{"id":19865,"date":"2026-02-17T22:18:48","date_gmt":"2026-02-17T22:18:48","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/nocturne-the-eternal-nightmare\/"},"modified":"2026-02-17T22:18:48","modified_gmt":"2026-02-17T22:18:48","slug":"nocturne-the-eternal-nightmare","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/","title":{"rendered":"Nocturne: The Eternal Nightmare"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Nocturne<\/strong> is a champion in League of Legends played in the <strong>Jungle<\/strong>, classified as an <strong>Assassin<\/strong> (legacy: Fighter\/Assassin). He uses <strong>Mana<\/strong> (275 \u2013 963.28 at max level), is <strong>Melee<\/strong> with 125 attack range, and deals <strong>Physical damage<\/strong>. Released on March 15, 2011, Nocturne is in patch V25.23. The reality about Nocturne is simple: he does ONE thing, and he does it better than anyone else in the game. When Nocturne presses R, the screen goes dark for every enemy. They can\u2019t see their teammates. They can\u2019t see the map. They see nothing but 300 units of darkness around themselves. For 6 seconds, every enemy plays in isolated terror while Nocturne picks one of them and dashes from across the map to delete them. No other champion creates this level of psychological pressure. The enemy ADC farming bot lane hears \u201cDarkness&#8230;\u201d and knows someone is about to die. Maybe it\u2019s them. That fear \u2013 that uncertainty \u2013 is Nocturne\u2019s real power.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"League of Legends: Nocturne Official Sneak Peek\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/9Yqu759aoXc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>655<\/td><td>2798.49<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>275<\/td><td>963.28<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>62<\/td><td>113.13<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>38<\/td><td>120.59<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>62.48<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>345<\/td><td>345 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Identity: <\/strong>62 base AD is HIGH for a jungler \u2013 combined with Q\u2019s +55 bonus AD and W\u2019s 50\u2013100% bonus AS, Nocturne has among the strongest auto-attack DPS in the jungle. 655 HP base with 38 armor means he\u2019s beefier than most assassins early. 345 MS is fast, and Q trail adds 35% bonus = effectively 466 MS while chasing on the trail. 0.721 base AS is excellent, making his passive (Umbra Blades) come up frequently. Nocturne is a stat-stick assassin: Q gives AD, W gives AS, passive gives AoE + heal. He doesn\u2019t need complex combos \u2013 he just right-clicks you to death after R.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf11 Passive: Umbra Blades<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Static Cooldown: <\/strong>13 seconds | <strong>Effect Radius: <\/strong>360<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Periodically, Nocturne\u2019s next auto-attack slashes in a circle, dealing <strong>120% AD physical damage<\/strong> to the target and nearby enemies, healing <strong>13\u201332 (+30% AP) per enemy hit<\/strong>. Against minions: secondary damage and healing reduced by 50%. Can critically strike the primary target (220% + 33% AD). <strong>Basic attacks reduce CD by 1 second (3 seconds vs champions\/monsters)<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Damage<\/strong><\/td><td>120% AD (AoE, 360 radius)<\/td><\/tr><tr><td><strong>Heal Per Hit<\/strong><\/td><td>13\u201332 (+ 30% AP) per enemy hit<\/td><\/tr><tr><td><strong>Base CD<\/strong><\/td><td>13 seconds<\/td><\/tr><tr><td><strong>CD Reduction (basic attack)<\/strong><\/td><td>1s per auto (3s vs champs\/monsters)<\/td><\/tr><tr><td><strong>Crit on Primary<\/strong><\/td><td>220% + 33% AD (if crit strikes)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Umbra Blades = Healthy Jungle Clear: <\/strong>With W\u2019s 50% passive attack speed, Nocturne attacks fast enough to reduce Umbra Blades\u2019 13-second CD to ~4\u20135 seconds in practice. Against multi-monster camps (Raptors, Wolves), every Umbra Blade hits all targets for 120% AD AoE and heals per enemy hit. Hitting 6 Raptors = 6 instances of healing. This makes Nocturne one of the healthiest jungle clearers in the game without needing a single point of lifesteal.