{"id":19863,"date":"2026-02-17T22:19:27","date_gmt":"2026-02-17T22:19:27","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/olaf-the-berserker\/"},"modified":"2026-02-17T22:19:27","modified_gmt":"2026-02-17T22:19:27","slug":"olaf-the-berserker","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/olaf-the-berserker\/","title":{"rendered":"Olaf: The Berserker"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Olaf<\/strong> is a champion in League of Legends played in the <strong>Top Lane<\/strong>, classified as a <strong>Diver<\/strong> (legacy: Fighter\/Tank). He uses <strong>Mana<\/strong> (316 \u2013 1299.25 at max level), is <strong>Melee<\/strong> with 125 attack range, and deals <strong>Physical damage<\/strong>. Released June 9, 2010, Olaf is in patch V25.15. The truth about Olaf is uncomfortable for most top laners: if he hits Q and runs at you with R active, you either kill him before he reaches you or you die. There\u2019s no CC to stop him. There\u2019s no kiting him. Ragnarok makes him immune to every stun, root, knockup, and slow in the game. Combined with Ghost, Olaf at 70% MS bonus running through your entire team while CC-immune is the definition of \u201cunstoppable.\u201d His entire kit rewards playing at low HP \u2013 passive gives up to 107% bonus AS and 27% lifesteal when nearly dead. Most champions want to stay full HP. Olaf WANTS to be at 30% HP because that\u2019s when he\u2019s at maximum power.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Olaf: Champion Spotlight | Gameplay - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/YuC3ZUY88d8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>645<\/td><td>2985.14<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>316<\/td><td>1299.25<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>68<\/td><td>160.43<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>35<\/td><td>117.59<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>350<\/td><td>350 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Identity: <\/strong>68 base AD is one of the HIGHEST in the game for a melee champion. Combined with Q\u2019s 100% bonus AD scaling and E\u2019s 50% AD true damage, Olaf\u2019s raw damage output is elite. 645 base HP scaling to 2985 makes him tanky even without items. 350 MS is fast for a top laner \u2013 with Ghost + R MS boost, Olaf reaches 500+ MS while CC-immune. 0.694 base AS + passive\u2019s 107% bonus at low HP = 1.4+ AS without any items. Olaf is a stat-check champion: he runs at you, hits you, and if his stats are higher than yours (they usually are at low HP), you die.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Passive: Berserker Rage<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Olaf gains <strong>bonus attack speed<\/strong> and <strong>life steal<\/strong> based on his missing health. Maximum values at 70% missing health: up to <strong>50\u2013107.84% bonus AS<\/strong> (based on level) and <strong>8\u201327.67% life steal<\/strong> (based on level).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Max Bonus AS<\/strong><\/td><td>50\u2013107.84% (at 70% missing HP, scales with level)<\/td><\/tr><tr><td><strong>Max Life Steal<\/strong><\/td><td>8\u201327.67% (at 70% missing HP, scales with level)<\/td><\/tr><tr><td><strong>Scaling<\/strong><\/td><td>Linear: more missing HP = more AS + life steal<\/td><\/tr><tr><td><strong>Cap<\/strong><\/td><td>Max values reached at 70% missing HP (30% current HP)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f The Lower HP = Stronger Paradox: <\/strong>This is what makes Olaf uniquely terrifying. Most champions get weaker as they lose HP. <strong>Olaf gets STRONGER<\/strong>. At 30% HP (70% missing), he has 107% bonus AS and 27.67% life steal. Combined with W\u2019s 80% bonus AS and items, Olaf at low HP attacks at 2.0+ AS with ~40%+ life steal. He\u2019s literally unkillable in sustained fights because every auto-attack heals enormous amounts while dealing massive DPS. The enemy faces a lose-lose: don\u2019t damage Olaf = he kills you slowly. Damage Olaf to low HP = he kills you FASTER because passive kicks in. The only answer is burst \u2013 one-shotting Olaf before life steal kicks in. That\u2019s why burst mages and ranged kiting are his counters.