{"id":19960,"date":"2026-02-17T21:17:44","date_gmt":"2026-02-17T21:17:44","guid":{"rendered":"https:\/\/magicstark.cz\/wiki\/briar-the-restrained-hunger\/"},"modified":"2026-02-17T21:17:44","modified_gmt":"2026-02-17T21:17:44","slug":"briar-the-restrained-hunger","status":"publish","type":"wiki","link":"https:\/\/magicstark.cz\/en\/wiki\/briar-the-restrained-hunger\/","title":{"rendered":"Briar: The Restrained Hunger"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Briar<\/strong> is a champion in League of Legends primarily played in the <strong>jungle<\/strong> position, classified as a <strong>Diver<\/strong>. This Restrained Hunger uses <strong>Frenzy<\/strong> (NO mana) and deals <strong>Physical<\/strong> damage. Briar was released on September 14, 2023, and is currently in patch V26.03.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Classic Briar, the Restrained Hunger - Ability Preview - League of Legends\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/6BVydGm97HU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udcca <\/strong><strong>Base Statistics<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Statistic<\/strong><\/td><td><strong>Base Value<\/strong><\/td><td><strong>Max Value (lvl 20)<\/strong><\/td><\/tr><tr><td><strong>HP<\/strong><\/td><td>625<\/td><td>2591.5<\/td><\/tr><tr><td><strong>Resource<\/strong><\/td><td>Frenzy (NO mana)<\/td><td>N\/A<\/td><\/tr><tr><td><strong>Attack Damage (AD)<\/strong><\/td><td>60<\/td><td>109.16<\/td><\/tr><tr><td><strong>Movement Speed (MS)<\/strong><\/td><td>340<\/td><td>340 (fixed)<\/td><\/tr><tr><td><strong>Attack Range<\/strong><\/td><td>125 (Melee)<\/td><td>125 (fixed)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Blood Frenzy Mechanic: <\/strong>W = berserk state! 55-95% AS + 24-60% MS + uncancellable windups! Control is key!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83e\ude78 <\/strong><strong>Passive: Crimson Curse<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>INNATE: <\/strong>Briar&#8217;s <strong>basic attacks on-hit<\/strong> and <strong>abilities<\/strong> inflict a <strong>bleed<\/strong> against enemies for <strong>5 seconds<\/strong>, refreshing on subsequent applications, <strong>stacking up to 5 times<\/strong> and dealing <strong>25% damage for stacks beyond the first<\/strong>. The bleed deals <strong>10 \u2013 54.71 (based on level) (+ 50% bonus AD) total physical damage<\/strong> and <strong>heals Briar<\/strong> for <strong>2.5 \u2013 13.68 (based on level) (+ 12.5% bonus AD)<\/strong> health over the duration, increased by <strong>2.5 \u2013 13.68 (based on level) (+ 12.5% bonus AD)<\/strong> and <strong>0.63 \u2013 3.42 (based on level) (+ 3.125% bonus AD)<\/strong> for each subsequent stack respectively and up to a maximum of <strong>20 \u2013 109.41 (based on level) (+ 100% bonus AD) total physical damage<\/strong> and <strong>5 \u2013 27.35 (based on level) (+ 25% bonus AD)<\/strong> health over the duration. If a target dies while bleeding, she will heal herself equal to <strong>125%<\/strong> of the remaining bleed damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Briar<\/strong> has <strong>no base health regeneration<\/strong>, but she <strong>increases healing from all sources<\/strong> by <strong>0% \u2013 40% (based on missing health) (+ 0% \u2013 2.5% (based on missing health) per 100 bonus health)<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc80 <\/strong><strong>Q: Head Rush<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>5% CURRENT health&nbsp; |&nbsp; <strong>Cooldown: <\/strong>13 \/ 12 \/ 11 \/ 10 \/ 9s&nbsp; |&nbsp; <strong>Range: <\/strong>475<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Briar leaps to the target unit. If the target is an enemy, she deals <strong>physical damage<\/strong>, applies <strong>on-hit<\/strong> effects, triggers <strong>on-attack<\/strong> effects, <strong>stuns<\/strong> them for <strong>0.85 seconds<\/strong>, and <strong>reduces their armor and magic resistance<\/strong> for <strong>5 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>60 \/ 85 \/ 110 \/ 135 \/ 160 (+ 80% bonus AD) (+ 60% AP)<\/td><\/tr><tr><td><strong>Resistances Reduction<\/strong><\/td><td>10 \/ 12.5 \/ 15 \/ 17.5 \/ 20%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udd34 <\/strong><strong>W: Blood Frenzy<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>5% CURRENT