{"id":19821,"date":"2026-02-17T22:38:44","date_gmt":"2026-02-17T22:38:44","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/tristana-the-yordle-gunner\/"},"modified":"2026-02-17T22:38:44","modified_gmt":"2026-02-17T22:38:44","slug":"tristana-the-yordle-gunner","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/tristana-the-yordle-gunner\/","title":{"rendered":"Tristana: The Yordle Gunner"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Tristana<\/strong> is a champion in League of Legends played in the <strong>Bot lane<\/strong>, classified as a <strong>Marksman (Marksman \/ Assassin)<\/strong>. She uses <strong>Mana<\/strong> (300 \u2013 929.28 at max level) and deals <strong>Physical \/ Magic<\/strong> damage. Tristana was released on <strong>February 21, 2009<\/strong>, making her one of the game&#8217;s original champions. She was last updated in patch <strong>V26.01<\/strong>. Store price: <strong>675 Blue Essence \/ 585 RP<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Tristana | P\u0159edstaven\u00ed skin\u016f \u2013 League of Legends: Wild Rift\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/M5TFt8CGMtY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 18)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>640<\/td><td>2645.83<\/td><\/tr><tr><td>Mana (MP)<\/td><td>300<\/td><td>929.28<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>60<\/td><td>117.03<\/td><\/tr><tr><td>Armor (AR)<\/td><td>30<\/td><td>108.66<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>28<\/td><td>53.56<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>325<\/td><td>325 (fixed)<\/td><\/tr><tr><td>Attack Range (base)<\/td><td>550<\/td><td>717.65 (via Draw a Bead)<\/td><\/tr><tr><td>Base AS<\/td><td>0.656<\/td><td>\u2014<\/td><\/tr><tr><td>AS Ratio<\/td><td>0.694<\/td><td>\u2014<\/td><\/tr><tr><td>Bonus AS<\/td><td>0 \u2013 29.5%<\/td><td>\u2014<\/td><\/tr><tr><td>Missile Speed<\/td><td>2250<\/td><td>\u2014<\/td><\/tr><tr><td>Crit. DMG<\/td><td>200%<\/td><td>200%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Stat Note \u2014 The Range Scaling: <\/strong>Tristana&#8217;s <strong>717.65 attack range at level 18<\/strong> is not just a number \u2014 it&#8217;s a strategic advantage that compounds with every item. At max range, she auto-attacks from positions where virtually no other ADC can retaliate without gap-closing. Combined with <strong>Rocket Jump as an escape tool<\/strong> and Rapid Fire&#8217;s attack speed, late-game Tristana firing at 717 range with Q active is one of the hardest DPS situations to play against in the entire game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Passive: Draw a Bead<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Tristana&#8217;s basic attacks, <strong>Explosive Charge<\/strong>, and <strong>Buster Shot<\/strong> gain <strong>0 \u2013 167.65 bonus attack range (based on level)<\/strong>, for a total of <strong>550 \u2013 717.65 range (based on level)<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Range Milestone Breakdown: <\/strong>Draw a Bead is a passive scaling curve \u2014 Tristana starts at 550 range (standard ADC), and ends at 717.65 at level 18. She crosses <strong>600 range around level 7\u20138<\/strong>, <strong>650 range around level 12<\/strong>, and hits full 717 range in the late game. This means early laning feels like a standard ADC, but mid-game onwards she starts outranging the enemy support&#8217;s zone control entirely. Plan item timing around reaching <strong>2+ items by the time range hits 650+<\/strong> \u2014 that&#8217;s when the DPS advantage becomes oppressive.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 Q: Rapid Fire<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>30 \/ 35 \/ 40 \/ 45 \/ 50 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>20 \/ 19 \/ 18 \/ 17 \/ 16 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>None<\/td><\/tr><tr><td>Bonus Attack Speed<\/td><td>60 \/ 75 \/ 90 \/ 105 \/ 120%<\/td><\/tr><tr><td>Duration<\/td><td>7 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Tristana empowers her cannon, gaining <strong>60\u2013120% bonus attack speed for 7 seconds<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Q Timing and Combos: <\/strong>Rapid Fire is the simplest ability in Tristana&#8217;s kit but its timing determines everything. The key interaction: <strong>Q amplifies Explosive