{"id":19890,"date":"2026-02-17T21:54:58","date_gmt":"2026-02-17T21:54:58","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/kled-skaarl-the-cantankerous-cavalier\/"},"modified":"2026-02-17T21:54:58","modified_gmt":"2026-02-17T21:54:58","slug":"kled-skaarl-the-cantankerous-cavalier","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/kled-skaarl-the-cantankerous-cavalier\/","title":{"rendered":"Kled &amp; Skaarl: The Cantankerous Cavalier"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Kled &amp; Skaarl<\/strong> is a champion in League of Legends played <strong>Top Lane<\/strong>, classified as a <strong>Skirmisher<\/strong> (legacy: Fighter, Tank). The Cantankerous Cavalier uses <strong>Courage<\/strong> (100 bar, dismounted only) and deals <strong>Physical<\/strong> adaptive damage (R deals Magic). Released August 10, 2016, last changed V25.16, patch V26.03. Kled je paradox: tvrdohlav\u00fd yordle na zbab\u011bl\u00e9m je\u0161t\u011brovi, kter\u00fd z\u00edsk\u00e1v\u00e1 v\u00edce HP, \u010d\u00edm v\u00edce ho bij\u00ed. Kled is the ultimate aggression champion in League. The dual health bar system means you effectively have <strong>two lives in every fight<\/strong>. Mounted Kled (Kled + Skaarl HP = up to ~3600+ HP at level 18 with items) is a terrifying diver with Bear Trap pull, double-dash, and %max HP damage. When \u201ckilled\u201d, Kled dismounts, cleanses ALL CC, gains brief invulnerability, and starts fighting AGAIN to remount. A Kled who remounts mid-fight effectively <strong>heals for 40\u201370% of Skaarl\u2019s max HP<\/strong> \u2013 that\u2019s 600\u20131000+ HP appearing out of nowhere. Enemies who commit to killing Kled and fail the remount watch in horror as a full-HP lizard-riding maniac charges back at them. The R \u2013 Chaaaaaaaarge!!! \u2013 is one of the <strong>longest-range engage ultimates<\/strong> in the game (3500\u20134500 units), granting allies a speed trail and shield while Kled charges like a missile into the enemy team.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Kled: The Reunion | New Champion Teaser - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/Xw46WPuXMk0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>Kled HP<\/strong><\/td><td>410<\/td><td>~410 (fixed, no growth)<\/td><\/tr><tr><td><strong>Skaarl HP<\/strong><\/td><td>400<\/td><td>1556.76 (by level)<\/td><\/tr><tr><td><strong>Combined HP<\/strong><\/td><td>810<\/td><td>3618.62 (+ bonus HP items on Skaarl)<\/td><\/tr><tr><td><strong>Resource<\/strong><\/td><td>Courage (100 max)<\/td><td>Dismounted only<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>65<\/td><td>133.83<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>35<\/td><td>137.26<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>28<\/td><td>68.31<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>345 (Mounted)<\/td><td>Dismounted: reduced + 70\u2013165 bonus toward enemies<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>Dismounted: bonus range toward champions<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Unique Mechanic \u2013 Dual Health Bar: <\/strong>Kled is the only champion in the game with <strong>two separate health pools<\/strong>. Mounted: all damage goes to Skaarl (400\u20131557 base HP + ALL bonus HP from items). Skaarl reaches 0 HP = Kled <strong>dismounts<\/strong>, cleanses ALL CC, lunges toward allied Nexus (brief untargetability + 0.5s CC immunity), and excess damage is IGNORED. Dismounted Kled has only ~410 HP (no growth!) but gains: <strong>70\u2013165 bonus MS toward enemy champions<\/strong>, <strong>4 (+1% bonus HP) bonus AR\/MR<\/strong> increased by 30% per nearby enemy (up to 10 +2.5% bonus HP with 3+ enemies), and reduced attack damage (85\/90\/95\/100% by level). Kled builds <strong>Courage<\/strong> to remount: 15 per champion auto, 5 per minion kill \/ structure hit, 5 per Pocket Pistol pellet on champion (max 25 per Q). At 100 Courage, Skaarl returns with <strong>40\/50\/60\/70% (by level) of max HP<\/strong>. Returning to fountain always remounts. After remounting, 30-second Frayed Nerves prevents Courage generation.