{"id":19851,"date":"2026-02-17T22:24:09","date_gmt":"2026-02-17T22:24:09","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/renata-glasc-the-chem-baroness\/"},"modified":"2026-02-17T22:24:09","modified_gmt":"2026-02-17T22:24:09","slug":"renata-glasc-the-chem-baroness","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/","title":{"rendered":"Renata Glasc: The Chem-Baroness"},"content":{"rendered":"\n<p><strong>Renata Glasc<\/strong> is a Support champion released on <strong>February 17, 2022<\/strong>. She is classified as an <strong>Enchanter<\/strong> (legacy classes: Support, Mage) and plays in the <strong>bottom lane<\/strong> as a support. She is <strong>Ranged<\/strong> with an attack range of <strong>550<\/strong> and an adaptive type of <strong>Magic<\/strong>. Resource: <strong>Mana<\/strong>. Missile speed: <strong>1800<\/strong>.<\/p>\n\n\n\n<p>Last changed in patch <strong>V25.14<\/strong>. Store price: <strong>2400 Blue Essence \/ 880 RP<\/strong>. Renata Glasc is one of the most mechanically interesting enchanters in the game. Where most enchanters are passive heal-and-shield bots, Renata actively disrupts teamfights with her R and creates offensive kill windows through Leverage mark coordination. She demands more active decision-making from the player than any other enchanter in her class.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Renata Glasc: The Chem-Baroness | Champion Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/X20X781I_-I?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>545<\/td><td>2393.51<\/td><\/tr><tr><td>Mana (MP)<\/td><td>350<\/td><td>1333.25<\/td><\/tr><tr><td>HP5<\/td><td>5.5<\/td><td>16.32<\/td><\/tr><tr><td>MP5<\/td><td>11.5<\/td><td>21.33<\/td><\/tr><tr><td>Armor (AR)<\/td><td>27<\/td><td>119.43<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>49<\/td><td>~108<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>330<\/td><td>330 (fixed)<\/td><\/tr><tr><td>Attack Range<\/td><td>550 (Ranged)<\/td><td>550 (fixed)<\/td><\/tr><tr><td>Missile Speed<\/td><td>1800<\/td><td>\u2014<\/td><\/tr><tr><td>Base AS<\/td><td>0.625<\/td><td>Windup%: 18.8%<\/td><\/tr><tr><td>Bonus AS<\/td><td>0%<\/td><td>41.49%<\/td><\/tr><tr><td>Crit. DMG<\/td><td>200%<\/td><td>200%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Key Note: <\/strong>Renata has a relatively low base HP (545) and MR (30\u201355.56) compared to tankier supports. Her safety comes entirely from <strong>positioning and ability usage<\/strong> \u2013 she needs to stay at 550 range, firing Leverage-marked autos and abilities without overextending. Her MP5 of 11.5 base is one of the highest in the game, which matters because her abilities have high mana costs across the board.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Passive: Leverage<\/strong><\/h2>\n\n\n\n<p><strong>INNATE \u2013 Mark Application: <\/strong>Renata&#8217;s basic attacks are empowered to apply a <strong>mark that lasts 6 seconds<\/strong>, refreshes on subsequent hits, and expires when attacking a new enemy. If the enemy was unmarked, the attack also deals <strong>bonus magic damage<\/strong> equal to <strong>1% \u2013 2% (based on level) (+2% per 100 AP)<\/strong> of the target&#8217;s <strong>maximum health<\/strong>.<\/p>\n\n\n\n<p><strong>INNATE \u2013 Allied Proc: <\/strong>Allied champions&#8217; damaging attacks and abilities against a marked target will <strong>consume the mark<\/strong> to deal <strong>additional bonus magic damage<\/strong> equal to <strong>1% \u2013 2% (based on level) (+2% per 100 AP)<\/strong> of the target&#8217;s maximum health. Leverage&#8217;s damage is capped at <strong>150 against epic monsters<\/strong>.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Why Leverage Changes How You Play: <\/strong>Leverage isn&#8217;t just a passive damage proc \u2013 it&#8217;s a <strong>communication tool<\/strong>. Marking a priority target with a basic attack signals to your ADC where to focus damage while simultaneously guaranteeing a max-health damage bonus on the first allied hit. Against tanks and high-HP carries, the percentage max-health scaling makes every marked trade significantly more efficient than a standard support auto. Maintain marks on the highest-HP target in range at all times.