{"id":19829,"date":"2026-02-17T22:37:03","date_gmt":"2026-02-17T22:37:03","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/sylas-the-unshackled\/"},"modified":"2026-02-17T22:37:03","modified_gmt":"2026-02-17T22:37:03","slug":"sylas-the-unshackled","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/sylas-the-unshackled\/","title":{"rendered":"Sylas: The Unshackled"},"content":{"rendered":"\n<p><strong>Sylas<\/strong> is a Mid lane champion released on <strong>January 25, 2019<\/strong>. Classified as <strong>Burst and Skirmisher<\/strong> (legacy: Mage, Assassin), he plays exclusively in the <strong>Middle lane<\/strong> with 175 melee attack range. Adaptive type: Magic. Resource: Mana. Base MS: 340.<\/p>\n\n\n\n<p>Last changed patch <strong>V25.24<\/strong>. Store price: <strong>1575 BE \/ 790 RP<\/strong>. Sylas is arguably the most <strong>meta-dependent champion in the game<\/strong> \u2013 his strength varies directly with the quality of ultimates in the enemy team composition. Against a composition with Orianna R, Amumu R, and Malphite R, Hijack provides three game-winning team-CC ultimates. Against a composition with Kayle R, Tryndamere R, and Sett R (limited AoE value), Hijack provides minimal additional value beyond Sylas&#8217;s base kit. <strong>Champion select is 40% of Sylas&#8217;s gameplay<\/strong> \u2013 the decision of which enemy champion to Hijack first in each fight determines whether the game is won at champion select or during the actual teamfight. His 600\u20132999 HP at max level is the second-highest melee mage HP scaling in the game, reflecting genuine durability that complements Kingslayer&#8217;s scaling heal.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Sylas: The Unshackled | Champion Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/L6tWvy3JvFI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>600<\/td><td>2999.13<\/td><\/tr><tr><td>Mana (MP)<\/td><td>400<\/td><td>1776.55<\/td><\/tr><tr><td>HP5<\/td><td>9<\/td><td>26.7<\/td><\/tr><tr><td>MP5<\/td><td>8<\/td><td>23.73<\/td><\/tr><tr><td>Armor (AR)<\/td><td>29<\/td><td>131.26<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>61<\/td><td>120<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>32<\/td><td>82.15<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>340<\/td><td>340 fixed<\/td><\/tr><tr><td>Attack Range<\/td><td>175 (Melee)<\/td><td>175 (fixed)<\/td><\/tr><tr><td>Base AS<\/td><td>0.645<\/td><td>Bonus AS: 0\u201368.83%<\/td><\/tr><tr><td>Adaptive Type<\/td><td>Magic<\/td><td>Windup%: 16.774%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 2999 HP at Max Level \u2013 Melee Mage Durability: <\/strong>Sylas&#8217;s 2999 HP at level 20 is exceptionally high for a Burst\/Skirmisher mage. Most AP assassins cap at 1800\u20132200 HP; Sylas at nearly 3000 HP base has <strong>tankier base stats than many fighters<\/strong> at equivalent levels. Combined with Kingslayer&#8217;s missing-HP scaling heal and AP item builds, Sylas frequently survives all-in exchanges that would kill other mages while also dealing significant burst damage. The HP floor means <strong>Kingslayer&#8217;s heal is most effective when Sylas is low HP<\/strong> \u2013 his kit is designed to survive to critical HP and recover, not to avoid taking damage entirely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Passive: Petricite Burst<\/strong><\/h2>\n\n\n\n<p><strong>INNATE: <\/strong>Whenever Sylas casts an ability, he generates a stack of <strong>Unshackled<\/strong> for <strong>4 seconds<\/strong>, refreshing on subsequent casts and stacking up to <strong>3 times<\/strong><\/p>\n\n\n\n<p><strong>UNSHACKLED: <\/strong>Sylas&#8217;s next basic attack gains <strong>125% bonus attack speed<\/strong> and is empowered to have an <strong>uncancellable windup<\/strong> and consume a stack to whirl his chains around him, dealing <strong>130% AD (+30% AP) magic damage<\/strong> to the primary target and <strong>40% AD (+20% AP) magic damage<\/strong> to nearby enemies. Unshackled deals <strong>115% damage to monsters<\/strong>, and executes minions that are secondary targets below <strong>25 health<\/strong>. Petricite Burst can critically strike for <strong>(175% + 30%) damage only against the primary target<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Stack Count<\/strong><\/td><td><strong>Auto Effect<\/strong><\/td><td><strong>Primary Target Damage<\/strong><\/td><\/tr><tr><td>0 stacks<\/td><td>Normal auto attack (no empowerment)<\/td><td>Normal AD + on-hits<\/td><\/tr><tr><td>1\u20133 stacks (Unshackled)<\/td><td>125% bonus AS + uncancellable windup + chain whirl<\/td><td>130% AD (+30% AP) magic damage<\/td><\/tr><tr><td>Nearby enemies<\/td><td>40% AD (+20% AP) magic damage AoE<\/td><td>Separate from primary target hit<\/td><\/tr><tr><td>Crit interaction<\/td><td>Can crit primary target at (175% +30%) damage<\/td><td>Critical strikes apply only to primary target<\/td><\/tr><tr><td>Monster damage<\/td><td>115% effective damage vs monsters<\/td><td>Executes secondary minions below 25 HP<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Ability Weaving \u2013 The Core DPS Loop: <\/strong>Petricite Burst stacks to 3 with each ability cast. The optimal DPS rotation is not ability \u2192 ability \u2192 ability in sequence but <strong>ability \u2192 empowered auto \u2192 ability \u2192 empowered auto<\/strong> to consume each stack as it&#8217;s generated. At 3 stacks, the next empowered auto consumes all stacks. The mechanics: cast Q (1 stack) \u2192 empowered auto (1 stack consumed) \u2192 cast W (1 stack) \u2192 empowered auto \u2192 cast E (1 stack) \u2192 empowered auto. This <strong>interleaved pattern delivers significantly more total damage<\/strong> than ability-spamming because each empowered auto adds 130% AD (+30% AP) magic damage to the primary target on top of the ability damage. With 120 AD at max level and 400 AP: empowered auto primary = (120 \u00d7 1.30) + (400 \u00d7 0.30) = 156 + 120 = <strong>276 bonus magic damage per empowered auto<\/strong>.