{"id":19874,"date":"2026-02-17T22:12:39","date_gmt":"2026-02-17T22:12:39","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/mordekaiser-the-iron-revenant\/"},"modified":"2026-02-17T22:12:39","modified_gmt":"2026-02-17T22:12:39","slug":"mordekaiser-the-iron-revenant","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/mordekaiser-the-iron-revenant\/","title":{"rendered":"Mordekaiser: The Iron Revenant"},"content":{"rendered":"\n<p><strong>Mordekaiser<\/strong> is a champion in League of Legends played in the <strong>Top Lane<\/strong>, classified as a <strong>Juggernaut<\/strong> (legacy: Fighter\/Mage). He uses <strong>Shield<\/strong> as his resource (no mana!) and is <strong>Melee<\/strong> with 175 attack range. Released on February 24, 2010 (reworked 2019), Mordekaiser is in patch V26.02. With an <strong>S+ tier ranking<\/strong>, <strong>50.9\u201352.5% win rate<\/strong>, and <strong>5.2% pick rate<\/strong> in Emerald+, Mordekaiser is a consistent top lane staple. The fantasy is simple and terrifying: you\u2019re an undying iron revenant who walks at people, tanks everything with a shield that converts to healing, deals %max HP damage per second just by existing near them, and when a teamfight is inconvenient, you press R and drag the enemy carry to Brazil for a private 1v1 they can\u2019t escape. Mordekaiser doesn\u2019t play League of Legends. He forces YOU to play his game.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mordekaiser: Reimagining the Iron Revenant - Behind the Scenes | League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/cc0kgY--5tc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>645<\/td><td>2690.16<\/td><\/tr><tr><td><strong>Resource<\/strong><\/td><td>Shield (no mana)<\/td><td>N\/A<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>61<\/td><td>139.66<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>37<\/td><td>119.59<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>335<\/td><td>335 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>175 (Melee)<\/td><td>175 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Key Identity: <\/strong>No mana. That\u2019s the first thing to understand. Mordekaiser can spam abilities infinitely without ever worrying about resource management. While other top laners run out of mana and need to recall, Morde stays in lane forever. 645 base HP is high, 37 armor is tanky, and 61 base AD is strong for a melee. The 0.625 base attack speed with only 19.67% bonus AS scaling means Morde isn\u2019t an auto-attack champion \u2013 he\u2019s an ability-based juggernaut. His power comes from passive DoT, Q burst, and W sustainability, not from rapid auto-attacks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Passive: Darkness Rise<\/strong><\/h2>\n\n\n\n<p><strong>INNATE: <\/strong>Mordekaiser\u2019s basic attacks deal <strong>40% AP bonus magic damage<\/strong> on-hit.<\/p>\n\n\n\n<p><strong>INNATE: <\/strong>Mordekaiser generates a stack for each enemy champion or large monster damaged by his basic attacks or abilities (4-second duration, max 3 stacks). At 3 stacks, he gains <strong>Darkness Rise<\/strong>: <strong>3\/6\/9\/12% bonus movement speed<\/strong> (based on level) and a damage aura dealing <strong>5 (+ 30% AP) (+ 1\u20135.47% based on level of target\u2019s max HP)<\/strong> magic damage per second to nearby enemies (375 effect radius). Against monsters, capped at 40\u2013218.82 per second.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>On-Hit Magic Damage<\/strong><\/td><td>40% AP per basic attack<\/td><\/tr><tr><td><strong>Stacks Needed<\/strong><\/td><td>3 (from autos or abilities hitting champs\/large monsters)<\/td><\/tr><tr><td><strong>Aura DPS<\/strong><\/td><td>5 (+ 30% AP) (+ 1\u20135.47% target max HP) per second<\/td><\/tr><tr><td><strong>Bonus Movement Speed<\/strong><\/td><td>3 \/ 6 \/ 9 \/ 12% (based on level)<\/td><\/tr><tr><td><strong>Effect Radius<\/strong><\/td><td>375 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u26a0\ufe0f Darkness Rise is Why Morde Wins Extended Fights: <\/strong>Once Darkness Rise activates (3 hits in combat), Mordekaiser deals %max HP magic damage per SECOND to everyone near him just by EXISTING. At level 18 with 200 AP, that\u2019s roughly 65 + 5.47% max HP magic damage per second. Against a 3000 HP target, that\u2019s ~229 magic damage per second PASSIVELY. Combined with Q damage, auto-attack magic damage (40% AP on-hit), and the movement speed bonus making him sticky, extended fights are Morde\u2019s domain. The trick to activating Darkness Rise: E pull (1 stack) + Q (1 stack) + auto (1 stack) = instant 3 stacks = Darkness Rise active. This combo takes about 1 second and immediately turns on the %max HP aura.