{"id":19872,"date":"2026-02-17T22:13:01","date_gmt":"2026-02-17T22:13:01","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/naafiri-the-hound-of-a-hundred-bites\/"},"modified":"2026-02-17T22:13:01","modified_gmt":"2026-02-17T22:13:01","slug":"naafiri-the-hound-of-a-hundred-bites","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/naafiri-the-hound-of-a-hundred-bites\/","title":{"rendered":"Naafiri: The Hound of a Hundred Bites"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Naafiri<\/strong> is a champion in League of Legends played in the <strong>Mid Lane<\/strong>, classified as an <strong>Assassin<\/strong> (legacy: Assassin\/Fighter). She uses <strong>Mana<\/strong> (400 \u2013 1481.58 at max level) and is <strong>Melee<\/strong> with 125 attack range. Released on July 19, 2023, Naafiri is currently in patch V26.04. With an <strong>S+ tier ranking<\/strong>, <strong>52\u201353.8% win rate<\/strong>, and <strong>3.7\u20134.8% pick rate<\/strong> with <strong>6.4% ban rate<\/strong> in Emerald+, Naafiri is currently one of the strongest mid laners in the game. Here\u2019s the honest take: Naafiri is the \u201ceasy mode\u201d assassin. Where Zed needs precise shadow combos, Akali needs energy management and shroud mechanics, and LeBlanc needs chain combos with clone swaps \u2013 Naafiri needs Q, W, R, auto-attack. Her ceiling is lower than complex assassins, but her floor is dramatically higher. You don\u2019t need 500 games to be effective. You need 20. And with a 53%+ win rate, \u201ceasy\u201d clearly doesn\u2019t mean \u201cweak.\u201d<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Naafiri: The Hound of a Hundred Bites | Gameplay Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/ZiYr777GSjk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>610<\/td><td>2674.83<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>400<\/td><td>1481.58<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>55<\/td><td>94.33<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>28<\/td><td>110.59<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>340<\/td><td>340 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Identity: <\/strong>340 MS is above average for a melee assassin, making Naafiri fast in roams. 610 base HP is decent \u2013 not tanky, not glass cannon. The key stat: 0.663 base AS with 0.625 AS ratio means Naafiri doesn\u2019t rely on auto-attacks for DPS. Her damage comes from abilities and Packmates, not from right-clicking. Physical adaptive type means she builds lethality\/AD, not AP. 125 attack range is the shortest melee range in the game (standard is 175), but this rarely matters because Naafiri\u2019s combat is ability-based.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc3a Passive: We Are More<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Naafiri periodically summons a <strong>Packmate<\/strong> that fights alongside her (static cooldown: 30\/25\/20\/15\/10 seconds based on level). She may have up to <strong>2\/3\/4\/5 Packmates<\/strong> (based on level). Full Packmates are summoned at game start and on respawn. Hitting champions or large monsters with abilities reduces cooldown by <strong>4 seconds<\/strong>. Killing enemies reduces it by <strong>1 second<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Max Packmates<\/strong><\/td><td>2 \/ 3 \/ 4 \/ 5 (based on level)<\/td><\/tr><tr><td><strong>Packmate Damage<\/strong><\/td><td>10\u201320 (+ 4% bonus AD) physical damage per attack<\/td><\/tr><tr><td><strong>Spawn Cooldown<\/strong><\/td><td>30 \/ 25 \/ 20 \/ 15 \/ 10 seconds (based on level)<\/td><\/tr><tr><td><strong>CD Reduction (Champion Hit)<\/strong><\/td><td>4 seconds per ability hit on champion\/large monster<\/td><\/tr><tr><td><strong>Packmate Weakness<\/strong><\/td><td>Take 200% bonus damage from melee attacks<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Packmates are Naafiri\u2019s hidden DPS. With 5 Packmates late game, each dealing 20 + 4% bonus AD per auto, the collective Packmate damage on a single target is substantial. They automatically attack whatever Naafiri targets, so no micro-management needed. The key mechanic: <strong>Packmates can bodyblock skillshots<\/strong>. Standing behind your Packmates makes it harder for enemies to hit you with linear skillshots (Lux Q, Morgana Q, Blitzcrank Q). This is a subtle but significant defensive advantage in lane. Packmates take 200% bonus damage from melee attacks, meaning melee champions can kill them quickly, but ranged champions struggle to clear them efficiently.