{"id":19835,"date":"2026-02-17T22:27:36","date_gmt":"2026-02-17T22:27:36","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/sivir-the-battle-mistress\/"},"modified":"2026-02-17T22:27:36","modified_gmt":"2026-02-17T22:27:36","slug":"sivir-the-battle-mistress","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/sivir-the-battle-mistress\/","title":{"rendered":"Sivir: The Battle Mistress"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Sivir<\/strong> is a Bottom lane Marksman champion released on <strong>February 21, 2009<\/strong>, one of the original League of Legends champions. She is classified as a <strong>Marksman<\/strong> (both current and legacy class), plays exclusively in the <strong>Bottom lane<\/strong>, and is <strong>Ranged<\/strong> with <strong>500 attack range<\/strong>. Adaptive type: Physical. Resource: Mana. Base MS: 335.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Last changed patch <strong>V26.02<\/strong>. Store price: <strong>225 BE \/ 260 RP<\/strong> \u2013 Sivir is the <strong>cheapest champion in the game at 225 BE<\/strong>, making her the default recommendation for any new player entering the bot lane role. Her design concept is straightforward: consistently strong wave clear via Q and W, passive MS for safe positioning, E as a spell-block safety net, and R as a teamfight enabler. What makes Sivir effective at high levels is the <strong>On the Hunt R cooldown interaction<\/strong> \u2013 autos reducing ability cooldowns during R means skilled players can cycle Q\/E\/W significantly faster than the listed cooldowns suggest, fundamentally changing her damage pattern during extended fights and objectives.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Lone Warrior | Sivir Champion Trailer - League of Legends: Wild Rift\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/w-zSb26iYzU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>600<\/td><td>2645.16<\/td><\/tr><tr><td>Mana (MP)<\/td><td>340<\/td><td>1224.93<\/td><\/tr><tr><td>HP5<\/td><td>3.25<\/td><td>14.07<\/td><\/tr><tr><td>MP5<\/td><td>6<\/td><td>21.73<\/td><\/tr><tr><td>Armor (AR)<\/td><td>30<\/td><td>108.66<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>60<\/td><td>109.16<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>335<\/td><td>335 + Fleet of Foot<\/td><\/tr><tr><td>Attack Range<\/td><td>500 (Ranged)<\/td><td>500 (fixed)<\/td><\/tr><tr><td>Base AS<\/td><td>0.625 (ratio N\/A)<\/td><td>Bonus AS: 0\u201331.46%<\/td><\/tr><tr><td>Missile Speed<\/td><td>1750<\/td><td>1750 (fixed)<\/td><\/tr><tr><td>Crit. DMG<\/td><td>200%<\/td><td>200%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 500 Attack Range vs 600 (Standard ADC): <\/strong>Sivir has 500 attack range compared to the standard ADC range of 550\u2013600. This is 10\u201320% shorter auto range than Jinx, Caitlyn, or Ashe, meaning Sivir must position slightly closer in fights and lane. The trade-off is compensated by <strong>Fleet of Foot&#8217;s 55\u201375 bonus MS on every champion hit<\/strong> \u2013 Sivir&#8217;s shorter range becomes less significant because she repositions faster than longer-range ADCs after each auto. The passive MS effectively extends her safe operating distance after each attack.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Passive: Fleet of Foot<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Sivir&#8217;s basic attacks (on-attack) and ability hits against enemy <strong>champions<\/strong> grant her <strong>55\u201375 (based on level) bonus movement speed<\/strong> decaying over <strong>1.5 seconds<\/strong>, refreshing on subsequent hits.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Level Range<\/strong><\/td><td><strong>Bonus Movement Speed<\/strong><\/td><td><strong>Effective MS at 335 base<\/strong><\/td><\/tr><tr><td>Level 1<\/td><td>+55 MS<\/td><td>~390 MS (briefly)<\/td><\/tr><tr><td>Level 10<\/td><td>+65 MS<\/td><td>~400 MS (briefly)<\/td><\/tr><tr><td>Level 18<\/td><td>+75 MS<\/td><td>~410 MS (briefly)<\/td><\/tr><tr><td>With R (30% at rank 3)<\/td><td>+75 + 100.5 MS<\/td><td>~510 MS (briefly, combined)<\/td><\/tr><tr><td>Decay duration<\/td><td>1.5 seconds<\/td><td>Refreshes on each champion hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Fleet of Foot in Lane \u2013 The Anti-Kite Tool: <\/strong>Every auto attack and every ability that hits an enemy champion refreshes Fleet of Foot. In a lane trade where Sivir autos 3 times while the enemy kites, Fleet of Foot refreshes 3 times across the 3 autos, maintaining near-constant bonus MS for the duration of the trade. Against support engages (Leona, Nautilus, Thresh hook), the passive MS activates from the first auto hit after the CC resolves, allowing Sivir to reposition faster than standard ADCs during the recovery window. <strong>Boomerang Blade Q hitting on the return pass also refreshes Fleet of Foot<\/strong> \u2013 double proc potential from a single Q throw.