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Uncancellable Windup \u2013 Why It Matters: <\/strong>Petricite Burst&#8217;s empowered auto has an <strong>uncancellable windup<\/strong> \u2013 once the animation begins (triggered by clicking to auto-attack), the whirl cannot be interrupted by movement commands or ability casts. This means Sylas&#8217;s chain whirl completes even when he immediately starts moving after the click or presses another ability during the animation. <strong>This enables fluid ability-auto interweaving<\/strong> without losing the empowered auto&#8217;s damage by accidentally cancelling the animation. Most melee champions lose empowered autos by pressing movement commands too quickly; Sylas&#8217;s uncancellable design makes the weaving pattern significantly more mechanically forgiving than comparable burst patterns on other champions.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Q: Chain Lash<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>55 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>10\/9\/8\/7\/6 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.4&nbsp; |&nbsp; <strong>Target Range: <\/strong>50\/775&nbsp; |&nbsp; <strong>Effect Radius: <\/strong>180\/200<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Sylas lashes out two chains that converge to the target location and extend beyond it up to a maximum range, dealing magic damage to enemies hit and <strong>slowing them for 1.5 seconds<\/strong>. After a <strong>0.6-second delay<\/strong>, the chains&#8217; intersection <strong>explodes<\/strong> to deal magic damage to enemies within, reduced to 40% against minions.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Chain Magic Damage<\/td><td>40\/60\/80\/100\/120 (+40% AP)<\/td><\/tr><tr><td>Slow<\/td><td>15\/20\/25\/30\/35% for 1.5 seconds<\/td><\/tr><tr><td>Explosion Magic Damage<\/td><td>60\/115\/170\/225\/280 (+80% AP)<\/td><\/tr><tr><td>Minion Explosion Damage<\/td><td>24\/46\/68\/90\/112 (+32% AP) \u2013 40% of full<\/td><\/tr><tr><td>Total Maximum Damage (chain + explosion)<\/td><td>Up to 400 (+120% AP) on the same target<\/td><\/tr><tr><td>Explosion Delay<\/td><td>0.6 seconds after chains reach target<\/td><\/tr><tr><td>Effect Radius (explosion)<\/td><td>200 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Q Two-Part Damage \u2013 Chain Hit Then Explosion: <\/strong>Chain Lash delivers damage in two separate waves: the initial chain hit deals 120 (+40% AP), and 0.6 seconds later the intersection explosion deals 280 (+80% AP) to enemies within the 200-radius. <strong>Both components can hit the same target<\/strong> for total damage of 400 (+120% AP) at max rank with 400 AP: 400 + 480 = <strong>880 total magic damage from Q alone<\/strong>. The 0.6-second delay between chain and explosion means a target that is slow-hit by the chains will be standing in the explosion zone when it fires \u2013 the slow prevents escape before the explosion. Against a target who was not hit by the chain (dodged), they can walk out of the explosion radius during the 0.6-second window.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Q as Wave Clear with Passive: <\/strong>Chain Lash&#8217;s explosion reduced to 40% against minions (112 damage at max rank) combined with Petricite Burst&#8217;s secondary target execute (below 25 HP) provides reliable wave clear in the mid lane. Q through a minion wave dealing 112 explosion damage kills most minions who have taken any prior chip damage. <strong>Q cast also generates 1 Unshackled stack<\/strong> for the passive \u2013 wave-clearing Q provides both farm and a passive stack simultaneously, making Q spam during downtime between enemy interactions double-purpose.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>W: Kingslayer<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>50\/60\/70\/80\/90 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>12\/10.5\/9\/7.5\/6 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>None&nbsp; |&nbsp; <strong>Target Range: <\/strong>400&nbsp; |&nbsp; <strong>Queue Threshold: <\/strong>0.5<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Sylas dashes to the front of the target enemy&#8217;s location then strikes them to deal magic damage. If this damages a champion, Sylas is also healed, <strong>increased by 0%\u2013100% (based on his missing health)<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Magic Damage<\/td><td>75\/110\/145\/180\/215 (+60% AP)<\/td><\/tr><tr><td>Minimum Heal<\/td><td>20\/40\/60\/80\/100 (+20% AP)(+5% of bonus health)<\/td><\/tr><tr><td>Maximum Heal (at 1 HP)<\/td><td>2\u00d7 minimum heal (100% increased at 0% current HP)<\/td><\/tr><tr><td>Heal Scaling<\/td><td>0%\u2013100% increase based on missing HP (linear)<\/td><\/tr><tr><td>Dash Range<\/td><td>400 units (to front of target&#8217;s location)<\/td><\/tr><tr><td>Kingslayer during Abscond<\/td><td>Can be cast during the Abscond (E) dash<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Missing HP Heal Scaling \u2013 Maximum Value at 1 HP: <\/strong>Kingslayer&#8217;s heal scales from minimum (0% missing HP) to maximum (100% missing HP). At max rank with 400 AP and 500 bonus health: minimum heal = 100 + (20% \u00d7 400) + (5% \u00d7 500) = 100 + 80 + 25 = <strong>205 HP<\/strong>. Maximum heal at near-0 HP: <strong>410 HP<\/strong> (doubled). Against a 2000 HP enemy at Sylas&#8217;s 300 HP (85% missing): 85% scale = 0.85 \u00d7 205 = <strong>174 HP healed per W at 85% missing<\/strong>. In practice, the <strong>correct time to use W is when Sylas is at lowest HP<\/strong> \u2013 not as an opener for the additional damage, but as a fight-sustaining mechanic that restores the most HP when Sylas is most at risk. Using W at 80% HP wastes the majority of the heal scaling.