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc3a Q: Darkin Daggers<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 \/ 60 \/ 70 \/ 80 \/ 90 Mana | <strong>Cooldown: <\/strong>9 \/ 8.5 \/ 8 \/ 7.5 \/ 7 seconds | <strong>Cast Time: <\/strong>0.25 | <strong>Range: <\/strong>900 | <strong>Speed: <\/strong>1700<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Naafiri hurls a dagger dealing <strong>physical damage<\/strong> and inflicting a <strong>bleed<\/strong> (physical damage every 0.5 seconds over 5 seconds). Bleed executes minions and non-epic monsters below 30\u201370 (based on level) HP. Can be <strong>recast within 4 seconds<\/strong> at no additional cost.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>RECAST: <\/strong>If the dagger hits an already-bleeding target, it deals the remaining bleed damage instantly plus <strong>additional bonus physical damage<\/strong> with increased base damage by 0\u2013100% (based on target\u2019s missing HP) and bonus damage scaling by 0\u2013250% (based on missing HP). If the target is a champion or large monster, Naafiri heals herself.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Initial Damage<\/strong><\/td><td>35 \/ 40 \/ 45 \/ 50 \/ 55 (+ 20% bonus AD)<\/td><\/tr><tr><td><strong>Bleed DPS<\/strong><\/td><td>3.5 \/ 6 \/ 8.5 \/ 11 \/ 13.5 (+ 8% bonus AD) per tick<\/td><\/tr><tr><td><strong>Min Bonus Damage (Recast)<\/strong><\/td><td>30 \/ 45 \/ 60 \/ 75 \/ 90 (+ 40% bonus AD)<\/td><\/tr><tr><td><strong>Min Total Damage (Both Hits)<\/strong><\/td><td>100 \/ 145 \/ 190 \/ 235 \/ 280 (+ 140% bonus AD)<\/td><\/tr><tr><td><strong>Heal on Champion Hit<\/strong><\/td><td>45 \/ 60 \/ 75 \/ 90 \/ 105 (+ 40% bonus AD)<\/td><\/tr><tr><td><strong>Missing HP Execute Scaling<\/strong><\/td><td>Up to 100% base + 250% bonus AD increase<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f The Execute Math is Insane: <\/strong>Q recast on a low-HP target with the missing HP scaling deals ENORMOUS damage. At max missing HP scaling (target near 0%), the bonus damage triples and the base damage doubles. This means Q2 on a 20% HP target deals roughly 2\u20133x the damage of Q2 on a full HP target. The practical implication: Q1 to apply bleed, engage with W + E + R to chunk them, Q2 to execute. Q2 is your finisher, not your opener. The heal on champion hit (45\u2013105 + 40% bonus AD) also means Naafiri sustains through fights if she keeps landing Q2 on bleeding targets. Packmates also leap to attack the first champion hit by Q, adding extra burst.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc3a W: The Call of the Pack<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>60 Mana | <strong>Cooldown: <\/strong>26 \/ 24 \/ 22 \/ 20 \/ 18 seconds | <strong>Cast Time: <\/strong>0.75<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Naafiri goes on the hunt for <strong>5 seconds<\/strong>, becoming <strong>untargetable for 1 second<\/strong> and vanishing all Packmates (they reappear near her). After 1.25 seconds, spawns <strong>2 additional Packmates<\/strong> (can exceed passive cap). While on the hunt, gains <strong>20% bonus AD<\/strong> and all Packmates get <strong>bonus movement speed<\/strong>. Casting Hound\u2019s Pursuit (R) during W extends hunt duration by 1.75 seconds.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Untargetability<\/strong><\/td><td>1 second (on cast)<\/td><\/tr><tr><td><strong>Bonus AD<\/strong><\/td><td>20% for 5 seconds<\/td><\/tr><tr><td><strong>Bonus Movement Speed<\/strong><\/td><td>20 \/ 22.5 \/ 25 \/ 27.5 \/ 30%<\/td><\/tr><tr><td><strong>Extra Packmates Spawned<\/strong><\/td><td>2 (can exceed passive cap)<\/td><\/tr><tr><td><strong>Hunt Extension (via R)<\/strong><\/td><td>1.75 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>W is your steroid AND your defensive tool. The 1-second untargetability on cast dodges key abilities \u2013 time it to dodge Syndra R, Veigar R, Zed R pop, or any crucial skillshot. The 20% bonus AD amplifies ALL abilities during the hunt window, making your R + Q combo significantly stronger. The extra Packmates mean more bodyblocking and more DPS. Always W BEFORE R \u2013 the hunt buffs (20% AD, extra Packmates, movement speed) are active during R dash, and R extends the hunt duration. The correct combo: W (buff up) \u2192 R (dash to target with buffed damage) \u2192 auto \u2192 Q1 \u2192 E (if needed for follow-up) \u2192 Q2 (execute).