health&nbsp; |&nbsp; <strong>Cooldown: <\/strong>14 \/ 13 \/ 12 \/ 11 \/ 10s&nbsp; |&nbsp; <strong>Range: <\/strong>75 &#8211; 300 \/ 650<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Briar dashes in the target direction. If there is a <strong>nearby enemy<\/strong> upon her arrival, she gains <strong>Blood Frenzy<\/strong> for <strong>5 seconds<\/strong>, during which she can cast <strong>Snack Attack<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>BLOOD FRENZY: <\/strong>Briar <strong>breaks free from her pillory<\/strong>, causing her to <strong>become forced to basic attack the nearest enemy<\/strong>. She <strong>reveals<\/strong> the target and gains <strong>ghosting<\/strong>, <strong>bonus attack speed<\/strong> and <strong>bonus movement speed<\/strong>, as well as empowering her basic attacks to have an <strong>uncancellable windup<\/strong> and deal <strong>physical damage<\/strong> to enemies surrounding her target.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Attack Speed<\/strong><\/td><td>55 \/ 65 \/ 75 \/ 85 \/ 95%<\/td><\/tr><tr><td><strong>Bonus Movement Speed<\/strong><\/td><td>24 \/ 33 \/ 42 \/ 51 \/ 60%<\/td><\/tr><tr><td><strong>Physical Damage<\/strong><\/td><td>60 \/ 70 \/ 80 \/ 90 \/ 100% AD<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>SNACK ATTACK: <\/strong>Briar empowers her <strong>next basic attack within 5 seconds during Blood Frenzy<\/strong> to take a bite out of the target enemy, gaining <strong>50 bonus range<\/strong>, dealing <strong>bonus physical damage<\/strong> and <strong>healing<\/strong> her for <strong>5% of her maximum health<\/strong> plus a percentage of the post-mitigation damage dealt.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Bonus Physical Damage<\/strong><\/td><td>5 \/ 20 \/ 35 \/ 50 \/ 65 (+ 5% AD) (+ 9% (+ 2.5% per 100 bonus AD) of target&#8217;s missing health)<\/td><\/tr><tr><td><strong>Heal Percentage<\/strong><\/td><td>24 \/ 28 \/ 32 \/ 36 \/ 40%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\ude31 <\/strong><strong>E: Chilling Scream<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>5% CURRENT health&nbsp; |&nbsp; <strong>Cooldown: <\/strong>16s&nbsp; |&nbsp; <strong>Charge Time: <\/strong>NONE \/ 0.15s<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Briar prepares to unleash a scream in the target direction, <strong>charging<\/strong> for up to <strong>1 second<\/strong>, during which she increases <strong>Chilling Scream&#8217;s damage and range<\/strong>, and gains <strong>35% damage reduction<\/strong> and <strong>heals<\/strong> herself every <strong>0.25 seconds<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>RECAST: <\/strong>Briar unleashes the scream in the direction she targeted at the time of cast, dealing <strong>magic damage<\/strong> to enemies hit and <strong>slowing<\/strong> them by <strong>80%<\/strong> for <strong>0.5 seconds<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Heal per Tick<\/strong><\/td><td>2.5 \/ 2.875 \/ 3.25 \/ 3.625 \/ 4% maximum health<\/td><\/tr><tr><td><strong>Maximum Magic Damage<\/strong><\/td><td>80 \/ 115 \/ 150 \/ 185 \/ 220 (+ 100% bonus AD) (+ 100% AP)<\/td><\/tr><tr><td><strong>Bonus Magic Damage (Full Charge)<\/strong><\/td><td>140 \/ 215 \/ 290 \/ 365 \/ 440 (+ 240% bonus AD) (+ 240% AP)<\/td><\/tr><tr><td><strong>Total Magic Damage (Full Charge)<\/strong><\/td><td>220 \/ 330 \/ 440 \/ 550 \/ 660 (+ 340% bonus AD) (+ 340% AP)<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">If <strong>Chilling Scream<\/strong> was charged for its <strong>full duration<\/strong>, enemies hit are also <strong>knocked back 575 units<\/strong>. If they collide with terrain, they will rebound to take <strong>bonus magic damage<\/strong> and become <strong>knocked up<\/strong> for <strong>0.5 seconds<\/strong> and <strong>stunned<\/strong> for <strong>1.5 seconds<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83d\udc80 <\/strong><strong>R: Certain Death (Ultimate)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Cost: <\/strong>5% CURRENT health&nbsp; |&nbsp; <strong>Cooldown: <\/strong>120 \/ 100 \/ 80s&nbsp; |&nbsp; <strong>Cast Time: <\/strong>1 \/ 1.25s&nbsp; |&nbsp; <strong>Range: <\/strong>12000 (Global)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>ACTIVE: <\/strong>Briar kicks her pillory&#8217;s hemolith in the target direction, briefly granting <strong>sight<\/strong> of its surroundings as it