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Q: Undertow<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 \/ 55 \/ 60 \/ 65 \/ 70 Mana | <strong>Cooldown: <\/strong>9 seconds | <strong>Cast Time: <\/strong>0.25 | <strong>Range: <\/strong>425\u20131000 | <strong>Width: <\/strong>180 | <strong>Speed: <\/strong>1600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Olaf throws an axe, dealing <strong>physical damage<\/strong> and <strong>slowing<\/strong> enemies hit for 1.5\u20132.5 seconds (based on distance). Champions hit receive <strong>20% armor reduction for 4 seconds<\/strong>. The axe stays on the ground \u2013 <strong>picking it up reduces Q\u2019s cooldown to 2.5\u20130 seconds<\/strong> (based on time elapsed since landing).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>60 \/ 110 \/ 160 \/ 210 \/ 260 (+ 100% bonus AD)<\/td><\/tr><tr><td><strong>Slow<\/strong><\/td><td>25 \/ 30 \/ 35 \/ 40 \/ 45% for 1.5\u20132.5s<\/td><\/tr><tr><td><strong>Armor Reduction (Champs)<\/strong><\/td><td>20% for 4 seconds<\/td><\/tr><tr><td><strong>Axe Pickup CD Refund<\/strong><\/td><td>CD reduced to 2.5\u20130s (pick up immediately = ~2.5s)<\/td><\/tr><tr><td><strong>Monster Bonus Damage<\/strong><\/td><td>10 \/ 25 \/ 40 \/ 55 \/ 70 bonus physical<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Picking up the axe is the SINGLE MOST IMPORTANT mechanic on Olaf. If you pick up the axe immediately after throwing, Q\u2019s CD resets to ~2.5 seconds. That means Q spam every 2.5 seconds = constant slow + 20% armor reduction + 260 (+100% bonus AD) damage. If you DON\u2019T pick up the axe, Q goes on full 9-second CD and Olaf loses his primary damage + slow + armor shred. In lane, ALWAYS throw Q through the enemy AND walk past them to pick it up. Throw Q behind the enemy so the pickup point is between you and them \u2013 this forces them to walk toward you to escape (into you) or sideways (you pick up Q and throw again).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f W: Tough It Out<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 Mana | <strong>Cooldown: <\/strong>16 \/ 15 \/ 14 \/ 13 \/ 12 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Olaf gains <strong>bonus attack speed for 5 seconds<\/strong> and a <strong>shield for 2.5 seconds<\/strong> (capped at 70% missing HP). <strong>Resets basic attack timer<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus AS<\/strong><\/td><td>40 \/ 50 \/ 60 \/ 70 \/ 80% for 5 seconds<\/td><\/tr><tr><td><strong>Shield<\/strong><\/td><td>10 \/ 40 \/ 70 \/ 100 \/ 130 (+ 17.5% missing HP)<\/td><\/tr><tr><td><strong>Shield Duration<\/strong><\/td><td>2.5 seconds<\/td><\/tr><tr><td><strong>Shield Cap<\/strong><\/td><td>Capped at 70% missing health<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Low HP = Bigger Shield + More AS: <\/strong>W\u2019s shield scales with missing HP. At 30% HP: shield = 130 + 17.5% of missing HP (which is 70% of max HP). On a 3000 HP Olaf: 130 + 17.5% * 2100 = 130 + 367 = <strong>497 shield<\/strong>. Combined with passive\u2019s 107% AS at the same HP threshold, W\u2019s 80% AS, and 27.67% life steal: Olaf at 30% HP has a ~500 shield absorbing damage while auto-attacking at 2.0+ AS with 40%+ life steal. He heals faster than enemies can damage through the shield. The auto-attack reset is critical for DPS \u2013 use W immediately after an auto for an instant double-hit.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f E: Reckless Swing<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>21 \/ 34.5 \/ 48 \/ 61.5 \/ 75 (+ 15% AD) HEALTH | <strong>Cooldown: <\/strong>11 \/ 10 \/ 9 \/ 8 \/ 7 seconds | <strong>Cast Time: <\/strong>0.25\u20130.175 (scales with bonus AS) | <strong>Range: <\/strong>325<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Olaf strikes the target enemy, dealing <strong>TRUE damage<\/strong>. If the target dies, Olaf <strong>heals equal to the HP cost<\/strong>. Basic attacks reduce E\u2019s CD by 1 second (2 against monsters).