{"id":19878,"date":"2026-02-17T22:08:19","date_gmt":"2026-02-17T22:08:19","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/master-yi-the-wuju-bladesman\/"},"modified":"2026-02-17T22:08:19","modified_gmt":"2026-02-17T22:08:19","slug":"master-yi-the-wuju-bladesman","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/master-yi-the-wuju-bladesman\/","title":{"rendered":"Master Yi: The Wuju Bladesman"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Master Yi<\/strong> is a champion in League of Legends played in the <strong>Jungle<\/strong>, classified as a <strong>Skirmisher<\/strong> (legacy: Fighter\/Assassin). He uses <strong>Mana<\/strong> (251 \u2013 1076.93 at max level) and is a <strong>Melee<\/strong> champion with 175 attack range. Released on February 21, 2009, Master Yi is one of the original League of Legends champions and is in patch V26.03. With an S-tier ranking, ~51% win rate, and 4.8% pick rate in Emerald+, Master Yi is the most polarizing champion in the game \u2013 in low ELO, he\u2019s a god that pentakills entire teams. In high ELO, he\u2019s a coinflip that either snowballs or becomes irrelevant. The honest truth: Master Yi punishes teams that don\u2019t communicate, don\u2019t layer CC, and don\u2019t focus targets. If the enemy team is disorganized, Yi wins. If they\u2019re coordinated, Yi suffers. That\u2019s the deal.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Master Yi: Champion Spotlight | Gameplay - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/RJo0YzTyvXw?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>640<\/td><td>2704.83<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>251<\/td><td>1076.93<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>65<\/td><td>114.16<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>33<\/td><td>121.49<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>32<\/td><td>72.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>355<\/td><td>355 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>175 (Melee)<\/td><td>175 (fixed)<\/td><\/tr><tr><td><strong>Base Attack Speed<\/strong><\/td><td>0.679<\/td><td>0.679 + 49.16% bonus<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Identity: <\/strong>355 base movement speed is the highest among junglers \u2013 Yi is FAST even without boots. Combined with Highlander\u2019s 55% bonus MS, he reaches absurd chase speeds. His base attack speed of 0.679 seems average, but with Lethal Tempo, Highlander, and item AS, Yi reaches attack speed cap territory where he\u2019s hitting 3\u20134 times per second. Each of those hits applies on-hit effects, True Damage from E, and generates Double Strike stacks. The math on his DPS is terrifying once you understand the scaling loops.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Passive: Double Strike<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Master Yi\u2019s basic attacks on-hit generate a <strong>stack of Double Strike<\/strong> for 4 seconds, refreshing on subsequent hits and stacking up to <strong>3 times<\/strong>. At 3 stacks, his next basic attack is empowered to strike <strong>twice<\/strong>, with the second strike dealing <strong>50% AD physical damage<\/strong>. The second strike applies on-hit effects, triggers on-attack effects, and is affected by critical strike modifiers. If the primary target dies before the second strike, it auto-targets another nearby enemy. The second strike can critically strike against structures.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Stacks Required<\/strong><\/td><td>3 stacks (every 4th hit = double strike)<\/td><\/tr><tr><td><strong>Second Strike Damage<\/strong><\/td><td>50% AD physical damage<\/td><\/tr><tr><td><strong>On-Hit Application<\/strong><\/td><td>Full on-hit effects on second strike<\/td><\/tr><tr><td><strong>Effect Radius<\/strong><\/td><td>300 (retargets to nearby enemy if primary dies)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>The second strike applies ALL on-hit effects at full value. With Guinsoo\u2019s Rageblade, BotRK, and Wuju Style (E), every Double Strike proc deals: 50% AD + Guinsoo\u2019s phantom hit + BotRK % HP + True Damage from E. This effectively means Master Yi gets a FREE extra auto every 4th hit that carries ALL his on-hit damage. You can also pre-stack Double Strike on jungle camps to 2 stacks before ganking \u2013 first auto on the enemy champion immediately procs Double Strike for burst damage. The retargeting mechanic on kill is crucial in teamfights: if your target dies mid-Double Strike, the second hit automatically hits the nearest enemy, which can proc kills and reset chains.