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Q: Boomerang Blade<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>55\/60\/65\/70\/75 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>10\/9.5\/9\/8.5\/8 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.25\u20130.1 (based on bonus AS)&nbsp; |&nbsp; <strong>Target Range: <\/strong>1250&nbsp; |&nbsp; <strong>Width: <\/strong>180\/200&nbsp; |&nbsp; <strong>Speed: <\/strong>1450\/1200 (out\/return)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Sivir hurls her crossblade in the target direction, dealing <strong>physical damage<\/strong> to enemies within its path, increased by <strong>0%\u201340% (+0%\u201312%)(based on critical strike chance)<\/strong>. Boomerang Blade&#8217;s damage is <strong>reduced by 0%\u201360% based on non-champions hit<\/strong>. Upon reaching maximum range, the crossblade returns to her, <strong>resetting the damage modifier<\/strong> and dealing the same damage to enemies on its way back. <strong>Enemies can be hit only once per pass<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Physical Damage (per pass)<\/td><td>60\/85\/110\/135\/160 (+70% bonus AD)(+60% AP)<\/td><\/tr><tr><td>Total Max Champion Damage<\/td><td>120\/170\/220\/270\/320 (+140% bonus AD)(+120% AP)<\/td><\/tr><tr><td>Minimum Damage (after reduction)<\/td><td>24\/34\/44\/54\/64 (+28% bonus AD)(+24% AP)<\/td><\/tr><tr><td>Crit Damage Bonus<\/td><td>+0%\u201340% based on crit chance (+0%\u201312% additional from crit scaling)<\/td><\/tr><tr><td>Non-champion Reduction<\/td><td>0%\u201360% per non-champion hit on same pass<\/td><\/tr><tr><td>Range (outbound)<\/td><td>1250 units<\/td><\/tr><tr><td>Cast Time Scaling<\/td><td>0.25 at 0% bonus AS, 0.1 at maximum bonus AS<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Double Hit = 320 (+140% bonus AD) Total: <\/strong>If the same champion is hit on both the outbound and return pass, total damage at max rank is <strong>320 (+140% bonus AD)(+120% AP)<\/strong>. With 300 bonus AD: 320 + 420 = <strong>740 physical damage from a single Q<\/strong>. This requires the champion to stand at a position where both passes travel through them \u2013 the outbound pass hits them going out, then the blade must return through the same position. Against stationary or slowed targets, consistent double-hits are achievable. Against mobile champions who reposition after the first hit, only the outbound pass connects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Crit Chance Amplifies Q Damage: <\/strong>Boomerang Blade&#8217;s damage increases by up to <strong>40% at 100% crit chance<\/strong> (plus an additional 0%\u201312% bonus). At 100% crit (IE + Galeforce build), Q deals 40% more damage per pass before crit modifiers. A full-crit Q at max rank: 160 \u00d7 1.4 = 224 base per pass \u00d7 2 = 448 base total, then +140% of 300 bonus AD (420), total approximately <strong>868 physical damage on a double-hit at full crit<\/strong>. Building crit amplifies Q damage substantially beyond what standard percent displays suggest.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Cast Time Scales with Bonus AS: <\/strong>Boomerang Blade&#8217;s cast time reduces from 0.25 seconds (at 0% bonus AS) to 0.1 seconds (at maximum bonus AS). With high attack speed from W&#8217;s 40% bonus AS during Ricochet, Q&#8217;s effective cast time is approximately 0.12\u20130.15 seconds. In a fight where Sivir activates W for the AS buff then immediately presses Q, the Q throws noticeably faster than the base cast time suggests. <strong>Activating W before Q in any trading sequence reduces Q&#8217;s cast time<\/strong> \u2013 always W before Q when both are available.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>W: Ricochet<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>60 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>12 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>None&nbsp; |&nbsp; <strong>Effect Radius: <\/strong>500&nbsp; |&nbsp; <strong>Speed: <\/strong>1750\/1000<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Sivir empowers her crossblade for the next <strong>4 seconds<\/strong>, gaining <strong>bonus attack speed<\/strong> and causing her basic attacks to <strong>bounce to additional surrounding enemies<\/strong>, dealing physical damage to them. If the triggering attack critically strikes, the bounces will do so as well for (200%+30%) damage. Ricochet deals <strong>65% damage against minions<\/strong> and <strong>executes them if they would be left below 15 health<\/strong>. Bounces occur up to <strong>8 times and can target each enemy up to one additional time per empowered attack<\/strong>. They prioritize the nearest new target, then the nearest target if no new targets are available. Ricochet resets Sivir&#8217;s basic attack timer if it was not already active. The target does not have to be visible to be bounced to.