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>True Damage<\/strong><\/td><td>70 \/ 115 \/ 160 \/ 205 \/ 250 (+ 50% AD)<\/td><\/tr><tr><td><strong>HP Cost<\/strong><\/td><td>21 \/ 34.5 \/ 48 \/ 61.5 \/ 75 (+ 15% AD)<\/td><\/tr><tr><td><strong>CD Reduction (auto)<\/strong><\/td><td>1 second per auto (2 vs monsters)<\/td><\/tr><tr><td><strong>Kill Heal<\/strong><\/td><td>Heals equal to HP cost on kill<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>E deals <strong>TRUE damage<\/strong> \u2013 armor doesn\u2019t reduce it. At max rank with 200 AD: 250 + 100 = 350 true damage. Against a 300-armor Malphite, that\u2019s still 350 damage. This is why tanks CAN\u2019T just stack armor against Olaf \u2013 E ignores it completely. The HP cost (75 + 15% AD) actually HELPS Olaf by lowering his HP, activating passive\u2019s AS + lifesteal bonus. Using E to lower your own HP before a fight can be strategically beneficial. With 2.0+ AS at low HP, auto-attacks reduce E\u2019s 7-second CD by 1s each hit. In 5 seconds of attacking: E is ready again. Effective E CD in combat = ~3\u20134 seconds.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f R: Ragnarok (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>100 \/ 90 \/ 80 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Olaf gains <strong>10 \/ 15 \/ 20 bonus armor and MR<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Olaf <strong>cleanses ALL CC and becomes CC-IMMUNE for 3 seconds<\/strong>. Gains <strong>bonus AD<\/strong> and for the first second, <strong>bonus MS toward visible enemy champions<\/strong> within 2000 units. Duration extended by up to 2.5 seconds per auto-attack or E cast against champions. 10% increased size.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Passive Resistances<\/strong><\/td><td>10 \/ 15 \/ 20 bonus AR + MR<\/td><\/tr><tr><td><strong>CC Immunity Duration<\/strong><\/td><td>3 seconds (extendable by 2.5s per hit\/E on champs)<\/td><\/tr><tr><td><strong>Bonus AD<\/strong><\/td><td>10 \/ 20 \/ 30 (+ 25% AD)<\/td><\/tr><tr><td><strong>Bonus MS (1st second)<\/strong><\/td><td>20 \/ 45 \/ 70% toward visible enemies within 2000<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f CC-Immune Means NOTHING Stops Him: <\/strong>Ragnarok is the single most powerful anti-CC ability in the game. For 3+ seconds (up to 5.5 seconds with auto-attack extensions), Olaf is immune to: stuns, roots, knockups, knockbacks, silences, suppressions, fears, charms, taunts, polymorphs, airborne, forced actions \u2013 literally EVERYTHING. No other champion has a comparable ability. Combined with Ghost + 70% MS toward enemies + 30 (+25% AD) bonus AD: Olaf runs through the entire enemy team, ignoring every CC thrown at him, targeting the backline carry. The ONLY counter to Ragnarok is raw damage output \u2013 you can\u2019t CC him, so you must kill him through his passive lifesteal + W shield + Death\u2019s Dance. At level 16 with 200 AD: 30 + 50 = 80 bonus AD during R. That\u2019s a free Pickaxe + Long Sword of AD for pressing one button.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f The Berserker Paradox: Why Low HP Olaf Is The Scariest Thing in Top Lane<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Every other champion in League follows the same rule: HP = survival. Full HP = safe. Low HP = danger. Olaf breaks this rule. Here\u2019s what happens when Olaf reaches 30% HP.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>107.84% Bonus Attack Speed (Passive): <\/strong>At 70% missing HP, Olaf\u2019s passive gives maximum AS bonus. Combined with base 0.694 AS, this alone brings him to ~1.44 AS with zero items. Add W\u2019s 80% bonus and items \u2013 Olaf hits 2.0+ AS. For reference: most ADCs with full build hit ~1.8 AS. Olaf EXCEEDS that while being melee with 68 base AD.<\/li>\n\n\n\n<li><strong>27.67% Life Steal (Passive): <\/strong>At the same HP threshold. With 200 AD and 2.0 AS at level 18: 200 * 27.67% = 55 HP per auto. At 2.0 AS: 110 HP per second from passive lifesteal alone. Add Conqueror healing (8%), item lifesteal, and W shield \u2013 Olaf heals 200\u2013300+ HP per second at low HP. He\u2019s outhealing enemy damage output.