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Q: Alpha Strike<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 \/ 55 \/ 60 \/ 65 \/ 70 Mana | <strong>Cooldown: <\/strong>20 \/ 19.5 \/ 19 \/ 18.5 \/ 18 seconds | <strong>Cast Time: <\/strong>NONE | <strong>Target Range: <\/strong>600 | <strong>Effect Radius: <\/strong>600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Master Yi vanishes and becomes <strong>unable to act and untargetable<\/strong>. After 0.231 seconds he marks the target, then marks the nearest un-marked enemy within 600 units every 0.231 seconds (up to 3 additional targets, <strong>4 total<\/strong>). Marks detonate dealing <strong>physical damage<\/strong> and applying <strong>on-hit effects at 75% effectiveness<\/strong>. Additional hits on the same target deal 25% damage. Alpha Strike can <strong>critically strike<\/strong> for (200% + 30%) damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CRITICAL: <\/strong>Basic attacks reduce Alpha Strike\u2019s current cooldown by <strong>1 second<\/strong> (affected by ability haste). Wuju Style and Highlander can be cast DURING Alpha Strike. Each Alpha Strike hit refreshes the current duration of Wuju Style and Highlander.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Primary Physical Damage<\/strong><\/td><td>20 \/ 40 \/ 60 \/ 80 \/ 100 (+ 70% AD)<\/td><\/tr><tr><td><strong>On-Hit Effectiveness<\/strong><\/td><td>75% (primary target), 18.75% (repeat hits)<\/td><\/tr><tr><td><strong>Critical Strike Multiplier<\/strong><\/td><td>230% (200% + 30% bonus)<\/td><\/tr><tr><td><strong>Bonus Monster Damage<\/strong><\/td><td>60 \/ 85 \/ 110 \/ 135 \/ 160<\/td><\/tr><tr><td><strong>CD Reduction per Auto<\/strong><\/td><td>1 second (affected by ability haste)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Why Alpha Strike is THE Ability: <\/strong>Alpha Strike is what makes Master Yi work. It\u2019s a gap closer, a damage ability, an untargetability window, AND its cooldown drops by 1 second per auto. With 2+ attack speed (which Yi reaches easily), you\u2019re reducing Q\u2019s cooldown by 2+ seconds per actual second of combat. In prolonged fights with Highlander active, Q comes back every 4\u20135 seconds because you\u2019re auto-attacking so fast. This means you\u2019re untargetable for ~1 second every 4\u20135 seconds during teamfights \u2013 you literally phase in and out of existence while killing everyone. Timing Q to dodge crucial abilities (Zhonya\u2019s-style) is the single biggest skill expression on Master Yi.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f W: Meditate<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>40 Mana + 6% max mana\/sec | <strong>Cooldown: <\/strong>10 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Master Yi channels for up to <strong>4 seconds<\/strong>, healing every 0.5 seconds, increased by <strong>0\u2013100% based on missing health<\/strong>. Gains <strong>70% damage reduction for the first 0.5 seconds<\/strong>, then modified damage reduction for the remaining channel. Resets basic attack timer, pauses Wuju Style and Highlander durations, and grants <strong>1 stack of Double Strike per second<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Min Heal Per Tick<\/strong><\/td><td>15 \/ 25 \/ 35 \/ 45 \/ 55 (+ 12.5% AP)<\/td><\/tr><tr><td><strong>Min Total Heal (4s)<\/strong><\/td><td>120 \/ 200 \/ 280 \/ 360 \/ 440 (+ 100% AP)<\/td><\/tr><tr><td><strong>Initial Damage Reduction<\/strong><\/td><td>70% for first 0.5 seconds<\/td><\/tr><tr><td><strong>Sustained Damage Reduction<\/strong><\/td><td>45 \/ 47.5 \/ 50 \/ 52.5 \/ 55%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Meditate\u2019s 70% damage reduction in the first 0.5 seconds is the key. You DON\u2019T need to channel the full 4 seconds \u2013 tap W for 0.5 seconds to tank an incoming ability at 70% reduction, then immediately cancel into an auto attack (W resets your auto timer). This \u201cauto-reset W\u201d is a core mechanic: auto \u2192 W (0.1s) \u2192 auto gives you two autos in rapid succession while tanking damage between them. In jungle clearing, W also gives 1 Double Strike stack per second, so channeling W for 2\u20133 seconds before engaging gives you 2\u20133 free stacks (nearly guaranteeing Double Strike on first auto). The damage reduction also halves against turrets, making tower dives slightly more survivable.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f E: Wuju Style<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cooldown: <\/strong>14 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Master Yi empowers his basic attacks for the next <strong>5 seconds<\/strong> to deal bonus <strong>true damage<\/strong> on-hit.