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf11 Q: Duskbringer<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>60 \/ 65 \/ 70 \/ 75 \/ 80 Mana | <strong>Cooldown: <\/strong>8 seconds | <strong>Cast Time: <\/strong>0.25 | <strong>Range: <\/strong>1200 | <strong>Width: <\/strong>120 | <strong>Speed: <\/strong>1600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Nocturne sends a shadow blade leaving a <strong>Dusk Trail<\/strong>, dealing <strong>physical damage<\/strong>. Enemy champions\/large monsters leave a trail behind while moving (5 seconds). While on the Dusk Trail, Nocturne is <strong>ghosted<\/strong> and gains <strong>bonus AD and bonus MS<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>65 \/ 110 \/ 155 \/ 200 \/ 245 (+ 85% bonus AD)<\/td><\/tr><tr><td><strong>Bonus AD (on trail)<\/strong><\/td><td>15 \/ 25 \/ 35 \/ 45 \/ 55<\/td><\/tr><tr><td><strong>Bonus MS (on trail)<\/strong><\/td><td>15 \/ 20 \/ 25 \/ 30 \/ 35% total MS<\/td><\/tr><tr><td><strong>Trail Duration<\/strong><\/td><td>5 seconds (enemy champs\/monsters leave trail behind them)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>+55 AD at max rank is enormous \u2013 it\u2019s worth more than a B.F. Sword (40 AD). This bonus applies to EVERY auto-attack, every Umbra Blade proc, and every E tick while standing on the trail. The trail follows hit enemies, so Nocturne always has access to the bonus as long as he chases the target. 35% bonus MS with ghosting means Nocturne runs through minions at high speed while chasing \u2013 combined with 345 base MS, that\u2019s effectively 466 MS on the trail. Always Q before engaging: the AD + MS bonus makes every subsequent auto massively stronger.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf11 W: Shroud of Darkness<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 Mana | <strong>Cooldown: <\/strong>20 \/ 18 \/ 16 \/ 14 \/ 12 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Nocturne gains <strong>bonus attack speed<\/strong>: 30 \/ 35 \/ 40 \/ 45 \/ 50%.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Nocturne gains a <strong>spell shield for 1.5 seconds<\/strong>. If the shield blocks a hostile effect, the bonus attack speed is <strong>DOUBLED for 5 seconds<\/strong>: 60 \/ 70 \/ 80 \/ 90 \/ 100%.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Passive AS<\/strong><\/td><td>30 \/ 35 \/ 40 \/ 45 \/ 50%<\/td><\/tr><tr><td><strong>Enhanced AS (on block)<\/strong><\/td><td>60 \/ 70 \/ 80 \/ 90 \/ 100% for 5 seconds<\/td><\/tr><tr><td><strong>Shield Duration<\/strong><\/td><td>1.5 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f 100% Bonus Attack Speed Is Insane: <\/strong>When W blocks a spell, Nocturne gains 100% bonus AS for 5 seconds at max rank. Combined with 0.721 base AS + items + runes, he reaches 2.0+ AS easily. Every one of those autos reduces Umbra Blades CD by 3 seconds against champions. In a 5-second window with 100% AS: ~10+ auto-attacks, 2\u20133 Umbra Blade procs, each healing 13\u201332 HP per enemy hit. The spell shield also blocks critical CC \u2013 blocking a Morgana Q, Leona E, or Nautilus R during a dive means Nocturne lives to finish the kill. Time W during R dash: R toward the target, activate W mid-flight to block the first CC thrown at you.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf11 E: Unspeakable Horror<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>60 \/ 65 \/ 70 \/ 75 \/ 80 Mana | <strong>Cooldown: <\/strong>15 \/ 14 \/ 13 \/ 12 \/ 11 seconds | <strong>Cast Time: <\/strong>NONE | <strong>Target Range: <\/strong>425 | <strong>Tether Radius: <\/strong>465<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Nocturne gains <strong>90% bonus movement speed<\/strong> while facing nearby feared targets.