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc3a E: Eviscerate<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>40 Mana | <strong>Cooldown: <\/strong>11 \/ 10 \/ 9 \/ 8 \/ 7 seconds | <strong>Cast Time: <\/strong>NONE | <strong>Target Range: <\/strong>250\u2013450\/650 | <strong>Effect Radius: <\/strong>230<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Naafiri dashes in the target direction, dealing <strong>physical damage<\/strong> to enemies she passes through. Upon arrival, she explodes in a flurry of blades dealing <strong>additional physical damage<\/strong> in an area. Packmates vanish during the dash and reappear near Naafiri at <strong>full health<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Dash Damage<\/strong><\/td><td>15 \/ 25 \/ 35 \/ 45 \/ 55 (+ 40% bonus AD)<\/td><\/tr><tr><td><strong>Flurry Damage<\/strong><\/td><td>60 \/ 85 \/ 110 \/ 135 \/ 160 (+ 80% bonus AD)<\/td><\/tr><tr><td><strong>Total Damage<\/strong><\/td><td>75 \/ 110 \/ 145 \/ 180 \/ 215 (+ 120% bonus AD)<\/td><\/tr><tr><td><strong>Packmate Heal<\/strong><\/td><td>All Packmates restored to 100% HP on reappearance<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>E\u2019s most important function isn\u2019t damage \u2013 it\u2019s <strong>fully healing all Packmates<\/strong>. Packmates that were near death get restored to 100% HP when E is cast. This means: engage with R (Packmates take some damage), E through the enemy (Packmates fully healed), and now your fresh Packmates continue dealing damage. E is also your escape tool \u2013 dash over walls, dash away from danger. The range increases with W buff active (up to 650), so during hunt, E becomes a longer dash for more flexible engages and escapes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc3a R: Hound\u2019s Pursuit (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>110 \/ 95 \/ 80 seconds | <strong>Cast Time: <\/strong>NONE | <strong>Target Range: <\/strong>900 | <strong>Speed: <\/strong>1800<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Naafiri and her Packmates channel for <strong>0.75 seconds<\/strong> targeting an enemy champion, then <strong>dash to the target<\/strong> dealing <strong>physical damage<\/strong> and slowing them by <strong>99% for 0.25 seconds<\/strong>. Each Packmate also dashes, dealing additional damage. Packmates become untargetable during channel and dash. If Naafiri scores a <strong>takedown within 7 seconds<\/strong>, she reveals nearby enemies for 4 seconds and can <strong>recast R once within 12 seconds<\/strong>. Recast grants a shield first.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>150 \/ 250 \/ 350 (+ 120% bonus AD)<\/td><\/tr><tr><td><strong>Damage Per Packmate<\/strong><\/td><td>15 \/ 25 \/ 35 (+ 12% bonus AD)<\/td><\/tr><tr><td><strong>Total Damage (5 Packmates)<\/strong><\/td><td>225 \/ 375 \/ 525 (+ 180% bonus AD)<\/td><\/tr><tr><td><strong>Recast Shield<\/strong><\/td><td>100 \/ 150 \/ 200 (+ 150% bonus AD)<\/td><\/tr><tr><td><strong>Takedown Reset<\/strong><\/td><td>Can recast once within 12s after kill\/assist<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Point-and-Click Assassination: <\/strong>R is targeted, not a skillshot. You click on the enemy champion and you\u2019re going to them. No dodging, no juking \u2013 the only counterplay is Zhonya\u2019s or killing you during the 0.75-second channel. With 5 Packmates, R deals 225\u2013525 + 180% bonus AD total physical damage JUST from the dash. Combined with W\u2019s 20% bonus AD, the burst is massive. The reset mechanic means: kill one target \u2192 R resets \u2192 immediately R the second target with a shield. This is how Naafiri gets multi-kills in teamfights. The recast shield (100\u2013200 + 150% bonus AD) is substantial and helps survive the second dive.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfae The Honest Truth: Naafiri is the Simplest Assassin in League<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Every Naafiri guide dances around this, so let me just say it directly: <strong>Naafiri is designed to be easy<\/strong>. And that\u2019s not an insult \u2013 it\u2019s a strength.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>The Comparison: <\/strong>Zed has shadow mechanics, triple shuriken angles, R shadow swap timing. Akali has energy management, shroud positioning, R1\/R2 direction. LeBlanc has clone baits, W return timing, chain landing. Naafiri has: W (buff up), R (dash to target), auto, Q1, Q2. Done. The target is dead or they\u2019re not.