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\udd8e Passive: Skaarl, the Cowardly Lizard<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>State<\/strong><\/td><td><strong>Mounted<\/strong><\/td><td><strong>Dismounted<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>Skaarl absorbs ALL damage. Skaarl HP = 400\u20131557 + bonus HP from items.<\/td><td>Kled HP only (~410, no growth). Bonus AR\/MR from passive.<\/td><\/tr><tr><td><strong>Abilities<\/strong><\/td><td>Q: Bear Trap, W: Violent Tendencies, E: Jousting, R: Chaaaaaaaarge!!!<\/td><td>Q: Pocket Pistol (cone shotgun), W: Violent Tendencies only. E + R locked.<\/td><\/tr><tr><td><strong>Movement<\/strong><\/td><td>345 base MS<\/td><td>Reduced base MS, +70\u2013165 bonus toward visible enemies.<\/td><\/tr><tr><td><strong>Attack<\/strong><\/td><td>125 range, full AD damage.<\/td><td>Bonus range, 85\u2013100% AD vs champions (by level).<\/td><\/tr><tr><td><strong>On Dismount<\/strong><\/td><td>N\/A<\/td><td>Cleanses ALL CC, brief untargetability, resets Pocket Pistol charges.<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u27a1\ufe0f Key Mechanic: <\/strong>The dismount <strong>cleanses ALL crowd control<\/strong> \u2013 this includes suppressions, stuns, roots, everything. If Malzahar ults you and Skaarl dies during the suppress, the suppress is cleansed and you\u2019re free. Excess damage when Skaarl reaches 0 is completely IGNORED \u2013 if you\u2019re at 50 Skaarl HP and take 2000 damage, you dismount at full Kled HP (410). This makes Kled incredibly hard to \u201cburst through\u201d dismount. The <strong>Courage system<\/strong> is designed for aggression: auto-attacking champions gives 15 Courage (the most), meaning the optimal play is to <strong>fight harder after dismounting, not run away<\/strong>. W (Violent Tendencies) 4 autos = 60 Courage. Point-blank Pocket Pistol (5 pellets on champion) = 25 Courage. Total: 85 + one more auto (15) = 100 Courage = REMOUNT. The entire remount combo takes under 3 seconds. Enemies who don\u2019t burst dismounted Kled instantly are rewarded with a full-HP Skaarl charging back into their face.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\uddf8 Q (Mounted): Bear Trap on a Rope<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CD: <\/strong>11\/10\/9\/8\/7s | <strong>Cast: <\/strong>0.25s | <strong>Range: <\/strong>800 \/ Tether: 625 | <strong>Speed: <\/strong>1600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Throws a bear trap dealing <strong>physical damage<\/strong> (150% to minions\/small monsters). Hooks first champion\/large monster for 1.75s. If Kled stays within tether radius, <strong>pulls target 150 units<\/strong> dealing additional <strong>physical damage + slow<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Initial Damage<\/strong><\/td><td>30\/55\/80\/105\/130 (+60% bAD)<\/td><\/tr><tr><td><strong>Pull Damage<\/strong><\/td><td>60\/110\/160\/210\/260 (+120% bAD)<\/td><\/tr><tr><td><strong>Total Damage<\/strong><\/td><td>90\/165\/240\/315\/390 (+180% bAD)<\/td><\/tr><tr><td><strong>Slow (after pull)<\/strong><\/td><td>30\/35\/40\/45\/50% for 2.5 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Bear Trap\u2019s total damage (390 + 180% bAD at rank 5) is <strong>enormous for a basic ability<\/strong> \u2013 comparable to many ultimates. The tether lasts 1.75 seconds and the radius shrinks over time, so the enemy must dash\/flash to break it. If they don\u2019t break it, they get pulled 150 units toward Kled AND slowed 50% for 2.5 seconds. This guarantees follow-up with E double-dash and W %HP autos. The pull interrupts channels and repositions enemies. Q can be cast <strong>during Jousting (E) dash<\/strong> for animation canceling \u2013 E into the enemy, Q mid-dash, the trap connects as you arrive. Can also be cast during R charge for mid-charge tethering.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd2b Q (Dismounted): Pocket Pistol<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Charges: <\/strong>2 (restored on dismount) | <strong>Recharge: <\/strong>~seconds based on CDR<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Fires <strong>5 pellets in a cone<\/strong> dealing <strong>physical damage<\/strong>, recoiling 300 units backward. Each pellet hitting a champion restores <strong>5 Courage<\/strong> (max 25 per cast). 20% bonus damage per pellet beyond first on same target. Recoil passes terrain.