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Q: Obliterate<\/strong><\/h2>\n\n\n\n<p><strong>Cooldown: <\/strong>8 \/ 7 \/ 6 \/ 5 \/ 4 seconds | <strong>Cast Time: <\/strong>0.5 | <strong>Range: <\/strong>22.5\u2013625 | <strong>Width: <\/strong>90\u2013150<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Mordekaiser strikes his mace in a line, dealing <strong>magic damage<\/strong> to enemies within. Damage is <strong>increased by 30\u201350%<\/strong> if only <strong>ONE enemy<\/strong> is hit.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>0\u201355 (based on level) + 80\/115\/150\/185\/220 (+ 120% bonus AD) (+ 70% AP)<\/td><\/tr><tr><td><strong>Isolated Bonus<\/strong><\/td><td>30 \/ 35 \/ 40 \/ 45 \/ 50% increased damage<\/td><\/tr><tr><td><strong>Cooldown at Max Rank<\/strong><\/td><td>4 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>The isolation bonus is MASSIVE. At max rank, hitting one enemy with Q deals 50% MORE damage than hitting multiple. In 1v1 fights (especially in R\u2019s Death Realm), Q always gets the isolation bonus because there\u2019s only one enemy. This is why Morde is an elite duelist \u2013 every Q in his ultimate deals 50% boosted damage. In lane, position Q to hit ONLY the enemy champion, not their minions. Walk around the wave, then Q the champion alone for maximum damage. At 4-second CD max rank with no mana cost, Q is spammable and each isolated hit chunks hard.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f W: Indestructible<\/strong><\/h2>\n\n\n\n<p><strong>Cooldown: <\/strong>12 \/ 11 \/ 10 \/ 9 \/ 8 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p><strong>PASSIVE: <\/strong>Mordekaiser stores <strong>45% of post-mitigation damage he deals<\/strong> and <strong>7.5% of pre-mitigation damage he takes<\/strong> (reduced by 75% from non-champion sources) as <strong>Potential Shield<\/strong> on his secondary bar, up to <strong>30% of his max HP<\/strong>. The shield decays by 8\u201325 per second when not dealing\/taking damage. Minimum shield: 5% max HP.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Consumes Potential Shield to grant a <strong>shield for 4 seconds<\/strong> (decays exponentially). <strong>RECAST: <\/strong>Consumes remaining shield, healing for <strong>35\u201345% of the amount<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Shield Storage<\/strong><\/td><td>45% of damage dealt + 7.5% of damage taken<\/td><\/tr><tr><td><strong>Max Shield<\/strong><\/td><td>30% of maximum health<\/td><\/tr><tr><td><strong>Shield Duration<\/strong><\/td><td>4 seconds (decays exponentially)<\/td><\/tr><tr><td><strong>Shield to Healing<\/strong><\/td><td>35 \/ 37.5 \/ 40 \/ 42.5 \/ 45% of remaining shield<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u26a0\ufe0f Why Morde is Unkillable: <\/strong>W is the reason Mordekaiser survives fights that should kill him. With 3000 HP, the max shield is 900 HP. That\u2019s essentially 3900 effective HP. If you recast W immediately with full 900 shield, you heal for 35\u201345% of 900 = 315\u2013405 HP. Combined with Riftmaker\u2019s omnivamp and Conqueror\u2019s healing, Morde\u2019s effective HP in extended fights is ridiculous. The strategy: trade aggressively to build shield (45% of damage dealt goes to shield), activate W when the enemy commits to fighting, tank their burst with the shield, then recast W for healing. Time the recast BEFORE the shield decays completely \u2013 once it decays, the heal is wasted. Don\u2019t hold W too long; use it proactively.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f E: Death\u2019s Grasp<\/strong><\/h2>\n\n\n\n<p><strong>Cooldown: <\/strong>18 \/ 16 \/ 14 \/ 12 \/ 10 seconds | <strong>Cast Time: <\/strong>0.25 | <strong>Target Range: <\/strong>700 \/ 900 | <strong>Width: <\/strong>200 | <strong>Speed: <\/strong>3000<\/p>\n\n\n\n<p><strong>PASSIVE: <\/strong>Mordekaiser gains <strong>magic penetration<\/strong>: 5 \/ 7.5 \/ 10 \/ 12.5 \/ 15%.