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Tethers to target enemy for 2 seconds, dealing <strong>magic damage<\/strong> every 0.5 seconds. If the tether isn\u2019t broken: target is <strong>feared<\/strong> and <strong>slowed by 90%<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Total Magic Damage<\/strong><\/td><td>80 \/ 125 \/ 170 \/ 215 \/ 260 (+ 100% AP)<\/td><\/tr><tr><td><strong>Fear Duration<\/strong><\/td><td>1.25 \/ 1.5 \/ 1.75 \/ 2 \/ 2.25 seconds<\/td><\/tr><tr><td><strong>Fear Slow<\/strong><\/td><td>90%<\/td><\/tr><tr><td><strong>Chase MS (passive)<\/strong><\/td><td>90% bonus MS while facing feared targets<\/td><\/tr><tr><td><strong>Tether Break Distance<\/strong><\/td><td>465 units (very hard to break)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>The tether break distance is 465 units \u2013 most champions need a dash or Flash to break it. Once Nocturne R lands on you and E is cast, you\u2019re feared unless you have mobility. The 2.25-second fear at max rank is the longest fear in the game. During the fear, Nocturne\u2019s passive gives him 90% bonus MS toward feared targets \u2013 so the target walks away at 90% slow while Nocturne chases at 90% bonus MS. That\u2019s effectively a permanent lock-on. Cast E immediately after R lands \u2013 the target has no time to Flash if you\u2019re already mid-E before they react.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf11 R: Paranoia (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>140 \/ 115 \/ 90 seconds | <strong>Cast Time: <\/strong>NONE | <strong>Target Range: <\/strong>2500 \/ 3250 \/ 4000 | <strong>Effect Radius: <\/strong>GLOBAL | <strong>Dash Speed: <\/strong>1800 | <strong>Sight Reduction: <\/strong>300<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Nocturne <strong>GLOBALLY nearsights ALL enemy champions<\/strong> for <strong>6 seconds<\/strong> \u2013 they can only see 300 units around themselves. After 0.25 seconds, Nocturne can <strong>RECAST to dash to a target enemy champion<\/strong> within range, dealing <strong>physical damage<\/strong> on arrival with <strong>displacement immunity<\/strong> during the dash. All abilities and items can be cast during the dash.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Nearsight Duration<\/strong><\/td><td>6 seconds (GLOBAL, all enemies)<\/td><\/tr><tr><td><strong>Dash Damage<\/strong><\/td><td>150 \/ 275 \/ 400 (+ 120% bonus AD)<\/td><\/tr><tr><td><strong>Dash Range<\/strong><\/td><td>2500 \/ 3250 \/ 4000 units<\/td><\/tr><tr><td><strong>Dash Speed<\/strong><\/td><td>1800 (displacement immune)<\/td><\/tr><tr><td><strong>Sight Reduction<\/strong><\/td><td>300 units (enemies see only this far)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f The Most Powerful Ultimate in Solo Queue: <\/strong>Paranoia does three things simultaneously: (1) removes ALL enemy vision globally for 6 seconds \u2013 they can\u2019t see each other, can\u2019t see the map, can\u2019t coordinate; (2) dashes to a single target from up to 4000 range (more than half the map); (3) deals 400 + 120% bonus AD physical damage on arrival with displacement immunity (can\u2019t be knocked away mid-dash). At level 16 with 4000 range, Nocturne can R from his jungle to the enemy bot lane. The dash speed (1800) is faster than most movement abilities. Abilities can be cast during the dash \u2013 activate W spell shield and Q mid-flight so they\u2019re ready on arrival.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf11 Why \u201cDarkness\u201d Wins Games: The Psychology of Paranoia<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Nocturne\u2019s R isn\u2019t just a gap closer. It\u2019s a <strong>global information denial tool<\/strong> that fundamentally changes how 5 enemy players behave. Let me break down what ACTUALLY happens when Nocturne presses R.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Immediate Reaction \u2013 Everyone Stops: <\/strong>The moment the screen goes dark, all 5 enemy players instinctively retreat. The top laner backs off a trade. The mid laner stops pushing. The bot lane pulls back from a fight. Even if Nocturne is targeting their jungler in top-side river, ALL 5 enemies stop playing aggressively for 6 seconds. That\u2019s 6 seconds of global map pressure from pressing a single button.<\/li>\n\n\n\n<li><strong>Isolation Creates Mistakes: <\/strong>Nearsighted enemies can\u2019t see allies within 300 units. The enemy support can\u2019t see their ADC. The mid laner can\u2019t see the jungler\u2019s position. This means NO coordinated reactions. No team-wide CC chains. No synchronized counterattack. Each enemy plays as an individual, and individuals lose to assassins.