{"id":19922,"date":"2026-02-17T21:45:28","date_gmt":"2026-02-17T21:45:28","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/kaisa-daughter-of-the-void\/"},"modified":"2026-02-17T21:45:28","modified_gmt":"2026-02-17T21:45:28","slug":"kaisa-daughter-of-the-void","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/kaisa-daughter-of-the-void\/","title":{"rendered":"Kai&#8217;Sa: Daughter of the Void"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Kai&#8217;Sa<\/strong> is a champion in League of Legends played in the <strong>bottom lane<\/strong>, classified as a <strong>Marksman<\/strong> (legacy: Marksman, Mage). The Daughter of the Void uses <strong>Mana<\/strong> (345 \u2013 1131.6 at max level) and deals <strong>Magic<\/strong> adaptive damage. Kai&#8217;Sa was released on March 7, 2018, last changed in patch V25.23, and is currently in patch V26.03. With an <strong>S+ tier ranking<\/strong>, 49.6% winrate and a massive 17.7% pickrate, Kai&#8217;Sa is one of the most popular champions in League of Legends \u2013 period. And for good reason. She&#8217;s the only ADC who genuinely plays differently every single game depending on which ability evolutions you unlock first. Do you evolve Q for burst assassin playstyle? E for stealth-based kiting? W for long-range poke artillery? The answer changes based on the enemy comp, your support, and the game state. Kai&#8217;Sa is also one of the only ADCs who <strong>deals significant magic damage<\/strong> through Plasma detonation, making her incredibly difficult to itemize against. Building armor? Her passive shreds you with magic damage. Building MR? Her Q and autos deal physical. She&#8217;s the ultimate hybrid threat, and mastering her evolution paths is the key to climbing.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Kai&#039;Sa, the Daughter of the Void | Login Screen - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/3pP-Mp0cviU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>640<\/td><td>2645.83<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>345<\/td><td>1131.6<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>59<\/td><td>110.13<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>25<\/td><td>107.59<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>335<\/td><td>335 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>525<\/td><td>525 (Ranged)<\/td><\/tr><tr><td><strong>Base Attack Speed<\/strong><\/td><td>0.644<\/td><td>0.644 + 0\u201335.4% bonus<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Unique Mechanic: <\/strong>Kai&#8217;Sa is defined by her <strong>Living Weapon evolution system<\/strong>. Each basic ability (Q, W, E) can be upgraded by purchasing items that grant enough of the relevant stat: <strong>Q evolves with ~100 bonus AD<\/strong> (fires 12 missiles instead of 6), <strong>W evolves with 100 AP<\/strong> (applies 3 Plasma + 75% CD refund), and <strong>E evolves with ~100% bonus AS<\/strong> (grants 0.5s invisibility). These thresholds decrease as Kai&#8217;Sa levels, so item + level breakpoints matter enormously. Your build path determines which evolutions you unlock first, fundamentally changing your playstyle each game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd2e Passive: Second Skin<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 LIVING WEAPON: <\/strong>Kai&#8217;Sa can <strong>evolve each basic ability<\/strong> by gaining a set amount of permanent stats from items and stat growth. Evolving grants additional effects and causes a 2-second cast time. The upgrade is lost if the stat requirement is no longer met.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 PLASMA: <\/strong>Basic attacks on-hit and Void Seeker apply <strong>Plasma stacks<\/strong> (4 seconds, up to 5). Basics apply 1 stack, W applies 2 (3 if evolved). <strong>Allies&#8217; immobilizing effects and polymorphs<\/strong> against enemy champions also apply Plasma.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 CAUSTIC WOUNDS: <\/strong>Plasma stacks deal <strong>4\u201326.35 (+12% AP)<\/strong> bonus magic damage per stack, plus <strong>1\u20136.59 (+3% AP) additional per stack<\/strong> already present, up to <strong>8\u201352.71 (+24% AP)<\/strong> at 4 stacks. The <strong>5th stack detonates all Plasma<\/strong> to deal <strong>15% (+6% per 100 AP) of target&#8217;s missing health<\/strong> as bonus magic damage (capped 400 vs monsters).