{"id":19952,"date":"2026-02-17T21:24:05","date_gmt":"2026-02-17T21:24:05","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/diana-scorn-of-the-moon\/"},"modified":"2026-02-17T21:24:05","modified_gmt":"2026-02-17T21:24:05","slug":"diana-scorn-of-the-moon","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/diana-scorn-of-the-moon\/","title":{"rendered":"Diana: Scorn of the Moon"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Diana<\/strong> is a champion in League of Legends primarily played in the <strong>jungle<\/strong> and <strong>mid lane<\/strong> positions, classified as an <strong>Assassin \/ Diver<\/strong> (legacy class: Fighter \/ Assassin). The Scorn of the Moon uses <strong>Mana<\/strong> (375 \u2013 866.63 at max level) and deals <strong>Magic<\/strong> damage. Diana was released on August 7, 2012, and is currently in patch V26.03.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"League of Legends Diana trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/ecsBV9AmrD8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udcca Base Statistics<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td>HP<\/td><td>640<\/td><td>2783.49<\/td><\/tr><tr><td>Mana (MP)<\/td><td>375<\/td><td>866.63<\/td><\/tr><tr><td>Attack Damage (AD)<\/td><td>57<\/td><td>116<\/td><\/tr><tr><td>Movement Speed (MS)<\/td><td>345<\/td><td>345 (fixed)<\/td><\/tr><tr><td>Attack Range<\/td><td>150 (Melee)<\/td><td>150 (fixed)<\/td><\/tr><tr><td>Attack Speed<\/td><td>0.625<\/td><td>0.625 + 39.33% bonus<\/td><\/tr><tr><td>Armor (AR)<\/td><td>31<\/td><td>115.56<\/td><\/tr><tr><td>Magic Resist (MR)<\/td><td>32<\/td><td>72.31<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Unique Mechanic: <\/strong>Diana&#8217;s <strong>Moonsilver Blade passive<\/strong> gives her a permanent <strong>15-37% attack speed bonus<\/strong> that <strong>triples to 45-112% for 5 seconds after any ability cast<\/strong>. This means after using Q or W, her auto attacks become rapid-fire. Combined with the <strong>cleave on every 3rd attack<\/strong> (20-270 + 50% AP magic damage), Diana deals both burst AND sustained DPS \u2014 a rare combination for an assassin.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf19 Passive: Moonsilver Blade<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Diana gains <strong>15% \u2013 37.35% (based on level) bonus attack speed<\/strong>. After casting an ability, this bonus is <strong>tripled to 45% \u2013 112.06%<\/strong> for 5 seconds.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE \u2013 MOONSILVER BLADE: <\/strong>Diana&#8217;s basic attacks on-hit generate a stack of Moonsilver Blade for 5 seconds, stacking up to <strong>2 times<\/strong>. At 2 stacks, Diana empowers her next basic attack to additionally cleave nearby enemies, dealing them <strong>20 \u2013 270 (based on level) (+ 50% AP) magic damage<\/strong>. Moonsilver Blade deals <strong>230% damage against monsters<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf19 Q: Crescent Strike<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>50 Mana | <strong>Cooldown: <\/strong>8 \/ 7.5 \/ 7 \/ 6.5 \/ 6 | <strong>Cast Time: <\/strong>0.25<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Diana unleashes a bolt of lunar energy that travels in a <strong>counter-clockwise arc<\/strong> before exploding at the target location, granting sight of the area for 0.5 seconds and dealing <strong>magic damage<\/strong> to enemies hit and afflicting them with <strong>Moonlight for 3 seconds<\/strong>, during which they are revealed. <strong>Lunar Rush (E) interacts with Moonlight<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Magic Damage<\/td><td>70 \/ 105 \/ 140 \/ 175 \/ 210 (+ 70% AP)<\/td><\/tr><tr><td>Target Range<\/td><td>900<\/td><\/tr><tr><td>Moonlight Duration<\/td><td>3 seconds (reveals target)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udee1\ufe0f W: Pale Cascade<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>40 \/ 45 \/ 50 \/ 55 \/ 60 Mana | <strong>Cooldown: <\/strong>15 \/ 13.5 \/ 12 \/ 10.5 \/ 9 | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Diana grants herself a <strong>shield<\/strong> for up to 5 seconds and creates <strong>three spheres<\/strong> that orbit her counterclockwise for the same duration, detonating upon contact with an enemy to deal <strong>magic damage<\/strong> to nearby enemies. If <strong>all three spheres detonate<\/strong>, Pale Cascade&#8217;s shield is <strong>reapplied<\/strong>, stacking with its original shield and refreshing the duration.