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Mordekaiser summons a claw that deals <strong>magic damage<\/strong> and <strong>pulls enemies 250 units<\/strong> toward him after a 0.5-second delay.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Passive Magic Penetration<\/strong><\/td><td>5 \/ 7.5 \/ 10 \/ 12.5 \/ 15%<\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>60 \/ 75 \/ 90 \/ 105 \/ 120 (+ 40% AP)<\/td><\/tr><tr><td><strong>Pull Distance<\/strong><\/td><td>250 units toward Mordekaiser<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>E\u2019s passive magic penetration is permanent and always active \u2013 it\u2019s free stats that make ALL of Morde\u2019s damage hit harder. At max rank (15% magic pen), combined with Sorcerer\u2019s Shoes or other pen items, Morde shreds magic resist significantly. The active pull is Morde\u2019s only gap closer and CC. It has a 0.5-second delay, which means enemies can dash out of it. The trick: use E AFTER the enemy uses their dash. Pull cooldown is 18 seconds at rank 1 \u2013 if you miss, you have no engage for nearly 20 seconds. Don\u2019t throw E randomly. Wait for the enemy to commit to a position, then E them into your Q for guaranteed damage.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f R: Realm of Death (Ultimate)<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>None | <strong>Cooldown: <\/strong>140 \/ 120 \/ 100 seconds | <strong>Cast Time: <\/strong>0.5 | <strong>Target Range: <\/strong>650 | <strong>Effect Radius: <\/strong>1200<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Mordekaiser slows the target enemy champion by <strong>75% for 0.5 seconds<\/strong>, revealing them, and then <strong>banishes both himself and the target to the Death Realm for 7 seconds<\/strong>. No other champions can enter or interact with them. Mordekaiser <strong>steals 10%<\/strong> of the target\u2019s <strong>current AP, total attack speed, max HP, armor, MR, size, and 10% of base AD<\/strong> for the duration. If the target dies in the Death Realm, Mordekaiser keeps the stolen stats until they respawn.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Duration<\/strong><\/td><td>7 seconds (1v1 arena)<\/td><\/tr><tr><td><strong>Stat Steal<\/strong><\/td><td>10% of: current AP, total AS, max HP, AR, MR, size, base AD<\/td><\/tr><tr><td><strong>Stat Retention<\/strong><\/td><td>Kept until target respawns (if killed)<\/td><\/tr><tr><td><strong>Interactions<\/strong><\/td><td>No outside interaction \u2013 completely isolated 1v1<\/td><\/tr><tr><td><strong>Cleanse<\/strong><\/td><td>QSS \/ Cleanse \/ Gangplank W can remove R<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u26a0\ufe0f Welcome to Brazil \u2013 The Most Unique Ultimate in LoL: <\/strong>Realm of Death is what makes Mordekaiser, Mordekaiser. You press R on the enemy ADC, and for 7 seconds, it\u2019s just you and them in a separate dimension. Their team can\u2019t help. Their support can\u2019t shield them. Their jungler can\u2019t peel. It\u2019s a pure 1v1 where Morde steals 10% of their stats AND has isolated Q bonus damage. Against most ADCs and mages, this is a guaranteed kill \u2013 they\u2019re squishy, Morde is tanky, and the stat theft makes the gap even wider. The counterplay: QSS (Quicksilver Sash) removes R entirely. This creates the same dilemma as Malzahar \u2013 if the enemy carry buys QSS, they spend 1300 gold on zero offensive stats. If they don\u2019t buy QSS, they die every time R is up. The strategic R targets: enemy ADC (remove from teamfight), fed carry (neutralize threat), or support (remove peel from enemy team).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0d Sending People to Brazil: How to Win Every R<\/strong><\/h2>\n\n\n\n<p>Realm of Death isn\u2019t just \u201cpress R on whoever.\u201d There\u2019s a hierarchy of targets and a mindset that separates good Morde players from players who waste R.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Priority #1 \u2013 Enemy ADC\/APC: <\/strong>Remove the enemy\u2019s primary damage dealer. A teamfight without their carry is a 4v4 where your team has Morde\u2019s stolen stats. Even if you don\u2019t kill them in the Death Realm, 7 seconds of their carry being absent usually wins the teamfight outside.<\/li>\n\n\n\n<li><strong>R Priority #2 \u2013 Fed Enemy: <\/strong>Whoever is carrying the enemy team. A 10\/0 Irelia can\u2019t 1v5 from inside the Death Realm. Remove the threat, let your team handle the rest.