Charge stack generation<\/strong> \u2014 more attacks per second means faster 4-stack detonation. Activate Q <strong>before placing Explosive Charge<\/strong>, not after. With Q active, 4 stacks can be reached in roughly 2\u20133 auto attacks rather than 4. At 120% bonus attack speed, the time-to-detonate becomes so short that enemies struggle to react to the incoming burst. In teamfights, Q \u2192 E \u2192 3 rapid autos = explosion within 1.5 seconds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\ude80 W: Rocket Jump<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>30 \/ 35 \/ 40 \/ 45 \/ 50 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>22 \/ 20 \/ 18 \/ 16 \/ 14 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.25 seconds<\/td><\/tr><tr><td>Target Range<\/td><td>900<\/td><\/tr><tr><td>Effect Radius<\/td><td>350<\/td><\/tr><tr><td>Speed<\/td><td>1100<\/td><\/tr><tr><td>Magic Damage (on landing)<\/td><td>70 \/ 105 \/ 140 \/ 175 \/ 210 (+ 100% bonus AD) (+ 50% AP)<\/td><\/tr><tr><td>Slow<\/td><td>40% for 2 seconds<\/td><\/tr><tr><td>Cooldown Reset<\/td><td>On champion takedown OR Explosive Charge max-stack detonation on champion<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Tristana jumps to the target location. Upon landing, she deals magic damage to nearby enemies and <strong>slows them by 40% for 2 seconds<\/strong>. Tristana can cast <strong>any of her abilities during the dash<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>COOLDOWN RESET: <\/strong>Scoring an enemy champion <strong>takedown<\/strong> or detonating <strong>Explosive Charge at maximum stacks on a champion<\/strong> will <strong>fully reset Rocket Jump&#8217;s cooldown<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 The Infinite Reset Chain: <\/strong>Rocket Jump&#8217;s reset mechanic is Tristana&#8217;s defining late-game power. Every max-stack E detonation on a champion resets W \u2014 meaning in a teamfight with 5 enemies, a Tristana who manages <strong>E \u2192 detonate \u2192 jump to next target \u2192 E \u2192 detonate \u2192 jump<\/strong> can chain indefinitely. This is what makes her so terrifying in late-game teamfights: she combines <strong>one-shot potential with unlimited mobility<\/strong>. Landing after a kill puts her directly on the next target with W reset and Q still active. There is no safe distance to retreat to once the chain begins.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca3 E: Explosive Charge<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>50 \/ 55 \/ 60 \/ 65 \/ 70 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>16 \/ 15.5 \/ 15 \/ 14.5 \/ 14 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>100% of Tristana&#8217;s windup time (0.23s at base AS)<\/td><\/tr><tr><td>Target Range<\/td><td>550 \u2013 700 (based on level, scales with Draw a Bead)<\/td><\/tr><tr><td>Effect Radius<\/td><td>300 \/ 300 \/ 600 (standard \/ active \/ turret)<\/td><\/tr><tr><td>Speed<\/td><td>2400<\/td><\/tr><tr><td>Passive Kill Explosion Magic Damage<\/td><td>45 \/ 60 \/ 75 \/ 90 \/ 105 (+ 25% AP)<\/td><\/tr><tr><td>Active Minimum Physical Damage<\/td><td>60 \/ 85 \/ 110 \/ 135 \/ 160 (+ 80% bonus AD) (+ 50% AP)<\/td><\/tr><tr><td>Stack Bonus Damage per Stack<\/td><td>15 \/ 21.25 \/ 27.5 \/ 33.75 \/ 40 (+ 20% bonus AD) (+ 12.5% AP)<\/td><\/tr><tr><td>Full Stack (4x) Physical Damage<\/td><td>120 \/ 170 \/ 220 \/ 270 \/ 320 (+ 160% bonus AD) (+ 100% AP)<\/td><\/tr><tr><td>Stacks to Auto-Detonate<\/td><td>4 stacks (100% damage increase)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Tristana&#8217;s basic attacks trigger an <strong>explosion when they kill the target<\/strong>, dealing magic damage to nearby enemies. This passive wave clear is key to Tristana&#8217;s farming efficiency \u2014 killing minions with autos creates chain-explosion patterns.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Tristana tosses an explosive charge at the target enemy, attaching to them for <strong>4 seconds<\/strong>. The charge detonates and deals physical damage to nearby enemies. Explosive Charge can target and damage <strong>turrets<\/strong>, and explodes in a larger radius (600) on a turret.