{"id":19858,"date":"2026-02-17T22:20:48","date_gmt":"2026-02-17T22:20:48","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/pyke-the-bloodharbor-ripper\/"},"modified":"2026-02-17T22:20:48","modified_gmt":"2026-02-17T22:20:48","slug":"pyke-the-bloodharbor-ripper","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/pyke-the-bloodharbor-ripper\/","title":{"rendered":"Pyke: The Bloodharbor Ripper"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Pyke<\/strong> is a champion in League of Legends played exclusively as <strong>Support<\/strong>, classified as an <strong>Assassin\/Catcher<\/strong> (legacy: Support\/Assassin). He uses <strong>Mana<\/strong> (415\u20131398.25), is <strong>Melee<\/strong> with 150 attack range, and deals <strong>Physical damage<\/strong>. Released May 31, 2018, patch V25.10. Here\u2019s the reality about Pyke: he breaks League\u2019s fundamental economy. Every other support earns assist gold. Pyke earns <strong>FULL KILL GOLD on R executes AND gives full kill gold to an ally<\/strong>. A single Pyke R execute generates roughly <strong>600\u2013900 gold for the team (300+ for Pyke + 300+ for ally via Your Cut)<\/strong> compared to a normal kill\u2019s ~450 total. Five R executes in a game = 1500\u20132000 EXTRA gold that wouldn\u2019t exist with any other support. That\u2019s an entire item advantage for the team, generated from thin air. This is why Pyke has a 21.1% ban rate \u2013 not because he\u2019s overpowered in stats, but because his economic impact warps every game he\u2019s in.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Pyke: The Bloodharbor Ripper | New Champion Teaser - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UjX7FAwc7lw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>670<\/td><td>2833.15<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>415<\/td><td>1398.25<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>62<\/td><td>101.33<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>43<\/td><td>135.43<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed<\/strong><\/td><td>330<\/td><td>330 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>150 (Melee)<\/td><td>150 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Critical Identity: <\/strong>Pyke\u2019s HP CANNOT increase from items or runes. Every point of bonus health is converted to <strong>1 bonus AD per 14 bonus HP<\/strong>. Buying a Ruby Crystal (400 HP) = +28.6 AD instead. This makes Pyke the squishiest support in the game by item build, but also the highest AD support. He builds lethality like an assassin, not tank stats like other engage supports. 43 base armor is decent but 670 base HP with no bonus HP scaling = extremely vulnerable to burst.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a Passive: Gift of the Drowned Ones<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 HP TO AD: <\/strong>Pyke\u2019s maximum health cannot increase except through growth (per level). Bonus HP is converted to <strong>1 bonus AD per 14 bonus HP<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 RIVER MS: <\/strong>Pyke gains <strong>1 bonus movement speed in the river<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 GREY HEALTH: <\/strong>Pyke stores <strong>9% (+0.2% per 1 Lethality)<\/strong> of post-mitigation champion damage as <strong>grey health<\/strong>, increased to <strong>40% (+0.4% per 1 Lethality)<\/strong> near 2+ visible enemies. Cap: <strong>80 (+800% bonus AD) grey health<\/strong>, max 55% of max HP. While unseen by enemies, grey health rapidly converts to healing.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>HP to AD Conversion<\/strong><\/td><td>1 AD per 14 bonus HP<\/td><\/tr><tr><td><strong>Grey Health (solo)<\/strong><\/td><td>9% (+0.2% per lethality) of damage taken<\/td><\/tr><tr><td><strong>Grey Health (2+ enemies)<\/strong><\/td><td>40% (+0.4% per lethality) of damage taken<\/td><\/tr><tr><td><strong>Grey Health Cap<\/strong><\/td><td>80 (+800% bAD), max 55% max HP<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Grey Health = Pyke\u2019s Sustain: <\/strong>Take a bad trade in lane? Walk into a bush (unseen) and grey health converts to real HP. With 60 lethality: stores 21.2% damage solo, 64% damage near 2+ enemies. This means in teamfights where Pyke takes 1000 damage near multiple enemies, he stores ~640 as grey health. Dip out of vision for 2 seconds = 640 HP healed. This is why Pyke can play aggressively \u2013 losing trades don\u2019t stick as long as he disengages briefly. The HP\u2192AD conversion means Pyke can\u2019t build tanky \u2013 every \u201ctank\u201d item just gives him more AD. This forces a pure assassin playstyle from the support role.