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Q: Handshake<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>80 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>16 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.25&nbsp; |&nbsp; <strong>Range: <\/strong>900 \/ 275&nbsp; |&nbsp; <strong>Width: <\/strong>140&nbsp; |&nbsp; <strong>Tether Radius: <\/strong>1200&nbsp; |&nbsp; <strong>Speed: <\/strong>1450&nbsp; |&nbsp; <strong>Queue Threshold: <\/strong>0.5 \/ 0.3<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Renata fires a hook in the target direction that deals <strong>magic damage<\/strong> to the first enemy hit and <strong>roots them for 1 second<\/strong>, during which they are <strong>revealed<\/strong>.<\/p>\n\n\n\n<p>If the root was applied, Renata forms a <strong>tether<\/strong> between her and the target for the same duration, causing Renata to become <strong>unable to declare attacks<\/strong> and have her <strong>movement speed reduced by 30%<\/strong>. Handshake can be recast while the tether is active.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Magic Damage (Hook)<\/td><td>80 \/ 125 \/ 170 \/ 215 \/ 260 (+80% AP)<\/td><\/tr><tr><td>Root Duration<\/td><td>1 second<\/td><\/tr><tr><td>Tether Radius<\/td><td>1200 units (break distance)<\/td><\/tr><tr><td>MS Reduction (Renata while tethered)<\/td><td>-30%<\/td><\/tr><tr><td>Recast: Throw Direction<\/td><td>Any direction toward cursor<\/td><\/tr><tr><td>Recast: Knockback Secondary Stun<\/td><td>0.5 seconds on enemy champions hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>RECAST: <\/strong>Renata breaks the tether to <strong>knock the target in the target direction<\/strong>, though not through terrain, dealing the same damage to enemies they pass through. If the thrown target is a <strong>champion<\/strong>, all secondary targets hit are <strong>stunned for 0.5 seconds<\/strong>.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>The recast direction is fully free \u2013 Renata can hook an enemy and throw them <strong>any direction she chooses<\/strong>, including back into her own team for a guaranteed follow-up, or into a wall for extended CC duration. The most powerful use is throwing a hooked ADC directly into your frontline, ensuring 0.5-second stuns on everyone they pass through. This is Renata&#8217;s primary engage tool, not just a poke ability.<\/p>\n\n\n\n<p><strong>\u26a0\ufe0f Note: <\/strong>While the tether is active, Renata <strong>cannot basic attack<\/strong> and moves 30% slower. Never hold the tether longer than necessary in close-range fights. Snap-recast immediately if an enemy dives you while the tether is up.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>W: Bailout<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>80 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>28 \/ 27 \/ 26 \/ 25 \/ 24 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>None&nbsp; |&nbsp; <strong>Target Range: <\/strong>800&nbsp; |&nbsp; <strong>Effect Radius: <\/strong>1300<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Renata infuses herself or the target allied champion with a chemtech formula for <strong>5 seconds<\/strong>, granting the target <strong>bonus attack speed<\/strong> and <strong>bonus movement speed<\/strong> while facing nearby visible enemy champions or minions, with both bonuses <strong>increasing by 0% \u2013 100% (based on seconds elapsed)<\/strong>. Bailout&#8217;s duration resets whenever the target scores a <strong>takedown<\/strong> against an enemy champion within 6 seconds of damaging them.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Bonus Attack Speed<\/td><td>10 \/ 15 \/ 20 \/ 25 \/ 30% (+1% per 100 AP)&nbsp; \u2192&nbsp; scales to 2x over 5s<\/td><\/tr><tr><td>Bonus Movement Speed<\/td><td>10 \/ 12.5 \/ 15 \/ 17.5 \/ 20% (+1% per 100 AP)&nbsp; \u2192&nbsp; scales to 2x over 5s<\/td><\/tr><tr><td>Cheat-Death Threshold<\/td><td>Fatal damage while Bailout is active<\/td><\/tr><tr><td>Restoration HP<\/td><td>100% maximum health<\/td><\/tr><tr><td>Post-Revival Burn<\/td><td>10% max health true damage every 0.264 seconds<\/td><\/tr><tr><td>Burn Cancellation Condition<\/td><td>Takedown within 6 seconds of damaging enemy champion<\/td><\/tr><tr><td>HP After Successful Takedown<\/td><td>Set to 20% maximum health<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>If the target takes <strong>fatal damage while Bailout is active<\/strong>, they are restored to <strong>100% of their maximum health<\/strong> but suffer a <strong>true damage burn equal to 10% of their maximum health every 0.264 seconds<\/strong> until they reach 0 health, during which Bailout&#8217;s duration is reset every 0.25 seconds. This effect may occur only <strong>once per application<\/strong> of Bailout while the target already has the buff and is not burning.