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus True Damage<\/strong><\/td><td>20 \/ 25 \/ 30 \/ 35 \/ 40 (+ 35% bonus AD)<\/td><\/tr><tr><td><strong>Duration<\/strong><\/td><td>5 seconds (paused during Meditate)<\/td><\/tr><tr><td><strong>Damage Type<\/strong><\/td><td>TRUE DAMAGE (ignores armor and magic resist)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Why True Damage is Terrifying: <\/strong>True damage ignores ALL resistances \u2013 armor, magic resist, damage reduction effects, everything. With 200 bonus AD at full build, Wuju Style deals 40 + 70 = <strong>110 true damage per auto<\/strong>. That\u2019s PER HIT. At 2.5 attacks per second, that\u2019s 275 TRUE DAMAGE PER SECOND that no amount of armor can reduce. Combined with Double Strike (which also procs E), you\u2019re dealing ~330 true damage per second on average. This is why tanks can\u2019t just stack armor against Yi \u2013 the true damage carves through them regardless. Remember that E can be activated DURING Alpha Strike, so the sequence is: Q (gap close + damage) \u2192 activate E during Q animation \u2192 land with E already active \u2192 start auto-attacking with true damage immediately.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f R: Highlander (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>85 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Scoring a champion <strong>takedown reduces the current cooldowns<\/strong> of Master Yi\u2019s basic abilities by <strong>70%<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Master Yi <strong>cleanses all slows and cripples<\/strong>. For the next <strong>7 seconds<\/strong>, he gains ghosting, bonus attack speed, bonus movement speed, <strong>slow immunity<\/strong>, and cripple immunity. Scoring a champion takedown while Highlander is active <strong>extends its duration by 7 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Attack Speed<\/strong><\/td><td>25 \/ 45 \/ 65%<\/td><\/tr><tr><td><strong>Bonus Movement Speed<\/strong><\/td><td>35 \/ 45 \/ 55%<\/td><\/tr><tr><td><strong>Duration<\/strong><\/td><td>7 seconds (+ 7 per champion takedown)<\/td><\/tr><tr><td><strong>Passive (on takedown)<\/strong><\/td><td>70% current cooldown reduction on Q\/W\/E<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Highlander\u2019s reset mechanic is what enables pentakills. Each champion kill or assist extends R by 7 seconds AND reduces Q\/W\/E cooldowns by 70%. If you get ONE kill during Highlander, your Q comes back nearly instantly (70% of remaining CD removed), your E resets, and you have 7 more seconds of max attack speed + movement speed. Get TWO kills and the entire fight is yours \u2013 you\u2019re permanently at max speed with Q available every few seconds. This is the snowball effect that makes Yi terrifying: the more kills he gets, the stronger he becomes DURING the fight. A fed Yi in Highlander is a self-perpetuating killing machine that doesn\u2019t stop until every enemy is dead or until he gets hard CC\u2019d.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca0 The Hard Truth About Master Yi: Feast or Famine<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Time for the honest take. Master Yi is simultaneously one of the strongest and weakest champions in the game, and which version you get depends entirely on two factors: <strong>your farm<\/strong> and <strong>the enemy team\u2019s CC<\/strong>.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>When Yi Works: <\/strong>Enemy team has 0\u20131 hard CC abilities. You farmed efficiently and have Kraken + Guinsoo\u2019s by 15 minutes. Your laners have at least one priority lane. You can flank or enter fights after CC is used. In this scenario, Yi 1v9s the game and the enemy team physically cannot stop you.<\/li>\n\n\n\n<li><strong>When Yi Doesn\u2019t Work: <\/strong>Enemy has Leona + Nautilus + Lissandra. You got invaded early and fell behind. Your lanes lost before you could scale. The enemy team groups and chains CC perfectly. In this scenario, you Q in, get stunned for 3 seconds, and die before Highlander does anything. Game over.<\/li>\n\n\n\n<li><strong>The ELO Factor: <\/strong>In Iron through Gold, Yi has a massive win rate because teams don\u2019t coordinate CC, don\u2019t ward jungle, and don\u2019t punish his weak early game. In Diamond+, Yi\u2019s win rate drops because players save CC specifically for him, invade his jungle early, and group to prevent his split push. This is the reality \u2013 Yi is an ELO-dependent champion.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u26a0\ufe0f Bottom Line: <\/strong>If you\u2019re climbing through low-to-mid ELO, Master Yi is genuinely one of the best picks in the game. If you\u2019re in Diamond+, he becomes a situational counter-pick into low-CC compositions. Know your bracket, pick accordingly.