<\/li>\n\n\n\n<li><strong>E Costs HP = GOOD: <\/strong>Reckless Swing costs 75 + 15% AD health. This LOWERS Olaf\u2019s HP, activating more passive bonus. Using E to get yourself lower HP before the fight escalates = intentionally increasing your own power. No other champion benefits from using abilities that cost their own HP.<\/li>\n\n\n\n<li><strong>R Makes Him Unstoppable: <\/strong>At 30% HP with 107% AS, 27% lifesteal, 80% AS from W, and CC immunity from R, the enemy has zero tools to deal with Olaf. They can\u2019t CC him. They can\u2019t outdamage his lifesteal. They can\u2019t escape because of Q slow + Ghost + R MS bonus. The only option is \u201ckill him before passive kicks in\u201d \u2013 which requires coordinated burst from multiple champions.<\/li>\n\n\n\n<li><strong>The Honest Weakness: <\/strong>Olaf\u2019s power curve is front-loaded. He dominates early-mid game but falls off late. At full build vs full build, ADCs with Grievous Wounds + peel from support\/tank can kite Olaf even through R. His R has 80\u2013100s CD \u2013 when it\u2019s down, Olaf is a melee champion with no gap closer except Q slow. He\u2019s also completely useless when behind \u2013 a 0\/3 Olaf can\u2019t run at anyone because he gets burst down before passive activates.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Level 1 Cheese With Q: <\/strong>Olaf\u2019s level 1 with Q is one of the strongest in the game. Throw Q, pick up axe, throw Q again (2.5s CD). Most top laners can\u2019t match this damage output level 1. Trade at level 1 aggressively, especially if the enemy took a scaling ability.<\/li>\n\n\n\n<li><strong>Q Positioning: <\/strong>ALWAYS throw Q BEHIND the enemy so the axe lands past them. Walk forward to pick it up while they\u2019re slowed. This keeps you between the axe and the enemy, allowing immediate rethrow. If you throw Q AT the enemy, the axe lands behind YOU and you can\u2019t pick it up while chasing.<\/li>\n\n\n\n<li><strong>Ghost Over Flash: <\/strong>Most Olaf players take Ghost + Flash or Ghost + TP. Ghost synergizes with R\u2019s MS bonus for unstoppable all-ins. Ghost + R = 70% MS toward enemies + Ghost MS = 500+ MS while CC-immune.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>All-In With R: <\/strong>When R is available, look for all-in opportunities. Ghost + R + Q slow = the enemy cannot escape. Run at the backline carry, ignore all CC, kill them. This is Olaf\u2019s primary mid-game identity.<\/li>\n\n\n\n<li><strong>Side Lane Pressure: <\/strong>Olaf is a strong split-pusher. Fast Q waveclear + auto-attack speed + E true damage to towers. Most champions can\u2019t 1v1 Olaf in side lane if he hits Q and picks up axes.<\/li>\n\n\n\n<li><strong>Teamfight Flanking: <\/strong>Don\u2019t front-to-back teamfight as Olaf. Flank from the side with Ghost + R. Run directly at the ADC\/APC. CC-immune Olaf charging from the side gives the enemy almost no time to react.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Timing Is Critical: <\/strong>In late game, enemies have enough damage to kill Olaf even through lifesteal. Use R to cleanse the FIRST big CC that hits you, then use the immunity window to reach the carry. Don\u2019t R preemptively \u2013 wait for them to use CC, THEN R to cleanse it.<\/li>\n\n\n\n<li><strong>Accept The Falloff: <\/strong>Olaf falls off in very late game against coordinated teams with Grievous Wounds. This is reality. Win games before 30 minutes. Use your early-mid game dominance to snowball advantages that close the game.<\/li>\n\n\n\n<li><strong>Peel Mode: <\/strong>If behind, switch to peeling for your own ADC. Q slow + E true damage on diving enemies is still valuable even from behind.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Not Picking Up Axes: <\/strong>This is the #1 Olaf mistake. Every missed axe pickup = 9-second Q CD instead of 2.5. That\u2019s 6.5 seconds of lost Q usage (damage, slow, armor shred). Throw Q WHERE YOU\u2019RE GOING TO WALK, not randomly.<\/li>\n\n\n\n<li><strong>R Before CC: <\/strong>Using R before the enemy uses CC = wasted R. The enemy just&#8230; waits 3\u20135 seconds for R to expire, THEN CC\u2019s you. Use R REACTIVELY: get hit by CC \u2192 R cleanses it \u2192 now you\u2019re CC-immune AND the enemy\u2019s CC is on cooldown.