<\/p>\n\n\n\n<p>The burn will stop once the target scores a <strong>takedown against an enemy champion within 6 seconds of damaging them<\/strong>, setting their current health to <strong>20% of their maximum health<\/strong> immediately afterwards.<\/p>\n\n\n\n<p><strong>\ud83d\udca1 The Most Important Mechanic on Renata: <\/strong>Bailout&#8217;s cheat-death is one of the most powerful single-target protective abilities in the game \u2013 <strong>but it&#8217;s conditional<\/strong>. Restoring to full HP and then dying to the true damage burn is not a free second life. It&#8217;s a window. The target <strong>must get a kill or assist within 6 seconds<\/strong> to cancel the burn. This means Bailout should be placed on <strong>offensive, kill-hungry carries<\/strong> \u2013 not tanks who back off. An ADC in Bailout who goes ham and gets a kill doesn&#8217;t just survive \u2013 they reset the buff and keep going. Understanding this completely changes how you use W.<\/p>\n\n\n\n<p><strong>\u26a0\ufe0f Warning: <\/strong>Bailout placed on a target who cannot secure a kill will result in their death regardless \u2013 the burn is unavoidable without a takedown. In situations where your carry is heavily kited with no kill available, Bailout&#8217;s cheat-death is wasted. Use W <strong>before<\/strong> the carry gets into a kill position, not reactively after they&#8217;re already at 5% HP.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>E: Loyalty Program<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>70 \/ 80 \/ 90 \/ 100 \/ 110 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>14 \/ 13 \/ 12 \/ 11 \/ 10 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.25&nbsp; |&nbsp; <strong>Target Range: <\/strong>800&nbsp; |&nbsp; <strong>Effect Radius: <\/strong>325 \/ 225&nbsp; |&nbsp; <strong>Width: <\/strong>220&nbsp; |&nbsp; <strong>Speed: <\/strong>1450&nbsp; |&nbsp; <strong>Queue Threshold: <\/strong>0.5<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Renata sends out <strong>chemtech rockets from either side of her<\/strong> that instantly strike targets around her. After <strong>0.429 seconds<\/strong> they converge and travel to the target location as a single missile, striking targets along its path and <strong>exploding upon reaching the target location<\/strong>.<\/p>\n\n\n\n<p><strong>Renata and allies struck are granted a shield for 3 seconds<\/strong> and <strong>enemies struck are dealt magic damage and slowed by 30% for 2 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Magic Damage (enemies)<\/td><td>65 \/ 95 \/ 125 \/ 155 \/ 185 (+55% AP)<\/td><\/tr><tr><td>Shield Strength (allies)<\/td><td>50 \/ 65 \/ 80 \/ 95 \/ 110 (+50% AP)<\/td><\/tr><tr><td>Slow<\/td><td>30% for 2 seconds<\/td><\/tr><tr><td>Shield Duration<\/td><td>3 seconds<\/td><\/tr><tr><td>Convergence Time<\/td><td>0.429 seconds (rockets merge before traveling)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Loyalty Program has a subtle but important dual-role: it shields allies in the path <strong>and<\/strong> at the destination, and damages enemies in both zones. In bot lane, fire E through your ADC toward the enemy \u2013 your ADC gets the shield, the enemy gets the damage and slow. The <strong>0.429-second convergence window<\/strong> creates a brief moment where the rockets pass through a wide area around Renata, shielding any ally within the initial blast radius even before the missile has traveled. This near-instant shield component is often faster than a traditional point-and-click shield.