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Shield Strength<\/td><td>45 \/ 60 \/ 75 \/ 90 \/ 105 (+ 30% AP)(+ 9% bonus HP)<\/td><\/tr><tr><td>Magic Damage per Orb<\/td><td>20 \/ 32 \/ 44 \/ 56 \/ 68 (+ 18% AP)<\/td><\/tr><tr><td>Max Shield (3 orbs detonated)<\/td><td>90 \/ 120 \/ 150 \/ 180 \/ 210 (+ 60% AP)(+ 18% bonus HP)<\/td><\/tr><tr><td>Effect Radius<\/td><td>200<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf1b E: Lunar Rush<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>40 \/ 45 \/ 50 \/ 55 \/ 60 Mana | <strong>Cooldown: <\/strong>22 \/ 20 \/ 18 \/ 16 \/ 14 | <strong>Cast Time: <\/strong>NONE<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Diana dashes to the target enemy&#8217;s location, and upon completion, deals them <strong>magic damage<\/strong> and consumes <strong>Moonlight from all enemies<\/strong>. If the target is within 400 range, Diana will dash through to their location. If Moonlight is consumed from the target, Lunar Rush&#8217;s <strong>current cooldown is reduced to 0.25 seconds<\/strong>. Diana can <strong>cast any of her abilities during the dash<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Magic Damage<\/td><td>50 \/ 70 \/ 90 \/ 110 \/ 130 (+ 60% AP)<\/td><\/tr><tr><td>Target Range<\/td><td>825<\/td><\/tr><tr><td>Moonlight Reset CD<\/td><td>0.25 seconds<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Key Detail: <\/strong>Lunar Rush&#8217;s <strong>reset mechanic<\/strong> is Diana&#8217;s core identity. Land Q \u2192 dash with E (Moonlight consumed = cooldown resets to 0.25s) \u2192 use R \u2192 dash AGAIN with E (no Moonlight needed, since first E already consumed it). This lets you <strong>dash twice in rapid succession<\/strong> during your combo. You can also cast Q and R during the E dash for seamless combos.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udf15 R: Moonfall (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>100 Mana | <strong>Cooldown: <\/strong>100 \/ 90 \/ 80 | <strong>Cast Time: <\/strong>0.25<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Diana <strong>pulls in all nearby enemies<\/strong>, during which they are revealed, then <strong>slows them for 2 seconds<\/strong>. If an enemy champion is pulled in, she calls down a beam of moonlight to strike the area after <strong>1 second<\/strong>, dealing <strong>magic damage<\/strong> to all nearby enemies, <strong>increased for each champion pulled beyond the first<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td>Magic Damage<\/td><td>200 \/ 300 \/ 400 (+ 60% AP)<\/td><\/tr><tr><td>Bonus Damage per Extra Champion<\/td><td>35 \/ 60 \/ 85 (+ 15% AP)<\/td><\/tr><tr><td>Slow<\/td><td>40 \/ 50 \/ 60%<\/td><\/tr><tr><td>Effect Radius (pull \/ moonbeam)<\/td><td>475 \/ 225<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>Moonfall&#8217;s damage <strong>increases for each additional champion caught<\/strong>. At rank 3 with 500 AP, a 5-man Moonfall deals 400 + 300 + (85 + 75)*4 = base 400 + 60% AP + 4\u00d7(85 + 15% AP) bonus \u2014 that&#8217;s an absurd amount of AoE. The key is combining <strong>E (dash into the enemy cluster) \u2192 R (pull everyone in) \u2192 Zhonya&#8217;s (survive the focus)<\/strong>. This is THE teamfight-winning combo and why Diana is such a feared engage tool.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfae Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Jungle: Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Passive for Fast Clearing: <\/strong>Moonsilver Blade&#8217;s 230% monster damage on every 3rd hit combined with your tripled attack speed after ability casts makes Diana one of the fastest jungle clearers in the game. Start W on Raptors or Blue Buff, use abilities to trigger the attack speed steroid, and focus on hitting 3rd autos on the big monster for maximum damage.<\/li>\n\n\n\n<li><strong>Full Clear into Gank at 6: <\/strong>Diana&#8217;s pre-6 ganks are weak since you only have E (dash) without your ultimate&#8217;s pull and burst. Your strongest strategy is full-clearing jungle efficiently, hitting level 6 as fast as possible, and then ganking with the Q \u2192 E \u2192 R combo that nearly guarantees a kill.