<\/li>\n\n\n\n<li><strong>Why Simple = Strong: <\/strong>Because simplicity means consistency. Naafiri\u2019s kill combo works the same way every time. No execution variance, no \u201cI missed the shadow swap.\u201d This is why her win rate is 53%+ \u2013 the average player executes the combo correctly far more often than the average Zed or Akali player.<\/li>\n\n\n\n<li><strong>The Ceiling Trade-Off: <\/strong>Complex assassins have higher ceilings. A mechanically perfect Zed outperforms a mechanically perfect Naafiri. But how many people play mechanically perfect Zed? Almost nobody. Naafiri\u2019s floor is close to her ceiling, meaning even new players get 80\u201390% of her potential. That\u2019s the value proposition.<\/li>\n\n\n\n<li><strong>When Naafiri Falls Off: <\/strong>High-ELO play (Diamond+) where teams coordinate to peel and focus Naafiri during her predictable W \u2192 R engage pattern. Her simplicity becomes a weakness when enemies know exactly what she\u2019ll do. She also falls off in games where she can\u2019t snowball early \u2013 behind Naafiri has limited tools to come back compared to Zed\u2019s outplay potential.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Poke Pattern: <\/strong>Q1 at range (900 units) to apply bleed. If it hits, Q2 immediately for the bonus damage + heal. This trades positively against most mid laners because Q range keeps you safe and the heal sustains you through return poke. Max Q first.<\/li>\n\n\n\n<li><strong>Packmate Bodyblock: <\/strong>Stand behind your Packmates against skillshot-reliant laners (Lux, Ahri, Syndra). Packmates absorb skillshots that would otherwise hit you. This is free defensive value that costs nothing.<\/li>\n\n\n\n<li><strong>Level 6 Kill Combo: <\/strong>W (buff + untargetable) \u2192 R (dash to target) \u2192 auto \u2192 Q1 (bleed) \u2192 Q2 (execute). This full combo at level 6 kills most mid laners from 70% HP. If they\u2019re at full HP, poke with Q first, then all-in when they\u2019re at 60\u201370%.<\/li>\n\n\n\n<li><strong>Roam at Level 6: <\/strong>Naafiri\u2019s W movement speed + R targeted dash makes her roams deadly. Push the wave with Q, W for speed, walk to bot\/top lane, R the enemy carry. The 900 range on R means you can engage from fog of war with almost no reaction time.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Objective Control with Packmates: <\/strong>Naafiri\u2019s Packmates help take Dragon\/Herald faster. The collective DPS from 4\u20135 Packmates on an objective is significant. After killing the enemy mid laner, immediately rotate to an objective with your jungler.<\/li>\n\n\n\n<li><strong>R Reset Chains: <\/strong>In skirmishes, kill the first target with W \u2192 R combo, then immediately R2 the second target. The reset chain is Naafiri\u2019s teamfight pattern \u2013 she assassinates sequentially, not simultaneously.<\/li>\n\n\n\n<li><strong>E for Wall Hops: <\/strong>E dashes through terrain. Use it to hop over walls for surprise engages from jungle, escape over Baron\/Dragon pit walls, or chase through jungle pathing.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Focus the Enemy Carry: <\/strong>W \u2192 R the enemy ADC or APC from fog of war. With 5 Packmates and full lethality build, the burst kills most squishies before they can react. R\u2019s 0.75-second channel is the only warning they get.<\/li>\n\n\n\n<li><strong>W Untargetability for Survival: <\/strong>Save W\u2019s 1-second untargetable specifically for enemy burst. If Syndra Rs you, W during the animation. If Veigar Rs you, W to dodge. This turns W from \u201coffensive steroid\u201d into \u201cdefensive lifesaver\u201d when needed.<\/li>\n\n\n\n<li><strong>Edge of Night Before Engage: <\/strong>If you have Edge of Night, activate its spell shield before W \u2192 R engage. This prevents the enemy from interrupting your R with one CC ability.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Without W: <\/strong>Never R without W active. W gives 20% bonus AD that amplifies R\u2019s damage, spawns extra Packmates for additional R damage, gives movement speed for chasing, and provides 1 second of untargetability. R without W = significantly less burst.<\/li>\n\n\n\n<li><strong>Q2 on Full HP Targets: <\/strong>Q2\u2019s damage scales with missing HP. Using Q2 on a full HP target wastes its execute potential. Engage first (W \u2192 R), chunk them down, THEN Q2 for the massive execute damage.