{"id":19856,"date":"2026-02-17T22:21:10","date_gmt":"2026-02-17T22:21:10","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/quinn-demacias-wings\/"},"modified":"2026-02-17T22:21:10","modified_gmt":"2026-02-17T22:21:10","slug":"quinn-demacias-wings","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/quinn-demacias-wings\/","title":{"rendered":"Quinn: Demacia&#8217;s Wings"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Quinn<\/strong> is a champion in League of Legends played <strong>Top Lane<\/strong>, classified as a <strong>Specialist<\/strong> (legacy: Marksman\/Assassin). She uses <strong>Mana<\/strong> (269\u2013957.28), is <strong>Ranged<\/strong> with 525 attack range, missile speed 2000, and deals <strong>Physical damage<\/strong>. Released March 1, 2013, patch V26.01. Quinn is the top lane pick that melee players HATE. 525 range in a lane dominated by 125\u2013175 range melees means Quinn gets free harass on every CS attempt. But Quinn isn\u2019t just a lane bully \u2013 her R gives her the <strong>fastest non-teleport map traversal in the entire game<\/strong>. At rank 3: 130% total MS increase = Quinn moves at roughly 760 MS. She kills her top laner, presses R, and arrives mid lane in under 10 seconds. Then she returns to top before the enemy toplaner has even respawned. This dual identity \u2013 ranged lane bully + global roaming assassin \u2013 makes Quinn uniquely oppressive when piloted correctly.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Quinn, Demacia&#039;s Wings | Login Screen - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/gZ61j3SxQPA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>565<\/td><td>2669.16<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>269<\/td><td>957.28<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>59<\/td><td>121.93<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>28<\/td><td>120.43<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td><strong>Movement Speed<\/strong><\/td><td>330<\/td><td>330 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>525 (Ranged)<\/td><td>525 (fixed)<\/td><\/tr><tr><td><strong>Base AS<\/strong><\/td><td>0.668<\/td><td>Bonus AS: 0\u201360.96%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Stat: <\/strong>565 base HP and 28 base armor are EXTREMELY low for a top laner. Quinn is squishier than most ADCs. She survives by never letting enemies reach her \u2013 525 range, E knockback + flip, W movement speed on Harrier procs. If an enemy gap-closes onto Quinn and she doesn\u2019t have E available, she\u2019s dead. The tradeoff: 59 AD + Harrier procs give Quinn one of the highest early lane damage outputs in the game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd85 Passive: Harrier<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Static CD: <\/strong>7\u20132.5 seconds (based on crit chance) | <strong>Radius: <\/strong>525<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Quinn\u2019s <strong>Blinding Assault (Q), Vault (E), and Skystrike<\/strong> mark enemies as <strong>Vulnerable<\/strong> for 4 seconds (revealed). Additionally, <strong>Valor periodically marks a nearby visible enemy as Vulnerable<\/strong> if no Vulnerable targets exist (1 second delay).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>HARRIER PROC: <\/strong>Quinn\u2019s basic attacks against Vulnerable targets consume the mark to deal <strong>15\u2013132.35 (based on level)(+40% bonus AD) bonus physical damage<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>NOTE: <\/strong>While Behind Enemy Lines is active, Harrier is disabled and all Vulnerable marks are removed.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Physical Damage<\/strong><\/td><td>15\u2013132.35 (level)(+40% bAD)<\/td><\/tr><tr><td><strong>Static CD<\/strong><\/td><td>7\u20132.5s (decreases with crit chance)<\/td><\/tr><tr><td><strong>Mark Duration<\/strong><\/td><td>4 seconds (revealed)<\/td><\/tr><tr><td><strong>Mark Sources<\/strong><\/td><td>Q, E, Skystrike + Valor auto-mark<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Harrier = Quinn\u2019s DPS Engine: <\/strong>Every ability marks Vulnerable. Auto the mark = bonus damage + W passive triggers (AS + MS). The rhythm: Q (marks) \u2192 auto (proc) \u2192 E (marks) \u2192 auto (proc) \u2192 Valor auto-marks \u2192 auto (proc). Three Harrier procs in a single trade. At level 9 with 100 bAD: 3 \u00d7 (75 + 40) = <strong>345 bonus damage from passive alone<\/strong>. Crit chance lowers the CD \u2013 with 100% crit: 2.5-second mark rotation. This is why Quinn builds crit even as a lethality user \u2013 passive uptime scales with crit chance.