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Full Clear, Every Time: <\/strong>Master Yi\u2019s early ganks are among the weakest in the game \u2013 zero CC means you need the enemy to be massively overextended. Instead, full clear your jungle as fast as possible. Start Red \u2192 Krugs \u2192 Raptors \u2192 Wolves \u2192 Blue \u2192 Gromp for optimal first clear. Reach level 6 ASAP.<\/li>\n\n\n\n<li><strong>Pre-Stack Double Strike: <\/strong>Before ganking, hit a jungle camp to build 2\u20133 Double Strike stacks. First auto on the enemy target procs Double Strike immediately for burst damage + on-hit effects.<\/li>\n\n\n\n<li><strong>Use Q to Dodge, Not to Engage: <\/strong>Your Q makes you untargetable. In early skirmishes, DON\u2019T open with Q \u2013 save it to dodge the enemy jungler\u2019s key ability (Lee Sin Q2, Elise Cocoon, etc.). Opening with Q wastes your only defensive tool.<\/li>\n\n\n\n<li><strong>Respect Invades: <\/strong>Yi is weak 1v1 early against aggressive junglers (Lee Sin, Elise, Nidalee). If you see the enemy jungler on your side of the map, back off and farm the other side. Dying early on Yi sets you back MASSIVELY because you\u2019re item-dependent.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Power Spike at Kraken + Guinsoo\u2019s: <\/strong>The moment you complete these two items, your DPS spikes dramatically. Guinsoo\u2019s converts crit chance into on-hit damage and provides phantom hits \u2013 combined with Double Strike, you\u2019re effectively getting extra autos worth of on-hit damage every few seconds. This is when you start looking for fights.<\/li>\n\n\n\n<li><strong>Pick Off Isolated Targets: <\/strong>Don\u2019t teamfight yet unless you\u2019re ahead. Instead, catch isolated enemies in their jungle or side lanes. R \u2192 Q \u2192 E \u2192 auto until dead. With Highlander\u2019s movement speed, almost no one can outrun you.<\/li>\n\n\n\n<li><strong>Objective Control: <\/strong>Yi is one of the fastest Dragon\/Rift Herald\/Baron soloers in the game. Wuju Style true damage + high attack speed shreds objectives. If the enemy team is grouped on the other side of the map, take the objective for free.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Enter Fights LAST: <\/strong>This is the #1 rule. Never be the first one in. Wait for the enemy team to use their hard CC on your frontline, THEN R \u2192 Q onto their backline. A Yi who enters after CC is blown is unstoppable. A Yi who enters first dies in the CC chain.<\/li>\n\n\n\n<li><strong>Flanking > Front Engage: <\/strong>Approach teamfights from unexpected angles. Highlander\u2019s movement speed lets you walk around the fight and come from behind. The enemy backline doesn\u2019t expect Yi from their own jungle.<\/li>\n\n\n\n<li><strong>Split Push Pressure: <\/strong>With Q waveclear and E true damage, Yi pushes lanes extremely fast. If the enemy sends one person, you kill them. If they send two, your team fights 4v3. Yi forces the enemy to always respect his side lane pressure.<\/li>\n\n\n\n<li><strong>Chain Resets: <\/strong>In teamfights, focus the squishiest target first. One kill = Highlander extension + 70% CD reduction on Q\/W\/E. Each subsequent kill makes you stronger. The dream scenario: Q squishy \u2192 kill \u2192 Q resets \u2192 Q next target \u2192 kill \u2192 repeat until pentakill.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q-ing First in Teamfights: <\/strong>Using Q to engage means you\u2019re visible and targetable the moment you land. Every CC ability will be aimed at you. Instead: walk in with R movement speed, auto, then Q to dodge the CC that comes your way. Q is your DEFENSIVE tool in fights.<\/li>\n\n\n\n<li><strong>Ganking Before Level 6: <\/strong>Yi has ZERO crowd control. Pre-6 ganks only work if the enemy is extremely overextended or your laner has strong CC. Don\u2019t waste time walking to lanes \u2013 farm your jungle and power spike at 6.<\/li>\n\n\n\n<li><strong>Not Using W Auto Reset: <\/strong>Tapping W (for 0.1\u20130.5 seconds) between autos resets your attack timer and gives 70% damage reduction briefly. The sequence: auto \u2192 W (tap) \u2192 auto is faster than auto \u2192 auto and tanks a hit between them. Practice this \u2013 it\u2019s massive for DPS and survivability.<\/li>\n\n\n\n<li><strong>Building Wrong Against CC: <\/strong>If the enemy has 3+ hard CC abilities, you NEED Mercury\u2019s Treads and possibly Wit\u2019s End. Berserker\u2019s Greaves into heavy CC is suicide. Itemize for survival first, damage second.