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>35\/50\/65\/80\/95 (+65% bAD) base, +20% per extra pellet<\/td><\/tr><tr><td><strong>Courage Restore<\/strong><\/td><td>5 per pellet on champion (max 25), 2.5 per pellet on epic monster<\/td><\/tr><tr><td><strong>Recoil<\/strong><\/td><td>300 units backward, passes terrain<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u27a1\ufe0f Key Mechanic: <\/strong>Pocket Pistol is <strong>critical for remounting<\/strong>. Point-blank 5 pellets on a champion = 25 Courage. Combined with W\u2019s 4 autos (60 Courage) + 1 more auto (15), that\u2019s the full 100 Courage needed to remount. The <strong>recoil passes terrain<\/strong> \u2013 you can use Pocket Pistol to dash over thin walls while dismounted, creating escape routes that enemies can\u2019t follow. Both charges are restored on every dismount, so you always have 2 casts available when you need them most. Against ranged enemies, the recoil is also useful for closing distance in reverse \u2013 aim Pocket Pistol away from the enemy to recoil toward them, then auto for Courage.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca5 W: Violent Tendencies<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CD: <\/strong>13\/12\/11\/10\/9s (passive, activates automatically)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>PASSIVE: <\/strong>Periodically gains <strong>150% bonus AS for next 4 autos<\/strong> within 4 seconds. The <strong>4th attack<\/strong> deals <strong>bonus physical damage<\/strong> based on <strong>% target max HP<\/strong>. Against structures, 4th hit deals modified bonus damage. CD reduced by 0.5s per on-hit vs champs (1.5s per hit).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Attack Speed<\/strong><\/td><td>150% for 4 attacks \/ 4 seconds<\/td><\/tr><tr><td><strong>4th Hit Bonus Damage<\/strong><\/td><td>20\/30\/40\/50\/60 (+4.5\/5\/5.5\/6\/6.5%)(+5% per 100 bAD)(+0.4% per 100 bonus HP) of target max HP<\/td><\/tr><tr><td><strong>Structure Bonus Damage<\/strong><\/td><td>62\u201396.41 (by level)(+0\/15\/30\/45\/60)<\/td><\/tr><tr><td><strong>Monster Cap<\/strong><\/td><td>200 on %HP portion<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Violent Tendencies is a <strong>PASSIVE you cannot manually activate<\/strong> \u2013 it triggers automatically when off cooldown upon your next auto. This means <strong>you need to track the cooldown constantly<\/strong>. If W activates on a minion wave, you lose your primary trading tool for 9\u201313 seconds. The critical early-game trick: <strong>don\u2019t put a point into W at level 1<\/strong>. Keep the skill point. When you dismount for the first time, THEN level W \u2013 it instantly activates because leveling it counts as the first trigger. This gives you 4 empowered autos (60 Courage) for immediate remounting. The 4th hit\u2019s %max HP damage is devastating against tanks: at max rank with 200 bAD and 500 bonus HP, the 4th hit deals 60 + 16.5% + 10% + 2% = <strong>~28.5% of target max HP as bonus damage<\/strong>. That\u2019s a single auto dealing nearly 30% max HP to a tank.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc0e E: Jousting (Mounted Only)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CD: <\/strong>13\/12\/11\/10\/9s | <strong>Cast: <\/strong>None | <strong>Range: <\/strong>550\/765 | <strong>Speed: <\/strong>600 + 100% MS<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Skaarl dashes dealing <strong>physical damage<\/strong> and pulling minions\/small monsters. On hitting a champion or large monster, dashes through them 350 units, marks them for 3 seconds (revealed + 50% bonus MS for Kled after first dash), and can <strong>recast to dash back through<\/strong> the marked target (through terrain on recast).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Dash 1 Damage<\/strong><\/td><td>35\/60\/85\/110\/135 (+55% bAD)<\/td><\/tr><tr><td><strong>Total (both dashes)<\/strong><\/td><td>70\/120\/170\/220\/270 (+110% bAD)<\/td><\/tr><tr><td><strong>MS Bonus (after 1st dash)<\/strong><\/td><td>50% bonus for 1 second<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u27a1\ufe0f Key Mechanic: <\/strong>Jousting\u2019s recast can <strong>dash through terrain<\/strong> \u2013 if the marked enemy flashes over a wall, the recast follows them through the wall. This is one of Kled\u2019s most powerful tools for sticking to targets. Q + E combo: E through enemy (mark), Q mid-dash (tether hooks), enemy is now tethered AND marked \u2013 they can\u2019t escape without Flash, and even if they Flash, E recast follows. The <strong>50% bonus MS for 1 second<\/strong> after first dash lets you reposition for W\u2019s 4th empowered hit timing. Q and R can be cast during both E dashes for full animation canceling.