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd85 Q: Blinding Assault<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50\/55\/60\/65\/70 Mana | <strong>CD: <\/strong>11\/10.5\/10\/9.5\/9s | <strong>Cast: <\/strong>0.25 | <strong>Range: <\/strong>1050<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Quinn sends Valor in target direction. Valor stops on the first enemy hit, marking them <strong>Vulnerable<\/strong> and dealing <strong>physical damage<\/strong> to all nearby enemies. The primary target is <strong>nearsighted for 1.75 seconds<\/strong> (champions) or <strong>disarmed for 1.75 seconds<\/strong> (non-champions). <strong>Sight Reduction: 350<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>65\/100\/135\/170\/205 (+80\/85\/90\/95\/100% bAD)(+50% AP)<\/td><\/tr><tr><td><strong>Nearsight Duration<\/strong><\/td><td>1.75 seconds (champions)<\/td><\/tr><tr><td><strong>Sight Reduction<\/strong><\/td><td>350 units<\/td><\/tr><tr><td><strong>Range<\/strong><\/td><td>1050 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Nearsight is one of the rarest and most powerful debuffs in League. A nearsighted champion can only see ~350 units around them \u2013 they lose sight of ALL allies, all abilities, all minimap information for 1.75 seconds. Against an ADC: Q nearsight = they can\u2019t see where Quinn is \u2192 can\u2019t auto-attack her \u2192 can\u2019t kite. Q also disarms non-champions, meaning jungle monsters and minions can\u2019t attack \u2013 useful for denying CS under tower or disrupting jungle clears. AD ratio SCALES with ranks (80\/85\/90\/95\/100%) \u2013 this is unusual and means Q damage ramps significantly with both AD and ability level.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd85 W: Heightened Senses<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CD: <\/strong>50\/45\/40\/35\/30s | <strong>Radius: <\/strong>2100<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Whenever Quinn attacks a <strong>Vulnerable<\/strong> target (or consumes the mark), she gains <strong>bonus attack speed<\/strong> and <strong>bonus movement speed<\/strong> for 2 seconds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Valor grants <strong>sight of surrounding area for 2 seconds<\/strong> and <strong>reveals enemy champions within 2100 range<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus AS (passive)<\/strong><\/td><td>28\/41\/54\/67\/80%<\/td><\/tr><tr><td><strong>Bonus MS (passive)<\/strong><\/td><td>20\/25\/30\/35\/40%<\/td><\/tr><tr><td><strong>Buff Duration<\/strong><\/td><td>2 seconds<\/td><\/tr><tr><td><strong>Reveal Radius (active)<\/strong><\/td><td>2100 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f W Passive Is Quinn\u2019s Steroids: <\/strong>80% AS + 40% MS for 2 seconds every time she procs Harrier. In an all-in: Q (mark) \u2192 auto proc (W triggers: 80% AS + 40% MS for 2s) \u2192 E (mark) \u2192 auto proc (W triggers AGAIN). Quinn gets TWO W passive procs per full combo = 4 seconds of 80% AS + 40% MS. That\u2019s ADC-level attack speed WITH assassin-level movement speed on a TOP LANER. The active reveals bushes for gank checking and denying fog of war plays.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd85 E: Vault<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 Mana | <strong>CD: <\/strong>12\/11\/10\/9\/8s | <strong>Range: <\/strong>600 | <strong>Speed: <\/strong>2500\/850<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Quinn dashes to target enemy, dealing <strong>physical damage<\/strong>, marking them <strong>Vulnerable<\/strong>, <strong>knocking them back a short distance<\/strong>, and <strong>slowing them by 50% decaying over 1.5 seconds<\/strong>. Quinn then <strong>leaps back 525 units away<\/strong> from the target. Vault resets Quinn\u2019s auto attack timer.