<\/li>\n\n\n\n<li><strong>R Doesn\u2019t Need to Hit Anyone to Be Valuable: <\/strong>Sometimes the best R is one where you DON\u2019T dash. Press R to nearsight all enemies, then DON\u2019T recast. Your team dives Baron while the enemy can\u2019t see it happening. Your laner takes a tower while the enemy mid is blind. The vision denial alone wins objectives.<\/li>\n\n\n\n<li><strong>Fear Stacking With E: <\/strong>R lands on target \u2192 immediately E (tether fear). Target is already isolated from their team by nearsight. They can\u2019t see anyone coming to help. The fear forces them to walk TOWARD Nocturne (90% MS chase passive). By the time fear ends, they\u2019re already dead from Q trail AD + W attack speed autos.<\/li>\n\n\n\n<li><strong>Cooldown Tracking: <\/strong>140\/115\/90 seconds. At level 16 with Ultimate Hunter rune: ~72 seconds. That\u2019s a Paranoia every 72 seconds. Every minute and 12 seconds, the entire enemy team goes blind. This is why the 5.2% ban rate exists \u2013 not because Nocturne is broken statistically, but because playing against Paranoia is psychologically exhausting.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-5)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Power Farm to 6: <\/strong>Nocturne without R is a decent duelist but an average ganker. Pre-6, focus on full clears. Umbra Blades + W passive AS = one of the fastest and healthiest clears in the game. Hit level 6 ASAP \u2013 that\u2019s when Nocturne becomes a threat.<\/li>\n\n\n\n<li><strong>Pre-6 Ganks Are Possible: <\/strong>If a lane is heavily overextended, Q trail + E tether fear = a functional gank at level 3+. But these are opportunistic, not planned. Don\u2019t force ganks pre-6 \u2013 the clear speed is too valuable to sacrifice.<\/li>\n\n\n\n<li><strong>Scuttler Control: <\/strong>Nocturne wins most 1v1s at Scuttler. Q gives +55 AD + MS, W blocks the enemy jungler\u2019s key ability, E fears if they stay to fight. Contest Scuttler aggressively.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 6-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R on Cooldown: <\/strong>Every time R is available, LOOK FOR A TARGET. Check bot lane for overextended ADCs. Check mid for immobile mages. Check top for split-pushers with no wards. The pressure of \u201cR might be up\u201d forces enemies to play safe even when it\u2019s on CD.<\/li>\n\n\n\n<li><strong>Full Assassination Combo: <\/strong>R (nearsight + dash) \u2192 Q mid-flight (trail and AD ready on arrival) \u2192 W mid-flight (spell shield ready) \u2192 land on target \u2192 E immediately (tether fear) \u2192 auto-attack with Q trail AD + W AS. Target dies during the 2.25-second fear.<\/li>\n\n\n\n<li><strong>R For Objectives: <\/strong>Press R when starting Baron\/Dragon to blind the enemy team. They can\u2019t see your team on the objective. Don\u2019t recast unless needed \u2013 the 6-second vision denial is worth more than the dash.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pick the Carry: <\/strong>In late game, Nocturne\u2019s job is simple: R onto the enemy ADC or APC, kill them in 2\u20133 seconds, then use Stridebreaker\/Hexplate to escape or continue fighting. One carry down = 4v5 for your team.<\/li>\n\n\n\n<li><strong>Stridebreaker + Hexplate Engage: <\/strong>R to target \u2192 land \u2192 E fear \u2192 Hexplate active (bonus MS + AS after R) \u2192 Stridebreaker slow \u2192 auto-attack chain. The target is feared + slowed + can\u2019t see their team = dead.<\/li>\n\n\n\n<li><strong>Split-Push Threat: <\/strong>With R, Nocturne can split-push a side lane and still participate in fights. Push side lane, team groups mid. Enemy tries to engage 4v4 mid? R from side lane into the fight = instant 5v4.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Without Kill Potential: <\/strong>R onto a tank or bruiser = wasted ultimate. Nocturne can\u2019t burst tanky targets. ALWAYS R onto squishies (ADC, APC, enchanter support). If no squishy is in range, DON\u2019T recast \u2013 use the vision denial instead.