<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u27a1\ufe0f Key Mechanic: <\/strong>The Plasma system is Kai&#8217;Sa&#8217;s hidden power budget. Every auto attack you land stacks Plasma, and the 5th stack <strong>detonates for massive missing HP% damage<\/strong> that scales with AP. This is why the hybrid on-hit build (Kraken + Guinsoo&#8217;s + AP items) is so dominant \u2013 Guinsoo&#8217;s double-hit procs Plasma stacks faster, and AP from items like Nashor&#8217;s Tooth and Rabadon&#8217;s amplifies the detonation damage. The crucial detail: <strong>your allies&#8217; CC also applies Plasma<\/strong>. Playing with a Nautilus, Leona, or any CC-heavy support means Plasma stacks appear on enemies without you even auto-attacking, letting you detonate faster in teamfights.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\ude80 Q: Icathian Rain<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>55 Mana | <strong>Cooldown: <\/strong>10\/9\/8\/7\/6s | <strong>Cast Time: <\/strong>None | <strong>Target Range: <\/strong>600<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Kai&#8217;Sa releases a swarm of <strong>6 missiles<\/strong> among nearby visible enemies, each hitting after 0.4s for <strong>physical damage<\/strong>. Minions below 35% HP take double damage. <strong>Non-minions take 25% damage from missiles beyond the first<\/strong>. Requires a nearby enemy to cast.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>EVOLUTION: <\/strong>Requires <strong>100\u201349 bonus AD<\/strong> (based on level) from items \u2192 fires <strong>12 missiles<\/strong> instead of 6.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Damage per Missile<\/strong><\/td><td>40\/55\/70\/85\/100 (+55% bAD)(+20% AP)<\/td><\/tr><tr><td><strong>Reduced per Extra Missile<\/strong><\/td><td>10\/13.75\/17.5\/21.25\/25 (+13.75% bAD)(+5% AP)<\/td><\/tr><tr><td><strong>Evolved Single-Target Total<\/strong><\/td><td>150\/206.25\/262.5\/318.75\/375 (+206.25% bAD)(+75% AP)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Icathian Rain is Kai&#8217;Sa&#8217;s primary burst tool. The key mechanic: missiles <strong>distribute evenly among nearby enemies<\/strong>, but if only ONE enemy is nearby, <strong>ALL missiles hit that single target<\/strong>. This means Q isolation damage is enormous \u2013 especially evolved (12 missiles on one target = 375 base + 206% bAD + 75% AP). In lane, look for moments when the enemy ADC walks away from their minion wave and Q them in isolation for brutal burst. The evolution requirement (100-49 bonus AD based on level) typically unlocks around <strong>Kraken Slayer + Pickaxe<\/strong>. This first evolution is the most impactful power spike in Kai&#8217;Sa&#8217;s kit \u2013 doubled missile count nearly doubles your burst damage.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd2e W: Void Seeker<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>55\/60\/65\/70\/75 Mana | <strong>Cooldown: <\/strong>22\/20\/18\/16\/14s | <strong>Cast Time: <\/strong>0.4s | <strong>Range: <\/strong>3000 | <strong>Speed: <\/strong>1750<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Kai&#8217;Sa fires a void bolt that deals <strong>magic damage<\/strong> to the first enemy hit, applies <strong>2 Plasma stacks<\/strong>, and <strong>reveals<\/strong> them for 4 seconds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>EVOLUTION: <\/strong>Requires <strong>100 AP<\/strong> from items \u2192 applies <strong>3 Plasma<\/strong> instead and <strong>refunds 75% of cooldown<\/strong> if it hits an enemy champion.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>30\/55\/80\/105\/130 (+130% AD)(+45% AP)<\/td><\/tr><tr><td><strong>Plasma Applied<\/strong><\/td><td>2 (3 when evolved)<\/td><\/tr><tr><td><strong>Evolved CD Refund<\/strong><\/td><td>75% on champion hit<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\u27a1\ufe0f Key Mechanic: <\/strong>Void Seeker unevolved is a decent poke tool with 3000 range, but <strong>evolved W completely changes Kai&#8217;Sa&#8217;s playstyle<\/strong>. With 100 AP (typically from Nashor&#8217;s Tooth or Rabadon&#8217;s), W applies 3 Plasma AND refunds 75% of its cooldown on champion hit. At max rank that&#8217;s a 14-second base CD \u2192 3.5 seconds effective if you hit a champion. This means you can spam W from 3000 range, stacking Plasma to 5 incredibly fast for detonation. The evolved W build (with Rabadon&#8217;s + Nashor&#8217;s) turns Kai&#8217;Sa into a <strong>long-range poke mage<\/strong> who can detonate Plasma from safety. This build path is especially strong when your team needs ranged poke rather than an auto-attack ADC.