{"id":19929,"date":"2026-02-17T21:39:25","date_gmt":"2026-02-17T21:39:25","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/janna-the-storms-fury\/"},"modified":"2026-02-17T21:39:25","modified_gmt":"2026-02-17T21:39:25","slug":"janna-the-storms-fury","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/janna-the-storms-fury\/","title":{"rendered":"Janna: The Storm&#8217;s Fury"},"content":{"rendered":"\n<p><strong>Janna<\/strong> is a champion in League of Legends played as a <strong>support<\/strong>, classified as an <strong>Enchanter<\/strong> (legacy class: Support, Mage). The Storm&#8217;s Fury uses <strong>Mana<\/strong> (360 \u2013 1343.25 at max level) and deals <strong>Magic<\/strong> damage. Janna was released on September 2, 2009, making her one of the original LoL champions, and was last changed in patch V25.16. Currently ranked <strong>S-tier in support<\/strong> with a 51.6% winrate, 4.4% pickrate, Janna is the quintessential &#8220;you shall not pass&#8221; enchanter \u2013 if your ADC knows how to right-click, you win.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Forecast Janna | Skins Trailer - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/hoMBVHCKloY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>570<\/td><td>2339.85<\/td><\/tr><tr><td><strong>Mana (MP)<\/strong><\/td><td>360<\/td><td>1343.25<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>47<\/td><td>96.16<\/td><\/tr><tr><td><strong>Armor (AR)<\/strong><\/td><td>28<\/td><td>116.49<\/td><\/tr><tr><td><strong>Magic Resist (MR)<\/strong><\/td><td>30<\/td><td>55.56<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>325<\/td><td>325 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>550 (Ranged)<\/td><td>550 (fixed)<\/td><\/tr><tr><td><strong>Missile Speed<\/strong><\/td><td>1800<\/td><td>1800<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Unique Mechanic: <\/strong>Janna&#8217;s entire kit revolves around <strong>movement speed<\/strong>. Her passive gives allies MS, her W passive gives HER bonus MS, and both her basic attacks and W active scale with <strong>bonus movement speed<\/strong>. This means MS items like <strong>Boots of Swiftness<\/strong> and Shurelya&#8217;s Battlesong aren&#8217;t just utility \u2013 they&#8217;re genuine damage increases for Janna&#8217;s poke pattern.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf2c\ufe0f Passive: Tailwind<\/strong><\/h2>\n\n\n\n<p><strong>INNATE: <\/strong>Janna grants <strong>6% bonus movement speed<\/strong> to nearby allied champions (<strong>1200 range<\/strong>) that are <strong>facing in her direction<\/strong>. Additionally, Janna&#8217;s basic attacks on-hit and Zephyr deal <strong>bonus magic damage equal to 30% of her bonus movement speed<\/strong>.<\/p>\n\n\n\n<p><strong>\u27a1\ufe0f Key Mechanic: <\/strong>The MS aura is directional \u2013 allies only get the bonus when they&#8217;re walking TOWARD you. This means your positioning matters: stand behind your ADC so they get the speed boost when running away, or stand in front of them during a chase so they get the boost moving forward. It&#8217;s subtle but it defines how you position in every fight.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf2a\ufe0f Q: Howling Gale<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>90\/95\/100\/105\/110 Mana | <strong>Cooldown: <\/strong>14 seconds | <strong>Range: <\/strong>1100\u20131760 (based on charge) | <strong>Width: <\/strong>240<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Janna summons a whirlwind at her current location that <strong>charges up over 3 seconds<\/strong>, increasing its range, speed, damage, and <strong>knockup duration<\/strong> every second. Howling Gale can be recast at any time to launch the tornado, and it launches automatically after 3 seconds.<\/p>\n\n\n\n<p><strong>RECAST: <\/strong>Launches the whirlwind, dealing <strong>magic damage<\/strong> and <strong>knocking up<\/strong> all enemies hit for 0.5\u20131.25 seconds based on charge time.