<\/li>\n\n\n\n<li><strong>Fighting At Full HP: <\/strong>Olaf at 100% HP has 0% bonus AS and 0% lifesteal from passive. He\u2019s a mediocre champion at full HP. Let yourself take some damage before committing to an all-in. E costs HP \u2013 use it to intentionally lower HP before the fight escalates.<\/li>\n\n\n\n<li><strong>Going In Without Ghost: <\/strong>R\u2019s MS boost lasts only 1 second (the first second). Without Ghost, Olaf reaches the enemy with R MS, but then has no MS after 1 second. Ghost provides sustained MS for the entire chase. Don\u2019t all-in without Ghost available.<\/li>\n\n\n\n<li><strong>Ignoring Grievous Wounds: <\/strong>40% Grievous Wounds cuts Olaf\u2019s lifesteal nearly in half. If the enemy builds Thornmail or Mortal Reminder early, Olaf\u2019s low-HP sustain is significantly weakened. Adjust by building more HP instead of pure damage.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (52%+ WR)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/stridebreaker\/\">Stridebreaker<\/a>: <\/strong>First item. AD + AS + HP + active slow. The Stridebreaker slow guarantees Q hits and keeps Olaf on top of targets. Essential for sticking to enemies when R MS expires after 1 second.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Armor + auto damage reduction. Olaf takes many autos in extended fights. Steelcaps reduce incoming physical damage for sustained trading.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/experimental-hexplate\/\">Experimental Hexplate<\/a>: <\/strong>Grants bonus MS + AS after R activation. THE Olaf synergy item \u2013 R gives CC immunity, Hexplate adds MS + AS during R window. Extends the unstoppable run-down.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/deaths-dance\/\">Death\u2019s Dance<\/a>: <\/strong>Bleed passive delays burst damage. Combined with passive lifesteal at low HP, Death\u2019s Dance converts lethal burst into a bleed that Olaf outheals. 12% max HP heal on takedown keeps him alive for the next target.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/steraks-gage\/\">Sterak\u2019s Gage<\/a>: <\/strong>Shield on low HP + bonus AD based on base AD (68\u2013160 base = excellent Sterak\u2019s scaling). The shield triggers at exactly the HP threshold where Olaf\u2019s passive is strongest.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sundered-sky\/\">Sundered Sky<\/a>: <\/strong>Crit on first attack + HP heal against champions. Synergizes with Olaf\u2019s all-in pattern: first auto crits for burst + heal.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/spirit-visage\/\">Spirit Visage<\/a>: <\/strong>Amplifies ALL healing by 25%. Passive lifesteal, Conqueror, Death\u2019s Dance \u2013 all increased by 25%. Against AP-heavy comps, Spirit Visage turns Olaf into an unkillable drain tank.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary Tree (Precision): <\/strong>Conqueror (keystone), Triumph, Legend: Alacrity, Last Stand<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary Tree (Inspiration): <\/strong>Approach Velocity, Biscuit Delivery<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Flash + Ghost (or Ghost + TP)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max Order: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Conqueror stacks in 2\u20133 seconds on Olaf thanks to Q + auto + E + auto chain. At max stacks: 12\u201330 AD + 8% healing. Combined with passive\u2019s 27.67% lifesteal = 35%+ total healing at low HP. Last Stand is PERFECT \u2013 10% damage increase below 30% HP. Olaf WANTS to be at 30% HP, so Last Stand is always active during his power window. Approach Velocity gives 15% MS toward impaired enemies \u2013 Q slow triggers Approach Velocity for free MS. Ghost + R + Approach Velocity = nobody escapes Olaf.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Olaf Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Nasus relies on W (Wither) to slow enemies \u2013 Olaf R cleanses and ignores it completely. Nasus needs time to stack Q; Olaf bullies him relentlessly levels 1\u20136 with Q spam. E true damage ignores Nasus\u2019s armor stacking. Nasus can\u2019t survive Olaf\u2019s early aggression.