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>40\/65\/90\/115\/140 (+20% bAD)<\/td><\/tr><tr><td><strong>Slow<\/strong><\/td><td>50% decaying over 1.5 seconds<\/td><\/tr><tr><td><strong>Knockback<\/strong><\/td><td>Short distance (micro-interrupt)<\/td><\/tr><tr><td><strong>Quinn Flip Distance<\/strong><\/td><td>525 units away from target<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>E is Quinn\u2019s most important ability and her ONLY defensive tool. E dashes TO the enemy, then flips Quinn 525 units AWAY. This creates distance while dealing damage and marking Vulnerable. E interrupts dashes and channels \u2013 Vault during a Darius E pull, during a Jax Q, during a Camille E = interrupted. Auto-attack reset means: auto \u2192 E \u2192 auto (empowered) for fast burst. CRITICAL: if E is on cooldown and a melee champion is on top of Quinn, she has ZERO escapes. 525 range and no E = death. E\u2019s CD at max rank is 8 seconds. That 8-second window is when Quinn is killable.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd85 R: Behind Enemy Lines (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100\/50\/0 Mana | <strong>CD: <\/strong>3 seconds | <strong>Cast: <\/strong>0.25 | <strong>Channel: <\/strong>2 seconds<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Quinn channels for 2 seconds, then pairs with Valor, gaining <strong>70\/100\/130% total movement speed increase<\/strong>, ghosting, and access to Skystrike. Non-minion damage or CC (immobilize, ground, silence) ends R immediately and removes the MS bonus for 3 seconds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>SKYSTRIKE: <\/strong>Quinn detaches from Valor, dealing <strong>60\/90\/120 (+35% bAD) physical damage<\/strong> to nearby enemies in 700 radius and marking them <strong>Vulnerable<\/strong>. Attacking, casting Q, or E during R auto-activates Skystrike.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Total MS Increase<\/strong><\/td><td>70\/100\/130%<\/td><\/tr><tr><td><strong>Channel Time<\/strong><\/td><td>2 seconds<\/td><\/tr><tr><td><strong>Skystrike Damage<\/strong><\/td><td>60\/90\/120 (+35% bAD) AoE<\/td><\/tr><tr><td><strong>CD After Channel<\/strong><\/td><td>3 seconds (incredibly short)<\/td><\/tr><tr><td><strong>Cancel Penalty<\/strong><\/td><td>Loses MS bonus for 3 seconds, full CD<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f The Fastest Champion In League: <\/strong>130% total MS increase at rank 3. Quinn base MS: 330. With boots (45 MS) and rank 3 R: (330 + 45) \u00d7 2.3 = <strong>~862 movement speed<\/strong>. For reference: Homeguard gives ~750 MS. Quinn R is FASTER than Homeguard. She crosses the entire map in roughly 10\u201312 seconds. 3-second cooldown after channel means Quinn can R, arrive, Skystrike, fight, and R again 3 seconds after Skystrike. The uptime is absurd. Cost at rank 3 is 0 mana. R is cancelled by any non-minion damage or hard CC \u2013 one auto from an enemy champion and Quinn drops out of flight. She needs fog of war or cleared vision paths to roam safely.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd85 The Top Lane Paradox: Why Quinn Has 52\u201354% WR At 0.8% Pick Rate<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Quinn\u2019s statistics tell a fascinating story: consistently high win rate, extremely low pick rate. Here\u2019s the breakdown of why this paradox exists.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Counter-Pick Specialist: <\/strong>Quinn isn\u2019t a blind pick champion. She\u2019s locked in specifically AGAINST melee top laners she counters. Garen, Mordekaiser, Yorick, Darius (pre-6), Riven \u2013 Quinn destroys these champions. Her pick rate is low because she\u2019s ONLY picked into favorable matchups, inflating her win rate. Blind picking Quinn into Malphite, Irelia, or a ranged top is a disaster. This selection bias is the primary reason for the high WR.