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a Q: Bone Skewer<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>70\/75\/80\/85\/90 Mana | <strong>CD: <\/strong>10\/9.5\/9\/8.5\/8s | <strong>Cast: <\/strong>0.25 | <strong>Range: <\/strong>400\u20131100 (charge)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>TAP (within 0.4s): <\/strong>Pyke thrusts his blade, dealing <strong>physical damage<\/strong> to the closest enemy (prefers champions).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CHARGE (hold): <\/strong>Pyke charges up to 3 seconds (20% self-slow), increasing range. Recast hurls harpoon dealing <strong>physical damage<\/strong> to first enemy hit, <strong>pulling them toward Pyke<\/strong>, revealing them, and <strong>slowing 90% for 1 second<\/strong>. Mana refunded 75% if Q hits a champion.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>100\/150\/200\/250\/300 (+75% bonus AD)<\/td><\/tr><tr><td><strong>Hook Range (charged)<\/strong><\/td><td>Up to 1100 units<\/td><\/tr><tr><td><strong>Slow (hook)<\/strong><\/td><td>90% for 1 second<\/td><\/tr><tr><td><strong>Mana Refund (champ hit)<\/strong><\/td><td>75% of mana cost<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Tap Q in melee range is faster and deals the same damage \u2013 use after E stun for guaranteed hit. Charged Q hook is the engagement tool: hook enemy ADC \u2192 they\u2019re pulled into your team \u2192 dead. 90% slow for 1 second means hooked enemies basically can\u2019t move. Key mechanic: Q refunds 75% mana on champion hit, making it essentially free if you land it. Missing Q costs the full 70\u201390 mana \u2013 Pyke\u2019s mana pool is tight early, so accuracy matters enormously.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a W: Ghostwater Dive<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>65 Mana | <strong>CD: <\/strong>14\/13\/12\/11\/10s | <strong>Detection Radius: <\/strong>600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Pyke enters <strong>camouflage for 5 seconds<\/strong>, gaining <strong>45% (+2% per 1 Lethality) bonus movement speed<\/strong> that decays. Attacking or casting ends camouflage. Enemy champions within 1500 units are alerted to Pyke\u2019s presence and whether he can execute them with R.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Camouflage Duration<\/strong><\/td><td>5 seconds<\/td><\/tr><tr><td><strong>Bonus MS<\/strong><\/td><td>45% (+2% per lethality), decaying<\/td><\/tr><tr><td><strong>Detection Radius<\/strong><\/td><td>600 units (enemies see Pyke within this range)<\/td><\/tr><tr><td><strong>Alert Radius<\/strong><\/td><td>1500 units (enemies warned of presence + execute indicator)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Roaming Machine: <\/strong>With 60 lethality: 45% + 120% = <strong>165% bonus MS at activation<\/strong> (decaying). Pyke moves faster than most champions in the game while invisible. W is the roaming tool: push bot wave \u2192 W \u2192 roam mid \u2192 appear behind enemy mid \u2192 E stun \u2192 Q pull \u2192 kill. Also triggers grey health healing while camouflaged (enemies can\u2019t see you = unseen = grey health heals). W\u2019s execute indicator is both a strength and weakness: enemies below R threshold see a warning, which creates PRESSURE (they play scared). But it also warns them to back off.