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u26a1 E: Supercharge<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>30 Mana | <strong>Cooldown: <\/strong>16\/14.5\/13\/11.5\/10s | <strong>Cast Time: <\/strong>1.2\u20130.6s (based on bonus AS)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Kai&#8217;Sa charges up over the cast time, becoming <strong>ghosted<\/strong> and gaining <strong>bonus movement speed<\/strong> (effectiveness increased 0\u2013100% by bonus AS). After charging: gains <strong>bonus attack speed<\/strong> for 4 seconds with lower windup and increased missile speed. <strong>CD reduced by 0.5s on-attack<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>EVOLUTION: <\/strong>Requires <strong>100%\u201365% bonus AS<\/strong> (based on level) from items \u2192 grants <strong>invisibility for 0.5s<\/strong> at the start of cast time.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Minimum Bonus MS<\/strong><\/td><td>55\/60\/65\/70\/75%<\/td><\/tr><tr><td><strong>Bonus Attack Speed<\/strong><\/td><td>40\/50\/60\/70\/80%<\/td><\/tr><tr><td><strong>Evolved Invisibility<\/strong><\/td><td>0.5 seconds on cast<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Supercharge is Kai&#8217;Sa&#8217;s mobility and DPS steroid rolled into one. The cast time <strong>scales down with bonus AS<\/strong> (1.2s base \u2192 0.6s minimum), meaning late game with items it activates almost instantly. The evolved invisibility (0.5s) sounds short but is game-changing: it <strong>drops turret aggro, breaks targeted abilities, and repositions you unpredictably in fights<\/strong>. The best use is activating E just as an assassin jumps on you \u2013 the 0.5s invisibility causes their targeted follow-up abilities to fizzle. Also note: <strong>every auto attack reduces E&#8217;s cooldown by 0.5 seconds<\/strong>, so with high AS builds, E essentially has no downtime in extended fights. Cast E \u2192 auto 8\u201310 times \u2192 E is back up again.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udee1\ufe0f R: Killer Instinct (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>130\/100\/70s | <strong>Cast Time: <\/strong>None | <strong>Target Range: <\/strong>2000\/2500\/3000 | <strong>Speed: <\/strong>3800<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Kai&#8217;Sa grants herself a <strong>shield<\/strong> for 2 seconds and <strong>dashes to a target location near a visible enemy champion affected by Plasma<\/strong> within the last 4 seconds. Shield is <strong>refreshed when dash ends<\/strong>. Resets basic attack timer. Can cast abilities during dash. <strong>Requires a Plasma-marked enemy champion within range<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Shield Strength<\/strong><\/td><td>70\/90\/110 (+90\/135\/180% AD)(+120% AP)<\/td><\/tr><tr><td><strong>Dash Range<\/strong><\/td><td>2000 \/ 2500 \/ 3000<\/td><\/tr><tr><td><strong>Dash Speed<\/strong><\/td><td>3800<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Killer Instinct has the <strong>largest conditional dash range in the game<\/strong> (3000 at rank 3). The shield is also deceptively strong \u2013 it scales with BOTH AD (180%) AND AP (120%), so on hybrid builds the shield can easily reach 500+ HP. The critical detail: you can <strong>dash to any location within 525 units of the Plasma-marked enemy<\/strong>, not just directly on top of them. This means you can <strong>R behind them to cut off escape<\/strong> or <strong>R to their side for better positioning<\/strong>. The most common mistake is R&#8217;ing directly on top of the target \u2013 instead, R to a safe spot near them where you can auto-attack while maintaining distance from their team. Also remember: <strong>evolved W applying 3 Plasma from 3000 range = instant R access<\/strong> on any champion you hit from across the screen.