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 W Casts During E Dash (Kingslayer Can Be Cast During Abscond): <\/strong>Kingslayer can be activated <strong>during the Abscond (E first phase) dash<\/strong>. This allows Sylas to dash with Abscond toward a target, press W while in the air, and the W dash fires from Sylas&#8217;s landing position. The practical sequence: Abscond (E) toward the target \u2192 W activates mid-E-dash \u2192 Sylas lands from E \u2192 immediately W-dashes the remaining distance to the target. <strong>This effectively extends Sylas&#8217;s engagement range<\/strong> \u2013 Abscond&#8217;s 400 units + W&#8217;s 400 units = 800-unit combined reach in a single fluid animation when W is activated during E&#8217;s flight.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>E: Abscond \/ Abduct<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Abscond (First Cast)<\/strong><\/h3>\n\n\n\n<p><strong>Cost: <\/strong>65 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>13\/12\/11\/10\/9 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>None&nbsp; |&nbsp; <strong>Target Range: <\/strong>400&nbsp; |&nbsp; <strong>Speed: <\/strong>1450<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Sylas dashes to the target location. Within 3.5 seconds, he can cast <strong>Abduct<\/strong> after a 0.2-second delay from casting Abscond. Kingslayer can be cast during the dash.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Abduct (Second Cast)<\/strong><\/h3>\n\n\n\n<p><strong>Cast Time: <\/strong>0.25&nbsp; |&nbsp; <strong>Range: <\/strong>950\/790&nbsp; |&nbsp; <strong>Width: <\/strong>120&nbsp; |&nbsp; <strong>Speed: <\/strong>2500\u2013400 \/ 1800<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Sylas whips out his chains in the target direction that deal magic damage to the first enemy hit and <strong>reveal and stun them for 0.5 seconds<\/strong>. Upon hitting the target, <strong>Sylas dashes to their location<\/strong> and <strong>knocks them up for 0.5 seconds<\/strong> upon arrival. Sylas is unable to cast Chain Lash while the chains are in flight.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Abscond Range<\/td><td>400 units dash<\/td><\/tr><tr><td>Abscond Window<\/td><td>3.5 seconds to cast Abduct after Abscond<\/td><\/tr><tr><td>Abduct Magic Damage<\/td><td>80\/130\/180\/230\/280 (+80% AP)<\/td><\/tr><tr><td>Abduct Stun<\/td><td>0.5 seconds on chain hit<\/td><\/tr><tr><td>Abduct Knockup<\/td><td>0.5 seconds on Sylas arrival at target<\/td><\/tr><tr><td>Abduct Total CC<\/td><td>0.5s stun + 0.5s knockup = 1 second of CC per Abduct<\/td><\/tr><tr><td>Abduct Chain Speed<\/td><td>2500 (initial) slowing to 400, return at 1800<\/td><\/tr><tr><td>Q Lock During Abduct<\/td><td>Chain Lash cannot be cast while Abduct chains are in flight<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Abscond + Abduct = 1.5-Second Total Engagement Reach: <\/strong>Abscond dashes 400 units, then Abduct fires at 950 range. The combined engagement reach: <strong>400 (Abscond) + 950 (Abduct chain) + ~300 (Sylas dash to hooked target) = approximately 1650 units of total reach<\/strong> from initial Abscond activation. Against a target at 1400 units range, Sylas can Abscond 400 toward them, then Abduct 950 range to hit them, then dash to their position \u2013 entering melee range from a 1400-unit starting distance in under 2 seconds. This engage range rivals dedicated engage champions and is significantly longer than most melee Skirmisher engagement patterns.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Abduct 0.5s Stun + 0.5s Knockup \u2013 1 Full Second CC: <\/strong>Abduct delivers two distinct CC effects: <strong>0.5-second stun when the chain hits<\/strong> (preventing all actions), then Sylas dashes to the target&#8217;s location and delivers a <strong>0.5-second knockup upon arrival<\/strong>. Total CC duration: <strong>1 second<\/strong> across two forms. Against champions who have abilities that activate on CC (Gangplank&#8217;s Powder Keg, any champion with activated defensive abilities), the stun and knockup are different CC types \u2013 they are not stacked as one effect. Champions who are CC-immune during the stun window (Olaf R, Tryndamere R) are still susceptible to the knockup upon Sylas&#8217;s arrival since the immunity may expire between the two CC events.<\/p>\n\n\n\n<p><strong>\u26a0\ufe0f Q Cannot Be Cast During Abduct Chain Flight: <\/strong>While Abduct chains are in the air (traveling toward the target), Sylas <strong>cannot cast Chain Lash (Q)<\/strong>. Attempting to press Q during Abduct&#8217;s chain flight queues Q for after the chain lands or returns. Plan ability rotation to cast Q <strong>before<\/strong> firing Abduct, not during it. The standard combo places Q before E precisely because Q&#8217;s explosion 0.6-second delay and Abduct&#8217;s chain travel time overlap \u2013 by casting Q first, the explosion fires while Sylas is dashing to the Abduct target, dealing both simultaneously.