{"id":19859,"date":"2026-02-17T22:20:37","date_gmt":"2026-02-17T22:20:37","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/poppy-keeper-of-the-hammer\/"},"modified":"2026-02-17T22:20:37","modified_gmt":"2026-02-17T22:20:37","slug":"poppy-keeper-of-the-hammer","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/poppy-keeper-of-the-hammer\/","title":{"rendered":"Poppy: Keeper of the Hammer"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Poppy<\/strong> is a champion in League of Legends played in <strong>Top Lane and Jungle<\/strong>, classified as a <strong>Warden<\/strong> (legacy: Tank\/Fighter). She uses <strong>Mana<\/strong> (280\u20131066.6), is <strong>Melee<\/strong> with 125 range, and deals <strong>Physical damage<\/strong>. Released January 13, 2010 (reworked 2015), patch V25.19. Here\u2019s what makes Poppy uniquely valuable: in a meta where practically every champion has a dash, Poppy\u2019s W creates a 400-radius <strong>no-fly zone<\/strong> where dashes simply don\u2019t work. Irelia Q? Stopped. Lee Sin W? Stopped. Yasuo E? Stopped. Camille E? Stopped mid-air and knocked up. She also has one of the most satisfying abilities: E into a wall for a 2-second stun, followed by Q\u2019s 18% max HP damage. The complete anti-mobility toolkit in one small yordle.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Poppy, Keeper of the Hammer | Login Screen - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/yB1rg7cAI1M?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>610<\/td><td>2773.15<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>280<\/td><td>1066.6<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>60<\/td><td>138.66<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>35<\/td><td>133.33<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed<\/strong><\/td><td>345<\/td><td>345 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Identity: <\/strong>W\u2019s passive gives Poppy <strong>12% bonus total AR and MR at all times<\/strong>, doubled to <strong>24% below 40% HP<\/strong>. With 200 total armor: +24 AR from W. Below 40%: +48 AR. She becomes nearly unkillable when low. 60 base AD is respectable. 345 MS above average. Passive gives 475 effective range for poke.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Passive: Iron Ambassador<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Static Cooldown: <\/strong>16\/12\/8 (based on level) | <strong>Speed: <\/strong>1600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Periodically, Poppy\u2019s next auto gains <strong>+350 bonus range<\/strong> dealing <strong>20\u2013198.82 bonus magic damage<\/strong>. Buckler falls near target for 4s. Picking up = <strong>11\u201321.06% max HP shield for 3 seconds<\/strong>. If target dies, buckler returns. Enemies can walk over buckler to destroy it.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Magic Damage<\/strong><\/td><td>20\u2013198.82 (based on level)<\/td><\/tr><tr><td><strong>Bonus Range<\/strong><\/td><td>+350 (total 475 attack range)<\/td><\/tr><tr><td><strong>Shield<\/strong><\/td><td>11\u201321.06% max HP for 3 seconds<\/td><\/tr><tr><td><strong>Cooldown<\/strong><\/td><td>16 \/ 12 \/ 8 seconds (levels 1\/7\/13)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>475 effective range for poke. On 3000 HP Poppy: 21.06% = 631 HP shield every 8 seconds. ALWAYS pick up the buckler. Enemies standing on buckler = E them into wall (they\u2019re in melee range).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 Q: Hammer Shock<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>35\u201355 Mana | <strong>CD: <\/strong>8\/7\/6\/5\/4s | <strong>Cast: <\/strong>0.3325 | <strong>Range: <\/strong>460 | <strong>Width: <\/strong>160<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Poppy smashes area dealing <strong>physical damage<\/strong>. Creates zone for 1 second that <strong>slows<\/strong>, then erupts dealing <strong>same damage again<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Single Hit<\/strong><\/td><td>30\/55\/80\/105\/130 (+100% bAD)(+9% target max HP)<\/td><\/tr><tr><td><strong>TOTAL (both hits)<\/strong><\/td><td>60\/110\/160\/210\/260 (+200% bAD)(+18% target max HP)<\/td><\/tr><tr><td><strong>Slow<\/strong><\/td><td>20\/25\/30\/35\/40%<\/td><\/tr><tr><td><strong>Minion\/Monster Cap<\/strong><\/td><td>50\/80\/110\/140\/170 per hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f 18% Max HP Per Full Q: <\/strong>Against 3000 HP tank: 540 bonus physical + 260 base + 200% bAD. That\u2019s 800\u2013900 damage on 4s CD. Key: enemies must stay for second hit. E wall stun (2s) guarantees both hits. ALWAYS E first, THEN Q during stun.