<\/li>\n\n\n\n<li><strong>OTP Loyalty: <\/strong>56.37% WR Master OTPs. Quinn mains are dedicated \u2013 they know every matchup, every roaming timing, every E interrupt window. The 0.8% pick rate means almost everyone playing Quinn is a main, not a casual first-timer. No influx of inexperienced players dragging the WR down.<\/li>\n\n\n\n<li><strong>The Roaming Factor Nobody Talks About: <\/strong>Quinn\u2019s R fundamentally changes how top lane works. Normal top laners kill their opponent and&#8230; take a tower plate. Quinn kills her opponent, presses R, arrives mid lane in 10 seconds, gets another kill, presses R again, returns top before the enemy has respawned. One solo kill top = two kills + potential dragon\/grubs. This map pressure multiplies advantages in a way statistics can\u2019t easily capture.<\/li>\n\n\n\n<li><strong>The Nearsight Advantage: <\/strong>Q\u2019s nearsight is one of the rarest debuffs in the game. An ADC hit by Q literally cannot see Quinn to auto her for 1.75 seconds. In a teamfight, nearsighting the enemy carry is effectively a 1.75s blind \u2013 they lose all targeting ability. Most players don\u2019t understand how oppressive this is until they experience it.<\/li>\n\n\n\n<li><strong>The Honest Weakness: <\/strong>Quinn has 565 base HP, 28 armor, zero tankiness, and provides NOTHING to teamfights that an ADC doesn\u2019t provide better. No CC (E knockback is minimal), no AoE teamfight ultimate (R cancelled by damage), no frontline capability. Quinn\u2019s team essentially has two ADCs and zero top lane frontline. In games that go to 5v5 teamfights with organized grouping, Quinn is one of the worst top laners in the game. She wins by making sure teamfights never happen \u2013 by splitting, roaming, and picking kills before 5v5 occurs. If that strategy fails, Quinn is a liability.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Ranged Bully Pattern: <\/strong>Auto enemy on every CS attempt. 525 range vs 125\u2013175 melee = free damage. Harrier passive marks them \u2192 auto for bonus damage \u2192 W passive MS to kite away. Melee enemies lose 50\u201370% HP before level 3 if they don\u2019t respect the range.<\/li>\n\n\n\n<li><strong>E Defensive Priority: <\/strong>SAVE E for enemy gap-closers. Darius E pull? Vault OUT. Jax Q? Vault to interrupt mid-air. Riven E+Q? Vault backward. Using E aggressively (E onto enemy) removes your escape for 8\u201312 seconds. Only E aggressively if you KNOW the enemy\u2019s gap-closer is on CD.<\/li>\n\n\n\n<li><strong>Q Trading: <\/strong>Q \u2192 auto Harrier proc \u2192 W passive AS\/MS boost. 205 + 100% bAD (Q) + 132.35 + 40% bAD (passive) = massive chunk. Q nearsight means enemy can\u2019t retaliate during the trade.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Roaming Protocol: <\/strong>Shove wave with Q AoE \u2192 R (2s channel) \u2192 fly to mid or bot at 700+ MS \u2192 Skystrike on arrival (marks enemies) \u2192 E \u2192 auto \u2192 Q combo. R again in 3 seconds to return top. Total time away from lane: 20\u201325 seconds. Enemy top laner gets 1\u20132 waves. You get 1\u20132 kills + potential dragon.<\/li>\n\n\n\n<li><strong>Cross-Map Pressure: <\/strong>R\u2019s 130% MS means Quinn can be ANYWHERE in 10\u201312 seconds. Enemy jungler doing dragon? R from top \u2192 arrive in 10s. Enemy bot lane pushed up? R from top \u2192 gank in 12s. The threat of Quinn arriving forces enemies to play defensively across the entire map.<\/li>\n\n\n\n<li><strong>Objective Control: <\/strong>After kills, immediately R to nearest objective. Quinn\u2019s kill translation to objectives is the fastest in the game because R eliminates travel time.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Split Push + Roam: <\/strong>Quinn\u2019s identity late: push side lane \u2192 if enemy sends someone to match, kill them (ranged advantage). If enemy sends 2+, R to rejoin team (they can\u2019t catch you). If enemy ignores, take tower. Quinn splits with zero risk because R means she can rejoin instantly.<\/li>\n\n\n\n<li><strong>Avoid 5v5 Front-to-Back: <\/strong>Quinn has zero teamfight frontline. In organized 5v5, she\u2019s a worse ADC. Instead: flank with R, Skystrike backline, E \u2192 Q \u2192 auto combo on enemy carry, then E flip away. Assassination, not teamfighting.