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\uddec Evolution Paths and Build Strategy<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Kai&#8217;Sa&#8217;s evolution system is what makes her build path uniquely flexible. Understanding <strong>which evolutions to prioritize<\/strong> based on game state is the difference between a good and great Kai&#8217;Sa player:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Evolution First (Standard): <\/strong>Rush Kraken Slayer + Pickaxe\/Berserker&#8217;s to hit the AD threshold. Doubles your missiles from 6 to 12, roughly doubling Q burst damage. This is the default path for most games and gives you the strongest mid-game 1v1\/skirmish power. Best when you need to fight early and often.<\/li>\n\n\n\n<li><strong>E Evolution Second (On-hit): <\/strong>After Q evolution, build Guinsoo&#8217;s Rageblade + attack speed items to reach the AS threshold. The 0.5s invisibility on E is massive for repositioning and survival. This path (Kraken \u2192 Guinsoo&#8217;s \u2192 Nashor&#8217;s) is the standard on-hit build and gives the highest sustained DPS.<\/li>\n\n\n\n<li><strong>W Evolution (AP Poke): <\/strong>If building AP items (Nashor&#8217;s Tooth, Rabadon&#8217;s), you can evolve W for the 3 Plasma + 75% CD refund. This transforms Kai&#8217;Sa into a poke champion who stacks Plasma from 3000 range. The current meta build (Kraken \u2192 Guinsoo&#8217;s \u2192 Dusk and Dawn \u2192 Nashor&#8217;s\/Rabadon&#8217;s) can unlock all 3 evolutions.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Isolated Q Trading: <\/strong>Your bread-and-butter lane trade is waiting for the enemy ADC to step away from their minion wave, then pressing Q. When only one enemy is in range, all 6 missiles focus them for massive burst. Follow up with 2-3 auto attacks to stack Plasma toward detonation. If the enemy stays in their minion wave, Q damage splits and becomes much weaker \u2013 so patience pays off.<\/li>\n\n\n\n<li><strong>Plasma Stacking with Support: <\/strong>Kai&#8217;Sa&#8217;s passive means every time your support lands CC (Nautilus hook, Leona stun, Thresh flay), the CC <strong>automatically applies Plasma<\/strong>. This means your support&#8217;s engage instantly puts the enemy at 1\u20132 Plasma stacks before you even start auto-attacking. With an engage support, your all-in kill threat at level 2-3 is genuinely terrifying.<\/li>\n\n\n\n<li><strong>Pre-Evolution Weakness: <\/strong>Before Q evolution (usually around level 7-8 with first item), Kai&#8217;Sa&#8217;s trading power is below average. Her base stats are low (25 base armor, 59 AD) and her Q does half the damage it does when evolved. Play safe, farm for Kraken Slayer, and only fight when your support creates opportunities.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q Evolution Power Spike: <\/strong>The moment you evolve Q is Kai&#8217;Sa&#8217;s biggest power spike. 12 missiles on an isolated target deals obscene damage \u2013 enough to burst squishies from 60% HP. After evolving Q, actively look for skirmishes and small fights where you can catch enemies isolated. This is your window to snowball before other ADCs hit their 2-item spikes.<\/li>\n\n\n\n<li><strong>R Followup on CC: <\/strong>Mid game, your R becomes an incredibly powerful followup tool. Any teammate who lands CC on an enemy applies Plasma, giving you R access. A Nautilus hook from mid lane \u2192 your R dash from 2500+ range \u2192 E for stealth + AS \u2192 Q for burst = a dead enemy carry. Always watch your teammates&#8217; fights for R followup opportunities.<\/li>\n\n\n\n<li><strong>Objective Pressure: <\/strong>Kai&#8217;Sa&#8217;s sustained DPS (especially with Guinsoo&#8217;s Rageblade on-hit procs) shreds Dragon and Baron. At on-hit build with E active (80% bonus AS), you&#8217;re one of the fastest objective-taking ADCs in the game. The Plasma detonation also deals significant damage to epic monsters (capped at 400), so make sure you&#8217;re auto-attacking consistently during objective fights.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Triple Evolution Dominance: <\/strong>Full-build Kai&#8217;Sa with all 3 evolutions is one of the most versatile champions in the game. Q evolved = massive burst, E evolved = invisibility repositioning, W evolved = long-range Plasma stacking. You can poke with W from 3000 range, then R in when someone drops to 40% HP, E for stealth + AS, and Q for the finish. No other ADC has this combination of range, mobility, burst, and sustained DPS.