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Duration<\/td><td>4 seconds<\/td><\/tr><tr><td>Bonus Attack Speed<\/td><td>20\/25\/30\/35\/40%<\/td><\/tr><tr><td>Bounce Damage<\/td><td>40\/42.5\/45\/47.5\/50% AD per bounce<\/td><\/tr><tr><td>Minion Bounce Damage<\/td><td>26\/27.625\/29.25\/30.875\/32.5% AD<\/td><\/tr><tr><td>Maximum Bounces per Auto<\/td><td>8 bounces<\/td><\/tr><tr><td>Crit Bounce<\/td><td>If triggering attack crits, all 8 bounces also crit at (200%+30%)<\/td><\/tr><tr><td>Minion Execute Threshold<\/td><td>Below 15 health after bounce damage<\/td><\/tr><tr><td>Bounce Targeting<\/td><td>Nearest new target, then nearest target (not limited to visible)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Ricochet as Wave Clear: <\/strong>During W&#8217;s 4 seconds, every Sivir auto bounces up to 8 times in a 500-radius sphere. A standard minion wave of 6 minions is cleared in approximately <strong>2\u20133 autos during Ricochet<\/strong> at high attack speed. The minion execute at below 15 HP means low-HP minions that survive the bounce damage are eliminated automatically, preventing wave management errors from partial-health minions. This is the fastest wave clear of any ADC \u2013 Sivir clears the entire wave <strong>2\u20133 auto attacks faster than any other Marksman<\/strong> during W uptime.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Crit Bounces \u2013 AoE Crit Burst: <\/strong>When a Ricochet auto critically strikes, <strong>all 8 bounces also critically strike<\/strong> for (200%+30%) damage each. At 100% crit (every auto crits), every Ricochet auto produces 8 \u00d7 (200%+30%) crit bounces simultaneously. Against a 5-enemy cluster at 2000 HP each, a single Ricochet crit auto hits all 5 for approximately 50% AD \u00d7 2.3 = <strong>115% AD crit bounce damage<\/strong> per target. With 300 bonus AD: approximately 345 damage per bounce per target \u00d7 5 enemies = <strong>1725 total damage distributed from one crit auto during Ricochet<\/strong>. Full-crit Sivir in a grouped teamfight deals exceptional AoE damage through this mechanic.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>E: Spell Shield<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CD: <\/strong>24\/22.5\/21\/19.5\/18 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>None<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Sivir gains a <strong>spell shield for 1.5 seconds<\/strong>. Upon successfully blocking a hostile effect, she <strong>heals herself<\/strong> and activates <strong>Fleet of Foot<\/strong> after 0.25 seconds.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Shield Duration<\/td><td>1.5 seconds (active window)<\/td><\/tr><tr><td>Heal on Block<\/td><td>60\/65\/70\/75\/80% AD (+50% AP)<\/td><\/tr><tr><td>Fleet of Foot Trigger<\/td><td>Activates 0.25 seconds after successful block<\/td><\/tr><tr><td>Blocks<\/td><td>Any hostile ability that targets Sivir OR hits Sivir (targeted or AoE)<\/td><\/tr><tr><td>Cooldown<\/td><td>24\/22.5\/21\/19.5\/18 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 E Blocks ANY Hostile Ability: <\/strong>Spell Shield blocks <strong>any hostile ability<\/strong> \u2013 targeted spells (Blitzcrank hook, Thresh hook, Lux binding, Zed Death Mark, Fizz shark), AoE abilities that hit Sivir (Morgana Q, Orianna ball, Lissandra AoE), ultimate abilities (Malzahar suppression, Warwick suppress), and crowd control from any source. <strong>E counters single-ability engage patterns completely<\/strong> \u2013 a Blitzcrank whose hook is blocked cannot follow up, a Zed whose Death Mark is blocked deals no execute damage, a Malzahar whose R is blocked suppresses no one. High-level Sivir E usage requires reading the enemy support&#8217;s intended CC timing and pre-pressing E with 0.5\u20131 second anticipation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 E Heal at Max Rank: <\/strong>Spell Shield heals for 80% AD (+50% AP) on successful block. With 300 bonus AD (plus 60 base): 360 \u00d7 0.8 = <strong>288 HP heal from a single successful E block<\/strong>. Against assassins whose primary damage source is a single targeted ability (Zed R, Fizz R, Talon R), E-blocking the ability heals Sivir while negating the primary damage component. The heal alone can swing a close trade from a loss to a win. In 2v2 bot lane fights, successful E blocks regularly convert losing trades into winning ones through the combined block + heal + Fleet of Foot repositioning.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f E Does Not Block Basic Attacks or Item Actives: <\/strong>Spell Shield only blocks <strong>ability damage and effects<\/strong> \u2013 not basic attacks, not turret shots, and not item actives. Against Senna, Caitlyn, or Varus whose primary lane damage is enhanced auto attacks, E does not mitigate their primary damage output. <strong>E is specifically an ability-interrupt tool<\/strong>, not a general damage mitigation shield. Against auto-attack-heavy supports (Kog&#8217;Maw support, Senna), E provides significantly less value than against ability-CC supports.