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca3 R: Chaaaaaaaarge!!! (Mounted Only)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>CD: <\/strong>140\/125\/110s | <strong>Cast: <\/strong>None | <strong>Range: <\/strong>3500\/4000\/4500 | <strong>Search: <\/strong>500\/800<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Charges toward target location (3500\u20134500 range!). During charge: <strong>ghosted, CC immune, revealed<\/strong> to enemies within 1250 radius. Gains increasing shield. Allies following the trail gain <strong>Mr. Kled\u2019s Wild Ride (40% bonus MS in combat, up to 650 total MS out of combat)<\/strong>. Upon reaching first visible enemy champion, dashes into them dealing <strong>magic damage<\/strong> based on <strong>% max HP<\/strong> (increased by charge time) and <strong>knocking them back 150 units<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Min Magic Damage<\/strong><\/td><td>4\/6\/8% (+3% per 100 bAD) of target max HP<\/td><\/tr><tr><td><strong>Max Magic Damage (full charge)<\/strong><\/td><td>12\/18\/24% (+9% per 100 bAD) of target max HP (up to 200% increase)<\/td><\/tr><tr><td><strong>Shield (during charge)<\/strong><\/td><td>20\/30\/40 (+30% bAD), scaling to 100% over 2.25s. Lasts 1.75\u20132s.<\/td><\/tr><tr><td><strong>Trail Duration<\/strong><\/td><td>9 seconds. Allies: 40% bonus MS (combat) \/ up to 650 MS (out of combat).<\/td><\/tr><tr><td><strong>Max Speed (Kled)<\/strong><\/td><td>Up to 950 total MS during charge<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Chaaaaaaaarge!!! is one of the <strong>longest-range engages in the entire game<\/strong> \u2013 4500 units at max rank covers over half the map. The damage is <strong>magic<\/strong>, which is huge because Kled\u2019s entire kit is otherwise physical. Enemies building armor against you still take massive R damage. At max charge with 200 bAD: <strong>24% + 6% = 30% of target max HP as magic damage<\/strong> \u2013 against a 3000 HP target, that\u2019s 900 magic damage from a single collision. The <strong>CC immunity<\/strong> during charge means nobody can stop you \u2013 no stun, no root, no knockup. Only dismounting stops the charge. The <strong>team trail<\/strong> is an underrated team-wide power: allies inside the 9-second trail gain up to 950 MS out of combat. This turns R into a team-wide Sivir ult on steroids for coordinated engages. Cast R from fog of war for maximum charge time (= maximum damage) and surprise.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-5) \u2013 All-In Aggression<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>W Skill Point Trick: <\/strong>Don\u2019t level W at level 1. Take Q. At level 2, take E. <strong>Hold the level 3 point<\/strong>. When Skaarl dismounts for the first time, THEN level W \u2013 it activates immediately, giving 4 empowered autos for instant Courage generation (60 from W + 15 from next auto + 25 from Pocket Pistol = 100 Courage = remount). This trick wins level 2\u20133 all-ins that enemies think they\u2019re winning.<\/li>\n\n\n\n<li><strong>Trade Pattern: <\/strong>W activates \u2192 auto-attack enemy 4 times (150% AS makes this fast, 4th hit deals %max HP) \u2192 Q (tether hooks during the combo) \u2192 enemy is now slowed 40\u201350% \u2192 walk away while they\u2019re slowed. The entire trade takes 2\u20133 seconds and deals <strong>400\u2013600 damage at level 3<\/strong>. Repeat every W cooldown (13\u20139s).<\/li>\n\n\n\n<li><strong>Dismount = Aggression: <\/strong>When Skaarl dismounts, <strong>DO NOT RUN AWAY<\/strong>. Kled\u2019s entire design rewards staying in the fight. With W active + Pocket Pistol, you can remount in under 3 seconds. Running away dismounted = death (you\u2019re slow with only 410 HP). Fighting dismounted = remount (you get 600\u20131000 HP back instantly). The only time to run is when you\u2019re against 3+ enemies with no W available.