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tristana&#8217;s basic attacks (on-hit) and abilities against the charged target <strong>increase Explosive Charge&#8217;s damage by 25% per stack<\/strong>, stacking up to <strong>4 times (100% total increase)<\/strong>, upon which the charge <strong>auto-detonates instantly<\/strong>. Critical strikes increase total damage by an additional 0%\u201340% based on crit chance. If <strong>Buster Shot<\/strong> applies the last stack, detonation is delayed until the knockback ends or 4 seconds expire.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Explosive Charge \u2014 The Damage Ceiling: <\/strong>At rank 5 with full stacks: <strong>320 physical damage + 160% bonus AD + 100% AP<\/strong>. At 300 bonus AD (3-item ADC), that&#8217;s 320 + 480 = 800 base physical damage on detonation alone, before resistances or crit modifiers. This is the number that ends squishies in one rotation. The <strong>4-stack auto-detonation<\/strong> means Tristana doesn&#8217;t need to manually activate anything \u2014 4 autos or abilities guarantee the detonation. With Q active, those 4 stacks build in roughly <strong>1.8\u20132.5 seconds<\/strong>, which is less time than most burst mages take to kill an ADC.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca5 R: Buster Shot<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Cost<\/td><td>100 Mana<\/td><\/tr><tr><td>Cooldown<\/td><td>100 seconds<\/td><\/tr><tr><td>Cast Time<\/td><td>0.25 seconds<\/td><\/tr><tr><td>Target Range<\/td><td>550 \u2013 700 (scales with Draw a Bead)<\/td><\/tr><tr><td>Effect Radius<\/td><td>200<\/td><\/tr><tr><td>Speed (cannonball \/ slow)<\/td><td>2000 \/ 1500<\/td><\/tr><tr><td>Magic Damage<\/td><td>225 \/ 275 \/ 325 (+ 70% bonus AD) (+ 100% AP)<\/td><\/tr><tr><td>Knock Back Distance<\/td><td>600 \/ 800 \/ 1000 units<\/td><\/tr><tr><td>Stun Duration<\/td><td>0.4 \/ 0.55 \/ 0.7 seconds<\/td><\/tr><tr><td>Reveal Duration<\/td><td>On all hit targets<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Tristana fires a massive cannonball at the target enemy that deals magic damage. The target and surrounding enemies are also <strong>knocked back and stunned for a duration<\/strong>, during which all targets are <strong>revealed<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Buster Shot Dual-Use: <\/strong>Buster Shot operates as both an <strong>offensive tool and a defensive tool<\/strong>, and the correct usage varies completely by situation. <strong>Offensive R<\/strong>: fire into a grouped enemy team to stun and knock multiple targets at once \u2014 pairs with The Box (Thresh) or other area CC for chains. <strong>Defensive R<\/strong>: knock a diver directly off Tristana \u2014 1000-unit knockback at R3 removes any assassin from melee range instantly. Knowing which situation calls for which is critical \u2014 a defensive R into an empty lane wastes the ability on a non-dive scenario. Also: <strong>if Buster Shot applies the last Explosive Charge stack<\/strong>, detonation is delayed until knockback ends \u2014 meaning the target is airborne when the explosion lands, dealing full damage after they can&#8217;t react.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Wave Clear with E Passive: <\/strong>Tristana&#8217;s passive kill explosion deals AoE magic damage to nearby enemies whenever she kills a target. Position autos to kill minions in clusters \u2014 one kill triggers a chain explosion that clears surrounding minions. This makes her CS efficiency one of the best in early laning without spending extra mana.<\/li>\n\n\n\n<li><strong>Explosive Charge on Turrets: <\/strong>E can be placed on turrets and explodes in a larger 600-radius AoE. In early laning, attaching E to the turret before a dive sequence chips turret HP significantly. Stack it with Q active auto attacks for fastest turret destruction \u2014 Tristana has the best turret take-down kit in the bot lane by a significant margin.<\/li>\n\n\n\n<li><strong>Rocket Jump Safety: <\/strong>At level 3\u20134, Rocket Jump is primarily an escape tool. Never jump aggressively toward enemies without a reset mechanism available \u2014 no W reset at early levels means burning the cooldown offensively leaves Tristana with 22 seconds of no mobility. Value the escape over the engage in early game.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Core Combo \u2014 Q \u2192 E \u2192 Stack \u2192 Detonate: <\/strong>Activate Rapid Fire first, then place Explosive Charge on the target, then auto attack rapidly. 