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Min Magic Damage<\/strong><\/td><td>55\/90\/125\/160\/195 (+50% AP)<\/td><\/tr><tr><td><strong>Bonus Damage\/Second<\/strong><\/td><td>10\/15\/20\/25\/30 (+10% AP)<\/td><\/tr><tr><td><strong>Knockup Duration<\/strong><\/td><td>0.5-1.25s (based on charge)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Don&#8217;t always fully charge Q. In most situations, an <strong>instant Q tap<\/strong> (0.5s knockup) is better than a 3-second charged tornado that the enemy sees coming from a mile away. Use instant Q to interrupt dashes (Leona E, Thresh hook, Alistar combo). Save fully charged Q for zoning objectives or following up on allied CC where enemies can&#8217;t dodge it.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udca8 W: Zephyr<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>50\/55\/60\/65\/70 Mana | <strong>Cooldown: <\/strong>8\/7.5\/7\/6.5\/6 seconds | <strong>Range: <\/strong>550 | <strong>Speed: <\/strong>1600<\/p>\n\n\n\n<p><strong>PASSIVE: <\/strong>Janna is <strong>ghosted<\/strong> (ignores unit collision) and gains <strong>6\/7\/8\/9\/10% (+2% per 100 AP) bonus movement speed<\/strong>. This passive is lost while W is on cooldown.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Sends an air elemental at an enemy, dealing <strong>magic damage<\/strong> and <strong>slowing<\/strong> them for 2 seconds (capped at 99%).<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>55\/85\/115\/145\/175 (+50% AP)(+30% bonus MS)<\/td><\/tr><tr><td><strong>Slow<\/strong><\/td><td>20\/24\/28\/32\/36% (+6% per 100 AP)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\u27a1\ufe0f Key Mechanic: <\/strong>W is Janna&#8217;s primary trading tool in lane. The <strong>+30% bonus MS scaling<\/strong> on damage is significant \u2013 with Boots of Swiftness and W passive alone, you&#8217;re adding noticeable bonus damage to every W cast. Max W first for lane dominance through poke. BUT remember: while W is on cooldown, you <strong>lose the passive MS bonus<\/strong>. Don&#8217;t use W recklessly when you might need the speed to escape.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udee1\ufe0f E: Eye of the Storm<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>70\/75\/80\/85\/90 Mana | <strong>Cooldown: <\/strong>16\/15\/14\/13\/12 seconds | <strong>Range: <\/strong>800<\/p>\n\n\n\n<p><strong>PASSIVE: <\/strong>Whenever Janna&#8217;s abilities <strong>slow or knock up<\/strong> at least one enemy champion, <strong>20% of Eye of the Storm&#8217;s cooldown is refunded<\/strong>. This occurs once per spell cast.<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Grants a target allied champion, <strong>turret<\/strong>, or herself a <strong>shield for 4 seconds<\/strong>. While the shield holds, the target gains <strong>bonus attack damage<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Shield Strength<\/strong><\/td><td>80\/120\/160\/200\/240 (+55% AP)<\/td><\/tr><tr><td><strong>Bonus AD<\/strong><\/td><td>10\/15\/20\/25\/30 (+10% AP)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Three things make this ability incredible. First, it <strong>works on turrets<\/strong> \u2013 shielding a turret under siege can save it from a dive. Second, the <strong>bonus AD<\/strong> makes your ADC hit significantly harder during trades. Third, the <strong>passive cooldown refund<\/strong> is massive: every time you W slow or Q knockup a champion, E comes back 20% faster. In an active fight where you&#8217;re landing abilities, E effectively has a much shorter cooldown than listed.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf0a R: Monsoon (Ultimate)<\/strong><\/h2>\n\n\n\n<p><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>130\/115\/100 seconds | <strong>Effect Radius: <\/strong>700<\/p>\n\n\n\n<p><strong>ACTIVE: <\/strong>Janna unleashes a blast that <strong>knocks back all nearby enemies<\/strong> up to <strong>875 units<\/strong> over 0.5 seconds (not through terrain). Janna then <strong>channels for up to 3 seconds<\/strong>, healing herself and nearby allies every 0.25 seconds.