<\/li>\n\n\n\n<li><strong>R Positioning: <\/strong>In late game teamfights, DON&#8217;T R into the middle of the enemy team. Use R to dash to a safe position NEAR the Plasma-marked target, not on top of them. The best R positioning is behind or to the side of the target, maintaining 525 attack range while the enemy frontline is on the other side. The 3000-range dash at rank 3 means you can enter fights from incredibly far away \u2013 use that distance to choose the perfect angle.<\/li>\n\n\n\n<li><strong>Zhonya&#8217;s Timing: <\/strong>The current meta build includes Zhonya&#8217;s Hourglass. This is massive for Kai&#8217;Sa because you can R into a fight, deal your burst, and immediately Zhonya&#8217;s if enemies turn on you. During the stasis, your team collapses on the enemies focusing you. When Zhonya&#8217;s ends, E for invisibility + AS and continue DPSing. The R \u2192 burst \u2192 Zhonya&#8217;s \u2192 E stealth combo makes Kai&#8217;Sa absurdly hard to kill.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Q into Minion Waves: <\/strong>The most common mistake. Pressing Q when the enemy is standing in a full minion wave splits your missiles among 7+ targets, dealing negligible damage to each. ALWAYS wait for isolation \u2013 when the enemy steps away from minions or when the wave is thinned to 1\u20132 minions. Isolated Q is devastating; split Q is worthless.<\/li>\n\n\n\n<li><strong>R Diving Too Deep: <\/strong>Killer Instinct&#8217;s range tempts you to R aggressively from 3000 units away, but dashing INTO the enemy team without your frontline nearby is suicide. R should place you in a safe position near the target, not in the middle of 5 enemies. If your team isn&#8217;t in position to follow up, don&#8217;t R forward \u2013 use it defensively by dashing backward near a marked enemy.<\/li>\n\n\n\n<li><strong>Ignoring Evolution Breakpoints: <\/strong>Q evolution is your most important power spike. Buying the wrong components and delaying evolution by even 2 minutes can lose you fights. Always check your stats panel \u2013 if you need 5 more AD for Q evolution, buy a Long Sword instead of saving for a complete item. Hitting the evolution breakpoint ASAP is priority #1.<\/li>\n\n\n\n<li><strong>Not Using E Before R: <\/strong>The optimal combo is E (for MS + AS steroid + invisibility) THEN R. Many players R first and then E after arriving, wasting the movement speed during the dash. Activate E before R so you arrive at your destination already invisible and attack speed buffed, ready to immediately burst the target.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (51.1% WR Build)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/kraken-slayer\/\">Kraken Slayer<\/a>: <\/strong>First item rush. Grants AD, AS, and the true damage on-hit proc which synergizes perfectly with Kai&#8217;Sa&#8217;s rapid auto-attack playstyle. The AD contributes toward Q evolution, typically unlocking it with Kraken + a small AD component. The true damage on-hit also stacks Plasma faster with Guinsoo&#8217;s.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guinsoos-rageblade\/\">Guinsoo&#8217;s Rageblade<\/a>: <\/strong>THE Kai&#8217;Sa item. Converts crit into on-hit damage and at max stacks, every third auto applies on-hit effects twice. Double on-hit procs mean <strong>double Plasma stacking<\/strong> \u2013 you reach 5 stacks for detonation absurdly fast. Also contributes attack speed toward E evolution.<\/li>\n\n\n\n<li><strong>Berserker&#8217;s Greaves: <\/strong>AS boots help reach E evolution threshold and synergize with E&#8217;s cast time reduction (scales with bonus AS). Build early alongside Kraken Slayer.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/dusk-and-dawn\/\">Dusk and Dawn<\/a>: <\/strong>Hybrid stats item providing both AD and AP. Helps unlock W evolution while maintaining damage. Strong mid-game power spike.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/zhonyas-hourglass\/\">Zhonya&#8217;s Hourglass<\/a>: <\/strong>Defensive AP item. The stasis active lets you survive burst after R&#8217;ing into fights, and the AP amplifies Plasma detonation and W damage. Core in the current meta build for the R \u2192 burst \u2192 Zhonya&#8217;s \u2192 E stealth combo.