4 stacks = auto-detonation. With 90\u2013105% bonus attack speed, 4 stacks build in approximately 2 seconds. This combo deletes squishy targets immediately after your second item power spike \u2014 practice it until Q \u2192 E \u2192 autos fires as a single sequence.<\/li>\n\n\n\n<li><strong>Range Advantage Exploitation: <\/strong>By mid game Tristana&#8217;s attack range crosses 640\u2013660. Most enemy supports and ADCs operate at 500\u2013600 range \u2014 she can now poke targets who believe they&#8217;re at a safe distance. Use Q active to maximize the extended range DPS window before the enemy can reposition to their comfort range.<\/li>\n\n\n\n<li><strong>First Reset Tower Dive: <\/strong>After a successful kill with E detonation on a champion, W cooldown resets. Use this window immediately to jump to the next target or escape the danger zone. Mid-game is where reset chains start becoming available \u2014 one kill should translate into a second kill attempt or a safe retreat from turret range.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Maximum Range Dominance: <\/strong>At 700+ range with Q active, Tristana&#8217;s DPS at max range is essentially untouchable by most ADC matchups. Maintain maximum kite distance \u2014 auto \u2192 step back \u2192 auto \u2192 step back. With 717 range, most supports can&#8217;t zone her even with 700-range abilities, making positioning fights automatically favorable.<\/li>\n\n\n\n<li><strong>Infinite Reset Teamfights: <\/strong>The late-game fantasy: Q active \u2192 E on carry \u2192 4 autos \u2192 detonation \u2192 W reset \u2192 jump to second target \u2192 E \u2192 detonate \u2192 W reset again. Each successful detonation on a champion fully resets W. Chain this sequence through an entire enemy team. The combination of 120% attack speed + 717 range + infinite jumps is why Tristana scales into one of the highest DPS options in the game.<\/li>\n\n\n\n<li><strong>Buster Shot as Peel: <\/strong>A 1000-unit knockback on any diver is permanent safety in late game. Don&#8217;t save R exclusively for engage \u2014 if an assassin (Zed, Talon, Rengar) is on top of Tristana, R them away immediately. The 0.7-second stun + 1000-unit knockback buys enough time to reposition and continue DPS from max range.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Activating Q After E: <\/strong>Placing Explosive Charge and then activating Rapid Fire wastes the attack speed window. Q must be active before E is placed so that the attack speed bonus accelerates stack generation from the first auto. Q \u2192 E \u2192 auto, always \u2014 never E \u2192 Q.<\/li>\n\n\n\n<li><strong>Using W Offensively Without Reset Available: <\/strong>Early and mid game, jumping toward enemies without a confirmed kill or E detonation available burns the escape cooldown for 14\u201322 seconds. An offensive W that doesn&#8217;t result in a reset leaves Tristana with no gap-close and no escape \u2014 two of her most critical tools simultaneously on cooldown.<\/li>\n\n\n\n<li><strong>Wasting R on Single Targets: <\/strong>Buster Shot has a 200-unit effect radius that stuns and knocks back ALL hit targets. Firing it into a grouped enemy cluster multiplies its value significantly. Firing it at a lone isolated enemy is usually suboptimal unless it&#8217;s specifically to peel a diver or create a kill setup with E detonation timing.<\/li>\n\n\n\n<li><strong>Forgetting Draw a Bead Range Growth: <\/strong>Playing Tristana at the same engagement distance all game ignores her most powerful stat. Actively step backward as you level up to maintain <strong>maximum range kiting distance<\/strong>. Enemies who fought Tristana at level 5 safe range suddenly find themselves being auto-attacked from what used to be a safe distance by level 14. Adapt your positioning backward as range grows.<\/li>\n\n\n\n<li><strong>Not Using Passive Explosion for Wave Clear: <\/strong>The passive kill-explosion on basic attack kills is essentially free AoE magic damage with no mana cost. Position to kill minions in clusters to chain explosions. Ignoring this passive during laning phase leaves free CS on the table and slows wave management significantly.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a>: <\/strong>True damage every 3rd hit combined with Tristana&#8217;s rapid attack speed from Q makes this the strongest mythic option against medium-to-tanky compositions. Three stacks build fast at 120% attack speed \u2014 true damage bypass is exactly what Tristana&#8217;s sustained DPS output needs past the first item.