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>R: Hijack<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>75 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>80\/55\/30 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.25&nbsp; |&nbsp; <strong>Target Range: <\/strong>950&nbsp; |&nbsp; <strong>Speed: <\/strong>2200<\/p>\n\n\n\n<p><strong>On-Target Cooldown: <\/strong>200% of target&#8217;s base ultimate cooldown<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Sylas launches his chains at the target enemy champion, gaining a copy of their ultimate ability and <strong>revealing them for 0.825 seconds<\/strong>. Sylas cannot select the same champion again for a set duration, and can <strong>hold the hijacked ultimate for up to 90 seconds<\/strong>, during which he can recast Hijack.<\/p>\n\n\n\n<p><strong>RECAST: <\/strong>Sylas casts his hijacked ultimate ability at no cost, scaling based on <strong>Hijack&#8217;s rank and his own statistics<\/strong><\/p>\n\n\n\n<p><strong>AD CONVERSION: <\/strong>Hijacked ultimates that do not scale with ability power have their attack damage ratios converted to ability power ratios, scaling with <strong>0.6% AP per 1% total AD<\/strong> and <strong>0.4% AP per 1% bonus AD<\/strong> respectively.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Hijack Cooldown<\/td><td>80\/55\/30 seconds (scales dramatically)<\/td><\/tr><tr><td>On-Target Cooldown<\/td><td>200% of the target&#8217;s base ultimate cooldown<\/td><\/tr><tr><td>Hold Duration<\/td><td>Up to 90 seconds after Hijack<\/td><\/tr><tr><td>Damage Scaling<\/td><td>Scales with Hijack&#8217;s own rank and Sylas&#8217;s AP\/stats<\/td><\/tr><tr><td>AD \u2192 AP Conversion<\/td><td>0.6% AP per 1% total AD \/ 0.4% AP per 1% bonus AD<\/td><\/tr><tr><td>Champion Re-target CD<\/td><td>Cannot Hijack same champion again within set duration<\/td><\/tr><tr><td>Reveal Duration<\/td><td>0.825 seconds on target upon Hijack cast<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Hijack Rank 3 = 30-Second Cooldown: <\/strong>Hijack at rank 3 has only a <strong>30-second base cooldown<\/strong>. With 60 ability haste: effective CD = 30 \/ (1 + 60\/100) = <strong>18.75 seconds<\/strong>. Sylas can theoretically Hijack a new ultimate every 18\u201319 seconds in extended teamfights, rotating between different enemy ultimates each engagement. Against a 5-champion team, Hijack rank 3 allows targeting a <strong>different ultimate every 18 seconds<\/strong> \u2013 full rotation through all 5 enemy ultimates in approximately 90 seconds, which is within the realistic duration of a late-game objective fight sequence.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 AD Ultimate Conversion \u2013 The Math: <\/strong>Hijacked ultimates with AD scaling have all AD ratios converted to AP. At 400 AP: 0.6% AP per 1% total AD = 400 \u00d7 0.006 = <strong>2.4 effective AP per 1% AD<\/strong> ratio conversion. Against a Garen R (Demacian Justice) that normally scales with target&#8217;s missing HP: Sylas Hijacking Garen R converts the missing HP execution to scale with Sylas&#8217;s AP. Against Darius R (Noxian Guillotine) that scales 100% bonus AD: 100% bonus AD \u2192 0.4% AP per 1% bonus AD \u00d7 100 = <strong>40% AP bonus scaling<\/strong> on the Sylas-cast Darius R. At 400 AP, this adds 160 damage to the Hijacked Darius execution.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfc6 Hijack Priority \u2013 Best Ultimates to Steal<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Ultimate Priority<\/strong><\/td><td><strong>Champion<\/strong><\/td><td><strong>Why It&#8217;s Valuable for Sylas<\/strong><\/td><\/tr><tr><td>S Tier (Steal First)<\/td><td>Amumu (Curse of the Sad Mummy)<\/td><td>2-second AoE stun on entire enemy team \u2013 Sylas casting this is game-winning<\/td><\/tr><tr><td>S Tier<\/td><td>Orianna (Command: Shockwave)<\/td><td>Massive AoE pull + damage, scales 80% AP \u2013 top priority in teamfight comps<\/td><\/tr><tr><td>S Tier<\/td><td>Malphite (Unstoppable Force)<\/td><td>Huge AoE knockup, scales 100% AP \u2013 harder engagement than Sylas&#8217;s own kit<\/td><\/tr><tr><td>A Tier<\/td><td>Lux (Final Spark)<\/td><td>1200-range AoE laser, scales 100% AP \u2013 ranged assassination from safety<\/td><\/tr><tr><td>A Tier<\/td><td>Syndra (Unleashed Power)<\/td><td>Multi-ball execute, scales 20% AP per ball \u2013 high single target burst<\/td><\/tr><tr><td>B Tier<\/td><td>Jinx (Super Mega Death Rocket)<\/td><td>Global damage, scales 100% bonus AD converted to AP \u2013 useful at range<\/td><\/tr><tr><td>C Tier (Low Value)<\/td><td>Nasus (Fury of the Sands)<\/td><td>Buffs Nasus&#8217;s own kit, conversion gives Sylas minor stat boosts only<\/td><\/tr><tr><td>C Tier<\/td><td>Tryndamere (Undying Rage)<\/td><td>Immortality for Sylas \u2013 defensive use only, no damage output<\/td><\/tr><tr><td>D Tier (Avoid)<\/td><td>Kayle (Divine Judgment)<\/td><td>Shields a single ally, no damage application \u2013 minimal combat value for Sylas<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Weave Empowered Autos Between Every Ability: <\/strong>From level 1, practice the ability-auto pattern before any ability interactions with the enemy. Q \u2192 empowered auto \u2192 W \u2192 empowered auto creates the core rhythm. Many new Sylas players cast multiple abilities in sequence without consuming passive stacks, losing <strong>276 bonus magic damage per uncollected empowered auto<\/strong> at max AP. Develop the muscle memory of ability \u2192 auto \u2192 ability \u2192 auto before attempting advanced combos against opponents.