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>R: On the Hunt (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana&nbsp; |&nbsp; <strong>CD: <\/strong>120\/100\/80 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>None&nbsp; |&nbsp; <strong>Effect Radius: <\/strong>1000<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Sivir gains <strong>On the Hunt for a duration<\/strong> and <strong>grants it to nearby allied champions for the remaining duration<\/strong>. ON THE HUNT: Gain <strong>bonus movement speed<\/strong>. While active, Sivir&#8217;s basic attacks (on-attack) <strong>reduce her basic abilities&#8217; current cooldowns by 0.5 seconds each<\/strong>. Sivir can <strong>refresh the duration of her On the Hunt buff<\/strong> whenever she scores a takedown against an enemy champion <strong>within 3 seconds of damaging them<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Buff Duration<\/td><td>8\/10\/12 seconds<\/td><\/tr><tr><td>Bonus Movement Speed<\/td><td>20\/25\/30%<\/td><\/tr><tr><td>Ally Range<\/td><td>1000 units (shares with nearby allies)<\/td><\/tr><tr><td>Auto CD Reduction<\/td><td>0.5 seconds per basic attack on-hit (basic abilities only)<\/td><\/tr><tr><td>Refresh Condition<\/td><td>Takedown within 3 seconds of damaging the target<\/td><\/tr><tr><td>Cooldown<\/td><td>120\/100\/80 seconds<\/td><\/tr><tr><td>Abilities Affected by CDR<\/td><td>Q, W, E (basic abilities) \u2013 not R itself<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 The 0.5s Auto CDR \u2013 The Hidden Power Multiplier: <\/strong>On the Hunt&#8217;s most underrated mechanic is the <strong>0.5-second cooldown reduction to basic abilities per auto attack<\/strong> while active. At 1.5 AS (base + W&#8217;s 40% AS), Sivir lands 1.5 autos per second during R = <strong>0.75 seconds of CDR per second<\/strong> on Q, W, and E simultaneously. Q&#8217;s base cooldown is 8\u201310 seconds; at 0.75s CDR per second from autos, Q&#8217;s effective CDR during R is -0.75s per second = effective Q cooldown of approximately <strong>3\u20134 seconds during R<\/strong> rather than 8\u201310. This transforms Sivir&#8217;s Q from an occasional poke into a frequent sustained poke during teamfights where R is active.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Ally MS Buff \u2013 Teamfight Initiator and Disengage Tool: <\/strong>On the Hunt grants <strong>20\u201330% movement speed to all nearby allied champions<\/strong> for the remaining duration after activation. The 1000-unit sharing radius covers most teamfight cluster sizes. In a 5-man dive initiation, R cast before the engage gives the entire team 30% additional MS for 12 seconds \u2013 comparable to a 12-second Shurelya&#8217;s activation applied to 5 champions simultaneously. Against teams attempting to disengage after an objective, R provides the team the MS advantage to chase effectively. <strong>R is Sivir&#8217;s primary team contribution<\/strong> beyond her individual damage output.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 R Duration Refresh on Takedowns: <\/strong>Scoring a champion takedown within 3 seconds of damaging that champion <strong>refreshes R&#8217;s full duration<\/strong>. In a teamfight where Sivir&#8217;s R leads to 3 champion kills (within 3 seconds of damaging each), R&#8217;s 12-second duration is effectively <strong>refreshed 3 times<\/strong>, extending the team MS buff and CDR window significantly beyond the base 12 seconds. The refresh condition is lenient \u2013 any damage (auto, Q, W bounce) within 3 seconds qualifies. In snowball fights where Sivir&#8217;s team kills multiple enemies, R can remain active for 30+ seconds continuously.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 On the Hunt CDR \u2013 Effective Cooldown Table<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">During R at rank 3 (12 seconds), with 1.5 AS (W active + base), generating 0.75 CDR per second:<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Ability<\/strong><\/td><td><strong>Base CD (rank 5)<\/strong><\/td><td><strong>CDR Rate During R<\/strong><\/td><td><strong>Effective CD During R<\/strong><\/td><\/tr><tr><td>Q: Boomerang Blade<\/td><td>8 seconds<\/td><td>-0.75s per second from autos<\/td><td>~3\u20134 seconds effective<\/td><\/tr><tr><td>W: Ricochet<\/td><td>12 seconds<\/td><td>-0.75s per second from autos<\/td><td>~5\u20136 seconds effective<\/td><\/tr><tr><td>E: Spell Shield<\/td><td>18 seconds<\/td><td>-0.75s per second from autos<\/td><td>~9\u201310 seconds effective<\/td><\/tr><tr><td>R: On the Hunt<\/td><td>Not affected by CDR<\/td><td>N\/A<\/td><td>80 seconds (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Implication: <\/strong>During a 12-second R window with consistent auto-attacking, Sivir can cast Q <strong>3 times<\/strong> instead of the standard 1\u20132 times. W can be reactivated once during the R window (normally not available for a second cast). E becomes available twice instead of once. This effectively doubles Sivir&#8217;s total ability output during her R window, making the 12 seconds of R activation her highest personal damage phase in any fight.