<\/li>\n\n\n\n<li><strong>Ignoring Jungle Farm Mid-Game: <\/strong>Yi needs gold more than almost any other jungler. Even when looking for fights, always clear camps on the way. Every camp is 80\u2013120 gold that accelerates your item spikes. A Yi with Kraken + Guinsoo\u2019s + BotRK is 10x stronger than a Yi with Kraken + components.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (53% WR Build)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a>: <\/strong>First item. Provides AD, attack speed, and an on-hit damage proc every 3rd auto. Combined with Double Strike (extra hit every 4th auto), you\u2019re proccing Kraken absurdly fast. This is the single biggest damage spike for Yi.<\/li>\n\n\n\n<li><strong>Berserker\u2019s Greaves: <\/strong>Attack speed boots. More attacks = more Double Strike procs, more Q cooldown reduction, more E true damage applications. Take Mercury\u2019s Treads instead against heavy CC teams.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guinsoos-rageblade\/\">Guinsoo\u2019s Rageblade<\/a>: <\/strong>THE synergy item. Converts crit chance into on-hit damage and provides phantom hits at max stacks. Combined with Double Strike, Kraken Slayer, and Wuju Style, the on-hit damage stacking becomes absurd. This is Yi\u2019s second core \u2013 never skip it.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/blade-of-the-ruined-king\/\">Blade of the Ruined King:<\/a> <\/strong>% max HP on-hit damage that synergizes with everything above. BotRK + Guinsoo\u2019s + Wuju Style = on-hit overload that melts tanks and squishies equally.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/experimental-hexplate\/\">Experimental Hexplate<\/a>: <\/strong>After using R, grants burst of movement speed and attack speed. Perfect synergy with Highlander \u2013 activate R, Hexplate procs, you\u2019re running at enemies at warp speed.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/deaths-dance\/\">Death\u2019s Dance<\/a>: <\/strong>Stores damage as a bleed effect. Combined with W\u2019s damage reduction and healing, Death\u2019s Dance makes Yi incredibly hard to burst. The bleed resets on takedown, so chain kills negate stored damage entirely.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/wits-end\/\">Wit\u2019s End<\/a>: <\/strong>Against heavy AP teams. Provides MR, attack speed, AND on-hit magic damage. The on-hit synergy with Guinsoo\u2019s makes this both defensive and offensive.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>Insurance policy. If you dive into a teamfight and die, GA revives you. Combined with Highlander reset extending, you can sometimes get a kill, die, revive, and continue the chain with R still active.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary Tree (Precision): <\/strong>Lethal Tempo (keystone), Triumph, Legend: Alacrity, Coup de Grace<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary Tree (Inspiration): <\/strong>Cosmic Insight, Magical Footwear<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Rune Shards: <\/strong>Attack Speed, Adaptive Force, Health Scaling<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Summoner Spells: <\/strong>Flash + Smite<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Skill Max Order: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Lethal Tempo is Yi\u2019s best keystone because it provides ramping attack speed during extended fights \u2013 exactly what Yi wants. The more autos you land, the faster you attack, the more on-hit procs you get, the faster Q comes back. Triumph is essential: the 12% missing HP heal on takedown keeps you alive through chain kills. Legend: Alacrity gives permanent attack speed that never falls off. Coup de Grace provides execution damage to secure kills and trigger resets. Magical Footwear saves 300 gold (accelerates Kraken), and Cosmic Insight reduces summoner spell\/item cooldowns.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Master Yi Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/rengar-the-pridestalker\/\">Rengar<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Rengar relies on burst from bushes to assassinate. Yi\u2019s Q makes him untargetable during Rengar\u2019s leap, and W\u2019s 70% damage reduction tanks Rengar\u2019s combo if timed correctly. Once Rengar\u2019s burst is used, he has no sustained damage to match Yi\u2019s auto-attack DPS with Highlander. Post-6, Yi outfights Rengar in every 1v1 scenario.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/zed-the-master-of-shadows\/\">Zed<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Zed\u2019s entire kit is about burst damage with R (Death Mark). Yi\u2019s W channels 70% damage reduction that tanks Death Mark pop, and Q makes him untargetable during Zed\u2019s combo. After Zed\u2019s abilities are on cooldown, Yi auto-attacks him to death. Zed simply can\u2019t kill Yi through W + Q defensive tools.