<\/li>\n\n\n\n<li><strong>Q Accuracy is Everything: <\/strong>If you miss Q, your E dash has a 22-second cooldown at rank 1 and no reset. If you hit Q, E&#8217;s cooldown resets to 0.25s after dashing. This is the difference between a successful gank and a wasted attempt. Practice the curved trajectory \u2014 Q arcs counter-clockwise, so aim to the right of your target.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Jungle: Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Dusk and Dawn Powerspike: <\/strong>Once you complete your jungle item Dusk and Dawn, Diana&#8217;s burst becomes devastating. The Q \u2192 E \u2192 W \u2192 auto combo with Moonsilver Blade procs one-shots squishies. Look for picks in the river and invade aggressively \u2014 most junglers can&#8217;t duel you 1v1 at this point.<\/li>\n\n\n\n<li><strong>Objective Fight Engage: <\/strong>Dragon and Baron fights are where Diana truly shines. E into the clustered enemy team \u2192 R to pull everyone in \u2192 Zhonya&#8217;s to survive while your team follows up. A 3-4 person Moonfall with 60% AP scaling usually wins the fight outright before the stasis even ends.<\/li>\n\n\n\n<li><strong>Flash + R for Maximum AoE: <\/strong>Flash extends your Moonfall range beyond what enemies expect. Flash into the middle of the enemy team \u2192 R immediately. The pull + slow + moonbeam on 4-5 targets is game-changing. Save Flash specifically for these high-impact R plays.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Lane: Playstyle<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Electrocute for Burst: <\/strong>Mid lane Diana runs Electrocute instead of Conqueror for maximum burst. The Q \u2192 E \u2192 W \u2192 auto combo procs Electrocute instantly, and Stormsurge first item amplifies the one-shot potential. Your goal is to roam and assassinate after hitting 6.<\/li>\n\n\n\n<li><strong>W Shield for Trades: <\/strong>Pale Cascade&#8217;s shield absorbs incoming poke and the 3 orbiting spheres deal damage when they detonate. If all 3 pop, the shield doubles. Walk into melee range after landing Q, use W to absorb their counter-trade, and E \u2192 auto for the Moonsilver proc. You take less damage than they do.<\/li>\n\n\n\n<li><strong>Roam Post-6: <\/strong>Push the wave with Q + passive cleave, then roam to side lanes with R available. Diana&#8217;s roam pattern is: shove mid \u2192 walk to bot\/top \u2192 Q \u2192 E \u2192 R on 2+ targets \u2192 free kills. Her engage is one of the best in the game for mid lane assassin roams.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Dashing Without Landing Q First: <\/strong>Using E without Moonlight on the target means 22-14 second cooldown with no reset. That&#8217;s your ONLY gap closer on a massive timer. Always confirm Q hit before pressing E. If Q misses, do NOT dash \u2014 wait for the next Q cooldown (6-8 seconds).<\/li>\n\n\n\n<li><strong>Using R Solo Instead of in Teamfights: <\/strong>Moonfall&#8217;s damage increases per champion pulled. Using it on a single target wastes the scaling \u2014 the base damage alone (200-400 + 60% AP) often isn&#8217;t enough to one-shot. Save R for situations where you can hit 2+ champions for the bonus damage, or use it for the pull\/slow utility even solo when necessary for kills.<\/li>\n\n\n\n<li><strong>Forgetting Passive Attack Speed: <\/strong>After casting any ability, your attack speed triples for 5 seconds. Many Diana players cast Q \u2192 E \u2192 R and ignore auto-attacking entirely. You&#8217;re leaving massive DPS on the table \u2014 each 3rd auto deals 20-270 + 50% AP bonus damage. Always weave 3 autos between ability casts.<\/li>\n\n\n\n<li><strong>Engaging Without Zhonya&#8217;s: <\/strong>Diana&#8217;s teamfight combo (E into team \u2192 R) puts you in the middle of 5 enemies. Without Zhonya&#8217;s, you die instantly before the moonbeam even lands. NEVER engage without Zhonya&#8217;s available. The combo is E \u2192 R \u2192 Zhonya&#8217;s, not E \u2192 R \u2192 hope.<\/li>\n\n\n\n<li><strong>Not Detonating All 3 W Orbs: <\/strong>If only 1-2 orbs detonate, you get a single shield (45-105 + 30% AP). If all 3 detonate, the shield doubles to 90-210 + 60% AP. In melee fights, walk into the enemy to ensure all orbs pop. The doubled shield is the difference between surviving a trade and dying.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (Jungle)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/dusk-and-dawn\/\">Dusk and Dawn<\/a>: <\/strong>Diana&#8217;s dedicated jungle item. Provides AP, ability haste, and the jungle-specific passives she needs for efficient clearing. This is always your first completed item in jungle and the foundation for her mid-game powerspike.