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Wave Clear Dominance from Level 1: <\/strong>Sivir&#8217;s Q at level 1 clears the 3 ranged minions in one hit (reduced by non-champion hits but still significant). Activating W at level 3 clears the entire wave in 2 autos. <strong>No other ADC matches Sivir&#8217;s wave clear efficiency at any level<\/strong>. Use this to build and maintain wave priority for objective control (drake at 5 minutes) and to deny the enemy support gold from support item procs on minions that never exist long enough to be hit.<\/li>\n\n\n\n<li><strong>E as Reactive Spell Block: <\/strong>Do not pre-cast E without a specific ability to block. E has an 18\u201324 second cooldown at early ranks and its value is entirely in the block. Against Blitzcrank support: track his Q cooldown (~15 seconds), E approximately 0.5 seconds before the expected hook attempt. Against Leona: E when Zenith Blade is mid-flight toward Sivir (it is a targeted projectile that E blocks). Against Thresh: E when the lantern\/hook is thrown. <strong>React to the animation, not the cast bar<\/strong> \u2013 most hooks have 0.25\u20130.5 second travel time after cast, which is the E window.<\/li>\n\n\n\n<li><strong>Fleet of Foot in Lane Kiting: <\/strong>After every auto attack and every Q hit on the enemy ADC or support, Fleet of Foot activates and decays over 1.5 seconds. <strong>Use the 1.5-second MS window to reposition after each auto<\/strong> \u2013 auto \u2192 step back \u2192 auto \u2192 step back. This kiting pattern is accelerated by Fleet of Foot compared to standard ADCs who have no post-auto repositioning bonus. Against melee supports or bruiser supports (Leona, Nautilus) who are trying to close the gap, Fleet of Foot provides enough repositioning to auto-attack out of their melee range after each hit.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Before Dragon and Baron Fights: <\/strong>On the Hunt at rank 2 provides 25% MS for 10 seconds to the entire team. Cast R before the enemy team approaches Dragon or Baron rather than after the fight begins. The 10-second window covers the full approach + fight duration for most objective contests. The team&#8217;s 25% MS advantage makes rotating from mid lane to objectives faster than the enemy team&#8217;s rotation, creating positional advantages before the fight even begins.<\/li>\n\n\n\n<li><strong>W \u2192 Q Sequence for Maximum DPS: <\/strong>Activating W before Q serves two purposes: W&#8217;s 40% bonus AS reduces Q&#8217;s cast time (0.25 to ~0.12 seconds), and W&#8217;s bouncing autos deal damage to nearby enemies while Q travels. In a gank scenario where an ally is also present: W \u2192 Q (reduced cast time) \u2192 autos while Q travels (bouncing to jungler or support target) \u2192 Q returns for second hit. <strong>W before Q is always the correct ability order when both are available<\/strong>.<\/li>\n\n\n\n<li><strong>CDR Window Exploitation During R: <\/strong>During On the Hunt, track auto count for CDR. At 1.5 AS: 6 autos = 3 seconds = 2.25 seconds CDR on Q. Q&#8217;s 8-second CD \u2013 2.25 = Q available in 5.75 seconds from first auto. <strong>In practice, aim to throw Q every 4\u20135 seconds during R<\/strong> rather than waiting for the full base cooldown. The CDR is invisible to the cooldown display and players who don&#8217;t actively track it miss 1\u20132 additional Q throws per fight.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Teamfight Wave Position \u2013 Max Ricochet Value: <\/strong>In late-game teamfights where both teams are grouped, Sivir&#8217;s W bounces hit <strong>up to 8 additional targets per auto in a 500-radius sphere<\/strong>. Against a 5-man cluster, each auto potentially bounces to all 5 enemies (prioritizing new targets first). With crit: every bounce crits. The optimal Sivir teamfight position is just outside direct CC range (500 attack range) with the enemy cluster within the 500-unit bounce radius. Too far away reduces bounce coverage; too close risks CC.<\/li>\n\n\n\n<li><strong>On the Hunt as Chase\/Disengage: <\/strong>At rank 3, R provides 30% MS for 12 seconds plus the CDR. In situations where the enemy team is attempting to disengage after losing a fight, R immediately converts the entire team&#8217;s pursuit into a 30% MS advantage. The enemy champions without equivalent MS items or abilities cannot outrun the entire Sivir team simultaneously. <strong>Post-fight R activations to chase are often more impactful than pre-fight R activations<\/strong> when the fight was already won.