<\/li>\n\n\n\n<li><strong>W Too Early or Too Late: <\/strong>W spell shield lasts 1.5 seconds. Using it 3 seconds before engagement = wasted. Using it after CC hits = too late. Activate W during R dash, 0.5\u20131 second before arriving, so it\u2019s active the moment the target tries to CC you.<\/li>\n\n\n\n<li><strong>Forgetting Q Trail: <\/strong>Q gives +55 AD while on the trail. NOT using Q before auto-attacking = losing a B.F. Sword worth of damage on every hit. Always Q first, then auto on the trail.<\/li>\n\n\n\n<li><strong>Ganking Pre-6 Instead of Farming: <\/strong>Nocturne\u2019s pre-6 ganks are mediocre. His power spike is R. Every second spent ganking unsuccessfully pre-6 delays R. Power farm, hit 6, THEN gank with R for guaranteed results.<\/li>\n\n\n\n<li><strong>Not Using R Vision Denial: <\/strong>R\u2019s nearsight is valuable even without dashing. Pressing R during a Baron contest to blind the enemy team = they can\u2019t see Baron HP, can\u2019t coordinate steals, can\u2019t decide to engage or disengage.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (50%+ WR)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/stridebreaker\/\">Stridebreaker<\/a>: <\/strong>First item. The active slow helps Nocturne stick to targets after R. AD + AS + HP = stat efficiency for an assassin\/bruiser hybrid. The slow guarantees E tether doesn\u2019t break.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Armor + auto damage reduction. Nocturne dives into the enemy team \u2013 survivability matters more than magic pen boots.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/experimental-hexplate\/\">Experimental Hexplate<\/a>: <\/strong>THE Nocturne item. Grants bonus MS and AS after using R. The MS burst after R landing means Nocturne can chase targets who Flash away. AS synergizes with Umbra Blades CD reduction and W passive.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/black-cleaver\/\">Black Cleaver<\/a>: <\/strong>Armor shred on each auto stacks fast with high AS. After 6 autos (which takes ~3 seconds with W): 30% armor shred on target. AD + HP + ability haste for R cooldown.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/deaths-dance\/\">Death\u2019s Dance<\/a>: <\/strong>Bleed passive delays burst, making Nocturne survivable during assassination dives. Cleanup passive (12% max HP heal on takedown) keeps him alive in extended fights.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/axiom-arc\/\">Axiom Arc<\/a>: <\/strong>Reduces R cooldown on champion kills. If Nocturne gets a kill with R, Axiom Arc refunds a portion of R\u2019s CD = chain Paranoia in teamfights.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>Revive passive for when the dive goes wrong. R into 5 enemies, kill the carry, die, revive, escape.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/edge-of-night\/\">Edge of Night<\/a>: <\/strong>Additional spell shield stacking with W. Two spell shields = nearly impossible to CC Nocturne during a dive.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary Tree (Precision): <\/strong>Conqueror (keystone), Triumph, Legend: Alacrity, Last Stand<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary Tree (Domination): <\/strong>Grisly Mementos, Ultimate Hunter<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Smite + Flash<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max Order: <\/strong>Q \u2192 W \u2192 E<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Conqueror stacks rapidly with Nocturne\u2019s high AS (W passive + enhanced). At max stacks: 12\u201330 bonus AD + 8% healing. Combined with Umbra Blades heal, Nocturne sustains through extended fights surprisingly well. Ultimate Hunter is ESSENTIAL \u2013 at max stacks, it reduces R cooldown by ~25%, bringing level 16 R from 90 seconds to ~72 seconds. Q max first for AD bonus and waveclear. W second for AS scaling (50% passive \u2192 100% enhanced). E last because fear duration matters less than raw DPS.