<\/li>\n\n\n\n<li><strong>R Priority #3 \u2013 Enemy Enchanter\/Peeler: <\/strong>If their Lulu or Janna is peeling perfectly, R them. Without peel, the enemy carries become vulnerable to your team\u2019s engage.<\/li>\n\n\n\n<li><strong>When NOT to R: <\/strong>Don\u2019t R a tank (they survive easily and the stat steal is minimal). Don\u2019t R someone who has QSS ready (wasted R on a 100-second cooldown). Don\u2019t R when your team needs your presence in the main fight (sometimes being with your team is more valuable than isolating one enemy).<\/li>\n<\/ul>\n\n\n\n<p><strong>\u26a0\ufe0f The QSS Check: <\/strong>Before EVERY teamfight, tab and check if the enemy ADC has QSS. If they do, R a different target. If they DON\u2019T, R them for a guaranteed 7-second removal from the fight (or death). This tab-checking discipline is what separates great Morde players from mediocre ones.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Poke is Free: <\/strong>No mana means unlimited Q spam. At 4\u20138 second CD, Q the enemy whenever they step forward. Aim to hit them ALONE for the isolation bonus. With Doran\u2019s Ring AP, isolated Q chunks hard from level 1.<\/li>\n\n\n\n<li><strong>Build Shield Before Fighting: <\/strong>Trade with Q on minions to passively build W shield (45% of damage dealt goes to Potential Shield). When the enemy tries to all-in, you already have 200\u2013300 stored shield ready to activate.<\/li>\n\n\n\n<li><strong>E \u2192 Q Combo: <\/strong>E pull into isolated Q is your bread-and-butter combo. Pull them in, Q their face (isolation bonus because you\u2019re in an open area), auto for passive stack. At 3 stacks, Darkness Rise activates and they\u2019re eating %max HP damage per second.<\/li>\n\n\n\n<li><strong>Level 6 Kill Pressure: <\/strong>At level 6, you kill most top laners in Death Realm. The stat steal + isolation Q bonus + Darkness Rise aura = overwhelming damage in the 1v1 arena. Look for an all-in the moment R comes up.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Split Push with R Threat: <\/strong>Mordekaiser is a terrifying split pusher because he wins most 1v1s AND has R to handle 1v2s. If the enemy sends two people, R the squishier one, kill them in Death Realm, then fight the remaining champion with stolen stats. The enemy needs to commit 3 people to safely deal with Morde \u2013 that means your team has a 4v2 elsewhere.<\/li>\n\n\n\n<li><strong>Rylai\u2019s Spike: <\/strong>Once you complete Rylai\u2019s Crystal Scepter, Morde becomes inescapable. Darkness Rise aura applies Rylai\u2019s slow every tick \u2013 anyone near you is permanently slowed by 30%. This turns Morde from \u201ckitable juggernaut\u201d into \u201cinescapable death machine.\u201d<\/li>\n\n\n\n<li><strong>R for Objective Teamfights: <\/strong>During Dragon\/Baron fights, R the enemy jungler to prevent them from smiting the objective. Your team secures the objective while their jungler is trapped in Death Realm with you.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Frontline with Darkness Rise: <\/strong>Walk into the enemy team, activate Darkness Rise (3 stacks), and deal %max HP damage per second to everyone around you. With Rylai\u2019s slowing them and W shielding you, Morde is an incredibly tanky AoE damage source.<\/li>\n\n\n\n<li><strong>Flash R for Catches: <\/strong>Flash \u2192 R on the enemy ADC from fog of war is a guaranteed removal. They don\u2019t have time to react if you Flash into R range. This pick wins late-game teamfights before they start.<\/li>\n\n\n\n<li><strong>W Timing in Teamfights: <\/strong>Don\u2019t activate W immediately. Let it build up from dealing and taking damage. When the shield bar is full (30% max HP), THEN activate W for maximum value. Recast for healing when you\u2019re getting low.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R-ing a Tank: <\/strong>Tanks survive the Death Realm easily and the stat steal is minimal (10% of a tank\u2019s offensive stats = almost nothing). R squishies who can\u2019t survive the 1v1, not Ornn or Sion.<\/li>\n\n\n\n<li><strong>Missing E Then Fighting Anyway: <\/strong>E is your only gap closer. If you miss E, you have no way to stick to the enemy for 10\u201318 seconds. Walk away and try again when E is back. Don\u2019t chase without E \u2013 you\u2019ll get kited and die.