<\/li>\n\n\n\n<li><strong>Double Q Timing Against Grouped Enemies: <\/strong>Against enemies clustered at Baron or Dragon who are not mobile, position Sivir so the <strong>Q passes through multiple champions on both the outbound and return pass<\/strong>. A Q aimed at a cluster of 3 champions hits all 3 outbound (each hit reduces damage modifier), returns, hits all 3 again. The total damage across all 6 hits (3 outbound + 3 return) is substantial in late-game AoE burst. The return pass resets the damage modifier independently, so champions hit on the return receive full (not reduced) return-pass damage.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Core Combo Guide<\/strong><\/h2>\n\n\n\n<ol class=\"wp-block-list\">\n<li><strong>Wave Clear Combo: <\/strong>W (Ricochet active, 4 seconds) \u2192 2\u20133 autos (8 bounces each, clearing full wave including execute on sub-15 HP minions) \u2192 Q (during W: reduced cast time, bounces alongside auto bounces) \u2192 W auto CDR from On the Hunt if R is active<\/li>\n\n\n\n<li><strong>Teamfight Engage: <\/strong>R (30% MS buff to team, CDR active) \u2192 W (Ricochet: bounce AoE active) \u2192 Q through enemy cluster (outbound + return = double hit on stationary targets) \u2192 autos (CDR 0.5s per auto during R) \u2192 E if CC ability incoming \u2192 Q again when available (~4\u20135 seconds into R window from CDR)<\/li>\n\n\n\n<li><strong>Lane Trade: <\/strong>W (AS buff, reduced Q cast time) \u2192 Q (full cast time reduced, crit bonus if crit built) \u2192 autos during Q travel (Fleet of Foot activated from Q hit) \u2192 E if enemy support engages with CC ability \u2192 reposition using Fleet of Foot MS after each auto<\/li>\n\n\n\n<li><strong>E Block Reaction Sequence: <\/strong>Enemy CC ability telegraphed \u2192 E (0.5 second anticipation before ability lands) \u2192 E blocks ability \u2192 heal from block + Fleet of Foot activates 0.25 seconds after block \u2192 W (retaliate during MS window) \u2192 Q through enemy ADC \u2192 autos<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pre-Casting E Without a Target: <\/strong>Spell Shield lasts only 1.5 seconds. Pressing E anticipating an ability that never comes wastes the 18\u201324 second cooldown entirely. <strong>Never press E without a specific, imminent hostile ability to block<\/strong>. The correct mindset is reactive E usage: wait for the wind-up animation of an enemy ability, then press E during the cast time or projectile travel. Proactive E usage should only occur when an enemy champion&#8217;s cast bar is visible and the ability is guaranteed incoming.<\/li>\n\n\n\n<li><strong>Q into Minion Wave Without Bouncing Through: <\/strong>Boomerang Blade&#8217;s damage reduces by 0%\u201360% per non-champion hit on the same pass. Firing Q through a full minion wave before reaching the enemy champion deals significantly reduced champion damage (60% reduction from 6 minion hits). <strong>Aim Q at angles that hit no or few minions before reaching the champion<\/strong>, or fire Q when the minion wave is not between Sivir and the target. The return pass resets the reduction regardless of outbound non-champion hits.<\/li>\n\n\n\n<li><strong>Not Activating R Before Engages: <\/strong>On the Hunt&#8217;s primary value for the team is the MS buff granted before the enemy closes the gap. Pressing R reactively (after CC lands or after the fight begins) means allies are already inside the engage range without the MS advantage that R provides for positioning. <strong>Cast R when the engage is visually incoming but has not yet connected<\/strong> \u2013 the 0.4-second gap between R cast and the engage landing is when the team needs the MS most.<\/li>\n\n\n\n<li><strong>Forgetting CDR During R Window: <\/strong>On the Hunt&#8217;s 0.5-second CDR per auto is invisible in the UI \u2013 the cooldown timer does not show the accelerated reduction clearly. Many Sivir players miss the second or third Q cast during R because they are waiting for the base cooldown to expire rather than tracking that autos have already reduced the remaining CD. <strong>Mentally track auto count during R<\/strong>: at 6+ autos, Q&#8217;s 10-second CD has approximately 4 seconds remaining from CDR acceleration, ready for the second cast.<\/li>\n\n\n\n<li><strong>Positioning Outside Ricochet Bounce Range: <\/strong>W&#8217;s bounces operate within a 500-radius sphere from the initial target. If Sivir positions 600+ units from the enemy cluster, autos hit the nearest champion but bounces may not reach the clustered teammates behind them. <strong>During W, position so the enemy cluster is within 500 units of the primary auto target<\/strong> \u2013 not 500 units from Sivir, but 500 units from whoever Sivir is auto-attacking.