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 6-10) \u2013 Chaaaaaaaarge!!!<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Roams: <\/strong>Kled\u2019s R has 3500 range at rank 1 \u2013 that\u2019s enough to charge from top lane tower to mid lane. Shove a wave, then R toward mid for a cross-map gank. You arrive at 950 MS, CC immune, dealing %max HP magic damage. The enemy mid laner has zero time to react. Your mid laner follows the speed trail for the follow-up. This play wins mid lane from top lane.<\/li>\n\n\n\n<li><strong>Dive Potential: <\/strong>Kled is one of the best tower divers in the game. Your <strong>dismount invulnerability + CC cleanse<\/strong> drops tower aggro. Dive the enemy: take tower shots on Skaarl, dismount under tower (tower switches target because you\u2019re briefly untargetable), remount with fresh HP, and the tower is now aggro\u2019d onto a minion. You effectively tanked 6\u20138 tower shots through Skaarl\u2019s HP bar + dismount reset.<\/li>\n\n\n\n<li><strong>Split Push Power: <\/strong>W\u2019s bonus structure damage (62\u201396 per 4th hit + on-hit) + Titanic Hydra + Hullbreaker makes Kled a scary split-pusher. If the enemy sends one person, you all-in them (Kled wins most 1v1s). If they send two, your team fights 4v3 and you R to join from across the map.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Levels 11+) \u2013 Engage and Dive<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Team Engage: <\/strong>R from fog of war into the enemy team. Full-charge R deals 24\u201330% max HP magic damage to the first target hit + knockback. Your team follows the speed trail (up to 950 MS out of combat) and arrives 1\u20132 seconds after you. You\u2019re tanking with Skaarl\u2019s HP + Sterak\u2019s shield + Overlord\u2019s Bloodmail while your team cleans up.<\/li>\n\n\n\n<li><strong>Remount in Teamfights: <\/strong>Teamfight chaos is where Kled thrives. Skaarl dismounts mid-fight, enemies switch targets. You W (150% AS) + auto champions (15 Courage each) + Pocket Pistol (25 Courage). In a 5v5 with multiple targets to hit, remounting takes 2\u20133 seconds. The remount provides effectively <strong>800\u20131200 bonus HP<\/strong> mid-fight \u2013 that\u2019s like having a second Sterak\u2019s Gage pop. Enemies who ignored dismounted Kled are punished when he charges back in fully healed.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Running Away Dismounted: <\/strong>The #1 Kled mistake. Dismounted Kled has 410 HP and reduced MS \u2013 running away means dying slowly. <strong>Fight to remount<\/strong>. W (4 autos = 60 Courage) + Pocket Pistol (25) + auto (15) = 100. The remount gives you more HP than you\u2019d save by running.<\/li>\n\n\n\n<li><strong>Wasting W on Minions: <\/strong>W activates automatically. If you auto a minion while W is ready, you waste 150% AS and the %max HP 4th hit on a creep instead of the enemy champion. Track W cooldown. When it\u2019s about to come up, <strong>stop auto-attacking minions and wait for a trade<\/strong>.<\/li>\n\n\n\n<li><strong>Short-Range R: <\/strong>Chaaaaaaaarge!!! damage scales with charge time (0\u2013200% increase). Short-range R = minimum 4% max HP. Full-charge R = 24%+ max HP. That\u2019s 6x the damage. <strong>Always start R from maximum distance<\/strong> for maximum impact.<\/li>\n\n\n\n<li><strong>Breaking Q Tether: <\/strong>Bear Trap\u2019s pull requires staying within shrinking tether radius for 1.75s. If YOU walk away from the tethered enemy, YOU break the tether. Stay close to the enemy during tether to guarantee the pull + slow.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization (54.3% WR)<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/titanic-hydra\/\">Titanic Hydra<\/a>: <\/strong>First item in highest WR build. HP scaling synergy is perfect: all bonus HP goes to Skaarl, making the mount tankier. Titanic\u2019s on-hit damage + auto-attack reset provides a 5th hit in the W combo for extra damage and Courage generation when dismounted. AoE cleave improves wave clear and teamfight damage.<\/li>\n\n\n\n<li><strong>Plated Steelcaps: <\/strong>Kled fights AD bruisers and juggernauts in top. Auto-attack damage reduction from Steelcaps significantly reduces incoming damage on Skaarl, keeping you mounted longer.