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Heal Per Tick<\/strong><\/td><td>25\/37.5\/50 (+12.5% AP) every 0.25s<\/td><\/tr><tr><td><strong>Total Heal (3s)<\/strong><\/td><td>300\/450\/600 (+150% AP)<\/td><\/tr><tr><td><strong>Knockback Distance<\/strong><\/td><td>Up to 875 units<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p><strong>\ud83d\udca1 Pro Tip: <\/strong>Monsoon is THE anti-engage ultimate. Enemy Malphite R into your team? R and knock him back before he can follow up. Enemy assassin dives your ADC? R them away to safety. The knockback <strong>doesn&#8217;t go through terrain<\/strong> \u2013 use this to your advantage by positioning near walls to knock enemies INTO walls, extending their displacement. The heal over 3 seconds is 300-600 (+150% AP) total, which is massive in teamfights. However, moving or casting anything cancels the channel, so only channel the heal when it&#8217;s safe.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>W Poke Lane Dominance: <\/strong>Max W first and poke aggressively. Walk up, W the enemy ADC or support, auto-attack once (passive bonus damage from MS), then walk away. The slow from W makes retaliation difficult. This trading pattern is deceptively strong and chunks enemies harder than most expect.<\/li>\n\n\n\n<li><strong>Shield Timing: <\/strong>Don&#8217;t preemptively shield. Wait until the enemy commits to a trade, THEN E your ADC. The shield absorbs the incoming damage AND gives bonus AD for the counter-trade. Reactive shielding is always better than predictive shielding because enemies can bait out a premature E.<\/li>\n\n\n\n<li><strong>Instant Q Against Engages: <\/strong>When facing engage supports like Leona, Nautilus, or Alistar, keep your finger on Q. The moment they start their engage animation (Leona E, Naut hook, Ali combo), tap Q immediately for an instant 0.5-second knockup that interrupts them mid-dash. This is the single most impactful skill to master on Janna.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Stick to Your Carry: <\/strong>Janna&#8217;s entire purpose is keeping her team alive. Don&#8217;t roam alone, don&#8217;t face-check bushes, and don&#8217;t wander away from your team. Your shields, heals, and peeling only work when you&#8217;re next to the people who need them. Stay glued to your ADC or whoever is carrying.<\/li>\n\n\n\n<li><strong>Vision Control With Safety: <\/strong>Use your passive MS and W ghosting to ward safely. You&#8217;re one of the fastest supports in the game with Boots of Swiftness + W passive. Place deep wards, then use your speed to retreat before enemies can collapse on you.<\/li>\n\n\n\n<li><strong>Turret Shield: <\/strong>When your team is being sieged, E the turret to give it a shield. This can block a surprising amount of damage and potentially save a turret that would otherwise fall. Don&#8217;t forget this mechanic \u2013 most Janna players never shield turrets.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Peel Over Engage: <\/strong>In teamfights, stand between your carries and the enemy frontline. Use Q to knockup divers, W to slow assassins, E to shield the primary target, and R to completely reset the fight if things go wrong. Janna doesn&#8217;t start fights \u2013 she invalidates the enemy&#8217;s fight attempts.<\/li>\n\n\n\n<li><strong>R Flash Combo: <\/strong>Flash + R is Janna&#8217;s one aggressive play. Flash into the enemy team, R to knock their carries backward toward your team, then channel the heal. This repositions the enemy carry 875 units into your frontline. It&#8217;s high-risk, high-reward, but game-winning when executed correctly.<\/li>\n\n\n\n<li><strong>Cooldown Refund Chaining: <\/strong>In extended fights, chain your abilities to maximize E passive cooldown refunds. W slow (20% E CDR) \u2192 E your carry \u2192 Q knockup (20% E CDR) \u2192 by the time you need to E again, it&#8217;s almost back up. Active ability usage directly translates to more shields.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Charging Q Too Long: <\/strong>A fully charged Q is slower, more predictable, and takes 3 seconds where you could be doing other things. In 90% of situations, an instant Q tap is better. Only fully charge Q when enemies are CC&#8217;d by allies or when zoning an objective area from safety.<\/li>\n\n\n\n<li><strong>Using R Offensively Too Early: <\/strong>New Janna players often R to knock enemies into their team for kills. This wastes your ONLY teamfight reset tool. Save R defensively for when the enemy engages \u2013 the knockback that saves your entire team is worth infinitely more than an aggressive knockback that might get one kill.