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Nocturne Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/hecarim-the-shadow-of-war\/\">Hecarim<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Hecarim is a teamfight jungler who needs to see his team for coordinated dives. Nocturne R removes Hecarim\u2019s map awareness. In 1v1, Nocturne\u2019s W spell shield blocks Hecarim\u2019s E charge or R fear, and Q trail AD + AS wins the duel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/graves-the-outlaw\/\">Graves<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Graves relies on kiting with auto-attacks. Nocturne R closes the gap from 4000 range \u2013 Graves can\u2019t kite what dashes on top of him. W blocks Graves\u2019s W smokescreen or R knockback. E tether fear prevents Graves from dashing away.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/diana-scorn-of-the-moon\/\">Diana<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Diana needs to engage on grouped enemies with R. Nocturne R isolates Diana\u2019s team so they can\u2019t group for her R. In 1v1, Nocturne\u2019s sustained DPS with Q trail AD + W AS beats Diana\u2019s burst, especially with spell shield blocking her E or R.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Nocturne is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/gwen-the-hallowed-seamstress\/\">Gwen<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Gwen\u2019s W (Hallowed Mist) makes her untargetable by abilities from outside the zone. Nocturne R dash arrives \u2013 Gwen presses W \u2013 Nocturne\u2019s E can\u2019t tether her from outside. Gwen\u2019s sustained AP damage and healing in the mist beats Nocturne\u2019s burst.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/udyr-the-spirit-walker\/\">Udyr<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Udyr has no abilities for Nocturne W to block (all his abilities are auto-attack empowerments, not projectiles). Udyr\u2019s raw stats and sustained damage beat Nocturne in extended 1v1. Udyr\u2019s stun doesn\u2019t trigger spell shield because it\u2019s on-hit, not a projectile.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/rammus-the-armordillo\/\">Rammus<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Rammus\u2019s W (Defensive Ball Curl) + Thornmail reflects Nocturne\u2019s auto-attack damage back at him. Nocturne\u2019s entire damage is auto-attack based \u2013 attacking Rammus literally kills Nocturne. R onto Rammus = suicide.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does Nocturne R reveal stealthed enemies?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No. R nearsights enemies but does not grant True Sight. Invisible champions remain invisible. However, nearsighted enemies can\u2019t see their stealthed allies either.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can you interrupt Nocturne\u2019s R dash?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No. The dash has displacement immunity \u2013 knockbacks, knockups, and pulls do NOT stop it. Only death stops Nocturne mid-R. He can, however, be CC\u2019d upon arrival.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does the nearsight affect wards?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes. Enemies cannot see through wards outside their 300-unit nearsight radius. All map vision is reduced to 300 units around each champion for 6 seconds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How do I play against Nocturne R?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Group with your team so you\u2019re within 300 units of each other (visible through nearsight). Build Stopwatch\/Zhonya\u2019s to survive the burst. Champions with self-peel (Ezreal E, Xayah R, Tristana W) can survive the dive.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Nocturne viable mid lane?<\/strong><strong>A: <\/strong>In some metas, yes. Mid Nocturne farms safely with Q + passive, then roams with R from level 6. However, jungle is his optimal role because jungle XP + full clears match his power farming style better.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19865","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Nocturne: The Eternal Nightmare - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Nocturne: The Eternal Nightmare - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Nocturne is a champion in League of Legends played in the Jungle, classified as an Assassin (legacy: Fighter\/Assassin). He uses Mana (275 \u2013 963.28 at max level), is Melee with...