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>R: Hostile Takeover (Ultimate)<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>100 Mana&nbsp; |&nbsp; <strong>Cooldown: <\/strong>150 \/ 130 \/ 110 sec&nbsp; |&nbsp; <strong>Cast Time: <\/strong>0.75&nbsp; |&nbsp; <strong>Range: <\/strong>2000&nbsp; |&nbsp; <strong>Effect Radius: <\/strong>750 \/ 1000&nbsp; |&nbsp; <strong>Width: <\/strong>500&nbsp; |&nbsp; <strong>Angle: <\/strong>14\u00b0&nbsp; |&nbsp; <strong>Speed: <\/strong>650 \u2013 1000<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Renata launches a <strong>cloud of potent chemicals<\/strong> that travels in the target direction, granting sight of its surroundings. Enemy champions and minions hit become <strong>Berserk for a duration<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Berserk Duration<\/td><td>1.25 \/ 1.75 \/ 2.25 seconds<\/td><\/tr><tr><td>Berserk Bonus Attack Speed<\/td><td>100%<\/td><\/tr><tr><td>Berserk Size Increase<\/td><td>25%<\/td><\/tr><tr><td>Range<\/td><td>2000 units<\/td><\/tr><tr><td>Width<\/td><td>500 units<\/td><\/tr><tr><td>Cloud Speed<\/td><td>650 \u2013 1000 (accelerates)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>Berserked units gain 100% bonus attack speed and 25% increased size<\/strong>. Within their targeting radius, they prioritize attacking the closest unit by the following categories in descending order:<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Their allied champions<\/li>\n\n\n\n<li>Allied non-champions<\/li>\n\n\n\n<li>Allied wards<\/li>\n\n\n\n<li>Enemy units (including monsters)<\/li>\n<\/ol>\n\n\n\n<p><strong>\ud83d\udca1 The Most Disruptive Ultimate in the Support Role: <\/strong>Hostile Takeover doesn&#8217;t deal damage directly \u2013 it <strong>weaponizes the enemy team against itself<\/strong>. A perfectly placed R on a grouped enemy team forces every affected unit to attack their own carries at 100% bonus attack speed for up to 2.25 seconds. An enemy ADC with 3 full items, Berserk, auto-attacking their own fed mid laner for 2.25 seconds is a fight-ending scenario that no amount of healing or shielding from the enemy support can counteract.<\/p>\n\n\n\n<p><strong>\u26a0\ufe0f Critical Execution Notes:&nbsp;<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The cloud travels at 650\u20131000 speed over 2000 range \u2013 it&#8217;s not instant. Enemies can Flash or dash out of the path if they see it coming. Aim for grouped, immobile targets or use Q to root a key target in the cloud&#8217;s path first.<\/li>\n\n\n\n<li>Minions also become Berserk. A minion wave behind enemy champions can become an allied minion massacre that clears waves, which is more of a side effect than a benefit.<\/li>\n\n\n\n<li>R does not affect <strong>towers or structures<\/strong>. Berserked units will attack allied units only \u2013 not enemy buildings.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1\u20136)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Leverage Auto-Trading: <\/strong>Every Renata auto-attack marks a target. In lane, tag the enemy ADC with a basic attack, then let your own ADC fire one shot into the mark to proc the max-health bonus magic damage. This pattern makes each poke trade significantly more efficient than standard enchanter AA-AA exchanges.<\/li>\n\n\n\n<li><strong>W Timing in Level 2 All-Ins: <\/strong>Bailout placed before a level 2 all-in gives your ADC the cheat-death window plus ramping attack speed. If the enemy support is melee and your ADC is aggressive, this is often a free kill \u2013 they take lethal damage, revive, and the kill is within arm&#8217;s reach.<\/li>\n\n\n\n<li><strong>Q Hook Angle Practice: <\/strong>Handshake at 900 range is a long skillshot with a narrow 140-width. Practice aiming at the feet of the enemy rather than their body model to account for movement. The throw direction after a successful hook is where Renata truly earns her value \u2013 aim the throw toward your ADC&#8217;s position, not away from the fight.<\/li>\n\n\n\n<li><strong>E Timing in Lane: <\/strong>Loyalty Program&#8217;s near-instant near-Renata shield component means you can fire E through your ADC when an enemy engages and the shield lands before the first hit connects. It&#8217;s faster than most players expect \u2013 use it as a reactive shield, not just a proactive poke tool.