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/nashors-tooth\/\">Nashor&#8217;s Tooth<\/a>: <\/strong>AP + AS with an on-hit AP damage passive. Contributes to both W evolution (AP) and E evolution (AS). Perfect synergy with Guinsoo&#8217;s double on-hit, and the AP amplifies Plasma detonation.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rabadons-deathcap\/\">Rabadon&#8217;s Deathcap<\/a>: <\/strong>Late-game AP multiplier. Dramatically increases Plasma detonation damage (15% + 6% per 100 AP of missing HP). With Rabadon&#8217;s, evolved W into R into auto-attack detonation one-shots squishies from full HP. The ultimate late-game spike for hybrid Kai&#8217;Sa.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd36 Runes<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Primary \u2013 Precision:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Lethal Tempo: <\/strong>Attack speed stacking keystone. More AS = faster Plasma stacking = more frequent detonations. At max Lethal Tempo stacks + E active + Guinsoo&#8217;s, Kai&#8217;Sa&#8217;s auto-attack speed reaches absurd levels, applying Plasma in 2\u20133 seconds for detonation.<\/li>\n\n\n\n<li><strong>Presence of Mind: <\/strong>Mana restoration on takedowns. Kai&#8217;Sa&#8217;s abilities are mana-hungry (Q 55 mana, W 55-75 mana, R 100 mana), so Presence of Mind keeps you topped up during extended fights.<\/li>\n\n\n\n<li><strong>Legend: Bloodline: <\/strong>Lifesteal scaling. Kai&#8217;Sa doesn&#8217;t typically build lifesteal until very late, so Bloodline provides essential sustain during the mid-game on-hit build.<\/li>\n\n\n\n<li><strong>Coup de Grace: <\/strong>Bonus damage to low-HP targets. Synergizes perfectly with Plasma detonation which also deals missing HP% damage \u2013 double execute scaling makes Kai&#8217;Sa lethal against wounded enemies.<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Secondary \u2013 Inspiration:<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Biscuit Delivery: <\/strong>Sustain through Kai&#8217;Sa&#8217;s weak early game. The mana restore is especially valuable.<\/li>\n\n\n\n<li><strong>Magical Footwear: <\/strong>Free boots at ~12 minutes saves 300 gold, accelerating your evolution breakpoints. The 10 bonus MS is also nice for Kai&#8217;Sa&#8217;s mid-range positioning style.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Kai&#8217;Sa Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/ezreal-the-prodigal-explorer\/\">Ezreal<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Kai&#8217;Sa dominates Ezreal because his <strong>poke-and-kite playstyle<\/strong> doesn&#8217;t counter her burst effectively. Ezreal&#8217;s Q range (1150) is shorter than Kai&#8217;Sa&#8217;s W (3000), and he can&#8217;t prevent her from farming to evolutions. Once Kai&#8217;Sa evolves Q, she out-bursts Ezreal in all-ins, and her R lets her chase through his Arcane Shift. Ezreal also <strong>doesn&#8217;t apply enough pressure early<\/strong> to punish Kai&#8217;Sa&#8217;s weak pre-evolution phase.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/varus-the-arrow-of-retribution\/\">Varus<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Varus lacks the tools to deal with Kai&#8217;Sa post-evolution. His immobility makes him a free target for <strong>isolated Q burst + R dive<\/strong>. Kai&#8217;Sa can R onto Varus from 3000 range after landing W, and his only defense (Chain of Corruption R) doesn&#8217;t help if Kai&#8217;Sa activates E for invisibility to dodge it. He also can&#8217;t outscale her hybrid damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/seraphine-the-starry-eyed-songstress\/\">Seraphine<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Seraphine bot (ADC\/APC) is squishy and immobile \u2013 exactly what Kai&#8217;Sa wants to fight. Kai&#8217;Sa&#8217;s R allows her to dive past Seraphine&#8217;s poke range and burst her in isolation. Seraphine&#8217;s CC is dodge-able with E invisibility, and she can&#8217;t survive Kai&#8217;Sa&#8217;s evolved Q + Plasma detonation.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Kai&#8217;Sa is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/nilah-the-joy-unbound\/\">Nilah<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Nilah is one of the hardest Kai&#8217;Sa counters with a <strong>~54% winrate<\/strong> in the matchup. Nilah&#8217;s Jubilant Veil (W) <strong>negates Kai&#8217;Sa&#8217;s Q missiles and W<\/strong> entirely \u2013 two of her core damage abilities just disappear. Nilah also spikes earlier than Kai&#8217;Sa and can force aggressive all-ins before Kai&#8217;Sa reaches her evolution breakpoints. The melee-range playstyle also denies Kai&#8217;Sa isolation for Q burst since Nilah is always in the wave.