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 W: Steadfast Presence<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 Mana | <strong>CD: <\/strong>20\/18\/16\/14\/12s | <strong>Radius: <\/strong>400<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE \u2013 STUBBORN TO A FAULT: <\/strong>+12% total AR\/MR, doubled to <strong>24% below 40% HP<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: 40% bonus MS<\/strong> + 400-radius anti-dash aura for 2 seconds. Dashers take <strong>magic damage<\/strong>, <strong>0.5s knockup<\/strong>, become <strong>grounded + 25% slowed for 2s<\/strong>. One block per enemy per cast.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Passive Resistances<\/strong><\/td><td>+12% total AR\/MR (24% below 40% HP)<\/td><\/tr><tr><td><strong>Active MS<\/strong><\/td><td>+40% bonus MS for 2 seconds<\/td><\/tr><tr><td><strong>Anti-Dash Damage<\/strong><\/td><td>70\/110\/150\/190\/230 (+70% AP)<\/td><\/tr><tr><td><strong>Anti-Dash CC<\/strong><\/td><td>0.5s knockup + grounded + 25% slow 2s<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f THE Anti-Dash Ability: <\/strong>Stops: Irelia Q, Lee Sin W\/Q2, Yasuo E, Riven Q\/E, Camille E, Tristana W, Jarvan EQ, Zac E, Diana E. Exceptions: unstoppable dashes (Malphite R, Hecarim R, Vi R). Grounding prevents re-dashing for 2 seconds. Irelia Q\u2019s in \u2192 knocked up \u2192 grounded 2s \u2192 can\u2019t Q again \u2192 stuck in melee with a tank = death sentence.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 E: Heroic Charge<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>70 Mana | <strong>CD: <\/strong>14\/13\/12\/11\/10s | <strong>Range: <\/strong>475 | <strong>Speed: <\/strong>1800<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Poppy dashes to enemy, deals physical damage, <strong>carries them 400 units<\/strong>. If target <strong>hits terrain<\/strong>: same damage again + <strong>1.6\/1.7\/1.8\/1.9\/2s stun<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Dash Damage<\/strong><\/td><td>40\/60\/80\/100\/120 (+60% bAD)<\/td><\/tr><tr><td><strong>Total (wall stun)<\/strong><\/td><td>80\/120\/160\/200\/240 (+120% bAD)<\/td><\/tr><tr><td><strong>Stun Duration<\/strong><\/td><td>1.6\/1.7\/1.8\/1.9\/2 seconds<\/td><\/tr><tr><td><strong>Carry Distance<\/strong><\/td><td>Up to 400 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>2s stun = guaranteed full Q both hits + passive auto. Always position so enemy is between Poppy and a wall. 475 range + 400 carry = 875 total distance to find a wall. E also works on player-created terrain (Anivia W, Jarvan R, Trundle E). Without wall stun, E is just a weak dash.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 R: Keeper\u2019s Verdict (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>CD: <\/strong>140\/120\/100s | <strong>Range: <\/strong>500 (tap)\/850\u20131200 (charged)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>TAP: <\/strong>Launches hammer upward \u2013 <strong>100\/150\/200 (+45% bAD)<\/strong> + <strong>1s knockup<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CHARGE (0.5s+): <\/strong>Charges up to 4s (15% self-slow). Recast sends shockwave dealing <strong>200\/300\/400 (+90% bAD)<\/strong> that knocks enemies <strong>up to 3400 units toward their fountain<\/strong>. Enemies untargetable while flying.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Tap Damage<\/strong><\/td><td>100\/150\/200 (+45% bAD)<\/td><\/tr><tr><td><strong>Charged Damage<\/strong><\/td><td>200\/300\/400 (+90% bAD)<\/td><\/tr><tr><td><strong>Tap Knockup<\/strong><\/td><td>1 second<\/td><\/tr><tr><td><strong>Charged Knockback<\/strong><\/td><td>Up to 3400 units toward enemy fountain<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Two Ultimates In One: <\/strong>Tap = instant 1s knockup for peeling. Charge = BANISHMENT removing enemies from fight for 3\u20134 seconds (flight + walk back). Charged R on enemy jungler at Baron = uncontested objective. Charged R on diving assassin = your ADC lives. Key: tap for immediate CC, charge for strategic removal.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd28 The Anti-Mobility Tax: Why Poppy\u2019s Value Scales With Enemy Dash Count<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Poppy\u2019s effectiveness is measured by HOW MANY dashes the enemy team has. Here\u2019s the analytical breakdown.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Dash Counter Formula: <\/strong>Count every dash on enemy team. Irelia: 4+ (Q resets). Yasuo: unlimited (E). Riven: 4 (Q3+E). Lee Sin: 2. Camille: 2. If enemy has 10+ dash instances, Poppy\u2019s W is the most valuable ability in the game.<\/li>\n\n\n\n<li><strong>Matchup-Dependent Value: <\/strong>Against Irelia\/Yasuo\/Riven\/Camille\/Lee Sin comp: S+ tier pick. W neutralizes 5 champions\u2019 primary tools. Against Darius\/Mordekaiser\/Garen\/Zyra\/Jinx (low mobility): W active is nearly useless. Poppy becomes a generic tank.<\/li>\n\n\n\n<li><strong>E Wall Stun \u2013 Terrain Awareness: <\/strong>E is ONLY great near walls. Open field = 120 + 60% bAD, no stun. Near walls = 240 + 120% bAD + 2s stun. Poppy is stronger in jungle corridors, river walls, objective pits. Draft Poppy when team plans to fight around objectives.