{"id":19881,"date":"2026-02-17T22:07:36","date_gmt":"2026-02-17T22:07:36","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/"},"modified":"2026-02-17T22:07:36","modified_gmt":"2026-02-17T22:07:36","slug":"malphite-shard-of-the-monolith","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/malphite-shard-of-the-monolith\/","title":{"rendered":"Malphite: Shard of the Monolith"},"content":{"rendered":"\n<p><strong>Malphite<\/strong> is a champion in League of Legends played primarily in the <strong>Top Lane<\/strong>, classified as a <strong>Vanguard<\/strong> (legacy: Tank\/Mage). He uses <strong>Mana<\/strong> (280 \u2013 1459.9 at max level) and is a <strong>Melee<\/strong> champion with 125 attack range. Malphite was released on September 2, 2009, making him one of the oldest champions in the game, and is currently in patch V26.02. With a 6.2% pick rate, A tier ranking, and roughly 51% win rate, Malphite is one of those champions who never truly falls out of the meta because his R is always relevant. No matter how behind you are, one 5-man Unstoppable Force can flip a game on its head.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Malphite | Shard of the Monolith\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/g2qCDO2kRSI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>665<\/td><td>2710.16<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>280<\/td><td>1459.9<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>62<\/td><td>140.66<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>40<\/td><td>137.34<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>28<\/td><td>68.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>335<\/td><td>335 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Key Identity: <\/strong>Malphite\u2019s stats tell the whole story: 40 base armor (one of the highest in the game) combined with W\u2019s passive tripling bonus armor, E scaling with 40% total armor, and Granite Shield scaling with max HP. Everything in this kit screams \u201cstack armor, become unkillable against AD champions.\u201d Against a full AD team composition, Malphite is legitimately one of the most overpowered champions in the entire game. Against AP-heavy teams, he\u2019s significantly weaker \u2013 but his R remains game-changing regardless of matchup.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udea8 Passive: Granite Shield<\/strong><\/h2>\n\n\n\n<p><strong>INNATE \u2013 SHARD OF THE MONOLITH: <\/strong>Malphite gains increased percentage size equal to <strong>8% of his total armor<\/strong>, capped at 35% increased size at 437.5 armor.<\/p>\n\n\n\n<p><strong>INNATE \u2013 GRANITE SHIELD: <\/strong>Malphite grants himself a shield equal to <strong>10% of his maximum health<\/strong>. The shield lasts until it is broken, and replenishes to full strength after <strong>8 \/ 7 \/ 6 seconds<\/strong> (levels 1\/7\/13) of not taking damage.<\/p>\n\n\n\n<p><strong>\u26a0\ufe0f Important: <\/strong>This passive is Malphite\u2019s lane survival tool. With 2700+ HP late game, Granite Shield absorbs 270+ damage before it breaks. The shield also enables W\u2019s tripled armor bonus \u2013 while Granite Shield is active, W passive gives you 90% bonus armor instead of 30%. This means your first trade in any fight is ALWAYS stronger than your second. Wait for the shield to recharge (8s early, 6s after level 13), then trade with W empowered auto. Walk away, let shield regenerate, repeat. This is Malphite\u2019s entire laning pattern.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udea8 Q: Seismic Shard<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>70 \/ 75 \/ 80 \/ 85 \/ 90 Mana | <strong>Cooldown: <\/strong>8 seconds (flat) | <strong>Cast Time: <\/strong>0.25 | <strong>Target Range: <\/strong>625 | <strong>Speed: <\/strong>1200<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Malphite sends a shard at the target enemy that deals <strong>magic damage<\/strong> and <strong>slows<\/strong> them for 3 seconds. Malphite also gains <strong>bonus movement speed equal to the raw MS stolen<\/strong> from the target for the duration.