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a E: Phantom Undertow<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>40 Mana | <strong>CD: <\/strong>15\/14\/13\/12\/11s | <strong>Range: <\/strong>550 | <strong>Speed: <\/strong>3000<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Pyke dashes, leaving a <strong>Phantom<\/strong> behind. Pyke is ghosted during the Phantom. After 1 second, the Phantom homes back to Pyke, <strong>stunning enemies it passes through for 1.25 seconds (+0.1 per 10 Lethality)<\/strong> and dealing <strong>physical damage<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>100\/150\/200\/250\/300 (+100% bonus AD)<\/td><\/tr><tr><td><strong>Stun Duration<\/strong><\/td><td>1.25s (+0.1 per 10 Lethality)<\/td><\/tr><tr><td><strong>Dash Range<\/strong><\/td><td>550 units<\/td><\/tr><tr><td><strong>Phantom Speed<\/strong><\/td><td>3000 (returning to Pyke)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>E\u2019s stun comes from the PHANTOM returning to Pyke, not the dash itself. Dash THROUGH enemies so the returning phantom hits them. Flash + E: dash through enemy \u2192 Flash further away \u2192 phantom returns over a longer path = stuns enemies you Flashed past. With 60 lethality: stun = 1.25 + 0.6 = <strong>1.85 seconds<\/strong>. That\u2019s an enormous stun from a support. E \u2192 Flash is Pyke\u2019s most important advanced combo. 100% bonus AD scaling means with 200 bonus AD (full build Pyke): 300 + 200 = 500 physical damage + 1.85s stun.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a R: Death from Below (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>CD: <\/strong>100\/85\/70s | <strong>Cast: <\/strong>0.5 | <strong>Range: <\/strong>750<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Pyke marks an X on the ground. Enemy champions inside the X that are below <strong>250\u2013550 (based on level)(+80% bonus AD)(+1.5 per 1 Lethality) health<\/strong> are <strong>INSTANTLY EXECUTED<\/strong>. Enemies above the threshold take <strong>50% of the execute threshold as physical damage<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>YOUR CUT: <\/strong>On execute, the last assisting ally receives a <strong>\u201cYour Cut\u201d<\/strong> \u2013 <strong>full kill gold<\/strong> instead of normal assist gold. If an ally kills a champion inside the X, Pyke also receives Your Cut. <strong>R resets on kill<\/strong> (recastable within 20 seconds). Pyke blinks to the X center on hit\/kill.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Execute Threshold<\/strong><\/td><td>250\u2013550 (level)(+80% bAD)(+1.5 per lethality)<\/td><\/tr><tr><td><strong>Non-Execute Damage<\/strong><\/td><td>50% of threshold as physical damage<\/td><\/tr><tr><td><strong>Your Cut Gold<\/strong><\/td><td>Full kill gold to last assisting ally<\/td><\/tr><tr><td><strong>Reset Condition<\/strong><\/td><td>Resets on any kill inside X within 20s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f The Economy Breaker: <\/strong>At level 16 with 150 bonus AD and 60 lethality: execute threshold = 550 + 120 + 90 = <strong>760 HP<\/strong>. Any enemy below 760 HP inside the X = instant death, no counterplay (except Zhonya\u2019s or untargetability). On execute: Pyke gets ~300 gold + ally gets ~300 gold via Your Cut = ~600 gold from ONE kill. R resets on every execute in 20 seconds. A pentakill R chain = 5 executes = ~3000 gold for the team from 5 kills. That\u2019s roughly <strong>1500 EXTRA gold<\/strong> compared to normal kills. This is Pyke\u2019s broken mechanic: he generates gold from nothing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a The Drowned Economy: Why Pyke Generates More Gold Than Any Other Support<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Pyke\u2019s R execute mechanic breaks League\u2019s gold economy in a way no other champion can. Here\u2019s the math that makes Pyke truly unique.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Your Cut Math: <\/strong>Normal kill: killer gets ~300g, assisting ally gets ~150g. Total = ~450g. Pyke R execute: Pyke gets ~300g + ally gets ~300g (Your Cut). Total = ~600g. That\u2019s +150g per execute compared to normal. Over 5 R executes per game (realistic for a snowballing Pyke): +750 extra gold. Over 10 executes (dominant game): +1500 extra gold. This gold exists from nowhere \u2013 it\u2019s not taken from enemies, it\u2019s GENERATED by Pyke\u2019s kit.