<\/li>\n\n\n\n<li><strong>Wasting W on Poke: <\/strong>Don\u2019t activate W to shield against one auto-attack. Save W for committed fights where the shield\u2019s full value matters. Building shield through trades (passive W charging), then using it during all-ins is the correct pattern.<\/li>\n\n\n\n<li><strong>R Without Checking QSS: <\/strong>If the enemy has QSS, your R is wasted on a 100\u2013140 second cooldown. Tab-check EVERY time before using R. This single habit dramatically improves Morde\u2019s effectiveness.<\/li>\n\n\n\n<li><strong>Not Isolating Q Targets: <\/strong>Q deals 30\u201350% MORE damage to a single target. In lane, hitting Q on the champion AND minions wastes massive damage. Position to hit the champion alone.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (52.2% WR Build)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rylais-crystal-scepter\/\">Rylai\u2019s Crystal Scepter<\/a>: <\/strong>FIRST item. The moment Rylai\u2019s is completed, Morde becomes a different champion. Darkness Rise aura applies 30% slow per tick to everyone near you. Q applies slow. E applies slow. The permanent slowing effect makes Morde inescapable in melee range.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Against AD top laners (most matchups). Reduces auto-attack damage, which is how most melee top laners trade.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/riftmaker\/\">Riftmaker<\/a>: <\/strong>Second item. Provides AP, HP, and omnivamp that scales with combat duration. Morde wants LONG fights \u2013 Riftmaker rewards that with increasing damage and sustain the longer you fight. Perfect synergy with Darkness Rise\u2019s extended combat design.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/liandrys-anguish\/\">Liandry\u2019s Torment<\/a>: <\/strong>Third item. Burn damage that stacks with Darkness Rise\u2019s %max HP damage and Rylai\u2019s slow. Against tanky targets, the triple DoT (Darkness Rise + Liandry\u2019s + passive on-hit) melts HP bars.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/thornmail\/\">Thornmail<\/a>: <\/strong>Against healing-heavy compositions. Provides armor, HP, and Grievous Wounds on immobilize (E pull applies it).<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/spirit-visage\/\">Spirit Visage<\/a>: <\/strong>Against AP-heavy teams. Amplifies W\u2019s shield-to-heal conversion by 25%. Also amplifies Riftmaker\u2019s omnivamp and Conqueror\u2019s healing.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jaksho-the-protean\/\">Jak\u2019Sho, The Protean<\/a>: <\/strong>Alternative tankier option. Provides resistances that scale with combat duration \u2013 same design philosophy as Morde\u2019s kit.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/zhonyas-hourglass\/\">Zhonya\u2019s Hourglass<\/a>: <\/strong>Stasis for surviving burst or buying time for abilities to come off cooldown. Especially useful against AD assassins or after R ends.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p><strong>Primary Tree (Precision): <\/strong>Conqueror (keystone), Triumph, Legend: Haste, Last Stand<\/p>\n\n\n\n<p><strong>Secondary Tree (Resolve): <\/strong>Bone Plating, Revitalize<\/p>\n\n\n\n<p><strong>Rune Shards: <\/strong>Attack Speed, Adaptive Force, Health Scaling<\/p>\n\n\n\n<p><strong>Summoner Spells: <\/strong>Flash + Ignite<\/p>\n\n\n\n<p><strong>Skill Max Order: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Conqueror is Morde\u2019s best keystone because he stacks it quickly (Q + E + autos + Darkness Rise ticks all count) and benefits enormously from the AP at max stacks plus the healing. In Death Realm, Conqueror fully stacked means bonus AP (more passive damage, more Q damage) and healing on every damage instance. Last Stand amplifies damage below 60% HP \u2013 combined with W\u2019s shield preventing actual death while staying at low HP, Morde deals increased damage precisely when he seems most vulnerable. Revitalize amplifies W\u2019s heal when below 40% HP.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Mordekaiser Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/illaoi-the-kraken-priestess\/\">Illaoi<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>R removes Illaoi from her tentacles. In the Death Realm, Illaoi\u2019s tentacles don\u2019t exist \u2013 her entire kit\u2019s power evaporates. Without tentacles, Illaoi is just a slow melee champion with no sustain against Morde\u2019s damage. This is one of the hardest counter matchups in top lane.