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>70 \/ 120 \/ 170 \/ 220 \/ 270 (+ 60% AP)<\/td><\/tr><tr><td><strong>Slow (Movement Speed Steal)<\/strong><\/td><td>20 \/ 25 \/ 30 \/ 35 \/ 40%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Q is a movement speed STEAL, not just a slow. If you Q someone with 400 MS and the slow is 40%, they lose 160 MS and YOU gain 160 MS. That\u2019s a 320 MS differential \u2013 enough to run down virtually any champion in the game. This is your primary laning harass tool against ranged top laners. Q the enemy, run at them with the stolen MS, auto + W reset for bonus damage, then walk away before they can respond. The downside: 90 mana at max rank on an 8-second cooldown drains your mana pool extremely fast. Don\u2019t spam Q mindlessly \u2013 every Q should lead to a favorable trade or you\u2019re just burning mana.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udea8 W: Thunderclap<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>30 \/ 35 \/ 40 \/ 45 \/ 50 Mana | <strong>Cooldown: <\/strong>10 \/ 9.5 \/ 9 \/ 8.5 \/ 8 seconds | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p><strong>PASSIVE: <\/strong>Malphite gains <strong>bonus armor<\/strong>, <strong>tripled while Granite Shield is active<\/strong>.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Malphite empowers his next basic attack within 6 seconds to have an uncancellable windup, gain <strong>+50 bonus range<\/strong>, and deal <strong>bonus physical damage<\/strong> on-hit. Additionally, Malphite\u2019s basic attacks for the next <strong>5 seconds<\/strong> trigger a cone aftershock in the target\u2019s direction, dealing physical damage to enemies hit. Thunderclap <strong>resets Malphite\u2019s basic attack timer<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Armor (passive)<\/strong><\/td><td>10 \/ 15 \/ 20 \/ 25 \/ 30% (tripled to 30\/45\/60\/75\/90% with shield)<\/td><\/tr><tr><td><strong>Empowered Auto Damage<\/strong><\/td><td>30 \/ 40 \/ 50 \/ 60 \/ 70 (+ 20% AP) (+ 15% armor)<\/td><\/tr><tr><td><strong>Cone Aftershock Damage<\/strong><\/td><td>15 \/ 25 \/ 35 \/ 45 \/ 55 (+ 30% AP) (+ 15% armor)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u26a0\ufe0f Key Detail: <\/strong>The tripled armor passive while Granite Shield is up is what makes Malphite absurd against AD champions. At rank 5 with Granite Shield active, you get 90% bonus armor. If you have 200 total armor, that\u2019s 180 EXTRA armor just from W passive \u2013 bringing you to 380 total. This also amplifies E damage (which scales with 40% armor) and W active damage (which scales with 15% armor). Every armor item you buy makes all three abilities stronger simultaneously. The auto-attack reset is also crucial for short trades: auto \u2192 W reset auto deals massive burst damage in the time of a single auto-attack animation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udea8 E: Ground Slam<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>50 \/ 55 \/ 60 \/ 65 \/ 70 Mana | <strong>Cooldown: <\/strong>7 seconds (flat) | <strong>Cast Time: <\/strong>0.2419 | <strong>Effect Radius: <\/strong>400<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Malphite slams the ground, dealing <strong>magic damage<\/strong> to nearby enemies and <strong>crippling<\/strong> them (reducing attack speed) for <strong>3 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>60 \/ 95 \/ 130 \/ 165 \/ 200 (+ 60% AP) (+ 40% armor)<\/td><\/tr><tr><td><strong>Cripple (Attack Speed Reduction)<\/strong><\/td><td>30 \/ 35 \/ 40 \/ 45 \/ 50%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>The 40% armor scaling on E is what makes full-tank Malphite still deal significant damage. With 400 total armor (achievable with armor items + W passive), E deals 200 base + 160 (40% of 400 armor) + 60% AP = 360+ magic damage on a 7-second cooldown from a TANK. The 50% attack speed reduction at max rank is devastating against any auto-attack-reliant champion. Against ADCs, E effectively halves their DPS output for 3 full seconds. In the R \u2192 E combo, you knockup the entire enemy team AND cripple their DPS simultaneously.