<\/li>\n\n\n\n<li><strong>Ignoring Packmate Health: <\/strong>Dead Packmates = less damage on R and less bodyblocking. E fully heals Packmates. Before engaging, make sure you have maximum Packmates alive. If some died to poke, wait for passive to respawn them.<\/li>\n\n\n\n<li><strong>Engaging Into Grouped Enemies: <\/strong>Naafiri is a single-target assassin. W \u2192 R into 5 grouped enemies = death. Wait for a squishy to get isolated or position at the edge of a fight, THEN engage on the carry.<\/li>\n\n\n\n<li><strong>Not Roaming: <\/strong>Naafiri\u2019s roams are her biggest strength. Sitting mid farming when bot lane is gankable is a waste. Push wave with Q, roam with W speed, kill with R. If you\u2019re not roaming after level 6, you\u2019re not playing Naafiri correctly.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (52%+ WR Build)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/voltaic-cyclosword\/\">Voltaic Cyclosword<\/a>: <\/strong>First item. Lethality + AD + Energized attack that slows. The Energized proc synergizes with Naafiri\u2019s engage pattern \u2013 after W \u2192 R dash, the first auto applies Energized slow, making it harder for targets to escape.<\/li>\n\n\n\n<li><strong>Ionian Boots of Lucidity: <\/strong>Ability haste for more W, E, Q casts. Also reduces Flash cooldown for more Flash R plays. Naafiri values CDR more than raw damage from boots.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/opportunity\/\">Opportunity<\/a>: <\/strong>Lethality + bonus damage on targets you haven\u2019t recently damaged. Perfect for assassination: approach from fog of war and the first R hit deals bonus damage from Opportunity.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/edge-of-night\/\">Edge of Night<\/a>: <\/strong>Spell shield + lethality. Activating spell shield before engage prevents one CC from interrupting your combo. Critical against teams with point-and-click CC.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/eclipse\/\">Eclipse<\/a>: <\/strong>Alternative core option. Omnivamp + shield proc on two-hit combo. More sustain-oriented build for extended fights.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/seryldas-grudge\/\">Serylda\u2019s Grudge<\/a>: <\/strong>Armor penetration + slow on abilities. Against teams building armor, Serylda\u2019s ensures R and Q still deal relevant damage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/deaths-dance\/\">Death\u2019s Dance<\/a>: <\/strong>Bleed passive delays burst damage, buying time to heal with Q2 and E Packmate resets. The takedown cleanse removes stored damage, making chain kills much safer.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>Revive after diving the enemy backline. Die to burst, revive, W for untargetability, E for escape. GA extends Naafiri\u2019s all-in window.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary Tree (Domination): <\/strong>Hail of Blades (keystone), Sudden Impact, Sixth Sense, Treasure Hunter<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary Tree (Sorcery): <\/strong>Transcendence, Scorch<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Rune Shards: <\/strong>Adaptive Force, Adaptive Force, Health Scaling<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Flash + Ignite<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max Order: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Hail of Blades gives 3 rapid auto-attacks after engaging. After R lands, Hail of Blades lets Naafiri auto 3 times extremely fast, each auto with Packmate attacks, before Q1 and Q2. This maximizes burst within the small assassination window. Sudden Impact provides lethality after E dash or R dash \u2013 both proc it. Treasure Hunter generates bonus gold from unique champion kills, accelerating Naafiri\u2019s snowball. Transcendence gives ability haste scaling and resets on takedown, keeping W and E available for chain kills.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Naafiri Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/leblanc-the-deceiver\/\">LeBlanc<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>LeBlanc\u2019s combo relies on precision and timing. Naafiri\u2019s W untargetability dodges LeBlanc\u2019s Q \u2192 R combo. Packmates bodyblock LeBlanc\u2019s E chain. After LeBlanc uses W forward, Naafiri R-s her before she can W back. LeBlanc\u2019s squishy HP melts to Naafiri\u2019s full combo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/zoe-the-aspect-of-twilight\/\">Zoe<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Zoe relies entirely on long-range E (sleep) into Q (nuke). Naafiri\u2019s Packmates bodyblock Zoe\u2019s E bubble. W dodges Zoe\u2019s Q. Once Naafiri gaps close with R, Zoe has zero escape and gets deleted. Zoe cannot function when an assassin is in her face.