumble to dodge specific CC abilities rather than general repositioning, and focus the closest high-HP target for Silver Bolts true damage throughput.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a>: <\/strong>True damage every 3rd hit stacks with Silver Bolts true damage \u2014 both proc on the 3rd auto, creating a <strong>dual true damage 3rd-hit<\/strong> interaction. Kraken Slayer&#8217;s true damage is applied separately from Silver Bolts, meaning a tank receives both the Silver Bolts % max HP true damage and Kraken Slayer&#8217;s flat true damage simultaneously on the 3rd auto. The combined true damage burst on the 3rd auto is the highest single-auto true damage output of any ADC.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/blade-of-the-ruined-king\/\">Blade of the Ruined King<\/a>: <\/strong>Percent current HP physical damage on-hit amplifies damage against high-HP targets \u2014 the same profile Silver Bolts already targets. BORK&#8217;s passive plus Silver Bolts creates <strong>three separate percent-HP damage sources<\/strong>: BORK on-hit (% current HP), Silver Bolts 3rd stack (% max HP true damage), and Kraken 3rd hit (flat true). The active lifesteal and MS slow also provides survivability and chase in fights where Vayne needs to stay in range.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guinsoos-rageblade\/\">Guinsoo&#8217;s Rageblade<\/a>: <\/strong>On-hit effects fire as if they crit \u2014 Silver Bolts&#8217; passive fires on-hit. Rageblade&#8217;s Seething Strike stacks double the frequency of on-hit effects, meaning Silver Bolts effectively <strong>procs every 1.5 autos instead of every 3<\/strong> at full Rageblade stacks. Combined with Tumble&#8217;s attack timer reset, 100% Rageblade stacks turn Silver Bolts from a 3-auto passive into a near-constant 1.5-auto true damage machine against tanky targets.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/wits-end\/\">Wit&#8217;s End<\/a>: <\/strong>Magic resistance + attack speed + on-hit magic damage. Against heavy AP burst compositions where Vayne&#8217;s low HP is targeted by AoE magic damage. The MR shred passive amplifies any magic damage source while also providing Vayne personal survivability against AP champions who dive her.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/phantom-dancer\/\">Phantom Dancer<\/a>: <\/strong>Crit, attack speed, and the ghost movement effect through units during Tumble chase patterns. The Spectral Waltz effect prevents being bodyblocked mid-chase \u2014 important for Vayne who needs to stay in melee-adjacent range despite being a ranged ADC.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>Revive provides a second life during Final Hour if the fight goes wrong. GA + R active means even if Vayne dies during R, GA revive triggers with R still active \u2014 effectively providing a second R window from the revive position, potentially extending Final Hour duration through the revive with additional takedowns.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Vayne Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Malphite&#8217;s armor stacking provides zero mitigation against Silver Bolts true damage. Every 3rd Vayne auto deals <strong>10% max HP true damage regardless of his 300+ armor<\/strong>. Unstoppable Force (R) knockup allows Vayne to Tumble sideways during the brief airborne window and reposition \u2014 the knockup provides Vayne separation from Malphite&#8217;s brief melee window rather than preventing Silver Bolts stacking. Malphite&#8217;s primary defensive tool (armor) is completely negated by Vayne&#8217;s primary damage tool.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/tryndamere-the-barbarian-king\/\">Tryndamere<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tryndamere&#8217;s Undying Rage provides a 5-second death immunity floor \u2014 Silver Bolts true damage still ticks during R. A Tryndamere at 1% HP during R takes full true damage from every 3rd Vayne auto through the R window. At max rank Silver Bolts against a 2800 HP Tryndamere, each 3rd stack deals 280 true damage \u2014 <strong>7 procs during a 5-second R window potentially deals 1960 true damage<\/strong> that cannot be mitigated. Additionally, Blood Rush&#8217;s movement speed toward Vayne is countered by Condemn wall-pin, which removes Tryndamere&#8217;s primary threat (sustained melee contact).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/chogath-the-terror-of-the-void\/\">Cho&#8217;Gath<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cho&#8217;Gath explicitly builds to maximum HP through Feast stacks \u2014 each additional HP stack from Feast increases Silver Bolts&#8217; true damage proportionally. At 6000+ HP from Feast stacks, 10% max HP Silver Bolts delivers 600 true damage per 3rd auto \u2014 <strong>the more Cho&#8217;Gath eats, the harder Vayne&#8217;s 3rd auto hits<\/strong>. Silencing Shriek&#8217;s slow cannot prevent Tumble repositioning. Cho&#8217;Gath becomes functionally easier for Vayne the longer the game runs and the more HP stacks he accumulates.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Vayne is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/caitlyn-the-sheriff-of-piltover\/\">Caitlyn<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Caitlyn&#8217;s 650 base range (scaling to 700+ with items) outranges Vayne&#8217;s 550 range \u2014 Vayne cannot auto-attack Caitlyn from a position where Caitlyn cannot retaliate. Headshot ranged proc creates burst windows that exceed Vayne&#8217;s low HP margin. Yordle Snap Traps placed at Tumble landing positions root Vayne mid-dash repositioning. 90 Caliber Net creates 475 distance \u2014 sufficient to reset Silver Bolts stacks by interrupting the consecutive-auto requirement.