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udea8 R: Unstoppable Force (Ultimate)<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>130 \/ 115 \/ 100 seconds | <strong>Cast Time: <\/strong>NONE | <strong>Target Range: <\/strong>1000 | <strong>Effect Radius: <\/strong>325 | <strong>Speed: <\/strong>1500 + 100% Movement Speed<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Malphite dashes with <strong>displacement immunity<\/strong> to the target location. Upon arrival, he deals <strong>magic damage<\/strong> to nearby enemies and <strong>knocks them up for 1.5 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>200 \/ 300 \/ 400 (+ 90% AP)<\/td><\/tr><tr><td><strong>Knockup Duration<\/strong><\/td><td>1.5 seconds<\/td><\/tr><tr><td><strong>Dash Speed<\/strong><\/td><td>1500 + 100% of Malphite&#8217;s current MS<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>This is widely regarded as the single best engage ability in League of Legends, and for good reason. 1000 range, NO cast time (instant), displacement immunity (can\u2019t be interrupted by any CC during the dash), 325 AoE radius (roughly the size of the average teamfight cluster), and 1.5 seconds of knockup (knockups cannot be reduced by tenacity). The dash speed is 1500 + 100% of your current MS, so with Q\u2019s movement speed steal active, R becomes practically undodgeable. The golden rule: Flash + R extends the range to nearly 1400 units, catching enemies who thought they were safe. A 3-person or more R wins teamfights outright, regardless of gold deficit.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udee1\ufe0f Why Malphite is the Ultimate Counter-Pick<\/strong><\/h2>\n\n\n\n<p>Malphite isn\u2019t a blind-pick champion. His kit is specifically designed to <strong>destroy AD-heavy and auto-attack-reliant team compositions<\/strong>. Here\u2019s why he becomes stronger the more AD the enemy team has:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Armor Stacking Feedback Loop: <\/strong>Every armor item you buy makes W passive stronger (tripled bonus armor), E damage stronger (40% armor scaling), W active damage stronger (15% armor scaling), AND makes you tankier against the AD damage you\u2019re stacking armor against. It\u2019s a triple-scaling feedback loop.<\/li>\n\n\n\n<li><strong>E Cripple vs. ADCs: <\/strong>50% attack speed reduction for 3 seconds on the enemy ADC during a teamfight effectively removes half their damage output. Combined with R knockup (1.5s where they can\u2019t attack at all), you\u2019re removing ~4.5 seconds of ADC DPS.<\/li>\n\n\n\n<li><strong>Granite Shield vs. Poke: <\/strong>The 10% max HP shield regenerating every 6 seconds makes AD poke lanes (Jayce, Quinn) much more tolerable than they\u2019d be otherwise.<\/li>\n\n\n\n<li><strong>R Against Grouped AD Teams: <\/strong>If the enemy team is 4+ AD, they can\u2019t itemize against your magic damage R + E while also dealing with the 400+ armor you\u2019ve stacked. You become a damage threat AND unkillable simultaneously.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Passive Shield Trading: <\/strong>Wait for Granite Shield to be active. Walk up, auto \u2192 W reset auto \u2192 E \u2192 walk away. The shield absorbs their retaliation damage, and your tripled W armor makes the trade massively one-sided. Repeat every 8 seconds.<\/li>\n\n\n\n<li><strong>Q Harass Pattern: <\/strong>Against ranged top laners, Q is your only way to interact. Q \u2192 run at them with stolen MS \u2192 auto \u2192 W auto \u2192 walk away. Be careful with mana \u2013 each Q costs 70\u201390 mana and you only have 280 base mana.<\/li>\n\n\n\n<li><strong>Doran\u2019s Ring Start: <\/strong>Malphite starts Doran\u2019s Ring because Q poke is his primary laning tool and he needs mana sustain. The AP also scales with all his abilities (Q, E, R all have AP ratios). Don\u2019t start Doran\u2019s Shield unless against extreme poke.<\/li>\n\n\n\n<li><strong>Level 6 All-In: <\/strong>R is a massive power spike. If the enemy is at 60% HP or below, R \u2192 E \u2192 W auto \u2192 Ignite is often a kill. The knockup prevents any counterplay for 1.5 seconds, giving you free damage.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>TP Flank R: <\/strong>The most devastating Malphite play. Use Teleport to a ward behind the enemy team, then Flash + R from an angle they don\u2019t expect. Even with just Sunfire Aegis, your R damage + E damage after the knockup chunks the entire backline.