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/infinity-edge\/\">Infinity Edge<\/a>: <\/strong>Crit amp transforms her crit chance into amplified Explosive Charge damage (crit increases E detonation damage by 0\u201340% based on crit chance). With 60%+ crit, the amplification is substantial. IE is the key damage multiplier that turns a 2-item Tristana into a one-shot threat.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/runaans-hurricane\/\">Runaan&#8217;s Hurricane<\/a>: <\/strong>Attack speed, crit, and the passive that applies on-hit effects to nearby targets. With Tristana&#8217;s Q and base attack speed already high, Runaan&#8217;s pushes her into ADC split-push beast territory \u2014 multi-target DPS with crit and on-hit simultaneously. The bolt also applies Explosive Charge passive kill explosions on nearby targets.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lord-dominiks-regards\/\">Lord Dominik&#8217;s Regards<\/a>: <\/strong>Against tank-heavy compositions. Percent armor penetration ensures Explosive Charge full-stack physical damage doesn&#8217;t get absorbed by stacked armor. Essential third item against frontlines with 200+ armor.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/phantom-dancer\/\">Phantom Dancer<\/a>: <\/strong>The Spectral Waltz ghost effect provides safety while kiting \u2014 movement through units means assassin dashes don&#8217;t bodyblock Tristana&#8217;s retreat path. Also provides crit for IE synergy and attack speed for faster E stacking.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>No mobility ADC safety net. GA gives Tristana a second life that synergizes with her reset pattern \u2014 dying mid-combo with GA means reviving with W reset available to continue the chain or escape. Buy when ahead and the game needs closing.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Tristana Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/jinx-the-loose-cannon\/\">Jinx<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Jinx has no mobility whatsoever \u2014 Tristana&#8217;s Rocket Jump can always close or escape the matchup. Jinx&#8217;s Flame Chomper! traps are stationary, easily dodged by W. Tristana&#8217;s 717 late-game range exceeds Jinx&#8217;s Fishbones rocket range, meaning Tristana reaches Jinx&#8217;s threat range before Jinx can safely poke back. Buster Shot shuts down Get Excited! chase routes instantly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kog&#8217;Maw&#8217;s Bio-Arcane Barrage can reach high range with W active, but his immobility makes him permanently vulnerable to Rocket Jump aggression. Tristana&#8217;s Buster Shot denies his entire threat proximity during the W window. His lack of any escape means once Tristana gets close after Kog burns W, a full Explosive Charge detonation ends the fight.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/ashe-the-frost-archer\/\">Ashe<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ashe&#8217;s Enchanted Crystal Arrow from max range is dangerous, but Rocket Jump sidesteps the arrow if timed correctly. Ashe&#8217;s Frost Shot kiting is negated by Buster Shot&#8217;s 1000-unit knockback disrupting her kite pattern. Tristana outscales Ashe&#8217;s sustained damage with Explosive Charge burst once full stacks build from 717 range.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Tristana is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/caitlyn-the-sheriff-of-piltover\/\">Caitlyn<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Caitlyn has the highest base attack range among ADCs (650) and her Headshot stacks punish Tristana&#8217;s Q window (both need to stand and auto for maximum output). Piltover Peacemaker poke outranges Tristana early before Draw a Bead scales. Yordle Snap Trap setups around objectives completely neutralize Rocket Jump approach angles \u2014 stepping into a trap mid-W is an instant stun.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/draven-the-glorious-executioner\/\">Draven<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Draven&#8217;s raw early damage simply outtrades Tristana in the laning phase. Stand Aside (E) disrupts Rocket Jump approach and knocks Tristana off her explosive charge stacking position. Blood Rush chase speed means Tristana&#8217;s escape W is less effective when Draven has two axes active \u2014 he can close the gap and continue trading before W lands Tristana at safety range.