<\/li>\n\n\n\n<li><strong>The Snowball Problem: <\/strong>Pyke gets kills with R \u2192 buys more lethality \u2192 execute threshold increases \u2192 easier to get kills \u2192 more gold \u2192 more lethality. It\u2019s a self-reinforcing snowball. A Pyke that goes 3\/0 in lane becomes exponentially harder to deal with because each kill increases his future kill potential. Conversely, a Pyke that falls behind (0\/3) has a lower execute threshold and can\u2019t generate the extra gold \u2013 he becomes a worse version of every other support.<\/li>\n\n\n\n<li><strong>Grey Health = Free Trades: <\/strong>40% damage stored near 2+ enemies means Pyke can trade aggressively, walk into bush, and heal. Over a 30-minute game, grey health healing can total 3000\u20135000 HP recovered. That\u2019s an entire support\u2019s worth of healing from a passive. This lets Pyke play like an assassin while having sustain like an enchanter.<\/li>\n\n\n\n<li><strong>Camouflage Roaming: <\/strong>W gives 45% (+2% per lethality) MS while invisible. With 60 lethality = 165% MS boost at activation. Pyke roams faster than any other support \u2013 push bot \u2192 W \u2192 roam mid in 10 seconds while invisible \u2192 E stun \u2192 Q hook \u2192 R execute = +600g for team + mid laner now has a kill\u2019s worth of gold.<\/li>\n\n\n\n<li><strong>The Honest Downside: <\/strong>Pyke CAN\u2019T build HP. No Locket shield scaling. No Redemption healing. No tank stats. Pyke is the squishiest support in the game by design. One CC chain = dead. No frontline capability. Against organized teams that focus Pyke, he\u2019s a walking 300g bounty. His 49\u201350.88% WR reflects this: incredible ceiling (55.76% Grandmaster OTPs) but punishing floor for players who can\u2019t position correctly. His 21.1% ban rate isn\u2019t from being statistically broken \u2013 it\u2019s because getting R chained in a teamfight FEELS broken even when Pyke\u2019s team is behind.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Level 1 Q Poke: <\/strong>Charged Q hook from bush = 100 + 75% bAD + 90% slow. If ADC follows up, enemy Flash or kill at level 1. Miss Q = 70 mana lost early. Accuracy is everything.<\/li>\n\n\n\n<li><strong>Level 2 E \u2192 Q: <\/strong>E dash through enemy \u2192 phantom stuns 1.25s \u2192 Q tap during stun \u2192 auto. Deals 200 + 175% bAD + stun. Guaranteed Flash or kill with ADC follow-up.<\/li>\n\n\n\n<li><strong>Grey Health Trading: <\/strong>Trade aggressively (auto + Q), take damage, walk into bush. Grey health heals. Return to lane at higher HP than expected. Repeat. Enemies don\u2019t understand how much Pyke heals from grey health.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Roaming With W: <\/strong>After shoving bot, W camouflage \u2192 roam mid\/jungle. 165% MS (with lethality) covers distance fast. E stun \u2192 Q hook on mid laner = free kill + Your Cut gold.<\/li>\n\n\n\n<li><strong>R Execute Chains: <\/strong>In skirmishes: wait until enemies drop below threshold. R first target \u2192 resets \u2192 R second target \u2192 resets. A triple R chain = ~1800 gold for team. NEVER open fights with R \u2013 always use it as an EXECUTE finisher.<\/li>\n\n\n\n<li><strong>Vision Control: <\/strong>Umbral Glaive lets Pyke one-shot wards. W camouflage + Umbral = complete enemy vision denial. Clear wards while invisible = enemy has zero information.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Execute Threshold Peaks: <\/strong>At level 18 with full lethality: threshold reaches 700\u2013800+ HP. At that point, R executes from nearly half HP on squishies. Position for multi-target R \u2013 the X hits all enemies in the area.<\/li>\n\n\n\n<li><strong>Pick Potential: <\/strong>W \u2192 E \u2192 Q on isolated enemy = dead. Pyke\u2019s pick potential never falls off because R threshold scales with AD and lethality. One pick before Baron\/Elder = free objective.<\/li>\n\n\n\n<li><strong>Teamfight Positioning: <\/strong>DON\u2019T front-line. Pyke has no HP. Wait on the side, let fight develop, E stun key targets, R when enemies drop below threshold. Pyke is a CLEANUP assassin, not an initiator.