<\/li>\n\n\n\n<li><strong>Shielding Too Early: <\/strong>E has a 16-12 second cooldown. If you shield preemptively and the enemy waits out the 4-second duration, you&#8217;ve wasted your most important basic ability. Always react-shield \u2013 wait for the enemy to commit damage before pressing E.<\/li>\n\n\n\n<li><strong>Standing Too Far Forward: <\/strong>Janna is extremely squishy (570 base HP, low armor). You&#8217;re not a frontliner. Stand behind your carries, not next to them, and definitely not in front of them. Your passive gives MS to allies facing YOUR direction \u2013 standing behind them means they get the boost when retreating to safety.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/dream-maker\/\">Dream Maker<\/a>: <\/strong>First item with 52.3% WR build. Provides shield\/heal power amplification and a damaging\/shielding aura around allies you shield or heal. Every E shield on your ADC gives them both defensive AND offensive bonus through Dream Maker&#8217;s passive.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/moonstone-renewer\/\">Moonstone Renewer<\/a>: <\/strong>Constant healing in fights from ability usage. Every W poke, Q knockup, and E shield you cast triggers Moonstone&#8217;s healing on your lowest-HP ally. Combined with Monsoon&#8217;s channel heal, your sustained healing output is enormous.<\/li>\n\n\n\n<li><strong>Boots of Swiftness: <\/strong>The only boots for Janna. MS directly increases W and auto-attack damage through passive scaling. Slow resistance keeps your roaming speed high. The synergy with Janna&#8217;s MS-focused kit is unmatched by any other boot option.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/redemption\/\">Redemption<\/a>: <\/strong>Massive AoE heal from range. Combined with Monsoon&#8217;s heal and Moonstone&#8217;s passive, you become a healing machine. The active can be cast even while dead, making it impactful in every teamfight regardless of your survival.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/ardent-censer\/\">Ardent Censer<\/a>: <\/strong>Shields grant allies bonus attack speed and on-hit magic damage. When your ADC is auto-attack-heavy (Jinx, Kog&#8217;Maw, Vayne), Ardent transforms your E into both a shield AND a steroid that supercharges their DPS.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/shurelyas-battlesong\/\">Shurelya&#8217;s Battlesong<\/a>: <\/strong>Active grants MS burst to nearby allies. Perfect for engage\/disengage team compositions. The MS also scales your W damage and auto-attacks. Alternative to Moonstone when your team needs mobility more than sustained healing.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Janna Counters<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/alistar-the-minotaur\/\">Alistar<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Janna destroys engage supports, and Alistar is the poster child of engage. Your instant Q knockup interrupts his W-Q combo mid-animation, completely canceling his engage. R knocks him away from your carry if he gets through. He literally cannot play the game into a good Janna \u2013 every combo attempt gets denied.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/pantheon-the-unbreakable-spear\/\">Pantheon<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Pantheon support relies on W stun into burst damage. Your E shield absorbs his combo, Q interrupts his W dash, and R knocks him away after he commits. His all-in pattern is entirely predictable and entirely counterable by Janna&#8217;s disengage tools.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/shaco-the-demon-jester\/\">Shaco<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Shaco&#8217;s boxes and clone tricks are neutralized by Janna&#8217;s kit. Q knocks him up during stealth approach, E shields his burst, and R knocks him away from your carry. His cheese strategies rely on catching people off guard \u2013 Janna&#8217;s reactive playstyle inherently counters surprise tactics.