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/ashe-the-frost-archer\/\">Ashe<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Ashe counters Kai&#8217;Sa through <strong>permanent slows and superior range<\/strong>. Ashe&#8217;s perma-slow prevents Kai&#8217;Sa from walking up to auto-attack range, and her Hawkshot (E) provides vision that tracks Kai&#8217;Sa&#8217;s roams and R flanks. Enchanted Crystal Arrow is devastating against Kai&#8217;Sa \u2013 a cross-map stun gives zero time to react with E invisibility or R reposition.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/xayah-the-rebel\/\">Xayah<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Xayah counters Kai&#8217;Sa because <strong>Bladecaller (E) root zones Kai&#8217;Sa out of auto-attack range<\/strong>, and Featherstorm (R) makes her untargetable during Kai&#8217;Sa&#8217;s burst window. Kai&#8217;Sa wants to R in and burst, but Xayah can R to dodge the initial damage, then E root Kai&#8217;Sa when she lands. The 1v1 matchup in lane also favors Xayah&#8217;s superior early trading.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What skill order should I max?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Max Q first for burst damage and lower cooldown (10s \u2192 6s). Then E for attack speed steroid and lower cooldown. W is maxed last because its primary value comes from evolution (AP items), not rank. Take R at 6\/11\/16.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When does Q evolution unlock?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Q requires 100 bonus AD at level 1, but this threshold decreases by roughly 2.68 per level. At level 9-10 with Kraken Slayer + Pickaxe (or equivalent AD), you&#8217;ll typically hit the breakpoint. Always check your stats panel \u2013 the evolution icon glows when you&#8217;ve met the threshold.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is AP Kai&#8217;Sa or AD Kai&#8217;Sa better?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>The current meta build is hybrid: AD early (Kraken + Guinsoo&#8217;s for Q\/E evolution) transitioning into AP late (Nashor&#8217;s, Zhonya&#8217;s, Rabadon&#8217;s for W evolution + Plasma amplification). Pure AD crit Kai&#8217;Sa is weaker because it doesn&#8217;t maximize Plasma detonation damage, which is a huge portion of her kit. The hybrid on-hit\/AP build with 51.1% WR is the optimal path.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How does Plasma stacking work with allies?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Any allied champion&#8217;s immobilizing effect (stuns, roots, knockups, snares, suppressions) or polymorph against enemy champions automatically applies 1 Plasma stack. This means playing with CC-heavy supports (Nautilus, Leona, Thresh) or CC-heavy team compositions dramatically accelerates your Plasma detonation rate. In a teamfight with multiple CC chains, targets can reach 5 Plasma stacks before you auto-attack them once.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: When should I use R aggressively vs defensively?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Use R aggressively when: a priority target is isolated, your team is nearby to follow up, or you have E invisibility + Zhonya&#8217;s ready for escape. Use R defensively when: an assassin dives you (R away to a Plasma-marked frontliner for the shield), or you need to reposition out of a bad fight. The shield alone (500+ HP late game) can save your life.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19922","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Kai&#039;Sa: Daughter of the Void - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/kaisa-daughter-of-the-void\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Kai&#039;Sa: Daughter of the Void - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Kai&#8217;Sa is a champion in League of Legends played in the bottom lane, classified as a Marksman (legacy: Marksman, Mage). 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