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/qiyana-empress-of-the-elements\/\">Qiyana<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Qiyana relies on burst and terrain control. Yi\u2019s Alpha Strike dodges her combos, and Highlander makes him immune to her slows from ice element. In sustained combat, Qiyana has nothing \u2013 once her burst combo misses or gets dodged, Yi auto-attacks her down in 2\u20133 seconds.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Master Yi is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/warwick-the-uncaged-wrath-of-zaun\/\">Warwick<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Warwick is everything Yi hates in one champion. His E (Primal Howl) fears Yi mid-auto, his R (Infinite Duress) suppresses Yi through Highlander (suppression ignores slow immunity), and his passive healing + damage reduction makes him incredibly hard to burst. Warwick also dominates Yi in the early jungle, invading and killing him repeatedly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/rammus-the-armordillo\/\">Rammus<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Rammus\u2019s entire kit is designed to counter auto-attackers. W (Defensive Ball Curl) reflects damage back to Yi on every auto. E (Frenzied Taunt) is a POINT-AND-CLICK taunt that forces Yi to auto Rammus (taking reflected damage). The more Yi attacks, the more he kills himself. Armor stacking makes Yi\u2019s physical damage from autos and Q negligible \u2013 only E\u2019s true damage gets through.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/jax-grandmaster-at-arms\/\">Jax<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Jax\u2019s Counter Strike (E) dodges ALL of Yi\u2019s auto attacks for 2 seconds and stuns afterward. Yi\u2019s entire damage comes from autos \u2013 Jax pressing E removes 100% of Yi\u2019s DPS for 2 seconds. Jax also scales into a dueling monster that matches Yi\u2019s late-game power while having better CC and defensive tools.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Master Yi Q dodge tower shots?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes. During Alpha Strike, Yi is completely untargetable \u2013 tower shots, abilities, and auto-attacks all miss. If you Q a minion near a tower, the tower loses aggro (as long as you didn\u2019t hit a champion). This makes tower dives significantly safer.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why is Yi considered easy but hard at the same time?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yi\u2019s kit is mechanically simple: Q, auto, E, auto. But using Q defensively to dodge CC, timing W damage reduction, knowing WHEN to enter fights, and managing resets is the actual skill. Bad Yi players press Q immediately and die. Good Yi players wait, dodge, and clean up.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is crit Yi viable?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Yes, there\u2019s an off-meta crit build (Yun Tal Wildarrows + Infinity Edge) with ~52% win rate over smaller sample sizes. It\u2019s more burst-oriented: Q crits for 230% damage and you rely on raw AD rather than on-hit stacking. The standard on-hit build (Kraken + Guinsoo\u2019s) is more consistent and has larger sample size data backing it.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How do I deal with heavy CC teams as Yi?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Three options: build Mercury\u2019s Treads for tenacity, save Q to dodge the first CC ability, and ALWAYS enter fights after CC is used on your frontline. If the enemy has 3+ hard CC and they\u2019re coordinated enough to chain it on you, consider whether Yi was the right pick. Sometimes the honest answer is: it wasn\u2019t.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Highlander be interrupted?<\/strong><strong>A: <\/strong>Highlander makes you immune to slows and cripples but NOT to stuns, roots, knockups, suppressions, or other hard CC. A Leona stun will still lock you down. Highlander\u2019s slow immunity is specifically for movement speed slows and attack speed slows (cripples).<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19878","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Master Yi: The Wuju Bladesman - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/master-yi-the-wuju-bladesman\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Master Yi: The Wuju Bladesman - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Master Yi is a champion in League of Legends played in the Jungle, classified as a Skirmisher (legacy: Fighter\/Assassin). 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