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Opening With R: <\/strong>R deals 50% of threshold as damage to enemies ABOVE threshold. That\u2019s mediocre damage. R is an EXECUTE \u2013 use it to finish, not to start. Wait until enemies are below the X indicator.<\/li>\n\n\n\n<li><strong>Forgetting Grey Health: <\/strong>After trading, WALK OUT OF VISION. Bush, fog of war, W camouflage \u2013 anything. Grey health only heals when unseen. Standing visible after a trade = wasting 40% of potential healing.<\/li>\n\n\n\n<li><strong>Building HP Items: <\/strong>HP converts to AD at 14:1 ratio. A Warmog\u2019s (800 HP) = 57 AD but ZERO tankiness. Pyke\u2019s passive specifically prevents tank builds. Build lethality always.<\/li>\n\n\n\n<li><strong>Missing Q Hooks: <\/strong>Q costs 70\u201390 mana. Pyke\u2019s mana pool is 415 base. Three missed Q hooks = nearly out of mana at level 1. Only charge Q when you have a high-probability angle. Tap Q in melee is safer.<\/li>\n\n\n\n<li><strong>Front-Lining in Teamfights: <\/strong>Pyke has the lowest effective HP of any support. One CC chain kills him instantly. NEVER be the first person the enemy sees. Approach from flanks with W, E stun from the side, R to clean up.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/umbral-glaive\/\">Umbral Glaive<\/a>: <\/strong>First item. Lethality + AD + ward detection\/instant-kill passive. Pyke\u2019s #1 item for vision control. See wards while W camouflaged \u2192 one-shot them.<\/li>\n\n\n\n<li><strong>Boots of Swiftness: <\/strong>MS + slow resistance. 72.1% pick rate. Pyke needs movement speed for roaming and positioning. Swiftness reduces slow effectiveness from enemies trying to peel.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/edge-of-night\/\">Edge of Night<\/a>: <\/strong>Lethality + AD + spell shield passive. Spell shield prevents CC interrupting Pyke\u2019s E or R. Blocks one crucial ability in engages.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/youmuus-ghostblade\/\">Youmuu\u2019s Ghostblade<\/a>: <\/strong>Lethality + AD + MS active. More lethality = higher execute threshold + longer E stun + more grey health. Ghostblade MS active stacks with W MS.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/celestial-opposition\/\">Celestial Opposition<\/a>: <\/strong>Support mythic with slow aura. Helps team with peel without requiring HP.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/voltaic-cyclosword\/\">Voltaic Cyclosword<\/a>: <\/strong>Lethality + burst proc. 61.4% WR first item (niche). Massive early burst synergy with Hail of Blades.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/seryldas-grudge\/\">Serylda\u2019s Grudge<\/a>: <\/strong>Armor pen + slow on abilities. Against armor-stacking teams where lethality falls off.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary (Domination): <\/strong>Hail of Blades, Cheap Shot, Sixth Sense, Ultimate Hunter<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary (Resolve): <\/strong>Bone Plating, Unflinching<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Flash + Ignite<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Hail of Blades gives Pyke 3 rapid autos after landing E stun \u2013 massive burst in the stun window. Ultimate Hunter reduces R CD to ~50 seconds at max stacks = more R executes per game = more gold generation. Cheap Shot adds true damage on CC\u2019d targets (E stun, Q slow). Bone Plating is critical because Pyke has no HP \u2013 it blocks 30\u201360 damage from 3 attacks, which on Pyke is the difference between life and death. Unflinching gives tenacity when low HP, matching grey health recovery windows.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Pyke Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/senna-the-redeemer\/\">Senna<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Senna has no mobility. Q hook pulls her directly into Pyke\u2019s team. She\u2019s squishy enough for R execute. Her slow poke doesn\u2019t prevent Pyke\u2019s all-in. W camouflage lets Pyke dodge Senna\u2019s W root easily.