<\/li>\n\n\n\n<li><strong>W for Healing, Not for Damage: <\/strong>Kingslayer&#8217;s primary role in early game is not the 215 damage (low at early levels without AP items) but <strong>the missing-HP scaling heal<\/strong>. After taking poke damage in lane, retreat to low HP and W the enemy when your HP is at its lowest (50\u201330%) to maximize the heal scaling. A W at 30% missing HP heals approximately 50% of the missing-HP formula \u2013 at 800 HP with 200 HP remaining: minimum heal ~50 \u2192 actual heal = 50 + (70% missing \u00d7 scaling) = approximately 85 HP. Using W as an opener wastes the majority of its sustain value.<\/li>\n\n\n\n<li><strong>Pre-6 Hijack Target Identification: <\/strong>Before the game starts, identify which enemy champion has the <strong>most valuable ultimate for Sylas to steal first<\/strong> at level 6. In champion select, note the composition \u2013 is Amumu, Orianna, or Malphite on the enemy team? If yes, position to Hijack that champion first in the level 6 all-in. Against compositions without high-value ultimates, Hijack is primarily a damage ability and the combo priority becomes different (use Hijack for the 30-second cooldown reveal and damage rather than specific stolen-ultimate value).<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Before Abduct for Explosion Overlap: <\/strong>Chain Lash&#8217;s 0.6-second explosion delay and Abduct&#8217;s chain travel time can be overlapped for simultaneous burst. The sequence: <strong>Q \u2192 immediately Abscond \u2192 Abduct<\/strong> toward the target. Q&#8217;s explosion fires approximately 0.6 seconds after cast; Abduct chain travel takes 0.3\u20130.6 seconds at standard ranges. <strong>Both Q explosion and Abduct impact occur within the same 0.5-second window<\/strong> against a target at 600-unit range, compressing the full combo into near-simultaneous magic damage bursts. Pre-casting Q before E ensures no Q ability lockout from Abduct&#8217;s chain flight restriction.<\/li>\n\n\n\n<li><strong>Hijack Second Before Full Combo \u2013 Sequence Matters: <\/strong>Stolen ultimates frequently deal their highest value from specific positions. <strong>Hijack should be cast before beginning the engage sequence<\/strong> when the ultimate benefits from being fired from distance (Lux R, Jinx R) or <strong>during the engage when the ultimate requires melee proximity<\/strong> (Amumu R, Malphite R). Against Amumu: Abscond \u2192 Abduct (pull Amumu to melee) \u2192 Hijack Amumu R while in melee \u2192 use Amumu&#8217;s AoE stun on surrounding team \u2192 W + Q + empowered autos. Against Lux: Hijack from 950 range \u2192 cast Lux R immediately \u2192 Abscond + Abduct engage for melee burst after Lux R lands.<\/li>\n\n\n\n<li><strong>On-Target Hijack Cooldown \u2013 Respect the Re-Target Timer: <\/strong>The on-target Hijack cooldown is <strong>200% of the target&#8217;s base ultimate cooldown<\/strong>. Against a champion with a 120-second base ultimate (Soraka Wish): 200% \u00d7 120 = 240 seconds before Sylas can Hijack that champion again. Against a champion with a 30-second base ultimate (Katarina R): 200% \u00d7 30 = 60 seconds re-target CD. <strong>After using Hijack on a high-value target, the 90-second hold window before re-Hijacking is critical<\/strong> \u2013 use the stolen ultimate immediately if the fight demands it, or hold up to 90 seconds for a better multi-target opportunity.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Hijack Rotation at Rank 3 \u2013 18-Second Cycle: <\/strong>At rank 3 Hijack with 60 ability haste: 18.75-second effective cooldown. Against a 5-champion team, Sylas can <strong>rotate through all 5 ultimates in 93 seconds<\/strong> \u2013 practically within the duration of an extended Baron + teamfight sequence. Prioritize Hijack targets in order of ultimate value per cooldown: (1) steal highest-value ultimate first at fight start, (2) use it immediately in the teamfight, (3) Hijack the second-highest priority target during the fight, (4) hold the second ultimate if its value hasn&#8217;t activated yet. The <strong>mental model<\/strong>: Hijack is not once per fight at rank 3, it&#8217;s <strong>multiple ultimates per extended fight<\/strong><\/li>\n\n\n\n<li><strong>Ability-Auto Weaving in Extended Teamfights: <\/strong>At full build with 4+ AP items and high ability haste, Sylas cycles Q\/W\/E abilities approximately every 4\u20136 seconds per ability. The empowered auto from Petricite Burst fires between each ability: in a 15-second fight with 3 Q casts, 2 W casts, and 2 E casts = <strong>7 ability casts = 7 empowered autos<\/strong> at 276 bonus magic damage each = <strong>1932 additional magic damage from passive autos alone<\/strong> on top of ability damage. This passive-weaving damage is frequently not visible in post-game damage breakdowns because it appears as basic attack damage, causing opponents to underestimate Sylas&#8217;s total output during extended fights.<\/li>\n\n\n\n<li><strong>W Low-HP Trade Recovery: <\/strong>Late-game Sylas with full AP items: Kingslayer W at maximum heal (low HP) heals <strong>410+ HP<\/strong> (100 base + 80 AP scaling at 400 AP + 25 bonus health scaling + 100% missing HP increase). In a 1v1 duel at 25% HP: W into an enemy heal = 410 HP instantly returned. Against a 2000 HP Sylas at 500 HP (75% missing): 75% scale on minimum 205 HP = <strong>205 + (205 \u00d7 0.75) = approximately 358 HP healed from one W<\/strong>. Surviving to critically low HP and W-healing back to fighting health is the <strong>designed Sylas 1v1 pattern<\/strong> \u2013 not avoiding all incoming damage but surviving the burst window and recovering.