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/riftmaker\/\">Riftmaker<\/a>: <\/strong>Provides sustain through omnivamp in extended fights, AP for burst, and a ramping true damage passive that synergizes perfectly with Diana&#8217;s sustained DPS from passive auto attacks. Your W shield + Riftmaker healing makes you surprisingly tanky for an assassin.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/zhonyas-hourglass\/\">Zhonya&#8217;s Hourglass<\/a>: <\/strong>Non-negotiable. Diana&#8217;s teamfight combo requires diving into the enemy team and pressing R. Without Zhonya&#8217;s stasis, you die before the moonbeam lands. Build this 2nd or 3rd item every single game \u2014 it&#8217;s not optional, it&#8217;s mandatory.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items (Mid Lane)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/stormsurge\/\">Stormsurge<\/a>: <\/strong>Amplifies your burst for assassination potential. The movement speed bonus helps with roaming, and the damage proc stacks with Electrocute for instant one-shot combos on squishy targets.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/shadowflame\/\">Shadowflame<\/a>: <\/strong>Magic penetration and AP that scales your one-shot combo. Against targets building MR, this ensures your Q \u2192 E \u2192 W \u2192 auto combo still kills through defensive itemization.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/rabadons-deathcap\/\">Rabadon&#8217;s Deathcap<\/a>: <\/strong>Pure AP amplification. With Diana&#8217;s strong AP ratios across passive (50%), Q (70%), W (60% doubled), E (60%), and R (60% + 15% per extra), Deathcap&#8217;s 35% AP bonus turns you into a teamfight nuke. Usually 4th-5th item.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/banshees-veil\/\">Banshee&#8217;s Veil<\/a>: <\/strong>Against heavy CC comps that can interrupt your E \u2192 R engage. The spell shield absorbs the first CC ability, letting you complete your combo. Essential against teams with Morgana, Lux, or other binding\/root champions.<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/void-staff\/\">Void Staff<\/a>: <\/strong>When enemies stack MR. The 40% magic penetration ensures your burst still kills through Force of Nature or Spirit Visage rushes. Usually needed when 2+ enemies build MR items.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 Diana Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/qiyana-empress-of-the-elements\/\">Qiyana<\/a> (Jungle)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Qiyana&#8217;s squishy nature and melee range make her the perfect Diana target. She has to get close to deal damage, which puts her inside your Moonfall pull range. Your W shield absorbs her burst combo, and your passive attack speed wins extended trades that Qiyana doesn&#8217;t want to take.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/malphite-shard-of-the-monolith\/\">Malphite<\/a> (Jungle)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Malphite in the jungle is an AP tank who clears slowly and lacks sustained damage. Diana outfarms him massively with faster clear speed, outduels him at every stage, and her %HP-independent magic damage cuts through his armor stacking. He also can&#8217;t escape your E \u2192 R combo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/naafiri-the-hound-of-a-hundred-bites\/\">Naafiri<\/a> (Jungle\/Mid)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Naafiri&#8217;s packmates are free Moonsilver Blade procs and her all-in burst gets absorbed by your W shield. Once she dashes in, your R pulls her (and her packmates) together for maximum damage, and your sustained DPS with passive attack speed overwhelms her after her initial burst is spent.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c Diana is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/nasus-the-curator-of-the-sands\/\">Nasus<\/a> (Jungle)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Nasus jungle in the current meta stacks efficiently and becomes an unkillable stat-checker that Diana can&#8217;t burst through. His Wither cripples your attack speed (destroying your passive DPS), he out-sustains your damage with lifesteal, and his R makes him too tanky for your combo to kill. A nightmare matchup at all stages.