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/leona-the-radiant-dawn\/\">Leona<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Leona\u2019s engage range (E) is shorter than Pyke\u2019s Q hook. Pyke E dodges Leona E dash. If Leona engages on Pyke\u2019s ADC, Pyke hooks the enemy ADC in return (trade engages). Pyke outroams Leona mid-game with W speed.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/karma-the-enlightened-one\/\">Karma<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Karma is squishy and poke-oriented. Q hook pulls Karma into kill range. Pyke\u2019s grey health sustain recovers from Karma\u2019s poke. R execute threshold exceeds Karma\u2019s HP at most stages of the game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Pyke is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/lulu-the-fae-sorceress\/\">Lulu<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W Polymorph stops Pyke mid-combo. E shield + R HP boost pushes allies above execute threshold. R gives bonus HP that specifically counters Pyke\u2019s execute. Lulu turns Pyke\u2019s all-in into a death sentence \u2013 for Pyke.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/alistar-the-minotaur\/\">Alistar<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W headbutt knocks Pyke away mid-E dash. Q knockup interrupts Q charge. R damage reduction tanks Pyke\u2019s entire combo. Alistar\u2019s CC chain peels Pyke off carries completely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/xerath-the-magus-ascendant\/\">Xerath<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Xerath outranges Pyke entirely (Q 1450 range vs Pyke Q 1100). Constant poke prevents Pyke from walking up to hook. E stun stops Pyke\u2019s E dash. Pyke can\u2019t reach Xerath without blowing Flash.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Pyke build health items?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Technically yes, but the health converts to AD (1 AD per 14 HP). Pyke\u2019s max HP remains unchanged by items. Building a 400 HP item gives ~28.6 AD but ZERO extra survivability. Always build lethality instead \u2013 more damage AND higher execute threshold.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How does Your Cut gold work exactly?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>When Pyke R executes an enemy, the last ally who assisted gets a \u201cYour Cut\u201d that grants them full kill gold (same as if they got the kill). If an ally kills an enemy inside the R X zone during the cast, Pyke gets Your Cut instead. This means every R execute effectively creates DOUBLE kill gold for the team.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does R go through shields\/untargetability?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>R checks the target\u2019s CURRENT HP. If shields push them above the execute threshold, R deals the 50% damage instead of executing. Zhonya\u2019s, Kayn R, and untargetability dodge R entirely. Revive effects (GA, Zilean R) prevent the gold generation.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why is Pyke\u2019s ban rate so high (21.1%)?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>R execute chains in teamfights feel unfair. A pentakill R chain generates ~3000 team gold and is one of the most tilting experiences in League. Even when Pyke\u2019s WR is average (49%), the FEEL of playing against R resets drives ban rate.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Pyke be played mid or top?<\/strong><strong>A: <\/strong>Riot has specifically nerfed Pyke\u2019s waveclear and solo lane gold generation to keep him in support. Q damage reduced vs minions, passive doesn\u2019t generate gold from solo kills the same way. Support is the only viable role.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19858","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Pyke: The Bloodharbor Ripper - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/pyke-the-bloodharbor-ripper\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Pyke: The Bloodharbor Ripper - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Pyke is a champion in League of Legends played exclusively as Support, classified as an Assassin\/Catcher (legacy: Support\/Assassin). 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