<\/li>\n\n\n\n<li><strong>Objective Fights: <\/strong>Malphite is at his strongest in forced teamfights around Dragon and Baron. Position in fog of war, wait for the enemy team to group, then R the largest cluster. Even a 2-person R is fight-winning at this stage.<\/li>\n\n\n\n<li><strong>Peeling vs. Engaging: <\/strong>If your ADC is your win condition, consider using R defensively \u2013 R the enemy assassin who dives your backline instead of R-ing their backline. A 1.5-second knockup on the enemy Zed saves your ADC\u2019s life.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Full Armor Mountain: <\/strong>With Thornmail + Frozen Heart + Plated Steelcaps + W passive (tripled), you can easily reach 500+ armor. At this point, AD champions literally cannot kill you. Their auto-attacks do single-digit damage and Thornmail reflects more than they deal. Focus on zoning the enemy ADC out of fights just by existing near them.<\/li>\n\n\n\n<li><strong>Flash + R: <\/strong>The classic game-winning play. Flash extends R range to ~1400 units, making it nearly impossible to react to. In the late game, one Flash + R hitting 3+ enemies wins the game outright. Communicate with your team: \u201cI\u2019m going to Flash R, follow up immediately.\u201d<\/li>\n\n\n\n<li><strong>R Cooldown Management: <\/strong>At rank 3, R is on 100-second cooldown. Without R, Malphite is significantly less threatening. Track your R timer and communicate it to your team. Don\u2019t force fights when R is down unless absolutely necessary.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Using R on a Single Target: <\/strong>Unless that single target is the fed enemy carry and you\u2019re guaranteed a kill, solo R is almost always wrong. R has a 100\u2013130 second cooldown \u2013 using it on one person wastes 90% of its potential. Wait for grouped enemies and aim for 2+ target knockups.<\/li>\n\n\n\n<li><strong>Spamming Q and Running Out of Mana: <\/strong>Q costs 70\u201390 mana on an 8-second cooldown. With 280 base mana, you can cast Q exactly 3 times before running empty at level 1. Every Q should lead to a meaningful trade, not just poke that gets healed back.<\/li>\n\n\n\n<li><strong>Picking Malphite Into AP-Heavy Teams: <\/strong>Malphite\u2019s entire kit revolves around armor. W passive gives armor, E scales with armor, Granite Shield doesn\u2019t scale with MR. Against double or triple AP compositions, you\u2019re a 1000-range R bot with mediocre stats. Pick Malphite INTO AD teams, not against AP.<\/li>\n\n\n\n<li><strong>Not Respecting Mana in Lane: <\/strong>If you\u2019re below 100 mana and R costs 100 mana, you literally can\u2019t use your ultimate. Always keep R mana in reserve, especially pre-6 when jungle ganks can be turned with R.<\/li>\n\n\n\n<li><strong>Trading Without Granite Shield: <\/strong>Without the shield, W\u2019s armor bonus is 30% instead of 90%. Your trades are three times weaker without it. Always wait for the shield to regenerate before trading.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (Full Tank \u2013 53.5% WR)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/sunfire-aegis\/\">Sunfire Aegis<\/a>: <\/strong>First item. Provides armor, HP, and a burning AoE aura that amplifies your damage during extended fights. After R + E knockup combo, Sunfire ticks on everyone around you for consistent DPS. The armor also amplifies E damage.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Against AD-heavy teams (which is when you should be picking Malphite), these boots reduce auto-attack damage by 12% on top of their armor. Combined with E\u2019s attack speed cripple, enemy ADCs deal negligible damage.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/thornmail\/\">Thornmail<\/a>: <\/strong>The definitive \u201cI counter auto-attackers\u201d item. Reflects damage back to attackers, applies Grievous Wounds, and the armor feeds your E and W scaling. Against healing ADCs (Samira, Draven), this is essential.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/frozen-heart\/\">Frozen Heart<\/a>: <\/strong>800 mana (solves all mana problems forever), 80 armor, 20% CDR, and a passive that reduces nearby enemies\u2019 attack speed. Combined with E cripple, enemy ADCs are attacking at roughly 30% of their normal speed.