travels and <strong>marking<\/strong> the <strong>first enemy champion hit as her prey<\/strong>. The mark&#8217;s application <strong>disrupts<\/strong> the target&#8217;s ongoing channels. While the target is marked, they are <strong>revealed<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If a target is hit, Briar <strong>cleanses<\/strong> herself from all <strong>crowd control<\/strong> and becomes <strong>immune to them<\/strong> over a cast time, afterwards <strong>dashing<\/strong> to them with <strong>displacement immunity<\/strong>. Upon arrival, she creates an <strong>explosion<\/strong> around the marked target that deals <strong>magic damage<\/strong> to them and nearby enemies and <strong>fears<\/strong> all non-marked targets for <strong>1.5 seconds<\/strong>, during which they are also <strong>slowed<\/strong> by <strong>35%<\/strong>. She then enters a state of <strong>Hematomania<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><strong>Parameter<\/strong><\/td><td><strong>Value<\/strong><\/td><\/tr><tr><td><strong>Magic Damage<\/strong><\/td><td>150 \/ 250 \/ 350 (+ 130% AP)<\/td><\/tr><tr><td><strong>Life Steal (Hematomania)<\/strong><\/td><td>10 \/ 15 \/ 20%<\/td><\/tr><tr><td><strong>Additional Bonus Movement Speed (Hematomania)<\/strong><\/td><td>10 \/ 20 \/ 30%<\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>HEMATOMANIA: <\/strong>Briar gains all effects of <strong>Blood Frenzy<\/strong> as well as <strong>bonus armor<\/strong> and <strong>bonus magic resistance<\/strong> equal to <strong>20% AD<\/strong>, <strong>life steal<\/strong>, and <strong>additional bonus movement speed<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>\ud83d\udca1 Pro Tip: <\/strong>R = global engage! Hematomania = Blood Frenzy + 20% lifesteal! Cast E to end frenzy when needed!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\ud83c\udfaf <\/strong><strong>Strategies and Gameplay Tips<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Early Game (Levels 1-6)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Passive Bleed Stacking: <\/strong>5 stacks max! Each auto\/ability applies bleed. No base regen &#8211; heal from bleeds!<\/li>\n\n\n\n<li><strong>Health Cost Management: <\/strong>ALL abilities cost 5% CURRENT HP! Watch your health bar!<\/li>\n\n\n\n<li><strong>Q Engage: <\/strong>Q leaps + 0.85s stun + 10-20% resistance reduction! Perfect engage!<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Mid Game (Levels 7-13)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>W Blood Frenzy: <\/strong>55-95% AS + 24-60% MS + uncancellable windups! FORCED to attack nearest enemy!<\/li>\n\n\n\n<li><strong>Snack Attack: <\/strong>During W, empowered auto = 5-65 + 9% missing HP damage + 24-40% heal!<\/li>\n\n\n\n<li><strong>E Charge Control: <\/strong>35% DR + 4% max HP heal per 0.25s! Full charge = 220-660 damage + knockback!<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Late Game (Level 14+)<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>R Global Engage: <\/strong>12000 range kick! Marks enemy = Hematomania (Blood Frenzy + 20% lifesteal)!<\/li>\n\n\n\n<li><strong>Hematomania Mastery: <\/strong>Prioritizes marked target! Cast E to end frenzy early! Use strategically!<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u274c <\/strong><strong>Common Mistakes and How to Avoid Them<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Not Managing Health Costs: <\/strong>ALL abilities = 5% CURRENT HP! Don&#8217;t spam at low HP!<\/li>\n\n\n\n<li><strong>W Frenzy Loss of Control: <\/strong>W = FORCED to attack nearest enemy! Position before activating!<\/li>\n\n\n\n<li><strong>Not Using E Charge: <\/strong>Full charge = 3x damage + knockback! Don&#8217;t instant cast &#8211; charge it!<\/li>\n\n\n\n<li><strong>R Without Setup: <\/strong>R = global but you dash to target! Don&#8217;t use if you can&#8217;t survive arrival!<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2699\ufe0f <\/strong><strong>Recommended Build and Itemization<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Core Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/stridebreaker\/\">Stridebreaker<\/a> \/ <a href=\"https:\/\/magicstark.cz\/wiki\/trinity-force\/\">Trinity Force<\/a>: <\/strong>Stridebreaker for sticking power; Trinity for burst!<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/black-cleaver\/\">Black Cleaver<\/a>: <\/strong>Armor shred synergizes with Q! HP for survivability!