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a>: <\/strong>Every third auto deals true damage. With Ricochet&#8217;s 8 bounces per auto, the Kraken true damage proc on the third auto hits the primary target. In extended Ricochet windows, Kraken procs regularly throughout the 4-second duration. The true damage bypasses the armor that counters Sivir&#8217;s otherwise all-physical-damage kit. Combined with On the Hunt&#8217;s CDR-accelerated Q casts, Kraken procs are more frequent than on standard ADCs.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/galeforce\/\">Galeforce<\/a>: <\/strong>Active dash ability provides Sivir her only real mobility outside Fleet of Foot. The crit amplifies Boomerang Blade&#8217;s 0%\u201340% damage bonus scaling and Ricochet&#8217;s AoE crit bounces. Galeforce&#8217;s MS bonus stacks with Fleet of Foot and On the Hunt for extreme repositioning speed windows. The dash is Sivir&#8217;s primary escape tool against engage-heavy compositions.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/infinity-edge\/\">Infinity Edge<\/a>: <\/strong>Amplifies Q&#8217;s crit bonus (40% additional at 100% crit), Ricochet&#8217;s crit bounces (200%+30% per bounce \u00d7 8 bounces per auto), and all auto-attack damage. At 100% crit (Galeforce + IE + one crit item), every Ricochet auto produces 8 crit bounces simultaneously. IE converts Sivir&#8217;s AoE output from moderate wave clear into legitimate AoE teamfight damage against grouped targets.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lord-dominiks-regards\/\">Lord Dominik&#8217;s Regards<\/a>: <\/strong>Magic penetration and armor penetration against high-HP\/armor targets. In metas where the enemy team stacks Warmog&#8217;s + Sunfire, Sivir&#8217;s otherwise all-physical damage kit is reduced significantly. LDR&#8217;s armor penetration percentage amplifies every Q hit, auto-attack, and Ricochet bounce simultaneously. Effective against Cho&#8217;Gath, Mundo, Malphite tank compositions.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/phantom-dancer\/\">Phantom Dancer<\/a>: <\/strong>Attack speed + crit + movement speed. The Spectral Waltz MS bonus stacks with Fleet of Foot for extended kiting. The Lifeline passive provides a shield at 20% HP \u2013 meaningful for Sivir who lacks a defensive ability beyond E. The AS amplifies W&#8217;s already-high bounce frequency and increases CDR per second during On the Hunt&#8217;s active window.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/mortal-reminder\/\">Mortal Reminder<\/a>: <\/strong>Against healing-heavy compositions (Soraka, Aatrox, Samira life steal). Sivir&#8217;s consistent auto-attack pattern during Ricochet applies Mortal Reminder&#8217;s Grievous Wounds to every bounce target simultaneously. In a 5-enemy cluster where Ricochet bounces to all 5, Grievous Wounds applies to all 5 within one auto-attack&#8217;s bounce pattern.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Sivir Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/ashe-the-frost-archer\/\">Ashe<\/a><\/strong> \u2013 Ashe&#8217;s lack of mobility makes her a consistent E-block target. Enchanted Crystal Arrow (R) is a global skillshot that E blocks entirely, denying Ashe&#8217;s primary engage tool. Sivir&#8217;s wave clear forces Ashe&#8217;s support into an extended lane phase where Ashe&#8217;s Volley poke cannot match Sivir&#8217;s Q + W efficiency.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/jhin-the-virtuoso\/\">Jhin<\/a><\/strong> \u2013 Jhin&#8217;s slow reload pattern (4-shot clip) creates predictable windows between Sivir&#8217;s E and Jhin&#8217;s highest-damage fourth shot. Sivir&#8217;s wave clear outpaces Jhin&#8217;s lane control. Jhin&#8217;s W root is blockable by E. Sivir&#8217;s Q double-hit threatens Jhin&#8217;s lower HP pool in trades.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/kogmaw-the-mouth-of-the-abyss\/\">Kog&#8217;Maw<\/a><\/strong> \u2013 Kog&#8217;Maw has no mobility or CC to prevent Sivir&#8217;s kiting via Fleet of Foot. Sivir&#8217;s Q range (1250) exceeds Kog&#8217;s Bio-Arcane Barrage extended range safely. Wave clear advantage prevents Kog from free-farming to his late-game power spike without contest.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Sivir is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/yasuo-the-unforgiven\/\">Yasuo<\/a><\/strong> \u2013 Wind Wall completely blocks Boomerang Blade in both directions (outbound and return). Wind Wall is a hard counter to Sivir&#8217;s primary damage ability \u2013 a correctly positioned Yasuo Wind Wall eliminates Q&#8217;s damage contribution for its entire 4-second duration. Yasuo&#8217;s mobility makes E blockable only with exceptional read of his Sweeping Blade approach angle.