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/gwen-the-hallowed-seamstress\/\">Gwen<\/a> (Jungle)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Gwen&#8217;s Hallowed Mist makes her immune to your Q from outside the zone, completely denying your Moonlight application and E reset. Her %HP true damage shreds you regardless of your W shield, and she outscales you in sustained DPS. She also matches your split-push and invade pressure.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/master-yi-the-wuju-bladesman\/\">Master Yi<\/a> (Jungle)<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Master Yi&#8217;s Alpha Strike dodges your R pull timing, his Meditate heals through your burst if you don&#8217;t kill him instantly, and his auto-attack hypercarry scaling outpaces your DPS in the late game. He also invades your jungle efficiently and takes objectives faster than Diana.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How does the Moonlight reset on E work?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>When you hit Q, it applies Moonlight to all enemies hit for 3 seconds. When you dash with E, it consumes Moonlight from ALL enemies (not just the target). If the target you dashed to had Moonlight, E&#8217;s cooldown resets to 0.25 seconds, letting you use it again almost immediately. This enables the Q \u2192 E \u2192 R \u2192 E double-dash combo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Diana better in jungle or mid lane?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Diana jungle is currently ranked S\/A tier in patch 26.03 with higher pick rate and more consistent performance. Her passive&#8217;s 230% monster damage makes her clear speed elite, and jungle lets her reach level 6 faster for her R power spike. Mid lane Diana is viable with Electrocute for burst assassination but has more difficult matchups and less map mobility pre-6.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What&#8217;s the optimal Diana combo?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>For single targets: Q (apply Moonlight) \u2192 E (dash, reset CD) \u2192 W (shield + orbs) \u2192 auto x3 (Moonsilver proc) \u2192 E again if needed. For teamfight engage: Q (apply Moonlight) \u2192 E into enemy cluster (dash, reset) \u2192 R immediately (pull + moonbeam) \u2192 Zhonya&#8217;s (survive). You can also cast R during E dash for instant pull upon arrival.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why does Moonsilver Blade deal 230% damage to monsters?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>The 230% monster damage modifier on Diana&#8217;s passive is specifically tuned to make her a viable jungler. Without it, her clear would be too slow to compete. At level 6 with 100 AP, each 3rd auto cleave deals (95 + 50) * 2.3 = roughly 333 magic damage to the big monster. This is why Diana is one of the fastest clearers in the game.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Should I max Q or W first?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Max Q first always. Crescent Strike&#8217;s damage scales (70 \u2192 210 + 70% AP) and cooldown reduces (8s \u2192 6s), which directly enables more frequent E resets \u2014 your core mechanic. W second for the doubled shield scaling and orb damage. E last since you mainly use it for the dash\/reset, and the base damage scaling is minimal.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What are the best runes for Diana?<\/strong><strong>A: <\/strong>Jungle: Conqueror with Triumph, Legend: Alacrity, Coup de Grace, and Cosmic Insight + Magical Footwear secondary. Conqueror stacks rapidly with your passive attack speed and sustained damage. Mid Lane: Electrocute with Sudden Impact, Grisly Mementos, Treasure Hunter, and Bone Plating + Shield Bash secondary. Electrocute for maximum burst assassination potential.<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19952","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Diana: Scorn of the Moon - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/diana-scorn-of-the-moon\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Diana: Scorn of the Moon - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Diana is a champion in League of Legends primarily played in the jungle and mid lane positions, classified as an Assassin \/ Diver (legacy class: Fighter \/ Assassin). 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