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/tahm-kench-the-river-king\/\">Tahm Kench<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Morde\u2019s %max HP damage from Darkness Rise and Liandry\u2019s shreds Tahm Kench\u2019s massive HP pool. Tahm\u2019s R is useless in Death Realm (no allies to devour). Morde wins extended fights, which is exactly what Tahm wants to force.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Malphite\u2019s R (Unstoppable Force) is a teamfight ultimate \u2013 in 1v1 Death Realm, it\u2019s just a dash + knockup that doesn\u2019t save him. Morde\u2019s magic damage bypasses Malphite\u2019s armor stacking. Darkness Rise %max HP damage doesn\u2019t care about resistances.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Mordekaiser is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/vayne-the-night-hunter\/\">Vayne<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Vayne top is Mordekaiser\u2019s worst nightmare. She kites him with tumble, her Silver Bolts deal %max HP TRUE DAMAGE that ignores armor, and Condemn pushes him away every time he gets close. Even in Death Realm, Vayne\u2019s mobility and %HP true damage outplay Morde\u2019s kit. She simply kills him before he can reach her.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/singed-the-mad-chemist\/\">Singed<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Singed\u2019s poison trail kites Mordekaiser permanently. Morde can never reach Singed to fight \u2013 Singed just runs away leaving poison behind. In Death Realm, Singed STILL kites Morde for 7 seconds. Singed\u2019s entire design anti-synergizes with Morde\u2019s \u201cwalk at you and fight\u201d strategy.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/kled-skaarl-the-cantankerous-cavalier\/\">Kled<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Kled\u2019s Skaarl mechanic gives him effectively two HP bars. Mordekaiser struggles to kill through both bars in Death Realm. Kled\u2019s aggression in lane punishes Morde\u2019s slow Q cast time, and Kled\u2019s dash + pull kit sticks to Morde while dealing heavy AD damage.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Can QSS remove Realm of Death?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Yes. QSS, Cleanse, and Gangplank\u2019s W (Remove Scurvy) all remove Realm of Death immediately, returning the target to the normal map. This is why tab-checking for QSS before using R is critical.<\/p>\n\n\n\n<p><strong>Q: Does Mordekaiser keep stolen stats after R ends?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Only if the target DIES in the Death Realm. If they survive, both players return to the map and stats return to normal. If the target dies, Morde keeps the stolen 10% stats until they respawn.<\/p>\n\n\n\n<p><strong>Q: Why does Morde use Shield instead of Mana?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Shield is his secondary resource bar (W passive). Morde\u2019s abilities are FREE to cast \u2013 no mana cost at all. The shield bar builds from damage dealt and taken, then W converts it into an actual shield or healing.<\/p>\n\n\n\n<p><strong>Q: Can allies enter the Death Realm?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>No. The Death Realm is a completely isolated 1v1 arena. No one can enter, exit, or interact from outside. Both players are invisible and untargetable to everyone outside the realm. It\u2019s the purest 1v1 in the game.<\/p>\n\n\n\n<p><strong>Q: Is Mordekaiser viable in jungle?<\/strong><strong>A: <\/strong>Marginally. He has ~51% WR in jungle with 0.4% pick rate. His clear is decent (Darkness Rise aura + Q AoE), but he has no gap closer for ganks besides E pull. Jungle Morde works in low ELO but becomes unreliable in higher brackets.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19874","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Mordekaiser: The Iron Revenant - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/mordekaiser-the-iron-revenant\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Mordekaiser: The Iron Revenant - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Mordekaiser is a champion in League of Legends played in the Top Lane, classified as a Juggernaut (legacy: Fighter\/Mage). 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