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7\u201313)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bailout on the Right Carry: <\/strong>In teamfights, Bailout&#8217;s value depends entirely on choosing the right target. A fed ADC who is diving in aggressively is the ideal target. A peeling support or a tank holding a point is the worst target. Track the fight flow before W \u2013 commit to the carry who is actively generating kill pressure.<\/li>\n\n\n\n<li><strong>Q + R Combo Setup: <\/strong>Handshake roots a target in place for 1 second. Hostile Takeover travels at 650\u20131000 speed over 2000 range. Rooting a key enemy in the cloud&#8217;s path removes their only reliable counter to R (dashing out). Q + R with proper aim is a near-guaranteed Berserk on the priority target.<\/li>\n\n\n\n<li><strong>Loyalty Program Shield Rotation: <\/strong>E has a 10-second cooldown at rank 5. Keep it on cooldown during sustained fights \u2013 the 50% AP scaling shield and simultaneous slow creates a constant shield-refresh loop when paired with Moonstone Renewer or other heal-amp items.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R as Teamfight Win Condition: <\/strong>A 2.25-second Berserk duration at rank 3 R on 3+ enemies is a teamfight-ending event. The key is landing it on the enemy&#8217;s highest-damage units \u2013 their ADC and AP carry attacking each other for 2.25 seconds at 100% bonus attack speed can eliminate one of them entirely without Renata&#8217;s team doing anything.<\/li>\n\n\n\n<li><strong>Bailout Cheat-Death Coordination: <\/strong>In late game where one fight decides the game, coordinate W timing verbally or with pings. The carry needs to know they&#8217;re in Bailout before going in \u2013 not after. A carry who gets Bailout unexpectedly sometimes doesn&#8217;t take the risk needed to capitalize on the burn window.<\/li>\n\n\n\n<li><strong>Leverage Mark Priority in 5v5: <\/strong>Mark the enemy with the highest maximum HP \u2013 typically the enemy tank or frontliner. Every marked auto your team fires procs additional max-health magic damage that cuts through their defensive stacking. In late game against full-tank compositions, Leverage marks can contribute 400\u2013600 bonus magic damage per marked trade.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Core Combo Guide<\/strong><\/h2>\n\n\n\n<ol start=\"5\" class=\"wp-block-list\">\n<li><strong>Primary Engage Combo: <\/strong>Q hook \u2192 E through ally (shield + slow enemy) \u2192 recast Q throw toward your team (secondary stuns) \u2192 W on carry who is following up \u2192 auto-attack marked targets<\/li>\n\n\n\n<li><strong>R Setup Combo: <\/strong>Q to root priority target in R path \u2192 immediately R (cloud catches rooted target before they can dash) \u2192 E shield your team during the chaos \u2192 W on your carry to capitalize on Berserk window<\/li>\n\n\n\n<li><strong>Lane Poke Pattern: <\/strong>Basic attack to apply Leverage mark \u2192 ping marked target for ADC \u2192 ADC consumes mark for double max-health proc \u2192 E forward to shield ADC and slow enemy retaliation<\/li>\n\n\n\n<li><strong>Defensive Peel Combo: <\/strong>Q hook on diver \u2192 throw them away from carry (recast toward wall or behind Renata) \u2192 E shield on carry \u2192 W on carry if still in danger for cheat-death window<\/li>\n<\/ol>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Using Bailout Reactively: <\/strong>Bailout placed on a champion who is already at 10% HP with no kill available does nothing useful except delay death by 1\u20132 seconds. W must go on a champion who has <strong>active kill pressure<\/strong> when applied. If your carry is retreating, W is wasted. If they&#8217;re diving, W is a win condition.<\/li>\n\n\n\n<li><strong>Throwing Q in the Wrong Direction: <\/strong>The Handshake recast direction is fully free. Throwing a hooked target <strong>away<\/strong> from your team just sends them to safety. Throw them <strong>toward<\/strong> your frontline, into a wall, or across terrain to maximize lockdown time and follow-up damage.<\/li>\n\n\n\n<li><strong>Holding Leverage Marks on the Wrong Target: <\/strong>Marks expire if Renata attacks a <strong>new enemy<\/strong>. In chaotic fights, randomly auto-attacking resets the mark to a lower-priority target. Identify the highest-HP target, apply the mark, and stick to that target until the mark is consumed by an ally.