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kaenic-rookern\/\">Kaenic Rookern<\/a>: <\/strong>Against AP threats. Provides 400 HP, 80 MR, and a magic damage shield. When the enemy team has one AP carry you can\u2019t ignore, this covers Malphite\u2019s biggest weakness.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/jaksho-the-protean\/\">Jak\u2019Sho, The Protean<\/a>: <\/strong>In extended teamfights, Jak\u2019Sho stacks bonus resistances the longer you\u2019re in combat. Perfect for situations where fights last 10+ seconds.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/randuins-omen\/\">Randuin\u2019s Omen<\/a>: <\/strong>Against crit-heavy ADCs (Jinx, Yasuo, Yone). Reduces crit damage and provides an AoE slow active after your R knockup ends.<\/li>\n\n\n\n<li><strong><strong><a href=\"https:\/\/magicstark.cz\/wiki\/malignance\/\">Malignance<\/a><\/strong>: <\/strong>The AP bruiser alternative. Provides R cooldown reduction and a damage zone after R lands. Builds into a hybrid AP\/tank path \u2013 viable when you want more burst from your R engage. (S+ tier build on metasrc with 50.98% WR)<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Runes<\/strong><\/h3>\n\n\n\n<p><strong>Primary Tree (Sorcery): <\/strong>Arcane Comet (keystone), Manaflow Band, Transcendence, Scorch<\/p>\n\n\n\n<p><strong>Secondary Tree (Resolve): <\/strong>Second Wind, Overgrowth<\/p>\n\n\n\n<p><strong>Rune Shards: <\/strong>Attack Speed, Health Scaling, Health Scaling<\/p>\n\n\n\n<p><strong>Summoner Spells: <\/strong>Flash + Teleport (standard)<\/p>\n\n\n\n<p><strong>Skill Max Order: <\/strong>Q \u2192 E \u2192 W<\/p>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Arcane Comet is chosen over Grasp of the Undying because Malphite\u2019s Q is a targeted ability that guarantees Comet hits (the slow prevents dodging). Q + Comet poke from 625 range is Malphite\u2019s primary laning tool, and Manaflow Band helps offset his massive mana costs. Attack Speed shard might seem odd on a tank, but it makes last-hitting under tower significantly easier and smooths out W auto-resets.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Malphite Counters (Favorable)<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/vayne-the-night-hunter\/\">Vayne<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Despite Vayne\u2019s % max HP true damage, Malphite destroys her. R is undodgeable at close range, E cripples her attack speed by 50%, and she\u2019s so squishy that R + E alone brings her to half HP. Her short range (550) means she has to walk into your R threat zone constantly. One R on Vayne in a teamfight = dead Vayne.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/quinn-demacias-wings\/\">Quinn<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Quinn relies on auto-attacks and kiting. Malphite\u2019s Q steals her movement speed (removing her kiting advantage), E reduces her attack speed by 50%, and R is an instant gap closer she can\u2019t vault away from. Post-6, Quinn can\u2019t safely exist in lane against Malphite.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Fiora can riposte your R, but only if she perfectly predicts the timing. A good Malphite holds R threat to force Fiora to hold Riposte, then engages when it\u2019s on cooldown. Without Riposte, Fiora gets knocked up and can\u2019t proc vitals during the 1.5 seconds of CC. Your armor stacking also makes her auto-attacks deal minimal damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Malphite is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/dr-mundo-the-madman-of-zaun\/\">Dr. Mundo<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Mundo deals primarily magic damage (which bypasses your armor stacking), has infinite sustain that you can\u2019t burst through, and his passive blocks your Q poke. He out-sustains you in lane, out-scales you in teamfights, and your armor investment is partially wasted against his damage type.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/sion-the-undead-juggernaut\/\">Sion<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Sion has more HP scaling, more waveclear, and doesn\u2019t rely on auto-attacks (so your E cripple is less impactful). He outscales you as a frontline tank, can interrupt your R with his own knockup, and his mixed damage means your armor stacking isn\u2019t as efficient.