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Core Combo Guide<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Standard Burst Combo: <\/strong>Hijack (steal target ultimate) \u2192 Q (chain lash + slow) \u2192 Abscond toward target \u2192 Abduct (chain stun 0.5s + Sylas dash + knockup 0.5s) \u2192 empowered auto (Petricite Burst from Q + E stacks) \u2192 W (missing HP heal) \u2192 Q explosion fires during CC \u2192 empowered autos between W and Q \u2192 use Hijacked ultimate at optimal moment<\/li>\n\n\n\n<li><strong>Full Engage Combo (Maximum Range): <\/strong>Q \u2192 Abscond 400 units \u2192 activate W during Abscond dash \u2192 Abduct chain at 950 range \u2192 Sylas dashes to Abduct target \u2192 arrives: W triggers + knockup \u2192 empowered auto (Q and E stacks) \u2192 Hijack target champion \u2192 use stolen ultimate \u2192 Q explosion if within radius<\/li>\n\n\n\n<li><strong>Quick Burst All-In: <\/strong>Hijack (from 950 range, steal R) \u2192 cast stolen ultimate immediately (AoE comp: Amumu\/Malphite R) \u2192 Abscond toward stunned\/knocked targets \u2192 Abduct hook-in \u2192 Q \u2192 empowered auto (3 stacks from Hijack + Q + E) \u2192 W heal during gap-close \u2192 empowered autos between each ability in close range<\/li>\n\n\n\n<li><strong>Defensive Counter-Trade: <\/strong>Take initial burst \u2192 W at lowest HP (maximum heal window: 410+ HP recovered) \u2192 Q on aggressor \u2192 Abscond 400 units toward them \u2192 Abduct + 1-second CC \u2192 empowered auto during CC \u2192 Hijack their ultimate if available \u2192 use stolen ultimate on follow-up<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Not Weaving Empowered Autos Between Abilities: <\/strong>Petricite Burst&#8217;s empowered auto adds 276 bonus magic damage per activation at 400 AP. Casting Q \u2192 W \u2192 E \u2192 Hijack in rapid sequence without auto-attacking between each ability wastes 3 empowered autos = <strong>828 bonus magic damage lost per full combo<\/strong>. <strong>Train the pattern: cast \u2192 auto \u2192 cast \u2192 auto<\/strong> as a fundamental muscle memory before developing advanced Hijack-specific combos. This weaving accounts for a larger percentage of Sylas&#8217;s total damage than any individual ability at high AP builds.<\/li>\n\n\n\n<li><strong>Using W as a Damage Opener Instead of a Recovery Heal: <\/strong>Kingslayer at 100% HP heals for the minimum value (0% missing HP scale = base heal only, approximately 100 HP at max rank). Kingslayer at 20% HP heals for 80% of maximum scale = <strong>328 HP<\/strong>. The difference is 228 HP between opening with W and using it at critical HP. <strong>Reserve W for when Sylas is below 50% HP<\/strong> in most fight scenarios. Use Q and Abduct for the engage damage; W for the sustain recovery once the trade begins and Sylas has taken damage.<\/li>\n\n\n\n<li><strong>Casting Q During Abduct Chain Flight: <\/strong>Chain Lash is locked out while Abduct&#8217;s chains are in flight. Pressing Q during Abduct queues Q for after the chain resolves, delaying the Q explosion by the full Abduct chain travel time. <strong>Always cast Q before activating Abscond<\/strong> in the combo sequence. The Q cast time (0.4 seconds) before Abscond begins means Q fires during Abscond&#8217;s travel, and Q&#8217;s 0.6-second explosion timer overlaps with Abduct&#8217;s chain travel for near-simultaneous burst.<\/li>\n\n\n\n<li><strong>Hijacking Low-Value Ultimates First: <\/strong>Against a composition with Amumu R and Sett R, Hijacking Sett R (The Show Stopper \u2013 limited Sylas synergy) instead of Amumu R (Curse of the Sad Mummy \u2013 AoE team stun) wastes the on-target Hijack cooldown (240 seconds for Amumu if Amumu base R is 120 seconds). <strong>Always Hijack the highest-value ultimate in the priority list first<\/strong>, regardless of who is closest at fight initiation. Repositioning to reach the Amumu for Hijack before engaging is worth 3\u20134 seconds of setup time against the value of a team-stun ultimate.<\/li>\n\n\n\n<li><strong>Forgetting the 3.5-Second Abduct Window: <\/strong>Abscond provides a 3.5-second window to cast Abduct after the initial dash. Abscond without Abduct is a 400-unit mobility tool \u2013 limited value for a combat champion. <strong>Always follow Abscond with Abduct within 3.5 seconds<\/strong> unless purely using Abscond for escape (no follow-up target). In fight sequences, the 3.5-second delay between Abscond and Abduct is exploitable \u2013 some players dash forward with Abscond for the 400-unit advance, then fire Abduct from the new position at optimal angle.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/hextech-rocketbelt\/\">Hextech Rocketbelt<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/ludens-companion\/\">Luden&#8217;s Tempest<\/a>: <\/strong>Rocketbelt provides a dash that extends Sylas&#8217;s engage range beyond Abscond&#8217;s 400 units, reaches enemies at the maximum Abduct range, and provides the Ability Haste to reduce Hijack to near-20-second effective CD. Luden&#8217;s Echo provides similar AP with a ranged burst passive that Q&#8217;s slow applies Luden&#8217;s Echo on, adding magic damage to the chain hit. Rocketbelt is preferred against compositions where engage distance matters; Luden&#8217;s for pure AP burst output.