<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/steraks-gage\/\">Sterak&#8217;s Gage<\/a>: <\/strong>Shield for W diving! HP + AD!<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Situational Items<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/deaths-dance\/\">Death&#8217;s Dance<\/a>: <\/strong>Damage reduction + healing! Perfect for diving!<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/guardian-angel\/\">Guardian Angel<\/a>: <\/strong>Revive for aggressive plays! Essential late game!<\/li>\n\n\n\n<li><strong><a href=\"https:\/\/magicstark.cz\/wiki\/maw-of-malmortius\/\">Maw of Malmortius<\/a>: <\/strong>Against AP threats! Shield + lifeline!<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u2694\ufe0f <\/strong><strong>Counter Picks &amp; Matchups<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u2705 <\/strong><strong>Briar Counters<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/master-yi-the-wuyu-bladesman\/\">Master Yi<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Briar Q stuns + W frenzy = Yi can&#8217;t Q away. Bleed damage during Alpha. Dominates 1v1.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/kindred-the-eternal-hunters\/\">Kindred<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>W frenzy chases Kindred jumps. Q gap closer. R global engage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/amumu-the-sad-mummy\/\">Amumu<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Briar mobility outplays Amumu. W frenzy = high DPS. E sustain counters his damage.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u274c <\/strong><strong>Briar is Countered By<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>1. <a href=\"https:\/\/magicstark.cz\/wiki\/jax-grandmaster-at-arms\/\">Jax<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Counterstrike dodges W frenzy autos! Stun stops Briar. Scales harder. Hard counter.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>2. <a href=\"https:\/\/magicstark.cz\/wiki\/rammus-the-armordillo\/\">Rammus<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Reflects W frenzy damage. Taunt forces Briar to attack. Armor counters physical damage.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>3. <a href=\"https:\/\/magicstark.cz\/wiki\/warwick-the-uncaged-wrath-of-zaun\/\">Warwick<\/a><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Why: <\/strong>Suppression stops W frenzy. Sustain matches Briar&#8217;s. Fear stops her engage.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>FAQ<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: How does Blood Frenzy work?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>W = forced to attack nearest enemy! 55-95% AS + 24-60% MS + uncancellable windups! Can cast Snack Attack! Cast E to end early!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Why no base health regen?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>Passive bleeds heal instead! 2.5-27.35 HP over 5s! Healing scales with missing\/bonus HP (0-40% + 0-2.5% per 100 bonus HP)!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: What happens in Hematomania?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>R = Blood Frenzy + 20% AD armor\/MR + 10-20% lifesteal + 10-30% MS! Prioritizes marked target until death or E cast!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Q: Is Briar good for beginners?<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>A: <\/strong>NO. Complex kit, health costs, frenzy control required. W = loss of control! Practice managing frenzy!<\/p>\n","protected":false},"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","class_list":["post-19960","wiki","type-wiki","status-publish","hentry","wiki-category-champions-lol-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v26.6 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Briar: The Restrained Hunger - MagicStark<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/magicstark.cz\/en\/wiki\/briar-the-restrained-hunger\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Briar: The Restrained Hunger - MagicStark\" \/>\n<meta property=\"og:description\" content=\"Briar is a champion in League of Legends primarily played in the jungle position, classified as a Diver. This Restrained Hunger uses Frenzy (NO mana) and deals Physical damage. 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