<\/li>\n\n\n\n<li><strong>R Strategic Removal: <\/strong>Charged R removes one champion for 3\u20134 seconds. 5v5 \u2192 R their ADC \u2192 4v5 for 4 seconds. Or: enemy dives your carry \u2192 R them to fountain. No shutdown gold, no kill for enemy \u2013 pure removal.<\/li>\n\n\n\n<li><strong>The Honest Weakness: <\/strong>Against dashless comps, Poppy is a worse Malphite, worse Ornn, worse Maokai. Damage isn\u2019t exceptional without wall setup. Engage is conditional on terrain. R can accidentally SAVE enemies by knocking them to safety. Always check enemy dash count before locking in.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6) \u2013 Top Lane<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Passive Poke: <\/strong>Iron Ambassador gives 475 range every 16\/12\/8s. Poke melee laners with 198.82 bonus magic damage + shield pickup = free trades.<\/li>\n\n\n\n<li><strong>E \u2192 Q Combo Near Walls: <\/strong>Position enemy between you and wall. E (2s stun) \u2192 Q (both hits guaranteed) \u2192 passive auto. Chunks 30\u201340% HP with zero retaliation.<\/li>\n\n\n\n<li><strong>W Anti-Dash: <\/strong>Against Irelia\/Riven\/Camille\/Fiora: save W for their dash. Dash blocked, grounded, E into wall. They CAN\u2019T trade when W is available.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Jungle Pathing<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Full Clear: <\/strong>Red \u2192 Krugs \u2192 Raptors (Q AoE) \u2192 Wolves \u2192 Gromp \u2192 Blue \u2192 Scuttle. Q AoE makes camps efficient. Passive shield sustains.<\/li>\n\n\n\n<li><strong>Gank Pattern: <\/strong>Approach from behind \u2192 W (40% MS) \u2192 E into lane wall \u2192 Q during stun. Devastating near river walls.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid\/Late Game<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Objective Control: <\/strong>Dragon\/Baron pits have walls everywhere \u2013 guaranteed E stuns. W denies dashes over pit walls. R knocks jungler away from smite.<\/li>\n\n\n\n<li><strong>Peel For Carries: <\/strong>Position between divers and ADC. W blocks dashes, E pushes divers to walls, tap R for instant CC. One of the best peel tanks.<\/li>\n\n\n\n<li><strong>W Below 40% HP: <\/strong>24% bonus total AR\/MR = massive tankiness spike when low. Don\u2019t panic \u2013 Poppy is harder to kill the lower she gets.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>E Without Wall: <\/strong>#1 Poppy mistake. Open space E = 120 damage, no stun. Wall E = 240 damage + 2s stun. ALWAYS check for terrain before E.<\/li>\n\n\n\n<li><strong>R Saving Enemies: <\/strong>Charged R knocks toward fountain. If ally is about to kill low HP enemy, DON\u2019T charge R. Tap R for knockup instead.<\/li>\n\n\n\n<li><strong>W Too Early: <\/strong>Anti-dash lasts 2 seconds. Using before dash = wasted. React to dash, don\u2019t predict.<\/li>\n\n\n\n<li><strong>Ignoring Buckler: <\/strong>21% max HP shield is enormous (600+ HP). Always path to pick it up.<\/li>\n\n\n\n<li><strong>Open Field Fights: <\/strong>Poppy\u2019s power = walls + chokepoints. Open lanes = half kit lost. Force fights near terrain.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items \u2013 Top\/Jungle<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sundered-sky\/\">Sundered Sky<\/a>: <\/strong>First item. AD + HP + crit first attack. Synergizes with E wall stun \u2192 empowered auto. Heal on first hit sustains in fights.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Armor + auto reduction. Standard for lane\/jungle.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/dead-mans-plate\/\">Dead Man\u2019s Plate<\/a>: <\/strong>HP + armor + movement speed passive. Charge MS helps gank speed and E engage range.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/thornmail\/\">Thornmail<\/a>: <\/strong>Armor + Grievous on E stun. Poppy has multiple CC abilities \u2013 Thornmail procs constantly.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/force-of-nature\/\">Force of Nature<\/a>: <\/strong>MR + MS + magic damage reduction stacking. Against AP-heavy comps.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/eclipse\/\">Eclipse<\/a>: <\/strong>Lethality + burst. For jungle Poppy when ahead \u2013 E wall \u2192 Q \u2192 Eclipse proc = one-shot squishies.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/randuins-omen\/\">Randuin\u2019s Omen<\/a>: <\/strong>Anti-crit + active slow. Against ADC-heavy comps.