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/ziggs-the-hexplosives-expert\/\">Ziggs<\/a> (support)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ziggs&#8217;s long-range poke harasses Tristana before she reaches her comfortable Draw a Bead range advantage. Minefield (E) at 900 range scatters mines that punish Rocket Jump landings specifically \u2014 Tristana landing in a mine field after W is an immediate slow that cancels the repositioning advantage. His Satchel Charge (W) also disrupts Buster Shot defensive usage by knocking Tristana forward into danger.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When exactly does Explosive Charge auto-detonate?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: At exactly 4 stacks (100% damage increase). Each auto or ability hit against the charged target adds 1 stack (25% damage increase per stack). At 4 stacks the explosion triggers immediately and automatically \u2014 no need to press E again. With Rapid Fire active, building 4 stacks from a fresh Q takes approximately 1.8\u20132.5 seconds depending on build. Track the stack visual on the target to know when the detonation is imminent.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Buster Shot applying the last Explosive Charge stack change the detonation timing?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Yes \u2014 if R is used to apply the 4th stack, the Explosive Charge detonation is <strong>delayed until the knockback animation ends<\/strong> or 4 seconds expire. This means the target is airborne (stunned during knockback) when the E detonation lands \u2014 they cannot Flash, dash, or use defensive abilities to avoid the explosion. This is an intentional mechanical interaction that allows for precise burst sequencing: R to stun + knock back \u2192 E detonates after knockback ends on a fully immobilized target.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What exactly resets Rocket Jump&#8217;s cooldown?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Two conditions reset W fully: (1) Scoring a champion <strong>takedown<\/strong> (kill or assist counts as participation, but only kills reliably reset). (2) Detonating Explosive Charge at <strong>maximum 4 stacks specifically on a champion<\/strong>. A max-stack detonation on a minion does NOT reset W. Only champion targets count. This distinction is important \u2014 placing E on a champion target and ensuring it reaches 4 stacks before detonating is the mechanic that enables infinite mobility chains in teamfights.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How should ability leveling be ordered?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Max E (Explosive Charge) first \u2014 the full-stack damage scales fastest with ranks and the cooldown reduction (16 to 14 seconds) enables more frequent burst cycles. Then max Q (Rapid Fire) for higher attack speed bonus and lower cooldown. Max W (Rocket Jump) last \u2014 the cooldown reduction matters, but damage scaling on W is secondary to E and Q. R at levels 6, 11, and 16 as standard.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Tristana viable in the mid lane?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Occasionally in niche scenarios, particularly in professional play where opponents may not expect the matchup. Her self-peel with Buster Shot provides safety against roaming assassins. However, the bot lane synergy with supports who enable Explosive Charge stacking (Leona, Nautilus) or who protect Tristana&#8217;s kite range is where her kit reaches maximum efficiency. Mid lane reduces both her ADC synergy potential and early Soul \/ Souls\/stat-dependence in a less favorable matchup pool.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19821","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Tristana: The Yordle Gunner - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/tristana-the-yordle-gunner\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tristana: The Yordle Gunner - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Tristana is a champion in League of Legends played in the Bot lane, classified as a Marksman (Marksman \/ Assassin). 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