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Using E Aggressively With Enemy Gap-Close Up: <\/strong>E onto enemy = zero escapes for 8\u201312s. If enemy has Flash, dash, or pull available and you E forward: you\u2019re dead. Only E forward when enemy gap-closers are on cooldown.<\/li>\n\n\n\n<li><strong>R Through Enemy Vision: <\/strong>ONE auto attack from any enemy champion cancels R and removes the MS bonus for 3 seconds. Flying through warded areas = R cancelled = Quinn stuck in the middle of nowhere at normal MS. Always R through fog of war.<\/li>\n\n\n\n<li><strong>Blind Picking Quinn: <\/strong>Quinn has hard counters (Malphite, Irelia). Blind picking her means risking an unplayable lane. Always pick Quinn as a COUNTER to melee tops you can bully.<\/li>\n\n\n\n<li><strong>Not Roaming With R: <\/strong>Quinn players who stay top lane the entire game are wasting 50% of her kit. R\u2019s map traversal is her IDENTITY. Kill top \u2192 R mid \u2192 kill mid \u2192 R back to top. Not roaming = playing a bad ADC in a solo lane.<\/li>\n\n\n\n<li><strong>Forgetting Harrier Procs: <\/strong>Every Q and E marks enemies Vulnerable. Not auto-attacking marked targets = losing 132.35 + 40% bAD per missed proc. Always auto between abilities.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/profane-hydra\/\">Profane Hydra<\/a>: <\/strong>First item. Lethality + AD + AoE cleave active. Gives Quinn waveclear she desperately needs for pushing before roaming.<\/li>\n\n\n\n<li><strong>Berserker\u2019s Greaves: <\/strong>AS synergizes with W passive. More AS = faster Harrier proc consumption. Also helps with DPS in extended fights.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/the-collector\/\">The Collector<\/a>: <\/strong>Lethality + crit + execute passive (5% HP). Crit lowers Harrier CD. Execute synergizes with Quinn\u2019s burst pattern (combo to low HP \u2192 Collector finishes).<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/edge-of-night\/\">Edge of Night<\/a>: <\/strong>Lethality + spell shield. Spell shield protects R channel from interruption. Also blocks one key ability during assassination combos.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/statikk-shiv\/\">Statikk Shiv<\/a>: <\/strong>AS + crit + AoE lightning. Waveclear tool. Crit lowers Harrier CD.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/lord-dominiks-regards\/\">Lord Dominik\u2019s Regards<\/a>: <\/strong>Armor pen + crit. Against tanks who stack armor.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/infinity-edge\/\">Infinity Edge<\/a>: <\/strong>Massive crit amplifier. 100% crit = 2.5s Harrier CD. Scales Quinn\u2019s late game DPS.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary (Domination): <\/strong>Electrocute, Sudden Impact, Grisly Mementos, Treasure Hunter<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary (Sorcery): <\/strong>Absolute Focus, Gathering Storm<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Flash + Ignite<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Electrocute procs from auto (Harrier) \u2192 E \u2192 auto (Harrier proc). Sudden Impact gives lethality after E dash. Treasure Hunter generates gold from roaming kills across multiple lanes. Absolute Focus gives AD while above 70% HP (Quinn should always be high HP in lane due to ranged advantage). Gathering Storm gives scaling AD for late game. Ignite is mandatory for kill pressure \u2013 Quinn\u2019s kill window is narrow and Ignite often secures kills that would escape by 50\u2013100 HP.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Quinn Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/riven-the-exile\/\">Riven<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Riven needs to stack 3 Qs to trade. Quinn E interrupts any Q dash mid-air. Riven can\u2019t engage without eating free autos. 525 range keeps Quinn safe from all of Riven\u2019s 125-range abilities. Quinn just auto-attacks Riven to death while she can\u2019t reach.