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/\" \/>\n<meta property=\"og:site_name\" content=\"MagicStark\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data1\" content=\"14 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"WebPage\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/\",\"url\":\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/\",\"name\":\"Nocturne: The Eternal Nightmare - MagicStark\",\"isPartOf\":{\"@id\":\"https:\/\/magicstark.cz\/#website\"},\"datePublished\":\"2026-02-17T22:18:48+00:00\",\"breadcrumb\":{\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Dom\u016f\",\"item\":\"https:\/\/magicstark.cz\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Wiki\",\"item\":\"https:\/\/magicstark.cz\/wiki\/\"},{\"@type\":\"ListItem\",\"position\":3,\"name\":\"Nocturne: The Eternal Nightmare\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/magicstark.cz\/#website\",\"url\":\"https:\/\/magicstark.cz\/\",\"name\":\"MagicStark\",\"description\":\"MagicStark\",\"publisher\":{\"@id\":\"https:\/\/magicstark.cz\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/magicstark.cz\/?s={search_term_string}\"},\"query-input\":{\"@type\":\"PropertyValueSpecification\",\"valueRequired\":true,\"valueName\":\"search_term_string\"}}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/magicstark.cz\/#organization\",\"name\":\"MagicStark\",\"url\":\"https:\/\/magicstark.cz\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"contentUrl\":\"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png\",\"width\":1080,\"height\":1080,\"caption\":\"MagicStark\"},\"image\":{\"@id\":\"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/\"}}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Nocturne: The Eternal Nightmare - MagicStark","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/","og_locale":"en_US","og_type":"article","og_title":"Nocturne: The Eternal Nightmare - MagicStark","og_description":"Nocturne is a champion in League of Legends played in the Jungle, classified as an Assassin (legacy: Fighter\/Assassin). He uses Mana (275 \u2013 963.28 at max level), is Melee with...","og_url":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/","og_site_name":"MagicStark","twitter_card":"summary_large_image","twitter_misc":{"Est. reading time":"14 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"WebPage","@id":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/","url":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/","name":"Nocturne: The Eternal Nightmare - MagicStark","isPartOf":{"@id":"https:\/\/magicstark.cz\/#website"},"datePublished":"2026-02-17T22:18:48+00:00","breadcrumb":{"@id":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/magicstark.cz\/en\/wiki\/nocturne-the-eternal-nightmare\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Dom\u016f","item":"https:\/\/magicstark.cz\/"},{"@type":"ListItem","position":2,"name":"Wiki","item":"https:\/\/magicstark.cz\/wiki\/"},{"@type":"ListItem","position":3,"name":"Nocturne: The Eternal Nightmare"}]},{"@type":"WebSite","@id":"https:\/\/magicstark.cz\/#website","url":"https:\/\/magicstark.cz\/","name":"MagicStark","description":"MagicStark","publisher":{"@id":"https:\/\/magicstark.cz\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/magicstark.cz\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/magicstark.cz\/#organization","name":"MagicStark","url":"https:\/\/magicstark.cz\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/","url":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","contentUrl":"https:\/\/magicstark.cz\/wp-content\/uploads\/2026\/01\/Kopie-souboru-2509-MagicStark-Logo-transparent-1080x1080-1.png","width":1080,"height":1080,"caption":"MagicStark"},"image":{"@id":"https:\/\/magicstark.cz\/#\/schema\/logo\/image\/"}}]}},"_links":{"self":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki\/19865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/types\/wiki"}],"replies":[{"embeddable":true,"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/comments?post=19865"}],"wp:attachment":[{"href":"https:\/\/magicstark.cz\/en\/wp-json\/wp\/v2\/media?parent=19865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}