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Janna is Countered By<\/strong><\/h3>\n\n\n\n<p><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/sona-maven-of-the-strings\/\">Sona<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Sona outscales Janna in sustained fights. Her constant poke with Q, healing with W, and team-wide aura buffs overwhelm Janna&#8217;s reactive style. Sona doesn&#8217;t need to engage \u2013 she just pokes and heals endlessly, and Janna&#8217;s shields can&#8217;t keep up with Sona&#8217;s sustained output over time.<\/p>\n\n\n\n<p><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/maokai-the-twisted-treant\/\">Maokai<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>Maokai&#8217;s saplings provide constant bush control that zones Janna&#8217;s warding attempts. His R (Nature&#8217;s Grasp) root wave is too wide to dodge even with Janna&#8217;s MS, and his tankiness means your poke damage is irrelevant. He outranges your Q interrupt with his own CC, creating unfavorable lane states.<\/p>\n\n\n\n<p><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/blitzcrank-the-great-steam-golem\/\">Blitzcrank<\/a><\/strong><\/p>\n\n\n\n<p><strong>Why: <\/strong>While Janna is good against most engage supports, Blitzcrank&#8217;s hook is the exception. Unlike dash-based engage (Leona E, Alistar W), <strong>Rocket Grab pulls YOUR ADC to Blitzcrank<\/strong> \u2013 and you can&#8217;t Q interrupt a projectile. One hook through minions on your carry means instant death, and Janna&#8217;s reactive tools can&#8217;t prevent the hook from landing.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p><strong>Q: Is Janna good for beginners?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Yes. Janna has one of the simplest kits in the support role. Shield your ADC, poke with W, interrupt engages with Q, press R when things go wrong. The skill ceiling comes from knowing WHEN to use each ability optimally, but the floor is very approachable. If you want to learn support, Janna is an excellent starting champion.<\/p>\n\n\n\n<p><strong>Q: What skill order should I max?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Max W first for lane poke damage and MS scaling. Then E second for shield strength and cooldown reduction. Q last since knockup duration doesn&#8217;t scale with rank. Take R at 6, 11, 16. W max gives you lane pressure, E max gives you mid-game shielding power.<\/p>\n\n\n\n<p><strong>Q: When should I use R defensively vs offensively?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>90% defensive, 10% offensive. Use R to peel assassins\/divers off your carries in almost every situation. The ONLY time to R offensively (Flash + R into enemy team) is when knocking an enemy carry into your team guarantees the fight win. If in doubt, save R for defense \u2013 the heal alone is game-changing.<\/p>\n\n\n\n<p><strong>Q: Can I shield turrets with E?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Yes! Eye of the Storm works on allied turrets. The shield absorbs damage and the turret gains bonus AD (turret shots hit harder). Use this when enemies are diving your turret or when siege minions are about to take the last hit. Most players forget this interaction \u2013 it can genuinely save turrets.<\/p>\n\n\n\n<p><strong>Q: Which ADCs synergize best with Janna?<\/strong><\/p>\n\n\n\n<p><strong>A: <\/strong>Auto-attack-heavy ADCs who benefit from the E bonus AD and Ardent Censer: Jinx, Kog&#8217;Maw, Vayne, Twitch. Hyper-carries who need peel to survive: Aphelios, Kai&#8217;Sa, Zeri. Janna&#8217;s kit is designed to keep a high-DPS carry alive long enough to delete the enemy team. The stronger your ADC scales, the more valuable Janna becomes.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19929","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Janna: The Storm&#039;s Fury - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/janna-the-storms-fury\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Janna: The Storm&#039;s Fury - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Janna is a champion in League of Legends played as a support, classified as an Enchanter (legacy class: Support, Mage). 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