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/sylas-the-unshackled\/\">Sylas<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Sylas deals exclusively magic damage, completely ignoring your armor. He also STEALS your ultimate \u2013 a Sylas with Unstoppable Force is a nightmare because he has his own mobility + your game-changing engage. Sylas R is arguably better on Sylas than on Malphite because Sylas has follow-up burst to capitalize on the knockup.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd04 Tank vs. AP Malphite: When to Build What<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Factor<\/strong><\/td><td><strong>Full Tank<\/strong><\/td><td><strong>AP Burst<\/strong><\/td><\/tr><tr><td><strong>Win Rate<\/strong><\/td><td>53.5% (highest)<\/td><td>~50% (inconsistent)<\/td><\/tr><tr><td><strong>R Damage<\/strong><\/td><td>400 base (still high)<\/td><td>400 + 450 (90% of 500 AP) = 850+<\/td><\/tr><tr><td><strong>Survivability<\/strong><\/td><td>Unkillable vs AD teams<\/td><td>Glass cannon \u2013 one combo then dead<\/td><\/tr><tr><td><strong>Best When<\/strong><\/td><td>Team needs frontline, enemy is AD-heavy<\/td><td>Team has another tank, you need burst<\/td><\/tr><tr><td><strong>Play Pattern<\/strong><\/td><td>R \u2192 sit in enemies \u2192 E \u2192 W auto repeatedly<\/td><td>R \u2192 E \u2192 Q \u2192 pray someone dies<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u26a0\ufe0f Honest Take: <\/strong>AP Malphite is fun but statistically weaker. Full tank Malphite has a consistent 53%+ win rate because you do your job (engage, knockup, cripple) and then you\u2019re still alive afterward to absorb damage. AP Malphite presses R, kills one person (maybe), then immediately dies because you have no resistances. If you want to climb ranked, go full tank. If you want to have fun in normals, AP is entertaining but unreliable.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Can Malphite R be stopped by CC?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>No. Malphite\u2019s R gives displacement immunity during the dash. No CC in the game can stop or redirect him once R starts. However, you CAN be CC\u2019d AFTER you land \u2013 so if you R into a Morgana Q, you\u2019ll complete the knockup but get rooted immediately after.<\/p>\n\n\n\n<p><strong>Q: Is AP or Tank Malphite better?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Tank Malphite has a 53.5% win rate vs. AP Malphite\u2019s ~50%. Tank is objectively better for climbing. AP is more fun but more coin-flip. Your team almost always needs a frontline more than it needs another burst mage.<\/p>\n\n\n\n<p><strong>Q: Why does Malphite counter AD teams so hard?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Because W passive triples bonus armor (up to 90%), E scales with 40% total armor, E cripples attack speed by 50%, and all armor items synergize with his entire kit. Against full AD, you\u2019re literally unkillable while dealing significant damage.<\/p>\n\n\n\n<p><strong>Q: When should I pick Malphite?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Last-pick Malphite into 3+ AD teams. He\u2019s not a blind-pick champion \u2013 his MR scaling is weak and AP matchups are rough. Ideal scenario: enemy has AD top, AD jungle, and ADC, with limited AP threat.<\/p>\n\n\n\n<p><strong>Q: How do I land multi-person R?<\/strong><strong>A: <\/strong>Patience and flanking. Don\u2019t R from the front \u2013 enemies see you coming and scatter. Use Teleport flanks, fog of war, or Flash + R to surprise enemies from unexpected angles. The best R targets are clustered enemies around objectives (Dragon, Baron) or enemies stacked in chokepoints.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19881","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Malphite: Shard of the Monolith - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/malphite-shard-of-the-monolith\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Malphite: Shard of the Monolith - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Malphite is a champion in League of Legends played primarily in the Top Lane, classified as a Vanguard (legacy: Tank\/Mage). 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