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/cassiopeia-the-serpents-embrace\/\">Cassiopeia<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Cassiopeia is immobile (can\u2019t buy boots) and relies on sustained damage. Naafiri\u2019s burst kills Cassiopeia before sustained DPS matters. W dodges Cassiopeia\u2019s R (Petrifying Gaze) untargetability window. R is targeted so Cassiopeia can\u2019t dodge it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Naafiri is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/kayle-the-righteous\/\">Kayle<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Kayle\u2019s R (Divine Judgment) makes her invulnerable for 2\u20133 seconds, completely negating Naafiri\u2019s burst combo. Kayle post-16 outscales Naafiri\u2019s assassin pattern. The matchup reverses \u2013 Kayle survives Naafiri\u2019s burst and then kills her with ranged DPS.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/irelia-the-blade-dancer\/\">Irelia<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Irelia\u2019s Q resets on minion kills give her insane mobility that makes Naafiri\u2019s predictable engage easy to avoid. Irelia\u2019s W (Defiant Dance) reduces physical damage taken by 40\u201370%, directly countering Naafiri\u2019s all-physical kit. Irelia wins extended fights, which is where Naafiri struggles.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/talon-the-blades-shadow\/\">Talon<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Mirror assassin matchup that Talon wins. Talon\u2019s burst is faster, his wall-hop roams rival Naafiri\u2019s speed, and his passive bleed + ignite executes Naafiri before she can complete her full combo. Talon also has better waveclear to push and punish Naafiri\u2019s roam attempts.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Packmates be targeted and killed?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes. Packmates take 200% bonus damage from melee attacks and normal damage from ranged attacks. AoE abilities also hit them. They\u2019re relatively squishy, especially against melee champions. Dead Packmates respawn via the passive timer (10\u201330 seconds based on level).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does R go through Zhonya\u2019s?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>If the target Zhonya\u2019s DURING Naafiri\u2019s R channel (0.75 seconds), R still dashes to their location but deals no damage. The Zhonya\u2019s timing window is tight but possible.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Naafiri good for climbing ranked?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Absolutely. 53%+ WR mid with simple mechanics = consistent climbing. She\u2019s one of the best champions for players who want to learn assassin playstyle without the mechanical burden. Effective from Iron to Diamond.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does W\u2019s untargetability dodge tower shots?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes. The 1-second untargetability drops tower aggro. This is useful for tower dives: engage enemy under tower, W when tower shot is in the air, untargetability drops the shot, continue killing.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What\u2019s the full kill combo order?<\/strong><strong>A: <\/strong>Q1 (bleed from range) \u2192 W (buff up + untargetable) \u2192 R (dash to target) \u2192 auto \u2192 E (damage + Packmate heal) \u2192 Q2 (execute with missing HP scaling). If they\u2019re still alive: Ignite + auto. If they die: R2 the next target.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19872","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Naafiri: The Hound of a Hundred Bites - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/naafiri-the-hound-of-a-hundred-bites\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Naafiri: The Hound of a Hundred Bites - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Naafiri is a champion in League of Legends played in the Mid Lane, classified as an Assassin (legacy: Assassin\/Fighter). 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