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/sett-the-boss\/\">Sett<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Sett\u2019s E (Facebreaker) stun is Sett\u2019s primary CC \u2013 Olaf R makes it irrelevant. Sett wants to W (Haymaker) true damage Olaf, but Olaf\u2019s sustained DPS with passive AS at low HP out-trades Sett\u2019s burst. E true damage is unaffected by Sett\u2019s Grit shield.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/teemo-the-swift-scout\/\">Teemo<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Teemo\u2019s Q blind is his primary defense \u2013 Olaf R cleanses it. Ghost + R means Olaf runs down Teemo regardless of Teemo\u2019s W movespeed. Q slow catches Teemo. One all-in at level 6 with R = dead Teemo.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Olaf is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/vayne-the-night-hunter\/\">Vayne<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Vayne\u2019s true damage (Silver Bolts) shreds Olaf regardless of armor or HP. Her E (Condemn) knockback doesn\u2019t matter during R, but her Q tumble + R invisibility lets her kite even CC-immune Olaf. Vayne outscales and outkites Olaf at every stage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/kayle-the-righteous\/\">Kayle<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Kayle\u2019s R (Divine Judgment) makes her untargetable during Olaf\u2019s R window. She waits out Olaf\u2019s R with her own invulnerability, then kites him when CC immunity expires. Post-16 Kayle outscales Olaf completely.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/kled-skaarl-the-cantankerous-cavalier\/\">Kled<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Kled\u2019s Skaarl mechanic gives him effective double HP. Olaf can\u2019t burst through both health bars before Kled remounts. Kled\u2019s E (dash) + Q (pull) stick to Olaf through his MS. Kled\u2019s aggressive all-in matches Olaf\u2019s brawling style and wins through double HP pool.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Olaf R cleanse suppression (Malzahar R, Skarner R)?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes. Ragnarok cleanses ALL immobilizing and disabling effects, including suppression. If Malzahar R\u2019s Olaf, pressing R during the suppression cleanses it immediately. This makes Olaf one of the best picks into Malzahar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Olaf die during R from the low HP playstyle?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes. R gives CC immunity, not damage immunity. If the enemy has enough burst to kill Olaf through his W shield + lifesteal, he dies. This is why Ignite (Grievous Wounds) and burst mages are effective counters.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does R duration extend infinitely?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Each auto or E against a champion extends R by up to 2.5 seconds. So theoretically, if Olaf keeps attacking, R can last 5.5+ seconds. But it\u2019s capped per hit, so realistically 5\u20136 seconds in a sustained fight.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Olaf good in jungle?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Viable but C tier (~48.6% WR). Top lane is Olaf\u2019s optimal role. Jungle Olaf has healthy clears with passive + Q + E, but jungle gold\/XP is lower than top lane, and Olaf needs items + levels to function.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When does Olaf fall off?<\/strong><strong>A: <\/strong>Around 25\u201330 minutes against coordinated teams with Grievous Wounds + peel. Olaf\u2019s power is strongest at 1\u20132 items (Stridebreaker + Hexplate). Close games before full builds if possible.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19863","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Olaf: The Berserker - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/olaf-the-berserker\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Olaf: The Berserker - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Olaf is a champion in League of Legends played in the Top Lane, classified as a Diver (legacy: Fighter\/Tank). 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