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/zhonyas-hourglass\/\">Zhonya&#8217;s Hourglass<\/a>: <\/strong>Active stasis for 2.5 seconds. Sylas frequently dives into 5-person compositions with Abscond + Abduct to access the highest-value ultimate target (e.g., Amumu\/Malphite in the backline). Zhonya&#8217;s stasis during the retaliation burst window allows Sylas to survive the front-to-back engage dive while his team follows up on the stolen AoE stun. <strong>Zhonya&#8217;s + Hijack AoE ultimate creates a window where Sylas activates the team-CC then becomes temporarily invulnerable<\/strong> while the team capitalizes on the stunned\/knocked-up enemies.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rabadons-deathcap\/\">Rabadon&#8217;s Deathcap<\/a>: <\/strong>Maximum AP amplification. Every Sylas ability scales with AP: Q (120% total AP), W (60% AP + 20% AP heal), E (80% AP), Petricite Burst passive (30% AP primary + 20% AP secondary), Hijacked ultimates (scale with Sylas&#8217;s AP). Rabadon&#8217;s 40% AP increase distributes across all these ratios simultaneously. At 500 base AP post-Rabadon&#8217;s: Q total damage at rank 5 = 400 + (120% \u00d7 500) = <strong>1000 magic damage from Q alone<\/strong><\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/shadowflame\/\">Shadowflame<\/a>: <\/strong>Magic penetration against shielding compositions. Sylas&#8217;s combo burst (Q + empowered auto + Abduct + W + Hijack R) occurs in a rapid sequence where shields are the primary survivability tool for squishy targets. Shadowflame&#8217;s penetration on high burst reduces the effective shielding value on Syndra, Janna-shielded ADCs, and Lulu-shielded tanks during Sylas&#8217;s engage window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/cosmic-drive\/\">Cosmic Drive<\/a>: <\/strong>Ability Haste + Movement Speed + AP. Cosmic Drive&#8217;s MS bonus when above 70% HP accelerates Sylas&#8217;s approach during Abscond sequences. More importantly, the Ability Haste reduces Hijack further toward 15-second effective CD at rank 3, enabling more frequent ultimate rotations. Cosmic Drive is preferred against compositions where sustaining in fights and maintaining mobility throughout is more valuable than one-shot burst damage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nashors-tooth\/\">Nashor&#8217;s Tooth<\/a>: <\/strong>Attack speed amplification and on-hit magic damage. Petricite Burst&#8217;s empowered autos fire at 125% bonus attack speed \u2013 with Nashor&#8217;s Tooth, the empowered auto&#8217;s windup is even faster, increasing the fluidity of ability-auto weaving. The on-hit magic damage from Nashor&#8217;s applies to each chain whirl from the empowered auto. Less common but effective in extended-fight compositions where Sylas kites rather than assassinates.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Sylas Counters<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/orianna-the-lady-of-clockwork\/\">Orianna<\/a> (AoE Ultimate Compositions)<\/strong> \u2013 Sylas&#8217;s entire power level multiplies against compositions with high-value AoE ultimates. Hijacking Amumu&#8217;s Curse of the Sad Mummy (2-second AoE team stun), Malphite&#8217;s Unstoppable Force (AoE knockup), or Orianna&#8217;s Shockwave (AoE pull) turns the stolen ultimate into the strongest engage tool in Sylas&#8217;s possession. The enemy literally provides Sylas with their own win condition when these compositions are built.<\/p>\n\n\n\n<p><strong>2. Immobile Carries (<a href=\"https:\/\/magicstark.cz\/wiki\/jinx-the-loose-cannon\/\">Jinx<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/veigar-the-tiny-master-of-evil\/\">Veigar<\/a>)<\/strong> \u2013 Abscond + Abduct&#8217;s 1650-unit total engagement reach closes the distance to immobile backline carries within 2 seconds. Once Sylas reaches Jinx at melee range (175 range), the chain whirl Petricite Burst AoE hits surrounding enemies and the close-range Q deals all-bolt damage equivalent to the Swain close-range pattern. Immobile carries cannot reposition away from Sylas&#8217;s melee range after Abduct&#8217;s knockup.<\/p>\n\n\n\n<p><strong>3. Single-Target Ultimates (<a href=\"https:\/\/magicstark.cz\/wiki\/warwick-the-uncaged-wrath-of-zaun\/\">Warwick<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/nocturne-the-eternal-nightmare\/\">Nocturne<\/a>)<\/strong> \u2013 Champions whose ultimates target a single enemy provide Sylas with a single-target execute tool when Hijacked. Warwick R (Infinite Duress) suppresses one target for Sylas for 1.5 seconds during a chain. Nocturne R (Paranoia) provides global range and fear on a single target. These are lower priority than AoE ultimates but give Sylas single-target CC and range advantages he normally lacks.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Sylas is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. No-Ultimate Compositions \/ Useless Ultimate Compositions<\/strong> \u2013 Against Kayle R (shields one ally \u2013 no combat value for Sylas), Tryndamere R (personal immortality \u2013 Sylas is already alive), and Nasus R (stats for Nasus \u2013 no Sylas value), Hijack provides near-zero bonus value beyond the 30-second cooldown damage roll. Sylas&#8217;s base kit alone is a B-tier mid laner; his S-tier ceiling requires valuable ultimates to steal. <strong>Against utility-less or personal-scaling R compositions, Sylas is playing without his primary mechanic<\/strong><\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/yasuo-the-unforgiven\/\">Yasuo<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/yone-the-unforgotten\/\">Yone<\/a> (Wind Wall \/ Spell Shield)<\/strong> \u2013 Yasuo&#8217;s Wind Wall blocks Abduct&#8217;s chain, Chain Lash bolts, and potentially Hijacked projectile ultimates (Lux R, Jinx R). Without Abduct&#8217;s CC delivery mechanism, Sylas cannot initiate his standard engage combo against Yasuo at range. Sylas must use Abscond to close distance without Abduct, losing the stun + knockup CC chain that enables his burst sequence.