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes \u2013 Top Lane<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary (Resolve): <\/strong>Grasp of the Undying, Shield Bash, Bone Plating, Overgrowth<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary (Inspiration): <\/strong>Biscuit Delivery, Cosmic Insight<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Flash + Teleport<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes \u2013 Jungle<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary (Sorcery): <\/strong>Phase Rush, Nimbus Cloak, Celerity, Waterwalking<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary (Domination): <\/strong>Sudden Impact, Relentless Hunter<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Smite + Flash<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Grasp procs on passive 475-range auto for safe poke. Shield Bash synergizes with passive shield. Phase Rush in jungle triggers from E \u2192 Q \u2192 auto for burst MS to chase or escape. Q max always for %HP damage scaling (9% \u2192 18% total).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Poppy Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/irelia-the-blade-dancer\/\">Irelia<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W stops Irelia Q completely. Without Q resets, Irelia has no damage pattern. E into wall during W grounding = 2s stun + full Q. Irelia literally cannot play her champion when Poppy has W.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/camille-the-steel-shadow\/\">Camille<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W stops Camille E mid-air (the hookshot). Without E engage, Camille can\u2019t reach Poppy or her carries. R (Hextech Ultimatum) creates terrain that Poppy can E into for stun.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/riven-the-exile\/\">Riven<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W blocks Riven Q3 knockup and E dash. Without mobility, Riven\u2019s combo falls apart. E wall stun + Q chunks Riven hard. Riven can\u2019t trade when Poppy W is available.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Poppy is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/olaf-the-berserker\/\">Olaf<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Olaf has NO dashes \u2013 W active is nearly useless. R makes him CC immune (can\u2019t be stunned by E wall). True damage E ignores Poppy\u2019s armor. Olaf simply runs at Poppy and she can\u2019t stop him.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/darius-the-hand-of-noxus\/\">Darius<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Darius has no dashes. His pull (E) is unstoppable by W. His bleed damage and ult execute ignore Poppy\u2019s tankiness. Extended trades favor Darius heavily.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/maokai-the-twisted-treant\/\">Maokai<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Maokai has low dash reliance (only W, which is unstoppable). His sustain passive outheals Poppy\u2019s damage. His CC chain is equally strong. Maokai outscales Poppy in teamfight utility.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does W stop all dashes?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Almost all. Exceptions: unstoppable dashes (Malphite R, Hecarim R, Vi R, Sion R, Maokai W). These go through W. Regular dashes (Irelia Q, Lee Sin Q2, Yasuo E, Riven Q, Camille E) are all blocked.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Should I tap or charge R?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Tap for immediate CC in close fights (1s knockup, low commitment). Charge to remove a specific champion (3400 units away, 3\u20134 seconds removed). Default to tap unless you have a specific removal target.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Poppy better top or jungle?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Jungle has more walls for E stuns during ganks and Phase Rush provides strong mobility. Top lane has more sustained trading with Grasp. Both are viable \u2013 jungle is more popular currently.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How do I maximize E wall stuns?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Always approach from the side opposite to the nearest wall. 475 dash range + 400 carry = 875 units. Most corridors and lane positions have walls within 875 units. Use Flash + E for surprise long-range wall stuns.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does R knockback go through Morgana Black Shield?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No. Morgana E blocks the CC portion of R (knockback). The damage still applies but the enemy stays in place. Same for any spell shield (Sivir E, Banshee\u2019s Veil).<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19859","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Poppy: Keeper of the Hammer - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/poppy-keeper-of-the-hammer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Poppy: Keeper of the Hammer - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Poppy is a champion in League of Legends played in Top Lane and Jungle, classified as a Warden (legacy: Tank\/Fighter). 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