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/caitlyn-the-sheriff-of-piltover\/\">Caitlyn<\/a><\/strong> \u2013 Caitlyn&#8217;s 650 attack range versus Sivir&#8217;s 500 creates a consistent range disadvantage in lane. Caitlyn&#8217;s Yordle Snap Trap + Peacemaker Q poke requires Sivir to either E-block traps (wasting E on a non-CC effect) or take poke damage. Caitlyn&#8217;s tower-diving power with Ace in the Hole punishes Sivir&#8217;s shorter kiting range under towers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/draven-the-glorious-executioner\/\">Draven<\/a><\/strong> \u2013 Draven&#8217;s early physical damage output through Spinning Axes significantly outpaces Sivir&#8217;s base damage in a 2v2. Stand Aside (E) knockback is blockable by Sivir&#8217;s E, but Blood Rush (W) move speed after catching axes makes Draven extremely difficult to disengage from via Fleet of Foot. Draven&#8217;s DPS during early levels where Sivir&#8217;s W doesn&#8217;t yet have high bounce damage is Sivir&#8217;s weakest window.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What does E block exactly \u2013 targeted spells, AoE, or both?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Spell Shield blocks <strong>any hostile ability<\/strong> \u2013 targeted spells, skillshots, and AoE abilities that hit Sivir. It does NOT block basic attacks, turret shots, or item actives. Specific examples: Blitzcrank hook (yes), Thresh hook (yes), Lux binding (yes, skillshot), Morgana Q (yes, skillshot), Malzahar R suppression (yes), Warwick R suppress (yes), Zed Death Mark (yes, the mark itself), Caitlyn trap (yes, the trap trigger ability). <strong>Yasuo Wind Wall is not an ability cast at Sivir<\/strong> \u2013 it blocks Sivir&#8217;s Q instead, which E cannot counter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How many times can Ricochet bounce per auto?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Up to <strong>8 bounces per empowered auto attack<\/strong>. Each bounce can hit each enemy once per triggering attack (the primary target) and once additional time (from bounce). In a 5-enemy cluster: primary target hit once + 4 bounces to the other 4 enemies + potentially bouncing back to already-hit targets a second time if all new targets are exhausted. Against a 5-man cluster, <strong>all 5 champions can be hit once minimum<\/strong> with up to 8 bounces from a single auto. The target does not need to be visible to be bounced to.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When should I use R?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: On the Hunt&#8217;s optimal cast timing is <strong>before the enemy engage lands or before your team&#8217;s engage commits<\/strong>. Pre-fight R provides: (1) the team&#8217;s 30% MS advantage for positioning, (2) Sivir&#8217;s CDR window from the first auto attack, (3) the full 12-second buff duration for extended fights. Post-engage R is useful primarily for chase scenarios (enemy disengaging after losing a fight). Never use R as a pure personal damage tool \u2013 the CDR value is significant but the <strong>team MS application is Sivir&#8217;s most impactful R contribution<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Sivir good for beginners?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: Yes, with a caveat. Sivir&#8217;s <strong>wave clear and Q\/W mechanics are easy to execute<\/strong>. Her passive Fleet of Foot provides natural kiting speed. R&#8217;s team buff requires minimal decision complexity (use before fights). The caveat: <strong>E requires significant game knowledge to use correctly<\/strong> \u2013 knowing which abilities to block and when requires extensive matchup familiarity. At beginner levels, E will often be used incorrectly (too early, on wrong abilities). This doesn&#8217;t heavily punish beginners since Sivir functions without perfect E usage, but it significantly limits her effectiveness against experienced opponents.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Boomerang Blade Q damage reduce on the return pass from the outbound non-champion hits?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">A: No \u2013 the damage modifier <strong>resets upon reaching maximum range<\/strong> and the return pass starts fresh with no reduction from the outbound pass&#8217;s non-champion hits. Each pass is independent. The only reduction that carries is from champion hits on the same pass \u2013 <strong>a champion hit on the outbound pass cannot be hit again on the return pass<\/strong>, since &#8220;enemies can be hit only once per pass.&#8221; Champions hit outbound are eligible to be hit again on the return pass because that is a separate pass with a fresh modifier.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19835","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Sivir: The Battle Mistress - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/sivir-the-battle-mistress\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Sivir: The Battle Mistress - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Sivir is a Bottom lane Marksman champion released on February 21, 2009, one of the original League of Legends champions. 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