<\/p>\n\n\n\n<p><strong>3. Burst Assassins (<a href=\"https:\/\/magicstark.cz\/wiki\/zed-the-master-of-shadows\/\">Zed<\/a>, <a href=\"https:\/\/magicstark.cz\/wiki\/talon-the-blades-shadow\/\">Talon<\/a>)<\/strong> \u2013 Sylas&#8217;s W heal requires taking damage first to maximize. Against burst assassins whose combos deal 2000+ damage instantaneously (Zed&#8217;s Death Mark + Q combo), Sylas may die before W&#8217;s heal can be cast. At 2000 HP and 5% HP (100 HP remaining), W&#8217;s maximum heal applies \u2013 but the 0.3-second cast time may be after the assassination completes. Zhonya&#8217;s Hourglass prevents the assassination window but requires giving up engage timing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Can Sylas use the stolen ultimate even if the enemy champion doesn&#8217;t have theirs available?<\/strong><\/p>\n\n\n\n<p>A: <strong>Yes<\/strong> \u2013 Sylas steals a copy of the ultimate regardless of whether the enemy champion&#8217;s R is on cooldown. The enemy&#8217;s cooldown state is irrelevant; Sylas Hijacks a <strong>copy<\/strong> of the ability, not the actual instance the champion possesses. If the enemy&#8217;s R is on 100-second cooldown when Hijacked, Sylas can still immediately cast the stolen ultimate at no cost. The on-target Hijack cooldown (200% of the enemy&#8217;s base ultimate CD) is the <strong>re-Hijack restriction<\/strong>, not the availability of the enemy&#8217;s own R.<\/p>\n\n\n\n<p><strong>Q: Does Petricite Burst stack expire if Sylas doesn&#8217;t auto-attack?<\/strong><\/p>\n\n\n\n<p>A: Stacks last for <strong>4 seconds<\/strong>, refreshing on subsequent ability casts. A single stack from Q lasts 4 seconds; casting W refreshes all stacks to 4 seconds. If Sylas casts 3 abilities in sequence and immediately uses all 3 stacks via 3 empowered autos within 4 seconds, all stacks are consumed. If he casts Q (1 stack), waits 4 seconds without casting or auto-attacking, the stack expires. <strong>In combat, the rapid ability casting pattern prevents expiration<\/strong> since every Q\/W\/E cast refreshes the 4-second duration. In passive jungle-clearing scenarios, stacks may expire between camps.<\/p>\n\n\n\n<p><strong>Q: What happens if Sylas Hijacks an ultimate that requires a specific condition (Nasus R, Tryndamere R)?<\/strong><\/p>\n\n\n\n<p>A: <strong>Sylas receives the functional version of the ultimate<\/strong> as it would apply to him: Nasus R (Fury of the Sands) gives Sylas a stat buff without Nasus&#8217;s Q interaction (Sylas doesn&#8217;t have Siphoning Strike). Tryndamere R (Undying Rage) makes Sylas temporarily immortal \u2013 fully functional as a defensive tool for Sylas. Gangplank R (Cannon Barrage) \u2013 Sylas can place it but may not have the Powder Keg interactions. Champion-specific mechanics that reference their <strong>other abilities<\/strong> (Nasus Q stacking, Gangplank keg interactions) <strong>do not transfer<\/strong> \u2013 only the ultimate&#8217;s direct effects apply to Sylas.<\/p>\n\n\n\n<p><strong>Q: Should I max Q, W, or E first?<\/strong><\/p>\n\n\n\n<p>A: Standard priority: <strong>W max first<\/strong> for the heal scaling (maximum heal at rank 5 is double minimum heal at rank 1) and reduced cooldown (6 seconds at rank 5 vs 12 at rank 1). <strong>Q max second<\/strong> for the chain explosion damage (280 (+80% AP) at rank 5 vs 60 (+80% AP) at rank 1) and reduced cooldown. <strong>E max last<\/strong> \u2013 Abduct&#8217;s damage increase per rank is meaningful but the stun + knockup CC duration is fixed regardless of rank. Abscond&#8217;s 400-unit dash range is also fixed. E&#8217;s rank primarily reduces cooldown (9 seconds vs 13), which is valuable but less impactful than W&#8217;s heal and Q&#8217;s damage scaling per rank.<\/p>\n\n\n\n<p><strong>Q: How long can Sylas hold a stolen ultimate before it expires?<\/strong>A: Sylas can <strong>hold a Hijacked ultimate for up to 90 seconds<\/strong> after casting Hijack. During this 90-second window, he can recast Hijack to steal a different champion&#8217;s ultimate (replacing the held one), or use the held ultimate at any moment. The 90-second hold is generous enough to cover the duration between fights \u2013 Sylas can Hijack in one skirmish and hold the ultimate for a major objective fight 60 seconds later. <strong>The practical rule: use the Hijacked ultimate within the fight where it was stolen<\/strong> unless specifically holding a high-value ultimate (Amumu R, Orianna R) for the next Baron\/Dragon fight setup.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19829","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Sylas: The Unshackled - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/sylas-the-unshackled\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sylas: The Unshackled - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Sylas is a Mid lane champion released on January 25, 2019. 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