<\/li>\n\n\n\n<li><strong>R into Spread Enemy Teams: <\/strong>Hostile Takeover has a 500-width cone and travels 2000 range. Against a team that is spread across the map, it hits 1\u20132 targets at most. R should never be used unless 3+ enemies are clustered in a 500-unit wide corridor. Force grouping with Q + E first, or wait for objective contests where enemies are naturally stacked.<\/li>\n\n\n\n<li><strong>Not Accounting for E&#8217;s Dual-Zone: <\/strong>Many Renata players fire E only toward enemies for the damage. The near-Renata explosion shields allies around Renata <strong>instantly<\/strong>. In fights where your carry is next to you, E is a near-instant shield on them regardless of where the missile is aimed \u2013 use this as a panic button, not just a directional slow.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Moonstone Renewer: <\/strong>Heals and shields on ability use. Renata&#8217;s E provides shields on a 10-second cooldown and her W generates constant ally activity during the fight. Every Loyalty Program cast stacks Moonstone. Amplifies Bailout&#8217;s cheat-death window with passive healing throughout.<\/li>\n\n\n\n<li><strong>Shurelya&#8217;s Battlesong: <\/strong>Movement speed active for your team during the engage setup. Activating Shurelya&#8217;s while using E forward creates a double-layer of speed and shielding that allows your team to close the gap before the enemy can respond to the R cloud.<\/li>\n\n\n\n<li><strong>Staff of Flowing Water: <\/strong>AP and bonus AP grant on shielding. Renata&#8217;s E shields both herself and allies \u2013 every cast triggers Staff&#8217;s passive, giving your entire team bonus AP and MS. On ability-dependent carries, this passive can add meaningful damage for each E rotation.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/redemption\/\">Redemption<\/a>: <\/strong>AoE healing during the chaos of Hostile Takeover. Enemies are attacking each other \u2013 your team is doing nothing for 2.25 seconds. Activating Redemption mid-R restores HP to your team while the enemy implodes. This combination is one of the most one-sided teamfight outcomes possible.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/mikaels-blessing\/\">Mikael&#8217;s Blessing<\/a>: <\/strong>Against CC-heavy compositions that target your carry before they can use Bailout&#8217;s kill window. Cleansing a root or stun on a Bailout-active carry who is burning gives them the mobility needed to reach a kill and cancel the burn.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/chemtech-putrifier\/\">Chemtech Putrifier<\/a>: <\/strong>Grievous Wounds on enemy champions hit by shields. Since Renata&#8217;s E shields allies while hitting enemies, the Putrifier passive applies Grievous Wounds to every enemy the missile passes through or explodes on. Exceptionally strong against healing compositions.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Renata Glasc Counters<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/seraphine-the-starry-eyed-songstress\/\">Seraphine<\/a><\/strong> \u2013 No CC to interrupt Handshake. Renata&#8217;s Q hook into throw sends Seraphine into the enemy team for stunning secondary hits. Bailout neutralizes Seraphine&#8217;s poke-to-burst pattern, and Hostile Takeover forces Seraphine to attack her own carry with full attack speed.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/soraka-the-starchild\/\">Soraka<\/a><\/strong> \u2013 Renata&#8217;s Leverage mark damage is magic and percentage-based, bypassing Soraka&#8217;s armor-stacking irrelevance. Hostile Takeover turns Soraka&#8217;s Silence into a non-factor \u2013 she can&#8217;t stop enemies attacking their own team. Bailout gives Renata&#8217;s carry an extra life that Soraka&#8217;s healing can&#8217;t match for raw HP restoration value.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/lulu-the-fae-sorceress\/\">Lulu<\/a><\/strong> \u2013 Lulu&#8217;s Polymorph has a cast time. Renata&#8217;s Q at 900 range fires before Lulu can consistently react to interrupt it. Hostile Takeover&#8217;s Berserk bypasses Lulu&#8217;s Wild Growth knock-up (the target is Berserked, they just immediately attack their carry after landing).