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/hullbreaker\/\">Hullbreaker<\/a>: <\/strong>Split-push item that amplifies Kled\u2019s already-strong solo lane pressure. Bonus resistances while alone + structure damage + HP scaling. When splitting, enemies must send multiple people to deal with Hullbreaker Kled, which opens the map for your team\u2019s plays.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Scaling Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/overlords-bloodmail\/\">Overlord\u2019s Bloodmail<\/a>: <\/strong>Massive HP pool + bonus AD scaling from max HP. All HP goes to Skaarl\u2019s health bar, making the dual-HP system even more oppressive. More HP = harder to dismount = more impactful remount healing.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/steraks-gage\/\">Sterak\u2019s Gage<\/a>: <\/strong>Shield when bursted below HP threshold. On Kled, Sterak\u2019s shield activates on Skaarl\u2019s HP \u2013 it can prevent dismounting entirely. The shield buys time for W 4th hit to land, which often heals enough (via conquerer\/omnivamp) to stabilize.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/black-cleaver\/\">Black Cleaver<\/a>: <\/strong>Armor shred stacks rapidly through W\u2019s 150% AS autos. 4 attacks in quick succession = nearly full Cleaver stacks, amplifying all subsequent physical damage. HP + AD + ability haste all benefit Kled\u2019s kit.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd36 Runes<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary \u2013 Precision:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Conqueror: <\/strong>Kled\u2019s optimal keystone. W\u2019s 4 rapid autos + Q damage stack Conqueror to max in under 3 seconds. At max stacks: bonus AD + healing from damage. Extended fights (Kled\u2019s strength) keep Conqueror fully stacked. The healing also applies during remount fights, helping sustain through dismounted phase.<\/li>\n\n\n\n<li><strong>Triumph: <\/strong>Heal on takedown. In chaotic teamfights where Kled gets kills\/assists while dismounted, Triumph healing can push Courage over 100 faster by keeping Kled alive long enough to auto more.<\/li>\n\n\n\n<li><strong>Legend: Alacrity: <\/strong>Bonus AS. Faster autos = faster W combo = faster Courage generation = faster remount. Every fraction of attack speed matters for the dismounted remount sequence.<\/li>\n\n\n\n<li><strong>Last Stand: <\/strong>Bonus damage when low HP. Dismounted Kled at 410 HP is ALWAYS at low %HP (since combined max HP is 3000+). Last Stand gives <strong>permanent 5\u201311% bonus damage while dismounted<\/strong> \u2013 a massive amplifier.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary \u2013 Resolve:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Bone Plating: <\/strong>Reduces damage from the first 3 instances of champion damage. Protects Skaarl\u2019s HP during short trades, keeping Kled mounted longer in lane.<\/li>\n\n\n\n<li><strong>Demolish: <\/strong>Bonus structure damage on empowered autos. Synergizes with Kled\u2019s split-push identity and Hullbreaker. After winning a trade, crash the wave and take a plate.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Kled Counters (Strong Against)<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/akali-the-rogue-assassin\/\">Akali<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Bear Trap tether <strong>reveals Akali through Shroud<\/strong> and pulls her back if she tries to dash away. Kled\u2019s aggression prevents Akali from farming safely. W %max HP damage ignores her lack of HP items. E double-dash follows her through her R dashes. Akali can\u2019t burst through Skaarl + Kled\u2019s dual HP fast enough.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/vladimir-the-crimson-reaper\/\">Vladimir<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Kled <strong>all-ins Vladimir before level 6<\/strong>) and doesn\u2019t let him scale. Q tether + E gap-close + W %HP autos delete Vlad\u2019s HP pool. Vladimir\u2019s Sanguine Pool (untargetability) doesn\u2019t break Q tether if it was already applied. Kled\u2019s dive potential with dismount invulnerability also counters Vlad\u2019s tower-hugging.