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/garen-the-might-of-demacia\/\">Garen<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Garen has zero gap-close (Q speed boost only). Quinn kites him eternally. E knockback pushes Garen away when he Q sprints at her. Harrier procs chunk Garen. He literally cannot touch Quinn unless she mispositions.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/mordekaiser-the-iron-revenant\/\">Mordekaiser<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Mordekaiser\u2019s E pull is dodgeable with Quinn\u2019s MS. Even if he lands R (Death Realm), Quinn\u2019s E + kiting wins the 1v1 inside. Quinn\u2019s damage is physical, avoiding Morde\u2019s MR stacking.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Quinn is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Malphite stacks armor (Quinn is pure physical). Passive shield absorbs Quinn\u2019s poke. Post-6: R is a point-blank unavoidable engage that one-shots Quinn (565 HP + no armor items). Quinn can\u2019t E interrupt Malphite R (unstoppable). Worst matchup.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/irelia-the-blade-dancer\/\">Irelia<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Irelia\u2019s Q dash resets on minion kills, closing the gap repeatedly. E vault gets her off once but she Q\u2019s back instantly. Irelia\u2019s sustain + all-in power overwhelms Quinn\u2019s poke. If Irelia lands E stun, Quinn dies.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/darius-the-hand-of-noxus\/\">Darius<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Darius E pull outranges Quinn\u2019s E. If Darius pulls Quinn, E vault only creates 525 distance \u2013 but Darius W slow catches up. Bleed stacks drain Quinn\u2019s tiny HP pool. One successful pull = guaranteed kill from Darius.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Quinn be played ADC\/bot lane?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Technically, but she\u2019s significantly worse than actual ADCs. Quinn has 525 range (standard ADC range) but no teamfight steroid, no late-game scaling comparable to Jinx\/Aphelios, and R is useless in bot lane (can\u2019t roam). Top is the only viable role.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How fast is Quinn with R at max rank?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>With boots: (330 + 45) \u00d7 2.3 = ~862 MS. With Youmuu\u2019s active added: potentially 900+ MS. This is faster than Homeguard. Quinn crosses the map in 10\u201312 seconds at rank 3 R.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why does Quinn\u2019s R get cancelled so easily?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>ANY non-minion damage cancels R and removes the MS for 3 seconds. This includes: champion autos, abilities, tower shots, jungle monsters. R is balanced by this fragility. Always R through fog of war to avoid cancellation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Quinn\u2019s E interrupt enemy abilities?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>E\u2019s knockback is a micro-interrupt that disrupts channels, dashes, and some abilities. It interrupts: Darius Q spin (if timed during cast), Jax Q, channeled abilities. It does NOT interrupt unstoppable abilities (Malphite R, Vi R, Sion R).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why is Quinn\u2019s pick rate so low despite high win rate?<\/strong><strong>A: <\/strong>Quinn is a counter-pick specialist. She\u2019s only locked into specific favorable matchups, inflating her WR. Blind picking Quinn into her counters is a guaranteed loss. Low pick rate = only experienced mains + counter-pick games = inflated WR.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19856","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Quinn: Demacia&#039;s Wings - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/quinn-demacias-wings\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Quinn: Demacia&#039;s Wings - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Quinn is a champion in League of Legends played Top Lane, classified as a Specialist (legacy: Marksman\/Assassin). 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