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Renata Glasc is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/thresh-the-chain-warden\/\">Thresh<\/a><\/strong> \u2013 Death Sentence outranges Handshake and can hook Renata out of position before she can apply Leverage marks consistently. Lantern positioning allows the ADC to retreat from Bailout fights. Thresh&#8217;s CC chain interrupts Renata&#8217;s Q hook setup for R.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/nautilus-the-titan-of-the-depths\/\">Nautilus<\/a><\/strong> \u2013 Dredge Line&#8217;s hook range matches Handshake&#8217;s. Nautilus&#8217;s point-and-click kit doesn&#8217;t care about Renata&#8217;s shield values. Riptide slows prevent Renata from repositioning when her tether is active and she&#8217;s at -30% MS.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/blitzcrank-the-great-steam-golem\/\">Blitzcrank<\/a><\/strong> \u2013 Rocket Grab&#8217;s grab speed (1800 missile speed) is faster than most players can react to at max range. A grabbed Renata with active tether is effectively dead. Her defensive toolkit is ally-facing, not self-facing \u2013 once displaced, she has no escape options.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Does Bailout guarantee survival if your carry is 1v5?<\/strong><\/p>\n\n\n\n<p>A: No. Bailout provides one cheat-death window followed by a true damage burn. If the carry cannot get a takedown within 6 seconds of damaging an enemy champion, the burn kills them regardless. In a 1v5 with no kill available, Bailout just adds 2\u20133 seconds before death. Use W only on carries who have an active kill opportunity nearby.<\/p>\n\n\n\n<p><strong>Q: Can Handshake throw enemies in any direction?<\/strong><\/p>\n\n\n\n<p>A: Yes. The recast direction is fully cursor-dependent, not locked to any axis. This is the most important mechanical skill on Renata \u2013 practice throwing hooked targets toward your team, into walls, or across terrain to maximize CC duration and follow-up damage.<\/p>\n\n\n\n<p><strong>Q: Does Hostile Takeover affect allies?<\/strong><\/p>\n\n\n\n<p>A: No. The cloud only affects <strong>enemy champions and minions<\/strong>. Berserked units attack allied units, not each other. The effect is entirely one-directional \u2013 enemies attack their own team while your team is unaffected by the cloud.<\/p>\n\n\n\n<p><strong>Q: How does Leverage mark interaction work in teamfights?<\/strong><\/p>\n\n\n\n<p>A: Renata marks <strong>one enemy at a time<\/strong> \u2013 attacking a new target removes the old mark. In teamfights, the mark stacks on the current target. Any ally who damages that target consumes the mark for bonus max-health magic damage. Coordinate with your team to focus the marked target for maximum proc frequency.<\/p>\n\n\n\n<p><strong>Q: Is Renata Glasc difficult to play?<\/strong><\/p>\n\n\n\n<p>A: Her basic kit is accessible, but her ceiling is high. Standard E-shield and Q-hook usage is learnable quickly. Advanced Renata play involves precise Q throw directions, optimal Bailout timing relative to fight stage, and R placement that maximizes Berserk targets. The gap between a casual Renata and a coordinated one is significant.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19851","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Renata Glasc: The Chem-Baroness - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Renata Glasc: The Chem-Baroness - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Renata Glasc is a Support champion released on February 17, 2022. She is classified as an Enchanter (legacy classes: Support, Mage) and plays in the bottom lane as a support....\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"16 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/\",\"name\":\"Renata Glasc: The Chem-Baroness - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"datePublished\":\"2026-02-17T22:24:09+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/en\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Renata Glasc: The Chem-Baroness\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Renata Glasc: The Chem-Baroness - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/renata-glasc-the-chem-baroness\/","og_locale":"en_US","og_type":"article","og_title":"Renata Glasc: The Chem-Baroness - MagicStark","og_description":"Renata Glasc is a Support champion released on February 17, 2022. 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