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/miss-fortune-the-bounty-hunter\/\">Miss Fortune<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Make It Rain (E) slows Vayne during Tumble approach, and Love Tap (passive) bonus damage on first hit after retargeting punishes Vayne&#8217;s necessary target focus for Silver Bolts stacking. Bullet Time during Final Hour periods is an unavoidable AoE channel that deals massive damage regardless of Vayne&#8217;s invisible Tumble positioning \u2014 the Bullet Time fires in a cone, not single-target. MF&#8217;s early harass pattern also exploits Vayne&#8217;s low base HP before Silver Bolts true damage becomes relevant.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/lulu-the-fae-sorceress\/\">Lulu<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lulu support completely neutralizes Vayne&#8217;s 1v1 identity. Whimsy (Q) polymorph prevents Tumble during the polymorphed duration (1.5\u20132 seconds). Wild Growth (R) knockup interrupts Silver Bolts stacking sequences. Help, Pix! (E) shield absorbs Silver Bolts&#8217; minimum threshold damage. A Vayne against a Lulu support loses the fundamental premise of the champion \u2014 isolated duels don&#8217;t happen because Lulu prevents the isolation. The entire Vayne game plan requires 1v1 or 1v2 situations; Lulu prevents them entirely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Silver Bolts deal the same damage against all champions regardless of resistances?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Yes \u2014 Silver Bolts 3rd stack deals <strong>true damage<\/strong>, which ignores both armor and magic resistance completely. A 300-armor Malphite and a 0-armor Zed both receive identical Silver Bolts damage when the 3rd stack proc fires. The damage is purely based on <strong>maximum health<\/strong> \u2014 scaling with HP investment, not with resistance investment. Building armor specifically to counter Vayne provides zero Silver Bolts mitigation. Only healing reduction (Grievous Wounds), percentage health reduction (Garen E), or increasing HP through items that also provide damage (like Sterak&#8217;s) have any meaningful interaction with Silver Bolts.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What is the correct Tumble direction during Final Hour invisibility?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Tumble in a direction that (1) <strong>closes the gap to the target<\/strong>, (2) <strong>avoids walls that limit subsequent movement<\/strong>, and (3) <strong>creates a wall-pin angle if terrain is nearby<\/strong>. The 1-second invisible window during R Tumble is for repositioning \u2014 use it to move to a position that the enemy cannot predict from your previous visible location. Tumbling directly toward the enemy is readable. Tumbling slightly to the side, using the 1-second invisible window to adjust approach angle, then firing the empowered auto from an unexpected direction is the high-level usage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When is Condemn used WITHOUT a wall?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Rarely \u2014 but there are specific legitimate cases. Against a diving champion who has closed inside Vayne&#8217;s auto range and lacks escape (Nocturne, Tryndamere after Undying Rage), Condemn as a <strong>475-unit separation creation<\/strong> buys time to Tumble away and reset the fight at range. Against Thresh hook mid-fly, Condemn pre-emptively can interrupt the hook arc. Against any champion burning their gap-close attempting to re-close to Vayne after she&#8217;s kited, Condemn&#8217;s knockback resets their approach cooldown for 20 seconds. These cases are minority usage \u2014 wall-pin is always preferred when available.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Vayne viable in Top lane?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Vayne Top is a niche but historically proven off-meta pick \u2014 primarily famous at high elo Challenger gameplay. The matchup depends entirely on the opponent: against melee juggernauts like Urgot, Malphite, or Cho&#8217;Gath who cannot kite and whose HP investment feeds Silver Bolts, Vayne Top is genuinely oppressive. Against mobile champions with ranged harass, gap-close burst, or heavy CC (Fiora, Camille, Quinn), Vayne&#8217;s low HP and short range make Top lane untenable. Not recommended for general play, but effective in specific counter-pick scenarios.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What is the priority ability leveling order?<\/strong>A: Max <strong>E (Condemn) first<\/strong> \u2014 the stun duration stays at 1.5 seconds regardless of rank but the <strong>cooldown reduction from 20s to 12s<\/strong> is the most impactful scaling. A 12-second Condemn cooldown available in every extended trade vs. a 20-second cooldown used once per fight is the difference. Max <strong>Q (Tumble) second<\/strong> for cooldown reduction (6s \u2192 2s) and damage scaling (75% \u2192 115% AD). Max <strong>W (Silver Bolts) last<\/strong> \u2014 the true damage scales from 6% to 10% max HP, meaningful but secondary to ability frequency from Q and E cooldown reduction. R at 6, 11, 16.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19813","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Vayne: The Night Hunter - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/vayne-the-night-hunter\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Vayne: The Night Hunter - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Vayne is a champion in League of Legends played in the Bot lane, classified as a Marksman (Marksman \/ Assassin). 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