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/dr-mundo-the-madman-of-zaun\/\">Dr. Mundo<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W\u2019s <strong>%max HP damage shreds Mundo\u2019s massive HP pool<\/strong>. At max rank with items, the 4th W hit deals 25\u201330% of Mundo\u2019s max HP as bonus damage. Kled\u2019s all-in aggression prevents Mundo from passively farming and scaling. R engage from across the map means Mundo can\u2019t avoid fights.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Kled Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/gwen-the-hallowed-seamstress\/\">Gwen<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Gwen\u2019s <strong>Hallowed Mist makes her untargetable to abilities from outside<\/strong>. Kled\u2019s Q can\u2019t hook through Mist, negating his primary engage tool. Gwen also deals <strong>true damage through W autos<\/strong>), ignoring Skaarl\u2019s effective HP advantage. Her sustained DPS outpaces Kled\u2019s burst-trade pattern, and she shreds Skaarl\u2019s HP before W comes back off CD.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/wukong-the-monkey-king\/\">Wukong<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Wukong\u2019s clone (W) <strong>breaks Q tether<\/strong> by creating confusion about which target is real. His double-R knockup chains CC that chunks Skaarl\u2019s HP rapidly. Wukong\u2019s team-fight presence with R also outscales Kled\u2019s single-target focus in later stages.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/fiora-the-grand-duelist\/\">Fiora<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Fiora\u2019s <strong>Riposte (W) parries Q tether pull<\/strong> and stuns Kled. Her %max HP true damage from Vitals shreds Skaarl\u2019s health. Fiora out-duels Kled at every stage because she has Vital healing + Riposte to negate Kled\u2019s most important abilities. Fiora also scales better into side-lane 1v1s.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does bonus HP go to Kled or Skaarl?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>All bonus HP from items goes to <strong>Skaarl\u2019s health pool<\/strong>. Kled\u2019s own HP (~410) never changes. This means HP items make Skaarl tankier, harder to dismount, and provide a larger remount heal (40\u201370% of Skaarl\u2019s max HP). Building HP is always valuable on Kled.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Can Kled die while dismounting?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>No. The dismount provides <strong>brief untargetability + CC immunity for 0.5 seconds<\/strong>. Excess damage beyond Skaarl\u2019s 0 HP is completely ignored. Even if a 2000-damage Darius ult kills Skaarl at 1 HP, Kled dismounts at full Kled HP. However, dismounted Kled only has ~410 HP and CAN be killed by subsequent damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How fast can Kled remount?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Fastest remount: W (4 autos at 150% AS = ~1.5s) = 60 Courage + 1 auto (15) + Pocket Pistol (25) = 100. Total: <strong>under 3 seconds<\/strong>. This assumes all 5 Pocket Pistol pellets hit a champion and W was available on dismount. The W skill-point trick at level 3 guarantees this timing for first dismount.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Does R work while dismounted?<\/strong><strong>A: <\/strong>No. <strong>Chaaaaaaaarge!!! requires Kled to be Mounted<\/strong>. If Kled dismounts during R charge, the charge ends immediately. This is the primary counter to Kled\u2019s R \u2013 burst Skaarl\u2019s HP during the charge to stop it. R also cannot be cast while dismounted, so no escape tool.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19890","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Kled &amp; Skaarl: The Cantankerous Cavalier - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/kled-skaarl-the-cantankerous-cavalier\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kled &amp; Skaarl: The Cantankerous Cavalier - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Kled &amp; Skaarl is a champion in League of Legends played Top Lane, classified as a Skirmisher (legacy: Fighter, Tank). 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